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- Mistress Millie:
- "White Princess of the True Ancestors"
- Stats:
- Athletics: 2 +1 = 3
- Skill: 2 +1 = 3
- Affection: 2 +1 = 3
- Cunning: 2 +1 = 3
- Luck: 2 +2 = 4
- Will: 2 +2 = 5
- Spirit: 50
- Qualities:
- Vampiric Impulses: Millie has a strong, instinctual, desire to drink the blood of other humans
- Gift of the Moon: Millie's Dead Apostle abilities are enhanced if it is the week of the full moon in story.
- Immunity to the Sun: As the strongest of all True Ancestors, Millie is only slightly hindered by sunlight and other classical vampire weaknesses, and is able to integrate with society. As such, she retains her humanity.
- Idealized form: Millie's physical appearance is boosted, aligning with her personal taste in beauty
- Entwined with Spirit: Millie's very spirit and soul is closely entwined with her physical body. If she loses a combat roll, she takes an additional 1d6 damage to her Spirit.
- Vampire Princess: As the princess of the Miller Vampire bloodline, Millie receives bonus Apostle abilities.
- Abilities:
- Curse of Restoration: Once a session, if Millie would drop to 0 Spirit and be knocked unconscious, she may revive herself with 1/4th her total Spirit
- Full Moon bonus: Millie instead returns with 1/2th her total Spirit.
- Gaia's Blessing: When in combat Millie receives +1 SKL.
- Full Moon bonus: In addition, Millie also receives +1 LCK.
- True Ancestor Abilities
- Major: Marble Phantasm
- Within it's effect, Millie is able to rewrite reality to create any natural effect. Take that liberally.
- Major: Millennium Castle Brunestead
- The very landscape is instantly replaced with Millie's ancestral home, within which she is the Queen.
- Major: Berserker (Gaia's Strength)
- As the living will of the vampires, Millie gains strength the lower she in in Spirit.
- Minor: Mark of Aphrodite - Seductor's Claim
- H A R E M
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