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  1.  
  2. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  3. Loading C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.vmf
  4. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5. Can't find surfaceprop crete for material GROUND/CRETE_FLOOR_02, using default
  6. Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass001a_wvt_patch
  7. Patching WVT material: maps/rp_onepiece_razzertest/venetian/ven_blendpath_wvt_patch
  8. Patching WVT material: maps/rp_onepiece_razzertest/nature/blendsandgrass008a_wvt_patch
  9. Patching WVT material: maps/rp_onepiece_razzertest/de_dust/groundsand_blend_wvt_patch
  10. Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass008a_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  13. Building Faces...done (2)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 1396 detail faces...done (1)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.prt...Building visibility clusters...
  23. done (1)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25.    skybox/sky_day01_01*.vmt
  26.  ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28.    skybox/sky_day01_01*.vmt
  29.  ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Found a displacement edge abutting multiple other edges.
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  36. done (1) (5384298 bytes)
  37. Error! prop_static using model "models/props/de_tides/menu_stand.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model STATIC "models/props/de_tides/menu_stand.mdl"!
  39. Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  40. Error loading studio model STATIC "models/props/cs_militia/barstool01.mdl"!
  41. Error loading studio model STATIC "models/gm_forest/rockformation_a.mdl"!
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 4842 texinfos to 2989
  45. Reduced 279 texdatas to 250 (7675 bytes to 6400)
  46. Writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.bsp
  47. 13 seconds elapsed
  48.  
  49.  
  50.  
  51. 4 threads
  52. reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  53. reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.prt
  54. 5001 portalclusters
  55. 13181 numportals
  56. 0...1...2...3...4...5...6...7...8...9...10Optimized: 646276 visible clusters (3.33%)
  57. Total clusters visible: 19412259
  58. Average clusters visible: 3881
  59. Building PAS...
  60. Average clusters audible: 4972
  61. visdatasize:6174570  compressed from 6321264
  62. writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  63. 15 seconds elapsed
  64.  
  65.  
  66.  
  67. [Reading texlights from 'lights.rad']
  68. [45 texlights parsed from 'lights.rad']
  69.  
  70. Loading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  71. PREP OK
  72. Patch Sample Radius Clamped!
  73. Patch Sample Radius Clamped!
  74. Patch Sample Radius Clamped!
  75. Patch Sample Radius Clamped!
  76. Patch Sample Radius Clamped!
  77. Patch Sample Radius Clamped!
  78. 23725 faces
  79. 25 degenerate faces
  80. 31115442 square feet [4480623616.00 square inches]
  81. 296 Displacements
  82. 3504544 Square Feet [504654400.00 Square Inches]
  83. 23700 patches before subdivision
  84. zero area child patch
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. 676204 patches after subdivision
  89. 161 direct lights
  90. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 231306896, max 8493
  91. transfer lists: 1764.7 megs
  92. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(1009858, 736812, 387453)
  93. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(2282232, 1999260, 1202664)
  94. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(29454, 16283, 6404)
  95. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(57580, 47548, 24341)
  96. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1327, 486, 158)
  97. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(1630, 1169, 508)
  98. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(109, 20, 6)
  99. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(69, 31, 11)
  100. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(14, 1, 0)
  101. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(6, 1, 0)
  102. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(2, 0, 0)
  103. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(1, 0, 0)
  104. Build Patch/Sample Hash Table(s).....Done<0.8554 sec>
  105. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  106. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  107. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  111. ------------       ---------------  ---------------  --------
  112. models                  66/1024         3168/49152    ( 6.4%)
  113. brushes               2770/16384       33240/196608   (16.9%)
  114. brushsides           25657/65536      205256/524288   (39.1%)
  115. planes               25126/65536      502520/1310720  (38.3%)
  116. vertexes             33390/65536      400680/786432   (50.9%)
  117. nodes                10476/65536      335232/2097152  (16.0%)
  118. texinfos              2989/12288      215208/884736   (24.3%)
  119. texdata                250/2048         8000/65536    (12.2%)
  120. dispinfos              296/0           52096/0        ( 0.0%)
  121. disp_verts           23928/0          478560/0        ( 0.0%)
  122. disp_tris            38272/0           76544/0        ( 0.0%)
  123. disp_lmsamples     1276758/0         1276758/0        ( 0.0%)
  124. faces                23725/65536     1328600/3670016  (36.2%)
  125. hdr faces                0/65536           0/3670016  ( 0.0%)
  126. origfaces             9045/65536      506520/3670016  (13.8%)
  127. leaves               10543/65536      337376/2097152  (16.1%)
  128. leaffaces            28232/65536       56464/131072   (43.1%)
  129. leafbrushes          10899/65536       21798/131072   (16.6%)
  130. areas                    4/1024           32/8192     ( 0.4%)
  131. surfedges           144868/512000     579472/2048000  (28.3%)
  132. edges                84878/256000     339512/1024000  (33.2%)
  133. LDR worldlights        161/8192        14168/720896   ( 2.0%)
  134. HDR worldlights          0/8192            0/720896   ( 0.0%)
  135. leafwaterdata            4/32768          48/393216   ( 0.0%)
  136. waterstrips           1883/32768       18830/327680   ( 5.7%)
  137. waterverts               0/65536           0/786432   ( 0.0%)
  138. waterindices         34668/65536       69336/131072   (52.9%)
  139. cubemapsamples           0/1024            0/16384    ( 0.0%)
  140. overlays               227/512         79904/180224   (44.3%)
  141. LDR lightdata         [variable]    38198216/0        ( 0.0%)
  142. HDR lightdata         [variable]           0/0        ( 0.0%)
  143. visdata               [variable]     6174570/16777216 (36.8%)
  144. entdata               [variable]      354622/393216   (90.2%) VERY FULL!
  145. LDR ambient table    10543/65536       42172/262144   (16.1%)
  146. HDR ambient table    10543/65536       42172/262144   (16.1%)
  147. LDR leaf ambient     54910/65536     1537480/1835008  (83.8%) VERY FULL!
  148. HDR leaf ambient     10543/65536      295204/1835008  (16.1%)
  149. occluders                0/0               0/0        ( 0.0%)
  150. occluder polygons        0/0               0/0        ( 0.0%)
  151. occluder vert ind        0/0               0/0        ( 0.0%)
  152. detail props          [variable]           1/12       ( 8.3%)
  153. static props          [variable]           1/29806    ( 0.0%)
  154. pakfile               [variable]      217639/0        ( 0.0%)
  155. physics               [variable]     5384298/4194304  (128.4%) VERY FULL!
  156. physics terrain       [variable]           0/1048576  ( 0.0%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 61062
  161. Writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  162. 21 minutes, 14 seconds elapsed
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