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  1.  
  2. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  3. Loading C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.vmf
  4. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5. Can't find surfaceprop crete for material GROUND/CRETE_FLOOR_02, using default
  6. Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass001a_wvt_patch
  7. Patching WVT material: maps/rp_onepiece_razzertest/venetian/ven_blendpath_wvt_patch
  8. Patching WVT material: maps/rp_onepiece_razzertest/nature/blendsandgrass008a_wvt_patch
  9. Patching WVT material: maps/rp_onepiece_razzertest/de_dust/groundsand_blend_wvt_patch
  10. Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass008a_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  13. Building Faces...done (2)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 1396 detail faces...done (1)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.prt...Building visibility clusters...
  23. done (1)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Found a displacement edge abutting multiple other edges.
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  36. done (1) (5384298 bytes)
  37. Error! prop_static using model "models/props/de_tides/menu_stand.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model STATIC "models/props/de_tides/menu_stand.mdl"!
  39. Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  40. Error loading studio model STATIC "models/props/cs_militia/barstool01.mdl"!
  41. Error loading studio model STATIC "models/gm_forest/rockformation_a.mdl"!
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 4842 texinfos to 2989
  45. Reduced 279 texdatas to 250 (7675 bytes to 6400)
  46. Writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.bsp
  47. 13 seconds elapsed
  48.  
  49.  
  50.  
  51. 4 threads
  52. reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  53. reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.prt
  54. 5001 portalclusters
  55. 13181 numportals
  56. 0...1...2...3...4...5...6...7...8...9...10Optimized: 646276 visible clusters (3.33%)
  57. Total clusters visible: 19412259
  58. Average clusters visible: 3881
  59. Building PAS...
  60. Average clusters audible: 4972
  61. visdatasize:6174570 compressed from 6321264
  62. writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  63. 15 seconds elapsed
  64.  
  65.  
  66.  
  67. [Reading texlights from 'lights.rad']
  68. [45 texlights parsed from 'lights.rad']
  69.  
  70. Loading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  71. PREP OK
  72. Patch Sample Radius Clamped!
  73. Patch Sample Radius Clamped!
  74. Patch Sample Radius Clamped!
  75. Patch Sample Radius Clamped!
  76. Patch Sample Radius Clamped!
  77. Patch Sample Radius Clamped!
  78. 23725 faces
  79. 25 degenerate faces
  80. 31115442 square feet [4480623616.00 square inches]
  81. 296 Displacements
  82. 3504544 Square Feet [504654400.00 Square Inches]
  83. 23700 patches before subdivision
  84. zero area child patch
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. 676204 patches after subdivision
  89. 161 direct lights
  90. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 231306896, max 8493
  91. transfer lists: 1764.7 megs
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1009858, 736812, 387453)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282232, 1999260, 1202664)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29454, 16283, 6404)
  95. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(57580, 47548, 24341)
  96. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1327, 486, 158)
  97. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1630, 1169, 508)
  98. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 20, 6)
  99. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(69, 31, 11)
  100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
  101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
  102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
  103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  104. Build Patch/Sample Hash Table(s).....Done<0.8554 sec>
  105. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  106. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  107. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 66/1024 3168/49152 ( 6.4%)
  113. brushes 2770/16384 33240/196608 (16.9%)
  114. brushsides 25657/65536 205256/524288 (39.1%)
  115. planes 25126/65536 502520/1310720 (38.3%)
  116. vertexes 33390/65536 400680/786432 (50.9%)
  117. nodes 10476/65536 335232/2097152 (16.0%)
  118. texinfos 2989/12288 215208/884736 (24.3%)
  119. texdata 250/2048 8000/65536 (12.2%)
  120. dispinfos 296/0 52096/0 ( 0.0%)
  121. disp_verts 23928/0 478560/0 ( 0.0%)
  122. disp_tris 38272/0 76544/0 ( 0.0%)
  123. disp_lmsamples 1276758/0 1276758/0 ( 0.0%)
  124. faces 23725/65536 1328600/3670016 (36.2%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 9045/65536 506520/3670016 (13.8%)
  127. leaves 10543/65536 337376/2097152 (16.1%)
  128. leaffaces 28232/65536 56464/131072 (43.1%)
  129. leafbrushes 10899/65536 21798/131072 (16.6%)
  130. areas 4/1024 32/8192 ( 0.4%)
  131. surfedges 144868/512000 579472/2048000 (28.3%)
  132. edges 84878/256000 339512/1024000 (33.2%)
  133. LDR worldlights 161/8192 14168/720896 ( 2.0%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 4/32768 48/393216 ( 0.0%)
  136. waterstrips 1883/32768 18830/327680 ( 5.7%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 34668/65536 69336/131072 (52.9%)
  139. cubemapsamples 0/1024 0/16384 ( 0.0%)
  140. overlays 227/512 79904/180224 (44.3%)
  141. LDR lightdata [variable] 38198216/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 6174570/16777216 (36.8%)
  144. entdata [variable] 354622/393216 (90.2%) VERY FULL!
  145. LDR ambient table 10543/65536 42172/262144 (16.1%)
  146. HDR ambient table 10543/65536 42172/262144 (16.1%)
  147. LDR leaf ambient 54910/65536 1537480/1835008 (83.8%) VERY FULL!
  148. HDR leaf ambient 10543/65536 295204/1835008 (16.1%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/29806 ( 0.0%)
  154. pakfile [variable] 217639/0 ( 0.0%)
  155. physics [variable] 5384298/4194304 (128.4%) VERY FULL!
  156. physics terrain [variable] 0/1048576 ( 0.0%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 61062
  161. Writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
  162. 21 minutes, 14 seconds elapsed
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