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- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop crete for material GROUND/CRETE_FLOOR_02, using default
- Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/rp_onepiece_razzertest/venetian/ven_blendpath_wvt_patch
- Patching WVT material: maps/rp_onepiece_razzertest/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_onepiece_razzertest/de_dust/groundsand_blend_wvt_patch
- Patching WVT material: maps/rp_onepiece_razzertest/nature/blenddirtgrass008a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (2)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1396 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (5384298 bytes)
- Error! prop_static using model "models/props/de_tides/menu_stand.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props/de_tides/menu_stand.mdl"!
- Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props/cs_militia/barstool01.mdl"!
- Error loading studio model STATIC "models/gm_forest/rockformation_a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4842 texinfos to 2989
- Reduced 279 texdatas to 250 (7675 bytes to 6400)
- Writing C:\Users\Arthur\Desktop\Mes Maps\One Piece\rp_onepiece_razzertest.bsp
- 13 seconds elapsed
- 4 threads
- reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
- reading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.prt
- 5001 portalclusters
- 13181 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 646276 visible clusters (3.33%)
- Total clusters visible: 19412259
- Average clusters visible: 3881
- Building PAS...
- Average clusters audible: 4972
- visdatasize:6174570 compressed from 6321264
- writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
- 15 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
- PREP OK
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- 23725 faces
- 25 degenerate faces
- 31115442 square feet [4480623616.00 square inches]
- 296 Displacements
- 3504544 Square Feet [504654400.00 Square Inches]
- 23700 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 676204 patches after subdivision
- 161 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 231306896, max 8493
- transfer lists: 1764.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1009858, 736812, 387453)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2282232, 1999260, 1202664)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29454, 16283, 6404)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(57580, 47548, 24341)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1327, 486, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1630, 1169, 508)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(109, 20, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(69, 31, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8554 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 66/1024 3168/49152 ( 6.4%)
- brushes 2770/16384 33240/196608 (16.9%)
- brushsides 25657/65536 205256/524288 (39.1%)
- planes 25126/65536 502520/1310720 (38.3%)
- vertexes 33390/65536 400680/786432 (50.9%)
- nodes 10476/65536 335232/2097152 (16.0%)
- texinfos 2989/12288 215208/884736 (24.3%)
- texdata 250/2048 8000/65536 (12.2%)
- dispinfos 296/0 52096/0 ( 0.0%)
- disp_verts 23928/0 478560/0 ( 0.0%)
- disp_tris 38272/0 76544/0 ( 0.0%)
- disp_lmsamples 1276758/0 1276758/0 ( 0.0%)
- faces 23725/65536 1328600/3670016 (36.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9045/65536 506520/3670016 (13.8%)
- leaves 10543/65536 337376/2097152 (16.1%)
- leaffaces 28232/65536 56464/131072 (43.1%)
- leafbrushes 10899/65536 21798/131072 (16.6%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 144868/512000 579472/2048000 (28.3%)
- edges 84878/256000 339512/1024000 (33.2%)
- LDR worldlights 161/8192 14168/720896 ( 2.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 1883/32768 18830/327680 ( 5.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 34668/65536 69336/131072 (52.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 227/512 79904/180224 (44.3%)
- LDR lightdata [variable] 38198216/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6174570/16777216 (36.8%)
- entdata [variable] 354622/393216 (90.2%) VERY FULL!
- LDR ambient table 10543/65536 42172/262144 (16.1%)
- HDR ambient table 10543/65536 42172/262144 (16.1%)
- LDR leaf ambient 54910/65536 1537480/1835008 (83.8%) VERY FULL!
- HDR leaf ambient 10543/65536 295204/1835008 (16.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/29806 ( 0.0%)
- pakfile [variable] 217639/0 ( 0.0%)
- physics [variable] 5384298/4194304 (128.4%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 61062
- Writing c:\users\arthur\desktop\mes maps\one piece\rp_onepiece_razzertest.bsp
- 21 minutes, 14 seconds elapsed
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