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- class AcreRacks {
- class Rack_1 {
- displayName = "Tornisterfunk.ausführung.f"; // Name displayed in the interaction menu
- shortName = "Torn.Fu.f"; // Short name displayed on the HUD. Maximum of 5 characters
- componentName = "ACRE_VRC103"; // Able to mount a PRC152
- allowedPositions[] = {{"turnedOut", "crew", {"FFV", 0}}, {"FFV", 0}}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
- disabledPositions[] = {"FFV", {1,8}}; // Who cannot access the radio (default: {})
- defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
- mountedRadio = "ACRE_PRC117F"; // Predefined mounted radio (default: "", meaning none)
- isRadioRemovable = false; // Radio can be removed (default: 0)
- intercom[] = {Intercom_1}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
- };
- };
- class AcreIntercoms {
- class Intercom_1 {
- displayName = "Crew intercom";
- shortName = "Crew";
- allowedPositions[] = {{"turnedOut", "crew", {"FFV", 0}}, {"FFV", 0}};
- disabledPositions[] = {{"FFV", {1,8}}};
- limitedPositions[] = {};
- numLimitedPositions = 0;
- masterPositions[] = {{"FFV", 0}};
- connectedByDefault = false;
- };
- };
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