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Sep 22nd, 2019
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  1.         class AcreRacks {
  2.             class Rack_1 {
  3.                 displayName = "Tornisterfunk.ausführung.f";      // Name displayed in the interaction menu
  4.                 shortName = "Torn.Fu.f";                   // Short name displayed on the HUD. Maximum of 5 characters
  5.                 componentName = "ACRE_VRC103";        // Able to mount a PRC152
  6.                 allowedPositions[] = {{"turnedOut", "crew", {"FFV", 0}}, {"FFV", 0}}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
  7.                 disabledPositions[] = {"FFV", {1,8}};             // Who cannot access the radio (default: {})
  8.                 defaultComponents[] = {};             // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
  9.                 mountedRadio = "ACRE_PRC117F";                    // Predefined mounted radio (default: "", meaning none)
  10.                 isRadioRemovable = false;                 // Radio can be removed (default: 0)
  11.                 intercom[] = {Intercom_1};                      // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
  12.             };
  13.         };
  14.        
  15.           class AcreIntercoms {
  16.             class Intercom_1 {
  17.                 displayName = "Crew intercom";
  18.                 shortName = "Crew";
  19.                 allowedPositions[] = {{"turnedOut", "crew", {"FFV", 0}}, {"FFV", 0}};
  20.                 disabledPositions[] = {{"FFV", {1,8}}};
  21.                 limitedPositions[] = {};
  22.                 numLimitedPositions = 0;
  23.                 masterPositions[] = {{"FFV", 0}};
  24.                 connectedByDefault = false;
  25.             };
  26.         };
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