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  1. LoginId:a2c278d349fd7b23a34ca7abf9736ccc
  2. EpicAccountId:a580d785848d4edaaf6f343873617cad
  3.  
  4. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633]
  5. Array index out of bounds: -1 from an array of size 1
  6.  
  7.  
  8. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  9. UE4Editor_Engine!UStaticMeshComponent::GetMaterial() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\components\staticmeshcomponent.cpp:2057]
  10. UE4Editor_Engine!UPrimitiveComponent::execGetMaterial() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\classes\components\primitivecomponent.h:118]
  11. UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
  12. UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:721]
  13. UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2255]
  14. UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2149]
  15. UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1984]
  16. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
  17. UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845]
  18. UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2255]
  19. UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948]
  20. UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525]
  21. UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1318]
  22. UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\actor.cpp:678]
  23. UE4Editor_Engine!AActor::ReceiveBeginPlay()
  24. UE4Editor_Engine!AActor::BeginPlay() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\actor.cpp:3129]
  25. UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\actor.cpp:3097]
  26. UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:183]
  27. UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
  28. UE4Editor_Engine!UWorld::BeginPlay() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:3435]
  29. UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:338]
  30. UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3420]
  31. UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2515]
  32. UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1215]
  33. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1522]
  34. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:391]
  35. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
  36. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  37. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  38. UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  39. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  40. kernel32
  41. ntdll
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