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- -- Gets the pathfingding service
- local PathfindingService = game:GetService("PathfindingService")
- local MiniToon = game.Workspace:WaitForChild("MiniToon")
- local Humanoid = game.Workspace.MiniToon:WaitForChild("Humanoid")
- local endPointBrain = game.Workspace:WaitForChild("EndPointBrain")
- local path = PathfindingService:CreatePath()
- path:ComputeAsync(MiniToon.HumanoidRootPart.Position, endPointBrain.PrimaryPart.Position)
- local waypoints = path:GetWaypoints()
- for _, waypoint in pairs(waypoints) do
- local part = Instance.new("Part")
- part.Shape = "Ball"
- part.Material = "Neon"
- part.Size = Vector3.new(0.4, 0.4, 0.4)
- part.Position = waypoint.Position
- part.Anchored = true
- part.CanCollide = false
- part.Parent = game.Workspace
- end
- -- Move MiniToon to the next waypoints
- wait(10)
- Humanoid:MoveTo(waypoints.Position)
- Humanoid.MoveToFinished:Wait()
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