Pluberus

ForgeEngine.ini (Original)

Dec 7th, 2012
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=ForgeMenu.umap
  5. LocalMap=ForgeMenu.umap
  6. LocalOptions=
  7. TransitionMap=ForgeEntry.umap
  8. MapExt=umap
  9. EXEName=ForgeGame.exe
  10. DebugEXEName=DEBUG-ForgeGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Forge Game
  15. GameNameShort=FG
  16. ExternalIPAddress=127.0.0.1
  17.  
  18. [Engine.ScriptPackages]
  19. EngineNativePackages=Core
  20. EngineNativePackages=Engine
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=IpDrv
  23. EngineNativePackages=WinDrv
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. NativePackages=ForgeGame
  30.  
  31. [Engine.Engine]
  32. NetworkDevice=IpDrv.TcpNetDriver
  33. FallbackNetworkDevice=IpDrv.TcpNetDriver
  34. ConsoleClassName=Engine.Console
  35. GameViewportClientClassName=ForgeGame.DVGameViewportClientExtend
  36. LocalPlayerClassName=Engine.LocalPlayer
  37. DataStoreClientClassName=Engine.DataStoreClient
  38. Language=INT
  39. bAllowMatureLanguage=FALSE
  40. GameEngine=Engine.GameEngine
  41. EditorEngine=UnrealEd.EditorEngine
  42. UnrealEdEngine=UnrealEd.UnrealEdEngine
  43. Client=WinDrv.WindowsClient
  44. Render=Render.Render
  45. Input=Engine.Input
  46. Canvas=Engine.Canvas
  47. TinyFontName=EngineFonts.TinyFont
  48. SmallFontName=EngineFonts.SmallFont
  49. MediumFontName=EngineFonts.SmallFont
  50. LargeFontName=EngineFonts.SmallFont
  51. SubtitleFontName=EngineFonts.SmallFont
  52. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  53. DefaultMaterialName=EngineMaterials.DefaultMaterial
  54. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  55. DefaultTextureName=EngineMaterials.DefaultDiffuse
  56. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  57. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  58. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  59. TickMaterialName=EditorMaterials.Tick_Mat
  60. CrossMaterialName=EditorMaterials.Cross_Mat
  61. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  62. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  63. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  64. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  65. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  66. RandomAngleTextureName=EngineMaterials.RandomAngles
  67. RandomNormalTextureName=EngineMaterials.RandomNormal2
  68. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  69. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  70. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  71. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  72. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  73. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  74. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  75. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  76. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  77. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  78. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  79. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  80. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  81. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  82. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  83. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  84. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  85. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  86. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  87. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  88. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  89. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  90. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  91. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  92. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  93. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  94. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  95. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  96. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  97. MaxProcBuildingLODColorTextureSize=1024
  98. MaxProcBuildingLODLightingTextureSize=256
  99. UseProcBuildingLODTextureCropping=True
  100. ForcePowerOfTwoProcBuildingLODTextures=True
  101. bCombineSimilarMappings=False
  102. MaxRMSDForCombiningMappings=6.0
  103. ImageReflectionTextureSize=1024
  104. TerrainMaterialMaxTextureCount=16
  105. TerrainTessellationCheckCount=6
  106. TerrainTessellationCheckBorder=2.0
  107. TerrainTessellationCheckDistance=4096.0
  108. BeginUPTryCount=200000
  109. bStaticDecalsEnabled=True
  110. bDynamicDecalsEnabled=True
  111. bForceStaticTerrain=False
  112. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  113. LightComplexityColors=(R=0,G=0,B=0,A=1)
  114. LightComplexityColors=(R=0,G=255,B=0,A=1)
  115. LightComplexityColors=(R=63,G=191,B=0,A=1)
  116. LightComplexityColors=(R=127,G=127,B=0,A=1)
  117. LightComplexityColors=(R=191,G=63,B=0,A=1)
  118. LightComplexityColors=(R=255,G=0,B=0,A=1)
  119. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  120. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  121. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  122. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  128. MaxPixelShaderAdditiveComplexityCount=900
  129. TimeBetweenPurgingPendingKillObjects=60
  130. bUseTextureStreaming=True
  131. bUseBackgroundLevelStreaming=True
  132. bSubtitlesEnabled=True
  133. bSubtitlesForcedOff=FALSE
  134. ScoutClassName=Engine.Scout
  135. DefaultPostProcessName=ForgePostProcess.Chain.PostProcessChain
  136. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  137. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  138. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  139. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. DefaultSoundName=EngineSounds.WhiteNoise
  141. bOnScreenKismetWarnings=TRUE
  142. bEnableKismetLogging=FALSE
  143. bUseRecastNavMesh=TRUE
  144. bAllowDebugViewmodesOnConsoles=FALSE
  145. CameraRotationThreshold=45.0
  146. CameraTranslationThreshold=10000
  147. PrimitiveProbablyVisibleTime=8.0
  148. PercentUnoccludedRequeries=0.125
  149. MaxOcclusionPixelsFraction=0.1
  150. MinTextureDensity=0.0
  151. IdealTextureDensity=13.0
  152. MaxTextureDensity=55.0
  153. MinLightMapDensity=0.0
  154. IdealLightMapDensity=0.05
  155. MaxLightMapDensity=0.2
  156. RenderLightMapDensityGrayscaleScale=1.0
  157. RenderLightMapDensityColorScale=1.0
  158. bRenderLightMapDensityGrayscale=false
  159. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  160. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  161. bDisablePhysXHardwareSupport=True
  162. DemoRecordingDevice=Engine.DemoRecDriver
  163. bPauseOnLossOfFocus=FALSE
  164. MaxFluidNumVerts=1048576
  165. FluidSimulationTimeLimit=30.0
  166. MaxParticleResize=0
  167. MaxParticleResizeWarn=0
  168. bCheckParticleRenderSize=True
  169. MaxParticleVertexMemory=131972
  170. NetClientTicksPerSecond=200
  171. MaxTrackedOcclusionIncrement=0.10
  172. TrackedOcclusionStepSize=0.10
  173. MipFadeInSpeed0=0.3
  174. MipFadeOutSpeed0=0.1
  175. MipFadeInSpeed1=2.0
  176. MipFadeOutSpeed1=1.0
  177. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  178. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  179. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  180. PhysXGpuHeapSize=32
  181. PhysXMeshCacheSize=8
  182. bShouldGenerateSimpleLightmaps=TRUE
  183. bUseNormalMapsForSimpleLightMaps=TRUE
  184. bSmoothFrameRate=TRUE
  185. MinSmoothedFrameRate=32
  186. MaxSmoothedFrameRate=62
  187. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  188. NumPawnsAllowedToBeSpawnedInAFrame=2
  189. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  190. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  191. bEnableOnScreenDebugMessages=true
  192. AllowScreenDoorFade=True
  193. AllowNvidiaStereo3d=False
  194. EnableMatineePostProcessMaterialParam=False
  195. IgnoreSimulatedFuncWarnings=Tick
  196. NearClipPlane=10.0
  197. bUseStreamingPause=false
  198. bKeepAllMaterialQualityLevelsLoaded=False
  199. bEnableColorClear=TRUE
  200.  
  201. [PlatformInterface]
  202. CloudStorageInterfaceClassName=
  203. FacebookIntegrationClassName=
  204. InGameAdManagerClassName=
  205.  
  206. [Engine.SeqAct_Interp]
  207. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  208.  
  209. [Engine.StreamingMovies]
  210. RenderPriorityPS3=1001
  211. SuspendGameIO=True
  212.  
  213. [Engine.ISVHacks]
  214. bInitializeShadersOnDemand=False
  215. DisableATITextureFilterOptimizationChecks=True
  216. UseMinimalNVIDIADriverShaderOptimization=True
  217. PumpWindowMessagesWhenRenderThreadStalled=False
  218.  
  219. [Engine.GameEngine]
  220. MaxDeltaTime=0
  221.  
  222. [Engine.DemoRecDriver]
  223. AllowDownloads=True
  224. DemoSpectatorClass=Engine.PlayerController
  225. MaxClientRate=25000
  226. ConnectionTimeout=15.0
  227. InitialConnectTimeout=30.0
  228. AckTimeout=1.0
  229. KeepAliveTime=1.0
  230. SimLatency=0
  231. RelevantTimeout=5.0
  232. SpawnPrioritySeconds=1.0
  233. ServerTravelPause=4.0
  234. NetServerMaxTickRate=30
  235. LanServerMaxTickRate=30
  236. MaxRewindPoints=30
  237. RewindPointInterval=1.0
  238. NumRecentRewindPoints=7
  239.  
  240. [Engine.PackagesToAlwaysCook]
  241. Package=ForgeEntry
  242. Package=ForgeMenus
  243. Package=ForgeFrontEnd
  244. Package=ForgePostProcess
  245.  
  246. [Engine.StartupPackages]
  247. bSerializeStartupPackagesFromMemory=TRUE
  248. bFullyCompressStartupPackages=FALSE
  249. Package=EngineMaterials
  250. Package=EngineDebugMaterials
  251. Package=EngineSounds
  252. Package=EngineFonts
  253. Package=SoundClassesAndModes
  254. Package=JoshContent
  255. Package=ForgeFrontEnd
  256. Package=ForgePostProcess
  257.  
  258. [Engine.PackagesToForceCookPerMap]
  259.  
  260. [Engine.MobileShaderGroups]
  261.  
  262. [Core.System]
  263. MaxObjectsNotConsideredByGC=33476
  264. SizeOfPermanentObjectPool=0
  265. StaleCacheDays=30
  266. MaxStaleCacheSize=10
  267. MaxOverallCacheSize=30
  268. PackageSizeSoftLimit=300
  269. AsyncIOBandwidthLimit=0
  270. CachePath=..\..\ForgeGame\Cache
  271. CacheExt=.uxx
  272. Paths=..\..\Engine\Content
  273. ScriptPaths=..\..\ForgeGame\Script
  274. FRScriptPaths=..\..\ForgeGame\ScriptFinalRelease
  275. CutdownPaths=..\..\ForgeGame\CutdownPackages
  276. CutdownPaths=..\..\ForgeGame\Script
  277. ScreenShotPath=..\..\ForgeGame\ScreenShots
  278. LocalizationPaths=..\..\Engine\Localization
  279. Extensions=upk
  280. Extensions=u
  281. Extensions=umap
  282. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  283. TextureFileCacheExtension=tfc
  284. bDisablePromptToRebuildScripts=FALSE
  285. Suppress=Dev
  286. Suppress=DevAbsorbFuncs
  287. Suppress=DevAnim
  288. Suppress=DevAssetDataBase
  289. Suppress=DevAudio
  290. Suppress=DevAudioVerbose
  291. Suppress=DevBind
  292. Suppress=DevBsp
  293. Suppress=DevCamera
  294. Suppress=DevCollision
  295. Suppress=DevCompile
  296. Suppress=DevComponents
  297. Suppress=DevConfig
  298. Suppress=DevCooking
  299. Suppress=DevCrossLevel
  300. Suppress=DevDataStore
  301. Suppress=DevDecals
  302. Suppress=DevFaceFX
  303. Suppress=DevGarbage
  304. Suppress=DevKill
  305. Suppress=DevLevelTools
  306. Suppress=DevLightmassSolver
  307. Suppress=DevLoad
  308. Suppress=DevMovie
  309. Suppress=DevNavMesh
  310. Suppress=DevNavMeshWarning
  311. Suppress=DevNet
  312. Suppress=DevNetTraffic
  313. Suppress=DevOnline
  314. Suppress=DevPath
  315. Suppress=DevReplace
  316. Suppress=DevSHA
  317. Suppress=DevSave
  318. Suppress=DevShaders
  319. Suppress=DevShadersDetailed
  320. Suppress=DevSound
  321. Suppress=DevStats
  322. Suppress=DevStreaming
  323. Suppress=DevTick
  324. Suppress=DevUI
  325. Suppress=DevUIAnimation
  326. Suppress=DevUIFocus
  327. Suppress=DevUIStates
  328. Suppress=DevUIStyles
  329. Suppress=DevMCP
  330. Suppress=DevHTTP
  331. Suppress=DevHttpRequest
  332. Suppress=DevBeacon
  333. Suppress=DevBeaconGame
  334. Suppress=DevOnlineGame
  335. Suppress=DevMatchmaking
  336. Suppress=DevMovieCapture
  337. Suppress=GameStats
  338. Suppress=Init
  339. Suppress=Input
  340. Suppress=Inventory
  341. Suppress=Localization
  342. Suppress=LocalizationWarning
  343. Suppress=PlayerManagement
  344. Suppress=PlayerMove
  345. Paths=..\..\ForgeGame\Content
  346. Paths=..\..\ForgeGame\__Trashcan
  347. LocalizationPaths=..\..\ForgeGame\Localization
  348. SavePath=..\..\ForgeGame\Save
  349. SeekFreePCPaths=..\..\ForgeGame\CookedPC
  350. SeekFreePCExtensions=xxx
  351.  
  352. [Engine.Client]
  353. DisplayGamma=3.011900
  354. MinDesiredFrameRate=35.000000
  355. InitialButtonRepeatDelay=0.200000
  356. ButtonRepeatDelay=0.100000
  357.  
  358. [WinDrv.WindowsClient]
  359. AudioDeviceClass=XAudio2.XAudio2Device
  360. MinAllowableResolutionX=0
  361. MinAllowableResolutionY=0
  362. MaxAllowableResolutionX=0
  363. MaxAllowableResolutionY=0
  364. MinAllowableRefreshRate=0
  365. MaxAllowableRefreshRate=0
  366. ParanoidDeviceLostChecking=1
  367. AllowJoystickInput=1
  368.  
  369. [XAudio2.XAudio2Device]
  370. MaxChannels=32
  371. CommonAudioPoolSize=0
  372. MinCompressedDurationGame=5
  373. MinCompressedDurationEditor=4
  374. LowPassFilterResonance=0.9
  375.  
  376. [ALAudio.ALAudioDevice]
  377. MaxChannels=32
  378. CommonAudioPoolSize=0
  379. MinCompressedDurationGame=5
  380. MinCompressedDurationEditor=4
  381. LowPassFilterResonance=0.9
  382. //DeviceName=Generic Software
  383.  
  384. [Engine.Player]
  385. ConfiguredInternetSpeed=15000
  386. ConfiguredLanSpeed=20000
  387. PP_DesaturationMultiplier=1.0
  388. PP_HighlightsMultiplier=1.0
  389. PP_MidTonesMultiplier=1.0
  390. PP_ShadowsMultiplier=1.0
  391.  
  392. [IpDrv.TcpNetDriver]
  393. AllowDownloads=True
  394. AllowPeerConnections=False
  395. AllowPeerVoice=False
  396. ConnectionTimeout=30.0
  397. InitialConnectTimeout=200.0
  398. AckTimeout=1.0
  399. KeepAliveTime=0.2
  400. MaxClientRate=15000
  401. MaxInternetClientRate=10000
  402. RelevantTimeout=5.0
  403. SpawnPrioritySeconds=1.0
  404. ServerTravelPause=4.0
  405. NetServerMaxTickRate=30
  406. LanServerMaxTickRate=35
  407. DownloadManagers=IpDrv.HTTPDownload
  408. DownloadManagers=Engine.ChannelDownload
  409. NetConnectionClassName=IpDrv.TcpipConnection
  410.  
  411. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  412. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  413.  
  414. [IpServer.UdpServerQuery]
  415. GameName=ut
  416.  
  417. [IpDrv.UdpBeacon]
  418. DoBeacon=True
  419. BeaconTime=0.50
  420. BeaconTimeout=5.0
  421. BeaconProduct=ut
  422. ServerBeaconPort=8777
  423. BeaconPort=9777
  424.  
  425. [TextureStreaming]
  426. MinTextureResidentMipCount=7
  427. PoolSize=160
  428. MemoryMargin=20
  429. MemoryLoss=0
  430. HysteresisLimit=20
  431. DropMipLevelsLimit=16
  432. StopIncreasingLimit=12
  433. StopStreamingLimit=8
  434. MinEvictSize=10
  435. MinFudgeFactor=1
  436. FudgeFactorIncreaseRateOfChange=0.5
  437. FudgeFactorDecreaseRateOfChange=-0.4
  438. MinRequestedMipsToConsider=11
  439. MinTimeToGuaranteeMinMipCount=2
  440. MaxTimeToGuaranteeMinMipCount=12
  441. UseTextureFileCache=TRUE
  442. LoadMapTimeLimit=20.0
  443. LightmapStreamingFactor=0.04
  444. ShadowmapStreamingFactor=0.04
  445. MaxLightmapRadius=2000.0
  446. AllowStreamingLightmaps=True
  447. TextureFileCacheBulkDataAlignment=1
  448. UsePriorityStreaming=True
  449. bAllowSwitchingStreamingSystem=False
  450. UseDynamicStreaming=True
  451. bEnableAsyncDefrag=False
  452. bEnableAsyncReallocation=False
  453. MaxDefragRelocations=256
  454. MaxDefragDownShift=128
  455. BoostPlayerTextures=3.0
  456. TemporalAAMemoryReserve=4.0
  457.  
  458. [StreamByURL]
  459. PostLoadPause=6.0
  460.  
  461. [UnrealEd.EditorEngine]
  462. LocalPlayerClassName=UnrealEd.EditorPlayer
  463. bSubtitlesEnabled=True
  464. GridEnabled=True
  465. SnapScaleEnabled=True
  466. ScaleGridSize=5
  467. SnapVertices=False
  468. SnapDistance=10.000000
  469. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  470. RotGridEnabled=True
  471. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  472. GameCommandLine=-log
  473. FOVAngle=90.000000
  474. GodMode=True
  475. AutoSaveDir=..\..\ForgeGame\Autosaves
  476. InvertwidgetZAxis=True
  477. UseAxisIndicator=True
  478. MatineeCurveDetail=0.1
  479. Client=WinDrv.WindowsClient
  480. CurrentGridSz=4
  481. bUseMayaCameraControls=True
  482. bPrefabsLocked=True
  483. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  484. EditorOnlyContentPackages=EditorMeshes
  485. EditorOnlyContentPackages=EditorMaterials
  486. EditorOnlyContentPackages=EditorResources
  487. EditorOnlyContentPackages=EditorLandscapeResources
  488. EditorOnlyContentPackages=EditorShellMaterials
  489. EditorOnlyContentPackages=MobileEngineMaterials
  490. EditPackagesInPath=..\..\Development\Src
  491. EditPackages=Core
  492. EditPackages=Engine
  493. EditPackages=IpDrv
  494. EditPackages=GFxUI
  495. EditPackages=GameFramework
  496. EditPackages=UnrealEd
  497. EditPackages=GFxUIEditor
  498. EditPackages=WinDrv
  499. EditPackages=OnlineSubsystemPC
  500. EditPackages=OnlineSubsystemGameSpy
  501. EditPackages=OnlineSubsystemLive
  502. EditPackages=OnlineSubsystemSteamworks
  503. EditPackages=OnlineSubsystemGameCenter
  504. bBuildReachSpecs=FALSE
  505. bGroupingActive=TRUE
  506. bCustomCameraAlignEmitter=TRUE
  507. CustomCameraAlignEmitterDistance=100.0
  508. bDrawSocketsInGMode=FALSE
  509. bSmoothFrameRate=FALSE
  510. MinSmoothedFrameRate=5
  511. MaxSmoothedFrameRate=120
  512. FarClippingPlane=0
  513. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  514. UseOldStyleMICEditorGroups=true
  515. EditPackagesOutPath=..\..\ForgeGame\Script
  516. FRScriptOutputPath=..\..\ForgeGame\ScriptFinalRelease
  517. EditPackages=ForgeGame
  518. InEditorGameURLOptions=
  519.  
  520. [UnrealEd.UnrealEdEngine]
  521. AutoSaveIndex=0
  522. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  523. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  524. PackagesToBeFullyLoadedAtStartup=EditorResources
  525. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  526. PackagesToBeFullyLoadedAtStartup=EngineFonts
  527. PackagesToBeFullyLoadedAtStartup=EngineResources
  528. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  529. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  530.  
  531. [Engine.DataStoreClient]
  532. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  533. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  534. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  535. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  536.  
  537. [DevOptions.Shaders]
  538. AutoReloadChangedShaders=True
  539. bAllowMultiThreadedShaderCompile=True
  540. bAllowDistributedShaderCompile=False
  541. bAllowDistributedShaderCompileForBuildPCS=False
  542. NumUnusedShaderCompilingThreads=1
  543. ThreadedShaderCompileThreshold=1
  544. MaxShaderJobBatchSize=30
  545. PrecompileShadersJobThreshold=40000
  546. bDumpShaderPDBs=False
  547. bPromptToRetryFailedShaderCompiles=True
  548.  
  549. [DevOptions.Debug]
  550. ShowSelectedLightmap=False
  551.  
  552. [StatNotifyProviders]
  553. BinaryFileStatNotifyProvider=true
  554. XmlStatNotifyProvider=false
  555. CsvStatNotifyProvider=false
  556. StatsNotifyProvider_UDP=true
  557. PIXNamedCounterProvider=false
  558.  
  559. [StatNotifyProviders.StatNotifyProvider_UDP]
  560. ListenPort=13000
  561.  
  562. [RemoteControl]
  563. SuppressRemoteControlAtStartup=False
  564.  
  565. [LogFiles]
  566. PurgeLogsDays=3
  567. LogTimes=True
  568.  
  569. [AnimationCompression]
  570. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  571. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  572. TranslationCompressionFormat=0
  573. RotationCompressionFormat=1
  574. AlternativeCompressionThreshold=1.f
  575. ForceRecompression=False
  576. bOnlyCheckForMissingSkeletalMeshes=False
  577. KeyEndEffectorsMatchName=IK
  578. KeyEndEffectorsMatchName=eye
  579. KeyEndEffectorsMatchName=weapon
  580. KeyEndEffectorsMatchName=hand
  581. KeyEndEffectorsMatchName=attach
  582. KeyEndEffectorsMatchName=camera
  583.  
  584. [IpDrv.OnlineSubsystemCommonImpl]
  585. MaxLocalTalkers=1
  586. MaxRemoteTalkers=16
  587. bIsUsingSpeechRecognition=false
  588.  
  589. [IpDrv.OnlineGameInterfaceImpl]
  590. LanAnnouncePort=14001
  591. LanQueryTimeout=5.0
  592.  
  593. [OnlineSubsystemLive.OnlineSubsystemLive]
  594. LanAnnouncePort=14001
  595. VoiceNotificationDelta=0.2
  596.  
  597. [Engine.StaticMeshCollectionActor]
  598. bCookOutStaticMeshActors=TRUE
  599. MaxStaticMeshComponents=100
  600.  
  601. [Engine.StaticLightCollectionActor]
  602. bCookOutStaticLightActors=TRUE
  603. MaxLightComponents=100
  604.  
  605. [LiveSock]
  606. bUseVDP=True
  607. bUseSecureConnections=true
  608. MaxDgramSockets=64
  609. MaxStreamSockets=16
  610. DefaultRecvBufsizeInK=256
  611. DefaultSendBufsizeInK=256
  612. SystemLinkPort=14000
  613.  
  614. [CustomStats]
  615. LD=Streaming fudge factor
  616. LD=FrameTime
  617. LD=Terrain Smooth Time
  618. LD=Terrain Render Time
  619. LD=Decal Render Time
  620. LD=Terrain Triangles
  621. LD=Decal Triangles
  622. LD=Decal Draw Calls
  623. LD=Static Mesh Tris
  624. LD=Skel Mesh Tris
  625. LD=Skel Verts CPU Skin
  626. LD=Skel Verts GPU Skin
  627. LD=30+ FPS
  628. LD=Total CPU rendering time
  629. LD=Total GPU rendering time
  630. LD=Occluded primitives
  631. LD=Projected shadows
  632. LD=Visible static mesh elements
  633. LD=Visible dynamic primitives
  634. LD=Texture Pool Size
  635. LD=Physical Memory Used
  636. LD=Virtual Memory Used
  637. LD=Audio Memory Used
  638. LD=Texture Memory Used
  639. LD=360 Texture Memory Used
  640. LD=Animation Memory
  641. LD=Vertex Lighting Memory
  642. LD=StaticMesh Vertex Memory
  643. LD=StaticMesh Index Memory
  644. LD=SkeletalMesh Vertex Memory
  645. LD=SkeletalMesh Index Memory
  646. LD=Decal Vertex Memory
  647. LD=Decal Index Memory
  648. LD=Decal Interaction Memory
  649. MEMLEAN=Virtual Memory Used
  650. MEMLEAN=Audio Memory Used
  651. MEMLEAN=Animation Memory
  652. MEMLEAN=FaceFX Cur Mem
  653. MEMLEAN=Vertex Lighting Memory
  654. MEMLEAN=StaticMesh Vertex Memory
  655. MEMLEAN=StaticMesh Index Memory
  656. MEMLEAN=SkeletalMesh Vertex Memory
  657. MEMLEAN=SkeletalMesh Index Memory
  658. MEMLEAN=Decal Vertex Memory
  659. MEMLEAN=Decal Index Memory
  660. MEMLEAN=Decal Interaction Memory
  661. MEMLEAN=VertexShader Memory
  662. MEMLEAN=PixelShader Memory
  663. GameThread=Async Loading Time
  664. GameThread=Audio Update Time
  665. GameThread=FrameTime
  666. GameThread=HUD Time
  667. GameThread=Input Time
  668. GameThread=Kismet Time
  669. GameThread=Move Actor Time
  670. GameThread=RHI Game Tick
  671. GameThread=RedrawViewports
  672. GameThread=Script time
  673. GameThread=Tick Time
  674. GameThread=Update Components Time
  675. GameThread=World Tick Time
  676. GameThread=Async Work Wait
  677. GameThread=PerFrameCapture
  678. GameThread=DynamicLightEnvComp Tick
  679. Mobile=ES2 Draw Calls
  680. Mobile=ES2 Draw Calls (UP)
  681. Mobile=ES2 Triangles Drawn
  682. Mobile=ES2 Triangles Drawn (UP)
  683. Mobile=ES2 Program Count
  684. Mobile=ES2 Program Count (PP)
  685. Mobile=ES2 Program Changes
  686. Mobile=ES2 Uniform Updates (Bytes)
  687. Mobile=ES2 Base Texture Binds
  688. Mobile=ES2 Detail Texture Binds
  689. Mobile=ES2 Lightmap Texture Binds
  690. Mobile=ES2 Environment Texture Binds
  691. Mobile=ES2 Bump Offset Texture Binds
  692. Mobile=Frustum Culled primitives
  693. Mobile=Statically occluded primitives
  694. SplitScreen=Processed primitives
  695. SplitScreen=Mesh draw calls
  696. SplitScreen=Mesh Particles
  697. SplitScreen=Particle Draw Calls
  698.  
  699. [MemorySplitClassesToTrack]
  700. Class=AnimSequence
  701. Class=AudioComponent
  702. Class=AudioDevice
  703. Class=BrushComponent
  704. Class=CylinderComponent
  705. Class=DecalComponent
  706. Class=DecalManager
  707. Class=DecalMaterial
  708. Class=Font
  709. Class=Level
  710. Class=Material
  711. Class=MaterialInstanceConstant
  712. Class=MaterialInstanceTimeVarying
  713. Class=Model
  714. Class=ModelComponent
  715. Class=MorphTarget
  716. Class=NavigationMeshBase
  717. Class=ParticleModule
  718. Class=ParticleSystemComponent
  719. Class=PathNode
  720. Class=ProcBuilding_SimpleLODActor
  721. Class=RB_BodyInstance
  722. Class=RB_BodySetup
  723. Class=ReachSpec
  724. Class=Sequence
  725. Class=SkeletalMesh
  726. Class=SkeletalMeshComponent
  727. Class=SoundCue
  728. Class=SoundNode
  729. Class=SoundNodeWave
  730. Class=StaticMesh
  731. Class=StaticMeshActor
  732. Class=StaticMeshCollectionActor
  733. Class=StaticMeshComponent
  734. Class=Terrain
  735. Class=TerrainComponent
  736. Class=Texture2D
  737. Class=UIRoot
  738.  
  739. [MemLeakCheckExtraExecsToRun]
  740. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  741. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  742. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  743. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  744. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  745. Cmd=lightenv list volumes
  746. Cmd=lightenv list transition
  747. Cmd=ListThreads
  748.  
  749. [ConfigCoalesceFilter]
  750. FilterOut=ForgeEngine.ini
  751. FilterOut=ForgeEditor.ini
  752. FilterOut=ForgeInput.ini
  753. FilterOut=ForgeLightmass.ini
  754. FilterOut=ForgeGame.ini
  755. FilterOut=ForgeGameDedicatedServer.ini
  756. FilterOut=ForgeUI.ini
  757. FilterOut=ForgeCompat.ini
  758. FilterOut=ForgeEngineG4WLive.ini
  759. FilterOut=ForgeEngineG4WLiveDedicatedServer.ini
  760. FilterOut=ForgeEngineNoLive.ini
  761. FilterOut=ForgeEngineNoLiveDedicatedServer.ini
  762. FilterOut=ForgeEditorKeyBindings.ini
  763. FilterOut=ForgeEditorUserSettings.ini
  764. FilterOut=ForgeEngineGameSpy.ini
  765. FilterOut=ForgeEngineSteamworks.ini
  766. FilterOut=Descriptions.int
  767. FilterOut=Editor.int
  768. FilterOut=EditorTips.int
  769. FilterOut=UnrealEd.int
  770. FilterOut=WinDrv.int
  771. FilterOut=XWindow.int
  772. FilterOut=GfxUIEditor.int
  773. FilterOut=Properties.int
  774.  
  775. [TaskPerfTracking]
  776. bUseTaskPerfTracking=TRUE
  777. RemoteConnectionIP=10.1.20.20
  778. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  779. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  780.  
  781. [FPSChartTracking]
  782. ShouldTrackFPSWhenNonInteractive=False
  783.  
  784. [TaskPerfMemDatabase]
  785. bUseTaskPerfMemDatabase=TRUE
  786. RemoteConnectionIP=10.1.20.20
  787. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  788. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  789.  
  790. [MemoryPools]
  791. FLightPrimitiveInteractionInitialBlockSize=512
  792. FModShadowPrimitiveInteractionInitialBlockSize=512
  793.  
  794. [SystemSettings]
  795. bUseMaxQualityMode=False
  796. StaticDecals=True
  797. DynamicDecals=True
  798. UnbatchedDecals=True
  799. DecalCullDistanceScale=1.000000
  800. DynamicLights=False
  801. DynamicShadows=False
  802. LightEnvironmentShadows=True
  803. CompositeDynamicLights=True
  804. SHSecondaryLighting=True
  805. DirectionalLightmaps=True
  806. MotionBlur=False
  807. MotionBlurPause=True
  808. MotionBlurSkinning=1
  809. DepthOfField=False
  810. AmbientOcclusion=True
  811. Bloom=True
  812. bAllowLightShafts=True
  813. Distortion=True
  814. FilteredDistortion=True
  815. DropParticleDistortion=False
  816. bAllowDownsampledTranslucency=False
  817. SpeedTreeLeaves=True
  818. SpeedTreeFronds=True
  819. OnlyStreamInTextures=False
  820. LensFlares=True
  821. FogVolumes=True
  822. FloatingPointRenderTargets=True
  823. OneFrameThreadLag=True
  824. UseVsync=False
  825. UpscaleScreenPercentage=True
  826. Borderless=False
  827. Fullscreen=True
  828. AllowD3D11=False
  829. AllowOpenGL=False
  830. AllowRadialBlur=True
  831. AllowSubsurfaceScattering=True
  832. AllowImageReflections=True
  833. AllowImageReflectionShadowing=True
  834. bAllowSeparateTranslucency=False
  835. bAllowPostprocessMLAA=False
  836. bAllowHighQualityMaterials=True
  837. SkeletalMeshLODBias=0
  838. ParticleLODBias=0
  839. DetailMode=2
  840. MaxDrawDistanceScale=1.000000
  841. ShadowFilterQualityBias=0
  842. MaxAnisotropy=4
  843. MaxMultiSamples=1
  844. bAllowD3D9MSAA=False
  845. bAllowTemporalAA=False
  846. TemporalAA_MinDepth=500.000000
  847. TemporalAA_StartDepthVelocityScale=100.000000
  848. MinShadowResolution=64
  849. MinPreShadowResolution=8
  850. MaxShadowResolution=1120
  851. MobileShadowTextureResolution=1120
  852. MaxWholeSceneDominantShadowResolution=1344
  853. ShadowFadeResolution=128
  854. PreShadowFadeResolution=16
  855. ShadowFadeExponent=0.250000
  856. ResX=800
  857. ResY=600
  858. ScreenPercentage=100.000000
  859. SceneCaptureStreamingMultiplier=1.000000
  860. ShadowTexelsPerPixel=1.273240
  861. PreShadowResolutionFactor=0.500000
  862. bEnableVSMShadows=False
  863. bEnableBranchingPCFShadows=False
  864. bAllowHardwareShadowFiltering=False
  865. TessellationAdaptivePixelsPerTriangle=48.000000
  866. bEnableForegroundShadowsOnWorld=True
  867. bEnableForegroundSelfShadowing=False
  868. bAllowWholeSceneDominantShadows=True
  869. bUseConservativeShadowBounds=False
  870. ShadowFilterRadius=2.000000
  871. ShadowDepthBias=0.012000
  872. PerObjectShadowTransition=60.000000
  873. PerSceneShadowTransition=600.000000
  874. CSMSplitPenumbraScale=0.500000
  875. CSMSplitSoftTransitionDistanceScale=4.000000
  876. CSMSplitDepthBiasScale=0.500000
  877. CSMMinimumFOV=40.000000
  878. CSMFOVRoundFactor=4.000000
  879. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  880. UnbuiltNumWholeSceneDynamicShadowCascades=3
  881. WholeSceneShadowUnbuiltInteractionThreshold=50
  882. bAllowFracturedDamage=True
  883. NumFracturedPartsScale=1.000000
  884. FractureDirectSpawnChanceScale=1.000000
  885. FractureRadialSpawnChanceScale=1.000000
  886. FractureCullDistanceScale=1.000000
  887. bForceCPUAccessToGPUSkinVerts=false
  888. bDisableSkeletalInstanceWeights=false
  889. HighPrecisionGBuffers=False
  890. AllowSecondaryDisplays=False
  891. SecondaryDisplayMaximumWidth=1280
  892. SecondaryDisplayMaximumHeight=720
  893. MobileFeatureLevel=0
  894. MobileFog=True
  895. MobileHeightFog=False
  896. MobileSpecular=True
  897. MobileBumpOffset=True
  898. MobileNormalMapping=True
  899. MobileEnvMapping=True
  900. MobileRimLighting=True
  901. MobileColorBlending=True
  902. MobileColorGrading=False
  903. MobileVertexMovement=True
  904. MobileOcclusionQueries=False
  905. MobileLODBias=-0.5
  906. MobileBoneCount=75
  907. MobileBoneWeightCount=2
  908. MobileUsePreprocessedShaders=True
  909. MobileFlashRedForUncachedShaders=False
  910. MobileWarmUpPreprocessedShaders=True
  911. MobileCachePreprocessedShaders=False
  912. MobileProfilePreprocessedShaders=False
  913. MobileUseCPreprocessorOnShaders=True
  914. MobileLoadCPreprocessedShaders=True
  915. MobileSharePixelShaders=True
  916. MobileShareVertexShaders=True
  917. MobileShareShaderPrograms=True
  918. MobileEnableMSAA=False
  919. MobileContentScaleFactor=1.0
  920. MobileVertexScratchBufferSize=150
  921. MobileIndexScratchBufferSize=10
  922. MobileModShadows=True
  923. MobileTiltShift=False
  924. MobileTiltShiftPosition=0.5
  925. MobileTiltShiftFocusWidth=0.3
  926. MobileTiltShiftTransitionWidth=0.5
  927. MobileMaxShadowRange=500.0
  928. MobileClearDepthBetweenDPG=False
  929. ApexLODResourceBudget=1000000020040877300000.000000
  930. ApexDestructionMaxChunkIslandCount=2500
  931. ApexDestructionMaxShapeCount=0
  932. ApexDestructionMaxChunkSeparationLOD=1.000000
  933. ApexDestructionMaxActorCreatesPerFrame=-1
  934. ApexDestructionMaxFracturesProcessedPerFrame=-1
  935. ApexDestructionSortByBenefit=True
  936. ApexGRBEnable=false
  937. ApexGRBGPUMemSceneSize=128
  938. ApexGRBGPUMemTempDataSize=128
  939. ApexGRBMeshCellSize=7.500000
  940. ApexGRBNonPenSolverPosIterCount=9
  941. ApexGRBFrictionSolverPosIterCount=3
  942. ApexGRBFrictionSolverVelIterCount=3
  943. ApexGRBSkinWidth=0.025000
  944. ApexGRBMaxLinearAcceleration=1000000.000000
  945. bEnableParallelAPEXClothingFetch=True
  946. ApexClothingAvgSimFrequencyWindow=60
  947. ApexClothingAllowAsyncCooking=True
  948. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  949. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  950. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  951. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  952. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  953. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  954. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  955. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  956. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  957. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  958. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  959. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  960. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  961. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  962. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  963. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  964. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  965. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  966. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  967. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  968. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  969. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  970. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  971. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  972. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  973. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  974. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  975. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  976. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  977.  
  978. [SystemSettingsEditor]
  979. ResX=1280
  980. ResY=1024
  981.  
  982. [SystemSettingsSplitScreen2]
  983. bAllowWholeSceneDominantShadows=False
  984. bAllowLightShafts=False
  985. DetailMode=1
  986.  
  987. [SystemSettingsMobile]
  988. BasedOn=SystemSettings
  989. Fullscreen=True
  990. DirectionalLightmaps=False
  991. DynamicLights=False
  992. SHSecondaryLighting=False
  993. StaticDecals=True
  994. DynamicDecals=False
  995. UnbatchedDecals=False
  996. MotionBlur=FALSE
  997. MotionBlurPause=FALSE
  998. DepthOfField=False
  999. AmbientOcclusion=FALSE
  1000. Bloom=False
  1001. Distortion=FALSE
  1002. FilteredDistortion=FALSE
  1003. DropParticleDistortion=TRUE
  1004. FloatingPointRenderTargets=FALSE
  1005. MaxAnisotropy=2
  1006. bAllowLightShafts=FALSE
  1007. MobileModShadows=False
  1008. MobileEnableDOF=False
  1009. MobileClearDepthBetweenDPG=False
  1010. DynamicShadows=False
  1011.  
  1012. [SystemSettingsMobileTextureBias]
  1013. BasedOn=SystemSettingsMobile
  1014. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1015. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1016. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1017. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1018. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1019. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1020. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1021. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1022. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1023. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1024. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1025. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1026. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1027. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1028. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1029. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1030. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1031. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1032. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1033. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1034. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1035. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1036. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1037. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1038. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1039.  
  1040. [SystemSettingsIPhone3GS]
  1041. BasedOn=SystemSettingsMobileTextureBias
  1042. MobileEnableMSAA=True
  1043.  
  1044. [SystemSettingsIPhone4]
  1045. BasedOn=SystemSettingsMobile
  1046. MobileContentScaleFactor=2.0
  1047.  
  1048. [SystemSettingsIPhone4S]
  1049. BasedOn=SystemSettingsMobile
  1050. MobileEnableMSAA=True
  1051. bAllowLightShafts=True
  1052. MobileModShadows=True
  1053. DynamicShadows=False
  1054. ShadowDepthBias=0.025
  1055. MobileContentScaleFactor=2.0
  1056. MaxShadowResolution=256
  1057. MobileShadowTextureResolution=256
  1058.  
  1059. [SystemSettingsIPodTouch4]
  1060. BasedOn=SystemSettingsMobileTextureBias
  1061. MobileContentScaleFactor=2.0
  1062.  
  1063. [SystemSettingsIPad]
  1064. BasedOn=SystemSettingsMobileTextureBias
  1065. MobileFeatureLevel=1
  1066. MobileFog=False
  1067. MobileSpecular=False
  1068. MobileBumpOffset=False
  1069. MobileNormalMapping=False
  1070. MobileEnvMapping=False
  1071. MobileRimLighting=False
  1072. MobileContentScaleFactor=0.9375
  1073.  
  1074. [SystemSettingsIPad2]
  1075. BasedOn=SystemSettingsMobile
  1076. MobileEnableMSAA=False
  1077. bAllowLightShafts=True
  1078. MobileModShadows=True
  1079. DynamicShadows=False
  1080. ShadowDepthBias=0.016
  1081. MobileContentScaleFactor=1.0
  1082. MaxShadowResolution=256
  1083. MobileShadowTextureResolution=256
  1084.  
  1085. [SystemSettingsIPad3]
  1086. BasedOn=SystemSettingsMobile
  1087. MobileEnableMSAA=False
  1088. bAllowLightShafts=True
  1089. MobileModShadows=True
  1090. DynamicShadows=True
  1091. ShadowDepthBias=0.016
  1092. MobileContentScaleFactor=1.40625
  1093. MaxShadowResolution=256
  1094. MobileShadowTextureResolution=256
  1095.  
  1096. [SystemSettingsAndroid]
  1097. BasedOn=SystemSettingsMobileTextureBias
  1098.  
  1099. [SystemSettingsFlash]
  1100. BasedOn=SystemSettingsMobileTextureBias
  1101. MotionBlur=FALSE
  1102. MotionBlurPause=FALSE
  1103. DepthOfField=FALSE
  1104. AmbientOcclusion=FALSE
  1105. Bloom=FALSE
  1106. Distortion=FALSE
  1107. FilteredDistortion=FALSE
  1108. bAllowLightShafts=TRUE
  1109. MobileModShadows=True
  1110. DynamicShadows=True
  1111. MobileClearDepthBetweenDPG=True
  1112. DirectionalLightmaps=False
  1113. MobileHeightFog=False
  1114.  
  1115. [SystemSettingsFlash_Detail]
  1116. BasedOn=SystemSettingsMobile
  1117. MotionBlur=FALSE
  1118. MotionBlurPause=FALSE
  1119. DepthOfField=FALSE
  1120. AmbientOcclusion=FALSE
  1121. Bloom=FALSE
  1122. Distortion=FALSE
  1123. FilteredDistortion=FALSE
  1124. bAllowLightShafts=TRUE
  1125. MobileModShadows=True
  1126. DynamicShadows=True
  1127. MobileClearDepthBetweenDPG=True
  1128. DirectionalLightmaps=True
  1129. MobileHeightFog=True
  1130.  
  1131. [SystemSettingsNGP]
  1132. BasedOn=SystemSettingsMobile
  1133. bAllowLightShafts=True
  1134.  
  1135. [MobileMaterialCookSettings]
  1136. SkinningOnlyMaterials=
  1137. NoLightmapOnlyMaterials=
  1138.  
  1139. [Engine.PhysicsLODVerticalEmitter]
  1140. ParticlePercentage=100
  1141.  
  1142. [Engine.OnlineSubsystem]
  1143. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1144. AsyncMinCompletionTime=0.0
  1145.  
  1146. [Engine.OnlineRecentPlayersList]
  1147. MaxRecentPlayers=100
  1148. MaxRecentParties=5
  1149.  
  1150. [VoIP]
  1151. VolumeThreshold=0.1
  1152. bHasVoiceEnabled=true
  1153.  
  1154. [FullScreenMovie]
  1155. bForceNoMovies=FALSE
  1156.  
  1157. [IPDrv.WebConnection]
  1158. MaxValueLength=512
  1159. MaxLineLength=4096
  1160.  
  1161. [IPDrv.WebServer]
  1162. ApplicationPaths[0]=/ServerAdmin
  1163. ApplicationPaths[1]=/images
  1164. ListenPort=80
  1165. MaxConnections=18
  1166. ExpirationSeconds=86400
  1167. bEnabled=false
  1168.  
  1169. [IPDrv.WebResponse]
  1170. IncludePath=/Web
  1171. CharSet=iso-8859-1
  1172.  
  1173. [TextureTracking]
  1174. #TextureName=T_GD_Traffic_Crosswalk_01
  1175.  
  1176. [AnimNotify]
  1177. Trail_MaxSampleRate=200.0
  1178.  
  1179. [Engine.UIDataStore_OnlinePlayerData]
  1180. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1181.  
  1182. [Engine.LocalPlayer]
  1183. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1184.  
  1185. [MobileSupport]
  1186. bShouldCachePVRTCTextures=False
  1187. bShouldCacheATITCTextures=False
  1188. bShouldCacheFlashTextures=False
  1189. bShouldFlattenMaterials=False
  1190. FlattenedTextureResolutionBias=0
  1191. UDKRemotePort=41765
  1192. UDKRemotePortPIE=41766
  1193.  
  1194. [Engine.GameViewportClient]
  1195. bDebugNoGFxUI=FALSE
  1196.  
  1197. [ContentComparisonReferenceTypes]
  1198. +Class=AnimSet
  1199. +Class=SkeletalMesh
  1200. +Class=SoundCue
  1201. +Class=StaticMesh
  1202. +Class=ParticleSystem
  1203. +Class=Texture2D
  1204.  
  1205. [UnitTesting]
  1206. UnitTestPath=..\..\Engine\UnitTests
  1207. UnitTestPackageName=UnitTestPackage
  1208.  
  1209. [Engine.HttpFactory]
  1210. HttpRequestClassName=WinDrv.HttpRequestWindows
  1211.  
  1212. [IpDrv.McpServiceConfig]
  1213. Protocol=http
  1214. Domain=localhost:8888
  1215.  
  1216. [IpDrv.McpServiceBase]
  1217. McpConfigClassName=IpDrv.McpServiceConfig
  1218.  
  1219. [IpDrv.McpGroupsBase]
  1220. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  1221.  
  1222. [IpDrv.McpGroupsManager]
  1223. CreateGroupUrl=/groupcreate
  1224. DeleteGroupUrl=/groupdelete
  1225. QueryGroupsUrl=/grouplist
  1226. QueryGroupMembersUrl=/groupmembers
  1227. AddGroupMembersUrl=/groupmembers
  1228. RemoveGroupMembersUrl=/groupmembers
  1229. DeleteGroupUrl=/groupdelete
  1230. DeleteAllGroupsUrl=/groupdeletebyownerid
  1231. QueryGroupInvitesUrl=/groupinvite
  1232. AcceptGroupInviteUrl=/groupinvite
  1233. RejectGroupInviteUrl=/groupinvite
  1234.  
  1235. [IpDrv.McpMessageBase]
  1236. McpMessageManagerClassName=IpDrv.McpMessageManager
  1237.  
  1238. [IpDrv.McpMessageManager]
  1239. CompressionType=MMCT_LZO
  1240. CreateMessageUrl=/messagecreate
  1241. DeleteMessageUrl=/messagedelete
  1242. QueryMessagesUrl=/messagelist
  1243. QueryMessageContentsUrl=/messagecontents
  1244.  
  1245. [IpDrv.McpIdMappingBase]
  1246. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1247.  
  1248. [IpDrv.McpIdMappingManager]
  1249. AddMappingUrl=/useraddaccountmapping
  1250. QueryMappingUrl=/userresolveaccountmappings
  1251.  
  1252. [IpDrv.McpUserManagerBase]
  1253. McpUserManagerClassName=IpDrv.McpUserManager
  1254.  
  1255. [IpDrv.McpUserManager]
  1256. RegisterUserUrl=/registeruser
  1257. QueryUserUrl=/userstatus
  1258. QueryUsersUrl=/usermultiplestatus
  1259.  
  1260. [IpDrv.McpUserCloudFileDownload]
  1261. EnumerateCloudFilesUrl=/cloudstoragelist
  1262. ReadCloudFileUrl=/cloudstoragecontents
  1263. WriteCloudFileUrl=/cloudstoragesave
  1264. DeleteCloudFileUrl=/cloudstoragedelete
  1265.  
  1266. [Configuration]
  1267.  
  1268. [Windows.StandardUser]
  1269. MyDocumentsSubDirName=ForgeGame
  1270.  
  1271. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1272. bHasGameSpyAccount=true
  1273. EncryptedProductKey=NotForShip
  1274. ProfileDataDirectory=../ForgeGame/SaveData
  1275. ProfileDataExtension=.ue3profile
  1276. ProductID=11097
  1277. NamespaceID=40
  1278. PartnerID=33
  1279. GameID=1727
  1280. StatsVersion=7
  1281. NickStatsKeyId=1
  1282. PlaceStatsKeyId=2
  1283. LocationUrlsForInvites=examplepc
  1284. LocationUrl=examplepc
  1285. bShouldUseMcp=true
  1286.  
  1287. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1288. bUseVAC=true
  1289. GameDir=forgegame
  1290. GameVersion=1.0.0.0
  1291. Region=255
  1292. CurrentNotificationPosition=8
  1293. ResetStats=0
  1294. bRelaunchInSteam=true
  1295. RelaunchAppId=223390
  1296.  
  1297. [IniVersion]
  1298. 0=1354112609.000000
  1299. 1=1354112631.000000
  1300.  
  1301. [AppCompat]
  1302. MeasuredCPUScore=102.945061
  1303. CompatLevelComposite=4
  1304. CompatLevelCPU=5
  1305. CompatLevelGPU=4
  1306.  
  1307. [WinDrv.Accessibility]
  1308. StickyKeysHotkey=False
  1309. ToggleKeysHotkey=True
  1310. FilterKeysHotkey=True
  1311. StickyKeysConfirmation=True
  1312. ToggleKeysConfirmation=True
  1313. FilterKeysConfirmation=True
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