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- -- Thanks for using Mod2S by NopeUsername
- local functions = {}
- function sandbox(script, func)
- local oldEnv = getfenv(func)
- local newEnv = setmetatable({}, {
- __index = function(self,k)
- if k == "script" then
- return script
- else
- return oldEnv[k]
- end
- end,
- })
- return setfenv(func, newEnv)
- end
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES
- local Model = Instance.new("Model")
- local Part = Instance.new("Part")
- local Part_1 = Instance.new("Part")
- local Part_2 = Instance.new("Part")
- local Part_3 = Instance.new("Part")
- local Part_4 = Instance.new("Part")
- local Part_5 = Instance.new("Part")
- local Part_6 = Instance.new("Part")
- local Part_7 = Instance.new("Part")
- -- SETTING PROPERTIES
- Model.Parent = mas
- Part.Shape = Enum.PartType.Cylinder
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part.CFrame = CFrame.new(-63.671,6.71,-86.963,0,-1,0,-1,0,0,0,0,-1)
- Part.Material = Enum.Material.Metal
- Part.Size = Vector3.new(13.42,0.52,0.46)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Parent = Model
- Part_1.Shape = Enum.PartType.Cylinder
- Part_1.BottomSurface = Enum.SurfaceType.Smooth
- Part_1.CFrame = CFrame.new(-64.074,6.84,-52.986,0,-1,0,-1,0,0,0,0,-1)
- Part_1.Color = Color3.new(0,1,0)
- Part_1.Material = Enum.Material.Neon
- Part_1.Size = Vector3.new(13.68,5.38,4.91)
- Part_1.TopSurface = Enum.SurfaceType.Smooth
- Part_1.Parent = Model
- Part_2.Shape = Enum.PartType.Cylinder
- Part_2.BottomSurface = Enum.SurfaceType.Smooth
- Part_2.CFrame = CFrame.new(-64.074,6.71,-53.031,0,-1,0,-1,0,0,0,0,-1)
- Part_2.Material = Enum.Material.Metal
- Part_2.Size = Vector3.new(13.42,5.38,5.36)
- Part_2.TopSurface = Enum.SurfaceType.Smooth
- Part_2.Parent = Model
- Part_3.Shape = Enum.PartType.Cylinder
- Part_3.BottomSurface = Enum.SurfaceType.Smooth
- Part_3.CFrame = CFrame.new(-64.097,7.57,-76.767,0,-1,0,-1,0,0,0,0,-1)
- Part_3.Material = Enum.Material.Metal
- Part_3.Size = Vector3.new(15.14,0.52,0.46)
- Part_3.TopSurface = Enum.SurfaceType.Smooth
- Part_3.Parent = Model
- Part_4.Shape = Enum.PartType.Cylinder
- Part_4.BottomSurface = Enum.SurfaceType.Smooth
- Part_4.CFrame = CFrame.new(-63.6,2.615,-102.136,0,-1,0,-1,0,0,0,0,-1)
- Part_4.Material = Enum.Material.Metal
- Part_4.Size = Vector3.new(5.23,7.04,10.52)
- Part_4.TopSurface = Enum.SurfaceType.Smooth
- Part_4.Parent = Model
- Part_5.BottomSurface = Enum.SurfaceType.Smooth
- Part_5.CFrame = CFrame.new(-63.96,8.525,-96.137,0,0,1,-0.428,0.904,0,-0.904,-0.428,0)
- Part_5.Color = Color3.new(0.906,0.906,0.925)
- Part_5.Material = Enum.Material.Wood
- Part_5.Size = Vector3.new(19.37,1,2)
- Part_5.TopSurface = Enum.SurfaceType.Smooth
- Part_5.Parent = Model
- Part_6.Shape = Enum.PartType.Cylinder
- Part_6.BottomSurface = Enum.SurfaceType.Smooth
- Part_6.CFrame = CFrame.new(-70.576,9.23,-68.658,0,-1,0,-1,0,0,0,0,-1)
- Part_6.Material = Enum.Material.Metal
- Part_6.Size = Vector3.new(18.46,0.52,0.46)
- Part_6.TopSurface = Enum.SurfaceType.Smooth
- Part_6.Parent = Model
- Part_7.BottomSurface = Enum.SurfaceType.Smooth
- Part_7.CFrame = CFrame.new(-63.902,23.176,-62.414,-0.787,0,0.616,-0.264,0.904,-0.337,-0.557,-0.428,-0.712)
- Part_7.Color = Color3.new(0.906,0.906,0.925)
- Part_7.Material = Enum.Material.Wood
- Part_7.Size = Vector3.new(12.2,1.83,0.22)
- Part_7.TopSurface = Enum.SurfaceType.Smooth
- Part_7.Parent = Model
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in ipairs(mas:GetChildren()) do
- v.Parent = workspace
- end
- mas:Destroy()
- for i,v in ipairs(Model:GetChildren()) do
- v.Anchored = true
- v.Locked = true
- v.Parent = owner.Character.Humanoid
- end
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