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EpicFail42's Loot Filter v26

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  1. #EpicFail42's loot filter v26
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, ItemFilterAlert10 for low currency, 9 for league items, etc
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Stygian Vise"] ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. PlayAlertSound 1 300
  71. # //$ $Tier1Sound
  72.  
  73. #notable mid-tier currency
  74. Show
  75. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  76. SetTextColor 240 200 150 255
  77. SetBorderColor 255 255 255 255
  78. SetBackgroundColor 0 0 0 255
  79. SetFontSize 45
  80. PlayAlertSound 2 300
  81. # //$ $Tier2Sound
  82.  
  83. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  84. Show
  85. Class Currency
  86. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  87. SetTextColor 240 200 150 255
  88. SetBorderColor 255 255 255 255
  89. SetBackgroundColor 0 0 0 255
  90. SetFontSize 45
  91. PlayAlertSound 2 300
  92. # //$ $Tier2Sound
  93.  
  94. Show
  95. Class "Leaguestone" "Pantheon Soul" "Incursion"
  96. SetTextColor 240 200 150 255
  97. SetBorderColor 255 255 255 255
  98. SetBackgroundColor 0 0 0 255
  99. SetFontSize 45
  100. PlayAlertSound 7 300
  101. # //$ $LeagueSound
  102.  
  103. Show
  104. Class Currency
  105. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing" "Bestiary" "Net" "Vial of"
  106. SetTextColor 240 200 150 255
  107. SetBorderColor 255 255 255 255
  108. SetBackgroundColor 0 0 0 255
  109. SetFontSize 45
  110. PlayAlertSound 7 300
  111. # //$ $LeagueSound
  112.  
  113. Show
  114. ElderItem True
  115. SetTextColor 240 200 150 255
  116. SetBorderColor 255 255 255 255
  117. SetBackgroundColor 0 0 0 255
  118. SetFontSize 45
  119. PlayAlertSound 7 300
  120. # //$ $LeagueSound
  121.  
  122. Show
  123. ShaperItem True
  124. SetTextColor 240 200 150 255
  125. SetBorderColor 255 255 255 255
  126. SetBackgroundColor 0 0 0 255
  127. SetFontSize 45
  128. PlayAlertSound 7 300
  129. # //$ $LeagueSound
  130.  
  131. #scrolls
  132. Show
  133. BaseType "Scroll of Wisdom" "Portal Scroll"
  134. SetTextColor 195 175 140 255
  135. SetBorderColor 0 0 0 255
  136.  
  137. #all other currency
  138. Show
  139. Class Currency
  140. SetTextColor 210 185 145 255
  141. SetBackgroundColor 0 0 0 255
  142. SetBorderColor 80 60 40 255
  143. SetFontSize 40
  144. PlayAlertSound ItemFilterAlert10 300
  145. # //$ $Tier4Sound
  146.  
  147. # Section: gems
  148. Show
  149. Class Gem
  150. Quality > 0
  151. SetBackgroundColor 0 30 20 255
  152. SetBorderColor 0 50 160
  153. SetFontSize 40
  154. PlayAlertSound 5 300
  155. # //$ $Tier3Sound
  156.  
  157. #Good gems - white, drop-only, often used act4 rewards
  158. Show
  159. Class Gem
  160. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  161. SetBackgroundColor 0 30 20 255
  162. SetBorderColor 0 50 160
  163. SetFontSize 40
  164. PlayAlertSound 5 300
  165. # //$ $Tier3Sound
  166.  
  167. Show
  168. Class Gem
  169. GemLevel >= 19
  170. SetBackgroundColor 0 30 20 255
  171. SetBorderColor 0 50 160
  172. SetFontSize 40
  173. PlayAlertSound 5 300
  174. # //$ $Tier3Sound
  175.  
  176. Show # Normal (not "good", not quality, and not drop-only) gems
  177. Class Gem
  178.  
  179. # Section: chisel hammers
  180. #Normal Chisel Hammers
  181. Show
  182. Rarity Normal
  183. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  184. SetTextColor 190 190 190
  185.  
  186. #Magic Chisel Hammers need quality
  187. Show
  188. Rarity Magic
  189. Quality >= 14
  190. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  191. SetTextColor 120 120 230
  192.  
  193. # Section: 5 and 6 links
  194. Show
  195. LinkedSockets >= 5
  196. SetBackgroundColor 20 20 20 255
  197. SetBorderColor 180 180 180
  198. SetTextColor 255 255 255
  199. SetFontSize 45
  200. PlayAlertSound 1 300
  201. # //$ $Tier1Sound
  202.  
  203. # Section: 6 socket and white sockets
  204. Show
  205. Rarity < Unique
  206. SocketGroup W
  207. SetBorderColor 255 255 255
  208. SetTextColor 255 255 255
  209.  
  210. Show
  211. Sockets = 6
  212. SetTextColor 255 255 255
  213. SetBackgroundColor 0 0 0 255
  214. SetBorderColor 40 40 40 255
  215. SetFontSize 40
  216. PlayAlertSound 2 300
  217. # //$ $Tier2Sound
  218.  
  219. # Section: Misc items of very high interest
  220. #Misc good stuff
  221. Show
  222. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  223. SetBackgroundColor 0 0 0 255
  224. SetBorderColor 255 255 255 255
  225. SetFontSize 45
  226. PlayAlertSound 2 300
  227. # //$ $Tier2Sound
  228.  
  229. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  230. Show
  231. Class "Map"
  232. DropLevel <= 72
  233. SetBackgroundColor 0 0 0 255
  234. SetBorderColor 255 255 255 255
  235. SetFontSize 45
  236. PlayAlertSound 2 300
  237. # //$ $Tier2Sound
  238.  
  239. Show
  240. Class "Map"
  241. DropLevel <= 77
  242. SetBackgroundColor 0 0 0 255
  243. SetBorderColor 255 200 0 255
  244. SetFontSize 45
  245. PlayAlertSound 2 300
  246. # //$ $Tier2Sound
  247.  
  248. Show
  249. Class "Map"
  250. SetBackgroundColor 0 0 0 255
  251. SetBorderColor 210 0 0 255
  252. SetFontSize 45
  253. PlayAlertSound 2 300
  254. # //$ $Tier2Sound
  255.  
  256. # Section: Talismans
  257. Show
  258. BaseType Talisman
  259. SetBorderColor 255 255 255 255
  260.  
  261. # Section: rarities
  262. Show
  263. Rarity Unique
  264. SetFontSize 45
  265. PlayAlertSound 1 300
  266. # //$ $Tier1Sound
  267.  
  268. #rare jewelry (while keeping recipe borders)
  269. Show
  270. Class "Ring" "Amulet" "Belt"
  271. ItemLevel >= 75
  272. SetBorderColor 0 255 255 130
  273. Rarity Rare
  274. SetFontSize 45
  275. PlayAlertSound 2 300
  276. # //$ $Tier2Sound
  277.  
  278. Show
  279. Class "Ring" "Amulet" "Belt"
  280. ItemLevel >= 60
  281. SetBorderColor 255 255 0 130
  282. Rarity Rare
  283. SetFontSize 45
  284. PlayAlertSound 2 300
  285. # //$ $Tier2Sound
  286.  
  287. Show
  288. ItemLevel >= 75
  289. SetBorderColor 0 255 255 130
  290. Rarity Rare
  291.  
  292. Show
  293. ItemLevel >= 60
  294. SetBorderColor 255 255 0 130
  295. Rarity Rare
  296.  
  297. Show
  298. Rarity Rare
  299.  
  300. # Section: RGB
  301. Show
  302. SocketGroup RGB
  303. SetBorderColor 255 255 255 255
  304.  
  305. # Section: Quality
  306. #perfect quality
  307. Show
  308. Rarity Normal
  309. Quality = 20
  310. SetTextColor 255 255 255
  311. SetBorderColor 255 255 255 255
  312.  
  313. #Flasks - quality
  314. Show
  315. Class Flask
  316. Quality >= 1
  317.  
  318. # Section: Chance items
  319.  
  320. # To show various items (for chancing, vendor recipes, or whatever), add
  321. # them to the following blocks.
  322. # One space between each item and use quotation marks as shown.
  323.  
  324. #Any kind of Sacrificial Garb
  325. Show
  326. BaseType "Sacrificial Garb"
  327.  
  328. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  329. Show
  330. # BaseType "Harbinger"
  331. BaseType "Hubris Circlet"
  332. ItemLevel > 83
  333. SetFontSize 60
  334.  
  335. #Show # My own one-off bases
  336. # BaseType "Close Helmet"
  337. # SetFontSize 49
  338. # SetBorderColor 80 60 40 255
  339.  
  340. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  341. Show # Popular chancing bases
  342. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  343. # //$ $Popular_Chancing_Bases
  344. Rarity Normal
  345. SetFontSize 40
  346. SetBorderColor 80 60 40 255
  347. # PlayAlertSound 9 300
  348. # # //$ $ChancingSound
  349.  
  350. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  351. Show
  352. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  353. # //$ $Map_Specific_Chancing_Bases
  354. SetFontSize 40
  355. SetBorderColor 150 60 40 255
  356. # PlayAlertSound 9 300
  357. # # //$ $ChancingSound
  358.  
  359. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  360. #Disabled Block Start
  361. #Show # Personal Chancing Bases | Disabled
  362. # Rarity Normal
  363. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  364. # # //$ $Personal_Chancing_Bases
  365. # SetBorderColor 0 0 255 255
  366. # PlayAlertSound 9 300
  367. # # //$ $ChancingSound
  368. #Disabled Block End
  369.  
  370. #Flasks - utility
  371. Show
  372. Class "Utility Flask"
  373.  
  374. #Any small items (jewelry, anything small not listed somewhere else)
  375. Show
  376. Width 1
  377. Height 1
  378.  
  379. # Section: Small magic items for transmutes very early
  380. Show
  381. ItemLevel < 20
  382. Rarity Magic
  383. Height < 3
  384.  
  385. Show
  386. ItemLevel < 20
  387. Rarity Magic
  388. Width < 2
  389.  
  390. # Section: Quartz Sceptres while leveling to craft +1 to an element
  391. Show
  392. BaseType "Quartz Sceptre" "Crystal Sceptre"
  393. ItemLevel < 25
  394.  
  395. Show
  396. BaseType "Quartz Sceptre" "Crystal Sceptre"
  397. ItemLevel < 45
  398. LinkedSockets 3
  399. SetBorderColor 80 60 40 255
  400. SetFontSize 40
  401.  
  402. # Section: hide obsolete flasks
  403. Hide
  404. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  405. ItemLevel > 12
  406. DropLevel <= 6
  407.  
  408. Hide
  409. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  410. ItemLevel > 18
  411. DropLevel <= 12
  412.  
  413. Hide
  414. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  415. ItemLevel > 24
  416. DropLevel <= 18
  417.  
  418. Hide
  419. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  420. ItemLevel > 30
  421. DropLevel <= 24
  422.  
  423. Hide
  424. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  425. ItemLevel > 45
  426. DropLevel <= 40
  427.  
  428. Hide
  429. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  430. ItemLevel > 50
  431. DropLevel < 45
  432.  
  433. Hide
  434. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  435. ItemLevel > 65
  436. DropLevel < 60
  437.  
  438. #only first level of maps shows normal flasks
  439. Hide
  440. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  441. ItemLevel > 68
  442.  
  443. #show all flasks if not hidden above (at the very start of the game)
  444. Show
  445. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  446.  
  447. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  448. Show
  449. ItemLevel < 65
  450. ItemLevel >= 50
  451. DropLevel > 40
  452. LinkedSockets = 4
  453.  
  454. Show
  455. ItemLevel < 50
  456. ItemLevel >= 40
  457. DropLevel > 27
  458. LinkedSockets = 4
  459.  
  460. Show
  461. ItemLevel < 40
  462. ItemLevel >= 30
  463. DropLevel > 15
  464. LinkedSockets = 4
  465.  
  466. Show
  467. ItemLevel < 30
  468. ItemLevel >= 20
  469. LinkedSockets = 4
  470.  
  471. Show
  472. ItemLevel < 20
  473. LinkedSockets >= 3
  474.  
  475. #very early leveling - show everything
  476. Show
  477. ItemLevel < 6
  478.  
  479. #Secion: support for Animated Weapons
  480. #Disabled Block Start
  481. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  482. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  483. # Rarity Magic
  484. # Identified True
  485. # Width 1
  486. # Height 3
  487. # SetFontSize 18
  488. # SetTextColor 0 0 0 255
  489. # SetBackgroundColor 255 255 255 255
  490. # SetBorderColor 255 255 255 255
  491. #Disabled Block End
  492.  
  493. #Disabled Block Start
  494. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  495. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  496. # Rarity Magic
  497. # Identified True
  498. # Width 2
  499. # Height 2
  500. # SetFontSize 18
  501. # SetTextColor 0 0 0 255
  502. # SetBackgroundColor 255 255 255 255
  503. # SetBorderColor 255 255 255 255
  504. #Disabled Block End
  505.  
  506. #Disabled Block Start
  507. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  508. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  509. # Rarity Magic
  510. # Identified True
  511. # SetFontSize 18
  512. # SetBackgroundColor 255 255 255 255
  513. # SetBorderColor 255 255 255 255
  514. #Disabled Block End
  515.  
  516. #Warbands now drop their signature items identified, so they need to be shown
  517. Show
  518. Rarity >= Magic
  519. Identified True
  520. SetFontSize 18
  521.  
  522. #Disabled Block Start
  523. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  524. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  525. # Rarity Normal
  526. # Width 1
  527. # Height 3
  528. # SetFontSize 18
  529. # SetTextColor 0 0 0 255
  530. # SetBackgroundColor 255 255 255 255
  531. # SetBorderColor 255 255 255 255
  532. #Disabled Block End
  533.  
  534. #Disabled Block Start
  535. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  536. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  537. # Rarity Normal
  538. # Width 2
  539. # Height 2
  540. # SetFontSize 18
  541. # SetTextColor 0 0 0 255
  542. # SetBackgroundColor 255 255 255 255
  543. # SetBorderColor 255 255 255 255
  544. #Disabled Block End
  545.  
  546. #Disabled Block Start
  547. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  548. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  549. # Rarity Normal
  550. # SetFontSize 18
  551. # SetBackgroundColor 255 255 255 255
  552. # SetBorderColor 255 255 255 255
  553. #Disabled Block End
  554.  
  555. # Section: Removing all the rest (exceptions above are enough)
  556. Hide
  557. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  558. Rarity <= Magic
  559.  
  560. # Section: default - show as "error" (I missed something, or GGG added something new)
  561. Show
  562. SetFontSize 45
  563. SetBackgroundColor 255 0 0 255
  564. SetBorderColor 0 0 255 255
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