Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [11:12:46] ------- Init Cemu 1.26.2f -------
- [11:12:46] Init Wii U memory space (base: 0x000002cf956b0000)
- [11:12:46] mlc01 path: D:/Emulators/cemu/cemu_1.26.2/mlc01
- [11:12:46] Cemuhook version: 0.5.7.7
- [11:12:46] CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
- [11:12:46] RAM: 16249MB
- [11:12:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [11:12:46] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [11:12:46] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [11:16:57] Loading U-King.rpx
- [11:16:57] COS: System fonts found. Generated shareddata (26609KB)
- [11:16:58] Loaded RPL module u-king (checksum 0x95EBDAAC)
- [11:16:58] Thread quantum set to 100000
- [11:16:58] ------- Loaded title -------
- [11:16:58] TitleId: 00050000-101c9500
- [11:16:58] TitleVersion: v208
- [11:16:58] Update path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/title/0005000e/101c9500/
- [11:16:58] DLC path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/title/0005000c/101c9500/
- [11:16:58] Save path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/save/00050000/101C9500/user/
- [11:16:58] Shader cache file: shaderCache/transferable/00050000101c9500.bin
- [11:16:58] gameprofile path: gameProfiles/00050000101c9500.ini
- [11:16:58] RPX hash (updated): fb7911ad
- [11:16:58] RPX hash (base): dcac9927
- [11:16:58] ------- Init Vulkan graphics backend -------
- [11:16:58] Vulkan instance version: 1.3
- [11:16:59] Using GPU: NVIDIA GeForce GTX 1060 6GB
- [11:16:59] Driver version: 527.56
- [11:16:59] VulkanLimits: UBAlignment 256 nonCoherentAtomSize 64
- [11:16:59] Using available debug function: vkCreateDebugUtilsMessengerEXT()
- [11:16:59] Vulkan device memory info:
- [11:16:59] Heap 0 - Size 6043MB Flags 0x00000001
- [11:16:59] Heap 1 - Size 8124MB Flags 0x00000000
- [11:16:59] Heap 2 - Size 214MB Flags 0x00000001
- [11:16:59] Memory 0 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 1 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 2 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 3 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 4 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 5 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 6 - HeapIndex 1 Flags 0x00000000
- [11:16:59] Memory 7 - HeapIndex 0 Flags 0x00000001
- [11:16:59] Memory 8 - HeapIndex 1 Flags 0x00000006
- [11:16:59] Memory 9 - HeapIndex 1 Flags 0x0000000e
- [11:16:59] Memory 10 - HeapIndex 2 Flags 0x00000007
- [11:16:59] Loaded module 'u-king' with checksum 0x6267bfd0
- [11:16:59] RPL link time: 125ms
- [11:16:59] HLE scan time: 141ms
- [11:16:59] ------- Active settings -------
- [11:16:59] CPU-Mode: Multi-core recompiler (gameprofile)
- [11:16:59] Load shared libraries: true (gameprofile)
- [11:16:59] Use precompiled shaders: auto (gameprofile)
- [11:16:59] Full sync at GX2DrawDone: true
- [11:16:59] Async compile: true
- [11:16:59] Console language: English
- [11:17:01] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:01] ------- Activate graphic packs -------
- [11:17:01] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01800000-018003dc)
- [11:17:01] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01800400-01800638)
- [11:17:01] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01800700-0180076c)
- [11:17:01] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01800800-01800ad0)
- [11:17:01] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01800b00-01800b20)
- [11:17:01] Applying patch group 'BotW_LoadingScreen_V208'
- [11:17:01] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01800c00-01800c10)
- [11:17:01] Applying patch group 'BotW_VSync_V208' (Codecave: 01800d00-01800da4)
- [11:17:01] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01800e00-01800e38)
- [11:17:01] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++)
- [11:17:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Normal Settings,30FPS Limit,60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
- [11:17:01] ------- Init Audio backend -------
- [11:17:01] DirectSound: available
- [11:17:01] XAudio 2.8: available
- [11:17:01] ------- Run title -------
- [11:17:05] Shader cache loaded with 7952 shaders. Commited mem 1343MB. Took 4302ms
- [11:17:05] Disable multi-threaded pipeline loading due to an issue with Nvidia drivers
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
- [11:17:14] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [11:17:14] Custom timer mode: none
- [11:17:14] IOSU_ACT: using account default in first slot
- [11:17:22] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:35] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:54] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [11:17:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement