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  1. [11:12:46] ------- Init Cemu 1.26.2f -------
  2. [11:12:46] Init Wii U memory space (base: 0x000002cf956b0000)
  3. [11:12:46] mlc01 path: D:/Emulators/cemu/cemu_1.26.2/mlc01
  4. [11:12:46] Cemuhook version: 0.5.7.7
  5. [11:12:46] CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
  6. [11:12:46] RAM: 16249MB
  7. [11:12:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [11:12:46] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  9. [11:12:46] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  10. [11:16:57] Loading U-King.rpx
  11. [11:16:57] COS: System fonts found. Generated shareddata (26609KB)
  12. [11:16:58] Loaded RPL module u-king (checksum 0x95EBDAAC)
  13. [11:16:58] Thread quantum set to 100000
  14. [11:16:58] ------- Loaded title -------
  15. [11:16:58] TitleId: 00050000-101c9500
  16. [11:16:58] TitleVersion: v208
  17. [11:16:58] Update path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/title/0005000e/101c9500/
  18. [11:16:58] DLC path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/title/0005000c/101c9500/
  19. [11:16:58] Save path: D:/Emulators/cemu/cemu_1.26.2/mlc01/usr/save/00050000/101C9500/user/
  20. [11:16:58] Shader cache file: shaderCache/transferable/00050000101c9500.bin
  21. [11:16:58] gameprofile path: gameProfiles/00050000101c9500.ini
  22. [11:16:58] RPX hash (updated): fb7911ad
  23. [11:16:58] RPX hash (base): dcac9927
  24. [11:16:58] ------- Init Vulkan graphics backend -------
  25. [11:16:58] Vulkan instance version: 1.3
  26. [11:16:59] Using GPU: NVIDIA GeForce GTX 1060 6GB
  27. [11:16:59] Driver version: 527.56
  28. [11:16:59] VulkanLimits: UBAlignment 256 nonCoherentAtomSize 64
  29. [11:16:59] Using available debug function: vkCreateDebugUtilsMessengerEXT()
  30. [11:16:59] Vulkan device memory info:
  31. [11:16:59] Heap 0 - Size 6043MB Flags 0x00000001
  32. [11:16:59] Heap 1 - Size 8124MB Flags 0x00000000
  33. [11:16:59] Heap 2 - Size 214MB Flags 0x00000001
  34. [11:16:59] Memory 0 - HeapIndex 1 Flags 0x00000000
  35. [11:16:59] Memory 1 - HeapIndex 1 Flags 0x00000000
  36. [11:16:59] Memory 2 - HeapIndex 1 Flags 0x00000000
  37. [11:16:59] Memory 3 - HeapIndex 1 Flags 0x00000000
  38. [11:16:59] Memory 4 - HeapIndex 1 Flags 0x00000000
  39. [11:16:59] Memory 5 - HeapIndex 1 Flags 0x00000000
  40. [11:16:59] Memory 6 - HeapIndex 1 Flags 0x00000000
  41. [11:16:59] Memory 7 - HeapIndex 0 Flags 0x00000001
  42. [11:16:59] Memory 8 - HeapIndex 1 Flags 0x00000006
  43. [11:16:59] Memory 9 - HeapIndex 1 Flags 0x0000000e
  44. [11:16:59] Memory 10 - HeapIndex 2 Flags 0x00000007
  45. [11:16:59] Loaded module 'u-king' with checksum 0x6267bfd0
  46. [11:16:59] RPL link time: 125ms
  47. [11:16:59] HLE scan time: 141ms
  48. [11:16:59] ------- Active settings -------
  49. [11:16:59] CPU-Mode: Multi-core recompiler (gameprofile)
  50. [11:16:59] Load shared libraries: true (gameprofile)
  51. [11:16:59] Use precompiled shaders: auto (gameprofile)
  52. [11:16:59] Full sync at GX2DrawDone: true
  53. [11:16:59] Async compile: true
  54. [11:16:59] Console language: English
  55. [11:17:01] Vulkan-Info: Allocated additional memory for textures from device-local memory
  56. [11:17:01] ------- Activate graphic packs -------
  57. [11:17:01] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01800000-018003dc)
  58. [11:17:01] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01800400-01800638)
  59. [11:17:01] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01800700-0180076c)
  60. [11:17:01] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01800800-01800ad0)
  61. [11:17:01] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01800b00-01800b20)
  62. [11:17:01] Applying patch group 'BotW_LoadingScreen_V208'
  63. [11:17:01] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01800c00-01800c10)
  64. [11:17:01] Applying patch group 'BotW_VSync_V208' (Codecave: 01800d00-01800da4)
  65. [11:17:01] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01800e00-01800e38)
  66. [11:17:01] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++)
  67. [11:17:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Normal Settings,30FPS Limit,60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
  68. [11:17:01] ------- Init Audio backend -------
  69. [11:17:01] DirectSound: available
  70. [11:17:01] XAudio 2.8: available
  71. [11:17:01] ------- Run title -------
  72. [11:17:05] Shader cache loaded with 7952 shaders. Commited mem 1343MB. Took 4302ms
  73. [11:17:05] Disable multi-threaded pipeline loading due to an issue with Nvidia drivers
  74. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  75. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  76. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  77. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  78. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  79. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  80. [11:17:09] Cached Vulkan pipeline corrupted or has unknown version
  81. [11:17:14] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  82. [11:17:14] Custom timer mode: none
  83. [11:17:14] IOSU_ACT: using account default in first slot
  84. [11:17:22] Vulkan-Info: Allocated additional memory for textures from device-local memory
  85. [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
  86. [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
  87. [11:17:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
  88. [11:17:35] Vulkan-Info: Allocated additional memory for textures from device-local memory
  89. [11:17:54] Vulkan-Info: Allocated additional memory for textures from device-local memory
  90. [11:17:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
  91.  
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