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antgame11

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Mar 25th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149.  
  150. --//====================================================\\--
  151. --|| EDIT BY HOANGCHANNELVN CREATED BY SHACKLUSTER
  152. --\\====================================================//--
  153.  
  154.  
  155.  
  156. wait(0.2)
  157.  
  158.  
  159.  
  160. Player = game:GetService("Players").LocalPlayer
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180. local ban = Instance.new("Sound",Character)
  181. ban.SoundId = "rbxassetid://524240084"
  182. ban.Looped = true
  183. ban.Pitch = 1
  184. ban.Volume = 5
  185. ban:Play()
  186.  
  187. IT = Instance.new
  188. CF = CFrame.new
  189. VT = Vector3.new
  190. RAD = math.rad
  191. C3 = Color3.new
  192. UD2 = UDim2.new
  193. BRICKC = BrickColor.new
  194. ANGLES = CFrame.Angles
  195. EULER = CFrame.fromEulerAnglesXYZ
  196. COS = math.cos
  197. ACOS = math.acos
  198. SIN = math.sin
  199. ASIN = math.asin
  200. ABS = math.abs
  201. MRANDOM = math.random
  202. FLOOR = math.floor
  203.  
  204. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  205. local NEWMESH = IT(MESH)
  206. if MESH == "SpecialMesh" then
  207. NEWMESH.MeshType = MESHTYPE
  208. if MESHID ~= "nil" and MESHID ~= "" then
  209. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  210. end
  211. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  212. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  213. end
  214. end
  215. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  216. NEWMESH.Scale = SCALE
  217. NEWMESH.Parent = PARENT
  218. return NEWMESH
  219. end
  220.  
  221. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  222. local NEWPART = IT("Part")
  223. NEWPART.formFactor = FORMFACTOR
  224. NEWPART.Reflectance = REFLECTANCE
  225. NEWPART.Transparency = TRANSPARENCY
  226. NEWPART.CanCollide = false
  227. NEWPART.Locked = true
  228. NEWPART.Anchored = true
  229. if ANCHOR == false then
  230. NEWPART.Anchored = false
  231. end
  232. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  233. NEWPART.Name = NAME
  234. NEWPART.Size = SIZE
  235. NEWPART.Position = Torso.Position
  236. NEWPART.Material = MATERIAL
  237. NEWPART:BreakJoints()
  238. NEWPART.Parent = PARENT
  239. return NEWPART
  240. end
  241.  
  242. function CharacterFade(COLOR,TIMER)
  243. coroutine.resume(coroutine.create(function()
  244. local FADE = IT("Model",Effects)
  245. for _, c in pairs(Character:GetChildren()) do
  246. if c.ClassName == "Part" and c ~= RootPart then
  247. local FADER = c:Clone()
  248. FADER.Color = COLOR
  249. FADER.CFrame = c.CFrame
  250. FADER.Parent = FADE
  251. FADER.Anchored = true
  252. FADER.Transparency = 0.25
  253. FADER:BreakJoints()
  254. FADER.Material = "Glass"
  255. FADER:ClearAllChildren()
  256. if FADER.Name == "Head" then
  257. FADER.Size = VT(1,1,1)
  258. end
  259. end
  260. end
  261. local TRANS = 0.75/TIMER
  262. for i = 1, TIMER do
  263. Swait()
  264. for _, c in pairs(FADE:GetChildren()) do
  265. if c.ClassName == "Part" then
  266. c.Transparency = c.Transparency + TRANS
  267. end
  268. end
  269. end
  270. FADE:remove()
  271. end))
  272. end
  273.  
  274. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  275. function WACKYEFFECT(Table)
  276. local TYPE = (Table.EffectType or "Sphere")
  277. local SIZE = (Table.Size or VT(1,1,1))
  278. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  279. local TRANSPARENCY = (Table.Transparency or 0)
  280. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  281. local CFRAME = (Table.CFrame or Torso.CFrame)
  282. local MOVEDIRECTION = (Table.MoveToPos or nil)
  283. local ROTATION1 = (Table.RotationX or 0)
  284. local ROTATION2 = (Table.RotationY or 0)
  285. local ROTATION3 = (Table.RotationZ or 0)
  286. local MATERIAL = (Table.Material or "Neon")
  287. local COLOR = (Table.Color or C3(1,1,1))
  288. local TIME = (Table.Time or 45)
  289. local SOUNDID = (Table.SoundID or nil)
  290. local SOUNDPITCH = (Table.SoundPitch or nil)
  291. local SOUNDVOLUME = (Table.SoundVolume or nil)
  292. coroutine.resume(coroutine.create(function()
  293. local PLAYSSOUND = false
  294. local SOUND = nil
  295. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  296. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  297. PLAYSSOUND = true
  298. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  299. end
  300. EFFECT.Color = COLOR
  301. local MSH = nil
  302. if TYPE == "Sphere" then
  303. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  304. elseif TYPE == "Block" then
  305. MSH = IT("BlockMesh",EFFECT)
  306. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  307. elseif TYPE == "Wave" then
  308. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  309. elseif TYPE == "Ring" then
  310. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  311. elseif TYPE == "Slash" then
  312. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  313. elseif TYPE == "Round Slash" then
  314. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  315. elseif TYPE == "Swirl" then
  316. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  317. elseif TYPE == "Skull" then
  318. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  319. elseif TYPE == "Crystal" then
  320. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  321. end
  322. if MSH ~= nil then
  323. local MOVESPEED = nil
  324. if MOVEDIRECTION ~= nil then
  325. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  326. end
  327. local GROWTH = SIZE - ENDSIZE
  328. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  329. if TYPE == "Block" then
  330. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  331. else
  332. EFFECT.CFrame = CFRAME
  333. end
  334. for LOOP = 1, TIME+1 do
  335. Swait()
  336. MSH.Scale = MSH.Scale - GROWTH/TIME
  337. if TYPE == "Wave" then
  338. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  339. end
  340. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  341. if TYPE == "Block" then
  342. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  343. else
  344. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  345. end
  346. if MOVEDIRECTION ~= nil then
  347. local ORI = EFFECT.Orientation
  348. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  349. EFFECT.Orientation = ORI
  350. end
  351. end
  352. if PLAYSSOUND == false then
  353. EFFECT:remove()
  354. else
  355. repeat Swait() until SOUND.Playing == false
  356. EFFECT:remove()
  357. end
  358. else
  359. if PLAYSSOUND == false then
  360. EFFECT:remove()
  361. else
  362. repeat Swait() until SOUND.Playing == false
  363. EFFECT:remove()
  364. end
  365. end
  366. end))
  367. end
  368.  
  369. --//=================================\\
  370. --|| CUSTOMIZATION
  371. --\\=================================//
  372.  
  373. Player_Size = 1 --Size of the player.
  374. Animation_Speed = 3
  375. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  376.  
  377. local Speed = 16
  378. local Effects2 = {}
  379.  
  380. --//=================================\\
  381. --|| END OF CUSTOMIZATION
  382. --\\=================================//
  383.  
  384. local function weldBetween(a, b)
  385. local weldd = Instance.new("ManualWeld")
  386. weldd.Part0 = a
  387. weldd.Part1 = b
  388. weldd.C0 = CFrame.new()
  389. weldd.C1 = b.CFrame:inverse() * a.CFrame
  390. weldd.Parent = a
  391. return weldd
  392. end
  393.  
  394. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  395. local acs = Instance.new("Part")
  396. acs.CanCollide = false
  397. acs.Anchored = false
  398. acs.Size = Vector3.new(0,0,0)
  399. acs.CFrame = attachmentpart.CFrame
  400. acs.Parent = Character
  401. acs.BrickColor = color
  402. local meshs = Instance.new("SpecialMesh")
  403. meshs.MeshId = mesh
  404. meshs.TextureId = texture
  405. meshs.Parent = acs
  406. meshs.Scale = scale
  407. meshs.Offset = offset
  408. weldBetween(attachmentpart,acs)
  409. end
  410.  
  411. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  412. if TYPE == "Gem" then
  413. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  414. acs.Anchored = false
  415. acs.CanCollide = false
  416. acs.CFrame = PART.CFrame
  417. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  418. weldBetween(PART,acs)
  419. elseif TYPE == "Skull" then
  420. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  421. acs.Anchored = false
  422. acs.CanCollide = false
  423. acs.CFrame = PART.CFrame
  424. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  425. weldBetween(PART,acs)
  426. elseif TYPE == "Eye" then
  427. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  428. acs.Anchored = false
  429. acs.CanCollide = false
  430. acs.CFrame = PART.CFrame
  431. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  432. weldBetween(PART,acs)
  433. end
  434. end
  435.  
  436. --//=================================\\
  437. --|| USEFUL VALUES
  438. --\\=================================//
  439.  
  440. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  441. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  442. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  443. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  444. local CHANGEDEFENSE = 0
  445. local CHANGEDAMAGE = 0
  446. local CHANGEMOVEMENT = 0
  447. local ANIM = "Idle"
  448. local ATTACK = false
  449. local EQUIPPED = false
  450. local HOLD = false
  451. local COMBO = 1
  452. local Rooted = false
  453. local SINE = 0
  454. local KEYHOLD = false
  455. local CHANGE = 2 / Animation_Speed
  456. local WALKINGANIM = false
  457. local WALK = 0
  458. local VALUE1 = false
  459. local HITFLOOR = nil
  460. local VALUE2 = false
  461. local ROBLOXIDLEANIMATION = IT("Animation")
  462. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  463. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  464. --ROBLOXIDLEANIMATION.Parent = Humanoid
  465. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  466. WEAPONGUI.Name = "Weapon GUI"
  467. local Weapon = IT("Model")
  468. Weapon.Name = "Adds"
  469. local Delete = IT("Model",Character)
  470. Delete.Name = "Banlist"
  471. local Effects = IT("Folder", Weapon)
  472. Effects.Name = "Effects"
  473. local ANIMATOR = Humanoid.Animator
  474. local ANIMATE = Character.Animate
  475. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  476. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  477. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  478. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  479. local UNANCHOR = true
  480.  
  481. local SKILLTEXTCOLOR = C3(1,0,0)
  482.  
  483. --//=================================\\
  484. --\\=================================//
  485.  
  486.  
  487. --//=================================\\
  488. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  489. --\\=================================//
  490.  
  491. ArtificialHB = Instance.new("BindableEvent", script)
  492. ArtificialHB.Name = "ArtificialHB"
  493.  
  494. script:WaitForChild("ArtificialHB")
  495.  
  496. frame = Frame_Speed
  497. tf = 0
  498. allowframeloss = false
  499. tossremainder = false
  500. lastframe = tick()
  501. script.ArtificialHB:Fire()
  502.  
  503. game:GetService("RunService").Heartbeat:connect(function(s, p)
  504. tf = tf + s
  505. if tf >= frame then
  506. if allowframeloss then
  507. script.ArtificialHB:Fire()
  508. lastframe = tick()
  509. else
  510. for i = 1, math.floor(tf / frame) do
  511. script.ArtificialHB:Fire()
  512. end
  513. lastframe = tick()
  514. end
  515. if tossremainder then
  516. tf = 0
  517. else
  518. tf = tf - frame * math.floor(tf / frame)
  519. end
  520. end
  521. end)
  522.  
  523. --//=================================\\
  524. --\\=================================//
  525.  
  526.  
  527.  
  528.  
  529.  
  530. --//=================================\\
  531. --|| SOME FUNCTIONS
  532. --\\=================================//
  533.  
  534. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  535. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  536. end
  537.  
  538. function PositiveAngle(NUMBER)
  539. if NUMBER >= 0 then
  540. NUMBER = 0
  541. end
  542. return NUMBER
  543. end
  544.  
  545. function NegativeAngle(NUMBER)
  546. if NUMBER <= 0 then
  547. NUMBER = 0
  548. end
  549. return NUMBER
  550. end
  551.  
  552. function Swait(NUMBER)
  553. if NUMBER == 0 or NUMBER == nil then
  554. ArtificialHB.Event:wait()
  555. else
  556. for i = 1, NUMBER do
  557. ArtificialHB.Event:wait()
  558. end
  559. end
  560. end
  561.  
  562. function QuaternionFromCFrame(cf)
  563. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  564. local trace = m00 + m11 + m22
  565. if trace > 0 then
  566. local s = math.sqrt(1 + trace)
  567. local recip = 0.5 / s
  568. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  569. else
  570. local i = 0
  571. if m11 > m00 then
  572. i = 1
  573. end
  574. if m22 > (i == 0 and m00 or m11) then
  575. i = 2
  576. end
  577. if i == 0 then
  578. local s = math.sqrt(m00 - m11 - m22 + 1)
  579. local recip = 0.5 / s
  580. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  581. elseif i == 1 then
  582. local s = math.sqrt(m11 - m22 - m00 + 1)
  583. local recip = 0.5 / s
  584. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  585. elseif i == 2 then
  586. local s = math.sqrt(m22 - m00 - m11 + 1)
  587. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  588. end
  589. end
  590. end
  591.  
  592. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  593. local xs, ys, zs = x + x, y + y, z + z
  594. local wx, wy, wz = w * xs, w * ys, w * zs
  595. local xx = x * xs
  596. local xy = x * ys
  597. local xz = x * zs
  598. local yy = y * ys
  599. local yz = y * zs
  600. local zz = z * zs
  601. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  602. end
  603.  
  604. function QuaternionSlerp(a, b, t)
  605. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  606. local startInterp, finishInterp;
  607. if cosTheta >= 0.0001 then
  608. if (1 - cosTheta) > 0.0001 then
  609. local theta = ACOS(cosTheta)
  610. local invSinTheta = 1 / SIN(theta)
  611. startInterp = SIN((1 - t) * theta) * invSinTheta
  612. finishInterp = SIN(t * theta) * invSinTheta
  613. else
  614. startInterp = 1 - t
  615. finishInterp = t
  616. end
  617. else
  618. if (1 + cosTheta) > 0.0001 then
  619. local theta = ACOS(-cosTheta)
  620. local invSinTheta = 1 / SIN(theta)
  621. startInterp = SIN((t - 1) * theta) * invSinTheta
  622. finishInterp = SIN(t * theta) * invSinTheta
  623. else
  624. startInterp = t - 1
  625. finishInterp = t
  626. end
  627. end
  628. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  629. end
  630.  
  631. function Clerp(a, b, t)
  632. local qa = {QuaternionFromCFrame(a)}
  633. local qb = {QuaternionFromCFrame(b)}
  634. local ax, ay, az = a.x, a.y, a.z
  635. local bx, by, bz = b.x, b.y, b.z
  636. local _t = 1 - t
  637. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  638. end
  639.  
  640. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  641. local frame = IT("Frame")
  642. frame.BackgroundTransparency = TRANSPARENCY
  643. frame.BorderSizePixel = BORDERSIZEPIXEL
  644. frame.Position = POSITION
  645. frame.Size = SIZE
  646. frame.BackgroundColor3 = COLOR
  647. frame.BorderColor3 = BORDERCOLOR
  648. frame.Name = NAME
  649. frame.Parent = PARENT
  650. return frame
  651. end
  652.  
  653. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  654. local label = IT("TextLabel")
  655. label.BackgroundTransparency = 1
  656. label.Size = UD2(1, 0, 1, 0)
  657. label.Position = UD2(0, 0, 0, 0)
  658. label.TextColor3 = TEXTCOLOR
  659. label.TextStrokeTransparency = STROKETRANSPARENCY
  660. label.TextTransparency = TRANSPARENCY
  661. label.FontSize = TEXTFONTSIZE
  662. label.Font = TEXTFONT
  663. label.BorderSizePixel = BORDERSIZEPIXEL
  664. label.TextScaled = false
  665. label.Text = TEXT
  666. label.Name = NAME
  667. label.Parent = PARENT
  668. return label
  669. end
  670.  
  671. function NoOutlines(PART)
  672. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  673. end
  674.  
  675.  
  676. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  677. local NEWWELD = IT(TYPE)
  678. NEWWELD.Part0 = PART0
  679. NEWWELD.Part1 = PART1
  680. NEWWELD.C0 = C0
  681. NEWWELD.C1 = C1
  682. NEWWELD.Parent = PARENT
  683. return NEWWELD
  684. end
  685.  
  686. local SOUND = IT("Sound",nil)
  687.  
  688. function CreateSound(ID, PARENT, VOLUME, PITCH)
  689. local NEWSOUND = nil
  690. coroutine.resume(coroutine.create(function()
  691. NEWSOUND = SOUND:Clone()
  692. NEWSOUND.Parent = PARENT
  693. NEWSOUND.Volume = VOLUME
  694. NEWSOUND.Pitch = PITCH
  695. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  696. Swait()
  697. NEWSOUND:play()
  698. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  699. end))
  700. return NEWSOUND
  701. end
  702.  
  703. function CFrameFromTopBack(at, top, back)
  704. local right = top:Cross(back)
  705. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  706. end
  707.  
  708. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  709. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  710. local mesh = IT("SpecialMesh",wave)
  711. mesh.MeshType = "FileMesh"
  712. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  713. mesh.Scale = SIZE
  714. mesh.Offset = VT(0,0,-SIZE.X/8)
  715. wave.CFrame = CFRAME
  716. coroutine.resume(coroutine.create(function(PART)
  717. for i = 1, WAIT do
  718. Swait()
  719. mesh.Scale = mesh.Scale + GROW
  720. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  721. if DOESROT == true then
  722. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  723. end
  724. wave.Transparency = wave.Transparency + (0.5/WAIT)
  725. if wave.Transparency > 0.99 then
  726. wave:remove()
  727. end
  728. end
  729. end))
  730. end
  731.  
  732. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  733. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "Sphere"
  736. mesh.Scale = SIZE
  737. mesh.Offset = VT(0,0,0)
  738. wave.CFrame = CFRAME
  739. coroutine.resume(coroutine.create(function(PART)
  740. for i = 1, WAIT do
  741. Swait()
  742. mesh.Scale = mesh.Scale + GROW
  743. wave.Transparency = wave.Transparency + (1/WAIT)
  744. if wave.Transparency > 0.99 then
  745. wave:remove()
  746. end
  747. end
  748. end))
  749. end
  750.  
  751. function MakeForm(PART,TYPE)
  752. if TYPE == "Cyl" then
  753. local MSH = IT("CylinderMesh",PART)
  754. elseif TYPE == "Ball" then
  755. local MSH = IT("SpecialMesh",PART)
  756. MSH.MeshType = "Sphere"
  757. elseif TYPE == "Wedge" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Wedge"
  760. end
  761. end
  762.  
  763. function CheckTableForString(Table, String)
  764. for i, v in pairs(Table) do
  765. if string.find(string.lower(String), string.lower(v)) then
  766. return true
  767. end
  768. end
  769. return false
  770. end
  771.  
  772. function CheckIntangible(Hit)
  773. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  774. if Hit and Hit.Parent then
  775. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  776. return true
  777. end
  778. end
  779. return false
  780. end
  781.  
  782. Debris = game:GetService("Debris")
  783.  
  784. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  785. local Direction = CFrame.new(StartPos, Vec).lookVector
  786. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  787. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  788. if RayHit and CheckIntangible(RayHit) then
  789. if DelayIfHit then
  790. wait()
  791. end
  792. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  793. end
  794. return RayHit, RayPos, RayNormal
  795. end
  796.  
  797. function turnto(position)
  798. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  799. end
  800.  
  801. --//=================================\\
  802. --|| WEAPON CREATION
  803. --\\=================================//
  804.  
  805. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  806. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  807. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  808.  
  809. for _, c in pairs(Weapon:GetChildren()) do
  810. if c.ClassName == "Part" then
  811. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  812. end
  813. end
  814.  
  815. Weapon.Parent = Character
  816.  
  817. local SKILLTEXTCOLOR = C3(1,0,0)
  818. local SKILLFONT = "Antique"
  819. local SKILLTEXTSIZE = 6
  820.  
  821. Humanoid.Died:connect(function()
  822. ATTACK = true
  823. end)
  824. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  825. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  826. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  827. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  828.  
  829. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  830. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  831. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  832. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  833.  
  834. --//=================================\\
  835. --|| DAMAGING
  836. --\\=================================//
  837.  
  838. function BAN(CHARACTER)
  839. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  840. naeeym2.AlwaysOnTop = false
  841. naeeym2.Size = UDim2.new(5,35,2,35)
  842. naeeym2.StudsOffset = Vector3.new(0,1,0)
  843. naeeym2.Name = "BAN"
  844. local tecks2 = Instance.new("TextLabel",naeeym2)
  845. tecks2.BackgroundTransparency = 1
  846. tecks2.TextScaled = true
  847. tecks2.BorderSizePixel = 0
  848. tecks2.Text = "BANNED FROM SERVER"
  849. tecks2.Font = "Code"
  850. tecks2.TextSize = 30
  851. tecks2.TextStrokeTransparency = 1
  852. tecks2.TextColor3 = Color3.new(1,0,0)
  853. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  854. tecks2.Size = UDim2.new(1,0,0.5,0)
  855. tecks2.Parent = naeeym2
  856. local NewCharacter = IT("Model",Effects)
  857. NewCharacter.Name = "Ow im ded ;-;"
  858. for _, c in pairs(CHARACTER:GetDescendants()) do
  859. if c:IsA("BasePart") and c.Transparency == 0 then
  860. if c.Parent == CHARACTER then
  861. getbloody(c,5)
  862. end
  863. c:BreakJoints()
  864. c.Material = "Glass"
  865. c.Color = C3(0.5,0,0)
  866. c.CanCollide = true
  867. c.Transparency = 0.2
  868. if c:FindFirstChildOfClass("SpecialMesh") then
  869. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  870. end
  871. if c.Name == "Head" then
  872. c:ClearAllChildren()
  873. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  874. end
  875. if c.ClassName == "MeshPart" then
  876. c.TextureID = ""
  877. end
  878. if c:FindFirstChildOfClass("BodyPosition") then
  879. c:FindFirstChildOfClass("BodyPosition"):remove()
  880. end
  881. if c:FindFirstChildOfClass("ParticleEmitter") then
  882. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  883. end
  884. c.Parent = NewCharacter
  885. c.Name = "DeadPart"
  886. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  887. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  888. end
  889. end
  890. CHARACTER:remove()
  891. Debris:AddItem(NewCharacter,5)
  892. end
  893.  
  894. function ApplyAoE(POSITION,RANGE,BRUTAL)
  895. local CHILDREN = workspace:GetDescendants()
  896. for index, CHILD in pairs(CHILDREN) do
  897. if CHILD.ClassName == "Model" and CHILD ~= Character then
  898. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  899. if HUM then
  900. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  901. if TORSO then
  902. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  903. if BRUTAL == true then
  904. Kill(CHILD)
  905. else
  906. CHILD:BreakJoints()
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914.  
  915. function BANNEAREST(POS,RANGE)
  916. for i,v in ipairs(workspace:GetChildren()) do
  917. local body = v:GetChildren()
  918. for part = 1, #body do
  919. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  920. if(body[part].Position - POS).Magnitude < RANGE then
  921. if v:FindFirstChildOfClass("Humanoid") then
  922. BAN(v)
  923. if game.Players:FindFirstChild(v.Name) then
  924. local Value = IT("BoolValue",Delete)
  925. Value.Name = v.Name
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932. end
  933.  
  934. local asd = Instance.new("ParticleEmitter")
  935. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  936. asd.LightEmission = .1
  937. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  938. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  939. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  940. asd.Transparency = bbb
  941. asd.Size = aaa
  942. asd.ZOffset = .9
  943. asd.Acceleration = Vector3.new(0, -15, 0)
  944. asd.LockedToPart = false
  945. asd.EmissionDirection = "Back"
  946. asd.Lifetime = NumberRange.new(1, 2)
  947. asd.Rotation = NumberRange.new(-100, 100)
  948. asd.RotSpeed = NumberRange.new(-100, 100)
  949. asd.Speed = NumberRange.new(10)
  950. asd.Enabled = false
  951. asd.VelocitySpread = 999
  952.  
  953. function getbloody(victim,amount)
  954. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  955. PART.CFrame = victim.CFrame
  956. local HITPLAYERSOUNDS = {"414517163","414517163"}
  957. Debris:AddItem(PART,5)
  958. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  959. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  960. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  961. local prtcl = asd:Clone()
  962. prtcl.Parent = PART
  963. prtcl:Emit(amount*10)
  964. end
  965.  
  966. local Particle = IT("ParticleEmitter",nil)
  967. Particle.Enabled = false
  968. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  969. Particle.LightEmission = 0.5
  970. Particle.Rate = 150
  971. Particle.ZOffset = 1
  972. Particle.Rotation = NumberRange.new(-180, 180)
  973. Particle.RotSpeed = NumberRange.new(-180, 180)
  974. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  975. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  976.  
  977. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  978. function ParticleEmitter(Table)
  979. local PRTCL = Particle:Clone()
  980. local Speed = Table.Speed or 5
  981. local Drag = Table.Drag or 0
  982. local Size1 = Table.Size1 or 1
  983. local Size2 = Table.Size2 or 5
  984. local Lifetime1 = Table.Lifetime1 or 1
  985. local Lifetime2 = Table.Lifetime2 or 1.5
  986. local Parent = Table.Parent or Torso
  987. local Emit = Table.Emit or 100
  988. local Offset = Table.Offset or 360
  989. local Acel = Table.Acel or VT(0,0,0)
  990. local Enabled = Table.Enabled or false
  991. PRTCL.Parent = Parent
  992. PRTCL.Size = NumberSequence.new(Size1,Size2)
  993. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  994. PRTCL.Speed = NumberRange.new(Speed)
  995. PRTCL.VelocitySpread = Offset
  996. PRTCL.Drag = Drag
  997. PRTCL.Acceleration = Acel
  998. if Enabled == false then
  999. PRTCL:Emit(Emit)
  1000. Debris:AddItem(PRTCL,Lifetime2)
  1001. else
  1002. PRTCL.Enabled = true
  1003. end
  1004. return PRTCL
  1005. end
  1006.  
  1007. --//=================================\\
  1008. --|| ATTACK FUNCTIONS AND STUFF
  1009. --\\=================================//
  1010.  
  1011. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1012. if FLOOR ~= nil then
  1013. coroutine.resume(coroutine.create(function()
  1014. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1015. PART.CFrame = CF(POSITION)
  1016. for i = 1, 45 do
  1017. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1018. RingPiece.Material = FLOOR.Material
  1019. RingPiece.Color = FLOOR.Color
  1020. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1021. Debris:AddItem(RingPiece,SWAIT/100)
  1022. end
  1023. PART:remove()
  1024. end))
  1025. end
  1026. end
  1027.  
  1028. function Ban()
  1029. ATTACK = true
  1030. Rooted = false
  1031. repeat
  1032. for i=0, 0.2, 0.1 / Animation_Speed do
  1033. Swait()
  1034. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1041. end
  1042. for i=0, 0.08, 0.1 / Animation_Speed do
  1043. Swait()
  1044. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1051. end
  1052. for i=0, 0.08, 0.1 / Animation_Speed do
  1053. Swait()
  1054. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1061. end
  1062. CreateSound("147722910", Effects, 10, 1)
  1063. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1064. if HITFLOOR ~= nil then
  1065. CreateSound("289842971", HandlePart, 10, 1)
  1066. CreateSound("289842971", HandlePart, 10, 1)
  1067. CreateSound("289842971", HandlePart, 10, 1)
  1068. CreateSound("289842971", HandlePart, 10, 1)
  1069. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1070. end
  1071. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  1072. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  1073. for i=0, 0.1, 0.1 / Animation_Speed do
  1074. Swait()
  1075. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1082. end
  1083. if HOLD == true then
  1084. for i=0, 0.08, 0.1 / Animation_Speed do
  1085. Swait()
  1086. if HOLD == false then
  1087. break
  1088. end
  1089. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1096. end
  1097. end
  1098. until HOLD == false
  1099. for i=0, 1, 0.1 / Animation_Speed do
  1100. Swait()
  1101. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1108. end
  1109. for i=0, 5, 0.1 / Animation_Speed do
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1111. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. end
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. function BanStorm()
  1123. ATTACK = true
  1124. Rooted = false
  1125. repeat
  1126. for i=0, 0.2, 0.1 / Animation_Speed do
  1127. Swait()
  1128. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1135. end
  1136. for i=0, 0.08, 0.1 / Animation_Speed do
  1137. Swait()
  1138. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1145. end
  1146. for i=0, 0.08, 0.1 / Animation_Speed do
  1147. Swait()
  1148. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1155. end
  1156. CreateSound("147722910", Effects, 10, 1)
  1157. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1158. if HITFLOOR ~= nil then
  1159. CreateSound("414517163", HandlePart, 10, 1)
  1160. CreateSound("414517163", HandlePart, 10, 1)
  1161. CreateSound("414517163", HandlePart, 10, 1)
  1162. CreateSound("414517163", HandlePart, 10, 1)
  1163. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1164. end
  1165. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1166. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1167. for i=0, 0.1, 0.1 / Animation_Speed do
  1168. Swait()
  1169. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1176. end
  1177. if HOLD == false then
  1178. for i=0, 0.08, 0.01 / Animation_Speed do
  1179. Swait()
  1180. if HOLD == false then
  1181. break
  1182. end
  1183. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1190. end
  1191. end
  1192. until HOLD == false
  1193. for i=0, 1, 0.1 / Animation_Speed do
  1194. Swait()
  1195. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1202. end
  1203. for i=0, 5, 0.1 / Animation_Speed do
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1205. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. end
  1212. ATTACK = false
  1213. Rooted = false
  1214. end
  1215.  
  1216. function Dash()
  1217. ATTACK = true
  1218. Rooted = true
  1219. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1220. local LOOP = 0
  1221. repeat
  1222. LOOP = LOOP + 1
  1223. Swait()
  1224. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1225. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1226. if HITFLOOR then
  1227. CharacterFade(C3(0.5,0,0),35)
  1228. HITPOS = HITPOS + VT(0,3.5,0)
  1229. local POS = RootPart.Position
  1230. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1231. RootPart.Velocity = VT(0,0,0)
  1232. RootPart.RotVelocity = VT(0,0,0)
  1233. end
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. until KEYHOLD == false
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 1, 20 do
  1243. Swait()
  1244. SOUND.Volume = SOUND.Volume - 1/20
  1245. end
  1246. SOUND:remove()
  1247. end))
  1248. if LOOP > 50 then
  1249. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1250. for i = 1, 100 do
  1251. Swait()
  1252. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1253. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1254. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1261. end
  1262. end
  1263. ATTACK = false
  1264. Rooted = false
  1265. end
  1266.  
  1267. --//=================================\\
  1268. --|| ASSIGN THINGS TO KEYS
  1269. --\\=================================//
  1270.  
  1271. function MouseDown(Mouse)
  1272. HOLD = true
  1273. if ATTACK == false then
  1274. Ban()
  1275. end
  1276. end
  1277.  
  1278. function MouseUp(Mouse)
  1279. HOLD = false
  1280. end
  1281.  
  1282. function KeyDown(Key)
  1283. KEYHOLD = true
  1284. if Key == "q" and ATTACK == false then
  1285. local pos = RootPart.Position
  1286. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1287. CreateSound("769380905", Torso, 10, 1)
  1288. end
  1289.  
  1290. if Key == "x" then
  1291. BanStorm()
  1292. end
  1293.  
  1294. if Key == "e" then
  1295. Dash()
  1296. end
  1297. end
  1298.  
  1299. function KeyUp(Key)
  1300. KEYHOLD = false
  1301. end
  1302.  
  1303. Mouse.Button1Down:connect(function(NEWKEY)
  1304. MouseDown(NEWKEY)
  1305. end)
  1306. Mouse.Button1Up:connect(function(NEWKEY)
  1307. MouseUp(NEWKEY)
  1308. end)
  1309. Mouse.KeyDown:connect(function(NEWKEY)
  1310. KeyDown(NEWKEY)
  1311. end)
  1312. Mouse.KeyUp:connect(function(NEWKEY)
  1313. KeyUp(NEWKEY)
  1314. end)
  1315.  
  1316. --//=================================\\
  1317. --\\=================================//
  1318.  
  1319.  
  1320. function unanchor()
  1321. if UNANCHOR == true then
  1322. g = Character:GetChildren()
  1323. for i = 1, #g do
  1324. if g[i].ClassName == "Part" then
  1325. g[i].Anchored = false
  1326. end
  1327. end
  1328. end
  1329. end
  1330.  
  1331.  
  1332. --//=================================\\
  1333. --|| WRAP THE WHOLE SCRIPT UP
  1334. --\\=================================//
  1335.  
  1336. Humanoid.Changed:connect(function(Jump)
  1337. if Jump == "Jump" and (Disable_Jump == true) then
  1338. Humanoid.Jump = false
  1339. end
  1340. end)
  1341.  
  1342. Speed = 23
  1343.  
  1344. while true do
  1345. Swait()
  1346. ANIMATE.Parent = nil
  1347. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1348. IDLEANIMATION:Play()
  1349. SINE = SINE + CHANGE
  1350. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1351. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1352. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1353. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1354. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1355. if ATTACK == false then
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1357. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1358. end
  1359. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1360. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1361. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1362. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1363. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1364. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1365. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1366. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. end
  1370. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1371. ANIM = "Jump"
  1372. if ATTACK == false then
  1373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1378. end
  1379. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1380. ANIM = "Fall"
  1381. if ATTACK == false then
  1382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1387. end
  1388. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1389. ANIM = "Idle"
  1390. if ATTACK == false then
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. end
  1397. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1398. ANIM = "Walk"
  1399. WALK = WALK + 1 / Animation_Speed
  1400. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1401. WALK = 0
  1402. if WALKINGANIM == true then
  1403. WALKINGANIM = false
  1404. elseif WALKINGANIM == false then
  1405. WALKINGANIM = true
  1406. end
  1407. end
  1408. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1409. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1410. if ATTACK == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1416. end
  1417. end
  1418. unanchor()
  1419. Humanoid.MaxHealth = "inf"
  1420. Humanoid.Health = "inf"
  1421. if Rooted == false then
  1422. Disable_Jump = false
  1423. Humanoid.WalkSpeed = Speed
  1424. elseif Rooted == true then
  1425. Disable_Jump = true
  1426. Humanoid.WalkSpeed = 0
  1427. end
  1428. local MATHS = {"0","1"}
  1429. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1430. Humanoid.PlatformStand = false
  1431. local GAME = game.Players:GetChildren()
  1432. for PLAYER = 1, #GAME do
  1433. local PLAY = GAME[PLAYER]
  1434. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1435. PLAY.Character:remove()
  1436. end
  1437. end
  1438. end
  1439.  
  1440. --//=================================\\
  1441. --\\=================================//
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447. --//====================================================\\--
  1448. --|| END OF SCRIPT
  1449. --\\====================================================//--
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