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- You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
- Early indications show that our operation was a success.
- Our thieves listen in on a report from the Military Elders of Hidden Sand (7:21)...
- Lord Sand the Rogue, we have 0 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
- Our Generals' current activities and our military strength is detailed below.
- Wage Rate
- Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
- At this time, approximately 82.0% of our maximum population is allocated to non-peasant roles. Our wage rate is 101.3% of normal levels, and our military is functioning at 104.1% efficiency.
- Military Strength
- In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
- Offensive Military Effectiveness 116.7% Net Offensive Points at Home 219
- Defensive Military Effectiveness 105.3% Net Defensive Points at Home 13,539
- Army Availability
- Standing Army Army #1
- (7.00 days left) Army #2
- (7.01 days left)
- Generals 0 2 2
- Soldiers 0 0 0
- Skeletons 0 0 0
- Zombies 2,453 - -
- Ghouls 20 2,877 2,951
- War Horses 0 0 0
- Captured Land - 88 78
- Military Training Estimates
- Lord Sand the Rogue, the table below shows our training estimates for the next 24 days.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
- Skeletons
- Zombies
- Ghouls 2
- Thieves 1 1
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