Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Pixel shader applies a one dimensional gaussian blur filter.
- // This is used twice by the bloom postprocess, first to
- // blur horizontally, and then again to blur vertically.
- sampler TextureSampler : register(s0);
- #define SAMPLE_COUNT 15
- float2 SampleOffsets[SAMPLE_COUNT];
- float SampleWeights[SAMPLE_COUNT];
- float4 PixelShader(float2 texCoord : TEXCOORD0) : COLOR0
- {
- float4 c = 0;
- // Combine a number of weighted image filter taps.
- for (int i = 0; i < SAMPLE_COUNT; i++)
- {
- c += tex2D(TextureSampler, texCoord + SampleOffsets[i]) * SampleWeights[i];
- }
- return c;
- }
- technique GaussianBlur
- {
- pass Pass1
- {
- PixelShader = compile ps_2_0 PixelShader();
- }
- }
Add Comment
Please, Sign In to add comment