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GreatEmerald

Might and Magic I spell list

Apr 30th, 2011
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  1. C1/1 (1+0): Awaken
  2. C1/2 (1+0): Bless (+accuracy)
  3. C1/3 (1+0): Blind
  4. C1/4 (1+0): First Aid (8)
  5. C1/5 (1+0): Light (1)
  6. C1/6 (1*lvl+1): Power Cure (1-10*lvl)
  7. C1/7 (1+0): Protection from Fear
  8. C1/8 (1+0): Turn Undead
  9.  
  10. C2/1 (2+0): Cure Wounds (15)
  11. C2/2 (2+1): Heroism (same alignment as caster, +6 HP and +2 lvl)
  12. C2/3 (2+0): Pain (2-12)
  13. C2/4 (2+0): Protection from Cold
  14. C2/5 (2+0): Protection from Fire
  15. C2/6 (2+0): Protection from Poison
  16. C2/7 (2+0): Silence
  17. C2/8 (2+0): Suggestion (stop 1 from attacking until touched)
  18.  
  19. C3/1 (3+1): Create food
  20. C3/2 (3+0): Cure Blindness
  21. C3/3 (3+0): Cure Paralysis
  22. C3/4 (3+0): Lasting Light (20)
  23. C3/5 (3+0): Produce Flame (3-18)
  24. C3/6 (3+0): Produce Frost (3-18)
  25. C3/7 (3+0): Remove Quest
  26. C3/8 (3+1): Walk on Water
  27.  
  28. C4/1 (4+0): Cure Disease
  29. C4/2 (4+0): Neutralize Poison
  30. C4/3 (4+0): Protection from Acid
  31. C4/4 (4+0): Protection from Electricity
  32. C4/5 (4+2): Restore Alignment
  33. C4/6 (4+0): Summon Lightning (3, 4-32 not close)
  34. C4/7 (4+2): Super Heroism (+10 HP and +3 lvl)
  35. C4/8 (4+2): Surface
  36.  
  37. C5/1 (5+0): Deadly Swarm (all, 2-20)
  38. C5/2 (5+0): Dispell Magic (cancel friendly and offensive spells)
  39. C5/3 (5+0): Paralyze (super sleep)
  40. C5/4 (5+3): Remove Condition
  41. C5/5 (5+3): Restore Energy (anti-level-drain)
  42.  
  43. C6/1 (6+4): Moon Ray (super deadly swarm, 3-30)
  44. C6/2 (6+4): Raise Dead
  45. C6/3 (6+4): Rejuvenate (1-10)
  46. C6/4 (6+4): Stone to flesh
  47. C6/5 (6+4): Town Portal (combined surface and fly)
  48.  
  49. C7/1 (7+10): Divine Intervention
  50. C7/2 (7+5): Holy Word
  51. C7/3 (7+5): Protection from Elements
  52. C7/4 (7+5): Resurrection (-1 endurance, +10 years)
  53. C7/5 (7+5): Sun Ray (1, 50-100)
  54.  
  55. S1/1 (1+0): Awaken
  56. S1/2 (1+0): Detect Magic (show charges)
  57. S1/3 (1*lvl+1): Energy Blast (1, 1-4*lvl)
  58. S1/4 (1+0): Flame Arrow (1, 1-6)
  59. S1/5 (1+0): Leather Skin
  60. S1/6 (1+0): Light (1)
  61. S1/7 (1+0): Location
  62. S1/8 (1+0): Sleep (5)
  63.  
  64. S2/1 (2+0): Electric Arrow (1, 2-12)
  65. S2/2 (2+0): Hypnotize (like C2/8 Suggestion)
  66. S2/3 (2+1): Identify Monster
  67. S2/4 (2+0): Jump
  68. S2/5 (2+0): Levitate
  69. S2/6 (2+0): Power (Might +1-q4)
  70. S2/7 (2+0): Quickness (Speed +1-4)
  71. S2/8 (2+0): Scare (curse)
  72.  
  73. S3/1 (1*lvl+1): Fireball (5, 1-6*lvl)
  74. S3/2 (3+0): Fly
  75. S3/3 (3+1): Invisibility
  76. S3/4 (1*lvl+1): Lightning Bolt (3, 1-6*lvl)
  77. S3/5 (3+0): Make Room (5)
  78. S3/6 (3+0): Slow (all)
  79. S3/7 (3+1): Weaken (all, -2 HP and -1 AC)
  80. S3/8 (3+0): Web (5 not close, replaces sleep)
  81.  
  82. S4/1 (4+0): Acid Arrow (1, 3-30)
  83. S4/2 (4+0): Cold Beam (1, 4-40)
  84. S4/3 (4+2): Feeble Mind (1, disable monster)
  85. S4/4 (4+0): Freeze (1, like suggestion)
  86. S4/5 (4+0): Guard Dog (no surprises)
  87. S4/6 (4+2): Psychic Protection
  88. S4/7 (4+2): Shield (Air Shield)
  89. S4/8 (4+2): Time Distortion
  90.  
  91. S5/1 (5+0): Acid Rain (all not in hand to hand, 5-50)
  92. S5/2 (5+0): Dispell Magic (same as C5/2)
  93. S5/3 (5+3): Finger of Death (chance of instakill)
  94. S5/4 (5+3): Shelter (Super Shelter)
  95. S5/5 (5+3): Teleport
  96.  
  97. S6/1 (6+4): Dancing Sword (all, 1-30, failproof)
  98. S6/2 (6+4): Disintegration (1, eradicates)
  99. S6/3 (6+4): Etherealize
  100. S6/4 (6+4): Protection from Magic
  101. S6/5 (6+4): Recharge Item (1-4 when item has 1 charge)
  102.  
  103. S7/1 (7+5): Astral Spell
  104. S7/2 (7+100): Duplication
  105. S7/3 (7+5): Meteor Shower (all, 1-120)
  106. S7/4 (7+5): Power Shield
  107. S7/5 (7+5): Prismatic Light
  108.  
  109. ################################################################
  110.  
  111. Fly locations:
  112. A1: Fabled Castle Doom
  113. A2: Pirates Secret Cove, King's Pass
  114. A3: Wheel of Luck
  115. A4: Coral Key
  116. B1: Erliquin, Castle Blackridge, Ancient Wizard Lair
  117. B2: Warrior's Stronghold, Medusa Lair
  118. B3: Portsmith, Castle White Wolf
  119. B4: Trivia Island
  120. C1: Today Might & Spells
  121. C2: Sorpigal
  122. C3: Pirates Maps, Lord Kilburn, Wyverns
  123. C4: Volcano
  124. D1: Desert
  125. D2: Clerical Retreat
  126. D3: Climbable trees and magic square
  127. D4: Algary
  128. E1: Dusk, Castle Dragadune
  129. E2: Aliens
  130. E3: Castle Alamar
  131. E4: Dragon City
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