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PokeAttempt / Var Object (Update 2)

Dec 7th, 2019
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  1. Information about object: Var
  2. Sprite:
  3. Solid: false
  4. Visible: true
  5. Depth: 0
  6. Persistent: false
  7. Parent:
  8. Children:
  9. Mask:
  10.  
  11. No Physics Object
  12. Create Event:
  13.  
  14. execute code:
  15.  
  16. ///GENERATE POKEMON VARIABLES
  17.  
  18. randomize();
  19.  
  20. //global.monrandom = true;
  21. global.monrandom = true;
  22. global.battletext = "";
  23. global.specific_mon_plyr1 = 0;
  24. global.specific_mon_plyr2 = 6;
  25.  
  26. global.MonAmount = 34;
  27. global.MovePoolString = "";
  28. global.MoveChance = 100;
  29.  
  30. //if global.BattleForm == "Single"
  31.  
  32. for( i=0; i<global.MonAmount; i++ ) //generate our MON IDs
  33. {
  34. //generate the database for our mons so we retrieve these values
  35. //when battling and store them in the player values.
  36. //these will need to be edited manually
  37. Id[i] = i;
  38. NameId[i] = "";
  39. Type1Id[i] = "Normal";
  40. Type2Id[i] = "";
  41. AbilityId[i] = "";
  42. HlthId[i] = 0;
  43. AttkId[i] = 0;
  44. DfnsId[i] = 0;
  45. SpatId[i] = 0;
  46. SpdfId[i] = 0;
  47. SpedId[i] = 0;
  48. SndId[i] = 0;
  49. UseRandomMoves[i] = true;
  50. MovePool[i] = 10; //Amount of moves per mon
  51. }
  52.  
  53. /*
  54. for( a=0; a<MovePool[i]; a++) {
  55.     for ( b=0; b<MovePool[a]; b++) {
  56.         MovePoolMove[a] = 0;
  57.         }
  58.     MovePool[a]+=1;
  59. }
  60. */
  61.  
  62. for( p=0; p<2; p++ ) //generate our player mon objects
  63. {
  64. //there will be a pair of these variable
  65. //Plyr[0] being the client player
  66. //Plyr[1] being the opposing player
  67. PlyrName[p] = "";
  68. PlyrHlth[p] = 0;
  69. PlyrAttk[p] = 0;
  70. PlyrDfns[p] = 0;
  71. PlyrSpat[p] = 0;
  72. PlyrSpdf[p] = 0;
  73. PlyrSped[p] = 0;
  74. }
  75.  
  76. // PLAYER ONE
  77.  
  78. global.aStoredPlyrName = "";
  79. global.aStoredPlyrHlth = 90;
  80. global.aStoredPlyrAttk = 90;
  81. global.aStoredPlyrDfns = 90;
  82. global.aStoredPlyrSpat = 90;
  83. global.aStoredPlyrSpdf = 90;
  84. global.aStoredPlyrSped = 90;
  85. global.aStoredPlyrType1 = "Normal";
  86. global.aStoredPlyrType2 = "";
  87. global.aStoredPlyrAbility = "";
  88. global.aPlyrAbilityChecked = false;
  89. global.aPlyrSwitching = false;
  90. global.aTotalAccuracy = 1;
  91.  
  92. global.aPlyrAbilityAnchored = false;
  93. // does NOT reset after the turn ends.
  94. // used for abilities that boost a stat or move that shouldn't keep adding each turn
  95. // Ex. Iron Fist, Adaptability, Strong Jaw
  96.  
  97. global.aStoredPlyrStatus = "Normal";
  98. // checks the type of status ailment. Ex. Paralyzed, Poison, Sleep, Burn
  99.  
  100. global.aPlyrStatusChecked = false;
  101. // verify status before moving to next side.
  102. // becomes false when the turn starts, and true when the turn ends, or
  103. // earlier if their is a status ailment.
  104.  
  105. global.aPlyrStatChange = false;
  106. // changes to true when a stat boost/drop occurs
  107. // becomes false when the players turn ends.
  108.  
  109. global.aStoredPlyrAttkMod = 1; // Attack
  110. global.aStoredPlyrDfnsMod = 1; // Defense
  111. global.aStoredPlyrSpatMod = 1; // Special Attack
  112. global.aStoredPlyrSpdfMod = 1; // Special Defense
  113. global.aStoredPlyrSpedMod = 1; // Speed
  114. global.aStoredPlyrAccyMod = 1; // Accuracy
  115. global.aStoredPlyrEvsnMod = 1; // Evasion
  116. global.aStoredPlyrKensMod = 1; // Keenness
  117. global.aStoredPlyrCrlyMod = 1; // Corollary
  118. //all are set to 1 at the end of turn, as these read-only variables
  119. //store the temporary stat boost/drop value
  120.  
  121. global.aStoredPlyrAttkModTotal = 1; // Attack
  122. global.aStoredPlyrDfnsModTotal = 1; // Defense
  123. global.aStoredPlyrSpatModTotal = 1; // Special Attack
  124. global.aStoredPlyrSpdfModTotal = 1; // Special Defense
  125. global.aStoredPlyrSpedModTotal = 1; // Speed
  126. global.aStoredPlyrAccyModTotal = 1; // Accuracy
  127. global.aStoredPlyrEvsnModTotal = 1; // Evasion
  128. global.aStoredPlyrKensModTotal = 1; // Keenness
  129. global.aStoredPlyrCrlyModTotal = 1; // Corollary
  130. //stat change totals
  131.  
  132. global.aStoredPlyrAttkAbilityMod = 1; // Attack
  133. global.aStoredPlyrDfnsAbilityMod = 1; // Defense
  134. global.aStoredPlyrSpatAbilityMod = 1; // Special Attack
  135. global.aStoredPlyrSpdfAbilityMod = 1; // Special Defense
  136. global.aStoredPlyrSpedAbilityMod = 1; // Speed
  137. global.aStoredPlyrAccyAbilityMod = 1; // Accuracy
  138. global.aStoredPlyrEvsnAbilityMod = 1; // Evasion
  139. global.aStoredPlyrKensAbilityMod = 1; // Keenness
  140. global.aStoredPlyrCrlyAbilityMod = 1; // Corollary
  141. //all are set to 1 at the end of turn, as these read-only variables
  142. //store the temporary ability stat boost/drop value
  143.  
  144.  
  145.  
  146. // PLAYER TWO
  147.  
  148.  
  149.  
  150. global.bStoredPlyrName = "";
  151. global.bStoredPlyrHlth = 90;
  152. global.bStoredPlyrAttk = 90;
  153. global.bStoredPlyrDfns = 90;
  154. global.bStoredPlyrSpat = 90;
  155. global.bStoredPlyrSpdf = 90;
  156. global.bStoredPlyrSped = 90;
  157. global.bStoredPlyrType1 = "Normal";
  158. global.bStoredPlyrType2 = "";
  159. global.bStoredPlyrAbility = "";
  160. global.bPlyrAbilityChecked = false;
  161. global.bPlyrSwitching = false;
  162. global.bTotalAccuracy = 1;
  163.  
  164. global.bPlyrAbilityAnchored = false;
  165. // does NOT reset after the turn ends.
  166. // used for abilities that boost a stat or move that shouldn't keep adding each turn
  167. // Ex. Iron Fist, Adaptability, Strong Jaw
  168.  
  169. global.bStoredPlyrStatus = "Normal";
  170. // checks the type of status ailment. Ex. Paralyzed, Poison, Sleep, Burn
  171.  
  172. global.bPlyrStatusChecked = false;
  173. // verify status before moving to next side.
  174. // becomes false when the turn starts, and true when the turn ends, or
  175. // earlier if their is a status ailment.
  176.  
  177. global.bPlyrStatChange = false;
  178. // changes to true when a stat boost/drop occurs
  179. // becomes false when the players turn ends.
  180.  
  181. global.bStoredPlyrAttkMod = 1; // Attack
  182. global.bStoredPlyrDfnsMod = 1; // Defense
  183. global.bStoredPlyrSpatMod = 1; // Special Attack
  184. global.bStoredPlyrSpdfMod = 1; // Special Defense
  185. global.bStoredPlyrSpedMod = 1; // Speed
  186. global.bStoredPlyrAccyMod = 1; // Accuracy
  187. global.bStoredPlyrEvsnMod = 1; // Evasion
  188. global.bStoredPlyrKensMod = 1; // Keenness
  189. global.bStoredPlyrCrlyMod = 1; // Corollary
  190. //all are set to 1 at the end of turn, as these read-only variables
  191. //store the temporary stat boost/drop value
  192.  
  193. global.bStoredPlyrAttkModTotal = 1; // Attack
  194. global.bStoredPlyrDfnsModTotal = 1; // Defense
  195. global.bStoredPlyrSpatModTotal = 1; // Special Attack
  196. global.bStoredPlyrSpdfModTotal = 1; // Special Defense
  197. global.bStoredPlyrSpedModTotal = 1; // Speed
  198. global.bStoredPlyrAccyModTotal = 1; // Accuracy
  199. global.bStoredPlyrEvsnModTotal = 1; // Evasion
  200. global.bStoredPlyrKensModTotal = 1; // Keenness
  201. global.bStoredPlyrCrlyModTotal = 1; // Corollary
  202. //stat change totals
  203.  
  204. global.bStoredPlyrAttkAbilityMod = 1; // Attack
  205. global.bStoredPlyrDfnsAbilityMod = 1; // Defense
  206. global.bStoredPlyrSpatAbilityMod = 1; // Special Attack
  207. global.bStoredPlyrSpdfAbilityMod = 1; // Special Defense
  208. global.bStoredPlyrSpedAbilityMod = 1; // Speed
  209. global.bStoredPlyrAccyAbilityMod = 1; // Accuracy
  210. global.bStoredPlyrEvsnAbilityMod = 1; // Evasion
  211. global.bStoredPlyrKensAbilityMod = 1; // Keenness
  212. global.bStoredPlyrCrlyAbilityMod = 1; // Corollary
  213. //all are set to 1 at the end of turn, as these read-only variables
  214. //store the temporary ability stat boost/drop value
  215.  
  216. global.MusicEnabled = 1;
  217. global.NoMusic = 0;
  218.  
  219. Mus1 = audio_create_stream("Music/PkmnBattle1.ogg");
  220. Mus2 = audio_create_stream("Music/PkmnBattle2.ogg");
  221. Mus3 = audio_create_stream("Music/PkmnBattle3.ogg");
  222. Mus4 = audio_create_stream("Music/PkmnBattle4.ogg");
  223. Mus5 = audio_create_stream("Music/PkmnBattle5.ogg");
  224.  
  225.  
  226. SndId = 1;
  227. SndId[0] = audio_create_stream("Sound/uralida_cry.ogg");
  228. SndId[1] = audio_create_stream("Sound/cinnamonbun_cry.ogg");
  229. SndId[2] = audio_create_stream("Sound/glazeddonut_cry.ogg");
  230. SndId[3] = audio_create_stream("Sound/pizza_cry.ogg");
  231. SndId[4] = audio_create_stream("Sound/unclekyle_cry.ogg");
  232. SndId[5] = audio_create_stream("Sound/shrek_cry.ogg");
  233. SndId[6] = audio_create_stream("Sound/baldi_cry.ogg");
  234. SndId[7] = audio_create_stream("Sound/sonic_cry.ogg");
  235. SndId[8] = audio_create_stream("Sound/melotiel_cry.ogg");
  236. SndId[9] = audio_create_stream("Sound/uv_cry.ogg");
  237. SndId[10] = audio_create_stream("Sound/oceagle_cry.ogg");
  238. SndId[11] = audio_create_stream("Sound/feidheat_cry.ogg");
  239. SndId[12] = audio_create_stream("Sound/ruberingo_cry.ogg");
  240. SndId[13] = audio_create_stream("Sound/ninirandu_cry.ogg");
  241. SndId[14] = audio_create_stream("Sound/sponge_cry.ogg");
  242. SndId[15] = audio_create_stream("Sound/mournada_cry.ogg");
  243. SndId[16] = audio_create_stream("Sound/bowser_cry.ogg");
  244. SndId[17] = audio_create_stream("Sound/bulletbill_cry.ogg");
  245. SndId[18] = audio_create_stream("Sound/boo_cry.ogg");
  246. SndId[19] = audio_create_stream("Sound/chomp_cry.ogg");
  247. SndId[20] = audio_create_stream("Sound/firmarnut_cry.ogg");
  248. SndId[21] = audio_create_stream("Sound/stumpar_cry.ogg");
  249. SndId[22] = audio_create_stream("Sound/drybones_cry.ogg");
  250. SndId[23] = audio_create_stream("Sound/gengar_cry.ogg");
  251. SndId[24] = audio_create_stream("Sound/shroob_cry.ogg");
  252. SndId[25] = audio_create_stream("Sound/fooful_cry.ogg");
  253. SndId[26] = audio_create_stream("Sound/cockatery_cry.ogg");
  254. SndId[27] = audio_create_stream("Sound/glazeddonut_cry.ogg");
  255. SndId[28] = audio_create_stream("Sound/petey_cry.ogg");
  256. SndId[29] = audio_create_stream("Sound/explode.ogg");
  257. SndId[30] = audio_create_stream("Sound/crazy.ogg");
  258. SndId[31] = audio_create_stream("Sound/modsound.ogg");
  259. SndId[32] = audio_create_stream("Sound/laughsound.ogg");
  260. SndId[33] = audio_create_stream("Sound/polaraven.ogg");
  261.  
  262. SndFaint = audio_create_stream("Sound/Utility/fainted.ogg");
  263. SndSwitch = audio_create_stream("Sound/Utility/switch.ogg");
  264. SndHit = audio_create_stream("Sound/Utility/mon_hit.ogg");
  265. SndHitStrong = audio_create_stream("Sound/Utility/mon_hit_strong.ogg");
  266. SndHitWeak = audio_create_stream("Sound/Utility/mon_hit_weak.ogg");
  267.  
  268. Mus = 1;
  269.  
  270. PlayMus = irandom_range(0,4);
  271.  
  272. if global.MusicEnabled = 1 {
  273.  
  274. switch(PlayMus) {
  275.     case 0: Mus = audio_play_sound(Mus1,1,true); break;
  276.     case 1: Mus = audio_play_sound(Mus2,1,true); break;
  277.     case 2: Mus = audio_play_sound(Mus3,1,true); break;
  278.     case 3: Mus = audio_play_sound(Mus4,1,true); break;
  279.     case 4: Mus = audio_play_sound(Mus5,1,true); break;
  280.     }  
  281. }
  282.  
  283.  
  284.  
  285.  
  286.  
  287. execute code:
  288.  
  289. ///POKEMON STAT CONSTANTS, DO NOT REFERENCE DIRECTLY!!!
  290.  
  291. /* TEMPLATE
  292. NameId[0] = "";
  293. HlthId[0] = 0;
  294. AttkId[0] = 0;
  295. DfnsId[0] = 0;
  296. SpatId[0] = 0;
  297. SpdfId[0] = 0;
  298. SpedId[0] = 0;
  299. */
  300.  
  301. /*
  302. THESE ARE CONSTANTS, THEREFORE THESE
  303. WONT BE REFERENCED DIRECTLY!!!
  304. WE USE THE PlyrId VARIABLES INSTEAD!!!
  305. */
  306.  
  307. NameId[0] = "Uralida";
  308. Type1Id[0] = "Normal";
  309. Type2Id[0] = "Flying";
  310. AbilityId[0] = "Thicky";
  311. HlthId[0] = irandom_range(40,100);      
  312. AttkId[0] = 100;    
  313. DfnsId[0] = 70;
  314. SpatId[0] = 115;      
  315. SpdfId[0] = 100;  
  316. SpedId[0] = 90;    
  317.  
  318. NameId[1] = "Cinnamon Bun";
  319. Type1Id[1] = "Ground";
  320. Type2Id[1] = "Fairy";
  321. HlthId[1] = 50;      
  322. AttkId[1] = 110;    
  323. DfnsId[1] = 140;    
  324. SpatId[1] = 145;
  325. SpdfId[1] = 140;
  326. SpedId[1] = 53;    
  327.  
  328. NameId[2] = "Glazed Donut";
  329. Type1Id[2] = "Normal";
  330. Type2Id[2] = "Fairy";
  331. AbilityId[2] = "Thicky";
  332. HlthId[2] = 50;    
  333. AttkId[2] = 93;      
  334. DfnsId[2] = 80;
  335. SpatId[2] = 130;    
  336. SpdfId[2] = 90;  
  337. SpedId[2] = 144;      
  338.  
  339. NameId[3] = "Pizza";
  340. Type1Id[3] = "Normal";
  341. Type2Id[3] = "";
  342. AbilityId[3] = "Thicky";
  343. HlthId[3] = 50;    
  344. AttkId[3] = 130;      
  345. DfnsId[3] = 90;    
  346. SpatId[3] = 90;
  347. SpdfId[3] = 90;  
  348. SpedId[3] = 20;      
  349.  
  350. NameId[4] = "Uncle Kyle";
  351. Type1Id[4] = "Normal";
  352. Type2Id[4] = "Dark";
  353. HlthId[4] = 170;    
  354. AttkId[4] = 130;      
  355. DfnsId[4] = 90;    
  356. SpatId[4] = 90;
  357. SpdfId[4] = 90;
  358. SpedId[4] = 80;
  359.  
  360. NameId[5] = "Shrek";
  361. Type1Id[5] = "Ground";
  362. Type2Id[5] = "Fighting";
  363. AbilityId[5] = "Hard Hitter";
  364. HlthId[5] = 180;    
  365. AttkId[5] = 160;      
  366. DfnsId[5] = 170;
  367. SpatId[5] = 90;    
  368. SpdfId[5] = 120;  
  369. SpedId[5] = 60;
  370.  
  371. NameId[6] = "Baldi";
  372. Type1Id[6] = "Normal";
  373. Type2Id[6] = "Dark";
  374. HlthId[6] = irandom_range(120,700);
  375. AttkId[6] = 190;      
  376. DfnsId[6] = 120;
  377. SpatId[6] = 90;  
  378. SpdfId[6] = 120;  
  379. SpedId[6] = 90;
  380.  
  381. NameId[7] = "Sonic";
  382. Type1Id[7] = "Normal";
  383. Type2Id[7] = "Fighting";
  384. AbilityId[7] = "Hard Hitter";
  385. HlthId[7] = 120;    
  386. AttkId[7] = 140;      
  387. DfnsId[7] = 90;
  388. SpatId[7] = 90;  
  389. SpdfId[7] = 90;  
  390. SpedId[7] = 220;
  391.  
  392. NameId[8] = "Melotiel";
  393. Type1Id[8] = "Fairy";
  394. Type2Id[8] = "Flying";
  395. HlthId[8] = 140;    
  396. AttkId[8] = 100;      
  397. DfnsId[8] = 70;
  398. SpatId[8] = 90;  
  399. SpdfId[8] = 130;  
  400. SpedId[8] = 90;
  401.  
  402. NameId[9] = "Ultra Violet";
  403. Type1Id[9] = "Electric";
  404. Type2Id[9] = "Poison";
  405. HlthId[9] = 200;    
  406. AttkId[9] = 200;      
  407. DfnsId[9] = 90;  
  408. SpatId[9] = 90;  
  409. SpdfId[9] = 90;  
  410. SpedId[9] = 140;
  411.  
  412. NameId[10] = "Oceagle";
  413. Type1Id[10] = "Water";
  414. Type2Id[10] = "Flying";
  415. HlthId[10] = 102;    
  416. AttkId[10] = 120;      
  417. DfnsId[10] = 90;    
  418. SpatId[10] = 90;
  419. SpdfId[10] = 90;  
  420. SpedId[10] = 119;
  421.  
  422. NameId[11] = "Feidheat";
  423. Type1Id[11] = "Fire";
  424. Type2Id[11] = "Ground";
  425. AbilityId[11] = "Hard Hitter";
  426. HlthId[11] = 107;      
  427. AttkId[11] = 114;    
  428. DfnsId[11] = 104;
  429. SpatId[11] = 99;
  430. SpdfId[11] = 78;  
  431. SpedId[11] = 116;    
  432.  
  433. NameId[12] = "Ruberingo";
  434. Type1Id[12] = "Grass";
  435. Type2Id[12] = "Flying";
  436. HlthId[12] = 170;      
  437. AttkId[12] = 90;    
  438. DfnsId[12] = 60;
  439. SpatId[12] = 130;
  440. SpdfId[12] = 130;  
  441. SpedId[12] = 70;    
  442.  
  443. NameId[13] = "Ninirandu";
  444. Type1Id[13] = "Grass";
  445. Type2Id[13] = "Flying";
  446. HlthId[13] = 110;      
  447. AttkId[13] = 130;    
  448. DfnsId[13] = 110;
  449. SpatId[13] = 99;
  450. SpdfId[13] = 80;  
  451. SpedId[13] = 110;    
  452.  
  453. NameId[14] = "Sansbob";
  454. Type1Id[14] = "Ice";
  455. Type2Id[14] = "Ghost";
  456. HlthId[14] = irandom_range(5,300);      
  457. AttkId[14] = 200;    
  458. DfnsId[14] = 180;
  459. SpatId[14] = 150;      
  460. SpdfId[14] = 110;  
  461. SpedId[14] = 90;
  462.  
  463. NameId[15] = "Mournada";
  464. Type1Id[15] = "Fairy";
  465. Type2Id[15] = "Flying";
  466. AbilityId[15] = "Thicky";
  467. HlthId[15] = irandom_range(25,75);    
  468. AttkId[15] = 90;    
  469. DfnsId[15] = 60;
  470. SpatId[15] = 145;      
  471. SpdfId[15] = 90;  
  472. SpedId[15] = 135;    
  473.  
  474. NameId[16] = "Bowser";
  475. Type1Id[16] = "Dragon";
  476. Type2Id[16] = "Fighting";
  477. AbilityId[16] = "Hard Hitter";
  478. HlthId[16] = 160;      
  479. AttkId[16] = 160;    
  480. DfnsId[16] = 180;
  481. SpatId[16] = 120;      
  482. SpdfId[16] = 120;  
  483. SpedId[16] = 50;  
  484.  
  485. NameId[17] = "Bullet Bill";
  486. Type1Id[17] = "Steel";
  487. Type2Id[17] = "Fire";
  488. AbilityId[17] = "Hard Hitter";
  489. HlthId[17] = 50;
  490. AttkId[17] = 180;
  491. DfnsId[17] = 150;
  492. SpatId[17] = 100;
  493. SpdfId[17] = 100;
  494. SpedId[17] = 130;
  495.  
  496. NameId[18] = "Boo";
  497. Type1Id[18] = "Fairy";
  498. Type2Id[18] = "Ghost";
  499. HlthId[18] = 160;
  500. AttkId[18] = 110;
  501. DfnsId[18] = 90;
  502. SpatId[18] = 140;
  503. SpdfId[18] = 130;
  504. SpedId[18] = 60;
  505.  
  506. NameId[19] = "Chain Chomp";
  507. Type1Id[19] = "Steel";
  508. Type2Id[19] = "Normal";
  509. HlthId[19] = 105;
  510. AttkId[19] = 180;
  511. DfnsId[19] = 180;
  512. SpatId[19] = 90;
  513. SpdfId[19] = 110;
  514. SpedId[19] = 120;
  515.  
  516. NameId[20] = "Firmarnut";
  517. Type1Id[20] = "Grass";
  518. Type2Id[20] = "Rock";
  519. AbilityId[20] = "Thicky";
  520. HlthId[20] = 85;
  521. AttkId[20] = 122;
  522. DfnsId[20] = 152;
  523. SpatId[20] = 65;
  524. SpdfId[20] = 135;
  525. SpedId[20] = 92;
  526.  
  527. NameId[21] = "Stumpar";
  528. Type1Id[21] = "Grass";
  529. Type2Id[21] = "Ground";
  530. HlthId[21] = 180;
  531. AttkId[21] = 160;
  532. DfnsId[21] = 180;
  533. SpatId[21] = 90;
  534. SpdfId[21] = 140;
  535. SpedId[21] = 30;
  536.  
  537. NameId[22] = "Dry Bones";
  538. Type1Id[22] = "Ground";
  539. Type2Id[22] = "Ghost";
  540. HlthId[22] = 96;
  541. AttkId[22] = 120;
  542. DfnsId[22] = 130;
  543. SpatId[22] = 105;
  544. SpdfId[22] = 100;
  545. SpedId[22] = 72;
  546.  
  547. NameId[23] = "Gengar";
  548. Type1Id[23] = "Ghost";
  549. Type2Id[23] = "Dark";
  550. HlthId[23] = 90;
  551. AttkId[23] = 180;
  552. DfnsId[23] = 155;
  553. SpatId[23] = 95;
  554. SpdfId[23] = 60;
  555. SpedId[23] = 115;
  556.  
  557. NameId[24] = "Princess Shroob";
  558. Type1Id[24] = "Poison";
  559. Type2Id[24] = "Cosmic";
  560. HlthId[24] = 210;
  561. AttkId[24] = 135;
  562. DfnsId[24] = 110;
  563. SpatId[24] = 196;
  564. SpdfId[24] = 110;
  565. SpedId[24] = 94;
  566.  
  567. NameId[25] = "Fooful";
  568. Type1Id[25] = "Dark";
  569. Type2Id[25] = "Cosmic";
  570. HlthId[25] = 165;
  571. AttkId[25] = 157;
  572. DfnsId[25] = 128;
  573. SpatId[25] = 267;
  574. SpdfId[25] = 101;
  575. SpedId[25] = 123;
  576.  
  577. NameId[26] = "Cockatery";
  578. Type1Id[26] = "Fairy";
  579. Type2Id[26] = "Flying";
  580. HlthId[26] = 120;
  581. AttkId[26] = 120;
  582. DfnsId[26] = 120;
  583. SpatId[26] = 140;
  584. SpdfId[26] = 80;
  585. SpedId[26] = 120;
  586.  
  587. NameId[27] = "Blooper";
  588. Type1Id[27] = "Water";
  589. Type2Id[27] = "Poison";
  590. HlthId[27] = 100;
  591. AttkId[27] = 100;
  592. DfnsId[27] = 110;
  593. SpatId[27] = 150;
  594. SpdfId[27] = 120;
  595. SpedId[27] = 110;
  596.  
  597. NameId[28] = "Petey Piranha";
  598. Type1Id[28] = "Grass";
  599. Type2Id[28] = "Dark";
  600. HlthId[28] = 210;
  601. AttkId[28] = 180;
  602. DfnsId[28] = 170;
  603. SpatId[28] = 130;
  604. SpdfId[28] = 110;
  605. SpedId[28] = 40;
  606.  
  607. NameId[29] = "Angry Sun";
  608. Type1Id[29] = "Fire";
  609. Type2Id[29] = "Cosmic";
  610. HlthId[29] = 255;
  611. AttkId[29] = 200;
  612. DfnsId[29] = 120;
  613. SpatId[29] = 300;
  614. SpdfId[29] = 190;
  615. SpedId[29] = 130;
  616.  
  617. NameId[30] = "Bill Cipher";
  618. Type1Id[30] = "Ghost";
  619. Type2Id[30] = "Cosmic";
  620. AbilityId[30] = "Gatekeeper";
  621. HlthId[30] = 75;
  622. AttkId[30] = 125;
  623. DfnsId[30] = 150;
  624. SpatId[30] = 190;
  625. SpdfId[30] = 200;
  626. SpedId[30] = 160;
  627.  
  628. NameId[31] = "Mr. Mod";
  629. Type1Id[31] = "Fighting";
  630. Type2Id[31] = "";
  631. AbilityId[31] = "Gatekeeper";
  632. HlthId[31] = 169;
  633. AttkId[31] = 169;
  634. DfnsId[31] = 169;
  635. SpatId[31] = 169;
  636. SpdfId[31] = 169;
  637. SpedId[31] = 169;
  638.  
  639. NameId[32] = "Lancer";
  640. Type1Id[32] = "Dark";
  641. Type2Id[32] = "Fairy";
  642. AbilityId[32] = "Thicky";
  643. HlthId[32] = 80;
  644. AttkId[32] = 110;
  645. DfnsId[32] = 100;
  646. SpatId[32] = 140;
  647. SpdfId[32] = 130;
  648. SpedId[32] = 90;
  649.  
  650. NameId[33] = "Polaraven";
  651. Type1Id[33] = "Ice";
  652. Type2Id[33] = "Flying";
  653. AbilityId[33] = "Gatekeeper";
  654. HlthId[33] = 280;
  655. AttkId[33] = 210;
  656. DfnsId[33] = 190;
  657. SpatId[33] = 210;
  658. SpdfId[33] = 160;
  659. SpedId[33] = 140;
  660.  
  661. NameId[34] = "Spade King";
  662. Type1Id[34] = "Dark";
  663. Type2Id[34] = "Steel";
  664. AbilityId[34] = "Umbra Cape";
  665. HlthId[34] = 250;
  666. AttkId[34] = 150;
  667. DfnsId[34] = 200;
  668. SpatId[34] = 150;
  669. SpdfId[34] = 130;
  670. SpedId[34] = 85;
  671.  
  672.  
  673.  
  674.  
  675. NameId[35] = "";
  676. Type1Id[35] = "";
  677. Type2Id[35] = "";
  678. HlthId[35] = 0;
  679. AttkId[35] = 0;
  680. DfnsId[35] = 0;
  681. SpatId[35] = 0;
  682. SpdfId[35] = 0;
  683. SpedId[35] = 0;
  684.  
  685.  
  686.  
  687.  
  688. NameId[36] = "";
  689. Type1Id[36] = "";
  690. Type2Id[36] = "";
  691. HlthId[36] = 0;
  692. AttkId[36] = 0;
  693. DfnsId[36] = 0;
  694. SpatId[36] = 0;
  695. SpdfId[36] = 0;
  696. SpedId[36] = 0;
  697.  
  698.  
  699.  
  700.  
  701. NameId[37] = "";
  702. Type1Id[37] = "";
  703. Type2Id[37] = "";
  704. HlthId[37] = 0;
  705. AttkId[37] = 0;
  706. DfnsId[37] = 0;
  707. SpatId[37] = 0;
  708. SpdfId[37] = 0;
  709. SpedId[37] = 0;
  710.  
  711.  
  712.  
  713.  
  714. NameId[38] = "";
  715. Type1Id[38] = "";
  716. Type2Id[38] = "";
  717. HlthId[38] = 0;
  718. AttkId[38] = 0;
  719. DfnsId[38] = 0;
  720. SpatId[38] = 0;
  721. SpdfId[38] = 0;
  722. SpedId[38] = 0;
  723.  
  724.  
  725.  
  726.  
  727. NameId[39] = "";
  728. Type1Id[39] = "";
  729. Type2Id[39] = "";
  730. HlthId[39] = 0;
  731. AttkId[39] = 0;
  732. DfnsId[39] = 0;
  733. SpatId[39] = 0;
  734. SpdfId[39] = 0;
  735. SpedId[39] = 0;
  736.  
  737.  
  738.  
  739.  
  740. NameId[40] = "";
  741. Type1Id[40] = "";
  742. Type2Id[40] = "";
  743. HlthId[40] = 0;
  744. AttkId[40] = 0;
  745. DfnsId[40] = 0;
  746. SpatId[40] = 0;
  747. SpdfId[40] = 0;
  748. SpedId[40] = 0;
  749.  
  750.  
  751.  
  752.  
  753. NameId[41] = "";
  754. Type1Id[41] = "";
  755. Type2Id[41] = "";
  756. HlthId[41] = 0;
  757. AttkId[41] = 0;
  758. DfnsId[41] = 0;
  759. SpatId[41] = 0;
  760. SpdfId[41] = 0;
  761. SpedId[41] = 0;
  762.  
  763.  
  764.  
  765.  
  766. NameId[42] = "";
  767. Type1Id[42] = "";
  768. Type2Id[42] = "";
  769. HlthId[42] = 0;
  770. AttkId[42] = 0;
  771. DfnsId[42] = 0;
  772. SpatId[42] = 0;
  773. SpdfId[42] = 0;
  774. SpedId[42] = 0;
  775.  
  776.  
  777.  
  778.  
  779. NameId[43] = "";
  780. Type1Id[43] = "";
  781. Type2Id[43] = "";
  782. HlthId[43] = 0;
  783. AttkId[43] = 0;
  784. DfnsId[43] = 0;
  785. SpatId[43] = 0;
  786. SpdfId[43] = 0;
  787. SpedId[43] = 0;
  788.  
  789.  
  790.  
  791.  
  792. NameId[44] = "";
  793. Type1Id[44] = "";
  794. Type2Id[44] = "";
  795. HlthId[44] = 0;
  796. AttkId[44] = 0;
  797. DfnsId[44] = 0;
  798. SpatId[44] = 0;
  799. SpdfId[44] = 0;
  800. SpedId[44] = 0;
  801.  
  802.  
  803.  
  804.  
  805. NameId[45] = "";
  806. Type1Id[45] = "";
  807. Type2Id[45] = "";
  808. HlthId[45] = 0;
  809. AttkId[45] = 0;
  810. DfnsId[45] = 0;
  811. SpatId[45] = 0;
  812. SpdfId[45] = 0;
  813. SpedId[45] = 0;
  814.  
  815.  
  816.  
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857.  
  858. execute code:
  859.  
  860. ///MOVE STATS
  861.  
  862. /*
  863. for( c=0; c<global.MonAmount; c++) {
  864.     global.MovePoolString += "##MovePool["+string(c)+"]###"
  865.     for( a=0; a<MovePool[c]+1; a++) {
  866.         MovePoolMove[c,a] = 0;
  867.         global.MovePoolString += "MovePoolMove["+string(c)+","+string(a)+"] = 0#"  
  868.         }
  869.     }
  870. */
  871.  
  872. for( c=158; c<270; c++) {
  873.     global.MovePoolString += "##MoveName["+string(c)+"]##" + "MovePower["+string(c)+"]##" + "MoveType["+string(c)+"]##" + "MoveCategory["+string(c)+"]####"
  874.     }
  875.  
  876. global.Moves = 162;
  877.  
  878. NaturalDisaster = 1;
  879. Added = false;
  880.  
  881. for ( i=0; i<global.Moves+1; i++ ) {
  882. MovePower[i] = 1;
  883. MoveName[i] = "Move Name";
  884. MoveType[i] = "Water";
  885. MoveAccuracy[i] = 1;
  886. MoveCategory[i] = "Physical";
  887. MovePoints[i] = 10;
  888. MovePriority[i] = 1;
  889. MoveCritRate[i] = 1; //crits happen when greater (>) than 1.
  890. StatusInflicted = "None";
  891. StatusChance = 0;
  892. ComplexMove[i] = false;
  893. ComplexMoveType[i] = "Normal"; //normal, drain, stat
  894. }
  895.  
  896. MoveName[0] = "Tackle";
  897. MovePower[0] = 30;
  898. MoveType[0] = "Normal";
  899. MoveCategory[0] = "Physical";
  900.  
  901. MoveName[1] = "Food Fight";
  902. MovePower[1] = 100;
  903. MoveType[1] = "Fighting";
  904. MoveCategory[1] = "Physical";
  905.  
  906. MoveName[2] = "Donut Pounce";
  907. MovePower[2] = 45;
  908. MoveType[2] = "Fairy";
  909. MoveCategory[2] = "Physical";
  910.  
  911. MoveName[3] = "Cinnamon Dust";
  912. MovePower[3] = 45;
  913. MoveType[3] = "Ground";
  914. MoveCategory[3] = "Special";
  915.  
  916. MoveName[4] = "Ice Beam";
  917. MovePower[4] = 70;
  918. MoveType[4] = "Ice";
  919. MoveCategory[4] = "Special";
  920.  
  921. MoveName[5] = "Water Gun";
  922. MovePower[5] = 60;
  923. MoveType[5] = "Water";
  924. MoveCategory[5] = "Special";
  925.  
  926. MoveName[6] = "Sparkle Ray";
  927. MovePower[6] = 70;
  928. MoveType[6] = "Psychic";
  929. MoveCategory[6] = "Special";
  930.  
  931. MoveName[7] = "Flamethrower";
  932. MovePower[7] = 70;
  933. MoveType[7] = "Fire";
  934. MoveCategory[7] = "Special";
  935.  
  936. MoveName[8] = "Energy Ball";
  937. MovePower[8] = 70;
  938. MoveType[8] = "Grass";
  939. MoveCategory[8] = "Special";
  940.  
  941. MoveName[9] = "Shadow Ball";
  942. MovePower[9] = 70;
  943. MoveType[9] = "Ghost";
  944. MoveCategory[9] = "Special";
  945.  
  946. MoveName[10] = "Mega Kick";
  947. MovePower[10] = 100;
  948. MoveType[10] = "Fighting";
  949. MoveCategory[10] = "Physical";
  950.  
  951. MoveName[11] = "Ogre Rampage";
  952. MovePower[11] = 120;
  953. MoveType[11] = "Fighting";
  954. MoveCategory[11] = "Physical";
  955.  
  956. MoveName[12] = "Ruler Smack";
  957. MovePower[12] = 100+choose(10,20,40,80);
  958. MoveType[12] = "Dark";
  959. MoveAccuracy[12] = 0.75;
  960. MoveCategory[12] = "Physical";
  961.  
  962. MoveName[13] = "Ravaging Blow";
  963. MovePower[13] = 140;
  964. MoveType[13] = "Dark";
  965. MoveAccuracy[13] = 0.7;
  966. MoveCategory[13] = "Physical";
  967.  
  968. MoveName[14] = "Vape Rush";
  969. MovePower[14] = 90;
  970. MoveType[14] = "Flying";
  971. MoveAccuracy[14] = 0.85;
  972. MoveCategory[14] = "Special";
  973.  
  974. MoveName[15] = "Kylium Krush";
  975. MovePower[15] = 110;
  976. MoveType[15] = "Dark";
  977. MoveCategory[15] = "Physical";
  978.  
  979. MoveName[16] = "Sea Missile";
  980. MovePower[16] = irandom_range(40,255);
  981. MoveType[16] = "Water";
  982. MoveAccuracy[16] = 0.85;
  983. MoveCategory[16] = "Special";
  984.  
  985. MoveName[17] = "Iron Punch";
  986. MovePower[17] = 90;
  987. MoveType[17] = "Steel";
  988. MoveCategory[17] = "Physical";
  989.  
  990. MoveName[18] = "Omega Power";
  991. MovePower[18] = irandom_range(100,255);
  992. MoveType[18] = "Psychic";
  993. MoveAccuracy[18] = 0.9;
  994. MoveCategory[18] = "Special";
  995.  
  996. MoveName[19] = "Flame Missile";
  997. MovePower[19] = 120;
  998. MoveType[19] = "Fire";
  999. MoveAccuracy[19] = 0.8;
  1000. MoveCategory[19] = "Special";
  1001.  
  1002. MoveName[20] = "Rock Slide";
  1003. MovePower[20] = 90;
  1004. MoveType[20] = "Rock";
  1005. MoveAccuracy[20] = 0.9;
  1006. MoveCategory[20] = "Physical";
  1007.  
  1008. MoveName[21] = "Swift";
  1009. MovePower[21] = 70;
  1010. MoveType[21] = "Normal";
  1011. MoveCategory[21] = "Special";
  1012.  
  1013. MoveName[22] = "Body Slam";
  1014. MovePower[22] = 80;
  1015. MoveType[22] = "Normal";
  1016. MoveCategory[22] = "Physical";
  1017.  
  1018. MoveName[23] = "Earthquake";
  1019. MovePower[23] = 100;
  1020. MoveType[23] = "Ground";
  1021. MoveCategory[23] = "Physical";
  1022.  
  1023. MoveName[24] = "Sludge Bomb";
  1024. MovePower[24] = 90;
  1025. MoveType[24] = "Poison";
  1026. MoveCategory[24] = "Special";
  1027.  
  1028. MoveName[25] = "Leaf Blade";
  1029. MovePower[25] = choose(90,90,90,180);
  1030. MoveType[25] = "Grass";
  1031. MoveCategory[25] = "Physical";
  1032.  
  1033. MoveName[26] = "Thunderbolt";
  1034. MovePower[26] = 90;
  1035. MoveType[26] = "Electric";
  1036. MoveCategory[26] = "Special";
  1037.  
  1038. MoveName[27] = "Giga Drain";
  1039. MovePower[27] = 70;
  1040. MoveType[27] = "Grass";
  1041. MoveCategory[27] = "Special";
  1042. ComplexMoveType[27] = "Drain";
  1043.  
  1044. MoveName[28] = "Neon Blast";
  1045. MovePower[28] = 110;
  1046. MoveType[28] = "Psychic";
  1047. MoveCategory[28] = "Special";
  1048.  
  1049. MoveName[29] = "Winter Blast";
  1050. MovePower[29] = 130;
  1051. MoveType[29] = "Ice";
  1052. MoveAccuracy[29] = 0.85;
  1053. MoveCategory[29] = "Special";
  1054.  
  1055. MoveName[30] = "Volt Tackle";
  1056. MovePower[30] = 140;
  1057. MoveType[30] = "Electric";
  1058. MoveAccuracy[30] = 0.9;
  1059. MoveCategory[30] = "Physical";
  1060.  
  1061. MoveName[31] = "Glittering Vortex";
  1062. MovePower[31] = 110;
  1063. MoveType[31] = "Fairy";
  1064. MoveAccuracy[31] = 0.9;
  1065. MoveCategory[31] = "Special";
  1066.  
  1067. MoveName[32] = "Psychic";
  1068. MovePower[32] = 90;
  1069. MoveType[32] = "Psychic";
  1070. MoveCategory[32] = "Special";
  1071.  
  1072. MoveName[33] = "Bug Buzz";
  1073. MovePower[33] = 90;
  1074. MoveType[33] = "Bug";
  1075. MoveCategory[33] = "Special";
  1076.  
  1077. MoveName[34] = "X-Scissor";
  1078. MovePower[34] = 90;
  1079. MoveType[34] = "Bug";
  1080. MoveCategory[34] = "Physical";
  1081.  
  1082. MoveName[35] = "Baldinatory Bang";
  1083. MovePower[35] = 200;
  1084. MoveType[35] = "Dark";
  1085. MoveCategory[35] = "Physical";
  1086.  
  1087. MoveName[36] = "Uncle Kyle's Delight";
  1088. MovePower[36] = 200;
  1089. MoveType[36] = "Normal";
  1090. MoveCategory[36] = "Special";
  1091.  
  1092. MoveName[37] = "Solar Flare";
  1093. MovePower[37] = 140;
  1094. MoveType[37] = "Fire";
  1095. MoveCategory[37] = "Special";
  1096.  
  1097. MoveName[38] = "Nuclear Beam";
  1098. MovePower[38] = 130;
  1099. MoveType[38] = "Electric";
  1100. MoveAccuracy[38] = 0.8;
  1101. MoveCategory[38] = "Special";
  1102.  
  1103. MoveName[39] = "Subatomic Distortion";
  1104. MovePower[39] = irandom_range(120,440);
  1105. MoveType[39] = "Dark";
  1106. MoveCategory[39] = "Special";
  1107.  
  1108. MoveName[40] = "Super Sonic Strike";
  1109. MovePower[40] = 200;
  1110. MoveType[40] = "Flying";
  1111. MoveAccuracy[40] = 0.9;
  1112. MoveCategory[40] = "Physical";
  1113.  
  1114. MoveName[41] = "Ultra Omega Blast";
  1115. MovePower[41] = irandom_range(100,600);
  1116. MoveType[41] = "Electric";
  1117. MoveAccuracy[41] = 0.7;
  1118. MoveCategory[41] = "Special";
  1119.  
  1120. MoveName[42] = "Chaos Volley";
  1121. MovePower[42] = irandom_range(1,200) + irandom_range(1,300);
  1122. MoveType[42] = "Dragon";
  1123. MoveAccuracy[42] = 0.9;
  1124. MoveCategory[42] = "Special";
  1125.  
  1126. MoveName[43] = "Dragon Claw";
  1127. MovePower[43] = 90;
  1128. MoveType[43] = "Dragon";
  1129. MoveCategory[43] = "Physical";
  1130.  
  1131. MoveName[44] = "Poison Punch";
  1132. MovePower[44] = 90+irandom_range(1,60);
  1133. MoveType[44] = "Poison";
  1134. MoveCategory[44] = "Physical";
  1135.  
  1136. MoveName[45] = "Chastise";
  1137. MovePower[45] = (255-irandom_range(1,85))/1.2;
  1138. MoveType[45] = "Dark";
  1139. MoveCategory[45] = "Special";
  1140.  
  1141. MoveName[46] = "Shrill Sound";
  1142. MovePower[46] = 90+choose(10,10,10,90);
  1143. MoveType[46] = "Dark";
  1144. MoveCategory[46] = "Special";
  1145.  
  1146. MoveName[47] = "Enigma Punch";
  1147. MovePower[47] = 100;
  1148. MoveType[47] = "Psychic";
  1149. MoveCategory[47] = "Physical";
  1150.  
  1151. MoveName[48] = "Wicked Wallop";
  1152. MovePower[48] = 120;
  1153. MoveType[48] = "Dark";
  1154. MoveCategory[48] = "Physical";
  1155.  
  1156. MoveName[49] = "Quasar Strike";
  1157. MovePower[49] = 180;
  1158. MoveType[49] = "Cosmic";
  1159. MoveAccuracy[49] = 0.8;
  1160. MoveCategory[49] = "Special";
  1161.  
  1162. MoveName[50] = "Soul Strife";
  1163. MovePower[50] = irandom_range(60,600);
  1164. MoveType[50] = "Fairy";
  1165. MoveCategory[50] = "Special";
  1166.  
  1167. MoveName[51] = "Waterfall";
  1168. MovePower[51] = 90;
  1169. MoveType[51] = "Water";
  1170. MoveCategory[51] = "Physical";
  1171.  
  1172. MoveName[52] = "Surf";
  1173. MovePower[52] = 90;
  1174. MoveType[52] = "Water";
  1175. MoveCategory[52] = "Special";
  1176.  
  1177. MoveName[53] = "Close Combat";
  1178. MovePower[53] = 120;
  1179. MoveType[53] = "Fighting";
  1180. MoveCategory[53] = "Physical";
  1181.  
  1182. MoveName[54] = "Jump Kick";
  1183. MovePower[54] = 100;
  1184. MoveType[54] = "Fighting";
  1185. MoveAccuracy[54] = 0.9;
  1186. MoveCategory[54] = "Physical";
  1187.  
  1188. MoveName[55] = "Aura Sphere";
  1189. MovePower[55] = 90;
  1190. MoveType[55] = "Fighting";
  1191. MoveCategory[55] = "Special";
  1192.  
  1193. MoveName[56] = "Kylium Blast";
  1194. MovePower[56] = irandom_range(1,9)*irandom_range(15,60);
  1195. MoveType[56] = "Poison";
  1196. MoveAccuracy[56] = 0.85;
  1197. MoveCategory[56] = "Special";
  1198.  
  1199. MoveName[57] = "Ogre Roar";
  1200. MovePower[57] = 80*irandom_range(1,3);
  1201. MoveType[57] = "Ground";
  1202. MoveAccuracy[57] = 0.8;
  1203. MoveCategory[57] = "Special";
  1204.  
  1205. MoveName[58] = "Spin Dash";
  1206. MovePower[58] = 90*irandom_range(1,2);
  1207. MoveType[58] = "Normal";
  1208. MoveCategory[58] = "Physical";
  1209.  
  1210. MoveName[59] = "Krew Chant";
  1211. MovePower[59] = 420;
  1212. MoveType[59] = "Flying";
  1213. MoveAccuracy[59] = 0.7;
  1214. MoveCategory[59] = "Special";
  1215.  
  1216. MoveName[60] = "Shadow Blast";
  1217. MovePower[60] = 100*(irandom_range(5,40)/10);
  1218. MoveType[60] = "Ghost";
  1219. MoveCategory[60] = "Special";
  1220.  
  1221. MoveName[61] = "Pizza's Wrath";
  1222. MovePower[61] = 100+choose(0,0,0,150);
  1223. MoveType[61] = "Normal";
  1224. MoveCategory[61] = "Physical";
  1225.  
  1226. MoveName[62] = "Silk Strike";
  1227. MovePower[62] = 300-irandom_range(1,255);
  1228. MoveType[62] = "Bug";
  1229. MoveAccuracy[62] = 0.7;
  1230. MoveCategory[62] = "Special";
  1231.  
  1232. MoveName[63] = "Concrete Crash";
  1233. MovePower[63] = 120;
  1234. MoveType[63] = "Rock";
  1235. MoveCategory[63] = "Physical";
  1236.  
  1237. MoveName[64] = "Steam Stampede";
  1238. MovePower[64] = 100+choose(10,20,20,40,80);
  1239. MoveType[64] = "Fire";
  1240. MoveCategory[64] = "Physical";
  1241.  
  1242. MoveName[65] = "Air Slash";
  1243. MovePower[65] = 90;
  1244. MoveType[65] = "Flying";
  1245. MoveAccuracy[65] = 0.95;
  1246. MoveCategory[65] = "Special";
  1247.  
  1248. MoveName[66] = "Drill Peck";
  1249. MovePower[66] = 90+choose(0,0,0,90,120);
  1250. MoveType[66] = "Flying";
  1251. MoveCategory[66] = "Physical";
  1252.  
  1253. MoveName[67] = "Aquatic Assault";
  1254. MovePower[67] = 100+choose(0,0,0,100);
  1255. MoveType[67] = "Water";
  1256. MoveCategory[67] = "Physical";
  1257.  
  1258. MoveName[68] = "Hydro Pump";
  1259. MovePower[68] = 110;
  1260. MoveType[68] = "Water";
  1261. MoveAccuracy[68] = 0.85;
  1262. MoveCategory[68] = "Special";
  1263.  
  1264. MoveName[69] = "Dark Pulse";
  1265. MovePower[69] = 90;
  1266. MoveType[69] = "Dark";
  1267. MoveCategory[69] = "Special";
  1268.  
  1269. MoveName[70] = "Bite";
  1270. MovePower[70] = 70;
  1271. MoveType[70] = "Dark";
  1272. MoveCategory[70] = "Physical";
  1273.  
  1274. MoveName[71] = "Hurricane";
  1275. MovePower[71] = 70+choose(20,40,70,90);
  1276. MoveType[71] = "Flying";
  1277. MoveAccuracy[71] = 0.7;
  1278. MoveCategory[71] = "Special";
  1279.  
  1280. MoveName[72] = "Sans Special Attack";
  1281. MovePower[72] = 1;
  1282. MoveType[72] = "Ghost";
  1283. MoveCategory[72] = "Physical";
  1284.  
  1285. MoveName[73] = "Pine Prowess";
  1286. MovePower[73] = 100;
  1287. MoveType[73] = "Grass";
  1288. MoveCategory[73] = "Physical";
  1289.  
  1290. MoveName[74] = "Glacier Strike";
  1291. MovePower[74] = 120;
  1292. MoveType[74] = "Ice";
  1293. MoveAccuracy[74] = 0.9;
  1294. MoveCategory[74] = "Physical";
  1295.  
  1296. MoveName[75] = "Fire Punch";
  1297. MovePower[75] = 90;
  1298. MoveType[75] = "Fire";
  1299. MoveCategory[75] = "Physical";
  1300.  
  1301. MoveName[76] = "Thunder Punch";
  1302. MovePower[76] = 90;
  1303. MoveType[76] = "Electric";
  1304. MoveCategory[76] = "Physical";
  1305.  
  1306. MoveName[77] = "Ice Punch";
  1307. MovePower[77] = 90;
  1308. MoveType[77] = "Ice";
  1309. MoveCategory[77] = "Physical";
  1310.  
  1311. MoveName[78] = "Mystic Melody";
  1312. MovePower[78] = 1000-irandom_range(700,900);
  1313. MoveType[78] = "Fairy";
  1314. MoveAccuracy[78] = 0.85;
  1315. MoveCategory[78] = "Special";
  1316.  
  1317. MoveName[79] = "Flash Cannon";
  1318. MovePower[79] = 90;
  1319. MoveType[79] = "Steel";
  1320. MoveCategory[79] = "Special";
  1321.  
  1322. MoveName[80] = "Tsunami";
  1323. MovePower[80] = 120;
  1324. MoveType[80] = "Water";
  1325. MoveCategory[80] = "Special";
  1326.  
  1327. MoveName[81] = "Debris Slam";
  1328. MovePower[81] = 90;
  1329. MoveType[81] = "Ground";
  1330. MoveAccuracy[81] = 0.75;
  1331. MoveCategory[81] = "Physical";
  1332.  
  1333. MoveName[82] = "Ultimate College";
  1334. MovePower[82] = 60+(20*irandom_range(4,12));
  1335. MoveType[82] = "Normal";
  1336. MoveCategory[82] = "Special";
  1337.  
  1338. MoveName[83] = "Heat Tornado";
  1339. MovePower[83] = 120;
  1340. MoveType[83] = "Fire";
  1341. MoveAccuracy[83] = 0.9;
  1342. MoveCategory[83] = "Special";
  1343.  
  1344. MoveName[84] = "Lick";
  1345. MovePower[84] = 50;
  1346. MoveType[84] = "Ghost";
  1347. MoveCategory[84] = "Physical";
  1348.  
  1349. MoveName[85] = "Crunch";
  1350. MovePower[85] = 90;
  1351. MoveType[85] = "Dark";
  1352. MoveCategory[85] = "Physical";
  1353.  
  1354. MoveName[86] = "Spike Fangs";
  1355. MovePower[86] = 140;
  1356. MoveType[86] = "Steel";
  1357. MoveAccuracy[86] = 0.9;
  1358. MoveCategory[86] = "Physical";
  1359.  
  1360. MoveName[87] = "Bone Club";
  1361. MovePower[87] = 120;
  1362. MoveType[87] = "Ground";
  1363. MoveAccuracy[87] = 0.9;
  1364. MoveCategory[87] = "Physical";
  1365.  
  1366. MoveName[88] = "Mystic Miasma";
  1367. MovePower[88] = 160;
  1368. MoveType[88] = "Poison";
  1369. MoveCategory[88] = "Special";
  1370.  
  1371. MoveName[89] = "Stone Edge";
  1372. MovePower[89] = 100;
  1373. MoveType[89] = "Rock";
  1374. MoveAccuracy[89] = 0.8;
  1375. MoveCategory[89] = "Physical";
  1376.  
  1377. MoveName[90] = "Feather Blades";
  1378. MovePower[90] = 70;
  1379. MoveType[90] = "Flying";
  1380. MoveCategory[90] = "Physical";
  1381.  
  1382. MoveName[91] = "Liquidation";
  1383. MovePower[91] = 95;
  1384. MoveType[91] = "Water";
  1385. MoveAccuracy[91] = 0.9;
  1386. MoveCategory[91] = "Physical";
  1387.  
  1388. MoveName[92] = "Dark Matter Beam";
  1389. MovePower[92] = 120;
  1390. MoveType[92] = "Cosmic";
  1391. MoveCategory[92] = "Special";
  1392.  
  1393. MoveName[93] = "Quantum Entangle";
  1394. MovePower[93] = irandom_range(1,300);
  1395. MoveType[93] = "Cosmic";
  1396. MoveCategory[93] = "Special";
  1397.  
  1398. MoveName[94] = "Gleaming Wind";
  1399. MovePower[94] = 90;
  1400. MoveType[94] = "Fairy";
  1401. MoveAccuracy[94] = 0.95;
  1402. MoveCategory[94] = "Special";
  1403.  
  1404. MoveName[95] = "Oort Cloud Ray";
  1405. MovePower[95] = 90;
  1406. MoveType[95] = "Cosmic";
  1407. MoveAccuracy[95] = 0.95;
  1408. MoveCategory[95] = "Special";
  1409.  
  1410. MoveName[96] = "Gamma Crystal";
  1411. MovePower[96] = 120;
  1412. MoveType[96] = "Cosmic";
  1413. MoveAccuracy[96] = 0.8;
  1414. MoveCategory[96] = "Physical";
  1415.  
  1416. MoveName[97] = "Acid Rain";
  1417. MovePower[97] = 105;
  1418. MoveType[97] = "Poison";
  1419. MoveCategory[97] = "Special";
  1420.  
  1421. MoveName[98] = "Toxic Claw";
  1422. MovePower[98] = 90;
  1423. MoveType[98] = "Poison";
  1424. MoveCategory[98] = "Physical";
  1425.  
  1426. MoveName[99] = "Surprise Darts";
  1427. MovePower[99] = 40;
  1428. MoveType[99] = "Steel";
  1429. MoveCategory[99] = "Physical";
  1430.  
  1431. MoveName[100] = "Millennium Serpent";
  1432. MovePower[100] = 200;
  1433. MoveType[100] = "Bug";
  1434. MoveAccuracy[100] = 0.7;
  1435. MoveCategory[100] = "Physical";
  1436.  
  1437. MoveName[101] = "Dry-Ice Volley";
  1438. MovePower[101] = 120;
  1439. MoveType[101] = "Ice";
  1440. MoveAccuracy[101] = 0.8;
  1441. MoveCategory[101] = "Special";
  1442.  
  1443. MoveName[102] = "Unregretful Delight";
  1444. MovePower[102] = 140;
  1445. MoveType[102] = "Grass";
  1446. MoveAccuracy[102] = 0.85;
  1447. MoveCategory[102] = "Special";
  1448.  
  1449. MoveName[103] = "Zenaida Essence";
  1450. MovePower[103] = 80;
  1451. MoveType[103] = "Fairy";
  1452. MoveCategory[103] = "Special";
  1453.  
  1454. MoveName[104] = "Megahorn";
  1455. MovePower[104] = 130;
  1456. MoveType[104] = "Bug";
  1457. MoveAccuracy[104] = 0.85;
  1458. MoveCategory[104] = "Physical";
  1459.  
  1460. MoveName[105] = "Bug Bite";
  1461. MovePower[105] = 50;
  1462. MoveType[105] = "Bug";
  1463. MoveCategory[105] = "Physical";
  1464.  
  1465. MoveName[106] = "Poison Sting";
  1466. MovePower[106] = 30;
  1467. MoveType[106] = "Poison";
  1468. MoveCategory[106] = "Physical";
  1469.  
  1470. MoveName[107] = "Rock Throw";
  1471. MovePower[107] = 40;
  1472. MoveType[107] = "Rock";
  1473. MoveCategory[107] = "Physical";
  1474.  
  1475. MoveName[108] = "Power Gem";
  1476. MovePower[108] = 80;
  1477. MoveType[108] = "Rock";
  1478. MoveCategory[108] = "Special";
  1479.  
  1480. MoveName[109] = "Night Slash";
  1481. MovePower[109] = 70;
  1482. MoveType[109] = "Dark";
  1483. MoveCategory[109] = "Physical";
  1484.  
  1485. MoveName[110] = "Aeroblast";
  1486. MovePower[110] = 100;
  1487. MoveType[110] = "Flying";
  1488. MoveAccuracy[110] = 0.95;
  1489. MoveCategory[110] = "Special";
  1490.  
  1491. MoveName[111] = "Iron Head";
  1492. MovePower[111] = 90;
  1493. MoveType[111] = "Steel";
  1494. MoveCategory[111] = "Physical";
  1495.  
  1496. MoveName[112] = "Quake Hammer";
  1497. MovePower[112] = 120;
  1498. MoveType[112] = "Ground";
  1499. MoveAccuracy[112] = 0.85;
  1500. MoveCategory[112] = "Physical";
  1501.  
  1502. MoveName[113] = "Aqua Tail";
  1503. MovePower[113] = 90;
  1504. MoveType[113] = "Water";
  1505. MoveAccuracy[113] = 0.9;
  1506. MoveCategory[113] = "Physical";
  1507.  
  1508. MoveName[114] = "Blooper Bash";
  1509. MovePower[114] = 110;
  1510. MoveType[114] = "Water";
  1511. MoveAccuracy[114] = 0.9;
  1512. MoveCategory[114] = "Physical";
  1513.  
  1514. MoveName[115] = "Leaf Tornado";
  1515. MovePower[115] = 120;
  1516. MoveType[115] = "Grass";
  1517. MoveAccuracy[115] = 0.9;
  1518. MoveCategory[115] = "Special";
  1519.  
  1520. MoveName[116] = "Gunk Shot";
  1521. MovePower[116] = 120;
  1522. MoveType[116] = "Poison";
  1523. MoveAccuracy[116] = 0.8;
  1524. MoveCategory[116] = "Physical";
  1525.  
  1526. MoveName[117] = "Headbutt";
  1527. MovePower[117] = 70;
  1528. MoveType[117] = "Normal";
  1529. MoveAccuracy[117] = 0.8;
  1530. MoveCategory[117] = "Physical";
  1531.  
  1532. MoveName[118] = "Thunder Fang";
  1533. MovePower[118] = 80;
  1534. MoveType[118] = "Electric";
  1535. MoveAccuracy[118] = 0.95;
  1536. MoveCategory[118] = "Physical";
  1537.  
  1538. MoveName[119] = "Fire Fang";
  1539. MovePower[119] = 80;
  1540. MoveType[119] = "Fire";
  1541. MoveAccuracy[119] = 0.95;
  1542. MoveCategory[119] = "Physical";
  1543.  
  1544. MoveName[120] = "Ice Fang";
  1545. MovePower[120] = 80;
  1546. MoveType[120] = "Ice";
  1547. MoveAccuracy[120] = 0.95;
  1548. MoveCategory[120] = "Physical";
  1549.  
  1550. MoveName[121] = "Extreme Fury";
  1551. MovePower[121] = 150;
  1552. MoveType[121] = "Fighting";
  1553. MoveAccuracy[121] = 0.85;
  1554. MoveCategory[121] = "Physical";
  1555.  
  1556. MoveName[122] = "Flame Wings";
  1557. MovePower[122] = 120;
  1558. MoveType[122] = "Fire";
  1559. MoveAccuracy[122] = 0.9;
  1560. MoveCategory[122] = "Physical";
  1561.  
  1562. MoveName[123] = "Weirdmageddon Beam";
  1563. MovePower[123] = 100;
  1564. MoveType[123] = "Cosmic";
  1565. MoveCategory[123] = "Special";
  1566.  
  1567. MoveName[124] = "Oregon Vortex";
  1568. MovePower[124] = 123;
  1569. MoveType[124] = "Cosmic";
  1570. MoveCategory[124] = "Special";
  1571.  
  1572. MoveName[125] = "Cosmic Claw";
  1573. MovePower[125] = 100;
  1574. MoveType[125] = "Cosmic";
  1575. MoveCategory[125] = "Physical";
  1576.  
  1577. MoveName[126] = "Gatekeeper Regime";
  1578. MovePower[126] = 140;
  1579. MoveType[126] = "Fighting";
  1580. MoveCategory[126] = "Special";
  1581.  
  1582. MoveName[127] = "Spade Spear";
  1583. MovePower[127] = 120;
  1584. MoveType[127] = "Fairy";
  1585. MoveAccuracy[127] = 0.9;
  1586. MoveCategory[127] = "Special";
  1587.  
  1588. MoveName[128] = "Cubic Core";
  1589. MovePower[128] = choose(60,90,120,150,180);
  1590. MoveType[128] = "Psychic";
  1591. MoveCategory[128] = "Physical";
  1592.  
  1593. MoveName[129] = "Icy Wings";
  1594. MovePower[129] = 120;
  1595. MoveType[129] = "Ice";
  1596. MoveAccuracy[129] = 0.9;
  1597. MoveCategory[129] = "Physical";
  1598.  
  1599. MoveName[130] = "Lava Plume";
  1600. MovePower[130] = 90;
  1601. MoveType[130] = "Fire";
  1602. MoveCategory[130] = "Special";
  1603.  
  1604. MoveName[131] = "Winter Talons";
  1605. MovePower[131] = 140;
  1606. MoveType[131] = "Ice";
  1607. MoveAccuracy[131] = 0.9;
  1608. MoveCategory[131] = "Physical";
  1609.  
  1610. MoveName[132] = "Quick Attack";
  1611. MovePower[132] = 40;
  1612. MoveType[132] = "Normal";
  1613. MoveCategory[132] = "Physical";
  1614. MovePriority[132] = 10;
  1615.  
  1616. MoveName[133] = "Extreme Speed";
  1617. MovePower[133] = 100;
  1618. MoveType[133] = "Normal";
  1619. MoveCategory[133] = "Physical";
  1620. MovePriority[133] = 20;
  1621.  
  1622. MoveName[134] = "Shadow Sneak";
  1623. MovePower[134] = 40;
  1624. MoveType[134] = "Ghost";
  1625. MoveCategory[134] = "Physical";
  1626. MovePriority[134] = 10;
  1627.  
  1628. MoveName[135] = "Ice Shard";
  1629. MovePower[135] = 40;
  1630. MoveType[135] = "Ice";
  1631. MoveCategory[135] = "Physical";
  1632. MovePriority[135] = 10;
  1633.  
  1634. MoveName[136] = "Accelerock";
  1635. MovePower[136] = 40;
  1636. MoveType[136] = "Rock";
  1637. MoveCategory[136] = "Physical";
  1638. MovePriority[136] = 10;
  1639.  
  1640. MoveName[137] = "Hydro Turbo";
  1641. MovePower[137] = 100;
  1642. MoveType[137] = "Water";
  1643. MoveCategory[137] = "Physical";
  1644. MovePriority[136] = 20;
  1645.  
  1646. MoveName[138] = "Quantum Tunneling";
  1647. MovePower[138] = 90;
  1648. MoveType[138] = "Cosmic";
  1649. MoveCategory[138] = "Special";
  1650. MovePriority[136] = 50;
  1651.  
  1652. MoveName[139] = "Mach Punch";
  1653. MovePower[139] = 40;
  1654. MoveType[139] = "Fighting";
  1655. MoveCategory[139] = "Physical";
  1656. MovePriority[139] = 10;
  1657.  
  1658. MoveName[140] = "Turbo Wind";
  1659. MovePower[140] = 100;
  1660. MoveType[140] = "Flying";
  1661. MoveCategory[140] = "Special";
  1662. MovePriority[140] = 10;
  1663.  
  1664. MoveName[141] = "Hyper Melody";
  1665. MovePower[141] = 120;
  1666. MoveType[141] = "Fairy";
  1667. MoveCategory[141] = "Special";
  1668. MovePriority[141] = 10;
  1669.  
  1670. MoveName[142] = "Umbrage";
  1671. MovePower[142] = 120;
  1672. MoveType[142] = "Dark";
  1673. MoveCategory[142] = "Special";
  1674. MovePriority[142] = 20;
  1675.  
  1676. MoveName[143] = "Power Whip";
  1677. MovePower[143] = 120;
  1678. MoveType[143] = "Grass";
  1679. MoveCategory[143] = "Physical";
  1680. MoveAccuracy[143] = 0.85;
  1681.  
  1682. MoveName[144] = "Raging Blaze";
  1683. MovePower[144] = 200;
  1684. MoveType[144] = "Fire";
  1685. MoveCategory[144] = "Special";
  1686.  
  1687. MoveName[145] = "Arithmetics";
  1688. MovePower[145] = 80;
  1689. MoveType[145] = "Ground";
  1690. MoveCategory[145] = "Special";
  1691.  
  1692. MoveName[146] = "Calculus";
  1693. MovePower[146] = 120;
  1694. MoveType[146] = "Psychic";
  1695. MoveAccuracy[146] = 0.9;
  1696. MoveCategory[146] = "Special";
  1697.  
  1698. MoveName[147] = "Detention";
  1699. MovePower[147] = 250;
  1700. MoveType[147] = "Dark";
  1701. MoveAccuracy[147] = 0.6;
  1702. MoveCategory[147] = "Special";
  1703.  
  1704. MoveName[148] = "Chemistry";
  1705. MovePower[148] = 140;
  1706. MoveType[148] = "Poison";
  1707. MoveAccuracy[148] = 0.95;
  1708. MoveCategory[148] = "Special";
  1709.  
  1710. MoveName[149] = "Psychology";
  1711. MovePower[149] = 170;
  1712. MoveType[149] = "Psychic";
  1713. MoveAccuracy[149] = 0.7;
  1714. MoveCategory[149] = "Special";
  1715.  
  1716. MoveName[150] = "Biology";
  1717. MovePower[150] = 140;
  1718. MoveType[150] = "Bug";
  1719. MoveAccuracy[150] = 0.9;
  1720. MoveCategory[150] = "Physical";
  1721. MoveCritRate[150] = 2;
  1722.  
  1723. MoveName[151] = "Construction";
  1724. MovePower[151] = 150;
  1725. MoveType[151] = "Steel";
  1726. MoveAccuracy[151] = 0.9;
  1727. MoveCategory[151] = "Physical";
  1728.  
  1729. MoveName[152] = "Kung Fu";
  1730. MovePower[152] = 140;
  1731. MoveType[152] = "Fighting";
  1732. MoveAccuracy[152] = 0.9;
  1733. MoveCategory[152] = "Physical";
  1734.  
  1735. MoveName[153] = "Environmental Science";
  1736. MovePower[153] = 160;
  1737. MoveType[153] = "Grass";
  1738. MoveCategory[153] = "Special";
  1739.  
  1740. MoveName[154] = "Earth Science";
  1741. MovePower[154] = 120;
  1742. MoveType[154] = "Rock";
  1743. MoveCategory[154] = "Physical";
  1744.  
  1745. MoveName[155] = "Earth Power";
  1746. MovePower[155] = 90;
  1747. MoveType[155] = "Ground";
  1748. MoveCategory[155] = "Special";
  1749.  
  1750. MoveName[156] = "Scald";
  1751. MovePower[156] = 80;
  1752. MoveType[156] = "Water";
  1753. MoveCategory[156] = "Special";
  1754.  
  1755. MoveName[157] = "Aqua Jet";
  1756. MovePower[157] = 60;
  1757. MoveType[157] = "Water";
  1758. MoveCategory[157] = "Physical";
  1759. MovePriority[157] = 10;
  1760.  
  1761. MoveName[158] = "Sludge Wave";
  1762. MovePower[158] = 95;
  1763. MoveType[158] = "Poison";
  1764. MoveCategory[158] = "Special";
  1765.  
  1766. MoveName[159] = "Shadow Claw";
  1767. MovePower[159] = 70;
  1768. MoveType[159] = "Ghost";
  1769. MoveCategory[159] = "Physical";
  1770. MoveCritRate[159] = 2;
  1771.  
  1772. MoveName[160] = "Flare Blitz";
  1773. MovePower[160] = 120;
  1774. MoveType[160] = "Fire";
  1775. MoveCategory[160] = "Physical";
  1776.  
  1777. MoveName[161] = "Wing Attack";
  1778. MovePower[161] = 60;
  1779. MoveType[161] = "Flying";
  1780. MoveCategory[161] = "Physical";
  1781.  
  1782. MoveName[162] = "Anti Matter Beam";
  1783. MovePower[162] = 550;
  1784. MoveType[162] = "Cosmic";
  1785. MoveAccuracy[162] = 0.5;
  1786. MoveCategory[162] = "Special";
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793. /*
  1794. MoveName[x] = "Explosion";
  1795. MovePower[x] = 250;
  1796. MoveType[x] = "Normal";
  1797. MoveCategory[x] = "Physical";
  1798. ComplexMove[x] = true;
  1799. */
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810. execute code:
  1811.  
  1812. ///MON MOVEPOOLS
  1813.  
  1814. /*
  1815. MovePoolMove[0,0] = 0;;
  1816. MovePoolMove[0,1] = 0;;
  1817. MovePoolMove[0,2] = 0;;
  1818. MovePoolMove[0,3] = 0;;
  1819. MovePoolMove[0,4] = 0;;
  1820. MovePoolMove[0,5] = 0;;
  1821. MovePoolMove[0,6] = 0;;
  1822. MovePoolMove[0,7] = 0;;
  1823. MovePoolMove[0,8] = 0;;
  1824. MovePoolMove[0,9] = 0;;
  1825. MovePoolMove[0,10] = 0;;
  1826. */
  1827.  
  1828.  
  1829.  
  1830. //MovePool[0] Uralida
  1831. MovePool[0] = 10;
  1832.  
  1833. MovePoolMove[0,0] = 0; //Tackle
  1834. MovePoolMove[0,1] = 65; //Air Slash
  1835. MovePoolMove[0,2] = 66; //Drill Peck
  1836. MovePoolMove[0,3] = 70; //Bite
  1837. MovePoolMove[0,4] = 71; //Hurricane
  1838. MovePoolMove[0,5] = 73; //Pine Prowess
  1839. MovePoolMove[0,6] = 94; //Gleaming Wind
  1840. MovePoolMove[0,7] = 21; //Swift
  1841. MovePoolMove[0,8] = 22; //Body Slam
  1842. MovePoolMove[0,9] = 46; //Shrill Sound
  1843. MovePoolMove[0,10] = 40; //Super Sonic Strike
  1844. UseRandomMoves[0] = false;
  1845.  
  1846.  
  1847. //MovePool[1] //Cinnamon Bun
  1848. MovePool[1] = 6;
  1849.  
  1850. MovePoolMove[1,0] = 3; //Cinnamon Dust
  1851. MovePoolMove[1,1] = 0; //Tackle
  1852. MovePoolMove[1,2] = 1; //Food Fight
  1853. MovePoolMove[1,3] = 64; //Steam Stampede
  1854. MovePoolMove[1,4] = 81; //Debris Slam
  1855. MovePoolMove[1,5] = 94; //Gleaming Wind
  1856. MovePoolMove[1,6] = 62; //Silk Strike
  1857. UseRandomMoves[1] = false;
  1858.  
  1859.  
  1860. //MovePool[2] Glazed Donut
  1861. MovePool[2] = 6;
  1862.  
  1863. MovePoolMove[2,0] = 2; //Donut Pounce
  1864. MovePoolMove[2,1] = 21; //Swift
  1865. MovePoolMove[2,2] = 1; //Food Fight
  1866. MovePoolMove[2,3] = 132; //Quick Attack
  1867. MovePoolMove[2,4] = 102; //Unregretful Delight
  1868. MovePoolMove[2,5] = 94; //Gleaming Wind
  1869. MovePoolMove[2,6] = 31; //Glittering Vortex
  1870. UseRandomMoves[2] = false;
  1871.  
  1872.  
  1873. //MovePool[3] Pizza
  1874. MovePool[3] = 6;
  1875.  
  1876. MovePoolMove[3,0] = 61; //Pizza's Wrath
  1877. MovePoolMove[3,1] = 0; //Tackle
  1878. MovePoolMove[3,2] = 1; //Food Fight
  1879. MovePoolMove[3,3] = 22; //Body Slam
  1880. MovePoolMove[3,4] = 23; //Earthquake
  1881. MovePoolMove[3,5] = 25; //Leaf Blade
  1882. MovePoolMove[3,6] = 160; //Flare Blitz
  1883. UseRandomMoves[3] = false;
  1884.  
  1885.  
  1886. //MovePool[4] Uncle Kyle
  1887. MovePool[4] = 14;
  1888.  
  1889. MovePoolMove[4,0] = 36; //Uncle Kyle's Delight
  1890. MovePoolMove[4,1] = 56; //Kylium Blast
  1891. MovePoolMove[4,2] = 15; //Kylium Krush
  1892. MovePoolMove[4,3] = 16; //Sea Missile
  1893. MovePoolMove[4,4] = 14; //Vape Rush
  1894. MovePoolMove[4,5] = 48; //Wicked Wallop
  1895. MovePoolMove[4,6] = 10; //Mega Kick
  1896. MovePoolMove[4,7] = 36; //Uncle Kyle's Delight
  1897. MovePoolMove[4,8] = 56; //Kylium Blast
  1898. MovePoolMove[4,9] = 15; //Kylium Krush
  1899. MovePoolMove[4,10] = 16; //Sea Missile
  1900. MovePoolMove[4,11] = 14; //Vape Rush
  1901. MovePoolMove[4,12] = 48; //Wicked Wallop
  1902. MovePoolMove[4,13] = 10; //Mega Kick
  1903. MovePoolMove[4,14] = 59; //Krew Chant
  1904. UseRandomMoves[4] = false;
  1905.  
  1906.  
  1907. //MovePool[5] Shrek
  1908. MovePool[5] = 25;
  1909.  
  1910. MovePoolMove[5,0] = 11; //Ogre Rampage
  1911. MovePoolMove[5,1] = 57; //Ogre Roar
  1912. MovePoolMove[5,2] = 53; //Close Combat
  1913. MovePoolMove[5,3] = 48; //Wicked Wallop
  1914. MovePoolMove[5,4] = 121; //Extreme Fury
  1915. MovePoolMove[5,5] = 109; //Night Slash
  1916. MovePoolMove[5,6] = 111; //Iron Head
  1917. MovePoolMove[5,7] = 17; //Iron Punch
  1918. MovePoolMove[5,8] = 75; //Fire Punch
  1919. MovePoolMove[5,9] = 89; //Stone Edge
  1920. MovePoolMove[5,10] = 107; //Rock Throw
  1921. MovePoolMove[5,11] = 20; //Rock Slide
  1922. MovePoolMove[5,12] = 81; //Debris Slam
  1923. MovePoolMove[5,13] = 63; //Concrete Crash
  1924. MovePoolMove[5,14] = 44; //Poison Punch
  1925. MovePoolMove[5,15] = 112; //Quake Hammer
  1926. MovePoolMove[5,16] = 23; //Earthquake
  1927. MovePoolMove[5,17] = 117; //Headbutt
  1928. MovePoolMove[5,18] = 46; //Shrill Sound
  1929. MovePoolMove[5,19] = 68; //Hydro Pump
  1930. MovePoolMove[5,20] = 11; //Ogre Rampage
  1931. MovePoolMove[5,21] = 57; //Ogre Roar
  1932. MovePoolMove[5,22] = 11; //Ogre Rampage
  1933. MovePoolMove[5,23] = 57; //Ogre Roar
  1934. MovePoolMove[5,24] = 11; //Ogre Rampage
  1935. MovePoolMove[5,25] = 57; //Ogre Roar
  1936. UseRandomMoves[5] = false;
  1937.  
  1938.  
  1939. //MovePool[6] Baldi
  1940. MovePool[6] = 23;
  1941.  
  1942. MovePoolMove[6,0] = 12; //Ruler Smack
  1943. MovePoolMove[6,1] = 32; //Psychic
  1944. MovePoolMove[6,2] = 3; //Cinnamon Dust
  1945. MovePoolMove[6,3] = 145; //Arithmetics
  1946. MovePoolMove[6,4] = 146; //Calculus
  1947. MovePoolMove[6,5] = 147; //Detention
  1948. MovePoolMove[6,6] = 148; //Chemistry
  1949. MovePoolMove[6,7] = 149; //Psychology
  1950. MovePoolMove[6,8] = 150; //Biology
  1951. MovePoolMove[6,9] = 151; //Construction
  1952. MovePoolMove[6,10] = 152; //Kung Fu
  1953. MovePoolMove[6,11] = 153; //Environmental Science
  1954. MovePoolMove[6,12] = 154; //Earth Science
  1955. MovePoolMove[6,13] = 45; //Chastise
  1956. MovePoolMove[6,14] = 117; //Headbutt
  1957. MovePoolMove[6,15] = 117; //Headbutt
  1958. MovePoolMove[6,16] = 117; //Headbutt
  1959. MovePoolMove[6,17] = 117; //Headbutt
  1960. MovePoolMove[6,18] = 12; //Ruler Smack
  1961. MovePoolMove[6,19] = 12; //Ruler Smack
  1962. MovePoolMove[6,20] = 12; //Ruler Smack
  1963. MovePoolMove[6,21] = 12; //Ruler Smack
  1964. MovePoolMove[6,22] = 35; //Baldinatory Bang
  1965. MovePoolMove[6,23] = 82; //Ultimate College
  1966. UseRandomMoves[6] = false;
  1967.  
  1968.  
  1969. //MovePool[7] Sonic
  1970. MovePool[7] = 25;
  1971.  
  1972. MovePoolMove[7,0] = 58; //Spin Dash
  1973. MovePoolMove[7,1] = 139; //Mach Punch
  1974. MovePoolMove[7,2] = 133; //Extreme Speed
  1975. MovePoolMove[7,3] = 53; //Close Combat
  1976. MovePoolMove[7,4] = 10; //Mega Kick
  1977. MovePoolMove[7,5] = 54; //Jump Kick
  1978. MovePoolMove[7,6] = 89; //Stone Edge
  1979. MovePoolMove[7,7] = 160; //Flare Blitz
  1980. MovePoolMove[7,8] = 51; //Waterfall
  1981. MovePoolMove[7,9] = 52; //Surf
  1982. MovePoolMove[7,10] = 77; //Ice Punch
  1983. MovePoolMove[7,11] = 76; //Thunder Punch
  1984. MovePoolMove[7,12] = 75; //Fire Punch
  1985. MovePoolMove[7,13] = 132; //Quick Attack
  1986. MovePoolMove[7,14] = 140; //Turbo Wind
  1987. MovePoolMove[7,15] = 157; //Aqua Jet
  1988. MovePoolMove[7,16] = 40; //Super Sonic Strike
  1989. MovePoolMove[7,17] = 58; //Spin Dash
  1990. MovePoolMove[7,18] = 139; //Mach Punch
  1991. MovePoolMove[7,19] = 133; //Extreme Speed
  1992. MovePoolMove[7,20] = 58; //Spin Dash
  1993. MovePoolMove[7,21] = 58; //Spin Dash
  1994. MovePoolMove[7,22] = 58; //Spin Dash
  1995. MovePoolMove[7,23] = 58; //Spin Dash
  1996. MovePoolMove[7,24] = 58; //Spin Dash
  1997. MovePoolMove[7,25] = 58; //Spin Dash
  1998. UseRandomMoves[7] = false;
  1999.  
  2000.  
  2001. //MovePool[8] Melotiel
  2002. MovePool[8] = 10;
  2003.  
  2004. MovePoolMove[8,0] = 31; //Glittering Vortex
  2005. MovePoolMove[8,1] = 71; //Hurricane
  2006. MovePoolMove[8,2] = 66; //Drill Peck
  2007. MovePoolMove[8,3] = 94; //Gleaming Wind
  2008. MovePoolMove[8,4] = 132; //Quick Attack
  2009. MovePoolMove[8,5] = 21; //Swift
  2010. MovePoolMove[8,6] = 70; //Bite
  2011. MovePoolMove[8,7] = 120; //Ice Fang
  2012. MovePoolMove[8,8] = 90; //Feather Blades
  2013. MovePoolMove[8,9] = 140; //Turbo Wind
  2014. MovePoolMove[8,10] = 161; //Wing Attack
  2015. UseRandomMoves[8] = false;
  2016.  
  2017.  
  2018. //MovePool[9] Ultra Violet
  2019. MovePool[9] = 10;
  2020.  
  2021. MovePoolMove[9,0] = 41; //Ultra Omega Blast
  2022. MovePoolMove[9,1] = 97; //Acid Rain
  2023. MovePoolMove[9,2] = 38; //Nuclear Beam
  2024. MovePoolMove[9,3] = 76; //Thunder Punch
  2025. MovePoolMove[9,4] = 44; //Poison Punch
  2026. MovePoolMove[9,5] = 56; //Kylium Blast
  2027. MovePoolMove[9,6] = 88; //Mystic Miasma
  2028. MovePoolMove[9,7] = 91; //Liquidation
  2029. MovePoolMove[9,8] = 98; //Toxic Claw
  2030. MovePoolMove[9,9] = 133; //Extreme Speed
  2031. MovePoolMove[9,10] = 26; //Thunderbolt
  2032. UseRandomMoves[9] = false;
  2033.  
  2034.  
  2035. //MovePool[10] Oceagle
  2036. MovePool[10] = 17;
  2037.  
  2038. MovePoolMove[10,0] = 67; //Aquatic Assault
  2039. MovePoolMove[10,1] = 66; //Drill Peck
  2040. MovePoolMove[10,2] = 65; //Air Slash
  2041. MovePoolMove[10,3] = 68; //Hydro Pump
  2042. MovePoolMove[10,4] = 157; //Aqua Jet
  2043. MovePoolMove[10,5] = 140; //Hydro Turbo
  2044. MovePoolMove[10,6] = 71; //Hurricane
  2045. MovePoolMove[10,7] = 70; //Bite
  2046. MovePoolMove[10,8] = 156; //Scald
  2047. MovePoolMove[10,9] = 133; //Extreme Speed
  2048. MovePoolMove[10,10] = 110; //Aeroblast
  2049. MovePoolMove[10,11] = 113; //Aqua Tail
  2050. MovePoolMove[10,12] = 51; //Waterfall
  2051. MovePoolMove[10,13] = 52; //Surf
  2052. MovePoolMove[10,14] = 46; //Shrill Sound
  2053. MovePoolMove[10,15] = 40; //Super Sonic Strike
  2054. MovePoolMove[10,16] = 34; //X-Scissor
  2055. MovePoolMove[10,17] = 21; //Swift
  2056. UseRandomMoves[10] = false;
  2057.  
  2058.  
  2059. //MovePool[11] Feidheat
  2060. MovePool[11] = 12;
  2061.  
  2062. MovePoolMove[11,0] = 64; //Steam Stampede
  2063. MovePoolMove[11,1] = 160; //Flare Blitz
  2064. MovePoolMove[11,2] = 117; //Headbutt
  2065. MovePoolMove[11,3] = 23; //Earthquake
  2066. MovePoolMove[11,4] = 81; //Debris Slam
  2067. MovePoolMove[11,5] = 22; //Body Slam
  2068. MovePoolMove[11,6] = 83; //Heat Tornado
  2069. MovePoolMove[11,7] = 20; //Rock Slide
  2070. MovePoolMove[11,8] = 89; //Stone Edge
  2071. MovePoolMove[11,9] = 10; //Mega Kick
  2072. MovePoolMove[11,10] = 111; //Iron Head
  2073. MovePoolMove[11,11] = 7; //Flamethrower
  2074. MovePoolMove[11,12] = 53; //Close Combat
  2075. UseRandomMoves[11] = false;
  2076.  
  2077.  
  2078. //MovePool[12] Ruberingo
  2079. MovePool[12] = 12;
  2080.  
  2081. MovePoolMove[12,0] = 140; //Turbo Wind
  2082. MovePoolMove[12,1] = 8; //Energy Ball
  2083. MovePoolMove[12,2] = 117; //Headbutt
  2084. MovePoolMove[12,3] = 102; //Unregretful Delight
  2085. MovePoolMove[12,4] = 94; //Gleaming Wind
  2086. MovePoolMove[12,5] = 90; //Feather Blades
  2087. MovePoolMove[12,6] = 51; //Waterfall
  2088. MovePoolMove[12,7] = 52; //Surf
  2089. MovePoolMove[12,8] = 68; //Hydro Pump
  2090. MovePoolMove[12,9] = 71; //Hurricane
  2091. MovePoolMove[12,10] = 55; //Aura Sphere
  2092. MovePoolMove[12,11] = 54; //Jump Kick
  2093. MovePoolMove[12,12] = 115; //Leaf Tornado
  2094. UseRandomMoves[12] = false;
  2095.  
  2096.  
  2097. //MovePool[13] Ninirandu
  2098. MovePool[13] = 15;
  2099.  
  2100. MovePoolMove[13,0] = 46; //Shrill Sound
  2101. MovePoolMove[13,1] = 8; //Energy Ball
  2102. MovePoolMove[13,2] = 161; //Wing Attack
  2103. MovePoolMove[13,3] = 66; //Drill Peck
  2104. MovePoolMove[13,4] = 25; //Leaf Blade
  2105. MovePoolMove[13,5] = 71; //Hurricane
  2106. MovePoolMove[13,6] = 65; //Air Slash
  2107. MovePoolMove[13,7] = 140; //Turbo Wind
  2108. MovePoolMove[13,8] = 132; //Quick Attack
  2109. MovePoolMove[13,9] = 70; //Bite
  2110. MovePoolMove[13,10] = 51; //Waterfall
  2111. MovePoolMove[13,11] = 59; //Krew Chant
  2112. MovePoolMove[13,12] = 118; //Thunder Fang
  2113. MovePoolMove[13,13] = 121; //Extreme Fury
  2114. MovePoolMove[13,14] = 122; //Flame Wings
  2115. MovePoolMove[13,15] = 90; //Feather Blades
  2116. UseRandomMoves[13] = false;
  2117.  
  2118.  
  2119. //MovePool[14] Sansbob
  2120. MovePool[14] = 11;
  2121.  
  2122. MovePoolMove[14,0] = 29; //Winter Blast
  2123. MovePoolMove[14,1] = 72; //Sans Special Attack
  2124. MovePoolMove[14,2] = 9; //Shadow Ball
  2125. MovePoolMove[14,3] = 4; //Ice Beam
  2126. MovePoolMove[14,4] = 77; //Ice Punch
  2127. MovePoolMove[14,5] = 120; //Ice Fang
  2128. MovePoolMove[14,6] = 76; //Thunder Punch
  2129. MovePoolMove[14,7] = 134; //Shadow Sneak
  2130. MovePoolMove[14,8] = 135; //Ice Shard
  2131. MovePoolMove[14,9] = 28; //Neon Blast
  2132. MovePoolMove[14,10] = 50; //Soul Strife
  2133. MovePoolMove[14,11] = 101; //Dry-Ice Volley
  2134. UseRandomMoves[14] = false;
  2135.  
  2136.  
  2137. //MovePool[15] Mournada
  2138. MovePool[15] = 29;
  2139.  
  2140. MovePoolMove[15,0] = 103; //Zenaida Essence
  2141. MovePoolMove[15,1] = 66; //Drill Peck
  2142. MovePoolMove[15,2] = 117; //Headbutt
  2143. MovePoolMove[15,3] = 22; //Body Slam
  2144. MovePoolMove[15,4] = 161; //Wing Attack
  2145. MovePoolMove[15,5] = 94; //Gleaming Wind
  2146. MovePoolMove[15,6] = 140; //Turbo Wind
  2147. MovePoolMove[15,7] = 65; //Air Slash
  2148. MovePoolMove[15,8] = 55; //Aura Sphere
  2149. MovePoolMove[15,9] = 9; //Shadow Ball
  2150. MovePoolMove[15,10] = 78; //Mystic Melody
  2151. MovePoolMove[15,11] = 52; //Surf
  2152. MovePoolMove[15,12] = 29; //Winter Blast
  2153. MovePoolMove[15,13] = 4; //Ice Beam
  2154. MovePoolMove[15,14] = 132; //Quick Attack
  2155. MovePoolMove[15,15] = 69; //Dark Pulse
  2156. MovePoolMove[15,16] = 50; //Soul Strife
  2157. MovePoolMove[15,17] = 71; //Hurricane
  2158. MovePoolMove[15,18] = 103; //Zenaida Essence
  2159. MovePoolMove[15,19] = 78; //Mystic Melody
  2160. MovePoolMove[15,20] = 94; //Gleaming Wind
  2161. MovePoolMove[15,21] = 140; //Turbo Wind
  2162. MovePoolMove[15,22] = 29; //Winter Blast
  2163. MovePoolMove[15,23] = 161; //Wing Attack
  2164. MovePoolMove[15,24] = 103; //Zenaida Essence
  2165. MovePoolMove[15,25] = 78; //Mystic Melody
  2166. MovePoolMove[15,26] = 94; //Gleaming Wind
  2167. MovePoolMove[15,27] = 140; //Turbo Wind
  2168. MovePoolMove[15,28] = 29; //Winter Blast
  2169. MovePoolMove[15,29] = 161; //Wing Attack
  2170. UseRandomMoves[15] = false;
  2171.  
  2172.  
  2173. //MovePool[16] Bowser
  2174. MovePool[16] = 23;
  2175.  
  2176. MovePoolMove[16,0] = 43; //Dragon Claw
  2177. MovePoolMove[16,1] = 53; //Close Combat
  2178. MovePoolMove[16,2] = 121; //Extreme Fury
  2179. MovePoolMove[16,3] = 125; //Cosmic Claw
  2180. MovePoolMove[16,4] = 159; //Shadow Claw
  2181. MovePoolMove[16,5] = 98; //Toxic Claw
  2182. MovePoolMove[16,6] = 75; //Fire Punch
  2183. MovePoolMove[16,7] = 7; //Flamethrower
  2184. MovePoolMove[16,8] = 57; //Ogre Roar
  2185. MovePoolMove[16,9] = 70; //Bite
  2186. MovePoolMove[16,10] = 85; //Crunch
  2187. MovePoolMove[16,11] = 119; //Fire Fang
  2188. MovePoolMove[16,12] = 86; //Spike Fangs
  2189. MovePoolMove[16,13] = 89; //Stone Edge
  2190. MovePoolMove[16,14] = 23; //Earthquake
  2191. MovePoolMove[16,15] = 155; //Earth Power
  2192. MovePoolMove[16,16] = 63; //Concrete Crash
  2193. MovePoolMove[16,17] = 13; //Ravaging Blow
  2194. MovePoolMove[16,18] = 48; //Wicked Wallop
  2195. MovePoolMove[16,19] = 144; //Raging Blaze
  2196. MovePoolMove[16,20] = 17; //Iron Punch
  2197. MovePoolMove[16,21] = 44; //Poison Punch
  2198. MovePoolMove[16,22] = 46; //Shrill Sound
  2199. MovePoolMove[16,23] = 45; //Chastise
  2200. UseRandomMoves[16] = false;
  2201.  
  2202.  
  2203. //MovePool[17] Bullet Bill
  2204. MovePool[17] = 17;
  2205.  
  2206. MovePoolMove[17,0] = 160; //Flare Blitz
  2207. MovePoolMove[17,1] = 111; //Iron Head
  2208. MovePoolMove[17,2] = 17; //Iron Punch
  2209. MovePoolMove[17,3] = 75; //Fire Punch
  2210. MovePoolMove[17,4] = 76; //Thunder Punch
  2211. MovePoolMove[17,5] = 79; //Flash Cannon
  2212. MovePoolMove[17,6] = 81; //Debris Slam
  2213. MovePoolMove[17,7] = 40; //Mach Punch
  2214. MovePoolMove[17,8] = 133; //Extreme Speed
  2215. MovePoolMove[17,9] = 132; //Quick Attack
  2216. MovePoolMove[17,10] = 140; //Turbo Wind
  2217. MovePoolMove[17,11] = 26; //Thunderbolt
  2218. MovePoolMove[17,12] = 19; //Flame Missile
  2219. MovePoolMove[17,13] = 117; //Headbutt
  2220. MovePoolMove[17,14] = 130; //Lava Plume
  2221. MovePoolMove[17,15] = 157; //Aqua Jet
  2222. MovePoolMove[17,16] = 136; //Accelerock
  2223. MovePoolMove[17,17] = 30; //Volt Tackle
  2224. UseRandomMoves[17] = false;
  2225.  
  2226.  
  2227. //MovePool[18] Boo
  2228. MovePool[18] = 25;
  2229.  
  2230. MovePoolMove[18,0] = 9; //Shadow Ball
  2231. MovePoolMove[18,1] = 69; //Dark Pulse
  2232. MovePoolMove[18,2] = 31; //Glittering Vortex
  2233. MovePoolMove[18,3] = 84; //Lick
  2234. MovePoolMove[18,4] = 70; //Bite
  2235. MovePoolMove[18,5] = 60; //Shadow Blast
  2236. MovePoolMove[18,6] = 48; //Wicked Wallop
  2237. MovePoolMove[18,7] = 44; //Poison Punch
  2238. MovePoolMove[18,8] = 50; //Soul Strife
  2239. MovePoolMove[18,9] = 45; //Chastise
  2240. MovePoolMove[18,10] = 46; //Shrill Sound
  2241. MovePoolMove[18,11] = 47; //Enigma Punch
  2242. MovePoolMove[18,12] = 76; //Thunder Punch
  2243. MovePoolMove[18,13] = 75; //Fire Punch
  2244. MovePoolMove[18,14] = 77; //Ice Punch
  2245. MovePoolMove[18,15] = 118; //Thunder Fang
  2246. MovePoolMove[18,16] = 119; //Fire Fang
  2247. MovePoolMove[18,17] = 120; //Ice Fang
  2248. MovePoolMove[18,18] = 134; //Shadow Sneak
  2249. MovePoolMove[18,19] = 32; //Psychic
  2250. MovePoolMove[18,20] = 22; //Body Slam
  2251. MovePoolMove[18,21] = 21; //Swift
  2252. MovePoolMove[18,22] = 13; //Ravaging Blow
  2253. MovePoolMove[18,23] = 81; //Debris Slam
  2254. MovePoolMove[18,24] = 4; //Ice Beam
  2255. MovePoolMove[18,25] = 28; //Neon Blast
  2256. UseRandomMoves[18] = false;
  2257.  
  2258.  
  2259. //MovePool[19] Chain Chomp
  2260. MovePool[19] = 15;
  2261.  
  2262. MovePoolMove[19,0] = 86; //Spiky Fangs
  2263. MovePoolMove[19,1] = 111; //Iron Head
  2264. MovePoolMove[19,2] = 117; //Headbutt
  2265. MovePoolMove[19,3] = 22; //Body Slam
  2266. MovePoolMove[19,4] = 70; //Bite
  2267. MovePoolMove[19,5] = 85; //Crunch
  2268. MovePoolMove[19,6] = 84; //Lick
  2269. MovePoolMove[19,7] = 118; //Thunder Fang
  2270. MovePoolMove[19,8] = 119; //Fire Fang
  2271. MovePoolMove[19,9] = 120; //Ice Fang
  2272. MovePoolMove[19,10] = 79; //Flash Cannon
  2273. MovePoolMove[19,11] = 53; //Close Combat
  2274. MovePoolMove[19,12] = 52; //Surf
  2275. MovePoolMove[19,13] = 87; //Bone Club
  2276. MovePoolMove[19,14] = 133; //Extreme Speed
  2277. MovePoolMove[19,15] = 160; //Flare Blitz
  2278. UseRandomMoves[19] = false;
  2279.  
  2280.  
  2281. //MovePool[20] Firmarnut
  2282. MovePool[20] = 13;
  2283.  
  2284. MovePoolMove[20,0] = 73; //Pine Prowess
  2285. MovePoolMove[20,1] = 136; //Accelerock
  2286. MovePoolMove[20,2] = 89; //Stone Edge
  2287. MovePoolMove[20,3] = 25; //Leaf Blade
  2288. MovePoolMove[20,4] = 111; //Iron Head
  2289. MovePoolMove[20,5] = 107; //Rock Throw
  2290. MovePoolMove[20,6] = 70; //Bite
  2291. MovePoolMove[20,7] = 23; //Earthquake
  2292. MovePoolMove[20,8] = 20; //Rock Slide
  2293. MovePoolMove[20,9] = 8; //Energy Ball
  2294. MovePoolMove[20,10] = 27; //Giga Drain
  2295. MovePoolMove[20,11] = 118; //Thunder Fang
  2296. MovePoolMove[22,12] = 117; //Headbutt
  2297. MovePoolMove[20,13] = 34; //X-Scissor
  2298. UseRandomMoves[20] = false;
  2299.  
  2300.  
  2301. //MovePool[21] Stumpar
  2302. MovePool[21] = 20;
  2303.  
  2304. MovePoolMove[21,0] = 23; //Earthquake
  2305. MovePoolMove[21,1] = 20; //Rock Slide
  2306. MovePoolMove[21,2] = 22; //Body Slam
  2307. MovePoolMove[21,3] = 89; //Stone Edge
  2308. MovePoolMove[21,4] = 86; //Spike Fangs
  2309. MovePoolMove[21,5] = 104; //Megahorn
  2310. MovePoolMove[21,6] = 118; //Thunder Fang
  2311. MovePoolMove[21,7] = 112; //Quake Hammer
  2312. MovePoolMove[21,8] = 121; //Extreme Fury
  2313. MovePoolMove[21,9] = 136; //Accelerock
  2314. MovePoolMove[21,10] = 143; //Power Whip
  2315. MovePoolMove[21,11] = 3; //Cinnamon Dust
  2316. MovePoolMove[21,12] = 8; //Energy Ball
  2317. MovePoolMove[21,13] = 11; //Ogre Rampage
  2318. MovePoolMove[21,14] = 13; //Ravaging Blow
  2319. MovePoolMove[21,15] = 27; //Giga Drain
  2320. MovePoolMove[21,16] = 52; //Surf
  2321. MovePoolMove[21,17] = 70; //Bite
  2322. MovePoolMove[21,18] = 73; //Pine Prowess
  2323. MovePoolMove[21,19] = 81; //Debris Slam
  2324. MovePoolMove[21,20] = 85; //Crunch
  2325. UseRandomMoves[21] = false;
  2326.  
  2327. //MovePool[22] Dry Bones
  2328. MovePool[22] = 16;
  2329.  
  2330. MovePoolMove[22,0] = 87; //Bone Club
  2331. MovePoolMove[22,1] = 9; //Shadow Ball
  2332. MovePoolMove[22,2] = 70; //Bite
  2333. MovePoolMove[22,3] = 85; //Crunch
  2334. MovePoolMove[22,4] = 48; //Wicked Wallop
  2335. MovePoolMove[22,5] = 46; //Shrill Sound
  2336. MovePoolMove[22,6] = 43; //Dragon Claw
  2337. MovePoolMove[22,7] = 22; //Body Slam
  2338. MovePoolMove[22,8] = 89; //Stone Edge
  2339. MovePoolMove[22,9] = 108; //Power Gem
  2340. MovePoolMove[22,10] = 81; //Debris Slam
  2341. MovePoolMove[22,11] = 118; //Thunder Fang
  2342. MovePoolMove[22,12] = 120; //Ice Fang
  2343. MovePoolMove[22,13] = 119; //Fire Fang
  2344. MovePoolMove[22,14] = 134; //Shadow Sneak
  2345. MovePoolMove[22,15] = 159; //Shadow Claw
  2346. MovePoolMove[22,16] = 107; //Rock Throw
  2347. UseRandomMoves[22] = false;
  2348.  
  2349.  
  2350. //MovePool[23] Gengar (Form)
  2351. MovePool[23] = 11;
  2352.  
  2353. MovePoolMove[23,0] = 13; //Ravaging Blow
  2354. MovePoolMove[23,1] = 159; //Shadow Claw
  2355. MovePoolMove[23,2] = 9; //Shadow Ball
  2356. MovePoolMove[23,3] = 24; //Sludge Bomb
  2357. MovePoolMove[23,4] = 60; //Shadow Blast
  2358. MovePoolMove[23,5] = 81; //Debris Slam
  2359. MovePoolMove[23,6] = 69; //Dark Pulse
  2360. MovePoolMove[23,7] = 48; //Wicked Wallop
  2361. MovePoolMove[23,8] = 53; //Close Combat
  2362. MovePoolMove[23,9] = 70; //Bite
  2363. MovePoolMove[23,10] = 84; //Lick
  2364. MovePoolMove[23,11] = 47; //Enigma Punch
  2365. UseRandomMoves[23] = false;
  2366.  
  2367.  
  2368. //MovePool[24] Princess Shroob
  2369. MovePool[24] = 10;
  2370.  
  2371. MovePoolMove[24,0] = 88; //Mystic Miasma
  2372. MovePoolMove[24,1] = 162; //Anti Matter Beam
  2373. MovePoolMove[24,2] = 44; //Poison Punch
  2374. MovePoolMove[24,3] = 91; //Liquidation
  2375. MovePoolMove[24,4] = 95; //Oort Cloud Ray
  2376. MovePoolMove[24,5] = 108; //Power Gem
  2377. MovePoolMove[24,6] = 32; //Psychic
  2378. MovePoolMove[24,7] = 45; //Chastise
  2379. MovePoolMove[24,8] = 69; //Dark Pulse
  2380. MovePoolMove[24,9] = 38; //Nuclear Beam
  2381. MovePoolMove[24,10] = 79; //Flash Cannon
  2382. UseRandomMoves[24] = false;
  2383.  
  2384.  
  2385. //MovePool[25] Fooful
  2386. MovePool[25] = 14;
  2387.  
  2388. MovePoolMove[25,0] = 92; //Dark Matter Beam
  2389. MovePoolMove[25,1] = 39; //Subatomic Distortion
  2390. MovePoolMove[25,2] = 38; //Nuclear Beam
  2391. MovePoolMove[25,3] = 95; //Oort Cloud Ray
  2392. MovePoolMove[25,4] = 49; //Quasar Strike
  2393. MovePoolMove[25,5] = 121; //Extreme Fury
  2394. MovePoolMove[25,6] = 26; //Thunderbolt
  2395. MovePoolMove[25,7] = 48; //Wicked Wallop
  2396. MovePoolMove[25,8] = 101; //Dry-Ice Volley
  2397. MovePoolMove[25,9] = 55; //Aura Sphere
  2398. MovePoolMove[25,10] = 32; //Psychic
  2399. MovePoolMove[25,11] = 28; //Neon Blast
  2400. MovePoolMove[25,12] = 138; //Quantum Tunneling
  2401. MovePoolMove[25,13] = 69; //Dark Pulse
  2402. MovePoolMove[25,14] = 72; //Sans Special Attack
  2403. UseRandomMoves[25] = false;
  2404.  
  2405.  
  2406. //MovePool[26] Cockatery
  2407. MovePool[26] = 10;
  2408.  
  2409. MovePoolMove[26,0] = 141; //Hyper Melody
  2410. MovePoolMove[26,1] = 140; //Turbo Wind
  2411. MovePoolMove[26,2] = 161; //Wing Attack
  2412. MovePoolMove[26,3] = 65; //Air Slash
  2413. MovePoolMove[26,4] = 66; //Drill Peck
  2414. MovePoolMove[26,5] = 31; //Glittering Vortex
  2415. MovePoolMove[26,6] = 26; //Thunderbolt
  2416. MovePoolMove[26,7] = 21; //Swift
  2417. MovePoolMove[26,8] = 22; //Body Slam
  2418. MovePoolMove[26,9] = 6; //Sparkle Ray
  2419. MovePoolMove[26,10] = 5; //Water Gun
  2420. UseRandomMoves[26] = false;
  2421.  
  2422.  
  2423. //MovePool[27] Blooper
  2424. MovePool[27] = 16;
  2425.  
  2426. MovePoolMove[27,0] = 114; //Blooper Bash
  2427. MovePoolMove[27,1] = 68; //Hydro Pump
  2428. MovePoolMove[27,2] = 24; //Sludge Bomb
  2429. MovePoolMove[27,3] = 52; //Surf
  2430. MovePoolMove[27,4] = 51; //Waterfall
  2431. MovePoolMove[27,5] = 44; //Poison Punch
  2432. MovePoolMove[27,6] = 77; //Ice Punch
  2433. MovePoolMove[27,7] = 80; //Tsunami
  2434. MovePoolMove[27,8] = 91; //Liquidation
  2435. MovePoolMove[27,9] = 97; //Acid Rain
  2436. MovePoolMove[27,10] = 109; //Night Slash
  2437. MovePoolMove[27,11] = 116; //Gunk Shot
  2438. MovePoolMove[27,12] = 117; //Headbutt
  2439. MovePoolMove[27,13] = 137; //Hydro Turbo
  2440. MovePoolMove[27,14] = 156; //Scald
  2441. MovePoolMove[27,15] = 157; //Aqua Jet
  2442. MovePoolMove[27,16] = 158; //Sludge Wave
  2443. UseRandomMoves[27] = false;
  2444.  
  2445.  
  2446. //MovePool[28] Petey Piranha
  2447. MovePool[28] = 10;
  2448.  
  2449. MovePoolMove[28,0] = 70; //Bite
  2450. MovePoolMove[28,1] = 117; //Headbutt
  2451. MovePoolMove[28,2] = 115; //Leaf Tornado
  2452. MovePoolMove[28,3] = 24; //Sludge Bomb
  2453. MovePoolMove[28,4] = 85; //Crunch
  2454. MovePoolMove[28,5] = 143; //Power Whip
  2455. MovePoolMove[28,6] = 44; //Poison Punch
  2456. MovePoolMove[28,7] = 25; //Leaf Blade
  2457. MovePoolMove[28,8] = 71; //Hurricane
  2458. MovePoolMove[28,9] = 116; //Gunk Shot
  2459. MovePoolMove[28,10] = 53; //Close Combat
  2460. UseRandomMoves[28] = false;
  2461.  
  2462.  
  2463. //MovePool[29] Angry Sun
  2464. MovePool[29] = 18;
  2465.  
  2466. MovePoolMove[29,0] = 144; //Raging Blaze
  2467. MovePoolMove[29,1] = 38; //Nuclear Beam
  2468. MovePoolMove[29,2] = 37; //Solar Flare
  2469. MovePoolMove[29,3] = 108; //Power Gem
  2470. MovePoolMove[29,4] = 94; //Gleaming Wind
  2471. MovePoolMove[29,5] = 65; //Air Slash
  2472. MovePoolMove[29,6] = 26; //Thunderbolt
  2473. MovePoolMove[29,7] = 49; //Quasar Strike
  2474. MovePoolMove[29,8] = 28; //Neon Blast
  2475. MovePoolMove[29,9] = 19; //Flame Missile
  2476. MovePoolMove[29,10] = 7; //Flamethrower
  2477. MovePoolMove[29,11] = 144; //Raging Blaze
  2478. MovePoolMove[29,12] = 144; //Raging Blaze
  2479. MovePoolMove[29,13] = 38; //Nuclear Beam
  2480. MovePoolMove[29,14] = 38; //Nuclear Beam
  2481. MovePoolMove[29,15] = 37; //Solar Flare
  2482. MovePoolMove[29,16] = 37; //Solar Flare
  2483. MovePoolMove[29,17] = 49; //Quasar Strike
  2484. MovePoolMove[29,18] = 49; //Quasar Strike
  2485. UseRandomMoves[29] = false;
  2486.  
  2487.  
  2488. //MovePool[30] Bill Cipher
  2489. MovePool[30] = 19;
  2490.  
  2491. MovePoolMove[30,0] = 124; //Oregon Vortex
  2492. MovePoolMove[30,1] = 123; //Weirdmageddon Beam
  2493. MovePoolMove[30,2] = 49; //Quasar Strike
  2494. MovePoolMove[30,3] = 93; //Quantum Entangle
  2495. MovePoolMove[30,4] = 96; //Gamma Crystal
  2496. MovePoolMove[30,5] = 95; //Oort Cloud Ray
  2497. MovePoolMove[30,6] = 125; //Cosmic Claw
  2498. MovePoolMove[30,7] = 138; //Quantum Tunneling
  2499. MovePoolMove[30,8] = 53; //Close Combat
  2500. MovePoolMove[30,9] = 60; //Shadow Blast
  2501. MovePoolMove[30,10] = 40; //Shadow Sneak
  2502. MovePoolMove[30,11] = 48; //Wicked Wallop
  2503. MovePoolMove[30,12] = 45; //Chastise
  2504. MovePoolMove[30,13] = 47; //Enigma Punch
  2505. MovePoolMove[30,14] = 42; //Chaos Volley
  2506. MovePoolMove[30,15] = 9; //Shadow Ball
  2507. MovePoolMove[30,16] = 126; //Gatekeeper Regime
  2508. MovePoolMove[30,17] = 133; //Extreme Speed
  2509. MovePoolMove[30,18] = 121; //Extreme Fury
  2510. MovePoolMove[30,19] = 39; //Subatomic Distortion
  2511. UseRandomMoves[30] = false;
  2512.  
  2513.  
  2514. //MovePool[31] Mr. Mod
  2515. MovePool[31] = 11;
  2516.  
  2517. MovePoolMove[31,0] = 126; //Gatekeeper Regime
  2518. MovePoolMove[31,1] = 53; //Close Combat
  2519. MovePoolMove[31,2] = 139; //Mach Punch
  2520. MovePoolMove[31,3] = 128; //Cubic Core
  2521. MovePoolMove[31,4] = 30; //Volt Tackle
  2522. MovePoolMove[31,5] = 47; //Enigma Punch
  2523. MovePoolMove[31,6] = 54; //Jump Kick
  2524. MovePoolMove[31,7] = 72; //Sans Special Attack
  2525. MovePoolMove[31,8] = 66; //Drill Peck
  2526. MovePoolMove[31,9] = 127; //Spade Spear
  2527. MovePoolMove[31,10] = 89; //Stone Edge
  2528. MovePoolMove[31,11] = 77; //Ice Punch
  2529. UseRandomMoves[31] = false;
  2530.  
  2531.  
  2532. //MovePool[32] Lancer
  2533. MovePool[32] = 12;
  2534.  
  2535. MovePoolMove[32,0] = 127; //Spade Spear
  2536. MovePoolMove[32,1] = 69; //Dark Pulse
  2537. MovePoolMove[32,2] = 84; //Lick
  2538. MovePoolMove[32,3] = 64; //Steam Stampede
  2539. MovePoolMove[32,4] = 52; //Surf
  2540. MovePoolMove[32,5] = 46; //Shrill Sound
  2541. MovePoolMove[32,6] = 31; //Glittering Vortex
  2542. MovePoolMove[32,7] = 22; //Body Slam
  2543. MovePoolMove[32,8] = 141; //Hyper Melody
  2544. MovePoolMove[32,9] = 109; //Night Slash
  2545. MovePoolMove[32,10] = 99; //Surprise Darts
  2546. MovePoolMove[32,11] = 26; //Thunderbolt
  2547. MovePoolMove[32,12] = 28; //Neon Blast
  2548. UseRandomMoves[32] = false;
  2549.  
  2550.  
  2551. //MovePool[33] Polaraven
  2552. MovePool[33] = 29;
  2553.  
  2554. MovePoolMove[33,0] = 29; //Winter Blast
  2555. MovePoolMove[33,1] = 131; //Winter Talons
  2556. MovePoolMove[33,2] = 129; //Icy Wings
  2557. MovePoolMove[33,3] = 140; //Turbo Wind
  2558. MovePoolMove[33,4] = 71; //Hurricane
  2559. MovePoolMove[33,5] = 66; //Drill Peck
  2560. MovePoolMove[33,6] = 155; //Earth Power
  2561. MovePoolMove[33,7] = 40; //Super Sonic Strike
  2562. MovePoolMove[33,8] = 55; //Aura Sphere
  2563. MovePoolMove[33,9] = 46; //Shrill Sound
  2564. MovePoolMove[33,10] = 60; //Shadow Blast
  2565. MovePoolMove[33,11] = 69; //Dark Pulse
  2566. MovePoolMove[33,12] = 74; //Glacier Strike
  2567. MovePoolMove[33,13] = 81; //Debris Slam
  2568. MovePoolMove[33,14] = 94; //Gleaming Wind
  2569. MovePoolMove[33,15] = 101; //Dry-Ice Volley
  2570. MovePoolMove[33,16] = 110; //Aeroblast
  2571. MovePoolMove[33,17] = 109; //Night Slash
  2572. MovePoolMove[33,18] = 126; //Gatekeeper Regime
  2573. MovePoolMove[33,19] = 135; //Ice Shard
  2574. MovePoolMove[33,20] = 4; //Ice Beam
  2575. MovePoolMove[33,21] = 48; //Wicked Wallop
  2576. MovePoolMove[33,22] = 14; //Vape Rush
  2577. MovePoolMove[33,23] = 13; //Ravaging Blow
  2578. MovePoolMove[33,24] = 51; //Waterfall
  2579. MovePoolMove[33,25] = 45; //Chastise
  2580. MovePoolMove[33,26] = 31; //Glittering Vortex
  2581. MovePoolMove[33,27] = 6; //Sparkle Ray
  2582. MovePoolMove[33,28] = 18; //Omega Power
  2583. MovePoolMove[33,29] = 9; //Shadow Ball
  2584. UseRandomMoves[33] = false;
  2585.  
  2586.  
  2587. Step Event:
  2588.  
  2589. execute code:
  2590.  
  2591. ///STORING VALUES
  2592.  
  2593. if global.NoMusic = 0 {
  2594. audio_sound_gain(Mus,0.4,0);
  2595. }
  2596.  
  2597. if global.NoMusic = 1 {
  2598. audio_sound_gain(Mus,0,0);
  2599. }
  2600.  
  2601. if instance_exists(Mon) {
  2602.     //custom power for Vape Rush
  2603.     MovePower[14] = 90+(global.aStoredPlyrAttk+global.bStoredPlyrAttk)/3.5;
  2604.     MovePower[72] = irandom_range(69,420);
  2605. }
  2606.  
  2607. if global.FinishedTurn = false {
  2608.     MovePower[71] = 70+choose(20,40,70,90);
  2609. }
  2610.  
  2611. if (global.aMoveChosen = 23 || global.aMoveChosen = 71)
  2612. if global.Player1Moving = true && Added = false {
  2613.     NaturalDisaster += 1;
  2614.     Added = true;
  2615.     }
  2616. if (global.bMoveChosen = 23 || global.bMoveChosen = 71)
  2617. if global.Player2Moving = true && Added = false {
  2618.     NaturalDisaster += 1;
  2619.     Added = true;
  2620.     }
  2621.    
  2622. if global.Player1Moving = false && global.Player2Moving = false {
  2623.     Added = false;
  2624.     }
  2625.    
  2626. if NaturalDisaster > 1 {
  2627.     MovePower[80] = 120*NaturalDisaster;
  2628.     MovePower[81] = 90*NaturalDisaster;
  2629.     } else {
  2630.     MovePower[80] = 120;
  2631.     MovePower[81] = 90;
  2632. }
  2633.  
  2634.  
  2635.  
  2636.  
  2637.  
  2638.  
  2639. /* store ids of mons so they are specifically
  2640. choosen in battle, where 'm' represents
  2641. the id of the mon and 'p' represents which mon
  2642. you are in control of */
  2643.  
  2644. /* m = mon id */
  2645. /* p = player number (0 or 1) */
  2646.  
  2647. /*
  2648.  
  2649. if update = true {
  2650.  
  2651. with(Mon) {
  2652.     switch(o) {
  2653.     // check if o = control player "0" or opposing player "1"
  2654.         case 0:
  2655.             aStoredPlyrName[m,o] = Var.PlyrName[o]
  2656.             aStoredPlyrHlth[m,o] = Var.PlyrHlth[o]
  2657.             aStoredPlyrAttk[m,o] = Var.PlyrAttk[o]
  2658.             aStoredPlyrDfns[m,o] = Var.PlyrDfns[o]
  2659.             aStoredPlyrSped[m,o] = Var.PlyrSped[o]
  2660.             break;
  2661.         case 1:
  2662.             bStoredPlyrName[m,o] = Var.PlyrName[o]
  2663.             bStoredPlyrHlth[m,o] = Var.PlyrHlth[o]
  2664.             bStoredPlyrAttk[m,o] = Var.PlyrAttk[o]
  2665.             bStoredPlyrDfns[m,o] = Var.PlyrDfns[o]
  2666.             bStoredPlyrSped[m,o] = Var.PlyrSped[o]
  2667.             break;
  2668.     }
  2669. }
  2670. update = false;
  2671. }
  2672.  
  2673. // change Var.update to true whenever mon is changed
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