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- local SHADER_CODE = [[
- float4 color = float4(0,0,0,1); // full black
- technique main // by XaskeL.
- {
- pass P0
- {
- AlphaBlendEnable = TRUE;
- DestBlend = INVSRCALPHA;
- SrcBlend = SRCALPHA;
- MaterialAmbient = color;
- MaterialDiffuse = color;
- MaterialEmissive = color;
- AmbientMaterialSource = Material;
- DiffuseMaterialSource = Material;
- EmissiveMaterialSource = Material;
- ColorOp[0] = SELECTARG1;
- ColorArg1[0] = Diffuse;
- CullMode = NONE;
- }
- }
- ]]
- local shader = dxCreateShader(SHADER_CODE)
- engineApplyShaderToWorldTexture(shader, '*_steklo', getPedOccupiedVehicle(localPlayer))
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