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- -----------------------------< Abilities in Gunslinging >------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Pistolcraft
- -- CRACKSHOT (Gunslinging) ----------------------------------------------------
- Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN CRACKSHOT <TARGET>
- Known: No
- Lessons: 5 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 2.50 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- DETONATE (Gunslinging) -----------------------------------------------------
- Send a bullet into a primed IED in the room, causing it to detonate.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN DETONATE <IED>
- Known: No
- Lessons: 146 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- POINTBLANK (Gunslinging) ---------------------------------------------------
- Ram your PIECE to their head, unleashing a massive concussive blast as you pull the trigger. This will interrupt any actions the target may be performing at the time of the attack.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN POINTBLANK <TARGET>
- Known: No
- Lessons: 186 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- RAPIDFIRE (Gunslinging) ----------------------------------------------------
- Fire your blaster pistol twice in quick succession, burning through your ammo and afflicting your target twice with your current smart ammo selection. This effect generates a reasonable amount of heat in your blaster, so can only be performed once every 8 seconds.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN RAPIDFIRE <TARGET>
- Known: No
- Lessons: 261 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.50 seconds
- Cooldown time: 8.00 seconds
- Resources required: 2 bullets
- -------------------------------------------------------------------------------
- -- SWITCHOUT (Gunslinging) ----------------------------------------------------
- Like all technology, accumulated electromagnetic feedback will cause issues with your piece. Should you have a backup, you'll be able to discharge some of your built-up EM disruption into your gun, and then switch to your backup while your primary weapon is dealing with the overload. Your primary weapon will be out of commission for two minutes.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN SWITCHOUT
- Known: No
- Lessons: 350 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 120.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- IRONSIGHTS (Gunslinging) ---------------------------------------------------
- Aim down the iron sights of your PIECE and fire on a target in your line-of-sight. Your accuracy may be reduced by the distance between you and your foe, as well as other class abilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN IRONSIGHTS <TARGET>
- Known: No
- Lessons: 736 Lessons
- Ability type: Line-of-sight ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- OUTGUNNED (Gunslinging) ----------------------------------------------------
- Spray your remaining ammo across the room, hitting any target that is in the open.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN OUTGUNNED
- Known: No
- Lessons: 943 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Resources required: 1 bullets (uses 0)
- -------------------------------------------------------------------------------
- Smart Ammo
- -- REGULAR (Gunslinging) ------------------------------------------------------
- Select the piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH REGULAR
- Known: No
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- AMMOSELECT (Gunslinging) ---------------------------------------------------
- Your familiarity with your blaster gives you the ability to quickly and easily switch between the smart ammo selections that you've mastered. In addition to picking the ammo type, you can also lock in an associated detrimental effect, allowing you to deliver a specific ailment to the target.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH <TYPE> <TYPE|RANDOM>
- Known: No
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- IMPAIRING (Gunslinging) ----------------------------------------------------
- Mind-altering chemicals fill the tips of impairing smart ammo, which upon impact will inflict various mental ailments upon the victim. Affliction possibilities are: Vertigo, acrophobia, encroachment, and disorientation. If no specific effect is locked in, impairing smart ammo will inflict any one of the listed possibilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH IMPAIRING <EFFECT|RANDOM>
- Known: No
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- COMBUSTING (Gunslinging) ---------------------------------------------------
- Switching to the combusting smart ammo will equip your bullets with incendiary tips, which explode for thermal damage.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH COMBUSTING
- Known: No
- Lessons: 115 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- DISRUPTING (Gunslinging) ---------------------------------------------------
- This smart ammo selection is designed to interfere with the target's senses. The affliction possibilities of disrupting ammo are: Blind, deaf, blurry vision, and nearsighted. If no specific effect is locked in, disrupting smart ammo will inflict any one of the listed possibilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH DISRUPTING <EFFECT|RANDOM>
- Known: No
- Lessons: 449 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- ARCING (Gunslinging) -------------------------------------------------------
- Arcing smart ammo fits your bullets with mini-EMP tips, which are effective at impairing tech-users.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH ARCING
- Known: No
- Lessons: 575 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- WEAKENING (Gunslinging) ----------------------------------------------------
- Weakening smart ammo will cycle through various effects that will weaken the body. Afflictions offered by this ammo type are: Slowness, sickness, staggering, and hypertension. If no specific effect is locked, these bullets will afflict with any one of these possibilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH WEAKENING <EFFECT|RANDOM>
- Known: No
- Lessons: 833 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- INFUSING (Gunslinging) -----------------------------------------------------
- This smart ammo selection outfits your bullets with nanoinjectors that fragment and disperse beneath the skin, releasing slow-acting effects that damage the target over time. The affliction possibilities are: Tender, trauma, dazed, stupefied, and vulnerable. If no specific effect is locked in, infusing smart ammo will inflict any one of the listed possibilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH INFUSING <EFFECT|RANDOM>
- Known: No
- Lessons: 1207 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- AMPLIFYING (Gunslinging) ---------------------------------------------------
- Selecting the amplifying smart ammo will unlock various effects that amplify subsystem damage. Affliction possibilities are: Spasms, choking, painspike, seizures, and shortcircuit. If no specific effect is locked in, amplifying smart ammo will inflict any one of the listed possibilities.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Smart Ammo
- Command: GUN SWITCH AMPLIFYING <EFFECT|RANDOM>
- Known: No
- Lessons: 1546 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- Reloading
- -- QUICKLOAD (Gunslinging) ----------------------------------------------------
- Reloading in the heat of battle is a fine art when your hands are shaking with adrenaline. This ability will ensure that your reloads go as planned every time.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Reloading
- Command: GUN QUICKLOAD
- Known: No
- Lessons: 15 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- MAGTOSS (Gunslinging) ------------------------------------------------------
- As you reload your PIECE, you fling the spent magazine at your foe, dealing a small amount of additional damage.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Reloading
- Command: GUN MAGTOSS <TARGET>
- Known: No
- Lessons: 45 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- SPIN (Gunslinging) ---------------------------------------------------------
- With a skilful twirl of your wrist, you reload your blaster and instantly line up your next shot, decreasing the balance time for your next action by 20%.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Reloading
- Command: GUN SPIN
- Known: No
- Lessons: 396 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- SHELLSPILL (Gunslinging) ---------------------------------------------------
- Taking your spent shells, you fling them under your opponent's feet, causing them to slip and fall when they next try to do an action. This effect may be muted or nullified by the abilities of your target.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Reloading
- Command: GUN SHELLSPILL
- Known: No
- Lessons: 508 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- EJECT (Gunslinging) --------------------------------------------------------
- Drop your unspent mag from your PIECE, forcing you to reload immediately. This action is generally blocked by the protections on your gun, and forcing this will cause that subsystem to restart, meaning this action can only be done once every 60 seconds.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Reloading
- Command: GUN EJECT
- Known: No
- Lessons: 1067 Lessons
- Ability type: Combat utility
- Can target: Others
- Cooldown time: 60.00 seconds
- -------------------------------------------------------------------------------
- Trick shots
- -- GAUGE (Gunslinging) --------------------------------------------------------
- Line up your foe so when you next leave your cover or SHOULDERROLL, you will fire upon your target. This can only only be performed once every 8 seconds.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Trick shots
- Command: GUN GAUGE <TARGET>
- Known: No
- Lessons: 112 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.50 seconds
- Cooldown time: 8.00 seconds
- Resources required: 2 bullets
- -------------------------------------------------------------------------------
- -- CAVEIN (Gunslinging) -------------------------------------------------------
- While indoors, you can fire your PIECE at the ceiling, bringing down some debris to hit exposed people in the room. Debris will rain down every 5 seconds for 40 seconds and hit anyone not behind cover.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Trick shots
- Command: GUN CAVEIN
- Known: No
- Lessons: 301 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- AMBUSH (Gunslinging) -------------------------------------------------------
- The mark of a true scoundrel is the sneaky first shot. Be it a sly blast under a cantina table, or a shot to the back when your mark is distracted. This damaging attack can only be performed when not in combat.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Trick shots
- Command: GUN AMBUSH <TARGET>
- Known: No
- Lessons: 650 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 2.50 seconds
- Cooldown time: 8.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- -- UNLOAD (Gunslinging) -------------------------------------------------------
- Fire off all of your remaining ammo in a hail of bullets. You will fire one bullet per second at your target, but if you are interrupted, you will be thrown off balance for an extended time.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Trick shots
- Command: GUN UNLOAD <TARGET>
- Known: No
- Lessons: 1750 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 4.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- Stances
- -- VIGILANT (Gunslinging) -----------------------------------------------------
- Holding your PIECE at the ready, you focus on shooting anyone who enters the room. This is a channeled stance and may be interrupted by performing other actions, or by the actions of others.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Stances
- Command: GUN VIGILANT
- Known: No
- Lessons: 60 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- BULLETGUARD (Gunslinging) --------------------------------------------------
- Your reflexes are honed to a point where, with enough concentration, you can take out projectiles coming into your room mid-flight. Attacks against yourself will always be shot down, while attacks against others is diminished. This is a channeled stance and may be interrupted by performing other actions, or the actions of others.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Stances
- Command: GUN BULLETGUARD
- Known: No
- Lessons: 221 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- OVERWATCH (Gunslinging) ----------------------------------------------------
- Always on the lookout for an opening, this stance will allow you to reflexively fire upon any who are foolish enough to attack you. This is a channeled stance and may be interrupted by performing other actions, or the actions of others.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Stances
- Command: GUN OVERWATCH
- Known: No
- Lessons: 1366 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- --------------------------------< Abilities in Guile >---------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Reloading
- -- KNEECAP (Guile) ------------------------------------------------------------
- Slide to your knees as you reload, and smash your target in the side of the knee with your titanium knuckles. The damage of this punch will scale with muscular subsystem damage on the target.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Reloading
- Command: GUILE KNEECAP <TARGET>
- Known: No
- Lessons: 60 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SUCKERPUNCH (Guile) --------------------------------------------------------
- The scoundrel's faithful move, the suckerpunch. While reloading you drive your knuckled fist into your target's gut, winding them. If they're already winded, this will knock them off balance for a short while.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Reloading
- Command: GUILE SUCKERPUNCH <TARGET>
- Known: No
- Lessons: 689 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- GRITBLAST (Guile) ----------------------------------------------------------
- Combine your reloading with a quick blast of your jetpack's thrusters, sending a cloud of dust and grit to blast any foes in the room who are not taking cover.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Reloading
- Command: GUILE GRITBLAST
- Known: No
- Lessons: 1207 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Brawling
- -- HAYMAKER (Guile) -----------------------------------------------------------
- Brawling is an artform, and the prize piece in the collection is the haymaker. A wild, powerful punch that will knock the stuffing out of any foe.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE HAYMAKER <TARGET>
- Known: No
- Lessons: 5 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- STIM (Guile) ---------------------------------------------------------------
- Use a medical stimpack to restore up to 20% of your maximum health. You can only inject a stim pack infrequently, otherwise the effect would be wasted.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE STIM
- Known: No
- Lessons: 30 Lessons
- Ability type: Defensive
- Base balance time: 2.50 seconds
- Cooldown time: 8.00 seconds
- -------------------------------------------------------------------------------
- -- TRIP (Guile) ---------------------------------------------------------------
- Ankle tap your target, sending them sprawling to the ground. Whistle and innocent look optional.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE TRIP <TARGET>
- Known: No
- Lessons: 133 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- BIND (Guile) ---------------------------------------------------------------
- Tie up a prone opponent like a prize hog. The higher the internal subsystem damage suffered by your foe, the longer it will take them to escape.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE BIND <TARGET>
- Known: No
- Lessons: 301 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- PUMMEL (Guile) -------------------------------------------------------------
- Climb on top of a bound foe and repeatedly bash them in the face with your fists every second. This is a channeled attack and may be interrupted by performing other actions, or the actions of others.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE PUMMEL <TARGET>
- Known: No
- Lessons: 562 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- INCITE (Guile) -------------------------------------------------------------
- Whether you need a distraction, or you're just in the mood to start a brawl and kick some ass, you can incite a fight by convincing an NPC to attack another person.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE INCITE <TARGET>
- Known: No
- Lessons: 603 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- STRANGLE (Guile) -----------------------------------------------------------
- Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Brawling
- Command: GUILE STRANGLE <TARGET>
- Known: No
- Lessons: 1750 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Underbelly tricks
- -- ILLEGALMODS (Guile) --------------------------------------------------------
- In the gritty underbelly, you've learned a few tricks, including how to mod your jetpack to allow for more flight time. This, of course, disabled many of the safeguards put in place by the manufacturer, but since when did you care?
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Known: No
- Lessons: 45 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- BAR (Guile) ----------------------------------------------------------------
- Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: BAR <DIRECTION>
- Known: No
- Lessons: 75 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- IMPROVISEDCOVER (Guile) ----------------------------------------------------
- Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE IMPROVISEDCOVER
- Known: No
- Lessons: 112 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 20.00 seconds
- -------------------------------------------------------------------------------
- -- JETWASH (Guile) ------------------------------------------------------------
- Point your thrusters into the air and fire a disrupting blast to knock any flying adventurer and send them plummetting to the ground.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE JETWASH <TARGET>
- Known: No
- Lessons: 157 Lessons
- Ability type: Ground to air (single target)
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SHOULDERROLL (Guile) -------------------------------------------------------
- Cover only lasts so long, so you're adept and getting out of harm's way by rolling to a new safe position.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE SHOULDERROLL <PROP>
- Known: No
- Lessons: 186 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- ROUSE (Guile) --------------------------------------------------------------
- You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying,
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE ROUSE
- Known: No
- Lessons: 404 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- CONCEAL (Guile) ------------------------------------------------------------
- There are times when a Scoundrel must hastily disappear. Conceal yourself into the background and you'll be hidden from view when others look in the room.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE CONCEAL
- Known: No
- Lessons: 787 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- DASH (Guile) ---------------------------------------------------------------
- Make a break for it, sprinting in a direction until you hit any obstruction.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: DASH <DIRECTION>
- Known: No
- Lessons: 1531 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- AIRSTRIKE (Guile) ----------------------------------------------------------
- You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Underbelly tricks
- Command: GUILE AIRSTRIKE
- Known: No
- Lessons: 1600 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Cooldown time: 300.00 seconds
- -------------------------------------------------------------------------------
- Surveillance
- -- BUGS (Guile) ---------------------------------------------------------------
- The ultimate in hidden surveillance technology is at your disposal, allowing you to CONSTRUCT and PLACE bugs. When placing a bug in a room, it must be obscured behind a prop to avoid visual detection. To listen to the bug, you can TUNEIN, and TUNEOUT to stop listening. Use the below syntax to list all of the commands.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Command: GUILE BUG <OPTIONS>
- Known: No
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- SCAN (Guile) ---------------------------------------------------------------
- Some might say your years of brawling and general scumbaggery were a waste, but you've been able to accurately determine how damaged most of your opponents are just by looking them over.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Command: GUILE SCAN <TARGET>
- Known: No
- Lessons: 221 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 1.00 seconds
- -------------------------------------------------------------------------------
- -- TRACK (Guile) --------------------------------------------------------------
- Follow the tracks of you mark, indicating the direction and time of traversal through the current room.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Command: TRACKS
- Known: No
- Lessons: 261 Lessons
- Ability type: Noncombat utility
- Base balance time: 1.00 seconds
- -------------------------------------------------------------------------------
- -- MULTIBUG (Guile) -----------------------------------------------------------
- You've mastered the ability to differentiate 18 conversations in your head, so you can now TUNEIN to multiple bugs at once.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Known: No
- Lessons: 354 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- WIPETRACKS (Guile) ---------------------------------------------------------
- Always the tracker never the tracked. Focus on obscuring your tracks as you move to prevent others from discerning your movements. This effect will last for 30 seconds.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Command: WIPE TRACKS
- Known: No
- Lessons: 528 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- VISUALBUG (Guile) ----------------------------------------------------------
- Your bugs will now have a movement sensor, and will show any mundane movement to or from a room that you have bugged.
- -------------------------------------------------------------------------------
- Skill: Guile
- Group: Surveillance
- Known: No
- Lessons: 899 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- ----------------------------< Abilities in Improvisation >-----------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Manipulation
- -- TRIGGER (Improvisation) ----------------------------------------------------
- Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you'll position yourself for maximum effect, hitting everyone in the room.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED TRIGGER <BOMB>
- Known: No
- Lessons: 30 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Cooldown time: 20.00 seconds
- -------------------------------------------------------------------------------
- -- SWEEP (Improvisation) ------------------------------------------------------
- You've learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED SWEEP
- Known: No
- Lessons: 45 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- HIDE (Improvisation) -------------------------------------------------------
- The best attack is one they never see coming! Hide an IED in the room, either on a wall, behind a prop, or over an exit.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED HIDE <BOMB> IN ROOM/<PROP>/<EXIT>
- Known: No
- Lessons: 75 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 6.00 seconds
- -------------------------------------------------------------------------------
- -- SLIP (Improvisation) -------------------------------------------------------
- While hovering in the air, you can precisely drop an IED on your foe!
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED SLIP <TARGET> <BOMB>
- Known: No
- Lessons: 261 Lessons
- Ability type: Air to ground (single target)
- Can target: Others
- Base balance time: 3.50 seconds
- -------------------------------------------------------------------------------
- -- TRIPWIRE (Improvisation) ---------------------------------------------------
- Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED TRIPWIRE <BOMB> <DIR>
- Known: No
- Lessons: 354 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 5.00 seconds
- -------------------------------------------------------------------------------
- -- FORCEFEED (Improvisation) --------------------------------------------------
- Do you think they're hungry? Finish the sucker off my shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 50% internal subsystem damage.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED FORCEFEED <TARGET> <BOMB>
- Known: No
- Lessons: 528 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 5.00 seconds
- -------------------------------------------------------------------------------
- -- LOB (Improvisation) --------------------------------------------------------
- Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED LOB <BOMB> <DIR>
- Known: No
- Lessons: 787 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.50 seconds
- -------------------------------------------------------------------------------
- -- DISARM (Improvisation) -----------------------------------------------------
- Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED DISARM <BOMB>
- Known: No
- Lessons: 1531 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Cooldown time: 40.00 seconds
- -------------------------------------------------------------------------------
- -- MULTIBOMB (Improvisation) --------------------------------------------------
- One bomb is fine, but three, well that's just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Manipulation
- Command: IED MULTIBOMB <BOMB>
- Known: No
- Lessons: 1531 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 4.00 seconds
- Cooldown time: 40.00 seconds
- -------------------------------------------------------------------------------
- Reloading
- -- FLING (Improvisation) ------------------------------------------------------
- Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Reloading
- Command: IED FLING <BOMB> AT <TARGET>
- Known: No
- Lessons: 60 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- STICKYBOMB (Improvisation) -------------------------------------------------
- So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Reloading
- Command: IED STICK <BOMB> TO ROOM/<PROP>/<EXIT>
- Known: No
- Lessons: 404 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Construction
- -- CONSTRUCTION (Improvisation) -----------------------------------------------
- All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Construction
- Command: IED CONSTRUCT <TYPE>
- Known: No
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- WIRING (Improvisation) -----------------------------------------------------
- Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Construction
- Command: IED ADD WIRING TO <BOMB>
- Known: No
- Lessons: 157 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.50 seconds
- -------------------------------------------------------------------------------
- -- TIMER (Improvisation) ------------------------------------------------------
- Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Construction
- Command: IED ADD TIMER TO <BOMB>
- Known: No
- Lessons: 689 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SHRAPNEL (Improvisation) ---------------------------------------------------
- Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: Construction
- Command: IED ADD SHRAPNEL TO <BOMB>
- Known: No
- Lessons: 1207 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- IEDs
- -- RIPPER (Improvisation) -----------------------------------------------------
- This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT RIPPER
- Known: No
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- POPPER (Improvisation) -----------------------------------------------------
- Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT POPPER
- Known: No
- Lessons: 112 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- BLINDER (Improvisation) ----------------------------------------------------
- Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT BLINDER
- Known: No
- Lessons: 133 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- PIERCER (Improvisation) ----------------------------------------------------
- Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT PIERCER
- Known: No
- Lessons: 186 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- PUSHER (Improvisation) -----------------------------------------------------
- A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT PUSHER
- Known: No
- Lessons: 310 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- ZAPPER (Improvisation) -----------------------------------------------------
- A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT ZAPPER
- Known: No
- Lessons: 462 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- SHRIEKER (Improvisation) ---------------------------------------------------
- Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT SHRIEKER
- Known: No
- Lessons: 603 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- MELTER (Improvisation) -----------------------------------------------------
- A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT MELTER
- Known: No
- Lessons: 899 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- SLEEPER (Improvisation) ----------------------------------------------------
- Using a formula you picked up from a "less than licensed" medical practitioner, this IED will send your victim into a deep sleep.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT SLEEPER
- Known: No
- Lessons: 1173 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- CHOKER (Improvisation) -----------------------------------------------------
- This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT CHOKER
- Known: No
- Lessons: 1340 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- DISTORTER (Improvisation) --------------------------------------------------
- The IED's contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim's sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.
- -------------------------------------------------------------------------------
- Skill: Improvisation
- Group: IEDs
- Command: IED CONSTRUCT DISTORTER
- Known: No
- Lessons: 1750 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
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