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- crate: (location) ; (rotation) //Spawns a solid crate at the location and rotation
- invisiblecrate: (location) ; (rotation) //Spawns a solid invisible crate at the location and rotation
- ramp: (startPos) ; (endPos) //Spawns a crate ramp from startPos to endPos
- teleport: (startPos) ; (endPos) //Spawns teleport flags at startPos and endPos
- timedTeleporter: (startPos) ; (startAngles) ; (endPos) ; (endAngles) ; (linkerPos) ; (linkerAngles) ; (teleportTime) //Spawns a timed teleporter at startPos that teleports the player to endPos for teleportTime seconds, and spawns the teleporter linker at linkerPos
- door: (openPos) ; (closePos) ; (angle) ; (width) ; (height) ; (useRange) ; (cost) //Spawns a buyable door at closePos that opens to openPos. Cost, use range, and width/height can be changed
- doorandspawn: (openPos) ; (closePos) ; (angle) ; (width) ; (height) ; (useRange) ; (cost) ; (spawnPos) ; (spawnAngles) //Spawns a buyable door at closePos that opens to openPos. Cost, use range, and width/height can be changed. When opened, it creates a new zombie spawn at spawnPos
- wall: (fromPos) ; (toPos) //Creates a visible solid wall of crates from fromPos to toPos
- invisiblewall: (fromPos) ; (toPos) //Creates an invisible solid wall of crates from fromPos to toPos
- deathwall: (fromPos) ; (toPos) //Creates an invisible non-solid wall of crates from fromPos to toPos that kills the player when close to it
- randombox: (startPos) ; (startAngles) ; (additional startPos and startAngles...) //Spawns the random weapon box at startPos. Additional locations can be set individually after the first pos and angles
- pap: (location) ; (angles) //Spawns the Pack-a-Punch machine at location
- gambler: (location) ; (angles) //Spawns the Gambler box at location
- floor: (fromPos) ; (toPos) //Spawns a visible solid floor from fromPos to toPos
- invisiblefloor: (fromPos) ; (toPos) //Spawns an invisible solid floor from fromPos to toPos
- deathfloor: (fromPos) ; (toPos) //Spawns an invisible non-solid floor from fromPos to toPos that kills the player when close
- elevator: (startPos) ; (angle) ; (endPos) ; (dropOffPos) //Spawns an elevator crate at startPos that flies the player to endPos and drops them at dropOffPos
- model:(modelName); (position) ; (angle) //Spawns a static model with modelName at position
- bank: (location) ; (angles) //Spawns the bank crate at position
- perk1: (location) ; (angle) //Spawns Juggernog at location
- perk2: (location) ; (angle) //Spawns Speed Cola at location
- perk3: (location) ; (angle) //Spawns Stamin-Up at location
- perk4: (location) ; (angle) //Spawns Mule Kick at location
- perk5: (location) ; (angle) //Spawns Double Tap at location
- perk6: (location) ; (angle) //Spawns Stalker Soda at location
- perk7: (location) ; (angle) //Spawns Quick Revive Pro at location
- ammo: (location) ; (angle) //Spawns an ammo crate at location
- killstreak: (location) ; (angle) //Spawns a killstreak crate at location
- power: (location) ; (angle) //Spawns the power box at location
- spawn: (location) ; (angle) //Creates a player spawn at location
- zombiespawn: (location) ; (angle) //Creates a zombie spawn at location
- mapname:(name) //Sets the map name
- hellMap:(hellmapSetting) //Sets whether this map is a hell map. Set to "1" or "true" for hell maps
- maxWave:(wave) //Sets the max wave count to wave
- xLimit:(minimum) ; (maximum) //Sets a global limit on how far players can move on the X axis, acts a wall across the entire map
- yLimit:(minimum) ; (maximum) //Sets a global limit on how far players can move on the Y axis, acts a wall across the entire map
- minefield: (location) ; (width) ; (height) //Spawns a minefield trigger at location with a width and height
- radiation: (location) ; (width) ; (height) //Spawns a radiation trigger at location with a width and height
- fallLimit:(limit) //Sets the limit to how far players and zombies can fall down before dying
- wallweapon: (location) ; (angle) ; (weaponName) ; (cost) //Spawns the weapon weaponName at location
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