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Dire Marsh One Way Fog - Bug Report - cvars.xml

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Mar 2nd, 2026
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  1. <?xml version="1.0"?>
  2. <body>
  3. <namespace name="graphics">
  4. <cvar name="force_auto_detect" value="0" />
  5. <cvar name="force_enable_multi_threaded_render_submit" value="0" />
  6. <cvar name="window_position_x" value="8" />
  7. <cvar name="window_position_y" value="31" />
  8. <cvar name="window_mode" value="2" />
  9. <cvar name="anti_aliasing_mode" value="10" />
  10. <cvar name="ssao_mode" value="0" />
  11. <cvar name="ssao_async_mode" value="0" />
  12. <cvar name="shadow_quality" value="2" />
  13. <cvar name="environment_detail" value="1" />
  14. <cvar name="character_detail" value="1" />
  15. <cvar name="texture_quality" value="1" />
  16. <cvar name="texture_anisotropy_level" value="3" />
  17. <cvar name="foliage_detail" value="2" />
  18. <cvar name="local_light_shadows" value="1" />
  19. <cvar name="gamma_control" value="3" />
  20. <cvar name="foliage_shadows_mode" value="2" />
  21. <cvar name="hdr_output" value="1" />
  22. <cvar name="atmosphere_lighting_detail" value="0" />
  23. <cvar name="master" value="0" />
  24. <cvar name="framerate_cap_enabled" value="0" />
  25. <cvar name="low_latency_mode" value="1" />
  26. <cvar name="lighting_resolution" value="2" />
  27. <cvar name="render_resolution_scaling_mode" value="3" />
  28. <cvar name="fullscreen_resolution_width" value="1920" />
  29. <cvar name="fullscreen_resolution_height" value="1080" />
  30. <cvar name="fullscreen_refresh_rate_numerator" value="60" />
  31. <cvar name="fullscreen_refresh_rate_denominator" value="1" />
  32. <cvar name="windowed_resolution_width" value="1280" />
  33. <cvar name="windowed_resolution_height" value="720" />
  34. <cvar name="render_resolution_percentage" value="100" />
  35. <cvar name="framerate_cap" value="200" />
  36. <cvar name="target_framerate" value="60" />
  37. <cvar name="version" value="12" />
  38. </namespace>
  39. <namespace name="key bindings">
  40. <cvar name="fire" value="left mouse button!unused" />
  41. <cvar name="alt_fire" value="right mouse button!unused" />
  42. <cvar name="toggle_zoom" value="unused!unused" />
  43. <cvar name="hold_zoom" value="right mouse button!unused" />
  44. <cvar name="toggle_second_zoom" value="alt!unused" />
  45. <cvar name="melee_uncharged" value="c!unused" />
  46. <cvar name="grenade" value="g!unused" />
  47. <cvar name="super" value="q!unused" />
  48. <cvar name="reload" value="r!unused" />
  49. <cvar name="alternate_weapon_action" value="z!unused" />
  50. <cvar name="light_attack" value="left mouse button!unused" />
  51. <cvar name="heavy_attack" value="right mouse button!unused" />
  52. <cvar name="switch_weapons" value="`!unused" />
  53. <cvar name="next_weapon" value="mouse wheel up!unused" />
  54. <cvar name="previous_weapon" value="mouse wheel down!unused" />
  55. <cvar name="primary_weapon" value="1!unused" />
  56. <cvar name="special_weapon" value="2!unused" />
  57. <cvar name="heavy_weapon" value="3!unused" />
  58. <cvar name="move_forward" value="w!unused" />
  59. <cvar name="move_backward" value="s!unused" />
  60. <cvar name="move_left" value="a!unused" />
  61. <cvar name="move_right" value="d!unused" />
  62. <cvar name="jump" value="space!unused" />
  63. <cvar name="toggle_crouch" value="control!unused" />
  64. <cvar name="hold_crouch" value="unused!unused" />
  65. <cvar name="toggle_sprint" value="shift!unused" />
  66. <cvar name="hold_sprint" value="unused!unused" />
  67. <cvar name="interact" value="e!unused" />
  68. <cvar name="interact_secondary" value="x!unused" />
  69. <cvar name="emote_1" value="unused!unused" />
  70. <cvar name="emote_2" value="unused!unused" />
  71. <cvar name="emote_3" value="unused!unused" />
  72. <cvar name="emote_4" value="unused!unused" />
  73. <cvar name="weapon_admire" value="7!unused" />
  74. <cvar name="push_to_talk" value="t!unused" />
  75. <cvar name="screenshot" value="print screen!unused" />
  76. <cvar name="quickshelf_category_1" value="4!unused" />
  77. <cvar name="quickshelf_category_2" value="5!unused" />
  78. <cvar name="quickshelf_category_3" value="6!unused" />
  79. <cvar name="quickshelf_cycle_category_group" value="space!unused" />
  80. <cvar name="quickshelf_cycle_item" value="right mouse button!unused" />
  81. <cvar name="toggle_flashlight" value="unused!unused" />
  82. <cvar name="trigger_ping" value="middle mouse button!unused" />
  83. <cvar name="give_up" value="g!unused" />
  84. <cvar name="neutral_ability" value="f!unused" />
  85. <cvar name="trait_ability" value="v!unused" />
  86. <cvar name="flying_vehicle_up" value="space!unused" />
  87. <cvar name="flying_vehicle_down" value="shift!unused" />
  88. <cvar name="vehicle_exit" value="e!unused" />
  89. <cvar name="vehicle_primary_action" value="f!unused" />
  90. <cvar name="vehicle_secondary_action" value="v!unused" />
  91. <cvar name="voice_broadcast" value="y!unused" />
  92. <cvar name="ui_text_chat_activate" value="return!keypad enter" />
  93. <cvar name="ui_text_chat_whisper_reply" value="p!unused" />
  94. <cvar name="ui_inventory_open" value="i!tab" />
  95. <cvar name="ui_map_open" value="m!unused" />
  96. </namespace>
  97. <namespace name="audio">
  98. <cvar name="cached_music_volume" value="10" />
  99. <cvar name="cached_sfx_volume" value="10" />
  100. <cvar name="cached_game_volume" value="10" />
  101. <cvar name="cached_listen_mode" value="3" />
  102. <cvar name="cached_voice_capture_device_identifier_hash" value="0" />
  103. <cvar name="cached_voice_render_device_identifier_hash" value="0" />
  104. <cvar name="cached_voice_capture_device_type_preference" value="0" />
  105. <cvar name="cached_voice_render_device_type_preference" value="0" />
  106. </namespace>
  107. <namespace name="gameplay">
  108. <cvar name="mouse_smoothing_mode" value="2" />
  109. </namespace>
  110. </body>
  111.  
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