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- Dancer
- [Class] [+HP] [+Speed]
- Prerequisites: Novice Acrobatics; Novice Athletics or Charm
- Static
- Effect: Choose Spinning Dance or Own Tempo. You gain the chosen Ability.
- Dance Form
- [+HP] [+Speed]
- Prerequisites: Dancer
- Static
- Effect: Create and learn two Dance Moves, plus one more for each other Dancer Feature you have. Whenever you gain another Dancer Feature, create and learn another Dance Move.
- Beguiling Dance
- [+HP] [+Speed]
- Prerequisites: Dance Form
- Static
- Effect: When creating Dance Moves, you can choose to create a Dance Move that has Range: 4, 1 Target, AC3, and lowers a Combat Stat (chosen at creation) by -2 Combat Stages. This Move is otherwise the same as other Dance Moves you could create.
- Dance Practice
- [+Any Stat] [+Speed]
- Prerequisites: Dancer
- At-Will – Extended Action
- Target: Your Pokémon with at least 2 Tutor Points
- Effect: The target loses 2 Tutor Points and gains your choice of Spinning Dance or Own Tempo. Dance Practice may target a Pokémon only once.
- Choreographer
- [+HP] [+Speed]
- Prerequisites: Dance Form, Adept Acrobatics, Athletics, or Charm
- At-Will – Extended Action
- Target: Your Pokémon with Spinning Dance or Own Tempo, and at least 2 Tutor Points
- Effect: The target loses 2 Tutor Point and learns a Dance Move created by yourself. Choreographer may target a Pokemon multiple times.
- Power Pirouette
- [+HP] [+Speed]
- Prerequisites: Dance Form, Expert Acrobatics, Athletics, or Charm
- Scene x2 - Swift Action
- Trigger: You perform a Dance Move
- Effect: Choose one effect
- - All adjacent targets are Confused
- - You gain +1 Combat Stage to a Stat of your choice not raised by the triggering Move
- - Destroy all Hazards within 5 meters, and remove Leech Seed, Trapped, and Stuck from yourself.
- Passing Waltz
- [+HP] [+Speed]
- Prerequisites: Dance Practice, Master Acrobatics, Athletics, or Charm
- Athletics, or Charm
- 2 AP – Free Action
- Trigger: You or one of your Pokémon with Own Tempo or Spinning Dance use a Dance Move.
- Effect: Choose an ally within 3 meters of the triggering target. That ally gains Combat Stages from the triggering
- Move instead of the user.
- Creating Dance Moves!
- Name
- Type: Normal
- Frequency: EOT
- AC: None
- Class: Status
- Range: Self
- Effect:
- Alright, this is easy! Your Dance Move is going to look like the Move above. First, come up with a name; you may name the Dance Move whatever you like. Secondly, choose two Combat Stage gains for the effect. This may either be +2 Combat Stages to a single Stat, like Swords Dance, or +1 Combat Stage to two different Stats, like Dragon Dance. Once chosen, this cannot be changed.
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