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1nubloku

testkick2

Oct 3rd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. if Player.Name == "BigDogeGamer" then
  82. Player:Kick("sera q funciona?")
  83. end
  84.  
  85. --Creating fake input objects with fake variables
  86. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  87. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  88. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  89. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  90. end}
  91. --Merged 2 functions into one by checking amount of arguments
  92. CAS.UnbindAction = CAS.BindAction
  93.  
  94. --This function will trigger the events that have been :Connect()'ed
  95. local function te(self,ev,...)
  96. local t = m[ev]
  97. if t and t._fakeEvent then
  98. for _,f in pairs(t.Functions) do
  99. f(...)
  100. end
  101. end
  102. end
  103. m.TrigEvent = te
  104. UIS.TrigEvent = te
  105.  
  106. Event.OnServerEvent:Connect(function(plr,io)
  107. if plr~=rp then return end
  108. m.Target = io.Target
  109. m.Hit = io.Hit
  110. if not io.isMouse then
  111. local b = io.UserInputState == Enum.UserInputState.Begin
  112. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  113. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  114. end
  115. for _,t in pairs(CAS.Actions) do
  116. for _,k in pairs(t.Keys) do
  117. if k==io.KeyCode then
  118. t.Function(t.Name,io.UserInputState,io)
  119. end
  120. end
  121. end
  122. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  123. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  124. end
  125. end)
  126. Event.Parent = NLS([==[
  127. local Player = game:GetService("Players").LocalPlayer
  128. local Event = script:WaitForChild("UserInput_Event")
  129.  
  130. local Mouse = Player:GetMouse()
  131. local UIS = game:GetService("UserInputService")
  132. local input = function(io,a)
  133. if a then return end
  134. --Since InputObject is a client-side instance, we create and pass table instead
  135. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  136. end
  137. UIS.InputBegan:Connect(input)
  138. UIS.InputEnded:Connect(input)
  139.  
  140. local h,t
  141. --Give the server mouse data 30 times every second, but only if the values changed
  142. --If player is not moving their mouse, client won't fire events
  143. while wait(1/30) do
  144. if h~=Mouse.Hit or t~=Mouse.Target then
  145. h,t=Mouse.Hit,Mouse.Target
  146. Event:FireServer({isMouse=true,Target=t,Hit=h})
  147. end
  148. end]==],Player.Character)
  149.  
  150. ----Sandboxed game object that allows the usage of client-side methods and services
  151. --Real game object
  152. local _rg = game
  153.  
  154. --Metatable for fake service
  155. local fsmt = {
  156. __index = function(self,k)
  157. local s = rawget(self,"_RealService")
  158. if s then return s[k] end
  159. end,
  160. __newindex = function(self,k,v)
  161. local s = rawget(self,"_RealService")
  162. if s then s[k]=v end
  163. end,
  164. __call = function(self,...)
  165. local s = rawget(self,"_RealService")
  166. if s then return s(...) end
  167. end
  168. }
  169. local function FakeService(t,RealService)
  170. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  171. return setmetatable(t,fsmt)
  172. end
  173.  
  174. --Fake game object
  175. local g = {
  176. GetService = function(self,s)
  177. return self[s]
  178. end,
  179. Players = FakeService({
  180. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  181. },"Players"),
  182. UserInputService = FakeService(UIS,"UserInputService"),
  183. ContextActionService = FakeService(CAS,"ContextActionService"),
  184. }
  185. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  186. g.service = g.GetService
  187.  
  188. g.RunService = FakeService({
  189. RenderStepped = _rg:GetService("RunService").Heartbeat,
  190. BindToRenderStep = function(self,name,_,fun)
  191.  
  192. end,
  193. UnbindFromRenderStep = function(self,name)
  194. self._btrs[name]:Disconnect()
  195. end,
  196. },"RunService")
  197.  
  198. setmetatable(g,{
  199. __index=function(self,s)
  200. return _rg:GetService(s) or typeof(_rg[s])=="function"
  201. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  202. end,
  203. __newindex = fsmt.__newindex,
  204. __call = fsmt.__call
  205. })
  206. --Changing owner to fake player object to support owner:GetMouse()
  207. game,owner = g,g.Players.LocalPlayer
  208. end
  209. print("Enjoy the leak of the Newest Ver.")
  210.  
  211. Player_Size = 1
  212.  
  213. wait()
  214. local Player = game.Players.LocalPlayer
  215. local Character = Player.Character
  216. local plr = owner
  217. local Humanoid = Character.Humanoid
  218. local char = plr.Character
  219. local hum = char.Humanoid
  220. local ra = char["Right Arm"]
  221. local la= char["Left Arm"]
  222. local rl= char["Right Leg"]
  223. local ll = char["Left Leg"]
  224. local hed = char.Head
  225. local root = char.HumanoidRootPart
  226. local rootj = root.RootJoint
  227. local tors = char.Torso
  228. local LeftArm = Character["Left Arm"]
  229. local RightArm = Character["Right Arm"]
  230. local LeftLeg = Character["Left Leg"]
  231. local RightLeg = Character["Right Leg"]
  232. local Head = Character.Head
  233. local Torso = Character.Torso
  234. local mouse = plr:GetMouse()
  235. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  236. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  237. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  238. local cam = game.Workspace.CurrentCamera
  239. trazx = Instance.new("ParticleEmitter")
  240. c = game.Players.LocalPlayer.Character
  241. local sine=0
  242. Character.Head.face.Texture = "rbxassetid://620619801"
  243.  
  244. hum.MaxHealth = "Inf"
  245. hum.Health = "Inf"
  246. hum.WalkSpeed = 40
  247.  
  248. local forcefield = Instance.new("ForceField",char)
  249. forcefield.Name = "feaqurmam"
  250. forcefield.Visible = false
  251. -----------------------------------------------------------
  252. h = char.Head
  253. t = char.Torso
  254. rs = t["Right Shoulder"]
  255. ls = t["Left Shoulder"]
  256. rh = t["Right Hip"]
  257. lh = t["Left Hip"]
  258. nec = t.Neck
  259. rut = char.HumanoidRootPart
  260. rutj = rut.RootJoint
  261. it = Instance.new
  262.  
  263.  
  264. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  265. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  266.  
  267.  
  268. local TweenService = game:GetService("TweenService")
  269. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  270. local Int = 0
  271. local txt = Instance.new("BillboardGui", char)
  272. txt.Adornee = char.Head
  273. txt.Name = "_status"
  274. txt.Size = UDim2.new(2, 0, 1.2, 0)
  275. txt.StudsOffset = Vector3.new(-9, 8, 0)
  276. local text = Instance.new("TextLabel", txt)
  277. text.Size = UDim2.new(10, 0, 7, 0)
  278. text.FontSize = "Size24"
  279. text.TextScaled = true
  280. text.TextTransparency = 0
  281. text.BackgroundTransparency = 1
  282. text.TextTransparency = 0
  283. text.TextStrokeTransparency = 1
  284. text.Font = "Cartoon"
  285. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  286. v = Instance.new("Part")
  287. v.Name = "ColorBrick"
  288. v.Parent = Player.Character
  289. v.FormFactor = "Symmetric"
  290. v.Anchored = true
  291. v.CanCollide = false
  292. v.BottomSurface = "Smooth"
  293. v.TopSurface = "Smooth"
  294. v.Size = Vector3.new(10, 5, 3)
  295. v.Transparency = 1
  296. v.CFrame = char.Torso.CFrame
  297. v.BrickColor = BrickColor.new("Really black")
  298. v.Transparency = 1
  299. v.Shape = "Block"
  300. spawn(function()
  301. local TweenService = game:GetService("TweenService")
  302. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  303. local Int = 0
  304. while wait(0.5) do
  305. if Int == #Colours then Int = 0 end
  306. Int = Int+1
  307. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  308. end
  309. end)
  310. text.Text = "Noti˅ɐ "
  311.  
  312.  
  313. local txtd = Instance.new("BillboardGui", char)
  314. txtd.Adornee = char.Head
  315. txtd.Name = "_status"
  316. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  317. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  318. local texth = Instance.new("TextLabel", txtd)
  319. texth.Size = UDim2.new(10, 0, 7, 0)
  320. texth.FontSize = "Size24"
  321. texth.TextScaled = true
  322. texth.TextTransparency = 0
  323. texth.BackgroundTransparency = 1
  324. texth.TextTransparency = 0
  325. texth.TextStrokeTransparency = 1
  326. texth.Font = "Cartoon"
  327. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  328. v = Instance.new("Part")
  329. v.Name = "ColorBrick"
  330. v.Parent = Player.Character
  331. v.FormFactor = "Symmetric"
  332. v.Anchored = true
  333. v.CanCollide = false
  334. v.BottomSurface = "Smooth"
  335. v.TopSurface = "Smooth"
  336. v.Size = Vector3.new(10, 5, 3)
  337. v.Transparency = 1
  338. v.CFrame = char.Torso.CFrame
  339. v.BrickColor = BrickColor.new("Really black")
  340. v.Transparency = 1
  341. v.Shape = "Block"
  342. spawn(function()
  343. local TweenService = game:GetService("TweenService")
  344. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  345. local Intt = 0
  346. while wait(0.2) do
  347. if Intt == #Colourss then Intt = 0 end
  348. Intt = Intt+1
  349. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  350. end
  351. end)
  352. texth.Text = ""
  353.  
  354.  
  355. Head.BrickColor = BrickColor.new("Bright yellow")
  356. RightArm.BrickColor = BrickColor.new("Bright yellow")
  357. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  358. Torso.BrickColor = BrickColor.new("Shamrock")
  359. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  360. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  361.  
  362. for i,v in pairs(Character:children()) do
  363. if v:IsA("Hat") then
  364. v:Destroy()
  365. end
  366. end
  367. for i,v in pairs(Character:children()) do
  368. if v:IsA("Accessory") then
  369. v:Destroy()
  370. end
  371. end
  372. for i,v in pairs(Character:children()) do
  373. if v:IsA("Hair") then
  374. v:Destroy()
  375. end
  376. end
  377. for i,v in pairs(Character:children()) do
  378. if v:IsA("Shirt") then
  379. v:Destroy()
  380. end
  381. end
  382. for i,v in pairs(Character:children()) do
  383. if v:IsA("Pants") then
  384. v:Destroy()
  385. end
  386. end
  387. for i,v in pairs(Character:children()) do
  388. if v:IsA("Graphic Shirt") then
  389. v:Destroy()
  390. end
  391. end
  392. for i,v in pairs(Character:children()) do
  393. if v:IsA("GraphicShirt") then
  394. v:Destroy()
  395. end
  396. end
  397.  
  398. local Hair = Instance.new("Part")
  399. Hair.Parent = char
  400. Hair.Name = "GreenTopHat"
  401. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  402. Hair.CFrame = char.Head.CFrame
  403. Hair:BreakJoints()
  404. Hair.CanCollide = false
  405. Hair.BrickColor = BrickColor.new("Medium Stone")
  406. Hair.TopSurface = "Smooth"
  407. Hair.BottomSurface = "Smooth"
  408. Weld = Instance.new("Weld")
  409. Weld.Name = "Weld"
  410. Weld.Part0 = char.Head
  411. Weld.Part1 = Hair
  412. Weld.Parent = char.Head
  413. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  414. Mesh = Instance.new("SpecialMesh")
  415. Mesh.Parent = Hair
  416. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  417. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  418. Mesh.Scale = Vector3.new(1, 1, 1)
  419. -------------------------------------------------------
  420. --Start Good Stuff--
  421. -------------------------------------------------------
  422. CF = CFrame.new
  423. angles = CFrame.Angles
  424. attack = false
  425. timetofly = true
  426. Euler = CFrame.fromEulerAnglesXYZ
  427. Rad = math.rad
  428. IT = Instance.new
  429. BrickC = BrickColor.new
  430. Cos = math.cos
  431. Acos = math.acos
  432. Sin = math.sin
  433. Asin = math.asin
  434. Abs = math.abs
  435. Mrandom = math.random
  436. Floor = math.floor
  437. random = math.random
  438. radian = math.rad
  439. Vec3 = Vector3.new
  440. cFrame = CFrame.new
  441. Euler = CFrame.fromEulerAnglesXYZ
  442. -------------------------------------------------------
  443. --End Good Stuff--
  444. -------------------------------------------------------
  445. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  446. RSH, LSH = nil, nil
  447. RW = Instance.new("Weld")
  448. LW = Instance.new("Weld")
  449. RH = tors["Right Hip"]
  450. LH = tors["Left Hip"]
  451. RSH = tors["Right Shoulder"]
  452. LSH = tors["Left Shoulder"]
  453. RSH.Parent = nil
  454. LSH.Parent = nil
  455. RW.Name = "RW"
  456. RW.Part0 = tors
  457. RW.C0 = CF(1.5, 0.5, 0)
  458. RW.C1 = CF(0, 0.5, 0)
  459. RW.Part1 = ra
  460. RW.Parent = tors
  461. LW.Name = "LW"
  462. LW.Part0 = tors
  463. LW.C0 = CF(-1.5, 0.5, 0)
  464. LW.C1 = CF(0, 0.5, 0)
  465. LW.Part1 = la
  466. LW.Parent = tors
  467. Effects = {}
  468.  
  469. BTAUNT = Instance.new("Sound", tors)
  470. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  471. BTAUNT.Volume = 10
  472. BTAUNT.Pitch = 1
  473. BTAUNT.Looped = false
  474. BTAUNT.TimePosition = 0.2
  475.  
  476. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  477. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  478. RCKIN.Volume = 100
  479. RCKIN.Pitch = 1
  480. RCKIN.Looped = false
  481.  
  482. soos = Instance.new("Sound", tors) --Seizure
  483. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  484. soos.Volume = 100
  485. soos.Pitch = 1
  486. soos.Looped = false
  487.  
  488. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  489.  
  490. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  491. bat.Size = Vector3.new(1, 1, 5)
  492. bat.CanCollide = false
  493. bat:BreakJoints()
  494.  
  495. LeDrink = it("Model")
  496. LeDrink.Parent = char
  497. LeDrink.Name = "LeDrink"
  498. RHe = it("Part")
  499. RHe.Parent = LeDrink
  500. RHe.BrickColor = BrickColor.new("Really black")
  501. RHe.Locked = true
  502. RHe.CanCollide = false
  503. RHe.Transparency = 1
  504. PMesh = it("SpecialMesh")
  505. RHe.formFactor = "Symmetric"
  506. PMesh.MeshType = "FileMesh"
  507. PMesh.MeshId = "rbxassetid://10470609"
  508. PMesh.TextureId = "rbxassetid://111405256"
  509. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  510. PMesh.Parent = RHe
  511. local RWeld = it("Weld")
  512. RWeld.Parent = RHe
  513. RWeld.Part0 = RHe
  514. RWeld.Part1 = ra
  515. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  516.  
  517. LeChips = it("Model")
  518. LeChips.Parent = char
  519. LeChips.Name = "LeChips"
  520. RHk = it("Part")
  521. RHk.Parent = LeChips
  522. RHk.BrickColor = BrickColor.new("Really black")
  523. RHk.Locked = true
  524. RHk.CanCollide = false
  525. RHk.Transparency = 1
  526. PMeshe = it("SpecialMesh")
  527. RHk.formFactor = "Symmetric"
  528. PMeshe.MeshType = "FileMesh"
  529. PMeshe.MeshId = "rbxassetid://19106014"
  530. PMeshe.TextureId = "rbxassetid://342435650"
  531. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  532. PMeshe.Parent = RHk
  533. local RWelds = it("Weld")
  534. RWelds.Parent = RHk
  535. RWelds.Part0 = RHk
  536. RWelds.Part1 = ra
  537. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  538.  
  539. local LeDrink = "wiplolnotyet"
  540. local LeChips = "wipaswelllol"
  541. local Sitt = false
  542.  
  543.  
  544. -------------------------------------------------------
  545. --Start HeartBeat--
  546. -------------------------------------------------------
  547. ArtificialHB = Instance.new("BindableEvent", script)
  548. ArtificialHB.Name = "Heartbeat"
  549. script:WaitForChild("Heartbeat")
  550.  
  551. frame = 1 / 60
  552. tf = 0
  553. allowframeloss = false
  554. tossremainder = false
  555.  
  556.  
  557. lastframe = tick()
  558. script.Heartbeat:Fire()
  559.  
  560.  
  561. game:GetService("RunService").Heartbeat:connect(function(s, p)
  562. tf = tf + s
  563. if tf >= frame then
  564. if allowframeloss then
  565. script.Heartbeat:Fire()
  566. lastframe = tick()
  567. else
  568. for i = 1, math.floor(tf / frame) do
  569. script.Heartbeat:Fire()
  570. end
  571. lastframe = tick()
  572. end
  573. if tossremainder then
  574. tf = 0
  575. else
  576. tf = tf - frame * math.floor(tf / frame)
  577. end
  578. end
  579. end)
  580. -------------------------------------------------------
  581. --End HeartBeat--
  582. -------------------------------------------------------
  583.  
  584.  
  585. local cR=255
  586. local cG=0
  587. local cB=0
  588. local flg5=1 local omgidk=1
  589. local add=13.5
  590. game:GetService('RunService').Heartbeat:connect(function()
  591. if omgidk>10000 then omgidk=0 end
  592. omgidk=omgidk+1
  593. if cR>=255 then flg5=1 end
  594. if cG>=255 then flg5=2 end
  595. if cB>=255 then flg5=3 end
  596. if flg5==1 then cR=cR-add cG=cG+add end
  597. if flg5==2 then cG=cG-add cB=cB+add end
  598. if flg5==3 then cB=cB-add cR=cR+add end
  599. end)
  600.  
  601. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  602. coroutine.resume(coroutine.create(function()
  603. local intensity = 1 * Intensity
  604. local rotM = 0.01 * Intensity
  605. for i = 0, Length, 0.1 do
  606. swait()
  607. intensity = intensity - 0.05 * Intensity / Length
  608. rotM = rotM - 5.0E-4 * Intensity / Length
  609. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  610. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  611. end
  612. Humanoid.CameraOffset = Vec3(0, 0, 0)
  613. end))
  614. end
  615.  
  616. local joyemoji = Instance.new('ParticleEmitter', tors)
  617. joyemoji.VelocitySpread = 2000
  618. joyemoji.Lifetime = NumberRange.new(1)
  619. joyemoji.Speed = NumberRange.new(40)
  620. joy= {}
  621. for i=0, 19 do
  622. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  623. end
  624. joyemoji.Size = NumberSequence.new(joy)
  625. joyemoji.Rate = 0
  626. joyemoji.LockedToPart = false
  627. joyemoji.LightEmission = 0
  628. joyemoji.Texture = "rbxassetid://1176402123"
  629. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  630.  
  631.  
  632. local LIT = Instance.new('ParticleEmitter', tors)
  633. LIT.VelocitySpread = 2000
  634. LIT.Lifetime = NumberRange.new(1)
  635. LIT.Speed = NumberRange.new(45)
  636. nani= {}
  637. for i=0, 19 do
  638. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  639. end
  640. LIT.Size = NumberSequence.new(nani)
  641. LIT.Rate = 0
  642. LIT.LockedToPart = false
  643. LIT.LightEmission = 0
  644. LIT.Texture = "rbxassetid://1492670151"
  645. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  646.  
  647. local toast = Instance.new('ParticleEmitter', tors)
  648. toast.VelocitySpread = 2000
  649. toast.Lifetime = NumberRange.new(1)
  650. toast.Speed = NumberRange.new(60)
  651. toasterstoasttoast= {}
  652. for i=0, 19 do
  653. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  654. end
  655. toast.Size = NumberSequence.new(toasterstoasttoast)
  656. toast.Rate = 0
  657. toast.LockedToPart = false
  658. toast.LightEmission = 0
  659. toast.Texture = "rbxassetid://436096230"
  660. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  661.  
  662. local ok = Instance.new('ParticleEmitter', tors)
  663. ok.VelocitySpread = 2000
  664. ok.Lifetime = NumberRange.new(1)
  665. ok.Speed = NumberRange.new(50)
  666. cool= {}
  667. for i=0, 19 do
  668. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  669. end
  670. ok.Size = NumberSequence.new(cool)
  671. ok.Rate = 0
  672. ok.LockedToPart = false
  673. ok.LightEmission = 0
  674. ok.Texture = "rbxassetid://636768448"
  675. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  676.  
  677. maincolor = BrickC("Really red")
  678. -------------------------------------------------------
  679. --Start Kyu's shitty stuff--
  680. -------------------------------------------------------
  681. function un_fun()
  682. attack = true
  683. hum.WalkSpeed = 0
  684. BTAUNT:Play()
  685. repeat
  686. swait()
  687. BTAUNT.Parent = tors
  688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  689. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  690. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  691. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  692. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  693. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  694. until BTAUNT.Playing == false
  695. attack = false
  696. hum.WalkSpeed = 40
  697. end
  698.  
  699. function Tauntmelon()
  700. attack = true
  701. hum.WalkSpeed = 0
  702. CreateSound("1486343908", tors, 10, 1)
  703. for i = 0, 9, 0.1 do
  704. swait()
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  710. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  711. end
  712. attack = false
  713. hum.WalkSpeed = 40
  714. end
  715.  
  716. function fbiopenup()
  717. attack = true
  718. hum.WalkSpeed = 6
  719. CreateSound("2156386052", tors, 10, 1)
  720. Character.Head.face.Texture = "rbxassetid://12117740"
  721. for i = 0, 5.56, 0.1 do
  722. swait()
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  727. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  728. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  729. end
  730. for i = 0,1.57,0.1 do
  731. swait()
  732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738. end
  739. for i = 0,1.2,0.1 do
  740. swait()
  741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747. end
  748. for i = 0,1.2,0.1 do
  749. swait()
  750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756. end
  757. for i = 0,1.2,0.1 do
  758. swait()
  759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  765. end
  766. for i = 0,1.2,0.1 do
  767. swait()
  768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  774. end
  775. for i = 0,1,0.1 do
  776. swait()
  777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  783. end
  784. for i = 0,1,0.1 do
  785. swait()
  786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  792. end
  793. attack = false
  794. Character.Head.face.Texture = "rbxassetid://620619801"
  795. hum.WalkSpeed = 40
  796. end
  797.  
  798. function FindNearestHead(Position, Distance, SinglePlayer)
  799. if SinglePlayer then
  800. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  801. end
  802. local List = {}
  803. for i, v in pairs(workspace:GetChildren()) do
  804. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  805. table.insert(List, v)
  806. end
  807. end
  808. return List
  809. end
  810.  
  811. function SoulSteal(dude)
  812. if dude.Name ~= char then
  813. local bgf = IT("BodyGyro", dude.Head)
  814. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  815. local val = IT("BoolValue", dude)
  816. val.Name = "IsHit"
  817. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  818. local soulst = coroutine.wrap(function()
  819. local soul = Instance.new("Part",dude)
  820. soul.Size = Vector3.new(1,1,1)
  821. soul.CanCollide = false
  822. soul.Anchored = false
  823. soul.Position = torso.Position
  824. soul.Transparency = 1
  825. local PartEmmit1 = IT("ParticleEmitter", soul)
  826. PartEmmit1.LightEmission = 1
  827. PartEmmit1.Texture = "rbxassetid://569507414"
  828. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  829. PartEmmit1.Rate = 250
  830. PartEmmit1.Lifetime = NumberRange.new(1.6)
  831. PartEmmit1.Size = NumberSequence.new({
  832. NumberSequenceKeypoint.new(0, 1, 0),
  833. NumberSequenceKeypoint.new(1, 0, 0)
  834. })
  835. PartEmmit1.Transparency = NumberSequence.new({
  836. NumberSequenceKeypoint.new(0, 0, 0),
  837. NumberSequenceKeypoint.new(1, 1, 0)
  838. })
  839. PartEmmit1.Speed = NumberRange.new(0, 0)
  840. PartEmmit1.VelocitySpread = 30000
  841. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  842. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  843. local BodPoss = IT("BodyPosition", soul)
  844. BodPoss.P = 3000
  845. BodPoss.D = 1000
  846. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  847. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  848. wait(1.6)
  849. soul.Touched:connect(function(hit)
  850. if hit.Parent == char then
  851. soul:Destroy()
  852. end
  853. end)
  854. wait(1.2)
  855. while soul do
  856. swait()
  857. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  858. BodPoss.Position = tors.Position
  859. end
  860. end)
  861. soulst()
  862. end
  863. end
  864. function FaceMouse()
  865. local Cam = workspace.CurrentCamera
  866. return {
  867. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  868. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  869. }
  870. end
  871.  
  872. function Eviscerate(dude)
  873. if dude.Name ~= char then
  874. local bgf = IT("BodyGyro", dude.Head)
  875. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  876. local val = IT("BoolValue", dude)
  877. val.Name = "IsHit"
  878. local ds = coroutine.wrap(function()
  879. dude:WaitForChild("Head"):BreakJoints()
  880. wait(0.5)
  881. target = nil
  882. coroutine.resume(coroutine.create(function()
  883. for i, v in pairs(dude:GetChildren()) do
  884. if v:IsA("Accessory") then
  885. v:Destroy()
  886. end
  887. if v:IsA("Humanoid") then
  888. v:Destroy()
  889. end
  890. if v:IsA("CharacterMesh") then
  891. v:Destroy()
  892. end
  893. if v:IsA("Model") then
  894. v:Destroy()
  895. end
  896. if v:IsA("Part") or v:IsA("MeshPart") then
  897. for x, o in pairs(v:GetChildren()) do
  898. if o:IsA("Decal") then
  899. o:Destroy()
  900. end
  901. end
  902. coroutine.resume(coroutine.create(function()
  903. v.Material = "Neon"
  904. v.CanCollide = false
  905. local PartEmmit1 = IT("ParticleEmitter", v)
  906. PartEmmit1.LightEmission = 1
  907. PartEmmit1.Texture = "rbxassetid://284205403"
  908. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  909. PartEmmit1.Rate = 150
  910. PartEmmit1.Lifetime = NumberRange.new(1)
  911. PartEmmit1.Size = NumberSequence.new({
  912. NumberSequenceKeypoint.new(0, 0.75, 0),
  913. NumberSequenceKeypoint.new(1, 0, 0)
  914. })
  915. PartEmmit1.Transparency = NumberSequence.new({
  916. NumberSequenceKeypoint.new(0, 0, 0),
  917. NumberSequenceKeypoint.new(1, 1, 0)
  918. })
  919. PartEmmit1.Speed = NumberRange.new(0, 0)
  920. PartEmmit1.VelocitySpread = 30000
  921. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  922. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  923. local BodPoss = IT("BodyPosition", v)
  924. BodPoss.P = 3000
  925. BodPoss.D = 1000
  926. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  927. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  928. v.Color = maincolor.Color
  929. coroutine.resume(coroutine.create(function()
  930. for i = 0, 49 do
  931. swait(1)
  932. v.Transparency = v.Transparency + 0.08
  933. end
  934. wait(0.5)
  935. PartEmmit1.Enabled = false
  936. wait(3)
  937. v:Destroy()
  938. dude:Destroy()
  939. end))
  940. end))
  941. end
  942. end
  943. end))
  944. end)
  945. ds()
  946. end
  947. end
  948.  
  949. function ragdoll(model)
  950. local char = model
  951. torso = char.HumanoidRootPart
  952. torso2 = char.Torso
  953. LW.Parent = nil
  954. RW.Parent = nil
  955. LH.Parent = nil
  956. RH.Parent = nil
  957. if hum ~= nil then
  958. hum.PlatformStand = true
  959. end
  960.  
  961. local Head = char:FindFirstChild("Head")
  962. if Head then
  963. local Neck = Instance.new("Weld")
  964. Neck.Name = "Neck"
  965. Neck.Part0 = torso
  966. Neck.Part1 = Head
  967. Neck.C0 = CFrame.new(0, 1.5, 0)
  968. Neck.C1 = CFrame.new()
  969. Neck.Parent = torso
  970. end
  971. local Limb = char:FindFirstChild("Right Arm")
  972. if Limb then
  973.  
  974. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  975. local Joint = Instance.new("Glue")
  976. Joint.Name = "RightShoulder"
  977. Joint.Part0 = torso
  978. Joint.Part1 = Limb
  979. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  980. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  981. Joint.Parent = torso
  982.  
  983. local B = Instance.new("Part")
  984. B.TopSurface = 0
  985. B.BottomSurface = 0
  986. B.formFactor = "Symmetric"
  987. B.Size = Vector3.new(1, 1, 1)
  988. B.Transparency = 1
  989. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  990. B.Parent = char
  991. local W = Instance.new("Weld")
  992. W.Part0 = Limb
  993. W.Part1 = B
  994. W.C0 = CFrame.new(0, -0.5, 0)
  995. W.Parent = Limb
  996.  
  997. end
  998. local Limb = char:FindFirstChild("Left Arm")
  999. if Limb then
  1000.  
  1001. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1002. local Joint = Instance.new("Glue")
  1003. Joint.Name = "LeftShoulder"
  1004. Joint.Part0 = torso
  1005. Joint.Part1 = Limb
  1006. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1007. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1008. Joint.Parent = torso
  1009.  
  1010. local B = Instance.new("Part")
  1011. B.TopSurface = 0
  1012. B.BottomSurface = 0
  1013. B.formFactor = "Symmetric"
  1014. B.Size = Vector3.new(1, 1, 1)
  1015. B.Transparency = 1
  1016. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1017. B.Parent = char
  1018. local W = Instance.new("Weld")
  1019. W.Part0 = Limb
  1020. W.Part1 = B
  1021. W.C0 = CFrame.new(0, -0.5, 0)
  1022. W.Parent = Limb
  1023.  
  1024. end
  1025. local Limb = char:FindFirstChild("Right Leg")
  1026. if Limb then
  1027.  
  1028. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1029. local Joint = Instance.new("Glue")
  1030. Joint.Name = "RightHip"
  1031. Joint.Part0 = torso
  1032. Joint.Part1 = Limb
  1033. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1034. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1035. Joint.Parent = torso
  1036.  
  1037. local B = Instance.new("Part")
  1038. B.TopSurface = 0
  1039. B.BottomSurface = 0
  1040. B.formFactor = "Symmetric"
  1041. B.Size = Vector3.new(1, 1, 1)
  1042. B.Transparency = 1
  1043. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1044. B.Parent = char
  1045. local W = Instance.new("Weld")
  1046. W.Part0 = Limb
  1047. W.Part1 = B
  1048. W.C0 = CFrame.new(0, -0.5, 0)
  1049. W.Parent = Limb
  1050.  
  1051. end
  1052. local Limb = char:FindFirstChild("Left Leg")
  1053. if Limb then
  1054.  
  1055. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1056. local Joint = Instance.new("Glue")
  1057. Joint.Name = "LeftHip"
  1058. Joint.Part0 = torso
  1059. Joint.Part1 = Limb
  1060. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1061. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1062. Joint.Parent = torso
  1063.  
  1064. local B = Instance.new("Part")
  1065. B.TopSurface = 0
  1066. B.BottomSurface = 0
  1067. B.formFactor = "Symmetric"
  1068. B.Size = Vector3.new(1, 1, 1)
  1069. B.Transparency = 1
  1070. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1071. B.Parent = char
  1072. local W = Instance.new("Weld")
  1073. W.Part0 = Limb
  1074. W.Part1 = B
  1075. W.C0 = CFrame.new(0, -0.5, 0)
  1076. W.Parent = Limb
  1077.  
  1078. end
  1079. --[
  1080. local Bar = Instance.new("Part")
  1081. Bar.TopSurface = 0
  1082. Bar.BottomSurface = 0
  1083. Bar.formFactor = "Symmetric"
  1084. Bar.Size = Vector3.new(1, 1, 1)
  1085. Bar.Transparency = 1
  1086. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1087. Bar.Parent = char
  1088. local Weld = Instance.new("Weld")
  1089. Weld.Part0 = torso
  1090. Weld.Part1 = Bar
  1091. Weld.C0 = CFrame.new(0, 0.5, 0)
  1092. Weld.Parent = torso
  1093. --]]
  1094.  
  1095. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1096.  
  1097. end
  1098.  
  1099. -------------------------------------------------------
  1100. --End Kyu's shitty stuff--
  1101. -------------------------------------------------------
  1102.  
  1103. -------------------------------------------------------
  1104. --Start Important Functions--
  1105. -------------------------------------------------------
  1106. function swait(num)
  1107. if num == 0 or num == nil then
  1108. game:service("RunService").Stepped:wait(0)
  1109. else
  1110. for i = 0, num do
  1111. game:service("RunService").Stepped:wait(0)
  1112. end
  1113. end
  1114. end
  1115. function thread(f)
  1116. coroutine.resume(coroutine.create(f))
  1117. end
  1118. function clerp(a, b, t)
  1119. local qa = {
  1120. QuaternionFromCFrame(a)
  1121. }
  1122. local qb = {
  1123. QuaternionFromCFrame(b)
  1124. }
  1125. local ax, ay, az = a.x, a.y, a.z
  1126. local bx, by, bz = b.x, b.y, b.z
  1127. local _t = 1 - t
  1128. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1129. end
  1130. function QuaternionFromCFrame(cf)
  1131. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1132. local trace = m00 + m11 + m22
  1133. if trace > 0 then
  1134. local s = math.sqrt(1 + trace)
  1135. local recip = 0.5 / s
  1136. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1137. else
  1138. local i = 0
  1139. if m00 < m11 then
  1140. i = 1
  1141. end
  1142. if m22 > (i == 0 and m00 or m11) then
  1143. i = 2
  1144. end
  1145. if i == 0 then
  1146. local s = math.sqrt(m00 - m11 - m22 + 1)
  1147. local recip = 0.5 / s
  1148. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1149. elseif i == 1 then
  1150. local s = math.sqrt(m11 - m22 - m00 + 1)
  1151. local recip = 0.5 / s
  1152. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1153. elseif i == 2 then
  1154. local s = math.sqrt(m22 - m00 - m11 + 1)
  1155. local recip = 0.5 / s
  1156. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1157. end
  1158. end
  1159. end
  1160. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1161. local xs, ys, zs = x + x, y + y, z + z
  1162. local wx, wy, wz = w * xs, w * ys, w * zs
  1163. local xx = x * xs
  1164. local xy = x * ys
  1165. local xz = x * zs
  1166. local yy = y * ys
  1167. local yz = y * zs
  1168. local zz = z * zs
  1169. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1170. end
  1171. function QuaternionSlerp(a, b, t)
  1172. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1173. local startInterp, finishInterp
  1174. if cosTheta >= 1.0E-4 then
  1175. if 1 - cosTheta > 1.0E-4 then
  1176. local theta = math.acos(cosTheta)
  1177. local invSinTheta = 1 / Sin(theta)
  1178. startInterp = Sin((1 - t) * theta) * invSinTheta
  1179. finishInterp = Sin(t * theta) * invSinTheta
  1180. else
  1181. startInterp = 1 - t
  1182. finishInterp = t
  1183. end
  1184. elseif 1 + cosTheta > 1.0E-4 then
  1185. local theta = math.acos(-cosTheta)
  1186. local invSinTheta = 1 / Sin(theta)
  1187. startInterp = Sin((t - 1) * theta) * invSinTheta
  1188. finishInterp = Sin(t * theta) * invSinTheta
  1189. else
  1190. startInterp = t - 1
  1191. finishInterp = t
  1192. end
  1193. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1194. end
  1195. function rayCast(Position, Direction, Range, Ignore)
  1196. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1197. end
  1198. local RbxUtility = LoadLibrary("RbxUtility")
  1199. local Create = RbxUtility.Create
  1200. local insta = true
  1201.  
  1202. -------------------------------------------------------
  1203. --Start Damage Function--
  1204. -------------------------------------------------------
  1205. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1206. if hit.Parent == nil then
  1207. return
  1208. end
  1209. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1210. for _, v in pairs(hit.Parent:children()) do
  1211. if v:IsA("Humanoid") then
  1212. h = v
  1213. end
  1214. end
  1215. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1216. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1217. end
  1218.  
  1219. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1220. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1221. if hit.Parent.DebounceHit.Value == true then
  1222. return
  1223. end
  1224. end
  1225. if insta == true then
  1226. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1227. end
  1228. local c = Create("ObjectValue"){
  1229. Name = "creator",
  1230. Value = game:service("Players").LocalPlayer,
  1231. Parent = h,
  1232. }
  1233. game:GetService("Debris"):AddItem(c, .5)
  1234. CreateSound("958257111", hit, 10, 1)
  1235. local Damage = math.random(minim, maxim)
  1236. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1237. local blocked = false
  1238. local block = hit.Parent:findFirstChild("Block")
  1239. if block ~= nil then
  1240. if block.className == "IntValue" then
  1241. if block.Value > 0 then
  1242. blocked = true
  1243. block.Value = block.Value - 1
  1244. end
  1245. end
  1246. end
  1247. if blocked == false then
  1248. h.Health = h.Health - Damage
  1249. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1250. else
  1251. h.Health = h.Health - (Damage / 2)
  1252. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1253. end
  1254. if Type == "Knockdown" then
  1255. local hum = hit.Parent.Humanoid
  1256. hum.PlatformStand = true
  1257. coroutine.resume(coroutine.create(function(HHumanoid)
  1258. swait(1)
  1259. HHumanoid.PlatformStand = false
  1260. end), hum)
  1261. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1262. local bodvol = Create("BodyVelocity"){
  1263. velocity = angle * knockback,
  1264. P = 5000,
  1265. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1266. Parent = hit,
  1267. }
  1268. local rl = Create("BodyAngularVelocity"){
  1269. P = 3000,
  1270. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1271. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1272. Parent = hit,
  1273. }
  1274. game:GetService("Debris"):AddItem(bodvol, .5)
  1275. game:GetService("Debris"):AddItem(rl, .5)
  1276. elseif Type == "Normal" then
  1277. local vp = Create("BodyVelocity"){
  1278. P = 500,
  1279. maxForce = Vector3.new(math.huge, 0, math.huge),
  1280. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1281. }
  1282. if knockback > 0 then
  1283. vp.Parent = hit.Parent.Torso
  1284. end
  1285. game:GetService("Debris"):AddItem(vp, .5)
  1286. elseif Type == "Up" then
  1287. local bodyVelocity = Create("BodyVelocity"){
  1288. velocity = Vector3.new(0, 20, 0),
  1289. P = 5000,
  1290. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1291. Parent = hit,
  1292. }
  1293. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1294. elseif Type == "DarkUp" then
  1295. coroutine.resume(coroutine.create(function()
  1296. for i = 0, 1, 0.1 do
  1297. swait()
  1298. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1299. end
  1300. end))
  1301. local bodyVelocity = Create("BodyVelocity"){
  1302. velocity = Vector3.new(0, 20, 0),
  1303. P = 5000,
  1304. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1305. Parent = hit,
  1306. }
  1307. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1308. elseif Type == "Snare" then
  1309. local bp = Create("BodyPosition"){
  1310. P = 2000,
  1311. D = 100,
  1312. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1313. position = hit.Parent.Torso.Position,
  1314. Parent = hit.Parent.Torso,
  1315. }
  1316. game:GetService("Debris"):AddItem(bp, 1)
  1317. elseif Type == "Freeze" then
  1318. local BodPos = Create("BodyPosition"){
  1319. P = 50000,
  1320. D = 1000,
  1321. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1322. position = hit.Parent.Torso.Position,
  1323. Parent = hit.Parent.Torso,
  1324. }
  1325. local BodGy = Create("BodyGyro") {
  1326. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1327. P = 20e+003,
  1328. Parent = hit.Parent.Torso,
  1329. cframe = hit.Parent.Torso.CFrame,
  1330. }
  1331. hit.Parent.Torso.Anchored = true
  1332. coroutine.resume(coroutine.create(function(Part)
  1333. swait(1.5)
  1334. Part.Anchored = false
  1335. end), hit.Parent.Torso)
  1336. game:GetService("Debris"):AddItem(BodPos, 3)
  1337. game:GetService("Debris"):AddItem(BodGy, 3)
  1338. end
  1339. local debounce = Create("BoolValue"){
  1340. Name = "DebounceHit",
  1341. Parent = hit.Parent,
  1342. Value = true,
  1343. }
  1344. game:GetService("Debris"):AddItem(debounce, Delay)
  1345. c = Create("ObjectValue"){
  1346. Name = "creator",
  1347. Value = Player,
  1348. Parent = h,
  1349. }
  1350. game:GetService("Debris"):AddItem(c, .5)
  1351. end
  1352. end
  1353. -------------------------------------------------------
  1354. --End Damage Function--
  1355. -------------------------------------------------------
  1356.  
  1357. -------------------------------------------------------
  1358. --Start Damage Function Customization--
  1359. -------------------------------------------------------
  1360. function ShowDamage(Pos, Text, Time, Color)
  1361. local Rate = (1 / 30)
  1362. local Pos = (Pos or Vector3.new(0, 0, 0))
  1363. local Text = (Text or "")
  1364. local Time = (Time or 2)
  1365. local Color = (Color or Color3.new(1, 0, 1))
  1366. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1367. EffectPart.Anchored = true
  1368. local BillboardGui = Create("BillboardGui"){
  1369. Size = UDim2.new(3, 0, 3, 0),
  1370. Adornee = EffectPart,
  1371. Parent = EffectPart,
  1372. }
  1373. local TextLabel = Create("TextLabel"){
  1374. BackgroundTransparency = 1,
  1375. Size = UDim2.new(1, 0, 1, 0),
  1376. Text = Text,
  1377. Font = "Bodoni",
  1378. TextColor3 = Color,
  1379. TextScaled = true,
  1380. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1381. Parent = BillboardGui,
  1382. }
  1383. game.Debris:AddItem(EffectPart, (Time))
  1384. EffectPart.Parent = game:GetService("Workspace")
  1385. delay(0, function()
  1386. local Frames = (Time / Rate)
  1387. for Frame = 1, Frames do
  1388. wait(Rate)
  1389. local Percent = (Frame / Frames)
  1390. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1391. TextLabel.TextTransparency = Percent
  1392. end
  1393. if EffectPart and EffectPart.Parent then
  1394. EffectPart:Destroy()
  1395. end
  1396. end)
  1397. end
  1398. -------------------------------------------------------
  1399. --End Damage Function Customization--
  1400. -------------------------------------------------------
  1401.  
  1402. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1403. for _, c in pairs(workspace:children()) do
  1404. local hum = c:findFirstChild("Humanoid")
  1405. if hum ~= nil then
  1406. local head = c:findFirstChild("Head")
  1407. if head ~= nil then
  1408. local targ = head.Position - Part.Position
  1409. local mag = targ.magnitude
  1410. if magni >= mag and c.Name ~= plr.Name then
  1411.  
  1412. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418.  
  1419.  
  1420. CFuncs = {
  1421. Part = {
  1422. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1423. local Part = Create("Part")({
  1424. Parent = Parent,
  1425. Reflectance = Reflectance,
  1426. Transparency = Transparency,
  1427. CanCollide = false,
  1428. Locked = true,
  1429. BrickColor = BrickColor.new(tostring(BColor)),
  1430. Name = Name,
  1431. Size = Size,
  1432. Material = Material
  1433. })
  1434. RemoveOutlines(Part)
  1435. return Part
  1436. end
  1437. },
  1438. Mesh = {
  1439. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1440. local Msh = Create(Mesh)({
  1441. Parent = Part,
  1442. Offset = OffSet,
  1443. Scale = Scale
  1444. })
  1445. if Mesh == "SpecialMesh" then
  1446. Msh.MeshType = MeshType
  1447. Msh.MeshId = MeshId
  1448. end
  1449. return Msh
  1450. end
  1451. },
  1452. Mesh = {
  1453. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1454. local Msh = Create(Mesh)({
  1455. Parent = Part,
  1456. Offset = OffSet,
  1457. Scale = Scale
  1458. })
  1459. if Mesh == "SpecialMesh" then
  1460. Msh.MeshType = MeshType
  1461. Msh.MeshId = MeshId
  1462. end
  1463. return Msh
  1464. end
  1465. },
  1466. Weld = {
  1467. Create = function(Parent, Part0, Part1, C0, C1)
  1468. local Weld = Create("Weld")({
  1469. Parent = Parent,
  1470. Part0 = Part0,
  1471. Part1 = Part1,
  1472. C0 = C0,
  1473. C1 = C1
  1474. })
  1475. return Weld
  1476. end
  1477. },
  1478. Sound = {
  1479. Create = function(id, par, vol, pit)
  1480. coroutine.resume(coroutine.create(function()
  1481. local S = Create("Sound")({
  1482. Volume = vol,
  1483. Pitch = pit or 1,
  1484. SoundId = id,
  1485. Parent = par or workspace
  1486. })
  1487. wait()
  1488. S:play()
  1489. game:GetService("Debris"):AddItem(S, 6)
  1490. end))
  1491. end
  1492. },
  1493. ParticleEmitter = {
  1494. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1495. local fp = Create("ParticleEmitter")({
  1496. Parent = Parent,
  1497. Color = ColorSequence.new(Color1, Color2),
  1498. LightEmission = LightEmission,
  1499. Size = Size,
  1500. Texture = Texture,
  1501. Transparency = Transparency,
  1502. ZOffset = ZOffset,
  1503. Acceleration = Accel,
  1504. Drag = Drag,
  1505. LockedToPart = LockedToPart,
  1506. VelocityInheritance = VelocityInheritance,
  1507. EmissionDirection = EmissionDirection,
  1508. Enabled = Enabled,
  1509. Lifetime = LifeTime,
  1510. Rate = Rate,
  1511. Rotation = Rotation,
  1512. RotSpeed = RotSpeed,
  1513. Speed = Speed,
  1514. VelocitySpread = VelocitySpread
  1515. })
  1516. return fp
  1517. end
  1518. }
  1519. }
  1520. function RemoveOutlines(part)
  1521. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1522. end
  1523. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1524. local Part = Create("Part")({
  1525. formFactor = FormFactor,
  1526. Parent = Parent,
  1527. Reflectance = Reflectance,
  1528. Transparency = Transparency,
  1529. CanCollide = false,
  1530. Locked = true,
  1531. BrickColor = BrickColor.new(tostring(BColor)),
  1532. Name = Name,
  1533. Size = Size,
  1534. Material = Material
  1535. })
  1536. RemoveOutlines(Part)
  1537. return Part
  1538. end
  1539. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1540. local Msh = Create(Mesh)({
  1541. Parent = Part,
  1542. Offset = OffSet,
  1543. Scale = Scale
  1544. })
  1545. if Mesh == "SpecialMesh" then
  1546. Msh.MeshType = MeshType
  1547. Msh.MeshId = MeshId
  1548. end
  1549. return Msh
  1550. end
  1551. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1552. local Weld = Create("Weld")({
  1553. Parent = Parent,
  1554. Part0 = Part0,
  1555. Part1 = Part1,
  1556. C0 = C0,
  1557. C1 = C1
  1558. })
  1559. return Weld
  1560. end
  1561.  
  1562. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1563. local Sound = IT("Sound")
  1564. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1565. Sound.Pitch = pitch or 1
  1566. Sound.Volume = volume or 1
  1567. Sound.Looped = looped or false
  1568. if(autoPlay)then
  1569. coroutine.wrap(function()
  1570. repeat wait() until Sound.IsLoaded
  1571. Sound.Playing = autoPlay or false
  1572. end)()
  1573. end
  1574. if(not looped and effect)then
  1575. Sound.Stopped:connect(function()
  1576. Sound.Volume = 0
  1577. Sound:destroy()
  1578. end)
  1579. elseif(effect)then
  1580.  
  1581. end
  1582. Sound.Parent =parent or Torso
  1583. return Sound
  1584. end
  1585.  
  1586. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1587. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1588. local Sound = IT("Sound")
  1589. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1590. Sound.Pitch = pitch or 1
  1591. Sound.Volume = volume or 1
  1592. Sound.Looped = looped or false
  1593. if(autoPlay)then
  1594. coroutine.wrap(function()
  1595. repeat wait() until Sound.IsLoaded
  1596. Sound.Playing = autoPlay or false
  1597. end)()
  1598. end
  1599. if(not looped and effect)then
  1600. Sound.Stopped:connect(function()
  1601. Sound.Volume = 0
  1602. soundPart:destroy()
  1603. end)
  1604. elseif(effect)then
  1605. warn("Sound can't be looped and a sound effect!")
  1606. end
  1607. Sound.Parent = soundPart
  1608. return Sound
  1609. end
  1610.  
  1611. -------------------------------------------------------
  1612. --Start Effect Function--
  1613. -------------------------------------------------------
  1614. EffectModel = Instance.new("Model", char)
  1615. Effects = {
  1616. Block = {
  1617. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1618. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1619. prt.Anchored = true
  1620. prt.CFrame = cframe
  1621. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1622. game:GetService("Debris"):AddItem(prt, 10)
  1623. if Type == 1 or Type == nil then
  1624. table.insert(Effects, {
  1625. prt,
  1626. "Block1",
  1627. delay,
  1628. x3,
  1629. y3,
  1630. z3,
  1631. msh
  1632. })
  1633. elseif Type == 2 then
  1634. table.insert(Effects, {
  1635. prt,
  1636. "Block2",
  1637. delay,
  1638. x3,
  1639. y3,
  1640. z3,
  1641. msh
  1642. })
  1643. else
  1644. table.insert(Effects, {
  1645. prt,
  1646. "Block3",
  1647. delay,
  1648. x3,
  1649. y3,
  1650. z3,
  1651. msh
  1652. })
  1653. end
  1654. end
  1655. },
  1656. Sphere = {
  1657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1658. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1659. prt.Anchored = true
  1660. prt.CFrame = cframe
  1661. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1662. game:GetService("Debris"):AddItem(prt, 10)
  1663. table.insert(Effects, {
  1664. prt,
  1665. "Cylinder",
  1666. delay,
  1667. x3,
  1668. y3,
  1669. z3,
  1670. msh
  1671. })
  1672. end
  1673. },
  1674. Cylinder = {
  1675. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1676. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1677. prt.Anchored = true
  1678. prt.CFrame = cframe
  1679. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1680. game:GetService("Debris"):AddItem(prt, 10)
  1681. table.insert(Effects, {
  1682. prt,
  1683. "Cylinder",
  1684. delay,
  1685. x3,
  1686. y3,
  1687. z3,
  1688. msh
  1689. })
  1690. end
  1691. },
  1692. Wave = {
  1693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1694. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1695. prt.Anchored = true
  1696. prt.CFrame = cframe
  1697. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1698. game:GetService("Debris"):AddItem(prt, 10)
  1699. table.insert(Effects, {
  1700. prt,
  1701. "Cylinder",
  1702. delay,
  1703. x3 / 60,
  1704. y3 / 60,
  1705. z3 / 60,
  1706. msh
  1707. })
  1708. end
  1709. },
  1710. Ring = {
  1711. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1712. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1713. prt.Anchored = true
  1714. prt.CFrame = cframe
  1715. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1716. game:GetService("Debris"):AddItem(prt, 10)
  1717. table.insert(Effects, {
  1718. prt,
  1719. "Cylinder",
  1720. delay,
  1721. x3,
  1722. y3,
  1723. z3,
  1724. msh
  1725. })
  1726. end
  1727. },
  1728. Break = {
  1729. Create = function(brickcolor, cframe, x1, y1, z1)
  1730. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1731. prt.Anchored = true
  1732. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1733. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1734. local num = math.random(10, 50) / 1000
  1735. game:GetService("Debris"):AddItem(prt, 10)
  1736. table.insert(Effects, {
  1737. prt,
  1738. "Shatter",
  1739. num,
  1740. prt.CFrame,
  1741. math.random() - math.random(),
  1742. 0,
  1743. math.random(50, 100) / 100
  1744. })
  1745. end
  1746. },
  1747. Spiral = {
  1748. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1749. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1750. prt.Anchored = true
  1751. prt.CFrame = cframe
  1752. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1753. game:GetService("Debris"):AddItem(prt, 10)
  1754. table.insert(Effects, {
  1755. prt,
  1756. "Cylinder",
  1757. delay,
  1758. x3,
  1759. y3,
  1760. z3,
  1761. msh
  1762. })
  1763. end
  1764. },
  1765. Push = {
  1766. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1767. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1768. prt.Anchored = true
  1769. prt.CFrame = cframe
  1770. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1771. game:GetService("Debris"):AddItem(prt, 10)
  1772. table.insert(Effects, {
  1773. prt,
  1774. "Cylinder",
  1775. delay,
  1776. x3,
  1777. y3,
  1778. z3,
  1779. msh
  1780. })
  1781. end
  1782. }
  1783. }
  1784. -------------------------------------------------------
  1785. --End Effect Function--
  1786. -------------------------------------------------------
  1787.  
  1788. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1789. local NSound = nil
  1790. coroutine.resume(coroutine.create(function()
  1791. NSound = Instance.new("Sound", PARENT)
  1792. NSound.Volume = VOLUME
  1793. NSound.Pitch = PITCH
  1794. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1795. swait()
  1796. NSound:play()
  1797. game:GetService("Debris"):AddItem(NSound, 10)
  1798. end))
  1799. return NSound
  1800. end
  1801.  
  1802.  
  1803. coroutine.resume(coroutine.create(function()
  1804. while text ~= nil do
  1805. swait()
  1806. text.Rotation = math.random(-1.5,1.5)
  1807. end
  1808. end))
  1809.  
  1810. angery = false
  1811.  
  1812.  
  1813. -------------------------------------------------------
  1814. --End Important Functions--
  1815. -------------------------------------------------------
  1816.  
  1817. -------------------------------------------------------
  1818. --Start Music Option--
  1819. -------------------------------------------------------
  1820.  
  1821. lul = Instance.new("Sound", tors) --le musice
  1822. lul.Pitch = 1
  1823.  
  1824. local mu = math.random(1,17)
  1825. if mu == 1 then
  1826. lul.SoundId = "rbxassetid://193889412"
  1827. end
  1828. if mu == 2 then
  1829. lul.SoundId = "rbxassetid://274690929"
  1830. end
  1831. if mu == 3 then
  1832. lul.SoundId = "rbxassetid://1241998626"
  1833. end
  1834. if mu == 4 then
  1835. lul.SoundId = "rbxassetid://1878962648"
  1836. end
  1837. if mu == 5 then
  1838. lul.SoundId = "rbxassetid://185117072"
  1839. end
  1840. if mu == 6 then
  1841. lul.SoundId = "rbxassetid://295856024"
  1842. end
  1843. if mu == 7 then
  1844. lul.SoundId = "rbxassetid://2054013600"
  1845. end
  1846. if mu == 8 then
  1847. lul.SoundId = "rbxassetid://1463709693"
  1848. lul.Pitch = 1.4
  1849. end
  1850. if mu == 9 then
  1851. lul.SoundId = "rbxassetid://575705300"
  1852. end
  1853. if mu == 10 then
  1854. lul.SoundId = "rbxassetid://142924062"
  1855. end
  1856. if mu == 11 then
  1857. lul.SoundId = "rbxassetid://251072363"
  1858. end
  1859. if mu == 12 then
  1860. lul.SoundId = "rbxassetid://731061980"
  1861. end
  1862. if mu == 13 then
  1863. lul.SoundId = "rbxassetid://455682677"
  1864. end
  1865. if mu == 14 then
  1866. lul.SoundId = "rbxassetid://1283123885"
  1867. end
  1868. if mu == 15 then
  1869. lul.SoundId = "rbxassetid://1185002382"
  1870. end
  1871. if mu == 16 then
  1872. lul.SoundId = "rbxassetid://1588631952"
  1873. end
  1874. if mu == 17 then
  1875. lul.SoundId = "rbxassetid://1496130120"
  1876. end
  1877.  
  1878. lul.Volume = 1
  1879. lul.TimePosition = 0
  1880. lul.Looped = true
  1881. lul:Play()
  1882.  
  1883. NEWS = Instance.new("Sound", tors) --O NO
  1884. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1885. NEWS.Volume = 100
  1886. NEWS.Pitch = 1
  1887. NEWS.Looped = false
  1888. NEWS.TimePosition = 1
  1889.  
  1890. AAAAA = Instance.new("Sound", tors) --aaa
  1891. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1892. AAAAA.Volume = 10
  1893. AAAAA.Pitch = 1
  1894. AAAAA.Looped = false
  1895. AAAAA.TimePosition = 1
  1896.  
  1897. MERKIO = Instance.new("Sound", tors) --why
  1898. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1899. MERKIO.Volume = 10
  1900. MERKIO.Pitch = 1
  1901. MERKIO.Looped = false
  1902. MERKIO.TimePosition = 0
  1903.  
  1904. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1905. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1906. MERKIO2.Volume = 10
  1907. MERKIO2.Pitch = 1
  1908. MERKIO2.Looped = false
  1909. MERKIO2.TimePosition = 0
  1910.  
  1911. thonks = Instance.new("Sound", tors) --wat?
  1912. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1913. thonks.Volume = 10
  1914. thonks.Pitch = 1
  1915. thonks.Looped = false
  1916. thonks.TimePosition = 0
  1917.  
  1918. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1919. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1920. gudsong.Volume = 10
  1921. gudsong.Pitch = 1
  1922. gudsong.Looped = true
  1923. gudsong.TimePosition = 6.6
  1924.  
  1925. so = Instance.new("Sound", tors) --moar seizure
  1926. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1927. so.Volume = 10
  1928. so.Pitch = 1
  1929. so.Looped = false
  1930. so.TimePosition = 0
  1931.  
  1932. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1933. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1934. sors.Volume = 10
  1935. sors.Pitch = 1
  1936. sors.Looped = false
  1937. sors.TimePosition = 0
  1938.  
  1939. --u mom gay--
  1940. -------------------------------------------------------
  1941. --End Music Option--
  1942. -------------------------------------------------------
  1943. --hi fat >:)
  1944. -------------------------------------------------------
  1945. --Start Attacks N Stuff--
  1946. -------------------------------------------------------
  1947.  
  1948. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1949. attack = true
  1950.  
  1951. hum.WalkSpeed = 40
  1952. lul:Pause()
  1953. Character.Head.face.Texture = "rbxassetid://620619801"
  1954. NEWS:Play()
  1955. repeat
  1956. NEWS.Parent = tors
  1957. swait()
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1964. until NEWS.Playing == false
  1965. local S = Instance.new("Explosion",workspace)
  1966. S.Position = tors.Position
  1967. S.BlastPressure = 999
  1968. S.BlastRadius = 45
  1969. S.ExplosionType = 0
  1970. attack = false
  1971. hum.WalkSpeed = 40
  1972. lul:Resume()
  1973. Character.Head.face.Texture = "rbxassetid://620619801"
  1974. attack = false
  1975. hum.WalkSpeed = 40
  1976. end
  1977.  
  1978. function sneakonehundred()
  1979. attack = true
  1980. hum.WalkSpeed = 0.03
  1981. Character.Head.face.Texture = "rbxassetid://1667792"
  1982. CreateSound("1542642349", tors, 10, 1.05)
  1983. for i = 0,20,0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1990. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1991. end
  1992. CreateSound("753450324", tors, 10, 1.05)
  1993. wait(0.25)
  1994. Character.Head.face.Texture = "rbxassetid://1223903433"
  1995. for i = 0,7,0.1 do
  1996. swait()
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1999. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2002. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2003. end
  2004. Character.Head.face.Texture = "rbxassetid://620619801"
  2005. attack = false
  2006. hum.WalkSpeed = 40
  2007. end
  2008.  
  2009. function WRY() --WRYYYYYYY
  2010. attack = true
  2011. hum.WalkSpeed = 0.30
  2012. CreateSound("794081034", hed, 10, 1)
  2013. Character.Head.face.Texture = "rbxassetid://396389196"
  2014. for i = 0,2,0.1 do
  2015. swait()
  2016. CameraEnshaking(1, 2)
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2023. end
  2024. for i = 0,14.7,0.1 do
  2025. swait()
  2026. CameraEnshaking(1, 3)
  2027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2029. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2030. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2033. end
  2034. attack = false
  2035. Character.Head.face.Texture = "rbxassetid://620619801"
  2036. hum.WalkSpeed = 40
  2037. end
  2038.  
  2039. function DANCEFORME()
  2040. attack = true
  2041. texth.Text = "SquΙ‘Ζšing."
  2042. text.Text = ""
  2043. lul:Pause()
  2044. Character.Head.face.Texture = "rbxassetid://1676553712"
  2045. MERKIO:Play()
  2046. repeat
  2047. for i = 0,0.37,0.03 do
  2048. swait()
  2049. MERKIO.Parent = tors
  2050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2052. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2053. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2054. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2056. end
  2057. for i = 0,0.37,0.03 do
  2058. swait()
  2059. MERKIO.Parent = tors
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2066. end
  2067. until MERKIO.Playing == false
  2068. MERKIO:Stop()
  2069. Character.Head.face.Texture = "rbxassetid://620619801"
  2070. attack = false
  2071. lul:Resume()
  2072. texth.Text = ""
  2073. text.Text = "Noti˅ɐ "
  2074. hum.WalkSpeed = 40
  2075. end
  2076.  
  2077. function TRUEDANCEFORME()
  2078. attack = true
  2079. texth.Text = "Truely SquΙ‘Ζšing."
  2080. text.Text = ""
  2081. lul:Pause()
  2082. Character.Head.face.Texture = "rbxassetid://8339872"
  2083. MERKIO:Play()
  2084. repeat
  2085. for i = 0,0.37,0.03 do
  2086. swait()
  2087. MERKIO.Parent = tors
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2090. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2091. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2094. end
  2095. for i = 0,0.37,0.03 do
  2096. swait()
  2097. MERKIO.Parent = tors
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2100. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2101. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2104. end
  2105. until MERKIO.Playing == false
  2106. MERKIO:Stop()
  2107. Character.Head.face.Texture = "rbxassetid://620619801"
  2108. attack = false
  2109. lul:Resume()
  2110. texth.Text = ""
  2111. text.Text = "Noti˅ɐ "
  2112. hum.WalkSpeed = 40
  2113. end
  2114.  
  2115. function takethat()
  2116. attack = true
  2117. hum.WalkSpeed = 0
  2118. CreateSound("1238240145", tors, 10, 1.05)
  2119. for i = 0,8.3,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2127. end
  2128. CreateSound("135165859", tors, 10, 1.05)
  2129. for i = 0,6,0.1 do
  2130. swait()
  2131. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2138. end
  2139. attack = false
  2140. Character.Head.face.Texture = "rbxassetid://620619801"
  2141. hum.WalkSpeed = 40
  2142. end
  2143. function thonki()
  2144. attack = true
  2145. text.Text = "Thinking..."
  2146. hum.WalkSpeed = 6.5
  2147. Character.Head.face.Texture = "rbxassetid://1528105298"
  2148. thonks:Play()
  2149. lul:Pause()
  2150. repeat
  2151. for i = 0,8.3,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2159. end
  2160. until thonks.Playing == false
  2161. thonks:Stop()
  2162. attack = false
  2163. text.Text = "Noti˅ɐ "
  2164. Character.Head.face.Texture = "rbxassetid://620619801"
  2165. lul:Resume()
  2166. hum.WalkSpeed = 40
  2167. end
  2168. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2169. attack = true
  2170. Character.Head.face.Texture = "rbxassetid://266304560"
  2171. for i = 0,6,0.1 do
  2172. swait()
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2179. end
  2180. CreateSound("1093102664", hed, 10, 1)
  2181. CameraEnshaking(3, 8)
  2182. for i = 0,2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2189. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2190. end
  2191. Character.Head.face.Texture = "rbxassetid://30128383"
  2192. hum.MaxHealth = 0
  2193. ragdoll(char)
  2194. CreateSound("534269232", hed, 5, 1)
  2195. end
  2196.  
  2197. function dead()
  2198. attack = true
  2199. hum.WalkSpeed = 0.20
  2200. CreateSound("137225991", hed, 10, 1)
  2201. Character.Head.face.Texture = "rbxassetid://297512410"
  2202. for i = 0,1.1,0.1 do
  2203. swait()
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2208. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2210. end
  2211. for i = 0,1.1,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2219. end
  2220. for i = 0,1.1,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2228. end
  2229. for i = 0,1.1,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2237. end
  2238. for i = 0,1.1,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2246. end
  2247. for i = 0,1.1,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2255. end
  2256. for i = 0,1.1,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2264. end
  2265. for i = 0,1.1,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2273. end
  2274. for i = 0,1.1,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2282. end
  2283. Character.Head.face.Texture = "rbxassetid://273309187"
  2284. for i = 0,9,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2292. end
  2293. attack = false
  2294. Character.Head.face.Texture = "rbxassetid://620619801"
  2295. hum.WalkSpeed = 40
  2296. end
  2297.  
  2298. function ShutTheHellUp()
  2299. attack = true
  2300. hum.WalkSpeed = 2.01
  2301. CreateSound("336377340", hed, 10, 1)
  2302. for i = 0,3,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2310. end
  2311. for i = 0,1.2,0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2319. end
  2320. for i = 0,1.2,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2328. end
  2329. for i = 0,1.2,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2337. end
  2338. for i = 0,1.2,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2346. end
  2347. for i = 0,2,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2355. end
  2356. for i = 0,2,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2364. end
  2365. hum.WalkSpeed = 40
  2366. attack = false
  2367. end
  2368.  
  2369. function NO_U()
  2370. attack = true
  2371. hum.WalkSpeed = 4.01
  2372. Character.Head.face.Texture = "rbxassetid://304904077"
  2373. CreateSound("1543318456", hed, 10, 1)
  2374. for i = 0,6,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2382. end
  2383. for i = 0,3.2,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2391. end
  2392. hum.WalkSpeed = 40
  2393. Character.Head.face.Texture = "rbxassetid://620619801"
  2394. attack = false
  2395. end
  2396.  
  2397. function EndMySufferingV2()
  2398. attack = true
  2399. hum.WalkSpeed = 1.01
  2400. CreateSound("577475178", hed, 10, 1)
  2401. for i = 0,18,0.1 do
  2402. swait()
  2403. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2404. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2405. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2406. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2407. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2409. end
  2410. attack = false
  2411. hum.WalkSpeed = 40
  2412. end
  2413.  
  2414. function Victory()
  2415. attack = true
  2416. hum.WalkSpeed = 1.01
  2417. Character.Head.face.Texture = "rbxassetid://616284160"
  2418. Humanoid.Jump = true
  2419. CreateSound("130834939", hed, 10, 1)
  2420. for i = 0,3.7,0.1 do
  2421. swait()
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2428. end
  2429. Humanoid.Jump = true
  2430. for i = 0,3.7,0.1 do
  2431. swait()
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2436. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2437. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2438. end
  2439. Humanoid.Jump = true
  2440. for i = 0,3.7,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2448. end
  2449. Humanoid.Jump = true
  2450. for i = 0,3.7,0.1 do
  2451. swait()
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2456. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2457. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2458. end
  2459. Humanoid.Jump = true
  2460. for i = 0,3.7,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2468. end
  2469. attack = false
  2470. Character.Head.face.Texture = "rbxassetid://620619801"
  2471. hum.WalkSpeed = 40
  2472. end
  2473.  
  2474. function WhatHuh()
  2475. attack = true
  2476. hum.WalkSpeed = 1.01
  2477. CreateSound("130766865", hed, 10, 1)
  2478. Character.Head.face.Texture = "rbxassetid://276732672"
  2479. for i = 0,4,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2487. end
  2488. for i = 0,6.7,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2496. end
  2497. for i = 0,8.1,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2505. end
  2506. for i = 0,1,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2514. end
  2515. for i = 0,1,0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2523. end
  2524. for i = 0,4,0.1 do
  2525. swait()
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2532. end
  2533. attack = false
  2534. Character.Head.face.Texture = "rbxassetid://620619801"
  2535. hum.WalkSpeed = 40
  2536. end
  2537.  
  2538. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2539. attack = true
  2540. Character.Head.face.Texture = "rbxassetid://266304560"
  2541. for i = 0,6,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2549. end
  2550. CreateSound("1093102664", hed, 10, 1)
  2551. CameraEnshaking(3, 8)
  2552. for i = 0,2,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2559. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2560. end
  2561. Character.Head.face.Texture = "rbxassetid://30128383"
  2562. hum.MaxHealth = 0
  2563. ragdoll(char)
  2564. CreateSound("534269232", hed, 5, 1)
  2565. end
  2566.  
  2567. function AnotherOne() --WhAT ANOTHER ONE
  2568. attack = true
  2569. hum.WalkSpeed = 1.01
  2570. local icri = CreateSound("1205111204", hed, 10, 1)
  2571. swait(165)
  2572. local FRAME = tors.CFrame
  2573. repeat
  2574. swait()
  2575. Character.Head.face.Texture = "rbxassetid://582931093"
  2576. CameraEnshaking(1, 10)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2582. tors.CFrame = FRAME * CF(0,1,0)
  2583. swait()
  2584. tors.CFrame = FRAME
  2585. until icri.Playing == false
  2586. Character.Head.face.Texture = "rbxassetid://620619801"
  2587. attack = false
  2588. hum.WalkSpeed = 40
  2589. end
  2590.  
  2591.  
  2592. function NEN()
  2593. attack = true
  2594. hum.WalkSpeed = 1.01
  2595. CreateSound("230292011", hed, 10, 1)
  2596. Character.Head.face.Texture = "rbxassetid://705269463"
  2597. for i = 0,4,0.1 do
  2598. swait()
  2599. CameraEnshaking(1, 3)
  2600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2606. end
  2607. attack = false
  2608. Character.Head.face.Texture = "rbxassetid://620619801"
  2609. hum.WalkSpeed = 40
  2610. end
  2611.  
  2612. function Ashes() --Straight from... Whatever it was called.
  2613. attack = true
  2614. hum.WalkSpeed = 1.01
  2615. Character.Head.face.Texture = "rbxassetid://360687027"
  2616. CreateSound("290084602", tors, 10, 1)
  2617. for i = 0,6.2,0.1 do
  2618. swait()
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2625. end
  2626. for i = 0,6.2,0.1 do
  2627. swait()
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2634. end
  2635. attack = false
  2636. Character.Head.face.Texture = "rbxassetid://620619801"
  2637. hum.WalkSpeed = 40
  2638. end
  2639.  
  2640.  
  2641. function BOI()
  2642. attack = true
  2643. hum.WalkSpeed = 1.01
  2644. CreateSound("390901873", hed, 10, 1)
  2645. Character.Head.face.Texture = "rbxassetid://282463320"
  2646. for i = 0,4,0.1 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2654. end
  2655. for i = 0,4,0.1 do
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2663. end
  2664. attack = false
  2665. Character.Head.face.Texture = "rbxassetid://620619801"
  2666. hum.WalkSpeed = 40
  2667. end
  2668.  
  2669. function DrinkdaDrink()
  2670. attack = true
  2671. RHe.Transparency = 0
  2672. hum.WalkSpeed = 3
  2673. local Munch = CreateSound("554208103", hed, 5, 1)
  2674. swait(2)
  2675. repeat
  2676. for i = 0,6,0.1 do
  2677. swait()
  2678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2679. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2682. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2683. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2684. end
  2685. until Munch.Playing == false
  2686. hum.WalkSpeed = 40
  2687. RHe.Transparency = 1
  2688. attack = false
  2689. end
  2690.  
  2691. function EatdaChips()
  2692. attack = true
  2693. RHk.Transparency = 0
  2694. hum.WalkSpeed = 3
  2695. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2696. swait(2)
  2697. repeat
  2698. for i = 0,6,0.1 do
  2699. swait()
  2700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2701. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2704. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2705. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2706. end
  2707. until Muncha.Playing == false
  2708. hum.WalkSpeed = 40
  2709. RHk.Transparency = 1
  2710. attack = false
  2711. end
  2712.  
  2713. function Sittyboi()
  2714. attack = true
  2715. lul:Pause()
  2716. text.Text = "Waiting..."
  2717. AAAAA.SoundId = "rbxassetid://1239136800"
  2718. AAAAA.TimePosition = 0
  2719. AAAAA:Play()
  2720. hum.WalkSpeed = 0
  2721. repeat
  2722. swait()
  2723. for i = 0, 1, 0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2727. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2728. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2731. end
  2732. until AAAAA.Playing == false
  2733. attack = false
  2734. AAAAA:Stop()
  2735. lul:Resume()
  2736. text.Text = "Noti˅ɐ "
  2737. hum.WalkSpeed = 40
  2738. end
  2739.  
  2740. function HELP()
  2741. attack = true
  2742. hum.WalkSpeed = 1.01
  2743. Character.Head.face.Texture = "rbxassetid://307972876"
  2744. CreateSound("1123321019", hed, 10, 1)
  2745. for i = 0,15,0.1 do
  2746. swait()
  2747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2749. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2750. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2751. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2752. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2753. end
  2754. CreateSound("198462271", hed, 10, 1)
  2755. for i = 0,8,0.1 do
  2756. Character.Head.face.Texture = "rbxassetid://341497730"
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2760. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2762. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2764. end
  2765. for i = 0,8,0.1 do
  2766. Character.Head.face.Texture = "rbxassetid://341497730"
  2767. swait()
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2770. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2771. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2772. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2773. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2774. end
  2775. CreateSound("948494432", hed, 10, 1)
  2776. for i = 0,7.5,0.1 do
  2777. Character.Head.face.Texture = "rbxassetid://249062487"
  2778. swait()
  2779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2781. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2782. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2783. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2784. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2785. end
  2786. CreateSound("1542642349", hed, 10, 1)
  2787. for i = 0,10,0.1 do
  2788. Character.Head.face.Texture = "rbxassetid://270636807"
  2789. swait()
  2790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2792. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2793. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2795. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2796. end
  2797. CreateSound("269597232", hed, 10, 1)
  2798. for i = 0,6,0.1 do
  2799. Character.Head.face.Texture = "rbxassetid://265057155"
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2807. end
  2808. attack = false
  2809. Character.Head.face.Texture = "rbxassetid://620619801"
  2810. hum.WalkSpeed = 40
  2811. end
  2812.  
  2813. danci = false
  2814.  
  2815. function dingidongo() --my head burns (UNUSED)
  2816. attack = true
  2817. danci = true
  2818. hum.WalkSpeed = 27.6
  2819. texth.Text = "Having a Seizure."
  2820. text.Text = ""
  2821. gudsong:Play()
  2822. lul:Pause()
  2823. gudsong.TimePosition = 6.6
  2824. Character.Head.face.Texture = "rbxassetid://315792941"
  2825. repeat
  2826. for i = 0,1.87,0.23 do
  2827. swait()
  2828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2830. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2831. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2832. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2834. end
  2835. if gudsong.TimePosition == 11.937 then
  2836. gudsong.TimePosition = 6.6
  2837. end
  2838. for i = 0,1.87,0.23 do
  2839. swait()
  2840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2846. end
  2847. until danci == false
  2848. gudsong:Stop()
  2849. attack = false
  2850. lul:Resume()
  2851. texth.Text = ""
  2852. text.Text = "Noti˅ɐ "
  2853. attack = false
  2854. Character.Head.face.Texture = "rbxassetid://620619801"
  2855. hum.WalkSpeed = 40
  2856. end
  2857.  
  2858. function hap() --much hap
  2859. attack = true
  2860. hum.WalkSpeed = 0.10
  2861. CreateSound("363808674", hed, 10, 1)
  2862. Character.Head.face.Texture = "rbxassetid://315792941"
  2863. for i = 0,12,0.1 do
  2864. swait()
  2865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2869. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2871. end
  2872. CreateSound("233168827", hed, 10, 1)
  2873. Character.Head.face.Texture = "rbxassetid://335761015"
  2874. for i = 0,10,0.1 do
  2875. swait()
  2876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2880. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2881. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2882. end
  2883. CreateSound("363808674", hed, 10, 1)
  2884. attack = false
  2885. Character.Head.face.Texture = "rbxassetid://620619801"
  2886. hum.WalkSpeed = 40
  2887. end
  2888.  
  2889. function Gumilol()
  2890. attack = true
  2891. hum.WalkSpeed = 0
  2892. local Senses = CreateSound("605297168", hed, 6, 1)
  2893. swait(2)
  2894. repeat
  2895. swait()
  2896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2897. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2900. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2901. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2902. until Senses.TimePosition > 2.7
  2903. for i = 0, 3, 0.1 do
  2904. swait()
  2905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2906. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2907. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2908. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2909. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2910. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2911. end
  2912. root.Anchored = true
  2913. repeat
  2914. swait()
  2915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2916. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2917. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2918. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2919. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2920. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2921. until Senses.Playing == false
  2922. hum.WalkSpeed = 40
  2923. attack = false
  2924. root.Anchored = false
  2925. end
  2926. function oofmyass()
  2927. attack = true
  2928. hum.WalkSpeed = 0
  2929. CreateSound("663306786", tors, 3, 1)
  2930. for i = 0, 12, 0.1 do
  2931. swait()
  2932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2933. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2934. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2935. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2936. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2937. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2938. end
  2939. CreateSound("663307468", tors, 6, 1)
  2940. for i = 0, 6, 0.1 do
  2941. swait()
  2942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2943. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2944. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2945. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2946. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2947. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2948. end
  2949. hum.WalkSpeed = 40
  2950. attack = false
  2951. end
  2952. function WoodyGotWood()
  2953. attack = true
  2954. hum.WalkSpeed = 0
  2955. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2956. Character.Head.face.Texture = "rbxassetid://27020401"
  2957. swait(2)
  2958. repeat
  2959. swait()
  2960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2961. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2964. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2965. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2966. until Woodlenny.TimePosition > 3.6
  2967. root.Anchored = true
  2968. repeat
  2969. swait()
  2970. for i = 0, 2, 0.1 do
  2971. swait()
  2972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2973. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2976. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2978. end
  2979. for i = 0, 1.6, 0.1 do
  2980. swait()
  2981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2982. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2985. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2987. end
  2988. until Woodlenny.Playing == false
  2989. hum.WalkSpeed = 40
  2990. Character.Head.face.Texture = "rbxassetid://620619801"
  2991. attack = false
  2992. root.Anchored = false
  2993. end
  2994.  
  2995. function IsThatA()
  2996. attack = true
  2997. hum.WalkSpeed = 0
  2998. local isthata = CreateSound("950444738", hed, 6, 1)
  2999. Character.Head.face.Texture = "rbxassetid://63495374"
  3000. swait(2)
  3001. for i = 0, 7, 0.1 do
  3002. swait()
  3003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3009. end
  3010. Character.Head.face.Texture = "rbxassetid://143884958"
  3011. swait()
  3012. for i = 0, 14, 0.1 do
  3013. swait()
  3014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3016. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3020. end
  3021. hum.WalkSpeed = 40
  3022. Character.Head.face.Texture = "rbxassetid://620619801"
  3023. attack = false
  3024. root.Anchored = false
  3025. end
  3026.  
  3027. function LIVING()
  3028. attack = true
  3029. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3030. hum.WalkSpeed = 0
  3031. sors:Play()
  3032. repeat
  3033. swait()
  3034. sors.Parent = tors
  3035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3036. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3037. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3038. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3039. until sors.Playing == false
  3040. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3041. attack = false
  3042. hum.WalkSpeed = 40
  3043. end
  3044.  
  3045. function Seizure()
  3046. attack = true
  3047. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3048. hum.WalkSpeed = 0
  3049. so:Play()
  3050. repeat
  3051. swait()
  3052. so.Parent = tors
  3053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3055. if Mrandom(1,15) == 1 then
  3056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3057. end
  3058. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3059. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3062. until so.Playing == false
  3063. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3064. attack = false
  3065. hum.WalkSpeed = 40
  3066. end
  3067.  
  3068. local SOOSS = false
  3069.  
  3070. function STARMAN()
  3071. attack = true
  3072. SOOSS = true
  3073. hum.WalkSpeed = 160
  3074. soos:Play()
  3075. lul:Pause()
  3076. coroutine.resume(coroutine.create(function()
  3077. while SOOSS == true do
  3078. swait()
  3079. Head.Color = Color3.fromRGB(cR,cG,cB)
  3080. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3081. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3082. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3083. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3084. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3085. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3086. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3087. text.Text = ""..StarText[math.random(1,#StarText)]
  3088. end
  3089. end))
  3090. repeat
  3091. swait()
  3092. soos.Parent = tors
  3093. for i = 0,0.17,0.03 do
  3094. swait()
  3095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3101. end
  3102. for i = 0,0.17,0.03 do
  3103. swait()
  3104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3110. end
  3111. until soos.Playing == false
  3112. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3113. attack = false
  3114. SOOSS = false
  3115. text.Text = "Noti˅ɐ "
  3116. hum.WalkSpeed = 40
  3117. wait(0.1)
  3118. lul:Resume()
  3119. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3120. Head.BrickColor = BrickColor.new("Bright yellow")
  3121. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3122. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3123. Torso.BrickColor = BrickColor.new("Shamrock")
  3124. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3125. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3126. wait(0.1)
  3127. text.Text = "Noti˅ɐ "
  3128. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3129. Head.BrickColor = BrickColor.new("Bright yellow")
  3130. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3131. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3132. Torso.BrickColor = BrickColor.new("Shamrock")
  3133. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3134. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3135. wait(0.1)
  3136. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3137. Head.BrickColor = BrickColor.new("Bright yellow")
  3138. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3139. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3140. Torso.BrickColor = BrickColor.new("Shamrock")
  3141. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3142. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3143. wait(0.1)
  3144. text.Text = "Noti˅ɐ "
  3145. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3146. Head.BrickColor = BrickColor.new("Bright yellow")
  3147. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3148. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3149. Torso.BrickColor = BrickColor.new("Shamrock")
  3150. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3151. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3152. end
  3153.  
  3154. function Woaht()
  3155. attack = true
  3156. hum.WalkSpeed = 0
  3157. local wot = CreateSound("313553389", hed, 6, 1)
  3158. Character.Head.face.Texture = "rbxassetid://60501076"
  3159. swait(2)
  3160. repeat
  3161. for i = 0,0.37,0.03 do
  3162. swait()
  3163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3169. end
  3170. until wot.Playing == false
  3171. hum.WalkSpeed = 40
  3172. Character.Head.face.Texture = "rbxassetid://620619801"
  3173. attack = false
  3174. root.Anchored = false
  3175. end
  3176.  
  3177. function Cso(ID, PARENT, VOLUME, PITCH)
  3178. local NSound = nil
  3179. coroutine.resume(coroutine.create(function()
  3180. NSound = IT("Sound", PARENT)
  3181. NSound.Volume = VOLUME
  3182. NSound.Pitch = PITCH
  3183. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3184. swait()
  3185. NSound:play()
  3186. game:GetService("Debris"):AddItem(NSound, 10)
  3187. end))
  3188. return NSound
  3189. end
  3190.  
  3191. function woah()
  3192. attack = true
  3193. hum.WalkSpeed = 0
  3194. Cso("1542642349", hed, 10, 1)
  3195. for i = 0, 6, 0.1 do
  3196. swait()
  3197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3198. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3201. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3202. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3203. end
  3204. Cso("144508058", hed, 10, 0.8)
  3205. for i = 0, 6, 0.1 do
  3206. swait()
  3207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3208. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3209. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3210. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3211. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3212. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3213. end
  3214. Cso("1093102664", hed, 10, 1)
  3215. for i = 0, 6, 0.1 do
  3216. swait()
  3217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3223. end
  3224. Cso("500507347", hed, 10, 1)
  3225. wait(4.4)
  3226. swait()
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3233. wait(5.6)
  3234. Cso("744744924", hed, 10, 1)
  3235. for i = 0, 16, 0.1 do
  3236. swait()
  3237. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3238. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3243. end
  3244. attack = false
  3245. hum.WalkSpeed = 40
  3246. end
  3247.  
  3248. function LeChange()
  3249. attack = true
  3250. hum.WalkSpeed = 40
  3251. lul.Pitch = 1
  3252. lul:Stop()
  3253. local mue = math.random(1,17)
  3254. if mue == 1 then
  3255. lul.SoundId = "rbxassetid://193889412"
  3256. end
  3257. if mue == 2 then
  3258. lul.SoundId = "rbxassetid://274690929"
  3259. end
  3260. if mue == 3 then
  3261. lul.SoundId = "rbxassetid://1241998626"
  3262. end
  3263. if mue == 4 then
  3264. lul.SoundId = "rbxassetid://1878962648"
  3265. end
  3266. if mue == 5 then
  3267. lul.SoundId = "rbxassetid://185117072"
  3268. end
  3269. if mue == 6 then
  3270. lul.SoundId = "rbxassetid://295856024"
  3271. end
  3272. if mue == 7 then
  3273. lul.SoundId = "rbxassetid://2054013600"
  3274. end
  3275. if mue == 8 then
  3276. lul.SoundId = "rbxassetid://1463709693"
  3277. lul.Pitch = 1.4
  3278. end
  3279. if mue == 9 then
  3280. lul.SoundId = "rbxassetid://575705300"
  3281. end
  3282. if mue == 10 then
  3283. lul.SoundId = "rbxassetid://142924062"
  3284. end
  3285. if mue == 11 then
  3286. lul.SoundId = "rbxassetid://251072363"
  3287. end
  3288. if mue == 12 then
  3289. lul.SoundId = "rbxassetid://731061980"
  3290. end
  3291. if mue == 13 then
  3292. lul.SoundId = "rbxassetid://455682677"
  3293. end
  3294. if mue == 14 then
  3295. lul.SoundId = "rbxassetid://1283123885"
  3296. end
  3297. if mue == 15 then
  3298. lul.SoundId = "rbxassetid://1185002382"
  3299. end
  3300. if mue == 16 then
  3301. lul.SoundId = "rbxassetid://1588631952"
  3302. end
  3303. if mue == 17 then
  3304. lul.SoundId = "rbxassetid://1496130120"
  3305. end
  3306. hum.WalkSpeed = 40
  3307. lul:Play()
  3308. attack = false
  3309. root.Anchored = false
  3310. end
  3311.  
  3312. function REEE()
  3313. attack = true
  3314. hum.WalkSpeed = 70
  3315. text.Text = ""
  3316. texth.Text = "REEEEE"
  3317. lul:Pause()
  3318. local fire = Instance.new("ParticleEmitter", char.Torso)
  3319. fire.Lifetime = NumberRange.new(0.5)
  3320. fire.Speed = NumberRange.new(1, 3)
  3321. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3322. fire.Rate = 0
  3323. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3324. fire.LightEmission = 0.6
  3325. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3326. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3327. fire.Enabled = true
  3328. fire.Rate = 2000
  3329. RCKIN:Play()
  3330. repeat
  3331. swait()
  3332. RCKIN.Parent = tors
  3333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3334. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3335. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3336. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3337. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3338. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3339. until RCKIN.Playing == false
  3340. attack = false
  3341. lul:Resume()
  3342. fire.Enabled = false
  3343. text.Text = "Noti˅ɐ "
  3344. texth.Text = ""
  3345. hum.WalkSpeed = 40
  3346. end
  3347.  
  3348. function SCREAM()
  3349. attack = true
  3350. hum.WalkSpeed = 70
  3351. lul:Pause()
  3352. Character.Head.face.Texture = "rbxassetid://1667792"
  3353. local A = math.random(1,83)
  3354. if A == 1 then
  3355. AAAAA.SoundId = "rbxassetid://580806904"
  3356. AAAAA.TimePosition = 0
  3357. end
  3358. if A == 2 then
  3359. AAAAA.SoundId = "rbxassetid://569124237"
  3360. AAAAA.TimePosition = 0
  3361. end
  3362. if A == 3 then
  3363. AAAAA.SoundId = "rbxassetid://824995694"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 4 then
  3367. AAAAA.SoundId = "rbxassetid://619398081"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 5 then
  3371. AAAAA.SoundId = "rbxassetid://561567000"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 6 then
  3375. AAAAA.SoundId = "rbxassetid://780544434"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 7 then
  3379. AAAAA.SoundId = "rbxassetid://1127778994"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 8 then
  3383. AAAAA.SoundId = "rbxassetid://2016152738"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 9 then
  3387. AAAAA.SoundId = "rbxassetid://1649268255"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 10 then
  3391. AAAAA.SoundId = "rbxassetid://318925857"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 11 then
  3395. AAAAA.SoundId = "rbxassetid://1231447409"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 12 then
  3399. AAAAA.SoundId = "rbxassetid://1173662546"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 13 then
  3403. AAAAA.SoundId = "rbxassetid://1731102335"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 14 then
  3407. AAAAA.SoundId = "rbxassetid://597084853"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 15 then
  3411. AAAAA.SoundId = "rbxassetid://255219578"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 16 then
  3415. AAAAA.SoundId = "rbxassetid://968042399"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 17 then
  3419. AAAAA.SoundId = "rbxassetid://2088388847"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 18 then
  3423. AAAAA.SoundId = "rbxassetid://1958305455"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 19 then
  3427. AAAAA.SoundId = "rbxassetid://1171758804"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 20 then
  3431. AAAAA.SoundId = "rbxassetid://1453459167"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 21 then
  3435. AAAAA.SoundId = "rbxassetid://2000897208"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 22 then
  3439. AAAAA.SoundId = "rbxassetid://841541884"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 23 then
  3443. AAAAA.SoundId = "rbxassetid://839044936"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 24 then
  3447. AAAAA.SoundId = "rbxassetid://520168377"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 25 then
  3451. AAAAA.SoundId = "rbxassetid://655669511"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 26 then
  3455. AAAAA.SoundId = "rbxassetid://1125711065"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 27 then
  3459. AAAAA.SoundId = "rbxassetid://482886779"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 28 then
  3463. AAAAA.SoundId = "rbxassetid://470406966"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 29 then
  3467. AAAAA.SoundId = "rbxassetid://363239413"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 30 then
  3471. AAAAA.SoundId = "rbxassetid://1183260037"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 31 then
  3475. AAAAA.SoundId = "rbxassetid://644321050"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 32 then
  3479. AAAAA.SoundId = "rbxassetid://962124783"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 33 then
  3483. AAAAA.SoundId = "rbxassetid://328782098"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 34 then
  3487. AAAAA.SoundId = "rbxassetid://1868475933"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. if A == 35 then
  3491. AAAAA.SoundId = "rbxassetid://606775826"
  3492. AAAAA.TimePosition = 0
  3493. end
  3494. if A == 36 then
  3495. AAAAA.SoundId = "rbxassetid://299132320"
  3496. AAAAA.TimePosition = 0
  3497. end
  3498. if A == 37 then
  3499. AAAAA.SoundId = "rbxassetid://153109732"
  3500. AAAAA.TimePosition = 0
  3501. end
  3502. if A == 37 then
  3503. AAAAA.SoundId = "rbxassetid://457506669"
  3504. AAAAA.TimePosition = 0
  3505. end
  3506. if A == 38 then
  3507. AAAAA.SoundId = "rbxassetid://335628150"
  3508. AAAAA.TimePosition = 0
  3509. end
  3510. if A == 39 then
  3511. AAAAA.SoundId = "rbxassetid://488032404"
  3512. AAAAA.TimePosition = 0
  3513. end
  3514. if A == 40 then
  3515. AAAAA.SoundId = "rbxassetid://1375131348"
  3516. AAAAA.TimePosition = 0
  3517. end
  3518. if A == 41 then
  3519. AAAAA.SoundId = "rbxassetid://1314602285"
  3520. AAAAA.TimePosition = 0
  3521. end
  3522. if A == 42 then
  3523. AAAAA.SoundId = "rbxassetid://744281932"
  3524. AAAAA.TimePosition = 0
  3525. end
  3526. if A == 43 then
  3527. AAAAA.SoundId = "rbxassetid://434976383"
  3528. AAAAA.TimePosition = 0
  3529. end
  3530. if A == 44 then
  3531. AAAAA.SoundId = "rbxassetid://1842306658"
  3532. AAAAA.TimePosition = 0
  3533. end
  3534. if A == 45 then
  3535. AAAAA.SoundId = "rbxassetid://643472343"
  3536. AAAAA.TimePosition = 0
  3537. end
  3538. if A == 46 then
  3539. AAAAA.SoundId = "rbxassetid://221258319"
  3540. AAAAA.TimePosition = 0
  3541. end
  3542. if A == 47 then
  3543. AAAAA.SoundId = "rbxassetid://1679015957"
  3544. AAAAA.TimePosition = 0
  3545. end
  3546. if A == 48 then
  3547. AAAAA.SoundId = "rbxassetid://567908972"
  3548. AAAAA.TimePosition = 0
  3549. end
  3550. if A == 49 then
  3551. AAAAA.SoundId = "rbxassetid://717014037"
  3552. AAAAA.TimePosition = 0
  3553. end
  3554. if A == 50 then
  3555. AAAAA.SoundId = "rbxassetid://744323533"
  3556. AAAAA.TimePosition = 0
  3557. end
  3558. if A == 51 then
  3559. AAAAA.SoundId = "rbxassetid://889774006"
  3560. AAAAA.TimePosition = 0
  3561. end
  3562. if A == 52 then
  3563. AAAAA.SoundId = "rbxassetid://167137736"
  3564. AAAAA.TimePosition = 0
  3565. end
  3566. if A == 53 then
  3567. AAAAA.SoundId = "rbxassetid://251074756"
  3568. AAAAA.TimePosition = 0
  3569. end
  3570. if A == 54 then
  3571. AAAAA.SoundId = "rbxassetid://977558364"
  3572. AAAAA.TimePosition = 0
  3573. end
  3574. if A == 55 then
  3575. AAAAA.SoundId = "rbxassetid://328728034"
  3576. AAAAA.TimePosition = 0
  3577. end
  3578. if A == 56 then
  3579. AAAAA.SoundId = "rbxassetid://1266243649"
  3580. AAAAA.TimePosition = 0
  3581. end
  3582. if A == 57 then
  3583. AAAAA.SoundId = "rbxassetid://964618925"
  3584. AAAAA.TimePosition = 0
  3585. end
  3586. if A == 58 then
  3587. AAAAA.SoundId = "rbxassetid://1803630339"
  3588. AAAAA.TimePosition = 0
  3589. end
  3590. if A == 59 then
  3591. AAAAA.SoundId = "rbxassetid://840189092"
  3592. AAAAA.TimePosition = 0
  3593. end
  3594. if A == 60 then
  3595. AAAAA.SoundId = "rbxassetid://1559029429"
  3596. AAAAA.TimePosition = 0
  3597. end
  3598. if A == 61 then
  3599. AAAAA.SoundId = "rbxassetid://1638542850"
  3600. AAAAA.TimePosition = 0
  3601. end
  3602. if A == 62 then
  3603. AAAAA.SoundId = "rbxassetid://803576871"
  3604. AAAAA.TimePosition = 0
  3605. end
  3606. if A == 63 then
  3607. AAAAA.SoundId = "rbxassetid://698882646"
  3608. AAAAA.TimePosition = 0
  3609. end
  3610. if A == 64 then
  3611. AAAAA.SoundId = "rbxassetid://1151976352"
  3612. AAAAA.TimePosition = 0
  3613. end
  3614. if A == 65 then
  3615. AAAAA.SoundId = "rbxassetid://406116544"
  3616. AAAAA.TimePosition = 0
  3617. end
  3618. if A == 66 then
  3619. AAAAA.SoundId = "rbxassetid://316022829"
  3620. AAAAA.TimePosition = 0
  3621. end
  3622. if A == 67 then
  3623. AAAAA.SoundId = "rbxassetid://171914461"
  3624. AAAAA.TimePosition = 0
  3625. end
  3626. if A == 68 then
  3627. AAAAA.SoundId = "rbxassetid://287491840"
  3628. AAAAA.TimePosition = 0
  3629. end
  3630. if A == 69 then
  3631. AAAAA.SoundId = "rbxassetid://430752531"
  3632. AAAAA.TimePosition = 0
  3633. end
  3634. if A == 70 then
  3635. AAAAA.SoundId = "rbxassetid://531023877"
  3636. AAAAA.TimePosition = 0
  3637. end
  3638. if A == 71 then
  3639. AAAAA.SoundId = "rbxassetid://271588868"
  3640. AAAAA.TimePosition = 0
  3641. end
  3642. if A == 72 then
  3643. AAAAA.SoundId = "rbxassetid://602958674"
  3644. AAAAA.TimePosition = 0
  3645. end
  3646. if A == 73 then
  3647. AAAAA.SoundId = "rbxassetid://899472110"
  3648. AAAAA.TimePosition = 0
  3649. end
  3650. if A == 74 then
  3651. AAAAA.SoundId = "rbxassetid://793986125"
  3652. AAAAA.TimePosition = 0
  3653. end
  3654. if A == 75 then
  3655. AAAAA.SoundId = "rbxassetid://317643401"
  3656. AAAAA.TimePosition = 0
  3657. end
  3658. if A == 76 then
  3659. AAAAA.SoundId = "rbxassetid://427265119"
  3660. AAAAA.TimePosition = 0
  3661. end
  3662. if A == 77 then
  3663. AAAAA.SoundId = "rbxassetid://318250043"
  3664. AAAAA.TimePosition = 0
  3665. end
  3666. if A == 78 then
  3667. AAAAA.SoundId = "rbxassetid://272135781"
  3668. AAAAA.TimePosition = 0
  3669. end
  3670. if A == 79 then
  3671. AAAAA.SoundId = "rbxassetid://302662929"
  3672. AAAAA.TimePosition = 0
  3673. end
  3674. if A == 80 then
  3675. AAAAA.SoundId = "rbxassetid://1226918619"
  3676. AAAAA.TimePosition = 0
  3677. end
  3678. if A == 81 then
  3679. AAAAA.SoundId = "rbxassetid://973891000"
  3680. AAAAA.TimePosition = 0
  3681. end
  3682. if A == 82 then
  3683. AAAAA.SoundId = "rbxassetid://1002843959"
  3684. AAAAA.TimePosition = 0
  3685. end
  3686. if A == 83 then
  3687. AAAAA.SoundId = "rbxassetid://1441494988"
  3688. AAAAA.TimePosition = 0
  3689. end
  3690. AAAAA:Play()
  3691. repeat
  3692. swait()
  3693. AAAAA.Parent = tors
  3694. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3695. until AAAAA.Playing == false
  3696. hum.WalkSpeed = 40
  3697. attack = false
  3698. lul:Resume()
  3699. Character.Head.face.Texture = "rbxassetid://620619801"
  3700. hum.WalkSpeed = 40
  3701. end
  3702.  
  3703. lolxdtest = false --dont remove or script wont work
  3704. MoreTaunts = false
  3705. mouse.KeyDown:connect(function(key)
  3706. if key == 'm' then
  3707. MERKIO:Stop()
  3708. AAAAA:Stop()
  3709. thonks:Stop()
  3710. so:Stop()
  3711. sors:Stop()
  3712. RCKIN:Stop()
  3713. soos:Stop()
  3714. danci = false
  3715. elseif key == 'n' and angery == true then
  3716. angery = false
  3717. MoreTaunts = false
  3718. print"Back to normal Taunts <"
  3719. end
  3720. if attack == false then
  3721. if lolxdtest == false then
  3722. if key == 'q' then
  3723. THEBESTOVERUSEDJOKEEVER()
  3724. elseif key == 'e' then
  3725. SCREAM()
  3726. elseif key == 'b' and angery == false then
  3727. angery = true
  3728. MoreTaunts = true
  3729. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3730. elseif key == 'n' and angery == true then
  3731. angery = false
  3732. elseif key == 'r' and MoreTaunts == false then
  3733. sneakonehundred()
  3734. elseif key == 't' then
  3735. DANCEFORME()
  3736. elseif key == 'y' and MoreTaunts == false then
  3737. takethat()
  3738. elseif key == 'z' and MoreTaunts == false then
  3739. EndMySufferingV2()
  3740. elseif key == 'g' and MoreTaunts == false then
  3741. un_fun()
  3742. elseif key == 'p' and MoreTaunts == false then
  3743. HELP()
  3744. elseif key == 'u' and MoreTaunts == false then
  3745. BOI()
  3746. elseif key == 'o' and MoreTaunts == false then
  3747. NO_U()
  3748. elseif key == 'f' and MoreTaunts == false then
  3749. Ashes()
  3750. elseif key == 'h' and MoreTaunts == false then
  3751. NEN()
  3752. elseif key == 'g' and MoreTaunts == false then
  3753. AnotherOne()
  3754. elseif key == 'k' and MoreTaunts == false then
  3755. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3756. elseif key == 'j' and MoreTaunts == false then
  3757. WhatHuh()
  3758. elseif key == 'i' and MoreTaunts == false then
  3759. fbiopenup()
  3760. elseif key == 'l' and MoreTaunts == false then
  3761. Victory()
  3762. elseif key == 'x' and MoreTaunts == false then
  3763. ShutTheHellUp()
  3764. elseif key == 'v' and MoreTaunts == false then
  3765. dead()
  3766. elseif key == 'i' and MoreTaunts == true then
  3767. woah()
  3768. elseif key == 'c' and MoreTaunts == false then
  3769. WRY()
  3770. elseif key == "y" and MoreTaunts == true then
  3771. thonki()
  3772. elseif key == "f" and MoreTaunts == true then
  3773. IsThatA()
  3774. elseif key == "u" and MoreTaunts == true then
  3775. Gumilol()
  3776. elseif key == "j" and MoreTaunts == true then
  3777. WoodyGotWood()
  3778. elseif key == "h" and MoreTaunts == true then
  3779. oofmyass()
  3780. elseif key == "k" and MoreTaunts == true then
  3781. DrinkdaDrink()
  3782. elseif key == "l" and MoreTaunts == true then
  3783. EatdaChips()
  3784. elseif key == "x" and MoreTaunts == true then
  3785. Sittyboi()
  3786. elseif key == "c" and MoreTaunts == true then
  3787. LeChange()
  3788. elseif key == "v" and MoreTaunts == true then
  3789. Woaht()
  3790. elseif key == "r" and MoreTaunts == true then
  3791. LIVING()
  3792. elseif key == "g" and MoreTaunts == true then
  3793. Seizure()
  3794. elseif key == "p" and MoreTaunts == true then
  3795. TRUEDANCEFORME()
  3796. elseif key == "z" and MoreTaunts == true then
  3797. REEE()
  3798. elseif key == "o" and MoreTaunts == true then
  3799. STARMAN()
  3800. end
  3801. end
  3802. end
  3803. end)
  3804.  
  3805. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3806. local Hitboxpart = Instance.new("Part", EffectModel)
  3807. RemoveOutlines(Hitboxpart)
  3808. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3809. Hitboxpart.CanCollide = false
  3810. Hitboxpart.Transparency = 1
  3811. Hitboxpart.Anchored = true
  3812. Hitboxpart.CFrame = Pose
  3813. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3814. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3815. end
  3816. wait2 = false
  3817. combo = 1
  3818.  
  3819.  
  3820.  
  3821.  
  3822. mouse.Button1Down:connect(function(key)
  3823. if attack == false then
  3824. attack = true
  3825. hum.WalkSpeed = 3.01
  3826. if combo == 1 then
  3827. for i = 0, 1.2, 0.1 do
  3828. swait()
  3829. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3831. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3833. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3834. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3835. end
  3836. CreateSound("608537390", ra, 3, .8)
  3837. local sude = Instance.new("Part", ra)
  3838. sude.Size = Vector3.new(1, 1, 1)
  3839. sude:BreakJoints()
  3840. sude.Transparency = 1
  3841. sude.CanCollide = false
  3842. local dmgweld = Instance.new("Weld", sude)
  3843. dmgweld.Part0 = ra
  3844. dmgweld.Part1 = sude
  3845. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3846. local function death(part)
  3847. local tor = part.Parent:findFirstChild("Torso")
  3848. if tor ~= nil then
  3849. CreateSound("1615641704", ra, 7, 1)
  3850. local heds = part.Parent:findFirstChild("Head")
  3851. local vel = Instance.new("BodyVelocity", tor)
  3852. vel.Velocity = tor.CFrame.lookVector * -754
  3853. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3854. local vels = Instance.new("BodyVelocity", heds)
  3855. vels.Velocity = heds.CFrame.lookVector * -546745
  3856. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3857. tor:BreakJoints()
  3858. if tor then
  3859. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3860. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3861. end
  3862. wait(1)
  3863. sude:destroy()
  3864. end
  3865. end
  3866. ra.Touched:connect(death)
  3867. for i = 0, 1.2, 0.1 do
  3868. swait()
  3869. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3871. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3873. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3874. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3875. end
  3876. end
  3877. hum.WalkSpeed = 40
  3878. wait2 = false
  3879. attack = false
  3880. end
  3881. end)
  3882.  
  3883. -------------------------------------------------------
  3884. --End Attacks N Stuff--
  3885. -------------------------------------------------------
  3886.  
  3887.  
  3888. while jumping do
  3889. Humanoid.Jump = true
  3890. wait(0.9)
  3891. end
  3892.  
  3893.  
  3894.  
  3895.  
  3896. -------------------------------------------------------
  3897. --Start Animations--
  3898. -------------------------------------------------------
  3899. local PlayerSize = 1
  3900. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3901. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3902. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3903. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3904. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3905. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3906.  
  3907.  
  3908. local equipped = false
  3909. local idle = 0
  3910. local change = 1
  3911. local val = 0
  3912. local toim = 0
  3913. local idleanim = 0.4
  3914. hum.Animator.Parent = nil
  3915. while true do
  3916. swait()
  3917. sine = sine + change
  3918. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3919. local velderp = root.Velocity.y
  3920. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3921. if equipped == true or equipped == false then
  3922. if attack == false then
  3923. idle = idle + 1
  3924. else
  3925. idle = 0
  3926. end
  3927. if 1 < root.Velocity.y and hitfloor == nil then
  3928. Anim = "Jump"
  3929. if attack == false then
  3930. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3934. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3935. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3936. end
  3937. elseif -1 > root.Velocity.y and hitfloor == nil then
  3938. Anim = "Fall"
  3939. if attack == false then
  3940. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3944. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3945. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3946. end
  3947. elseif torvel < 1 and hitfloor ~= nil then
  3948. Anim = "Idle"
  3949. change = .5
  3950. if attack == false then
  3951. if angery == false then
  3952. VALUE1 = false
  3953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3959. if VALUE1 == false and math.random(1,200) == 1 then
  3960. coroutine.resume(coroutine.create(function()
  3961. VALUE1 = true
  3962. for i = 1, 25 do
  3963. swait()
  3964.  
  3965. end
  3966. VALUE1 = false
  3967.  
  3968. end))
  3969. end
  3970. elseif angery == true then
  3971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3977. if VALUE1 == false and math.random(1,200) == 1 then
  3978. coroutine.resume(coroutine.create(function()
  3979. VALUE1 = true
  3980. for i = 1, 25 do
  3981. swait()
  3982. FT.Parent = tors
  3983. RA.Parent = ra
  3984. LA.Parent = la
  3985. RL.Parent = rl
  3986. LL.Parent = ll
  3987. for _,v in next, char:GetDescendants() do
  3988. if(v:IsA'DataModelMesh')then
  3989. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3990. end
  3991. end
  3992. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3993. end
  3994. VALUE1 = false
  3995. FT.Parent = nil
  3996. RA.Parent = nil
  3997. LA.Parent = nil
  3998. RL.Parent = nil
  3999. LL.Parent = nil
  4000. for _,v in next, char:GetDescendants() do
  4001. if(v:IsA'DataModelMesh')then
  4002. v.Offset = Vector3.new(0,0,0)
  4003. end
  4004. end
  4005.  
  4006. end))
  4007. end
  4008. end
  4009. end
  4010. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4011. Anim = "Walk"
  4012. change = 1
  4013. if attack == false then
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4020. end
  4021. end
  4022. end
  4023. if lul.Volume == 0 then
  4024. lul.Volume = 10
  4025. end
  4026. lul.Looped = true
  4027. lul.Parent = tors
  4028. hum.MaxHealth = 1e9999
  4029. hum.Health = 1e9999
  4030. if 0 < #Effects then
  4031. for e = 1, #Effects do
  4032. if Effects[e] ~= nil then
  4033. local Thing = Effects[e]
  4034. if Thing ~= nil then
  4035. local Part = Thing[1]
  4036. local Mode = Thing[2]
  4037. local Delay = Thing[3]
  4038. local IncX = Thing[4]
  4039. local IncY = Thing[5]
  4040. local IncZ = Thing[6]
  4041. if 1 >= Thing[1].Transparency then
  4042. if Thing[2] == "Block1" then
  4043. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4044. local Mesh = Thing[1].Mesh
  4045. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4046. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4047. elseif Thing[2] == "Block2" then
  4048. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4049. local Mesh = Thing[7]
  4050. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4051. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4052. elseif Thing[2] == "Block3" then
  4053. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4054. local Mesh = Thing[7]
  4055. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4056. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4057. elseif Thing[2] == "Cylinder" then
  4058. local Mesh = Thing[1].Mesh
  4059. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4060. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4061. elseif Thing[2] == "Blood" then
  4062. local Mesh = Thing[7]
  4063. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4064. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4065. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4066. elseif Thing[2] == "Elec" then
  4067. local Mesh = Thing[1].Mesh
  4068. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4070. elseif Thing[2] == "Disappear" then
  4071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4072. elseif Thing[2] == "Shatter" then
  4073. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4074. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4075. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4076. Thing[6] = Thing[6] + Thing[5]
  4077. end
  4078. else
  4079. Part.Parent = nil
  4080. table.remove(Effects, e)
  4081. end
  4082. end
  4083. end
  4084. end
  4085. end
  4086. end
  4087. -------------------------------------------------------
  4088. --End Animations And Script--
  4089. -------------------------------------------------------
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