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- //Misc
- <lycanitesmobs:wintergift>.setAspects(<aspect:vacuos>*2, <aspect:fabrico>*2, <aspect:desiderium>*2);
- <lycanitesmobs:wintergiftlarge>.setAspects(<aspect:bestia>*4, <aspect:fabrico>*4, <aspect:desiderium>*4);
- <lycanitesmobs:halloweentreat>.setAspects(<aspect:vacuos>*2, <aspect:mortuus>*2, <aspect:desiderium>*2);
- //Elementals
- <elementalmobs:wraithsigil>.setAspects(<aspect:potentia>*6, <aspect:perditio>*66);
- <elementalmobs:whirlwindcharge>.setAspects(<aspect:potentia>*4, <aspect:aer>*9);
- <elementalmobs:crystalshard>.setAspects(<aspect:potentia>*4, <aspect:vitreus>*9);
- <elementalmobs:acidsplashcharge>.setAspects(<aspect:potentia>*4, <aspect:aqua>*4, <aspect:perditio>*4, <aspect:alkimia>*1);
- <elementalmobs:lightball>.setAspects(<aspect:potentia>*4, <aspect:lux>*9);
- <elementalmobs:lifedraincharge>.setAspects(<aspect:potentia>*4, <aspect:terra>*3, <aspect:victus>*3, <aspect:herba>*3);
- <elementalmobs:embercharge>.setAspects(<aspect:potentia>*4, <aspect:ignis>*9);
- <elementalmobs:aquapulsecharge>.setAspects(<aspect:potentia>*4, <aspect:aqua>*9);
- <elementalmobs:frostboltcharge>.setAspects(<aspect:potentia>*4, <aspect:gelum>*6, <aspect:aqua>*3);
- <elementalmobs:faeboltcharge>.setAspects(<aspect:potentia>*4, <aspect:sensus>*5, <aspect:aer>*2, <aspect:victus>*2);
- //Demons
- <demonmobs:soulstonedemonic>.setAspects(<aspect:exanimis>*15, <aspect:spiritus>*6);
- <demonmobs:hellfirecharge>.setAspects(<aspect:ignis>*6, <aspect:perditio>*6);
- <demonmobs:doomfirecharge>.setAspects(<aspect:ignis>*6, <aspect:perditio>*3, <aspect:lux>*3);
- <demonmobs:devilstarcharge>.setAspects(<aspect:ignis>*6, <aspect:perditio>*3, <aspect:potentia>*3);
- <demonmobs:demoniclightningcharge>.setAspects(<aspect:ignis>*6, <aspect:perditio>*3, <aspect:mortuus>*3);
- <demonmobs:hellfire>.setAspects(<aspect:ignis>*6, <aspect:perditio>*3);
- <demonmobs:pinkymeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:exanimis>*5);
- <demonmobs:pinkymeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Shadow
- <shadowmobs:soulstoneshadow>.setAspects(<aspect:spiritus>*6, <aspect:tenebrae>*15);
- <shadowmobs:bloodleechcharge>.setAspects(<aspect:victus>*3, <aspect:perditio>*3);
- <shadowmobs:spectralboltcharge>.setAspects(<aspect:tenebrae>*3, <aspect:sensus>*3);
- <shadowmobs:geistliver>.setAspects(<aspect:mortuus>*3, <aspect:tenebrae>*3, <aspect:ignis>*2);
- <shadowmobs:chupacabrameatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:tenebrae>*5);
- <shadowmobs:chupacabrameatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Desert
- <desertmobs:mudshotcharge>.setAspects(<aspect:terra>*9);
- <desertmobs:joustmeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:terra>*2, <aspect:perditio>*2, <aspect:ignis>*1);
- <desertmobs:joustmeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- <desertmobs:throwingscythe>.setAspects(<aspect:metallum>*3);
- <desertmobs:ambercake>.setAspects(<aspect:victus>*6, <aspect:sensus>*3, <aspect:terra>*6, <aspect:mortuus>*6, <aspect:aer>*3);
- //Inferno
- <infernomobs:soulstoneinferno>.setAspects(<aspect:ignis>*15, <aspect:spiritus>*6);
- <infernomobs:scorchfirecharge>.setAspects(<aspect:ignis>*6, <aspect:lux>*3);
- <infernomobs:cephignismeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- <infernomobs:magmacharge>.setAspects(<aspect:ignis>*6, <aspect:terra>*3);
- <infernomobs:purelava>.setAspects(<aspect:ignis>*9, <aspect:aer>*3);
- <infernomobs:ignibustreat>.setAspects(<aspect:victus>*8, <aspect:bestia>*8, <aspect:ignis>*8, <aspect:fabrico>*1);
- //Freshwater
- <freshwatermobs:soulstonefreshwater>.setAspects(<aspect:aqua>*15, <aspect:spiritus>*6);
- <freshwatermobs:waterjetcharge>.setAspects(<aspect:aqua>*8, <aspect:motus>*1);
- <freshwatermobs:silexmeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:aqua>*5);
- <freshwatermobs:silexmeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Saltwater
- <saltwatermobs:ikameatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:aqua>*4, <aspect:perditio>*1);
- <saltwatermobs:ikameatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Arctic
- <arcticmobs:yetimeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:gelum>*5);
- <arcticmobs:yetimeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- <arcticmobs:frostwebcharge>.setAspects(<aspect:gelum>*6, <aspect:vinculum>*3);
- <arcticmobs:tundracharge>.setAspects(<aspect:gelum>*9);
- <arcticmobs:icefirecharge>.setAspects(<aspect:gelum>*6, <aspect:ignis>*3);
- <arcticmobs:blizzardcharge>.setAspects(<aspect:gelum>*6, <aspect:aer>*3, <aspect:aqua>*3);
- <arcticmobs:frostyfur>.setAspects(<aspect:gelum>*6, <aspect:fabrico>*6);
- <arcticmobs:frostfire>.setAspects(<aspect:gelum>*3, <aspect:ignis>*3);
- <arcticmobs:frostweb>.setAspects(<aspect:vinculum>*3, <aspect:gelum>*3, <aspect:fabrico>*3);
- <arcticmobs:ooze>.setAspects(<aspect:gelum>*9, <aspect:aqua>*3);
- <arcticmobs:bucketooze>.setAspects(<aspect:gelum>*6, <aspect:aqua>*3, <aspect:metallum>*24, <aspect:vacuos>*3);
- //Plains
- <plainsmobs:quill>.setAspects(<aspect:aversio>*5, <aspect:terra>*1, <aspect:bestia>*1, <aspect:instrumentum>*1);
- <plainsmobs:makameatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:terra>*5);
- <plainsmobs:makameatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Mountainmobs
- <mountainmobs:soulstonemountain>.setAspects(<aspect:spiritus>*6, <aspect:terra>*15);
- <mountainmobs:boulderblastcharge>.setAspects(<aspect:terra>*3, <aspect:perditio>*6);
- <mountainmobs:arcanelaserstormcharge>.setAspects(<aspect:praecantatio>*3, <aspect:aer>*2, <aspect:potentia>*2, <aspect:alkimia>*2);
- <mountainmobs:yalemeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:terra>*4, <aspect:gelum>*1);
- <mountainmobs:yalemeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Swamp
- <swampmobs:aspidmeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:terra>*1, <aspect:aqua>*3, <aspect:alkimia>*1);
- <swampmobs:aspidmeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- <swampmobs:poisongland>.setAspects(<aspect:terra>*2, <aspect:alkimia>, <aspect:mortuus>*3);
- //Forest
- <forestmobs:arisaurmeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:herba>*5);
- <forestmobs:arisaurmeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- //Jungle
- <junglemobs:poopcharge>.setAspects(<aspect:sensus>*6, <aspect:victus>*2, <aspect:herba>*1);
- <junglemobs:concapedemeatraw>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:herba>*2, <aspect:terra>*2, <aspect:perditio>*1);
- <junglemobs:concapedemeatcooked>.setAspects(<aspect:bestia>*5, <aspect:victus>*5, <aspect:fabrico>*1);
- <junglemobs:propolis>.setAspects(<aspect:terra>*12, <aspect:herba>*3, <aspect:aqua>*3, <aspect:ignis>*3);
- <junglemobs:veswax>.setAspects(<aspect:aer>*9, <aspect:aqua>*6, <aspect:terra>*3);
- <junglemobs:quickweb>.setAspects(<aspect:vinculum>*3, <aspect:tenebrae>*3, <aspect:fabrico>*3);
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