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Aug 12th, 2019
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  1. [01:42:38] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6 CPU8 CPU:
  2. [01:42:38] Initialized Wii U memory space. Base: 0x283fee40000
  3. [01:42:38] ------- Init Cemu 1.15.11c -------
  4. [01:42:38] mlc01 path: C:\Games\Cemu\mlc01\
  5. [01:42:38] Cemuhook version: 0.5.7.3
  6. [01:42:38] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  7. [01:42:38] RAM: 16312MB
  8. [01:42:38] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  9. [01:43:10] Loading ProjectZ.rpx
  10. [01:43:11] Creating OpenGL canvas
  11. [01:43:11] Loaded RPL module projectz (checksum 0xDE6FF9D3)
  12. [01:43:11] ------- Loaded title -------
  13. [01:43:11] TitleId: 00050000-1017d800
  14. [01:43:11] TitleVersion: v0
  15. [01:43:11] Update path: <mlc01>\usr\title\0005000E\1017D800\ (not present)
  16. [01:43:11] AOC path: <mlc01>\usr\title\0005000C\1017D800\ (not present)
  17. [01:43:11] Save path: <mlc01>\usr\save\00050000\1017D800\user\
  18. [01:43:11] shaderCache name: 5ede3462
  19. [01:43:11] gameprofile path: gameProfiles\000500001017d800.ini
  20. [01:43:11] RPX hash: 5ede3462
  21. [01:43:11] Loaded module 'projectz' with checksum 0xde6ff9d3
  22. [01:43:11] RPL link time: 15ms
  23. [01:43:11] HLE scan time: 32ms
  24. [01:43:11] ------- Active settings -------
  25. [01:43:11] CPU-Mode: Single-core recompiler (gameprofile)
  26. [01:43:11] Load shared libraries: true (gameprofile)
  27. [01:43:11] GPUBufferCacheAccuracy: low (gameprofile)
  28. [01:43:11] Use precompiled shaders: auto (gameprofile)
  29. [01:43:11] Full sync at GX2DrawDone: false
  30. [01:43:11] ------- Init OpenGL graphics backend -------
  31. [01:43:11] GL_VENDOR: NVIDIA Corporation
  32. [01:43:11] GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
  33. [01:43:11] GL_VERSION: 4.6.0 NVIDIA 431.60
  34. [01:43:11] Using precompiled shaders: false
  35. [01:43:11] OpenGL extensions:
  36. [01:43:11] ARB_clip_control: available
  37. [01:43:11] ARB_get_program_binary: available
  38. [01:43:11] ARB_clear_texture: available
  39. [01:43:11] ARB_copy_image: available
  40. [01:43:11] NV_depth_buffer_float: available
  41. [01:43:11] Activate graphic pack: Hyrule Warriors/Workarounds/DLC Crash Fix
  42. [01:43:11] Activate graphic pack: Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix
  43. [01:43:11] Activate graphic pack: Hyrule Warriors/Graphics/Resolution [Preset: 2560x1440 (Native x2)]
  44. [01:43:11] ------- Init Audio backend -------
  45. [01:43:11] DirectSound: available
  46. [01:43:11] XAudio 2.8: available
  47. [01:43:11] ------- Run title -------
  48. [01:43:12] Shader cache loaded. Commited mem 261MB. Took 813ms
  49. [01:43:12] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  50. [01:43:12] Custom timer mode: none
  51. [01:43:12] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  52. [01:43:12] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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