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- >Opener
- 1) Prepot
- 2) Charge
- 3) ST, pre-execute rotation
- >ST, pre-execute
- Make a note to a more detailed Shield Charge use section here.
- 1) Heroic Strike
- 1a) When 4+ stacks of Unyielding Strikes
- 1b) When ultimatum is proc'd or to avoid immediate rage cap
- 2) Devastate (to refresh Unyielding Strikes, assuming the stack count is not 0 or 6, and it is the last GCD before it expires)
- 3) Shield Slam
- 3a) Shield Charge when Shield Slam is off cooldown.
- 4) Revenge
- 5) Dragon Roar
- 6) Devastate
- >ST, SC (no execute)
- Heroic Strike on every available GCD
- 1) Shield Slam
- 2) Revenge
- 3) Dragon Roar
- 4) Devastate
- >ST, execute
- Make a note to a more detailed Shield Charge use section here.
- 1) Heroic Strike
- 1a) When 4+ stacks of Unyielding Strikes
- 1b) When ultimatum is proc'd or to avoid immediate rage cap (assuming next GCD isn't execute)
- 2) Devastate (to refresh Unyielding Strikes, assuming the stack count is not 0 or 6, and it is the last GCD before it expires)
- 3) Shield Slam
- 3a) Shield Charge when Shield Slam is off cooldown.
- 4) Revenge
- 5) Dragon Roar
- 6) Execute
- 7) Devastate
- >ST, SC (execute)
- Heroic Strike on every available GCD
- 1) Shield Slam
- 2) Revenge
- 3) Dragon Roar
- 4) Execute
- 5) Devastate
- >Cleave/AOE
- SS can take priority over Revenge in AOE if the extra targets aren't in range to get cleaved.
- 1) Heroic Strike (only if shield charge if up)
- 2) Revenge
- 3) Shield Slam
- 3a) Shield Charge
- 4) Dragon Roar
- 5) Thunderclap (if all mobs in range are not tagged w/deep wounds)
- 6) Bladestorm
- 7) Thunderclap (6+ targets)
- 8) Devastate
- - 4
- Berserker Rage should be used to extend the duration of enrage when Devastate/Shield Slam fail to critically strike.
- Copy the Bloodbath line from fury/arms guides.
- Add a line about shield charge, brief explanation.
- Remove the Skull Banner line.
- Remove the Shattering Throw line.
- Remove the Recklessness line.
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