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SSTheEditer

() LAST FE ARMOUR. ()

Jan 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. --Converted with ttyyuu12345's model to script plugin v4
  175. function sandbox(var,func)
  176. local env = getfenv(func)
  177. local newenv = setmetatable({},{
  178. __index = function(self,k)
  179. if k=="script" then
  180. return var
  181. else
  182. return env[k]
  183. end
  184. end,
  185. })
  186. setfenv(func,newenv)
  187. return func
  188. end
  189. cors = {}
  190. mas = Instance.new("Model",game:GetService("Lighting"))
  191. Model0 = Instance.new("Model")
  192. Model1 = Instance.new("Model")
  193. Part2 = Instance.new("Part")
  194. Model3 = Instance.new("Model")
  195. Part4 = Instance.new("Part")
  196. Part5 = Instance.new("Part")
  197. BlockMesh6 = Instance.new("BlockMesh")
  198. Part7 = Instance.new("Part")
  199. BlockMesh8 = Instance.new("BlockMesh")
  200. Part9 = Instance.new("Part")
  201. BlockMesh10 = Instance.new("BlockMesh")
  202. Part11 = Instance.new("Part")
  203. BlockMesh12 = Instance.new("BlockMesh")
  204. Part13 = Instance.new("Part")
  205. BlockMesh14 = Instance.new("BlockMesh")
  206. Part15 = Instance.new("Part")
  207. BlockMesh16 = Instance.new("BlockMesh")
  208. Part17 = Instance.new("Part")
  209. BlockMesh18 = Instance.new("BlockMesh")
  210. Model19 = Instance.new("Model")
  211. Part20 = Instance.new("Part")
  212. Part21 = Instance.new("Part")
  213. Part22 = Instance.new("Part")
  214. WedgePart23 = Instance.new("WedgePart")
  215. WedgePart24 = Instance.new("WedgePart")
  216. Part25 = Instance.new("Part")
  217. Part26 = Instance.new("Part")
  218. Part27 = Instance.new("Part")
  219. Part28 = Instance.new("Part")
  220. CylinderMesh29 = Instance.new("CylinderMesh")
  221. Part30 = Instance.new("Part")
  222. CylinderMesh31 = Instance.new("CylinderMesh")
  223. Part32 = Instance.new("Part")
  224. CylinderMesh33 = Instance.new("CylinderMesh")
  225. Part34 = Instance.new("Part")
  226. Part35 = Instance.new("Part")
  227. Part36 = Instance.new("Part")
  228. Part37 = Instance.new("Part")
  229. Part38 = Instance.new("Part")
  230. Part39 = Instance.new("Part")
  231. CylinderMesh40 = Instance.new("CylinderMesh")
  232. Part41 = Instance.new("Part")
  233. Part42 = Instance.new("Part")
  234. Part43 = Instance.new("Part")
  235. Part44 = Instance.new("Part")
  236. Part45 = Instance.new("Part")
  237. Part46 = Instance.new("Part")
  238. Part47 = Instance.new("Part")
  239. Part48 = Instance.new("Part")
  240. Part49 = Instance.new("Part")
  241. Part50 = Instance.new("Part")
  242. Part51 = Instance.new("Part")
  243. Part52 = Instance.new("Part")
  244. Part53 = Instance.new("Part")
  245. Part54 = Instance.new("Part")
  246. Part55 = Instance.new("Part")
  247. Part56 = Instance.new("Part")
  248. Part57 = Instance.new("Part")
  249. Part58 = Instance.new("Part")
  250. Part59 = Instance.new("Part")
  251. Model60 = Instance.new("Model")
  252. Part61 = Instance.new("Part")
  253. Model62 = Instance.new("Model")
  254. Part63 = Instance.new("Part")
  255. BlockMesh64 = Instance.new("BlockMesh")
  256. Part65 = Instance.new("Part")
  257. BlockMesh66 = Instance.new("BlockMesh")
  258. Part67 = Instance.new("Part")
  259. BlockMesh68 = Instance.new("BlockMesh")
  260. Part69 = Instance.new("Part")
  261. BlockMesh70 = Instance.new("BlockMesh")
  262. Part71 = Instance.new("Part")
  263. Script72 = Instance.new("Script")
  264. Model0.Name = "QArmor"
  265. Model0.Parent = mas
  266. Model1.Name = "RightLeg"
  267. Model1.Parent = Model0
  268. Part2.Name = "Right Leg"
  269. Part2.Parent = Model1
  270. Part2.BrickColor = BrickColor.new("Crimson")
  271. Part2.Transparency = 1
  272. Part2.Rotation = Vector3.new(-0.980000019, -90, 0)
  273. Part2.Anchored = true
  274. Part2.CanCollide = false
  275. Part2.FormFactor = Enum.FormFactor.Symmetric
  276. Part2.Size = Vector3.new(1, 2, 1)
  277. Part2.CFrame = CFrame.new(-158.862122, 1.45670795, 662.700989, -4.37113883e-08, 0, -1, 0.0170776136, 0.999854147, -7.46486206e-10, 0.999854147, -0.0170776136, -4.37050112e-08)
  278. Part2.BottomSurface = Enum.SurfaceType.Smooth
  279. Part2.Color = Color3.new(0, 0.65, 0)
  280. Part2.Position = Vector3.new(-158.862122, 1.45670795, 662.700989)
  281. Part2.Orientation = Vector3.new(0, -90, 0.980000019)
  282. Part2.Color = Color3.new(0, 0.65, 0)
  283. Model3.Name = "RightArm"
  284. Model3.Parent = Model0
  285. Part4.Name = "Right Arm"
  286. Part4.Parent = Model3
  287. Part4.BrickColor = BrickColor.new("Crimson")
  288. Part4.Transparency = 1
  289. Part4.Rotation = Vector3.new(0, -90, 0)
  290. Part4.Anchored = true
  291. Part4.CanCollide = false
  292. Part4.FormFactor = Enum.FormFactor.Symmetric
  293. Part4.Size = Vector3.new(1, 2, 1)
  294. Part4.CFrame = CFrame.new(-158.858795, 3.31329608, 663.743713, -4.37113883e-08, 0, -1, -9.82558219e-19, 1, 4.29489835e-26, 1, 9.82558219e-19, -4.37113883e-08)
  295. Part4.Color = Color3.new(0, 0.65, 0)
  296. Part4.Position = Vector3.new(-158.858795, 3.31329608, 663.743713)
  297. Part4.Orientation = Vector3.new(0, -90, 0)
  298. Part4.Color = Color3.new(0, 0.65, 0)
  299. Part5.Parent = Model3
  300. Part5.Material = Enum.Material.SmoothPlastic
  301. Part5.BrickColor = BrickColor.new("Really black")
  302. Part5.Rotation = Vector3.new(-180, 90, 0)
  303. Part5.Anchored = true
  304. Part5.CanCollide = false
  305. Part5.FormFactor = Enum.FormFactor.Custom
  306. Part5.Size = Vector3.new(0.99000001, 1.46000004, 1)
  307. Part5.CFrame = CFrame.new(-158.86145, 3.84244299, 663.735046, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
  308. Part5.BottomSurface = Enum.SurfaceType.Smooth
  309. Part5.TopSurface = Enum.SurfaceType.Smooth
  310. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  311. Part5.Position = Vector3.new(-158.86145, 3.84244299, 663.735046)
  312. Part5.Orientation = Vector3.new(0, 90, -180)
  313. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  314. BlockMesh6.Parent = Part5
  315. BlockMesh6.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  316. BlockMesh6.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  317. Part7.Parent = Model3
  318. Part7.Material = Enum.Material.SmoothPlastic
  319. Part7.BrickColor = BrickColor.new("Crimson")
  320. Part7.Rotation = Vector3.new(180, 90, 0)
  321. Part7.Anchored = true
  322. Part7.CanCollide = false
  323. Part7.FormFactor = Enum.FormFactor.Custom
  324. Part7.Size = Vector3.new(1, 0.660000145, 1)
  325. Part7.CFrame = CFrame.new(-158.86145, 2.96245289, 663.729675, 7.52719514e-22, 2.98023224e-08, 1, 5.7174732e-21, -1, 2.98023224e-08, 1, 5.7174732e-21, -7.52719767e-22)
  326. Part7.BottomSurface = Enum.SurfaceType.Smooth
  327. Part7.TopSurface = Enum.SurfaceType.Smooth
  328. Part7.Color = Color3.new(0, 0.4, 0)
  329. Part7.Position = Vector3.new(-158.86145, 2.96245289, 663.729675)
  330. Part7.Orientation = Vector3.new(0, 90, 180)
  331. Part7.Color = Color3.new(0, 0.4, 0)
  332. BlockMesh8.Parent = Part7
  333. BlockMesh8.Scale = Vector3.new(1.05999994, 1, 1.04999995)
  334. BlockMesh8.Scale = Vector3.new(1.05999994, 1, 1.04999995)
  335. Part9.Parent = Model3
  336. Part9.Material = Enum.Material.Neon
  337. Part9.BrickColor = BrickColor.new("Crimson")
  338. Part9.Rotation = Vector3.new(180, 90, 0)
  339. Part9.Anchored = true
  340. Part9.CanCollide = false
  341. Part9.FormFactor = Enum.FormFactor.Custom
  342. Part9.Size = Vector3.new(1.02999997, 0.200000003, 1)
  343. Part9.CFrame = CFrame.new(-158.86145, 3.03249788, 663.744873, 1.89364288e-10, 5.06639481e-07, 1, 1.4383672e-09, -1, 5.06639481e-07, 1, 1.4383672e-09, -1.89364996e-10)
  344. Part9.BottomSurface = Enum.SurfaceType.Smooth
  345. Part9.TopSurface = Enum.SurfaceType.Smooth
  346. Part9.Color = Color3.new(0, 0.4, 0)
  347. Part9.Position = Vector3.new(-158.86145, 3.03249788, 663.744873)
  348. Part9.Orientation = Vector3.new(0, 90, 180)
  349. Part9.Color = Color3.new(0, 0.4, 0)
  350. BlockMesh10.Parent = Part9
  351. BlockMesh10.Scale = Vector3.new(1.08000004, 1, 1.08000004)
  352. BlockMesh10.Scale = Vector3.new(1.08000004, 1, 1.08000004)
  353. Part11.Parent = Model3
  354. Part11.Material = Enum.Material.SmoothPlastic
  355. Part11.BrickColor = BrickColor.new("Crimson")
  356. Part11.Rotation = Vector3.new(-90, 45, 0)
  357. Part11.Anchored = true
  358. Part11.CanCollide = false
  359. Part11.FormFactor = Enum.FormFactor.Custom
  360. Part11.Size = Vector3.new(0.730000019, 0.340000004, 0.730000019)
  361. Part11.CFrame = CFrame.new(-158.86644, 3.30336237, 664.085083, 0.707106829, -1.06770173e-07, 0.707106709, -0.707106709, 1.82268053e-07, 0.707106829, -2.04380882e-07, -1, 5.3385083e-08)
  362. Part11.BottomSurface = Enum.SurfaceType.Smooth
  363. Part11.TopSurface = Enum.SurfaceType.Smooth
  364. Part11.Color = Color3.new(0, 0.4, 0)
  365. Part11.Position = Vector3.new(-158.86644, 3.30336237, 664.085083)
  366. Part11.Orientation = Vector3.new(-45, 90, -90)
  367. Part11.Color = Color3.new(0, 0.4, 0)
  368. BlockMesh12.Parent = Part11
  369. BlockMesh12.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  370. BlockMesh12.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  371. Part13.Parent = Model3
  372. Part13.Material = Enum.Material.SmoothPlastic
  373. Part13.BrickColor = BrickColor.new("Crimson")
  374. Part13.Rotation = Vector3.new(-169, 90, 0)
  375. Part13.Anchored = true
  376. Part13.CanCollide = false
  377. Part13.FormFactor = Enum.FormFactor.Custom
  378. Part13.Size = Vector3.new(1.63, 0.340000004, 1.03999996)
  379. Part13.CFrame = CFrame.new(-158.871445, 4.34244347, 663.675049, -4.37113883e-08, 0, 1, -0.19080925, -0.981627107, -8.34053715e-09, 0.981627107, -0.19080925, 4.29082831e-08)
  380. Part13.BottomSurface = Enum.SurfaceType.Smooth
  381. Part13.TopSurface = Enum.SurfaceType.Smooth
  382. Part13.Color = Color3.new(0, 0.4, 0)
  383. Part13.Position = Vector3.new(-158.871445, 4.34244347, 663.675049)
  384. Part13.Orientation = Vector3.new(0, 90, -169)
  385. Part13.Color = Color3.new(0, 0.4, 0)
  386. BlockMesh14.Parent = Part13
  387. BlockMesh14.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  388. BlockMesh14.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  389. Part15.Parent = Model3
  390. Part15.Material = Enum.Material.SmoothPlastic
  391. Part15.BrickColor = BrickColor.new("Crimson")
  392. Part15.Rotation = Vector3.new(-165, 90, 0)
  393. Part15.Anchored = true
  394. Part15.CanCollide = false
  395. Part15.FormFactor = Enum.FormFactor.Custom
  396. Part15.Size = Vector3.new(1.76999998, 0.360000014, 1.05999994)
  397. Part15.CFrame = CFrame.new(-158.871445, 4.15398502, 663.745239, -4.37113883e-08, 0, 1, -0.258818924, -0.965925872, -1.13133343e-08, 0.965925872, -0.258818924, 4.22219593e-08)
  398. Part15.BottomSurface = Enum.SurfaceType.Smooth
  399. Part15.TopSurface = Enum.SurfaceType.Smooth
  400. Part15.Color = Color3.new(0, 0.4, 0)
  401. Part15.Position = Vector3.new(-158.871445, 4.15398502, 663.745239)
  402. Part15.Orientation = Vector3.new(0, 90, -165)
  403. Part15.Color = Color3.new(0, 0.4, 0)
  404. BlockMesh16.Parent = Part15
  405. BlockMesh16.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  406. BlockMesh16.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  407. Part17.Parent = Model3
  408. Part17.Material = Enum.Material.SmoothPlastic
  409. Part17.BrickColor = BrickColor.new("Crimson")
  410. Part17.Rotation = Vector3.new(-180, 90, 0)
  411. Part17.Anchored = true
  412. Part17.CanCollide = false
  413. Part17.FormFactor = Enum.FormFactor.Custom
  414. Part17.Size = Vector3.new(1.76999998, 0.340000004, 1.06999993)
  415. Part17.CFrame = CFrame.new(-158.86644, 4.50244331, 663.745056, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
  416. Part17.BottomSurface = Enum.SurfaceType.Smooth
  417. Part17.TopSurface = Enum.SurfaceType.Smooth
  418. Part17.Color = Color3.new(0, 0.4, 0)
  419. Part17.Position = Vector3.new(-158.86644, 4.50244331, 663.745056)
  420. Part17.Orientation = Vector3.new(0, 90, -180)
  421. Part17.Color = Color3.new(0, 0.4, 0)
  422. BlockMesh18.Parent = Part17
  423. BlockMesh18.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  424. BlockMesh18.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  425. Model19.Name = "Torso"
  426. Model19.Parent = Model0
  427. Part20.Name = "CoatPart"
  428. Part20.Parent = Model19
  429. Part20.Material = Enum.Material.SmoothPlastic
  430. Part20.BrickColor = BrickColor.new("Crimson")
  431. Part20.Rotation = Vector3.new(10.4499998, -5.75, 10.8500004)
  432. Part20.Anchored = true
  433. Part20.CanCollide = false
  434. Part20.FormFactor = Enum.FormFactor.Custom
  435. Part20.Size = Vector3.new(1.13999999, 0.869999945, 0.200000003)
  436. Part20.CFrame = CFrame.new(-158.834412, 4.64428473, 662.807678, 0.977175415, -0.187351644, -0.100137874, 0.167329401, 0.969232857, -0.180522978, 0.130878195, 0.1596466, 0.978460014)
  437. Part20.BottomSurface = Enum.SurfaceType.Smooth
  438. Part20.TopSurface = Enum.SurfaceType.Smooth
  439. Part20.Color = Color3.new(0, 0.4, 0)
  440. Part20.Position = Vector3.new(-158.834412, 4.64428473, 662.807678)
  441. Part20.Orientation = Vector3.new(10.3999996, -5.84000015, 9.80000019)
  442. Part20.Color = Color3.new(0, 0.4, 0)
  443. Part21.Name = "CoatPart"
  444. Part21.Parent = Model19
  445. Part21.Material = Enum.Material.SmoothPlastic
  446. Part21.BrickColor = BrickColor.new("Crimson")
  447. Part21.Rotation = Vector3.new(-79.0899963, 60.3600006, 80.1200027)
  448. Part21.Anchored = true
  449. Part21.CanCollide = false
  450. Part21.FormFactor = Enum.FormFactor.Custom
  451. Part21.Size = Vector3.new(0.720000029, 0.869999945, 0.200000003)
  452. Part21.CFrame = CFrame.new(-159.386185, 4.55758619, 661.831116, 0.0848990753, -0.487223834, 0.869140446, 0.0400112979, 0.873253405, 0.485620975, -0.995585978, -0.00645333761, 0.0936328396)
  453. Part21.BottomSurface = Enum.SurfaceType.Smooth
  454. Part21.TopSurface = Enum.SurfaceType.Smooth
  455. Part21.Color = Color3.new(0, 0.4, 0)
  456. Part21.Position = Vector3.new(-159.386185, 4.55758619, 661.831116)
  457. Part21.Orientation = Vector3.new(-29.0499992, 83.8499985, 2.61999989)
  458. Part21.Color = Color3.new(0, 0.4, 0)
  459. Part22.Name = "CoatPart"
  460. Part22.Parent = Model19
  461. Part22.Material = Enum.Material.SmoothPlastic
  462. Part22.BrickColor = BrickColor.new("Crimson")
  463. Part22.Rotation = Vector3.new(-108.410004, 59.3899994, 108.949997)
  464. Part22.Anchored = true
  465. Part22.CanCollide = false
  466. Part22.FormFactor = Enum.FormFactor.Custom
  467. Part22.Size = Vector3.new(0.780000031, 0.869999945, 0.200000003)
  468. Part22.CFrame = CFrame.new(-159.352432, 4.56704187, 662.440674, -0.165371925, -0.481586069, 0.860655069, -0.0334743224, 0.874908745, 0.48312977, -0.985663056, 0.0510862619, -0.16080609)
  469. Part22.BottomSurface = Enum.SurfaceType.Smooth
  470. Part22.TopSurface = Enum.SurfaceType.Smooth
  471. Part22.Color = Color3.new(0, 0.4, 0)
  472. Part22.Position = Vector3.new(-159.352432, 4.56704187, 662.440674)
  473. Part22.Orientation = Vector3.new(-28.8899994, 100.580002, -2.19000006)
  474. Part22.Color = Color3.new(0, 0.4, 0)
  475. WedgePart23.Parent = Model19
  476. WedgePart23.Material = Enum.Material.SmoothPlastic
  477. WedgePart23.BrickColor = BrickColor.new("Really black")
  478. WedgePart23.Rotation = Vector3.new(142.779999, 0, 0)
  479. WedgePart23.Anchored = true
  480. WedgePart23.CanCollide = false
  481. WedgePart23.FormFactor = Enum.FormFactor.Symmetric
  482. WedgePart23.Size = Vector3.new(0.200000003, 1.99000001, 0.980000079)
  483. WedgePart23.CFrame = CFrame.new(-159.290115, 1.44323099, 663.517273, 1, 0, 0, 0, -0.796325386, -0.604868531, 0, 0.604868531, -0.796325386)
  484. WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  485. WedgePart23.Position = Vector3.new(-159.290115, 1.44323099, 663.517273)
  486. WedgePart23.Orientation = Vector3.new(37.2200012, 180, 180)
  487. WedgePart23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  488. WedgePart24.Parent = Model19
  489. WedgePart24.Material = Enum.Material.SmoothPlastic
  490. WedgePart24.BrickColor = BrickColor.new("Really black")
  491. WedgePart24.Rotation = Vector3.new(34.0699997, 0, -180)
  492. WedgePart24.Anchored = true
  493. WedgePart24.CanCollide = false
  494. WedgePart24.FormFactor = Enum.FormFactor.Symmetric
  495. WedgePart24.Size = Vector3.new(0.200000003, 1.99000001, 0.980000079)
  496. WedgePart24.CFrame = CFrame.new(-159.290115, 1.47634852, 660.847168, -1, 0, 0, 0, -0.828382492, -0.560162961, 0, -0.560162961, 0.828382492)
  497. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  498. WedgePart24.Position = Vector3.new(-159.290115, 1.47634852, 660.847168)
  499. WedgePart24.Orientation = Vector3.new(34.0699997, 0, 180)
  500. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  501. Part25.Name = "CoatPart"
  502. Part25.Parent = Model19
  503. Part25.Material = Enum.Material.SmoothPlastic
  504. Part25.BrickColor = BrickColor.new("Really black")
  505. Part25.Rotation = Vector3.new(-44.9500008, 90, 0)
  506. Part25.Anchored = true
  507. Part25.CanCollide = false
  508. Part25.FormFactor = Enum.FormFactor.Custom
  509. Part25.Size = Vector3.new(0.720000029, 0.720000029, 0.200000003)
  510. Part25.CFrame = CFrame.new(-159.302124, 1.90612781, 662.165894, -4.35766978e-08, -2.25386487e-10, 1, -0.706467092, 0.707745969, -3.06259835e-08, -0.707745969, -0.706467092, -3.10004573e-08)
  511. Part25.BottomSurface = Enum.SurfaceType.Smooth
  512. Part25.TopSurface = Enum.SurfaceType.Smooth
  513. Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  514. Part25.Position = Vector3.new(-159.302124, 1.90612781, 662.165894)
  515. Part25.Orientation = Vector3.new(0, 90, -44.9500008)
  516. Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  517. Part26.Name = "CoatPart"
  518. Part26.Parent = Model19
  519. Part26.Material = Enum.Material.SmoothPlastic
  520. Part26.BrickColor = BrickColor.new("Crimson")
  521. Part26.Rotation = Vector3.new(-11.6000004, 7.96999979, 13.6599998)
  522. Part26.Anchored = true
  523. Part26.CanCollide = false
  524. Part26.FormFactor = Enum.FormFactor.Custom
  525. Part26.Size = Vector3.new(1.13, 0.869999945, 0.200000003)
  526. Part26.CFrame = CFrame.new(-158.8293, 4.64456844, 661.502991, 0.962341607, -0.233814016, 0.138671026, 0.204172939, 0.958461761, 0.199159563, -0.17947717, -0.163346663, 0.970106125)
  527. Part26.BottomSurface = Enum.SurfaceType.Smooth
  528. Part26.TopSurface = Enum.SurfaceType.Smooth
  529. Part26.Color = Color3.new(0, 0.4, 0)
  530. Part26.Position = Vector3.new(-158.8293, 4.64456844, 661.502991)
  531. Part26.Orientation = Vector3.new(-11.4899998, 8.13000011, 12.0299997)
  532. Part26.Color = Color3.new(0, 0.4, 0)
  533. Part27.Name = "CoatPart"
  534. Part27.Parent = Model19
  535. Part27.Material = Enum.Material.SmoothPlastic
  536. Part27.BrickColor = BrickColor.new("Really black")
  537. Part27.Rotation = Vector3.new(0, 0, 0.74000001)
  538. Part27.Anchored = true
  539. Part27.CanCollide = false
  540. Part27.FormFactor = Enum.FormFactor.Custom
  541. Part27.Size = Vector3.new(0.200000003, 0.200000003, 1.51999998)
  542. Part27.CFrame = CFrame.new(-159.314621, 4.35161209, 662.159912, 0.999915898, -0.0129740611, 0, 0.0129740611, 0.999915898, 0, 0, 0, 1)
  543. Part27.BottomSurface = Enum.SurfaceType.Smooth
  544. Part27.TopSurface = Enum.SurfaceType.Smooth
  545. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  546. Part27.Position = Vector3.new(-159.314621, 4.35161209, 662.159912)
  547. Part27.Orientation = Vector3.new(0, 0, 0.74000001)
  548. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  549. Part28.Name = "CoatPart"
  550. Part28.Parent = Model19
  551. Part28.Material = Enum.Material.SmoothPlastic
  552. Part28.BrickColor = BrickColor.new("Crimson")
  553. Part28.Rotation = Vector3.new(4, -15, 0)
  554. Part28.Anchored = true
  555. Part28.CanCollide = false
  556. Part28.FormFactor = Enum.FormFactor.Custom
  557. Part28.Size = Vector3.new(0.200000003, 1.43999994, 0.200000003)
  558. Part28.CFrame = CFrame.new(-158.301086, 3.60232401, 661.45752, 0.965925813, 0, -0.258819044, -0.0180542879, 0.997564077, -0.0673795193, 0.258188576, 0.069756411, 0.963572919)
  559. Part28.BottomSurface = Enum.SurfaceType.Smooth
  560. Part28.TopSurface = Enum.SurfaceType.Smooth
  561. Part28.Color = Color3.new(0, 0.4, 0)
  562. Part28.Position = Vector3.new(-158.301086, 3.60232401, 661.45752)
  563. Part28.Orientation = Vector3.new(3.8599999, -15.0299997, -1.03999996)
  564. Part28.Color = Color3.new(0, 0.4, 0)
  565. CylinderMesh29.Parent = Part28
  566. Part30.Name = "CoatPart"
  567. Part30.Parent = Model19
  568. Part30.Material = Enum.Material.SmoothPlastic
  569. Part30.BrickColor = BrickColor.new("Crimson")
  570. Part30.Rotation = Vector3.new(-5, 15, 0)
  571. Part30.Anchored = true
  572. Part30.CanCollide = false
  573. Part30.FormFactor = Enum.FormFactor.Custom
  574. Part30.Size = Vector3.new(0.200000003, 1.43999994, 0.200000003)
  575. Part30.CFrame = CFrame.new(-158.30072, 3.60232401, 662.905518, 0.965925813, 8.50197068e-08, 0.258819044, -0.0225575771, 0.99619472, 0.0841856971, -0.257834166, -0.0871554688, 0.962250173)
  576. Part30.BottomSurface = Enum.SurfaceType.Smooth
  577. Part30.TopSurface = Enum.SurfaceType.Smooth
  578. Part30.Color = Color3.new(0, 0.4, 0)
  579. Part30.Position = Vector3.new(-158.30072, 3.60232401, 662.905518)
  580. Part30.Orientation = Vector3.new(-4.82999992, 15.0500002, -1.29999995)
  581. Part30.Color = Color3.new(0, 0.4, 0)
  582. CylinderMesh31.Parent = Part30
  583. Part32.Name = "CoatPart"
  584. Part32.Parent = Model19
  585. Part32.Material = Enum.Material.SmoothPlastic
  586. Part32.BrickColor = BrickColor.new("Crimson")
  587. Part32.Rotation = Vector3.new(18.75, -15.46, 1.02999997)
  588. Part32.Anchored = true
  589. Part32.CanCollide = false
  590. Part32.FormFactor = Enum.FormFactor.Custom
  591. Part32.Size = Vector3.new(0.239999995, 2.66999984, 0.200000003)
  592. Part32.CFrame = CFrame.new(-158.242523, 1.72674048, 660.988525, 0.963657141, -0.017378673, -0.266576141, -0.068582207, 0.948342919, -0.309745163, 0.258188576, 0.316770554, 0.912685633)
  593. Part32.BottomSurface = Enum.SurfaceType.Smooth
  594. Part32.TopSurface = Enum.SurfaceType.Smooth
  595. Part32.Color = Color3.new(0, 0.4, 0)
  596. Part32.Position = Vector3.new(-158.242523, 1.72674048, 660.988525)
  597. Part32.Orientation = Vector3.new(18.0400009, -16.2800007, -4.13999987)
  598. Part32.Color = Color3.new(0, 0.4, 0)
  599. CylinderMesh33.Parent = Part32
  600. Part34.Name = "CoatPart"
  601. Part34.Parent = Model19
  602. Part34.Material = Enum.Material.SmoothPlastic
  603. Part34.BrickColor = BrickColor.new("Really black")
  604. Part34.Anchored = true
  605. Part34.CanCollide = false
  606. Part34.FormFactor = Enum.FormFactor.Custom
  607. Part34.Size = Vector3.new(0.200000003, 1.43999994, 0.200000003)
  608. Part34.CFrame = CFrame.new(-159.28598, 3.60232401, 661.279968, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. Part34.BottomSurface = Enum.SurfaceType.Smooth
  610. Part34.TopSurface = Enum.SurfaceType.Smooth
  611. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  612. Part34.Position = Vector3.new(-159.28598, 3.60232401, 661.279968)
  613. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  614. Part35.Parent = Model19
  615. Part35.Material = Enum.Material.Neon
  616. Part35.BrickColor = BrickColor.new("Really red")
  617. Part35.Rotation = Vector3.new(-11.1599998, 0, 0)
  618. Part35.Anchored = true
  619. Part35.CanCollide = false
  620. Part35.FormFactor = Enum.FormFactor.Symmetric
  621. Part35.Size = Vector3.new(0.200000003, 0.580000043, 1.26999998)
  622. Part35.CFrame = CFrame.new(-159.470093, 2.61507511, 662.789246, 1, 0, 0, 0, 0.981097043, 0.193516642, 0, -0.193516642, 0.981097043)
  623. Part35.BottomSurface = Enum.SurfaceType.Smooth
  624. Part35.TopSurface = Enum.SurfaceType.Smooth
  625. Part35.Color = Color3.new(0, 1, 0)
  626. Part35.Position = Vector3.new(-159.470093, 2.61507511, 662.789246)
  627. Part35.Orientation = Vector3.new(-11.1599998, 0, 0)
  628. Part35.Color = Color3.new(0, 1, 0)
  629. Part36.Parent = Model19
  630. Part36.Material = Enum.Material.Neon
  631. Part36.BrickColor = BrickColor.new("Really red")
  632. Part36.Rotation = Vector3.new(-93.4899979, 0, -180)
  633. Part36.Anchored = true
  634. Part36.CanCollide = false
  635. Part36.FormFactor = Enum.FormFactor.Custom
  636. Part36.Size = Vector3.new(0.200000003, 0.550000072, 1.19000006)
  637. Part36.CFrame = CFrame.new(-159.470062, 3.89180946, 660.366272, -1, 0, 0, 0, 0.0609489419, 0.998140931, 0, 0.998140931, -0.0609489419)
  638. Part36.BottomSurface = Enum.SurfaceType.Smooth
  639. Part36.TopSurface = Enum.SurfaceType.Smooth
  640. Part36.Color = Color3.new(0, 1, 0)
  641. Part36.Position = Vector3.new(-159.470062, 3.89180946, 660.366272)
  642. Part36.Orientation = Vector3.new(-86.5100021, 180, 0)
  643. Part36.Color = Color3.new(0, 1, 0)
  644. Part37.Parent = Model19
  645. Part37.Material = Enum.Material.Neon
  646. Part37.BrickColor = BrickColor.new("Really red")
  647. Part37.Rotation = Vector3.new(-86.5100021, 0, 0)
  648. Part37.Anchored = true
  649. Part37.CanCollide = false
  650. Part37.FormFactor = Enum.FormFactor.Symmetric
  651. Part37.Size = Vector3.new(0.200000003, 0.550000072, 1.11000001)
  652. Part37.CFrame = CFrame.new(-159.470093, 3.93417311, 664.059631, 1, 0, 0, 0, 0.0609489419, 0.998140931, 0, -0.998140931, 0.0609489419)
  653. Part37.BottomSurface = Enum.SurfaceType.Smooth
  654. Part37.TopSurface = Enum.SurfaceType.Smooth
  655. Part37.Color = Color3.new(0, 1, 0)
  656. Part37.Position = Vector3.new(-159.470093, 3.93417311, 664.059631)
  657. Part37.Orientation = Vector3.new(-86.5100021, 0, 0)
  658. Part37.Color = Color3.new(0, 1, 0)
  659. Part38.Parent = Model19
  660. Part38.Material = Enum.Material.Neon
  661. Part38.BrickColor = BrickColor.new("Really red")
  662. Part38.Rotation = Vector3.new(-140.779999, 0, 0)
  663. Part38.Anchored = true
  664. Part38.CanCollide = false
  665. Part38.FormFactor = Enum.FormFactor.Symmetric
  666. Part38.Size = Vector3.new(0.200000003, 0.410000086, 0.710000038)
  667. Part38.CFrame = CFrame.new(-159.470093, 5.4800458, 663.372192, 1, 0, 0, 0, -0.774729609, 0.632292688, 0, -0.632292688, -0.774729609)
  668. Part38.BottomSurface = Enum.SurfaceType.Smooth
  669. Part38.TopSurface = Enum.SurfaceType.Smooth
  670. Part38.Color = Color3.new(0, 1, 0)
  671. Part38.Position = Vector3.new(-159.470093, 5.4800458, 663.372192)
  672. Part38.Orientation = Vector3.new(-39.2200012, 180, 180)
  673. Part38.Color = Color3.new(0, 1, 0)
  674. Part39.Name = "CoatPart"
  675. Part39.Parent = Model19
  676. Part39.Material = Enum.Material.SmoothPlastic
  677. Part39.BrickColor = BrickColor.new("Crimson")
  678. Part39.Rotation = Vector3.new(-18.8600006, 19.0900002, 5.46000004)
  679. Part39.Anchored = true
  680. Part39.CanCollide = false
  681. Part39.FormFactor = Enum.FormFactor.Custom
  682. Part39.Size = Vector3.new(0.239999995, 2.56999993, 0.200000003)
  683. Part39.CFrame = CFrame.new(-158.189209, 1.69422197, 663.332458, 0.9407354, -0.0899123773, 0.327005535, -0.0152136842, 0.952057242, 0.305541515, -0.338799953, -0.292408735, 0.894266069)
  684. Part39.BottomSurface = Enum.SurfaceType.Smooth
  685. Part39.TopSurface = Enum.SurfaceType.Smooth
  686. Part39.Color = Color3.new(0, 0.4, 0)
  687. Part39.Position = Vector3.new(-158.189209, 1.69422197, 663.332458)
  688. Part39.Orientation = Vector3.new(-17.7900009, 20.0900002, -0.920000017)
  689. Part39.Color = Color3.new(0, 0.4, 0)
  690. CylinderMesh40.Parent = Part39
  691. Part41.Name = "CoatPart"
  692. Part41.Parent = Model19
  693. Part41.Material = Enum.Material.SmoothPlastic
  694. Part41.BrickColor = BrickColor.new("Really black")
  695. Part41.Rotation = Vector3.new(0, 0, 0.810000002)
  696. Part41.Anchored = true
  697. Part41.CanCollide = false
  698. Part41.FormFactor = Enum.FormFactor.Custom
  699. Part41.Size = Vector3.new(1.02499998, 2.21000004, 0.379999995)
  700. Part41.CFrame = CFrame.new(-158.870163, 3.5173471, 663.030029, 0.999900818, -0.0140840253, 0, 0.0140840253, 0.999900818, 0, 0, 0, 1)
  701. Part41.BottomSurface = Enum.SurfaceType.Smooth
  702. Part41.TopSurface = Enum.SurfaceType.Smooth
  703. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  704. Part41.Position = Vector3.new(-158.870163, 3.5173471, 663.030029)
  705. Part41.Orientation = Vector3.new(0, 0, 0.810000002)
  706. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  707. Part42.Parent = Model19
  708. Part42.Material = Enum.Material.Neon
  709. Part42.BrickColor = BrickColor.new("Really red")
  710. Part42.Rotation = Vector3.new(-39.2200012, 0, -180)
  711. Part42.Anchored = true
  712. Part42.CanCollide = false
  713. Part42.FormFactor = Enum.FormFactor.Custom
  714. Part42.Size = Vector3.new(0.200000003, 0.410000086, 0.790000021)
  715. Part42.CFrame = CFrame.new(-159.470062, 5.45231295, 661.020203, -1, 0, 0, 0, -0.774729609, 0.632292688, 0, 0.632292688, 0.774729609)
  716. Part42.BottomSurface = Enum.SurfaceType.Smooth
  717. Part42.TopSurface = Enum.SurfaceType.Smooth
  718. Part42.Color = Color3.new(0, 1, 0)
  719. Part42.Position = Vector3.new(-159.470062, 5.45231295, 661.020203)
  720. Part42.Orientation = Vector3.new(-39.2200012, 0, 180)
  721. Part42.Color = Color3.new(0, 1, 0)
  722. Part43.Parent = Model19
  723. Part43.Material = Enum.Material.Neon
  724. Part43.BrickColor = BrickColor.new("Really red")
  725. Part43.Rotation = Vector3.new(-133.990005, 0, -180)
  726. Part43.Anchored = true
  727. Part43.CanCollide = false
  728. Part43.FormFactor = Enum.FormFactor.Custom
  729. Part43.Size = Vector3.new(0.200000003, 0.540000081, 1.35000002)
  730. Part43.CFrame = CFrame.new(-159.470062, 3.05768061, 660.776367, -1, 0, 0, 0, 0.694480717, 0.71951133, 0, 0.71951133, -0.694480717)
  731. Part43.BottomSurface = Enum.SurfaceType.Smooth
  732. Part43.TopSurface = Enum.SurfaceType.Smooth
  733. Part43.Color = Color3.new(0, 1, 0)
  734. Part43.Position = Vector3.new(-159.470062, 3.05768061, 660.776367)
  735. Part43.Orientation = Vector3.new(-46.0099983, 180, 0)
  736. Part43.Color = Color3.new(0, 1, 0)
  737. Part44.Parent = Model19
  738. Part44.Material = Enum.Material.Neon
  739. Part44.BrickColor = BrickColor.new("Really red")
  740. Part44.Rotation = Vector3.new(-46.0099983, 0, 0)
  741. Part44.Anchored = true
  742. Part44.CanCollide = false
  743. Part44.FormFactor = Enum.FormFactor.Symmetric
  744. Part44.Size = Vector3.new(0.200000003, 0.540000081, 1.26999998)
  745. Part44.CFrame = CFrame.new(-159.470093, 3.08889389, 663.674927, 1, 0, 0, 0, 0.694480717, 0.71951133, 0, -0.71951133, 0.694480717)
  746. Part44.BottomSurface = Enum.SurfaceType.Smooth
  747. Part44.TopSurface = Enum.SurfaceType.Smooth
  748. Part44.Color = Color3.new(0, 1, 0)
  749. Part44.Position = Vector3.new(-159.470093, 3.08889389, 663.674927)
  750. Part44.Orientation = Vector3.new(-46.0099983, 0, 0)
  751. Part44.Color = Color3.new(0, 1, 0)
  752. Part45.Parent = Model19
  753. Part45.Material = Enum.Material.Neon
  754. Part45.BrickColor = BrickColor.new("Really red")
  755. Part45.Rotation = Vector3.new(-64.6100006, 0, -180)
  756. Part45.Anchored = true
  757. Part45.CanCollide = false
  758. Part45.FormFactor = Enum.FormFactor.Custom
  759. Part45.Size = Vector3.new(0.200000003, 0.480000079, 1.19000006)
  760. Part45.CFrame = CFrame.new(-159.470062, 4.8406992, 660.532715, -1, 0, 0, 0, -0.428826392, 0.90338695, 0, 0.90338695, 0.428826392)
  761. Part45.BottomSurface = Enum.SurfaceType.Smooth
  762. Part45.TopSurface = Enum.SurfaceType.Smooth
  763. Part45.Color = Color3.new(0, 1, 0)
  764. Part45.Position = Vector3.new(-159.470062, 4.8406992, 660.532715)
  765. Part45.Orientation = Vector3.new(-64.6100006, 0, 180)
  766. Part45.Color = Color3.new(0, 1, 0)
  767. Part46.Parent = Model19
  768. Part46.Material = Enum.Material.Neon
  769. Part46.BrickColor = BrickColor.new("Really red")
  770. Part46.Rotation = Vector3.new(-168.839996, 0, -180)
  771. Part46.Anchored = true
  772. Part46.CanCollide = false
  773. Part46.FormFactor = Enum.FormFactor.Custom
  774. Part46.Size = Vector3.new(0.200000003, 0.580000043, 1.35000002)
  775. Part46.CFrame = CFrame.new(-159.470062, 2.60490227, 661.673462, -1, 0, 0, 0, 0.981097043, 0.193516642, 0, 0.193516642, -0.981097043)
  776. Part46.BottomSurface = Enum.SurfaceType.Smooth
  777. Part46.TopSurface = Enum.SurfaceType.Smooth
  778. Part46.Color = Color3.new(0, 1, 0)
  779. Part46.Position = Vector3.new(-159.470062, 2.60490227, 661.673462)
  780. Part46.Orientation = Vector3.new(-11.1599998, 180, 0)
  781. Part46.Color = Color3.new(0, 1, 0)
  782. Part47.Name = "CoatPart"
  783. Part47.Parent = Model19
  784. Part47.Material = Enum.Material.SmoothPlastic
  785. Part47.BrickColor = BrickColor.new("Really black")
  786. Part47.Rotation = Vector3.new(0, 0, 0.74000001)
  787. Part47.Anchored = true
  788. Part47.CanCollide = false
  789. Part47.FormFactor = Enum.FormFactor.Custom
  790. Part47.Size = Vector3.new(1.02499998, 2.0999999, 0.300000012)
  791. Part47.CFrame = CFrame.new(-158.874512, 3.4568882, 661.329956, 0.999915898, -0.0129740611, 0, 0.0129740611, 0.999915898, 0, 0, 0, 1)
  792. Part47.BottomSurface = Enum.SurfaceType.Smooth
  793. Part47.TopSurface = Enum.SurfaceType.Smooth
  794. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  795. Part47.Position = Vector3.new(-158.874512, 3.4568882, 661.329956)
  796. Part47.Orientation = Vector3.new(0, 0, 0.74000001)
  797. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  798. Part48.Name = "Torso"
  799. Part48.Parent = Model19
  800. Part48.BrickColor = BrickColor.new("Crimson")
  801. Part48.Transparency = 1
  802. Part48.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
  803. Part48.Anchored = true
  804. Part48.CanCollide = false
  805. Part48.FormFactor = Enum.FormFactor.Symmetric
  806. Part48.Size = Vector3.new(2, 2, 1)
  807. Part48.CFrame = CFrame.new(-158.866974, 3.43812704, 662.199951, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
  808. Part48.LeftSurface = Enum.SurfaceType.Weld
  809. Part48.RightSurface = Enum.SurfaceType.Weld
  810. Part48.Color = Color3.new(0, 0.65, 0)
  811. Part48.Position = Vector3.new(-158.866974, 3.43812704, 662.199951)
  812. Part48.Orientation = Vector3.new(0.980000019, -90, 180)
  813. Part48.Color = Color3.new(0, 0.65, 0)
  814. Part49.Parent = Model19
  815. Part49.Material = Enum.Material.Neon
  816. Part49.BrickColor = BrickColor.new("Really red")
  817. Part49.Rotation = Vector3.new(-115.389999, 0, 0)
  818. Part49.Anchored = true
  819. Part49.CanCollide = false
  820. Part49.FormFactor = Enum.FormFactor.Symmetric
  821. Part49.Size = Vector3.new(0.200000003, 0.480000079, 1.11000001)
  822. Part49.CFrame = CFrame.new(-159.470093, 4.87927675, 663.873596, 1, 0, 0, 0, -0.428826392, 0.90338695, 0, -0.90338695, -0.428826392)
  823. Part49.BottomSurface = Enum.SurfaceType.Smooth
  824. Part49.TopSurface = Enum.SurfaceType.Smooth
  825. Part49.Color = Color3.new(0, 1, 0)
  826. Part49.Position = Vector3.new(-159.470093, 4.87927675, 663.873596)
  827. Part49.Orientation = Vector3.new(-64.6100006, 180, 180)
  828. Part49.Color = Color3.new(0, 1, 0)
  829. Part50.Parent = Model19
  830. Part50.Material = Enum.Material.Neon
  831. Part50.BrickColor = BrickColor.new("Really red")
  832. Part50.Rotation = Vector3.new(-39.2200012, 0, 180)
  833. Part50.Anchored = true
  834. Part50.CanCollide = false
  835. Part50.FormFactor = Enum.FormFactor.Custom
  836. Part50.Size = Vector3.new(0.200000003, 0.940000057, 0.26000005)
  837. Part50.CFrame = CFrame.new(-159.470062, 5.95517349, 661.057983, -1, -1.50995803e-07, 0, 1.16980921e-07, -0.774729609, 0.632292688, -9.54735384e-08, 0.632292688, 0.774729609)
  838. Part50.BottomSurface = Enum.SurfaceType.Smooth
  839. Part50.TopSurface = Enum.SurfaceType.Smooth
  840. Part50.Color = Color3.new(0, 1, 0)
  841. Part50.Position = Vector3.new(-159.470062, 5.95517349, 661.057983)
  842. Part50.Orientation = Vector3.new(-39.2200012, 0, 180)
  843. Part50.Color = Color3.new(0, 1, 0)
  844. Part51.Parent = Model19
  845. Part51.Material = Enum.Material.Neon
  846. Part51.BrickColor = BrickColor.new("Really red")
  847. Part51.Rotation = Vector3.new(-93.4899979, 0, 180)
  848. Part51.Anchored = true
  849. Part51.CanCollide = false
  850. Part51.FormFactor = Enum.FormFactor.Custom
  851. Part51.Size = Vector3.new(0.200000003, 1.08000004, 0.220000029)
  852. Part51.CFrame = CFrame.new(-159.470062, 4.48975611, 660.072205, -1, -1.50995803e-07, 0, -9.20302501e-09, 0.0609488823, 0.998140872, -1.50715081e-07, 0.998140872, -0.0609488823)
  853. Part51.BottomSurface = Enum.SurfaceType.Smooth
  854. Part51.TopSurface = Enum.SurfaceType.Smooth
  855. Part51.Color = Color3.new(0, 1, 0)
  856. Part51.Position = Vector3.new(-159.470062, 4.48975611, 660.072205)
  857. Part51.Orientation = Vector3.new(-86.5100021, 180, 0)
  858. Part51.Color = Color3.new(0, 1, 0)
  859. Part52.Parent = Model19
  860. Part52.Material = Enum.Material.Neon
  861. Part52.BrickColor = BrickColor.new("Really red")
  862. Part52.Rotation = Vector3.new(-133.990005, 0, 180)
  863. Part52.Anchored = true
  864. Part52.CanCollide = false
  865. Part52.FormFactor = Enum.FormFactor.Custom
  866. Part52.Size = Vector3.new(0.200000003, 1.07000005, 0.300000072)
  867. Part52.CFrame = CFrame.new(-159.470062, 3.38138676, 660.221069, -1, -1.50995803e-07, 0, -1.04863673e-07, 0.694480717, 0.719511271, -1.08643185e-07, 0.719511271, -0.694480717)
  868. Part52.BottomSurface = Enum.SurfaceType.Smooth
  869. Part52.TopSurface = Enum.SurfaceType.Smooth
  870. Part52.Color = Color3.new(0, 1, 0)
  871. Part52.Position = Vector3.new(-159.470062, 3.38138676, 660.221069)
  872. Part52.Orientation = Vector3.new(-46.0099983, 180, 0)
  873. Part52.Color = Color3.new(0, 1, 0)
  874. Part53.Parent = Model19
  875. Part53.Material = Enum.Material.Neon
  876. Part53.BrickColor = BrickColor.new("Really red")
  877. Part53.Rotation = Vector3.new(-168.839996, 0, 180)
  878. Part53.Anchored = true
  879. Part53.CanCollide = false
  880. Part53.FormFactor = Enum.FormFactor.Custom
  881. Part53.Size = Vector3.new(0.200000003, 1.11000001, 0.300000072)
  882. Part53.CFrame = CFrame.new(-159.470062, 2.57650781, 661.107117, -1, -1.50995803e-07, 0, -1.48141524e-07, 0.981096983, 0.193516567, -2.92201889e-08, 0.193516567, -0.981096983)
  883. Part53.BottomSurface = Enum.SurfaceType.Smooth
  884. Part53.TopSurface = Enum.SurfaceType.Smooth
  885. Part53.Color = Color3.new(0, 1, 0)
  886. Part53.Position = Vector3.new(-159.470062, 2.57650781, 661.107117)
  887. Part53.Orientation = Vector3.new(-11.1599998, 180, 0)
  888. Part53.Color = Color3.new(0, 1, 0)
  889. Part54.Parent = Model19
  890. Part54.Material = Enum.Material.Neon
  891. Part54.BrickColor = BrickColor.new("Really red")
  892. Part54.Rotation = Vector3.new(-64.6100006, 0, 180)
  893. Part54.Anchored = true
  894. Part54.CanCollide = false
  895. Part54.FormFactor = Enum.FormFactor.Custom
  896. Part54.Size = Vector3.new(0.200000003, 1.00999999, 0.220000029)
  897. Part54.CFrame = CFrame.new(-159.470062, 5.52248049, 660.501343, -1, -1.50995803e-07, 0, 6.47509921e-08, -0.428826421, 0.903386891, -1.36407635e-07, 0.903386891, 0.428826421)
  898. Part54.BottomSurface = Enum.SurfaceType.Smooth
  899. Part54.TopSurface = Enum.SurfaceType.Smooth
  900. Part54.Color = Color3.new(0, 1, 0)
  901. Part54.Position = Vector3.new(-159.470062, 5.52248049, 660.501343)
  902. Part54.Orientation = Vector3.new(-64.6100006, 0, 180)
  903. Part54.Color = Color3.new(0, 1, 0)
  904. Part55.Parent = Model19
  905. Part55.Material = Enum.Material.Neon
  906. Part55.BrickColor = BrickColor.new("Really red")
  907. Part55.Rotation = Vector3.new(-140.779999, 0, 0)
  908. Part55.Anchored = true
  909. Part55.CanCollide = false
  910. Part55.FormFactor = Enum.FormFactor.Custom
  911. Part55.Size = Vector3.new(0.200000003, 0.940000057, 0.360000044)
  912. Part55.CFrame = CFrame.new(-159.470093, 5.92599964, 663.404175, 1, 0, 0, 0, -0.774729609, 0.632292628, 0, -0.632292628, -0.774729609)
  913. Part55.BottomSurface = Enum.SurfaceType.Smooth
  914. Part55.TopSurface = Enum.SurfaceType.Smooth
  915. Part55.Color = Color3.new(0, 1, 0)
  916. Part55.Position = Vector3.new(-159.470093, 5.92599964, 663.404175)
  917. Part55.Orientation = Vector3.new(-39.2200012, 180, 180)
  918. Part55.Color = Color3.new(0, 1, 0)
  919. Part56.Parent = Model19
  920. Part56.Material = Enum.Material.Neon
  921. Part56.BrickColor = BrickColor.new("Really red")
  922. Part56.Rotation = Vector3.new(-11.1599998, 0, 0)
  923. Part56.Anchored = true
  924. Part56.CanCollide = false
  925. Part56.FormFactor = Enum.FormFactor.Custom
  926. Part56.Size = Vector3.new(0.200000003, 1.11000001, 0.220000029)
  927. Part56.CFrame = CFrame.new(-159.470093, 2.58668065, 663.355591, 1, 0, 0, 0, 0.981096983, 0.193516627, 0, -0.193516627, 0.981096983)
  928. Part56.BottomSurface = Enum.SurfaceType.Smooth
  929. Part56.TopSurface = Enum.SurfaceType.Smooth
  930. Part56.Color = Color3.new(0, 1, 0)
  931. Part56.Position = Vector3.new(-159.470093, 2.58668065, 663.355591)
  932. Part56.Orientation = Vector3.new(-11.1599998, 0, 0)
  933. Part56.Color = Color3.new(0, 1, 0)
  934. Part57.Parent = Model19
  935. Part57.Material = Enum.Material.Neon
  936. Part57.BrickColor = BrickColor.new("Really red")
  937. Part57.Rotation = Vector3.new(-115.389999, 0, 0)
  938. Part57.Anchored = true
  939. Part57.CanCollide = false
  940. Part57.FormFactor = Enum.FormFactor.Custom
  941. Part57.Size = Vector3.new(0.200000003, 1.00999999, 0.230000019)
  942. Part57.CFrame = CFrame.new(-159.470093, 5.52040529, 663.924316, 1, 0, 0, 0, -0.428826481, 0.903386891, 0, -0.903386891, -0.428826481)
  943. Part57.BottomSurface = Enum.SurfaceType.Smooth
  944. Part57.TopSurface = Enum.SurfaceType.Smooth
  945. Part57.Color = Color3.new(0, 1, 0)
  946. Part57.Position = Vector3.new(-159.470093, 5.52040529, 663.924316)
  947. Part57.Orientation = Vector3.new(-64.6100006, 180, 180)
  948. Part57.Color = Color3.new(0, 1, 0)
  949. Part58.Parent = Model19
  950. Part58.Material = Enum.Material.Neon
  951. Part58.BrickColor = BrickColor.new("Really red")
  952. Part58.Rotation = Vector3.new(-46.0099983, 0, 0)
  953. Part58.Anchored = true
  954. Part58.CanCollide = false
  955. Part58.FormFactor = Enum.FormFactor.Custom
  956. Part58.Size = Vector3.new(0.200000003, 1.07000005, 0.220000029)
  957. Part58.CFrame = CFrame.new(-159.470093, 3.41260004, 664.230225, 1, 0, 0, 0, 0.694480717, 0.71951133, 0, -0.71951133, 0.694480717)
  958. Part58.BottomSurface = Enum.SurfaceType.Smooth
  959. Part58.TopSurface = Enum.SurfaceType.Smooth
  960. Part58.Color = Color3.new(0, 1, 0)
  961. Part58.Position = Vector3.new(-159.470093, 3.41260004, 664.230225)
  962. Part58.Orientation = Vector3.new(-46.0099983, 0, 0)
  963. Part58.Color = Color3.new(0, 1, 0)
  964. Part59.Parent = Model19
  965. Part59.Material = Enum.Material.Neon
  966. Part59.BrickColor = BrickColor.new("Really red")
  967. Part59.Rotation = Vector3.new(-86.5100021, 0, 0)
  968. Part59.Anchored = true
  969. Part59.CanCollide = false
  970. Part59.FormFactor = Enum.FormFactor.Custom
  971. Part59.Size = Vector3.new(0.200000003, 1.08000004, 0.230000019)
  972. Part59.CFrame = CFrame.new(-159.470093, 4.48720312, 664.350952, 1, 0, 0, 0, 0.0609489158, 0.998140872, 0, -0.998140872, 0.0609489158)
  973. Part59.BottomSurface = Enum.SurfaceType.Smooth
  974. Part59.TopSurface = Enum.SurfaceType.Smooth
  975. Part59.Color = Color3.new(0, 1, 0)
  976. Part59.Position = Vector3.new(-159.470093, 4.48720312, 664.350952)
  977. Part59.Orientation = Vector3.new(-86.5100021, 0, 0)
  978. Part59.Color = Color3.new(0, 1, 0)
  979. Model60.Name = "LeftLeg"
  980. Model60.Parent = Model0
  981. Part61.Name = "Left Leg"
  982. Part61.Parent = Model60
  983. Part61.BrickColor = BrickColor.new("Crimson")
  984. Part61.Transparency = 1
  985. Part61.Rotation = Vector3.new(0, -90, 0)
  986. Part61.Anchored = true
  987. Part61.CanCollide = false
  988. Part61.FormFactor = Enum.FormFactor.Symmetric
  989. Part61.Size = Vector3.new(1, 2, 1)
  990. Part61.CFrame = CFrame.new(-158.822174, 1.47070718, 661.701965, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  991. Part61.BottomSurface = Enum.SurfaceType.Smooth
  992. Part61.Color = Color3.new(0, 0.65, 0)
  993. Part61.Position = Vector3.new(-158.822174, 1.47070718, 661.701965)
  994. Part61.Orientation = Vector3.new(0, -90, 0)
  995. Part61.Color = Color3.new(0, 0.65, 0)
  996. Model62.Name = "LeftArm"
  997. Model62.Parent = Model0
  998. Part63.Parent = Model62
  999. Part63.Material = Enum.Material.Neon
  1000. Part63.BrickColor = BrickColor.new("Crimson")
  1001. Part63.Rotation = Vector3.new(-180, -90, 0)
  1002. Part63.Anchored = true
  1003. Part63.CanCollide = false
  1004. Part63.FormFactor = Enum.FormFactor.Custom
  1005. Part63.Size = Vector3.new(1.05000007, 0.200000003, 1)
  1006. Part63.CFrame = CFrame.new(-158.857574, 3.07249689, 660.664978, -1.89364288e-10, -5.06639481e-07, -1, 1.4383672e-09, -1, 5.06639481e-07, -1, -1.4383672e-09, 1.89364996e-10)
  1007. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1008. Part63.TopSurface = Enum.SurfaceType.Smooth
  1009. Part63.Color = Color3.new(0, 0.4, 0)
  1010. Part63.Position = Vector3.new(-158.857574, 3.07249689, 660.664978)
  1011. Part63.Orientation = Vector3.new(0, -90, 180)
  1012. Part63.Color = Color3.new(0, 0.4, 0)
  1013. BlockMesh64.Parent = Part63
  1014. BlockMesh64.Scale = Vector3.new(1.08000004, 1, 1.08000004)
  1015. BlockMesh64.Scale = Vector3.new(1.08000004, 1, 1.08000004)
  1016. Part65.Parent = Model62
  1017. Part65.Material = Enum.Material.SmoothPlastic
  1018. Part65.BrickColor = BrickColor.new("Really black")
  1019. Part65.Rotation = Vector3.new(-180, -90, 0)
  1020. Part65.Anchored = true
  1021. Part65.CanCollide = false
  1022. Part65.FormFactor = Enum.FormFactor.Custom
  1023. Part65.Size = Vector3.new(1.03999996, 1.25, 1)
  1024. Part65.CFrame = CFrame.new(-158.857574, 3.877527, 660.659973, -1.89364288e-10, -5.06639481e-07, -1, 1.4383672e-09, -1, 5.06639481e-07, -1, -1.4383672e-09, 1.89364996e-10)
  1025. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part65.TopSurface = Enum.SurfaceType.Smooth
  1027. Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1028. Part65.Position = Vector3.new(-158.857574, 3.877527, 660.659973)
  1029. Part65.Orientation = Vector3.new(0, -90, 180)
  1030. Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1031. BlockMesh66.Parent = Part65
  1032. BlockMesh66.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  1033. BlockMesh66.Scale = Vector3.new(1.01999998, 1, 1.01999998)
  1034. Part67.Parent = Model62
  1035. Part67.Material = Enum.Material.SmoothPlastic
  1036. Part67.BrickColor = BrickColor.new("Crimson")
  1037. Part67.Rotation = Vector3.new(-180, -90, 0)
  1038. Part67.Anchored = true
  1039. Part67.CanCollide = false
  1040. Part67.FormFactor = Enum.FormFactor.Custom
  1041. Part67.Size = Vector3.new(1.03000009, 0.650000095, 1)
  1042. Part67.CFrame = CFrame.new(-158.857574, 2.99744987, 660.6651, -7.52719514e-22, -2.98023224e-08, -1, 5.7174732e-21, -1, 2.98023224e-08, -1, -5.7174732e-21, 7.52719767e-22)
  1043. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1044. Part67.TopSurface = Enum.SurfaceType.Smooth
  1045. Part67.Color = Color3.new(0, 0.4, 0)
  1046. Part67.Position = Vector3.new(-158.857574, 2.99744987, 660.6651)
  1047. Part67.Orientation = Vector3.new(0, -90, 180)
  1048. Part67.Color = Color3.new(0, 0.4, 0)
  1049. BlockMesh68.Parent = Part67
  1050. BlockMesh68.Scale = Vector3.new(1.05999994, 1, 1.04999995)
  1051. BlockMesh68.Scale = Vector3.new(1.05999994, 1, 1.04999995)
  1052. Part69.Parent = Model62
  1053. Part69.Material = Enum.Material.SmoothPlastic
  1054. Part69.BrickColor = BrickColor.new("Crimson")
  1055. Part69.Rotation = Vector3.new(-90, 45, 0)
  1056. Part69.Anchored = true
  1057. Part69.CanCollide = false
  1058. Part69.FormFactor = Enum.FormFactor.Custom
  1059. Part69.Size = Vector3.new(0.730000019, 0.340000004, 0.730000019)
  1060. Part69.CFrame = CFrame.new(-158.86644, 3.30336237, 660.294983, 0.707106829, -1.06770173e-07, 0.707106709, -0.707106709, 1.82268053e-07, 0.707106829, -2.04380882e-07, -1, 5.3385083e-08)
  1061. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1062. Part69.TopSurface = Enum.SurfaceType.Smooth
  1063. Part69.Color = Color3.new(0, 0.4, 0)
  1064. Part69.Position = Vector3.new(-158.86644, 3.30336237, 660.294983)
  1065. Part69.Orientation = Vector3.new(-45, 90, -90)
  1066. Part69.Color = Color3.new(0, 0.4, 0)
  1067. BlockMesh70.Parent = Part69
  1068. BlockMesh70.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  1069. BlockMesh70.Scale = Vector3.new(1.02999997, 1, 1.02999997)
  1070. Part71.Name = "Left Arm"
  1071. Part71.Parent = Model62
  1072. Part71.BrickColor = BrickColor.new("Crimson")
  1073. Part71.Transparency = 1
  1074. Part71.Rotation = Vector3.new(-180, -90, 0)
  1075. Part71.Anchored = true
  1076. Part71.CanCollide = false
  1077. Part71.FormFactor = Enum.FormFactor.Symmetric
  1078. Part71.Size = Vector3.new(1, 2, 1)
  1079. Part71.CFrame = CFrame.new(-158.858795, 3.4424119, 660.663696, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
  1080. Part71.Color = Color3.new(0, 0.65, 0)
  1081. Part71.Position = Vector3.new(-158.858795, 3.4424119, 660.663696)
  1082. Part71.Orientation = Vector3.new(0, -90, 180)
  1083. Part71.Color = Color3.new(0, 0.65, 0)
  1084. Script72.Name = "Welds"
  1085. Script72.Parent = Model0
  1086. Script72.Disabled = true
  1087. table.insert(cors,sandbox(Script72,function()
  1088. --Saz
  1089.  
  1090. --A new system which is a combination of fast-welds and hard-welds.
  1091. --Should be far, far better.
  1092.  
  1093. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  1094. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  1095.  
  1096. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  1097. --The fact that you're reading this means you should likely kill yourself. Immediately.
  1098.  
  1099. wait(.33)
  1100.  
  1101. Tool=script.Parent
  1102. Nib=Tool.Parent
  1103.  
  1104.  
  1105. weldparts=function()
  1106. print("Welding")
  1107. lel={}
  1108. function jarate(p)
  1109. for i=1, #p do
  1110. table.insert(lel,p[i])
  1111. k=p[i]:children()
  1112. if #k>0 then
  1113. jarate(k)
  1114. end
  1115. end
  1116. end
  1117. for _,v in pairs(script.Parent:children()) do
  1118. if v.Name~="Cloak" and v.className~="Script" then
  1119. v:BreakJoints()
  1120. jarate(v:children())
  1121. end
  1122. end
  1123. for _,v in pairs(lel) do
  1124. if v.className=="Weld" or v.className=="Motor6D" then
  1125. v:Remove()
  1126. end
  1127. end
  1128. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  1129. if v.Name~="Right Leg" then
  1130. w=Instance.new("Weld")
  1131. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  1132. w.Part1=v
  1133. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1134. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  1135. w.Parent=w.Part0
  1136. end
  1137. end
  1138. w=Instance.new("Weld")
  1139. w.Part0=Nib["Right Leg"]
  1140. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  1141. w.Parent=w.Part0
  1142. w.C0=CFrame.new(0,-.1,0)
  1143. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  1144. if v.Name~="Left Leg" then
  1145. w=Instance.new("Weld")
  1146. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  1147. w.Part1=v
  1148. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1149. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  1150. w.Parent=w.Part0
  1151. end
  1152. end
  1153. w=Instance.new("Weld")
  1154. w.Part0=Nib["Left Leg"]
  1155. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  1156. w.Parent=w.Part0
  1157. w.C0=CFrame.new(0,-.1,0)
  1158. for _,v in pairs(script.Parent["RightArm"]:children()) do
  1159. if v.Name~="Right Arm" then
  1160. w=Instance.new("Weld")
  1161. w.Part0=script.Parent["RightArm"]["Right Arm"]
  1162. w.Part1=v
  1163. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1164. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  1165. w.Parent=w.Part1
  1166. end
  1167. end
  1168. w=Instance.new("Weld")
  1169. w.Part0=Nib["Right Arm"]
  1170. w.Part1=script.Parent["RightArm"]["Right Arm"]
  1171. w.Parent=w.Part0
  1172. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  1173. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  1174. if v.Name~="Left Arm" then
  1175. w=Instance.new("Weld")
  1176. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  1177. w.Part1=v
  1178. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1179. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  1180. w.Parent=w.Part0
  1181. end
  1182. end
  1183. w=Instance.new("Weld")
  1184. w.Part0=Nib["Left Arm"]
  1185. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  1186. w.Parent=w.Part0
  1187.  
  1188. for _,v in pairs(script.Parent["Torso"]:children()) do
  1189. if v.Name~="Torso" then
  1190. w=Instance.new("Weld")
  1191. w.Part0=script.Parent["Torso"]["Torso"]
  1192. w.Part1=v
  1193. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1194. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  1195. w.Parent=script.Parent["Torso"]["Torso"]
  1196. end
  1197. end
  1198.  
  1199. w=Instance.new("Weld")
  1200. w.Part0=Nib["Torso"]
  1201. w.Part1=script.Parent["Torso"]["Torso"]
  1202. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  1203. w.Parent=w.Part0
  1204.  
  1205. for _,v in pairs(lel) do
  1206. if v:IsA("BasePart") then v.Anchored=false end
  1207. end
  1208.  
  1209. wait(1)
  1210.  
  1211. w=Instance.new("Weld")
  1212. w.Part0=Nib.Torso
  1213. w.Part1=Tool.Torso.Torso
  1214. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1215. w.C1=CFrame.new(0,0,0)
  1216. w.Parent=w.Part1
  1217. w.Name="ClothingWeld"
  1218.  
  1219. wait(.06)
  1220.  
  1221. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  1222. wait(.03)
  1223. w=Instance.new("Weld")
  1224. w.Part0=Nib.Torso
  1225. w.Part1=Tool.Torso.Torso
  1226. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1227. w.C1=CFrame.new(0,0,0)
  1228. w.Parent=w.Part1
  1229. w.Name="ClothingWeld"
  1230. end
  1231.  
  1232. w=Instance.new("Weld")
  1233. w.Part0=Nib["Right Leg"]
  1234. w.Part1=Tool.RightLeg["Right Leg"]
  1235. w.C0=CFrame.new(0,0,0)
  1236. w.C1=CFrame.new(0,0,0)
  1237. w.Parent=w.Part1
  1238. w.Name="ClothingWeld"
  1239.  
  1240. w=Instance.new("Weld")
  1241. w.Part0=Nib["Left Leg"]
  1242. w.Part1=Tool.LeftLeg["Left Leg"]
  1243. w.C0=CFrame.new(0,0,0)
  1244. w.C1=CFrame.new(0,0,0)
  1245. w.Parent=w.Part1
  1246. w.Name="ClothingWeld"
  1247.  
  1248. w=Instance.new("Weld")
  1249. w.Part0=Nib["Right Arm"]
  1250. w.Part1=Tool.RightArm["Right Arm"]
  1251. w.C0=CFrame.new(0,0,0)
  1252. w.C1=CFrame.new(0,0,0)
  1253. w.Parent=w.Part1
  1254. w.Name="ClothingWeld"
  1255.  
  1256. w=Instance.new("Weld")
  1257. w.Part0=Nib["Left Arm"]
  1258. w.Part1=Tool.LeftArm["Left Arm"]
  1259. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1260. w.C1=CFrame.new(0,0,0)
  1261. w.Parent=w.Part1
  1262. w.Name="ClothingWeld"
  1263.  
  1264. wait()
  1265.  
  1266. end
  1267. weldparts()
  1268. end))
  1269. for i,v in pairs(mas:GetChildren()) do
  1270. v.Parent = game:GetService("Players").LocalPlayer.Character
  1271. pcall(function() v:MakeJoints() end)
  1272. end
  1273. mas:Destroy()
  1274. for i,v in pairs(cors) do
  1275. spawn(function()
  1276. pcall(v)
  1277. end)
  1278. end
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