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TTT Units: The Frith-Rah Corps

Aug 17th, 2013
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  1. Puru-4 Hazel Owsla
  2. Aspects
  3. The Second Sister
  4. Hazel's not all that!
  5. Old Enough to Realise Loss
  6. I Have To Be The Leader
  7. Let's Trust The Other Kids
  8. Cyber Newtype
  9.  
  10. +5 Empathy
  11. +4 Blast, Armor
  12. +3 Melee, Notice, Will
  13. +2 Vigor, Computers, Rapport, Stealth
  14. +1 Deceit, Intimidation, Investigation, Lore, Swagger
  15.  
  16. Stunts/Extras
  17. Newtype: Grants Special abilities for Notice and Empathy.
  18. Giant of the Family: Invocations of 'Bigger Sister' to attack anyone threatening a family member are Perfect Invocations.
  19.  
  20. ---------------------------------
  21.  
  22. RX-121-2 Gundam TR-1 [Hazel Owsla] w/Gigantic Head-Arm Unit
  23. Ground/Space Unit (Mobile Suit)
  24. Aspect: Bigger Sister
  25.  
  26. Legs: Enhanced Hrududil Plugs: Acts as a Combination Cog with other compatible Hrududil MS.
  27. Arms: Gigantic Arm Units: Your Blast and Melee attacks have Weapon 2 against larger opponents.
  28. Arms 2: Long Beam Rifle: +2 on Blast Attacks against units 2 zones away.
  29. Shoulders: Hrududu Missile Pods: Disable this system as an action to do 2 damage to each enemy target in your zone or 1 adjacent zone
  30. Back: Chaff Dispenser: +2 on Armor rolLs to avoid Missiles and other radar-guided weapons.
  31. Chest: Mega Particle Cannon: Your Blast Attacks ignore up to 2 points of Armor.
  32. Special: Gigantic Head-Arm Unit: When combined with other Hrududil MS, You may use Empathy for all uses of Notice and Armor, and the effect of 'Gigantic Arms Units' becomes 'Acts as a Combination Cog with Cannon-type units'
  33.  
  34. ---------------------------
  35. YRMS-106+BL-85X Bizack TR-2 Bigwig Gigantic Trigger
  36. Ground/Space (MS, Cannon)
  37. Aspect: Specialised For A Reason
  38.  
  39. Back: Second Generator: When rolling to create 'Cannon Charging' aspects, you may roll twice and take either result.
  40. Shoulders: Bizack Shields: Ties on Armor rolls to defend do not give the enemy a Boost.
  41. Feet: Foot Claws: When you succeed with style on an Armor check to avoid a melee attack, you may make a melee attack against them instead of gaining a boost.
  42. Legs: Thermonuclear Thrusters: When not combined, you may move an additional zone each turn.
  43. Rear: Connection Trigger: Acts as a Combination Cog with Gigantic Arm Units
  44. Barrel: Prototype high-output long-range beam cannon: You can spend multiple 'Cannon Charging' aspects when making Blast Attacks.
  45. Special: Gigantic Trigger Form: When combined with other Hrududil MS, you gain +1 to Armor rolls to create 'Cannon Charging' Aspects for each other unit in the combination
  46.  
  47. ----------------------------
  48. RX-121-1+FF-X29A Gundam TR-1 Hazel-Rah Third Form
  49. Ground/Space/Air Unit (Mobile Suit)
  50. Aspect: The Fastest Titan
  51. Shoulders: Enhanced Hrududil Plugs: Acts as a Combination Cog with other compatible Hrududil MS.
  52. Hips: Hrududu II: When you invoke a 'Hit and Run' Aspect with a ranged attack, you may count as being 1 zone nearer or further away from your target than you actually are.
  53. Shield: Shield Boosters: When you invoke a 'Hit and Run' Aspect with a melee attack, your opponent must defend twice and choose the worst result.
  54. Arms: Long Beam Rifle: +2 on Blast Attacks against units 2 zones away.
  55. Back: Wing Binders: You may spend a fate point once per turn to move an additional zone. You have +2 on rolls to overcome obstacles as part of this movement, and if you use this as a reaction against attack, +2 to Armor to defend (If you are hit the movement is cancelled).
  56. Flanks: Gaplant Boosters: You may move an additional zone each turn, and have +2 on all rolls to overtake or escape enemies with pure speed.
  57. Special: Gigantic Booster Form: When combined with other Hrududil MS, you have +1 to Armor rolls to create 'Hit and Run' Aspects for each other unit in the combination.
  58.  
  59. -------------------------------
  60. RX-107 TR-4 Dandelion (Core Version)
  61. Ground/Space/Air Unit (Mobile Suit)
  62. Aspect: Blue Bullet
  63.  
  64. Arm: Claw Arm: +2 to melee attacks or rolls to grapple against units the same size or smaller
  65. Nose: Long Beam Rifle: +2 on Blast Attacks against units 2 zones away.
  66. Plating: Atmospheric Entry Shielding: +3 on all rolls to resist environmental heat.
  67. Hull 1: Enhanced Hrududil Plugs: Acts as a Combination Cog with other compatible Hrududil MS.
  68. Hull 2: Enhanced Hrududil Plugs: Acts as a Combination Cog with other compatible Hrududil MS.
  69. Frame: Tranformation System: While not combined with other MS, gain +1 to Armor rolls to defend for each intact 'Enhanced Hrududil Plugs' system.
  70. Special: Gigantic Body: When combined with other Hrududil MS, the unit gains a number of Vassal 1[ ] equal to the number of combined units.
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