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Fallout4Custom.ini

Oxhorn Apr 23rd, 2017 9,825 Never
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  1. [General]
  2. bAllowConsole=1
  3. SIntroSequence=0
  4. bPlayMainmenuMusic=1
  5. iNumHWThreads=8
  6. uGridsToLoad=7
  7. uExterior Cell Buffer=144
  8. bForceUpdateDiffuseOnly=0
  9. iTextureDegradeDistance0=800
  10. iTextureDegradeDistance1=1500
  11. iTextureUpgradeDistance0=600
  12. iTextureUpgradeDistance1=1200
  13. bDisableAllGore=0
  14. sStartingConsoleCommand=bat multi
  15. [Archive]
  16. sResourceDataDirsFinal=                                                                                                                                                          
  17. bInvalidateOlderFiles=1
  18. [Controls]
  19. bInvertYValues=0
  20. fMouseHeadingYScale=.03738
  21. fMouseHeadingXScale=.021
  22. fEnterWorkshopDelay=1.5000
  23. fPipboyLightDelay=0.3000
  24. fZKeyDelay=0.2000
  25. fThrowDelay=0.3000
  26. fPowerArmorExitDelay=0.4000
  27. [Display]
  28. fSunShadowUpdateTime=0.0025
  29. fSunUpdateThreshold=0.0025
  30. bNvGodraysEnable=0
  31. iPresentInterval=0
  32. fDefaultWorldFOV=100
  33. fDefault1stPersonFOV=100
  34. fDecalLifetime=30.0000
  35. fDecalLOD0=800.0000
  36. iLocation X=0
  37. iLocation Y=0
  38. fPipboyScreenEmitIntensity=1.25
  39. fPipboyScreenDiffuseIntensity=0.15
  40. fPipboyScreenEmitIntensityPA=1.75
  41. fPipboyScreenDiffuseIntensityPA=1
  42. [Grass]
  43. iMinGrassSize=20
  44. [Imagespace]
  45. bDoRadialBlur=0
  46. [Camera]
  47. f3rdPersonAimFOV=70
  48. fVanityModeMaxDist=400.0000
  49. fPitchZoomOutMaxDist=400.0000
  50. fOverShoulderMeleeCombatPosX=20.0000
  51. fOverShoulderMeleeCombatAddY=0.0000
  52. fOverShoulderMeleeCombatPosZ=8.0000
  53. fOverShoulderCombatPosX=20.0000
  54. fOverShoulderCombatAddY=0.0000
  55. fOverShoulderCombatPosZ=8.0000
  56. fOverShoulderPosX=0.0000
  57. fOverShoulderPosZ=0.0000
  58. bApplyCameraNodeAnimations=0
  59. [Decals]
  60. uMaxSkinDecals=100
  61. uMaxSkinDecalPerActor=25
  62. bDecals=1
  63. bSkinnedDecals=1
  64. [Pipboy]
  65. uPipboyTargetHeight=1400
  66. uPipboyTargetWidth=1752
  67. fPipboyEffectColorR=0.0800
  68. fPipboyEffectColorG=1.0000
  69. fPipboyEffectColorB=0.0900
  70. fPipboy3DItemScreenScale=5
  71. fPipboyItemRotateSpeed=1
  72. fPAEffectColorR=1
  73. fPAEffectColorG=0.82
  74. fPAEffectColorB=0.41
  75. fPipboyScreenEmitIntensity=1.2500
  76. fPipboyScreenDiffuseIntensity=0.150
  77. fPipboyScreenEmitIntensityPA=0.1000
  78. fPipboyScreenDiffuseIntensityPA=0.0000
  79. fPipboyScreenRefractionStrength_PowerArmor=0
  80. fPipboyScreenGlassDepth_PowerArmor=0
  81. fPipboyShudderIntensity=10.2000
  82. fPipboyEffectColorSaturationOnLight=0
  83. fPipboyVerticalScanDelayMin=0.3
  84. fPipboyVerticalScanDelayMax=1.5
  85. fPipboyVerticalHoldCount=9
  86. fPipboyVerticalHoldRate=12
  87. fScanlineFrequency=200
  88. fPipboyFlickerDelayMin=15
  89. fPipboyFlickerDelayMax=25
  90. fPipboyFlickerDurationMax=.6
  91. fPipboyFlickerDurationMin=.1
  92. fPipboyPulseRate=15.5000
  93. fPipboyShudderDuration=32.0000
  94. fPipboySmallBurstIntensity=1.5000
  95. fPipboySmallBurstFadeRate=6.0000
  96. fPipboyVerticalScanRate=1.0000
  97. fRadioStaticBurstFreq=.0500
  98. [Interface]
  99. fSafeZoneYWide=2.0
  100. fSafeZoneY=2.0
  101. fSafeZoneYWide16x10=2.0
  102. fSafeZoneXWide=5.0
  103. fSafeZoneX=5.0
  104. fSafeZoneXWide16x10=5.0
  105. fCrosshairAlphaPercent=25
  106. bShowTutorials=0
  107. [ScreenSplatter]
  108. bBloodSplatterEnabled=1
  109. [Combat]
  110. bForceNPCsUseAmmo=0
  111. [Gameplay]
  112. bHealthBarShowing=0
  113. [VATS]
  114. fVATSRangedLongDistance=2500
  115. [Workshop]
  116. bWorkshopEnableGridBasedSnapping=0
  117. [Papyrus]
  118. bEnableLogging=1
  119. bEnableTrace=1
  120. bLoadDebugInformation=1
  121. bEnableProfiling=1
  122. sDefaultLogOverlay=Papyrus
RAW Paste Data
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