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- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown0">
- <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
- <Unknown unk04="32553" id0="386C6ACDDFC6DFCB" id1="386C6ACDDFC6DFCB" id2="386C6ACDDFC6DFCB" unk30="25" />
- <Creator timeStamp="50985300" onlineId="True" name="AMD" />
- <Modifier timeStamp="50985300" onlineId="True" name="AMD" />
- <Title>Gun Game</Title>
- <Description>Kills earn more powerful weapons. Be the first to get all 18!</Description>
- <EngineIconIndex>14</EngineIconIndex>
- </Header>
- <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="15" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1">
- <Promethean energyKill="3" energyTime="3" energyMedal="3" />
- </Prototype>
- <Respawning flags="Unknown2, InstantRespawnEnabled">
- <Times respawn="7" initialLoadoutSelection="0" />
- </Respawning>
- <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="ShortcutsOnMap, PowerupsOnMap, TurretsOnMap">
- <ObjectSets />
- <BaseTraits>
- <Weapons pickupAllowed="1" infAmmo="2">
- <Equipment usage="1" />
- <InitLoadout primaryWeapon="-1" secondaryWeapon="-1" grenadeCount="6" tacticalPackage="21" supportUpgrade="21" />
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.09867859" />
- </Modifiers>
- </Movement>
- <Sensors>
- <MotionTracker usage="1" />
- </Sensors>
- </BaseTraits>
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.44659424" />
- <entry key="MeleeDamageMultiplier" value="1.59919739" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.74568176" />
- <entry key="ReloadSpeedModifier" value="1.74568176" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.49542236" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="2.00204468" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="3.39981079" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Green Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Green Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <LoadoutPalettes>
- <Palette0 used="False" />
- <Palette1 used="False" />
- <Palette2 used="False" />
- <Palette3 used="False" />
- <Palette4 used="False" />
- <Palette5 used="False" />
- </LoadoutPalettes>
- <Ordnance flags="InitialOrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="90" max="100" />
- <Points requirement="70.00001" increaseMultiplier="0.299992979" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="5399" engineIcon="14" engineCategory="25" scoreToWinRound="18" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <String>Slayer</String>
- </String>
- <String name="String1">
- <String>
- </String>
- </String>
- <String name="gungame">
- <String>gungame</String>
- </String>
- <String name="gungame_del">
- <String>gungame_del</String>
- </String>
- <String name="gungame_hide">
- <String>gungame_hide</String>
- </String>
- <String name="Cooldown Traits">
- <String>Cooldown Traits</String>
- </String>
- <String name="Applied to players during the cooldown period before weapon upgrades.">
- <String>Applied to players during the cooldown period before weapon upgrades.</String>
- </String>
- <String name="Final Tier Traits">
- <String>Final Tier Traits</String>
- </String>
- <String name="Applied to players who are on the final weapon tier and who are about to win.">
- <String>Applied to players who are on the final weapon tier and who are about to win.</String>
- </String>
- <String name="Leader Traits">
- <String>Leader Traits</String>
- </String>
- <String name="Applied to players in the lead. Overrides all but powerups.">
- <String>Applied to players in the lead. Overrides all but powerups.</String>
- </String>
- <String name="Vengeances">
- <String>Vengeances</String>
- </String>
- <String name="Weapon Progression">
- <String>Weapon Progression</String>
- </String>
- <String name="Controls the order in which players receive weapons.">
- <String>Controls the order in which players receive weapons.</String>
- </String>
- <String name="Weak to Strong">
- <String>Weak to Strong</String>
- </String>
- <String name="Players start with a Gravity Hammer and work their way up to a SAW.">
- <String>Players start with a Gravity Hammer and work their way up to a SAW.</String>
- </String>
- <String name="Strong to Weak">
- <String>Strong to Weak</String>
- </String>
- <String name="Players start with a SAW and work their way down to a Gravity Hammer.">
- <String>Players start with a SAW and work their way down to a Gravity Hammer.</String>
- </String>
- <String name="Assassination Vengeances">
- <String>Assassination Vengeances</String>
- </String>
- <String name="Sets how players' tiers are affected when one assassinates another.">
- <String>Sets how players' tiers are affected when one assassinates another.</String>
- </String>
- <String name="Disabled">
- <String>Disabled</String>
- </String>
- <String name="Assassinations have no effect on any player's tier.">
- <String>Assassinations have no effect on any player's tier.</String>
- </String>
- <String name="Demote Target">
- <String>Demote Target</String>
- </String>
- <String name="Assassinations demote the target.">
- <String>Assassinations demote the target.</String>
- </String>
- <String name="Promote Killer">
- <String>Promote Killer</String>
- </String>
- <String name="Assassinations promote the assassin.">
- <String>Assassinations promote the assassin.</String>
- </String>
- <String name="Two-Way">
- <String>Two-Way</String>
- </String>
- <String name="Assassinations promote the assassin and demote the target.">
- <String>Assassinations promote the assassin and demote the target.</String>
- </String>
- <String name="Sticky Vengeances">
- <String>Sticky Vengeances</String>
- </String>
- <String name="Sets how players' tiers are affected when one sticks another.">
- <String>Sets how players' tiers are affected when one sticks another.</String>
- </String>
- <String name="Disabled">
- <String>Disabled</String>
- </String>
- <String name="Sticky kills have no effect on any player's tier.">
- <String>Sticky kills have no effect on any player's tier.</String>
- </String>
- <String name="Demote Target">
- <String>Demote Target</String>
- </String>
- <String name="Sticky kills demote the target.">
- <String>Sticky kills demote the target.</String>
- </String>
- <String name="Promote Killer">
- <String>Promote Killer</String>
- </String>
- <String name="Sticky kills promote the killer.">
- <String>Sticky kills promote the killer.</String>
- </String>
- <String name="Two-Way">
- <String>Two-Way</String>
- </String>
- <String name="Sticky kills promote the killer and demote the target.">
- <String>Sticky kills promote the killer and demote the target.</String>
- </String>
- <String name="Tier -1">
- <String>Tier -1</String>
- </String>
- <String name="If enabled, players can be demoted to tier -1, where they receive an Incineration Cannon as a handicap.">
- <String>If enabled, players can be demoted to tier -1, where they receive an Incineration Cannon as a handicap.</String>
- </String>
- <String name="Disabled">
- <String>Disabled</String>
- </String>
- <String name="Players cannot be demoted to tier -1.">
- <String>Players cannot be demoted to tier -1.</String>
- </String>
- <String name="Enabled">
- <String>Enabled</String>
- </String>
- <String name="Players can be demoted to tier -1.">
- <String>Players can be demoted to tier -1.</String>
- </String>
- <String name="Cooldown Time">
- <String>Cooldown Time</String>
- </String>
- <String name="Defines the amount of time between when a player kills someone and when they get a new weapon. During this period, cooldown traits are applied and players cannot be promoted.">
- <String>Defines the amount of time between when a player kills someone and when they get a new weapon. During this period, cooldown traits are applied and players cannot be promoted.</String>
- </String>
- <String name="None">
- <String>None</String>
- </String>
- <String name="1 second">
- <String>1 second</String>
- </String>
- <String name="2 seconds">
- <String>2 seconds</String>
- </String>
- <String name="3 seconds">
- <String>3 seconds</String>
- </String>
- <String name="4 seconds">
- <String>4 seconds</String>
- </String>
- <String name="5 seconds">
- <String>5 seconds</String>
- </String>
- <String name="10 seconds">
- <String>10 seconds</String>
- </String>
- <String name=">>> NEW WEAPON INCOMING <<<">
- <String>>>> NEW WEAPON INCOMING <<<</String>
- </String>
- <String name="You are on the final tier!">
- <String>You are on the final tier!</String>
- </String>
- <String name="%s is on the final tier!">
- <String>%s is on the final tier!</String>
- </String>
- <String name="You took vengeance on %s!">
- <String>You took vengeance on %s!</String>
- </String>
- <String name="%s took vengeance on you!">
- <String>%s took vengeance on you!</String>
- </String>
- <String name="%s took vengeance on %s!">
- <String>%s took vengeance on %s!</String>
- </String>
- <String name="You are about to win!">
- <String>You are about to win!</String>
- </String>
- <String name="%s is going to win!">
- <String>%s is going to win!</String>
- </String>
- </StringTable>
- <NameString>
- <String>
- <String>Gun Game</String>
- </String>
- </NameString>
- <DescString>
- <String>
- <String>Kills earn more powerful weapons. Be the first to get all 18!</String>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <String>Community</String>
- </String>
- </CategoryString>
- <PlayerTraits>
- <entry nameIndex="Cooldown Traits" descIndex="Applied to players during the cooldown period before weapon upgrades." name="Cooldown Traits" runtime="True">
- <Traits>
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="0" />
- <entry key="MeleeDamageMultiplier" value="0" />
- </Modifiers>
- </Weapons>
- <Appearance aura="2" />
- </Traits>
- </entry>
- <entry nameIndex="String1" descIndex="String1" hidden="True" runtime="True">
- <Traits>
- <Appearance aura="2">
- <Effects looping="2" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Final Tier Traits" descIndex="Applied to players who are on the final weapon tier and who are about to win." name="Final Tier Traits" runtime="True">
- <Traits>
- <Appearance waypoint="3" aura="2" />
- </Traits>
- </entry>
- <entry nameIndex="Leader Traits" descIndex="Applied to players in the lead. Overrides all but powerups." name="Leader Traits" runtime="True">
- <Traits>
- <Appearance aura="2" />
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="Weapon Progression" descIndex="Controls the order in which players receive weapons." name="Weapon Progression" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="Weak to Strong" descIndex="Players start with a Gravity Hammer and work their way up to a SAW." value="0" />
- <entry nameIndex="Strong to Weak" descIndex="Players start with a SAW and work their way down to a Gravity Hammer." value="1" />
- </Values>
- </entry>
- <entry nameIndex="Assassination Vengeances" descIndex="Sets how players' tiers are affected when one assassinates another." name="Assassination Vengeances" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="Disabled" descIndex="Assassinations have no effect on any player's tier." value="0" />
- <entry nameIndex="Demote Target" descIndex="Assassinations demote the target." value="1" />
- <entry nameIndex="Promote Killer" descIndex="Assassinations promote the assassin." value="2" />
- <entry nameIndex="Two-Way" descIndex="Assassinations promote the assassin and demote the target." value="3" />
- </Values>
- </entry>
- <entry nameIndex="Sticky Vengeances" descIndex="Sets how players' tiers are affected when one sticks another." name="Sticky Vengeances" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="Disabled" descIndex="Sticky kills have no effect on any player's tier." value="0" />
- <entry nameIndex="Demote Target" descIndex="Sticky kills demote the target." value="1" />
- <entry nameIndex="Promote Killer" descIndex="Sticky kills promote the killer." value="2" />
- <entry nameIndex="Two-Way" descIndex="Sticky kills promote the killer and demote the target." value="3" />
- </Values>
- </entry>
- <entry nameIndex="Tier -1" descIndex="If enabled, players can be demoted to tier -1, where they receive an Incineration Cannon as a handicap." name="Tier -1" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="Disabled" descIndex="Players cannot be demoted to tier -1." value="0" />
- <entry nameIndex="Enabled" descIndex="Players can be demoted to tier -1." value="-1" />
- </Values>
- </entry>
- <entry nameIndex="Cooldown Time" descIndex="Defines the amount of time between when a player kills someone and when they get a new weapon. During this period, cooldown traits are applied and players cannot be promoted." name="Cooldown Time" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="None" descIndex="String1" value="0" />
- <entry nameIndex="1 second" descIndex="String1" value="1" />
- <entry nameIndex="2 seconds" descIndex="String1" value="2" />
- <entry nameIndex="3 seconds" descIndex="String1" value="3" />
- <entry nameIndex="4 seconds" descIndex="String1" value="4" />
- <entry nameIndex="5 seconds" descIndex="String1" value="5" />
- <entry nameIndex="10 seconds" descIndex="String1" value="10" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>1</Option>
- <Option>413</Option>
- <Option>661</Option>
- </Disabled>
- <Hidden>
- <Option>0</Option>
- </Hidden>
- </EngineOptions>
- <Loadouts>
- <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <TwoBarrels>
- <HomingRifle>
- <Primary>
- <Value6>35</Value6>
- </Primary>
- <Secondary>
- <Value6>39</Value6>
- </Secondary>
- </HomingRifle>
- </TwoBarrels>
- <OneBarrel>
- <BurstGun>
- <Value16>0.0479939654</Value16>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BurstGun>
- <MagnumPistol>
- <Value20>17.2992249</Value20>
- <Value21>17.2992249</Value21>
- <Value22>17.2992249</Value22>
- </MagnumPistol>
- <AssaultRifle>
- <Value16>0.03490116</Value16>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </AssaultRifle>
- <BattleRifle>
- <Value6>35</Value6>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BattleRifle>
- <LMG>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </LMG>
- <Carbine>
- <Value16>0.00523412554</Value16>
- <Value20>13.9890118</Value20>
- <Value21>13.9890118</Value21>
- <Value22>13.9890118</Value22>
- </Carbine>
- <StormRifle>
- <Value16>0.0445065461</Value16>
- <Value18>197</Value18>
- <Value20>9.60019</Value20>
- <Value21>9.60019</Value21>
- <Value22>9.60019</Value22>
- </StormRifle>
- <WarthogGunner>
- <Value20>11.4970531</Value20>
- <Value21>11.4970531</Value21>
- <Value22>11.4970531</Value22>
- </WarthogGunner>
- <MechChaingun>
- <Value20>12.0005951</Value20>
- <Value21>12.0005951</Value21>
- <Value22>12.0005951</Value22>
- </MechChaingun>
- </OneBarrel>
- <OneBarrelWeapons>
- <BurstGun>
- <Value5>0.0610866249</Value5>
- <Value9>0.1221725</Value9>
- </BurstGun>
- <AssaultRifle>
- <Value5>0.052358143</Value5>
- <Value9>0.1221725</Value9>
- </AssaultRifle>
- <MarksmanRifle>
- <Value7>11.9986877</Value7>
- </MarksmanRifle>
- <BattleRifle>
- <Value7>8.999373</Value7>
- </BattleRifle>
- <Carbine>
- <Value7>8.999373</Value7>
- </Carbine>
- <StormRifle>
- <Value5>0.052358143</Value5>
- <Value9>0.1221725</Value9>
- </StormRifle>
- <WarthogGunner_Gauss>
- <Value6>13.9995022</Value6>
- <Value7>11.9986877</Value7>
- <Value10>11.9986877</Value10>
- <Value11>9.998827</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- <TwoBarrelWeapons>
- <HomingRifle>
- <Value7>11.9986877</Value7>
- </HomingRifle>
- </TwoBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="0" dbVersion="0">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <IDs NextCondID="91" NextActionID="149" NextValueID="526" NextTrigID="18" NextVirtualTriggerID="35" />
- <ObjectTypeReferences>
- <Ref>assault_rifle</Ref>
- <Ref>energy_sword</Ref>
- <Ref>magnum</Ref>
- <Ref>needler</Ref>
- <Ref>rocket_launcher</Ref>
- <Ref>shotgun</Ref>
- <Ref>sniper_rifle</Ref>
- <Ref>spartan_laser</Ref>
- <Ref>gravity_hammer</Ref>
- <Ref>forerunner_rifle</Ref>
- <Ref>spread_gun</Ref>
- <Ref>attach_beam</Ref>
- <Ref>rail_gun</Ref>
- <Ref>assault_carbine</Ref>
- <Ref>covenant_carbine</Ref>
- <Ref>sticky_grenade_launcher</Ref>
- <Ref>lmg</Ref>
- <Ref>battle_rifle</Ref>
- </ObjectTypeReferences>
- <Statistics>
- <Stat nameIndex="Vengeances" format="Numeric" sortOrder="1" grouping="0" name="Vengeances" />
- </Statistics>
- <HudWidgets>
- <Widget position="10" name="Widget0" />
- </HudWidgets>
- <ObjectFilters>
- <Filter labelIndex="gungame" name="gungame" />
- <Filter labelIndex="gungame_del" name="gungame_del" />
- <Filter labelIndex="gungame_hide" name="gungame_hide" />
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
- <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">2</Var>
- <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">3</Var>
- <Var networkState="HighPriority" name="GlobalNumeric4" varRefType="Int16">4</Var>
- <Var networkState="HighPriority" name="GlobalNumeric5" varRefType="Int16">5</Var>
- <Var networkState="HighPriority" name="GlobalNumeric6" varRefType="Int16">6</Var>
- <Var networkState="HighPriority" name="GlobalNumeric7" varRefType="Int16">7</Var>
- <Var networkState="HighPriority" name="GlobalNumeric8" varRefType="Int16">8</Var>
- <Var networkState="HighPriority" name="GlobalNumeric9" varRefType="Int16">9</Var>
- <Var networkState="HighPriority" name="GlobalNumeric10" varRefType="Int16">10</Var>
- <Var networkState="HighPriority" name="GlobalNumeric11" varRefType="Int16">11</Var>
- <Var networkState="HighPriority" name="GlobalNumeric12" varRefType="Int16">12</Var>
- <Var networkState="HighPriority" name="GlobalNumeric13" varRefType="Int16">13</Var>
- <Var networkState="HighPriority" name="GlobalNumeric14" varRefType="Int16">14</Var>
- <Var networkState="HighPriority" name="GlobalNumeric15" varRefType="Int16">15</Var>
- <Var networkState="HighPriority" name="GlobalNumeric16" varRefType="Int16">16</Var>
- <Var networkState="HighPriority" name="GlobalNumeric17" varRefType="Int16">17</Var>
- </Numeric>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">0</Var>
- <Var name="PlayerTimer1" varRefType="Int16">0</Var>
- <Var name="PlayerTimer2" varRefType="Int16">3</Var>
- </Timers>
- </PlayerVariables>
- <Values />
- <Triggers>
- <Trigger trigType="Initialization" name="InitializationTrigger">
- <Elements>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="WidgetSetText">
- <Param type="Widget">Widget0</Param>
- <Param type="Tokens2" stringIndex=">>> NEW WEAPON INCOMING <<<" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine1">
- <Elements>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Weapon Progression</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">17</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">16</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">15</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">14</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">13</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">12</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">11</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">9</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">8</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric10</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">7</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric11</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric12</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric13</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric14</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric15</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric16</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric17</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger2">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">18</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
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- <E type="Action" name="BipedDropWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="DropWeaponMode">Primary</Param>
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="BipedDropWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="DropWeaponMode">Secondary</Param>
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger2_Subroutine3">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetWeapon">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
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- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
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- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="UInt5">5</Param>
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
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- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
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- <E type="Action" name="SubmitIncident">
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- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">next_kill_wins</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="You are on the final tier!" />
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- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger2_Subroutine3_Subroutine4">
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- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="%s is on the final tier!" tokenCount="1">
- <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">scaleshot_rifle</Param>
- <Param type="AddWeaponMode">Swap?</Param>
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- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">gravity_hammer</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">energy_sword</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">shotgun</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">spread_gun</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">magnum</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">assault_carbine</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric6</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">assault_rifle</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric7</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">needler</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric8</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">forerunner_rifle</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric9</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">covenant_carbine</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric10</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">battle_rifle</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric11</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">sticky_grenade_launcher</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric12</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">rail_gun</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric13</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">sniper_rifle</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric14</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">attach_beam</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric15</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">spartan_laser</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric16</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">rocket_launcher</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric17</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="BipedGiveWeapon">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectTypeIndex">lmg</Param>
- <Param type="AddWeaponMode">Swap?</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger5">
- <Elements>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">18</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Cooldown Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger6">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">17</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Final Tier Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger7">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Action49">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Action51">
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Leader Traits</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger8">
- <Elements>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">comm_weapon_hammer_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_sword_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_needler_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_shotgun_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_scattershot_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_pistol_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_assaultcarbine_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_ar_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_lightrifle_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_carbine_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_br_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_stickydet_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_railgun_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_sniper_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_binaryrifle_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_splaser_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_rocketlauncher_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_lmg_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">comm_weapon_incinerator_kill_player</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">railgun_kill</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill_from_the_grave</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2" invert="True">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric11</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2" invert="True">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric16</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">finishing_move_kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assassination_kill</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Assassination Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">sticky_grenade_kill</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Sticky Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">LessThanEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Tier -1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">-1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">vengeful</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch2">Vengeances</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="You took vengeance on %s!" tokenCount="1">
- <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="%s took vengeance on you!" tokenCount="1">
- <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="%s took vengeance on %s!" tokenCount="2">
- <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch2" />
- <Token1 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">18</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer0</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">17</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="You are about to win!" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ChudMessage">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="SoundIndex">NONE</Param>
- <Param type="Tokens2" stringIndex="%s is going to win!" tokenCount="1">
- <Token0 type="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">17</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Cooldown Time</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Timer" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_infinity_rumble_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger12">
- <Elements>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger13">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger14">
- <Elements>
- <E type="Action" name="WidgetSetPlayerVisibility">
- <Param type="Widget">Widget0</Param>
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2" invert="True">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- <E type="Action" name="WidgetSetPlayerVisibility">
- <Param type="Widget">Widget0</Param>
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger15" objectFilter="gungame_del">
- <Elements>
- <E type="Action" name="SpawnZoneEnable?">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="CustomReference" varRefType="Int16">0</Param>
- </E>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Local" name="LocalTrigger">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine17" objectFilter="gungame_hide">
- <Elements>
- <E type="Action" name="ObjectHide">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <Initialization>InitializationTrigger</Initialization>
- <Local>LocalTrigger</Local>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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