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Dragon Quest III (SNES/GBC) Personality Test

Jan 14th, 2014
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  1. http://cdn.wikimg.net/strategywiki/images/d/dc/DQIII_starting_personality.png
  2.  
  3. Personalities are a game mechanic added to the remakes of Dragon Quest III which effect character stat growth. The Hero is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. There are a total of 45 possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
  4.  
  5. In the sections below, the names of personalities from the Game Boy Color version of Dragon Quest III are used. These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated. However, most fan translation names are similar to the ones used in the Game Boy Color version.
  6. Contents
  7.  
  8. 1 Personalities and stat effects
  9. 2 Analysis
  10. 3 Hero Personality Quiz
  11. 4 Recruitable member personality
  12. 4.1 How to get the personality that you want
  13. 5 Altering Personality
  14. 6 SNES to GBC Personality Translations
  15. 7 Books
  16.  
  17. Personalities and stat effects
  18. Name STR AGI VIT INT LUC Total Bonus Notes
  19. Agile 90% 120% 90% 100% 80% -20%
  20. Alert 90% 110% 90% 120% 100% +10%
  21. Amazon 130% 90% 100% 80% 80% -20% Female only
  22. Bully 120% 90% 90% 60% 70% -70%
  23. Carefree 100% 75% 110% 105% 105% -5%
  24. Careless 80% 115% 100% 70% 70% -65%
  25. Cowardly 90% 70% 90% 120% 120% -10%
  26. Defiant 95% 105% 105% 95% 95% -5%
  27. Diligent 110% 85% 120% 90% 70% -25%
  28. Eager 105% 90% 110% 100% 80% -15%
  29. Fearless 95% 120% 115% 100% 100% +30%
  30. Foolish 85% 115% 80% 80% 90% -50%
  31. Happy 90% 100% 90% 100% 130% +10%
  32. Helpless 95% 100% 90% 105% 100% -10%
  33. Honest 100% 90% 100% 110% 90% -10%
  34. Ironman 105% 80% 130% 90% 80% -15%
  35. Jock 130% 80% 100% 70% 80% -40%
  36. Kindly 105% 95% 105% 110% 95% +10%
  37. Ladylike 100% 80% 95% 110% 140% +25% Female only
  38. Lazy 115% 60% 120% 65% 110% -30%
  39. Lewd 105% 95% 120% 105% 90% +15% Male only
  40. Logical 80% 105% 90% 125% 80% -20%
  41. Lonesome 100% 90% 80% 110% 110% -10%
  42. Lucky 100% 110% 100% 100% 150% +60% Male only
  43. Macho 115% 100% 100% 90% 60% -35%
  44. Meddler 105% 85% 110% 80% 70% -50%
  45. Naive 100% 90% 90% 70% 110% -40%
  46. Ordinary 100% 100% 100% 100% 100% +0%
  47. Quick 100% 140% 100% 100% 100% +40%
  48. Romantic 95% 110% 95% 115% 100% +15%
  49. Selfish 95% 105% 90% 90% 90% -30%
  50. Sexy 110% 120% 105% 115% 120% +70% Female only
  51. Sharp 100% 120% 80% 140% 90% +30%
  52. Silly 100% 120% 95% 115% 110% +40%
  53. Smart 95% 100% 100% 130% 90% +15%
  54. Solitary 100% 110% 120% 110% 70% +10%
  55. Stubborn 100% 60% 120% 60% 70% -90%
  56. Timid 110% 60% 120% 110% 90% -10%
  57. Tomboy 110% 110% 80% 90% 90% -20% Female only
  58. Tough 115% 90% 140% 80% 70% -5%
  59. Twisted 70% 120% 70% 110% 130% +0%
  60. Unique 110% 60% 110% 50% 80% -90%
  61. Vain 105% 110% 95% 105% 95% +10%
  62. Valiant 140% 70% 100% 80% 70% -40%
  63. Weepy 90% 90% 100% 110% 115% +5%
  64.  
  65. Analysis
  66.  
  67. The sexy personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have the sexy personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific classes. For example, a male fighter that has a lucky personality will keep his traditionally high agility and add a high amount of luck. This allows him to cause even more critical hits.
  68.  
  69. Hero Personality Quiz
  70.  
  71. Starting personality graph
  72.  
  73. At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. It is later revealed that the questioner is actually Divinegon, boss of the first bonus dungeon. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 30 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.
  74.  
  75. At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
  76.  
  77. The 30 possible starting personalities for a hero are:
  78.  
  79. Alert
  80. Bully
  81. Carefree
  82. Careless
  83. Cowardly
  84. Defiant
  85. Diligent
  86. Eager
  87. Fearless
  88. Foolish
  89. Happy
  90. Helpless
  91. Honest
  92. Kindly
  93. Lazy
  94. Lewd
  95. Logical
  96. Lonesome
  97. Macho
  98. Naive
  99. Romantic
  100. Selfish
  101. Sexy
  102. Silly
  103. Solitary
  104. Stubborn
  105. Timid
  106. Tough
  107. Vain
  108. Valiant
  109. Weepy
  110.  
  111. The 15 personalities which the hero cannot start with are:
  112.  
  113. Agile
  114. Amazon
  115. Eager
  116. Ironman
  117. Jock
  118. Ladylike
  119. Lucky
  120. Meddler
  121. Ordinary
  122. Quick
  123. Sharp
  124. Smart
  125. Tomboy
  126. Twisted
  127. Unique
  128.  
  129. Recruitable member personality
  130.  
  131. Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality. Each character class has its own set of base statistics.
  132. Class STR AGI VIT INT LUC
  133. Soldier/Warrior (M) 9 2 9 2 3
  134. Soldier/Warrior (F) 8 3 8 3 3
  135. Fighter (M) 14 9 7 3 2
  136. Fighter (F) 12 11 7 4 3
  137. Wizard/Mage (M) 3 6 4 7 3
  138. Wizard/Mage (F) 2 7 4 7 3
  139. Priest (M) 4 5 4 6 3
  140. Priest (F) 4 5 4 6 3
  141. Dealer (M) 5 1 6 6 4
  142. Dealer (F) 5 2 5 7 4
  143. Jester (M) 4 3 6 2 10
  144. Jester (F) 4 3 5 3 10
  145. Thief (M) 6 10 5 5 8
  146. Thief (F) 5 12 5 6 8
  147.  
  148. As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats. Each seed will increase the single stat by 1-3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.
  149.  
  150. The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If two stats have an equal bonus, the base stat value is used to break the tie. Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
  151. Highest bonus is Strength (STR)
  152. Warrior/Fighter STR >= 11 Valiant/Jock/Amazon
  153. STR >= 7 Jock/Macho/Tomboy/Bully
  154. VIT is 2nd Bully/Unique/Lewd/Amazon
  155. AGI is 2nd Fearless/Tomboy/Careless/Defiant
  156. Otherwise Lewd/Naive/Carefree/Honest/Ordinary
  157. Mage/Priest STR >= 11 Jock/Amazon/Fearless
  158. STR >= 7 Stubborn/Meddler/Jock/Macho
  159. VIT is 2nd Eagar/Diligent/Unique/Selfish
  160. INT is 2nd Defiant/Vain/Cowardly/Lonesome
  161. Otherwise Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary
  162. Dealer/Jester/Thief STR >= 11 Jock/Defiant/Tomboy/Macho
  163. INT is 2nd Sharp/Solitary/Alert
  164. VIT is 2nd Fearless/Amazon/Bully
  165. AGI is 2nd Foolish/Agile/Silly
  166. Otherwise Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary
  167. Highest bonus is Agility (AGI)
  168. Warrior/Dealer/Jester AGI >= 12 Quick/Fearless/Agile
  169. AGI >= 7 Agile/Foolish/Selfish/Defiant
  170. INT is 2nd Alert/Silly/Twisted
  171. STR is 2nd Bully/Tomboy/Macho/Solitary
  172. Otherwise Careless/Vain/Lonesome/Weepy/Ordinary
  173. Fighter/Thief AGI >= 10 Quick/Fearless/Agile
  174. AGI >= 7 Fearless/Agile/Foolish/Solitary
  175. STR is 2nd Defiant/Macho/Tomboy/Vain
  176. VIT is 2nd Macho/Eagar/Lewd/Twisted
  177. Otherwise Solitary/Romantic/Fearless/Weepy/Ordinary
  178. Mage/Priest AGI >= 8 Agile/Alert/Foolish
  179. STR is 2nd Defiant/Vain/Careless
  180. INT is 2nd Logical/Weepy/Silly/Sexy
  181. Otherwise Cowardly/Naive/Helpless/Romantic/Ordinary
  182. Highest bonus is Vitality (VIT)
  183. Warrior/Fighter/Dealer VIT >= 10 Tough/Ironman
  184. VIT >= 6 Diligent/Eagar/Stubborn/Lewd
  185. STR is 2nd Jock/Unique/Carefree
  186. Otherwise Honest/Meddler/Lazy/Timid/Ordinary
  187. Mage/Priest VIT >= 11 Tough/Ironman/Eagar
  188. VIT >= 6 Eagar/Stubborn/Diligent/Lewd
  189. INT is 2nd Kindly/Meddler/Defiant/Sexy
  190. Otherwise Lonesome/Cowardly/Naive/Carefree/Ordinary
  191. Jester/Thief VIT >= 11 Tough/Ironman/Unique
  192. VIT >= 6 Eagar/Stubborn/Unique/Lewd
  193. STR is 2nd Bully/Fearless
  194. Otherwise Lazy/Solitary/Sexy/Silly/Romantic/Ordinary
  195. Highest bonus is Intelligence (INT)
  196. Warrior/Fighter INT >= 10 Twisted/Smart/Logical/Romantic
  197. INT >= 6 Vain/Romantic/Cowardly/Ladylike
  198. Otherwise Naive/Helpless/Silly/Kindly/Ordinary
  199. Mage/Priest INT >= 10 Sharp/Smart
  200. INT >= 6 Smart/Alert/Logical/Romantic/Cowardly
  201. Otherwise Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary
  202. Dealer/Thief INT >= 10 Sharp/Smart
  203. INT >= 6 Alert/Smart/Vain/Logical
  204. Otherwise Solitary/Romantic/Diligent/Careless/Ordinary/Meddler
  205. Jester INT >= 10 Sharp/Smart
  206. INT >= 6 Alert/Sexy/Lewd/Silly/Logical
  207. Otherwise Lazy/Carefree/Helpless/Solitary/Ordinary
  208. Highest bonus is Luck (LUC)
  209. Warrior/Fighter LUC >= 12 Lucky/Ladylike/Happy
  210. LUC >= 7 Happy/Romantic/Lazy
  211. Otherwise Naive/Helpless/Vain/Silly/Careless/Ordinary
  212. Mage/Priest LUC >= 12 Lucky/Ladylike/Happy
  213. LUC >= 6 Happy/Naive/Helpless/Lazy
  214. Otherwise Vain/Careless/Weepy/Cowardly/Timid/Ordinary
  215. Dealer/Thief LUC >= 12 Lucky/Happy
  216. LUC >= 6 Happy/Meddler/Helpless/Selfish/Carefree
  217. Otherwise Vain/Naive/Weepy/Kindly/Honest/Ordinary
  218. Jester LUC >= 9 Lucky/Ladylike
  219. LUC >= 6 Happy/Naive/Helpless/Sexy/Lewd
  220. Otherwise Lewd/Sexy/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish
  221. How to get the personality that you want
  222. Summary
  223.  
  224. Choose a personality and find which primary stat bonus needs to be boosted.
  225. Boost primary stat.
  226. Spend remaining points on tertiary stats (the ones that don't help the class much).
  227.  
  228. When recruiting party members the best thing to do is to save between making party members. Choose the class you will be recruiting, then choose a fully positive personality for the class that you are recruiting, for example, the Honest personality for Priests/Clerics (which is primarily Str, Vit, and Int focused). Some personalities are better for building a particular stat and are meant for advanced progression strategies (e.g. focusing on a personality that gives the highest bonus for a particular stat).
  229.  
  230. After you've chosen the personality that you want, look in the above tables to see which primary stat needs to be given seeds in order to get it. Although the requirements for getting the personality you want may result in skewed starting stats, that is a minor inconvenience. Now, if you have a Priest/Cleric that you want to have, for example, the personality type of Honest, you have to make sure the following conditions are met (this is also outlined in the tables, above):
  231.  
  232. STR must be the stat with the highest bonus from applying seeds. Make sure you do not add more than 6 points to STR.
  233. Neither VIT nor INT can have the second highest bonus from applying seeds.
  234.  
  235. The easiest way to make sure the second condition is met is by not spending any points in it. A better way is to make sure STR has 3-6 points (1-3 seeds) in it, then add 2-5 points (1-2 seeds) to another stat that doesn't affect personality (in this case AGI and LUK). The final seed can then, probably, be safely be added to INT or VIT (in some cases the final seed will apply 2 points and mess the whole thing up).
  236.  
  237. The result is a slightly skewed set of stats, but after a couple of levels they will be on track again.
  238. Altering Personality
  239.  
  240. Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the sexy book which is obtainable through one of the wishes Divinegon grants.
  241. SNES to GBC Personality Translations
  242.  
  243. The following table shows the different translations of the personality names in the SNES and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
  244. SNES GBC
  245. Hyper Quick
  246. Sharp Sharp
  247. Lucky Lucky
  248. Silly Twisted
  249. Worldly Diligent
  250.  
  251.  
  252. In the World you will find various books. By reading it the Personality of the Reader will change.
  253.  
  254. For Info on Accessory see: Items
  255.  
  256. Book Personality
  257. Muscle Guidebook Jock
  258. Tomboy Book Tomboy
  259. Cheater Guide Alert
  260. Smart Book Sharp
  261. Joke Book Silly
  262. Book Personality
  263. Kindly Book Kindly
  264. Lady Manual Ladylike
  265. Lucky Book Lucky
  266. Brave Book Fearless
  267. Naughty Book Lewd/Sexy
  268. Book Personality
  269. Wimpy Book Helpless
  270. Hero Guide Valiant
  271. Tragic Tale Weepy
  272. Defy Book Defiant
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