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- #define FILTERSCRIPT
- #include <a_samp>
- new id;
- new vid;
- new flash1;
- new flash2;
- new flash3;
- new flash4;
- forward colour1();
- forward colour2();
- forward colour3();
- forward colour4();
- new Flashing[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public colour1()
- {
- vid = GetPlayerVehicleID(id);
- flash2=SetTimer("colour2", 100, false);
- SetPlayerColor(id, 0xFF000000);
- ChangeVehicleColor(vid, 151, 158);//rood
- return 1;
- }
- public colour2()
- {
- vid = GetPlayerVehicleID(id);
- flash3=SetTimer("colour3", 100, false);
- SetPlayerColor(id, 0x0000FF00);
- ChangeVehicleColor(vid, 158, 144);//blauw
- return 1;
- }
- public colour3()
- {
- vid = GetPlayerVehicleID(id);
- flash4=SetTimer("colour4", 100, false);
- SetPlayerColor(id, 0xFF000000);
- ChangeVehicleColor(vid, 144, 6);//groen
- return 1;
- }
- public colour4()
- {
- vid = GetPlayerVehicleID(id);
- flash1=SetTimer("colour1", 100, false);
- SetPlayerColor(id, 0x0000FF00);
- ChangeVehicleColor(vid, 6, 151);//geel
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- Flashing[playerid]=0;
- return 1;
- }
- public OnPlayerDeath(playerid, killerid)
- {
- Flashing[playerid]=0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- Flashing[playerid]=0;
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- id=playerid;
- if (strcmp("/flash", cmdtext, true, 10) == 0)
- {
- if(Flashing[playerid]==0)
- {
- SendClientMessage(playerid, 0xffffff00, "flashing turned on");
- Flashing[playerid]=1;
- flash1=SetTimer("colour1", 100, false);
- }
- else
- {
- SendClientMessage(playerid, 0xffffff00, "flashing turned off");
- Flashing[playerid]=0;
- KillTimer(flash1);
- KillTimer(flash2);
- KillTimer(flash3);
- KillTimer(flash4);
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- Flashing[playerid]=0;
- KillTimer(flash1);
- KillTimer(flash2);
- KillTimer(flash3);
- KillTimer(flash4);
- return 1;
- }
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