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CharizardiaUniv

TDTest v2.0.3 Patch Notes

Feb 19th, 2020
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  1. Version v2.0.0:
  2. New Additions:
  3. - Corner, a super short single path map that's extremely challenging.
  4. - Electro-Shock, the second hero on the roster that surely stuns everything in place.
  5. - Time Trial Mode, test your skills in a fast-paced mode for all maps!
  6. - Weekly Trials, special Time Trials that last for a week and change every week.
  7. - Powers, all of them can be purchased for Cs and sold for 40% of their price.
  8. - Insta towers, obtained through several ways and provides strong towers for free.
  9. - 21 new advancements, 4 for improving supportive towers, 5 for unlocking and improving Electro-Shock, and 12 for improving powers.
  10. - Champion's Mode, it's time to bring this to the next level. Unlocked through the "A Legendary Player" achievement.
  11.  
  12. Removed Content:
  13. - Enemy Rounds and Tower Upgrade menus have been removed.
  14. - Tower Challenges and Map Challenges have been removed.
  15. - Endless Mode has been removed.
  16. - Classic Mode - Easy, Hard, and Impossible Modes have all been removed.
  17.  
  18. Optimization Changes:
  19. - Enemy movement has been modified slightly so the game runs smoother with a high enemy count.
  20. - Tower detection has been updated, it's now far better than before... unless you're Machine Gun, then it's slightly slower than it should be.
  21.  
  22. General Changes:
  23. - Once a round is over, abilities no longer end.
  24. - Enemy and Aura Booster's Sharpshooter "stutter" is practically gone at this point!
  25. - Ramping for health has been changed around, now it starts at 2% from round 81 to 100, then 5% from round 101 to 125, then 15% from there!
  26. - Ramping for speed has been changed around, now it starts at 2% from round 81 to 530, and caps at 10x instead of 4.5x!
  27. - Bosses are now larger.
  28. - Master Brewer's ability buff now has a pink indicator instead of purple, no more confusion between the two buffs.
  29. - The game over screen now allows you to choose if you wish to restart the level, reload your save, or exit to the menu.
  30. - The victory screen now allows you to choose if you wish to continue on in Freeplay or exit to the menu.
  31. - The Reworks tab in the patch notes section is now far less annoying to look at.
  32. - Updated the menus for the main game and achievements.
  33. - Updated how the code for 2x speed works, as of right now it's a bit more consistent with standard speed but it seems to lag far more often now.
  34.  
  35. Glitch/Bug Fixes:
  36. - Speed bonuses properly apply to Magic Orb's dehallow attack.
  37. - Aura Booster's ability is now properly 2x speed instead of being slightly under it.
  38. - Aura Booster's Sharpshooter attack now gets stuck in the loop in the "No Escape" Bladesaw challenge.
  39. - Saving now properly works if no towers are on screen.
  40. - One of the hidden achievements used to constantly give its reward, that no longer happens!
  41. - Master Brewer actually decides to apply the tick damage with its main attack now.
  42. - Power Charger's projectile split is no longer dumb when it becomes explosive.
  43. - Brewing Station now applies impact damage to Magic Immune enemies... it might deal a bit too much damage.
  44. - Power Charger no longer has a permanent idle boost.
  45. - Magic Orb's ability now damages magic-immune enemies while under the effect of High Energy.
  46.  
  47. Round Changes:
  48. - Literally 70% of the existing rounds have been updated and I'm too lazy to put them all here, just check the index in like a week or two to see them.
  49.  
  50. Attack Speed Buffs:
  51. - All attack speed bonuses have been changed from increasing attack speed to removing attack cooldown. This allows speed bonuses to stack better.
  52. - 0/x/x - 1/x/x Aura Booster changed from +10% to -10%
  53. - 2/x/x Aura Booster changed from +25% to -20%
  54. - Aura Booster's ability changed from +100% to -50%
  55. - 2/x/x Brewing Station changed from +10% to -10%
  56. - Master Brewer's ability changed from +25% to -20%
  57. - Master Brewer's main buff changed from +50% to -30%
  58. - Ability Buffs changed from +50% to -33%
  59. - Ultimate Bonus changed from +20% to -10%
  60. - Tech Terror changed from +100% to -50%
  61. - Learnt Basics changed from +10% to -10%
  62. - Improved Technology changed from +20% to -10%
  63.  
  64. Obtaining Instas and Powers:
  65. - Instas and Powers can both be obtained from Time Trials.
  66. - Powers can be purchased in the newly added store.
  67. - Instas can be obtained after completing a mode (besides Easy) and every 25 rounds starting with round 125.
  68. - Instas and Powers can both be obtained from Achievements.
  69.  
  70. Balance Changes:
  71. - Sporadic Reloading's plasma shot rate decreased from 5-7 shots to 6-10 shots.
  72. - Sporadic Reloading's ability speed boost increased from 2x faster to 4x faster.
  73. - Sporadic Reloading's ability plasma shot rate decreased from 3-5 shots to 4-7 shots.
  74.  
  75. - Octogon Shooter's 1/x/x cost increased from $200 to $300.
  76. - Blazing Cover's damage increased from 4 to 6.
  77. - Blazing Cover's brown damage increased from 4 to 10.
  78. - Blazing Cover's boss damage decreased from 8 to 6.
  79.  
  80. - Blazing Cover's ability no longer shoots pillars of fire.
  81. - Blazing Cover's ability now shoots fireballs that create explosions on impact.
  82.  
  83. - Cannon's x/x/1 cost increased from $275 to $350.
  84. - Cannon's x/x/2 cost increased from $900 to $1750.
  85. - Cannon's x/x/2 explosion spacing increased by ~50%.
  86. - Bombing Range's attack rate decreased from 0.5s to 0.8s.
  87. - Bombing Range's stun duration decreased from 2s to 1s.
  88. - Bombing Range's boss stun duration decreased from 0.25s to 0.2s.
  89. - Bombing Range's explosion spacing increased by ~50%.
  90. - Rapid Missiles attack speed boost changed from varying across upgrades to 20% faster.
  91.  
  92. - Drill Sniper's x/x/1 attack rate decreased from 1.6s to 1.8s.
  93. - Drill Sniper's x/x/2 attack rate decreased from 0.8s to 0.9s.
  94. - Master Huntsman attack rate increased from 0.4s to 0.3s.
  95.  
  96. - Take Down Machine's ability no longer gives 2x cash.
  97.  
  98. - Machine Gun's 1/x/x attack rate increased from 0.1s to 0.05s.
  99. - Machine Gun's ability damage decreased from 800 to 500.
  100. - Annihilator's beam damage increased from 5 to 8.
  101. - Annihilator's boss bullet attack rate increased from 0.1s to 0.07s.
  102. - Annihilator's boss bullet boss damage increased from 15 to 30.
  103. - Annihilator's ability damage increased from 2000 to 5000.
  104.  
  105. - Magic Orb's x/2/x fireball can no longer explode on Purples.
  106. - Magic Orb's ability hit rate decreased from 0.2s to 0.25s.
  107. - Magic Orb's ability boss damage increased from 3 to 4.
  108. - Master Magician's cost increased from $25000 to $30000.
  109.  
  110. - Power Charger's x/x/1 range decreased from 330 to 300.
  111. - Power Charger's x/x/2 range decreased from 360 to 300.
  112. - Surrounded's cost increased from $25000 to $30000.
  113. - Surrounded's surround speed decreased from 0.03s to 0.2s.
  114. - Surrounded's damage decreased from 5 to 2.
  115. - Surrounded's boss damage decreased from 15 to 4.
  116. - Surrounded's Hallow Crusher damage decreased from 15 to 8.
  117. - Surrounded's surround speed now increases depending on the amount of charges it's at.
  118. - Surrounded's surround speed is 0.02s at 120 charges, and can continue past 120 charges.
  119. - Surrounded's surround speed caps at 0.004167s with 240 charges.
  120.  
  121. - Acidic Splatter's base puddle lifespan increased from 20s to 45s.
  122. - Acidic Splatter's 1/x/x puddle lifespan increased from 30s to 75s.
  123. - Acidic Splatter's 2/x/x puddle lifespan increased from 45s to 120s.
  124. - Toxic Nightmare's puddle lifespan increased from 60s to 150s.
  125.  
  126. - Aquatic Gem's x/1/x attack rate decreased from 1s to 1.5s.
  127. - Aquatic Gem's x/2/x attack rate decreased from 0.5s to 1s.
  128. - Prismatic Gem's attack rate decreased from 0.25s to 0.5s.
  129. - Prismatic Gem's stun duration increased from 0.5s/0.33s/0.17s to 0.75s/0.5s/0.25s.
  130.  
  131. - Cash Producer's 1/x/x cost decreased from $800 to $600.
  132. - Cash Producer's 2/x/x cost decreased from $1600 to $1000.
  133. - Maximum Capacity's crate worth increased from $450 to $750.
  134.  
  135. - Aura Booster's 1/x/x cost decreased from $500 to $350.
  136. - High Energy's cost decreased from $45000 to $35000.
  137. - High Energy's melee attack rate decreased from 0.03s to 0.05s.
  138.  
  139. - Explosive Substance now applies the DoT effect to Magic Immune enemies.
  140. - Master Brewer no longer applies the boss acid effect on main attack.
  141. - Master Brewer now shoots a secondary potion every 5 attacks that applies the boss acid effect.
  142. - Master Brewer's buff duration increased from 15s to 25s.
  143. - Master Brewer's ability no longer applies the boss acid tick damage.
  144.  
  145. - Aerial Blaster's XP ramping increased from 1x to 1.2x.
  146. - Aerial Blaster's LVL17 Toxicity damage increased from 1 to 2.
  147. - Aerial Blaster's LVL17 Toxicity boss damage decreased from 10 to 8.
  148. - Aerial Blaster's LVL20 Super Turret damage decreased from 9 to 6.
  149.  
  150. - Boss Control HP reduction cap decreased from -30% to -20%.
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