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- Version v2.0.0:
- New Additions:
- - Corner, a super short single path map that's extremely challenging.
- - Electro-Shock, the second hero on the roster that surely stuns everything in place.
- - Time Trial Mode, test your skills in a fast-paced mode for all maps!
- - Weekly Trials, special Time Trials that last for a week and change every week.
- - Powers, all of them can be purchased for Cs and sold for 40% of their price.
- - Insta towers, obtained through several ways and provides strong towers for free.
- - 21 new advancements, 4 for improving supportive towers, 5 for unlocking and improving Electro-Shock, and 12 for improving powers.
- - Champion's Mode, it's time to bring this to the next level. Unlocked through the "A Legendary Player" achievement.
- Removed Content:
- - Enemy Rounds and Tower Upgrade menus have been removed.
- - Tower Challenges and Map Challenges have been removed.
- - Endless Mode has been removed.
- - Classic Mode - Easy, Hard, and Impossible Modes have all been removed.
- Optimization Changes:
- - Enemy movement has been modified slightly so the game runs smoother with a high enemy count.
- - Tower detection has been updated, it's now far better than before... unless you're Machine Gun, then it's slightly slower than it should be.
- General Changes:
- - Once a round is over, abilities no longer end.
- - Enemy and Aura Booster's Sharpshooter "stutter" is practically gone at this point!
- - Ramping for health has been changed around, now it starts at 2% from round 81 to 100, then 5% from round 101 to 125, then 15% from there!
- - Ramping for speed has been changed around, now it starts at 2% from round 81 to 530, and caps at 10x instead of 4.5x!
- - Bosses are now larger.
- - Master Brewer's ability buff now has a pink indicator instead of purple, no more confusion between the two buffs.
- - The game over screen now allows you to choose if you wish to restart the level, reload your save, or exit to the menu.
- - The victory screen now allows you to choose if you wish to continue on in Freeplay or exit to the menu.
- - The Reworks tab in the patch notes section is now far less annoying to look at.
- - Updated the menus for the main game and achievements.
- - Updated how the code for 2x speed works, as of right now it's a bit more consistent with standard speed but it seems to lag far more often now.
- Glitch/Bug Fixes:
- - Speed bonuses properly apply to Magic Orb's dehallow attack.
- - Aura Booster's ability is now properly 2x speed instead of being slightly under it.
- - Aura Booster's Sharpshooter attack now gets stuck in the loop in the "No Escape" Bladesaw challenge.
- - Saving now properly works if no towers are on screen.
- - One of the hidden achievements used to constantly give its reward, that no longer happens!
- - Master Brewer actually decides to apply the tick damage with its main attack now.
- - Power Charger's projectile split is no longer dumb when it becomes explosive.
- - Brewing Station now applies impact damage to Magic Immune enemies... it might deal a bit too much damage.
- - Power Charger no longer has a permanent idle boost.
- - Magic Orb's ability now damages magic-immune enemies while under the effect of High Energy.
- Round Changes:
- - Literally 70% of the existing rounds have been updated and I'm too lazy to put them all here, just check the index in like a week or two to see them.
- Attack Speed Buffs:
- - All attack speed bonuses have been changed from increasing attack speed to removing attack cooldown. This allows speed bonuses to stack better.
- - 0/x/x - 1/x/x Aura Booster changed from +10% to -10%
- - 2/x/x Aura Booster changed from +25% to -20%
- - Aura Booster's ability changed from +100% to -50%
- - 2/x/x Brewing Station changed from +10% to -10%
- - Master Brewer's ability changed from +25% to -20%
- - Master Brewer's main buff changed from +50% to -30%
- - Ability Buffs changed from +50% to -33%
- - Ultimate Bonus changed from +20% to -10%
- - Tech Terror changed from +100% to -50%
- - Learnt Basics changed from +10% to -10%
- - Improved Technology changed from +20% to -10%
- Obtaining Instas and Powers:
- - Instas and Powers can both be obtained from Time Trials.
- - Powers can be purchased in the newly added store.
- - Instas can be obtained after completing a mode (besides Easy) and every 25 rounds starting with round 125.
- - Instas and Powers can both be obtained from Achievements.
- Balance Changes:
- - Sporadic Reloading's plasma shot rate decreased from 5-7 shots to 6-10 shots.
- - Sporadic Reloading's ability speed boost increased from 2x faster to 4x faster.
- - Sporadic Reloading's ability plasma shot rate decreased from 3-5 shots to 4-7 shots.
- - Octogon Shooter's 1/x/x cost increased from $200 to $300.
- - Blazing Cover's damage increased from 4 to 6.
- - Blazing Cover's brown damage increased from 4 to 10.
- - Blazing Cover's boss damage decreased from 8 to 6.
- - Blazing Cover's ability no longer shoots pillars of fire.
- - Blazing Cover's ability now shoots fireballs that create explosions on impact.
- - Cannon's x/x/1 cost increased from $275 to $350.
- - Cannon's x/x/2 cost increased from $900 to $1750.
- - Cannon's x/x/2 explosion spacing increased by ~50%.
- - Bombing Range's attack rate decreased from 0.5s to 0.8s.
- - Bombing Range's stun duration decreased from 2s to 1s.
- - Bombing Range's boss stun duration decreased from 0.25s to 0.2s.
- - Bombing Range's explosion spacing increased by ~50%.
- - Rapid Missiles attack speed boost changed from varying across upgrades to 20% faster.
- - Drill Sniper's x/x/1 attack rate decreased from 1.6s to 1.8s.
- - Drill Sniper's x/x/2 attack rate decreased from 0.8s to 0.9s.
- - Master Huntsman attack rate increased from 0.4s to 0.3s.
- - Take Down Machine's ability no longer gives 2x cash.
- - Machine Gun's 1/x/x attack rate increased from 0.1s to 0.05s.
- - Machine Gun's ability damage decreased from 800 to 500.
- - Annihilator's beam damage increased from 5 to 8.
- - Annihilator's boss bullet attack rate increased from 0.1s to 0.07s.
- - Annihilator's boss bullet boss damage increased from 15 to 30.
- - Annihilator's ability damage increased from 2000 to 5000.
- - Magic Orb's x/2/x fireball can no longer explode on Purples.
- - Magic Orb's ability hit rate decreased from 0.2s to 0.25s.
- - Magic Orb's ability boss damage increased from 3 to 4.
- - Master Magician's cost increased from $25000 to $30000.
- - Power Charger's x/x/1 range decreased from 330 to 300.
- - Power Charger's x/x/2 range decreased from 360 to 300.
- - Surrounded's cost increased from $25000 to $30000.
- - Surrounded's surround speed decreased from 0.03s to 0.2s.
- - Surrounded's damage decreased from 5 to 2.
- - Surrounded's boss damage decreased from 15 to 4.
- - Surrounded's Hallow Crusher damage decreased from 15 to 8.
- - Surrounded's surround speed now increases depending on the amount of charges it's at.
- - Surrounded's surround speed is 0.02s at 120 charges, and can continue past 120 charges.
- - Surrounded's surround speed caps at 0.004167s with 240 charges.
- - Acidic Splatter's base puddle lifespan increased from 20s to 45s.
- - Acidic Splatter's 1/x/x puddle lifespan increased from 30s to 75s.
- - Acidic Splatter's 2/x/x puddle lifespan increased from 45s to 120s.
- - Toxic Nightmare's puddle lifespan increased from 60s to 150s.
- - Aquatic Gem's x/1/x attack rate decreased from 1s to 1.5s.
- - Aquatic Gem's x/2/x attack rate decreased from 0.5s to 1s.
- - Prismatic Gem's attack rate decreased from 0.25s to 0.5s.
- - Prismatic Gem's stun duration increased from 0.5s/0.33s/0.17s to 0.75s/0.5s/0.25s.
- - Cash Producer's 1/x/x cost decreased from $800 to $600.
- - Cash Producer's 2/x/x cost decreased from $1600 to $1000.
- - Maximum Capacity's crate worth increased from $450 to $750.
- - Aura Booster's 1/x/x cost decreased from $500 to $350.
- - High Energy's cost decreased from $45000 to $35000.
- - High Energy's melee attack rate decreased from 0.03s to 0.05s.
- - Explosive Substance now applies the DoT effect to Magic Immune enemies.
- - Master Brewer no longer applies the boss acid effect on main attack.
- - Master Brewer now shoots a secondary potion every 5 attacks that applies the boss acid effect.
- - Master Brewer's buff duration increased from 15s to 25s.
- - Master Brewer's ability no longer applies the boss acid tick damage.
- - Aerial Blaster's XP ramping increased from 1x to 1.2x.
- - Aerial Blaster's LVL17 Toxicity damage increased from 1 to 2.
- - Aerial Blaster's LVL17 Toxicity boss damage decreased from 10 to 8.
- - Aerial Blaster's LVL20 Super Turret damage decreased from 9 to 6.
- - Boss Control HP reduction cap decreased from -30% to -20%.
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