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a guest Dec 9th, 2019 76 Never
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  1. void loadGameState(string fName) {
  2.     std::ifstream MyFile("Saves/" + fName);
  3.     string line;
  4.  
  5.     //TIMESTAMP
  6.  
  7.     getline(MyFile, line);
  8.     std::cout << "Timestamp of save: " + line << std::endl;
  9.  
  10.     //CURRENT ROOM
  11.     getline(MyFile, line);
  12.  
  13.     for(Room* iter: Room::rooms){
  14.         string key = iter->getName()->data();
  15.  
  16.         if (key.compare(0, ' ', line) == 0) {
  17.             currentState->goTo(iter);
  18.         }
  19.     }
  20.  
  21.     //INVENTORY
  22.     getline(MyFile, line);
  23.  
  24.     string intermediate;
  25.     std::stringstream temp(line);
  26.  
  27.     State::inventory.clear();
  28.  
  29.     while (std::getline(temp, intermediate, ',')) {
  30.  
  31.         for (GameObject* iter: objList) {
  32.             if (intermediate.compare(0, ' ', iter->getKey()) == 0) {
  33.                 std::cout << intermediate + " Here" << std::endl;
  34.                 State::inventory.push_back(iter);
  35.             }
  36.         }
  37.     }
  38.  
  39.     //ROOM OBJECTS
  40.     string strName;
  41.     string strList;
  42.  
  43.     while (!MyFile.eof()) {
  44.         getline(MyFile, strName);
  45.         getline(MyFile, strList);
  46.  
  47.         std::vector<string> tokens;
  48.         std::stringstream store(strList);
  49.  
  50.         while (std::getline(store, intermediate, ',')) {
  51.  
  52.  
  53.             for (Room *x: Room::rooms) {
  54.                 if (strName.compare(0, ' ', *x->getName()) == 0) {
  55.                     for (GameObject *y: objList) {
  56.                         if (y->getKey().compare(0, ' ', intermediate) == 0) {
  57.                             *x->addObject(y);
  58.                         }
  59.                     }
  60.                 }
  61.             }
  62.         }
  63.     }
  64.     MyFile.close();
  65. }
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