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- /BUFF TYPES/
- [Healing]
- <HP_Regen>: Restores health over a period of time
- <Heal>: Refers to *Instant heal*, restores a big portion of health instantly
- <Vampirism>: Adds childs damage to HP with all attacks
- [Protection]
- <Cleanse>: Removes harmful effects from allies
- <Debuff_Immunity>: Cleanses harmful effects from allies and gives them immunity for x seconds or x hits
- <Drive_defense>: Reduces damage taken from Drive skills
- <Defense>: Increases the child's base defense by x% or x value
- <Skill_Defense>: Gives a flat amount of special defense which reduces all skill damage (including auto attack). Adds slightly more value to the party than Defense because it increases all childs equally.
- <Shield>: Increases the childs maximum HP and adds the value to lost health when the effect ends (unless destroyed by the enemy
- <Invincibility>: Gives the childs a shield which protects from x hits (including debuffs) but does not give HP
- <Immortality>: Prevents the child's HP from dropping under 1 (child will never die while this buff is active)
- <Ranged_Buff>: Grants child immunity from reflect and taunt
- <Counter_Attack>: Grants child immunity from reflect
- <Taunt>: Causes all enemy childs to attack the child with taunt active
- <Reflect>: Reduces damage (except drive) by x% and returns it to the enemy who attacked)
- [Speed]
- <Skill_Gauge_Charge_Rate>: Increases the rate at which the skill gauge fills up (stacks with Skill Gauge Charge Speed!)
- <Skill_Gauge_Charge_Speed>: Increases the speed at which the skill gauge increases (stacks with Skill Gauge Charge Rate!)
- ---Extra Information! (Both Skill Gauge Charge Rate & Skill Gauge Charge Speed add around the same value to your overall Speed. The main thing to know is that both of these effects stack with each other for more speed. Heres how to know which speed childs will stack: If a child increases speed AND has a DMG buff on the same skill it will ONLY stack with another speed child that does NOT have a DMG buff on its speed skill. Example: Brownie & Anemone stack.)
- [Damage buffs]
- <Slide_Skill_Damage>: Increases the child's slide skill damage
- <Attack>: Increases ALL damage your child will do to the enemy including FEVER damage!
- <Weakness_Damage>: Increases your childs damage when it counters the enemy childs element
- <Cheer>: Increases your childs damage when it counters the enemy childs element (Stacks with Weakness_Damage!)
- <Berserk>: Grants immunity to all dmg and increases damage by x% (after effect ends removes 50% of max HP)
- <Combo_Strike>: Deal additional damage to random enemy when target dies
- <Critical>: Increases your childs chance to land critical hits (Does not increase critical damage!)
- <Critical_Damage>: Increases the childs damage dealt while landing a critical hit)
- <Concentration>: Increase childs accuracy and gives them 100% critical chance. This works in FEVER!
- <Double_Edge>: Increases the childs damage vs all enemies and decreases their defense (take more damage from all attacks))
- /DEBUFF TYPES/
- <Stun>: Prevents the child from doing any actions (including drive & resets their skill charge bar)
- ---Extra Information! (Some child skills also apply defense reduction effect while stunning)
- <Silence>: Prevents the child from doing any actions (including drive & resets their skill charge bar)
- <Petrify>: Prevents the child from doing any actions (include drive & does NOT reset their skill charge bar). This effect breaks after a few hits)
- <Freeze>: Prevents the child from doing any actions (Including drive & does NOT reset their skill charge bar). This effect removes ALL buffs from childs
- <Confusion>: Childs will hit themselves with all skills used (except auto attack) and deal damage to themselves. They can still use their drive skill normally which will hit the opposite team)
- <—Defense>: Reduces the childs defense
- <—Weakness_Defense>: Reduces the childs defense vs Weakness Damage (see <Weakness_Damage> buff above)
- <Recover_Block>: Prevents childs from receiving ANY healing effects
- <Death_Heal>: Turns all healing into damage for affected childs
- <Blind>: Reduces childs accuracy, which results in hits missing the enemy
- /DOT TYPES/
- <Bleed>: Makes childs take damage every 2 seconds. Can be reduced and cleansed
- <Poison>: Makes childs take full damage when they attack AND half damage when they are being attacked (including auto attack). Can be reduced and cleansed
- <Plague>: Makes childs take damage every 2 seconds. Can NOT be reduced but can be cleansed
- <Electrocute>: Makes childs take damage every 2 seconds (also reduces their skill gauge when being hit during this dot.) Can be reduced and cleansed
- <Decomposition>: Makes childs take damage every 2 seconds. Can NOT be reduced but can be cleansed
- This guide based on the Korean Destiny Child version.
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