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  1. [19:15:51] * EmZee712 (~EmZee712@c-98-218-45-64.hsd1.md.comcast.net) has joined #skulltag
  2. [19:15:51] (@M) [EmZee712] Defiler Map 03's extension - 42% complete : Defiler Map 22 - Started - 9% complete : Defiler's Deathmatch maps 03, 04, 12 - Completed : Defiler's Deathmatch map 01 - 49% complete
  3. [19:16:41] * @Blzut3 (blzut3@staff.skulltag.net) Quit (Read error: EOF from client)
  4. [19:16:51] * @BFFBot (~BFF@admin.skulltag.net) Quit
  5. [19:18:40] (Jroc) why dont you complete things for a change
  6. [19:18:42] (Jroc) faggot
  7. [19:18:55] (Jroc) disregard that, i suck cocks
  8. [19:20:02] (@Carnevil) A here's another thing
  9. [19:20:09] (@Carnevil) I always love it when people are like THIS IS 47% DONE
  10. [19:20:10] (@Carnevil) It's like
  11. [19:20:12] (@Carnevil) How do you know
  12. [19:20:27] (@Carnevil) How on earth can you measure something in flux as much as map that precisely
  13. [19:20:28] (@Kirb) My only finishing status: When I finish it, you fucker
  14. [19:20:31] * Frank (~Frank@207-172-195-103.c3-0.upd-ubr11.trpr-upd.pa.static.cable.rcn.com) Quit (Read error: Connection reset by peer)
  15. [19:20:36] (@Carnevil) Exactly, fucker
  16. [19:20:36] (EmZee712) Because, when I'm doing it I know when I will be done
  17. [19:20:44] (HeX9109) calculations of lumps compared to how many lumps you plan to have
  18. [19:20:47] (HeX9109) DUH
  19. [19:20:56] (EmZee712) I'm not THAT technical
  20. [19:20:57] (@Carnevil) HeX9109: And all lumps take the same amount of time!!!
  21. [19:21:08] (HeX9109) Its a perfect world
  22. [19:21:12] (Jroc) the map lump is like 90% of most wads, unless youre making some monster or weapon mod
  23. [19:21:18] (EmZee712) I'm building a deathmatch map so when it's just the layout of the map and the layout is done then it's 50%
  24. [19:21:26] (EmZee712) Once I got details done, and weapons put in then thats 100%
  25. [19:21:28] (infurnus) guys my .wad's creation date is from 2001
  26. [19:21:32] (infurnus) therefore i spent 9 years on it
  27. [19:21:34] (infurnus) praise me.
  28. [19:21:41] (@Carnevil) 9 years!! OMG!
  29. [19:21:43] (EmZee712) Depends on what wad it is
  30. [19:21:46] (infurnus) 12 more years
  31. [19:21:50] (@Kirb) Well, that doesn't say anything
  32. [19:21:57] (@Kirb) Stronghold took what, 6 years?
  33. [19:22:03] (@Kirb) And it's repetitive as fuck
  34. [19:22:06] (Jroc) 60 years
  35. [19:22:09] (@Kirb) Armageddon took less than half the time
  36. [19:22:14] (@Kirb) And plays 10 times better
  37. [19:22:14] (@Carnevil) Stronghold is amazing
  38. [19:22:18] (@Carnevil) I just got done playing through it
  39. [19:22:19] * Prowerz (~Prowerz@ks-138-210-203-3.dhcp.embarqhsd.net) Quit (Quit: HAS LEFT)
  40. [19:22:20] (Jroc) what i read though
  41. [19:22:22] (@Carnevil) Honestly, it's fantastic
  42. [19:22:26] (@Kirb) Stronghold is average, imo
  43. [19:22:27] (Jroc) stronghold was by no means constant development
  44. [19:22:29] (infurnus) I can't get through all the maps in one sitting
  45. [19:22:34] (@Carnevil) But it's the fashionable thing to troll Tormentor
  46. [19:22:37] (EmZee712) Defiler is taking me a year, which is just a regular Coop wad in Doom 2 format
  47. [19:22:38] (@Carnevil) So that's what people do
  48. [19:22:46] (@Carnevil) But a ton of people worked on it
  49. [19:22:47] (@Carnevil) Not just him
  50. [19:22:52] (@Carnevil) And it's quality all around
  51. [19:22:53] (infurnus) who mentioned tormentor
  52. [19:22:53] (Jroc] (like you)
  53. [19:22:54] (EmZee712) Which is basicly no excuse for me to get it done
  54. [19:23:07] * BlueWiz is now known as BlueWiz\afk
  55. [19:23:07] * Shooter (~Shooter@adsl-71-146-26-185.dsl.pltn13.sbcglobal.net) has joined #skulltag
  56. [19:23:14] (Jroc) i think what you have to do is see what impartial people say
  57. [19:23:19] (Jroc) like the people at SA
  58. [19:23:22] (@Kirb) I personally didn't like it
  59. [19:23:23] (Jroc) and they all seem to lurve it
  60. [19:23:28] (@Kirb) Nothing against Torm
  61. [19:23:32] (@Kirb) I just didn't like that wad
  62. [19:23:36] * BlueWiz\afk (HFAR2D1@c-98-193-67-129.hsd1.il.comcast.net) Quit (Signed off)
  63. [19:23:50] (Jroc) i can understand not liking the gameplay
  64. [19:23:55] (Jroc) but even if the gameplay sucked balls
  65. [19:24:00] (EmZee712) I enjoyed Stronghold for a good hour, but after a while I basicly stopped liking the scenery and was tired of just fighting the monsters
  66. [19:24:01] (Jroc) i still think the wad is a very impressive achievement
  67. [19:24:09] (Jroc) its extremely well polished, very professional
  68. [19:24:09] (@Carnevil) I agree, Jroc
  69. [19:24:20] (@Kirb) The wad itself is full of impressive stuff, I'll give you that
  70. [19:24:22] (Jroc) does lots of very clever things
  71. [19:24:27] (@Kirb) But to me, the gameplay felt VERY repetitive
  72. [19:24:30] (EmZee712) I did however really found the art magnificent
  73. [19:24:36] (@Carnevil) And I'm surprised at how balanced the shop is
  74. [19:24:40] (EmZee712) I always envy people who draw sprites and actually put them to good use
  75. [19:24:44] (@Kirb) And Remmirath was talking to me at the beginning of the game.
  76. [19:24:44] (@Carnevil) Like, the amount of money you earn from everything
  77. [19:24:46] (@Kirb) :|
  78. [19:24:48] (Jroc) i think its more fun when its online with lots of people
  79. [19:24:50] (Jroc) but nobody plays it
  80. [19:24:53] (EmZee712) I drew sprites before, and it is a bitch to do
  81. [19:24:54] (@Carnevil) It gets played
  82. [19:24:58] (infurnus) it reminds me of an average commercial product
  83. [19:25:01] (@Carnevil) Not as much as it deserves, but it does
  84. [19:25:05] * PUSHSTARTTORICH (~PUSHSTART@80.89.192.55) has joined #skulltag
  85. [19:25:05] (@M) [PUSHSTARTTORICH] hi
  86. [19:25:06] (@Carnevil) Yeah
  87. [19:25:10] (@Carnevil) Which everyone gets for free, heh
  88. [19:25:20] (infurnus) yeah I don't like that argument
  89. [19:25:21] (Jroc) made by non professionals
  90. [19:25:28] (infurnus) I think it should just be what it is
  91. [19:25:34] (@Kirb) Yeah, that argument is pretty irrelevant, man
  92. [19:25:36] (@Kirb) After all
  93. [19:25:45] (@Kirb) Isn't almost every other wad free
  94. [19:25:47] (infurnus) no extra "bonuses" tacked on
  95. [19:25:55] (@Carnevil) If we're comparing it to commercial products
  96. [19:25:56] (@Carnevil) It's relevant
  97. [19:26:06] (@Carnevil) Because for those, you actually have to sacrifice something to play it
  98. [19:26:09] (Jroc) meh, i dont hold wads to the same standards as commercial games
  99. [19:26:14] (@Kirb) meh, true Carn
  100. [19:26:23] (infurnus) I wasn't comparing it, I just said it reminded me of them
  101. [19:26:42] (@Carnevil) But I do agree the gameplay could be better
  102. [19:26:44] (infurnus) in terms of the way it was put out
  103. [19:26:47] (@Carnevil) I tried to correct a lot of it
  104. [19:26:50] (@Kirb) Remind me to LEGALLY ACQUIRE Last Bastion, Carn
  105. [19:26:52] (@Carnevil) But gameplay isn't Tormentor's strong suit
  106. [19:26:53] (@Kirb) j/k
  107. [19:27:03] (@Carnevil) But it still turned out fine I thought
  108. [19:27:13] (@Carnevil) Some maps were pretty long, especially the last one
  109. [19:27:15] (infurnus) it's basically "here's a bunch of stuff, and a bunch of things that change how you interact with the stuff" ie the maps and the store
  110. [19:27:30] (infurnus) usually people just make the maps, or just make the items or gameplay changers
  111. [19:27:34] (@Carnevil) But I think if you were playing them legitimately (correct skill, no cheats, etc.), they're more epic and challenging that dragging and dragging
  112. [19:27:40] (@Carnevil) If you're playing too much easy stuff in a row
  113. [19:27:43] (@Carnevil) Then yes, it drags
  114. [19:27:57] (@Carnevil) But if you're challenged, it's different I think
  115. [19:28:00] * Shooter (~Shooter@adsl-71-146-26-185.dsl.pltn13.sbcglobal.net) Quit (Ping Timeout)
  116. [19:28:04] (EmZee712) And when that easy stuff goes away and you're completely obliterated, then it begins to drag even more
  117. [19:28:09] (@Carnevil) If you turn on god mode and start shooting, you're going to be bored as fuck
  118. [19:28:15] (@Carnevil) EmZee712: Yes
  119. [19:28:24] (@Carnevil) It gets pretty hard around tier 5
  120. [19:28:24] (@Kirb) Who said we did that though, Canr
  121. [19:28:26] (@Kirb) *Carn
  122. [19:28:32] (@Carnevil) I'm sure some people did that
  123. [19:28:34] (infurnus) I got killed in one map once, but my turrets were still up
  124. [19:28:40] (@Carnevil) Considering some people are criticizing it who haven't even played it
  125. [19:28:41] (infurnus) I stuck around instead of exiting and ended up "winning"
  126. [19:28:46] (@Carnevil) I'm sure some people just ran though it with god mode
  127. [19:28:48] (@Carnevil) And went BORING
  128. [19:28:50] (EmZee712) I did, but to keep myself from getting bored I do alot of summonfriend marinechaingun to settle boredom
  129. [19:28:58] (@Carnevil) heh
  130. [19:29:02] (@Kirb) No, I legitly played through it on UV
  131. [19:29:09] (@Carnevil) Have you beaten it?
  132. [19:29:10] (Jroc) carnevil thats probably true
  133. [19:29:19] (@Kirb) Nope, stopped around Tier 4
  134. [19:29:22] (EmZee712) Alot of the time I find summoning friendly marines to be more helpful then actual players
  135. [19:29:25] (@Carnevil) Ah
  136. [19:29:33] (@Carnevil) Some of the tier 6 maps are fucking hard :(
  137. [19:29:37] (infurnus) I just bought the turrets and invul
  138. [19:29:38] (@Carnevil) I had to use a ton of strategy
  139. [19:29:44] (@Carnevil) Which I thought made it very, very interesting
  140. [19:29:48] (%Aabra) hey Carn
  141. [19:29:48] (infurnus) I didn't really find the other stuff useful, maybe the weapon item
  142. [19:29:51] (%Aabra) how ya been?
  143. [19:29:52] (@Kirb) What I generally do is play through 25%-50% of a wad, and figure whether I want to keep going
  144. [19:29:52] (@Carnevil) Hey Aabs
  145. [19:29:57] (@Carnevil) I'm good man
  146. [19:30:02] (@Kirb) For instance, City of the Damned, or whatever it was
  147. [19:30:07] (@Carnevil) How about you
  148. [19:30:12] (@Kirb) I played through a quarter, said "fuck yeah," and kept going
  149. [19:30:27] (%Aabra) can't complain
  150. [19:30:31] (@Carnevil) Nice
  151. [19:30:36] (%Aabra) all is well in Mexico
  152. [19:30:40] (@Carnevil) :)
  153. [19:31:11] (EmZee712) Personally, I do enjoy the ocassional sit-down and defend type maps but I like it when people mix up those ideas and make it fast pace running through a map then suddenly bunkering down because you have to defend a objective
  154. [19:31:33] (%Aabra) emzee
  155. [19:31:40] (%Aabra) you should check out dungeon defenders then
  156. [19:31:47] (@Carnevil) EmZee712: They did that
  157. [19:31:51] (EmZee712) Were talking about .wads right>
  158. [19:31:52] (EmZee712) ?
  159. [19:31:55] (@Carnevil) There's like 5 different gameplay modes
  160. [19:31:56] (%Aabra) pretty much is exactly what you described heh
  161. [19:32:08] (@Carnevil) Deadline, limit, overmind, milestone, goal
  162. [19:32:47] (EmZee712) I thought stronghold was a "Stay here, defend it" type wad
  163. [19:33:00] (@Carnevil) Yes, but there's variations
  164. [19:33:19] * Prowerz (~Prowerz@ks-138-210-203-3.dhcp.embarqhsd.net) has joined #skulltag
  165. [19:33:40] (@Carnevil) It's not 100% the same shit all the time
  166. [19:33:55] * Hopes (~Hopes@c-67-176-96-246.hsd1.co.comcast.net) has left #skulltag (Leaving)
  167. [19:34:50] (EmZee712) Well I would love to go and SP this myself to find out, if my computer wasn't acting slow and gay at this particular tie
  168. [19:34:51] (EmZee712) time*
  169. [19:37:23] (HeX9109) come play ctf
  170. [19:38:55] (EmZee712) Yes, and be destroyed because my computer is lagging
  171. [19:40:18] * Kamaitachi is now known as Kamai-Away
  172. [19:42:47] * Grymmoire_ (Grymmoire@d149-67-69-105.try.wideopenwest.com) Quit (Quit: Quitting)
  173. [19:45:35] * Scorphame (~Scorphame@201.246.184.125) has joined #skulltag
  174. [19:47:46] * Guest9963 (~darklord@pool-96-233-83-136.bstnma.east.verizon.net) Quit (Ping Timeout)
  175. [19:50:24] (HeX9109) COME PLAY CTF
  176. [19:51:07] (@Kirb) NO
  177. [19:51:15] (@Kirb) Too busy working on a weaponset
  178. [19:51:33] (@Kirb) Dun really gaf about anything else right now
  179. [19:54:11] * Malinku (~Malinku@174-20-253-149.mpls.qwest.net) Quit (Quit: Skulltag rules!)
  180. [19:54:50] * SoulSucka (~SoulSucka@187.59.39.17) Quit (Ping Timeout)
  181. [19:55:07] * Banjoster (~Banjoster@c-24-15-45-34.hsd1.il.comcast.net) Quit (Ping Timeout)
  182. [19:55:58] * Banjoster (~Banjoster@c-24-15-45-34.hsd1.il.comcast.net) has joined #skulltag
  183. [19:58:25] (HeX9109) COME PLAY CTF
  184. [19:58:30] (HeX9109) Carn is playing AND SO CAN YOU
  185. [19:58:39] (@Carnevil) For now
  186. [19:59:54] (@Kirb) Damn.
  187. [20:00:28] (@Carnevil) And that's the end of that
  188. [20:00:36] (@Carnevil) The average IQ of a pub CTFer < 8
  189. [20:00:53] (@Kirb) nvm then
  190. [20:01:03] (@Carnevil) I think I could make a bot that could simulate one pretty easily
  191. [20:01:05] (@Kirb) Doomseeker just gave me a "Master Server Timeout" message
  192. [20:01:09] (@Carnevil) It would just spam LAG and TEAMS over and over again
  193. [20:01:20] (@Kirb) Carn: Offline Skirmish with 4 bots in a game of CTF
  194. [20:01:21] (@Kirb) voila
  195. [20:01:24] (@Kirb) Pub CTF
  196. [20:01:27] (@Carnevil) And always join the wrong team to make the teams horribly imbalanced
  197. [20:01:33] (@Carnevil) That would be better
  198. [20:01:58] (HeX9109) No it was 4vs4 but that asshole switched from red to blue cuz we were winning
  199. [20:02:00] * Dan (~Dan@92.124.61.81) has joined #skulltag
  200. [20:02:00] (HeX9109) so I banned him
  201. [20:02:03] * Prowerz (~Prowerz@ks-138-210-203-3.dhcp.embarqhsd.net) Quit (Quit: HAS LEFT)
  202. [20:02:03] (DevilHunter) Would be nice, but as you said in the forums long time ago, you lost the bot code... so...
  203. [20:02:14] * Blakjacket (~Blakjacke@0051-151-27-72-DYNAMIC-dsl.cwjamaica.com) has joined #skulltag
  204. [20:02:36] * @Kirb suits up
  205. [20:02:46] (@Kirb) I'm gonna boldly go where no man has gone before
  206. [20:02:51] (@Kirb) INTO CARN'S HARD DRIVE
  207. [20:02:56] (@Kirb) AND I WILL RECOVER THE BOTCODE
  208. [20:02:59] (DevilHunter) Kirb...
  209. [20:03:09] (DevilHunter) I would think by now Carn has nothing BUT the st client on hs hd
  210. [20:03:16] (@Kirb) ...
  211. [20:03:19] (DevilHunter) and Last Basterd
  212. [20:03:21] (@Kirb) You have to ruin my dreams, huh
  213. [20:03:21] (DevilHunter) :p
  214. [20:03:24] * Archfile (~Archfile@adsl-85-157-178-246.regionline.fi) Quit (Quit: Skulltag rules!)
  215. [20:03:25] * DevilHunter hides
  216. [20:03:28] * @Kirb punches DevilHunter
  217. [20:03:28] * Scorphame (~Scorphame@201.246.184.125) Quit (Read error: Connection reset by peer)
  218. [20:03:36] (DevilHunter) not from you kirb, was hiding from carn :p
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