sawgamer1

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Jun 30th, 2018
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  1. --//===============================================================\\--
  2. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  4. --\\===============================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://1118967006"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 35
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local LAUGHS = {834001699,834001752,834001797,834001828}
  88. local SONGS = {1118967006}
  89. local CHOICE = MRANDOM(1,4)
  90. local ENERGYSOUND = 1417051162
  91. local BEAMSOUND = 1417056781
  92. local EXPLOSIONSOUND = 1417056081
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. local toggleTag = true
  137. local txt = Instance.new("BillboardGui", Head)
  138. txt.Adornee = nil
  139. txt.Name = "NameDetect"
  140. txt.Size = UDim2.new(4, 0, 1.2, 0)
  141. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  142. local text = Instance.new("TextLabel", txt)
  143. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  144. text.FontSize = "Size8"
  145. text.TextScaled = true
  146. text.TextTransparency = 0
  147. text.BackgroundTransparency = 1
  148. text.TextTransparency = 0
  149. text.TextStrokeTransparency = 0
  150. text.Font = "Fantasy"
  151. text.TextStrokeColor3 = Color3.new(0,0,0)
  152. text.TextColor3 = Color3.new(0,0,0)
  153. text.Text = "The Lost Devil"
  154.  
  155. function RecolorTextAndRename(name,col1,col2)
  156. text.TextStrokeColor3 = col2
  157. text.TextColor3 = col1
  158. text.Text = name
  159. end
  160.  
  161. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  162. --//=================================\\
  163. --|| SOME FUNCTIONS
  164. --\\=================================//
  165.  
  166. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  167. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  168. end
  169.  
  170. function PositiveAngle(NUMBER)
  171. if NUMBER >= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function NegativeAngle(NUMBER)
  178. if NUMBER <= 0 then
  179. NUMBER = 0
  180. end
  181. return NUMBER
  182. end
  183.  
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  195. local NEWMESH = IT(MESH)
  196. if MESH == "SpecialMesh" then
  197. NEWMESH.MeshType = MESHTYPE
  198. if MESHID ~= "nil" and MESHID ~= "" then
  199. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  200. end
  201. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  202. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  203. end
  204. end
  205. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  206. NEWMESH.Scale = SCALE
  207. NEWMESH.Parent = PARENT
  208. return NEWMESH
  209. end
  210.  
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = IT("Weld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CF()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. local S = IT("Sound")
  367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = S:Clone()
  371. NEWSOUND.Parent = PARENT
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. NEWSOUND:play()
  376. if DOESLOOP == true then
  377. NEWSOUND.Looped = true
  378. else
  379. repeat wait(1) until NEWSOUND.Playing == false
  380. NEWSOUND:remove()
  381. end
  382. end))
  383. return NEWSOUND
  384. end
  385.  
  386. function CFrameFromTopBack(at, top, back)
  387. local right = top:Cross(back)
  388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  389. end
  390.  
  391. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  392. function WACKYEFFECT(Table)
  393. local TYPE = (Table.EffectType or "Sphere")
  394. local SIZE = (Table.Size or VT(1,1,1))
  395. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  396. local TRANSPARENCY = (Table.Transparency or 0)
  397. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  398. local CFRAME = (Table.CFrame or Torso.CFrame)
  399. local MOVEDIRECTION = (Table.MoveToPos or nil)
  400. local ROTATION1 = (Table.RotationX or 0)
  401. local ROTATION2 = (Table.RotationY or 0)
  402. local ROTATION3 = (Table.RotationZ or 0)
  403. local MATERIAL = (Table.Material or "Neon")
  404. local COLOR = (Table.Color or C3(1,1,1))
  405. local TIME = (Table.Time or 45)
  406. local SOUNDID = (Table.SoundID or nil)
  407. local SOUNDPITCH = (Table.SoundPitch or nil)
  408. local SOUNDVOLUME = (Table.SoundVolume or nil)
  409. coroutine.resume(coroutine.create(function()
  410. local PLAYSSOUND = false
  411. local SOUND = nil
  412. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  413. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  414. PLAYSSOUND = true
  415. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  416. end
  417. EFFECT.Color = COLOR
  418. local MSH = nil
  419. if TYPE == "Sphere" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Block" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. SOUND.Stopped:Connect(function()
  473. EFFECT:remove()
  474. end)
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. --//===============================================================\\--
  488. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  489. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  490. --\\===============================================================//--
  491.  
  492. wait(0.2)
  493.  
  494. Player = game:GetService("Players").LocalPlayer
  495. PlayerGui = Player.PlayerGui
  496. Cam = workspace.CurrentCamera
  497. Backpack = Player.Backpack
  498. Character = Player.Character
  499. Humanoid = Character.Humanoid
  500. Mouse = Player:GetMouse()
  501. RootPart = Character["HumanoidRootPart"]
  502. Torso = Character["Torso"]
  503. Head = Character["Head"]
  504. RightArm = Character["Right Arm"]
  505. LeftArm = Character["Left Arm"]
  506. RightLeg = Character["Right Leg"]
  507. LeftLeg = Character["Left Leg"]
  508. RootJoint = RootPart["RootJoint"]
  509. Neck = Torso["Neck"]
  510. RightShoulder = Torso["Right Shoulder"]
  511. LeftShoulder = Torso["Left Shoulder"]
  512. RightHip = Torso["Right Hip"]
  513. LeftHip = Torso["Left Hip"]
  514. local sick = Instance.new("Sound",Torso)
  515. sick.SoundId = "rbxassetid://1118967006"
  516. sick.Looped = true
  517. sick.Pitch = 1
  518. sick.Volume = 3
  519. sick:Play()
  520.  
  521. IT = Instance.new
  522. CF = CFrame.new
  523. VT = Vector3.new
  524. RAD = math.rad
  525. C3 = Color3.new
  526. UD2 = UDim2.new
  527. BRICKC = BrickColor.new
  528. ANGLES = CFrame.Angles
  529. EULER = CFrame.fromEulerAnglesXYZ
  530. COS = math.cos
  531. ACOS = math.acos
  532. SIN = math.sin
  533. ASIN = math.asin
  534. ABS = math.abs
  535. MRANDOM = math.random
  536. FLOOR = math.floor
  537.  
  538. --//=================================\\
  539. --|| USEFUL VALUES
  540. --\\=================================//
  541.  
  542. Animation_Speed = 3
  543. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  544. local Speed = 35
  545. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  546. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  547. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  548. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  549. local DAMAGEMULTIPLIER = 1
  550. local ANIM = "Idle"
  551. local ATTACK = false
  552. local EQUIPPED = false
  553. local HOLD = false
  554. local COMBO = 1
  555. local Rooted = false
  556. local SINE = 0
  557. local KEYHOLD = false
  558. local CHANGE = 2 / Animation_Speed
  559. local WALKINGANIM = false
  560. local VALUE1 = false
  561. local VALUE2 = false
  562. local ROBLOXIDLEANIMATION = IT("Animation")
  563. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  564. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  565. --ROBLOXIDLEANIMATION.Parent = Humanoid
  566. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  567. WEAPONGUI.Name = "Weapon GUI"
  568. local Effects = IT("Folder", Character)
  569. Effects.Name = "Effects"
  570. local ANIMATOR = Humanoid.Animator
  571. local ANIMATE = Character.Animate
  572. local UNANCHOR = true
  573. local LAUGHS = {834001699,834001752,834001797,834001828}
  574. local SONGS = {1118967006}
  575. local CHOICE = MRANDOM(1,4)
  576. local ENERGYSOUND = 1417051162
  577. local BEAMSOUND = 1417056781
  578. local EXPLOSIONSOUND = 1417056081
  579.  
  580. --//=================================\\
  581. --\\=================================//
  582.  
  583. --//=================================\\
  584. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  585. --\\=================================//
  586.  
  587. ArtificialHB = Instance.new("BindableEvent", script)
  588. ArtificialHB.Name = "ArtificialHB"
  589.  
  590. script:WaitForChild("ArtificialHB")
  591.  
  592. frame = Frame_Speed
  593. tf = 0
  594. allowframeloss = false
  595. tossremainder = false
  596. lastframe = tick()
  597. script.ArtificialHB:Fire()
  598.  
  599. game:GetService("RunService").Heartbeat:connect(function(s, p)
  600. tf = tf + s
  601. if tf >= frame then
  602. if allowframeloss then
  603. script.ArtificialHB:Fire()
  604. lastframe = tick()
  605. else
  606. for i = 1, math.floor(tf / frame) do
  607. script.ArtificialHB:Fire()
  608. end
  609. lastframe = tick()
  610. end
  611. if tossremainder then
  612. tf = 0
  613. else
  614. tf = tf - frame * math.floor(tf / frame)
  615. end
  616. end
  617. end)
  618.  
  619. --//=================================\\
  620. --\\=================================//
  621.  
  622. local toggleTag = true
  623. local txt = Instance.new("BillboardGui", Head)
  624. txt.Adornee = nil
  625. txt.Name = "NameDetect"
  626. txt.Size = UDim2.new(4, 0, 1.2, 0)
  627. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  628. local text = Instance.new("TextLabel", txt)
  629. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  630. text.FontSize = "Size8"
  631. text.TextScaled = true
  632. text.TextTransparency = 0
  633. text.BackgroundTransparency = 1
  634. text.TextTransparency = 0
  635. text.TextStrokeTransparency = 0
  636. text.Font = "Fantasy"
  637. text.TextStrokeColor3 = Color3.new(0,0,0)
  638. text.TextColor3 = Color3.new(0,0,0)
  639. text.Text = "The Lost Devil"
  640.  
  641. function RecolorTextAndRename(name,col1,col2)
  642. text.TextStrokeColor3 = col2
  643. text.TextColor3 = col1
  644. text.Text = name
  645. end
  646.  
  647. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  648. --//=================================\\
  649. --|| SOME FUNCTIONS
  650. --\\=================================//
  651.  
  652. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  653. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  654. end
  655.  
  656. function PositiveAngle(NUMBER)
  657. if NUMBER >= 0 then
  658. NUMBER = 0
  659. end
  660. return NUMBER
  661. end
  662.  
  663. function NegativeAngle(NUMBER)
  664. if NUMBER <= 0 then
  665. NUMBER = 0
  666. end
  667. return NUMBER
  668. end
  669.  
  670. function Swait(NUMBER)
  671. if NUMBER == 0 or NUMBER == nil then
  672. ArtificialHB.Event:wait()
  673. else
  674. for i = 1, NUMBER do
  675. ArtificialHB.Event:wait()
  676. end
  677. end
  678. end
  679.  
  680. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  681. local NEWMESH = IT(MESH)
  682. if MESH == "SpecialMesh" then
  683. NEWMESH.MeshType = MESHTYPE
  684. if MESHID ~= "nil" and MESHID ~= "" then
  685. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  686. end
  687. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  688. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  689. end
  690. end
  691. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  692. NEWMESH.Scale = SCALE
  693. NEWMESH.Parent = PARENT
  694. return NEWMESH
  695. end
  696.  
  697. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  698. local NEWPART = IT("Part")
  699. NEWPART.formFactor = FORMFACTOR
  700. NEWPART.Reflectance = REFLECTANCE
  701. NEWPART.Transparency = TRANSPARENCY
  702. NEWPART.CanCollide = false
  703. NEWPART.Locked = true
  704. NEWPART.Anchored = true
  705. if ANCHOR == false then
  706. NEWPART.Anchored = false
  707. end
  708. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  709. NEWPART.Name = NAME
  710. NEWPART.Size = SIZE
  711. NEWPART.Position = Torso.Position
  712. NEWPART.Material = MATERIAL
  713. NEWPART:BreakJoints()
  714. NEWPART.Parent = PARENT
  715. return NEWPART
  716. end
  717.  
  718. local function weldBetween(a, b)
  719. local weldd = IT("Weld")
  720. weldd.Part0 = a
  721. weldd.Part1 = b
  722. weldd.C0 = CF()
  723. weldd.C1 = b.CFrame:inverse() * a.CFrame
  724. weldd.Parent = a
  725. return weldd
  726. end
  727.  
  728.  
  729. function QuaternionFromCFrame(cf)
  730. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  731. local trace = m00 + m11 + m22
  732. if trace > 0 then
  733. local s = math.sqrt(1 + trace)
  734. local recip = 0.5 / s
  735. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  736. else
  737. local i = 0
  738. if m11 > m00 then
  739. i = 1
  740. end
  741. if m22 > (i == 0 and m00 or m11) then
  742. i = 2
  743. end
  744. if i == 0 then
  745. local s = math.sqrt(m00 - m11 - m22 + 1)
  746. local recip = 0.5 / s
  747. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  748. elseif i == 1 then
  749. local s = math.sqrt(m11 - m22 - m00 + 1)
  750. local recip = 0.5 / s
  751. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  752. elseif i == 2 then
  753. local s = math.sqrt(m22 - m00 - m11 + 1)
  754. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  755. end
  756. end
  757. end
  758.  
  759. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  760. local xs, ys, zs = x + x, y + y, z + z
  761. local wx, wy, wz = w * xs, w * ys, w * zs
  762. local xx = x * xs
  763. local xy = x * ys
  764. local xz = x * zs
  765. local yy = y * ys
  766. local yz = y * zs
  767. local zz = z * zs
  768. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  769. end
  770.  
  771. function QuaternionSlerp(a, b, t)
  772. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  773. local startInterp, finishInterp;
  774. if cosTheta >= 0.0001 then
  775. if (1 - cosTheta) > 0.0001 then
  776. local theta = ACOS(cosTheta)
  777. local invSinTheta = 1 / SIN(theta)
  778. startInterp = SIN((1 - t) * theta) * invSinTheta
  779. finishInterp = SIN(t * theta) * invSinTheta
  780. else
  781. startInterp = 1 - t
  782. finishInterp = t
  783. end
  784. else
  785. if (1 + cosTheta) > 0.0001 then
  786. local theta = ACOS(-cosTheta)
  787. local invSinTheta = 1 / SIN(theta)
  788. startInterp = SIN((t - 1) * theta) * invSinTheta
  789. finishInterp = SIN(t * theta) * invSinTheta
  790. else
  791. startInterp = t - 1
  792. finishInterp = t
  793. end
  794. end
  795. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  796. end
  797.  
  798. function Clerp(a, b, t)
  799. local qa = {QuaternionFromCFrame(a)}
  800. local qb = {QuaternionFromCFrame(b)}
  801. local ax, ay, az = a.x, a.y, a.z
  802. local bx, by, bz = b.x, b.y, b.z
  803. local _t = 1 - t
  804. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  805. end
  806.  
  807. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  808. local frame = IT("Frame")
  809. frame.BackgroundTransparency = TRANSPARENCY
  810. frame.BorderSizePixel = BORDERSIZEPIXEL
  811. frame.Position = POSITION
  812. frame.Size = SIZE
  813. frame.BackgroundColor3 = COLOR
  814. frame.BorderColor3 = BORDERCOLOR
  815. frame.Name = NAME
  816. frame.Parent = PARENT
  817. return frame
  818. end
  819.  
  820. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  821. local label = IT("TextLabel")
  822. label.BackgroundTransparency = 1
  823. label.Size = UD2(1, 0, 1, 0)
  824. label.Position = UD2(0, 0, 0, 0)
  825. label.TextColor3 = TEXTCOLOR
  826. label.TextStrokeTransparency = STROKETRANSPARENCY
  827. label.TextTransparency = TRANSPARENCY
  828. label.FontSize = TEXTFONTSIZE
  829. label.Font = TEXTFONT
  830. label.BorderSizePixel = BORDERSIZEPIXEL
  831. label.TextScaled = false
  832. label.Text = TEXT
  833. label.Name = NAME
  834. label.Parent = PARENT
  835. return label
  836. end
  837.  
  838. function NoOutlines(PART)
  839. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  840. end
  841.  
  842. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  843. local NEWWELD = IT(TYPE)
  844. NEWWELD.Part0 = PART0
  845. NEWWELD.Part1 = PART1
  846. NEWWELD.C0 = C0
  847. NEWWELD.C1 = C1
  848. NEWWELD.Parent = PARENT
  849. return NEWWELD
  850. end
  851.  
  852. local S = IT("Sound")
  853. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  854. local NEWSOUND = nil
  855. coroutine.resume(coroutine.create(function()
  856. NEWSOUND = S:Clone()
  857. NEWSOUND.Parent = PARENT
  858. NEWSOUND.Volume = VOLUME
  859. NEWSOUND.Pitch = PITCH
  860. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  861. NEWSOUND:play()
  862. if DOESLOOP == true then
  863. NEWSOUND.Looped = true
  864. else
  865. repeat wait(1) until NEWSOUND.Playing == false
  866. NEWSOUND:remove()
  867. end
  868. end))
  869. return NEWSOUND
  870. end
  871.  
  872. function CFrameFromTopBack(at, top, back)
  873. local right = top:Cross(back)
  874. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  875. end
  876.  
  877. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  878. function WACKYEFFECT(Table)
  879. local TYPE = (Table.EffectType or "Sphere")
  880. local SIZE = (Table.Size or VT(1,1,1))
  881. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  882. local TRANSPARENCY = (Table.Transparency or 0)
  883. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  884. local CFRAME = (Table.CFrame or Torso.CFrame)
  885. local MOVEDIRECTION = (Table.MoveToPos or nil)
  886. local ROTATION1 = (Table.RotationX or 0)
  887. local ROTATION2 = (Table.RotationY or 0)
  888. local ROTATION3 = (Table.RotationZ or 0)
  889. local MATERIAL = (Table.Material or "Neon")
  890. local COLOR = (Table.Color or C3(1,1,1))
  891. local TIME = (Table.Time or 45)
  892. local SOUNDID = (Table.SoundID or nil)
  893. local SOUNDPITCH = (Table.SoundPitch or nil)
  894. local SOUNDVOLUME = (Table.SoundVolume or nil)
  895. coroutine.resume(coroutine.create(function()
  896. local PLAYSSOUND = false
  897. local SOUND = nil
  898. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  899. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  900. PLAYSSOUND = true
  901. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  902. end
  903. EFFECT.Color = COLOR
  904. local MSH = nil
  905. if TYPE == "Sphere" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  907. elseif TYPE == "Block" then
  908. MSH = IT("BlockMesh",EFFECT)
  909. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  910. elseif TYPE == "Wave" then
  911. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  912. elseif TYPE == "Ring" then
  913. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  914. elseif TYPE == "Slash" then
  915. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  916. elseif TYPE == "Round Slash" then
  917. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  918. elseif TYPE == "Swirl" then
  919. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  920. elseif TYPE == "Skull" then
  921. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  922. elseif TYPE == "Crystal" then
  923. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  924. end
  925. if MSH ~= nil then
  926. local MOVESPEED = nil
  927. if MOVEDIRECTION ~= nil then
  928. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  929. end
  930. local GROWTH = SIZE - ENDSIZE
  931. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  932. if TYPE == "Block" then
  933. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  934. else
  935. EFFECT.CFrame = CFRAME
  936. end
  937. for LOOP = 1, TIME+1 do
  938. Swait()
  939. MSH.Scale = MSH.Scale - GROWTH/TIME
  940. if TYPE == "Wave" then
  941. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  942. end
  943. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  944. if TYPE == "Block" then
  945. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  946. else
  947. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  948. end
  949. if MOVEDIRECTION ~= nil then
  950. local ORI = EFFECT.Orientation
  951. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  952. EFFECT.Orientation = ORI
  953. end
  954. end
  955. if PLAYSSOUND == false then
  956. EFFECT:remove()
  957. else
  958. SOUND.Stopped:Connect(function()
  959. EFFECT:remove()
  960. end)
  961. end
  962. else
  963. if PLAYSSOUND == false then
  964. EFFECT:remove()
  965. else
  966. repeat Swait() until SOUND.Playing == false
  967. EFFECT:remove()
  968. end
  969. end
  970. end))
  971. end
  972.  
  973. local LEFTWINGS = {}
  974. local RIGHTWINGS = {}
  975. local BODY = {}
  976.  
  977. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  978. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  979.  
  980. local ANGLE = 35
  981. for i = 1, 5 do
  982. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  983. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  984. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  985. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  986. ANGLE = ANGLE - 15
  987. table.insert(LEFTWINGS,WingWeld)
  988. end
  989.  
  990. ANGLE = 35
  991. for i = 1, 5 do
  992. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  993. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  994. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  995. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  996. ANGLE = ANGLE - 15
  997. table.insert(RIGHTWINGS,WingWeld)
  998. end
  999.  
  1000. function MakeForm(PART,TYPE)
  1001. if TYPE == "Cyl" then
  1002. local MSH = IT("CylinderMesh",PART)
  1003. elseif TYPE == "Ball" then
  1004. local MSH = IT("SpecialMesh",PART)
  1005. MSH.MeshType = "Sphere"
  1006. elseif TYPE == "Wedge" then
  1007. local MSH = IT("SpecialMesh",PART)
  1008. MSH.MeshType = "Wedge"
  1009. end
  1010. end
  1011.  
  1012. Debris = game:GetService("Debris")
  1013.  
  1014. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1015. local DIRECTION = CF(StartPos,EndPos).lookVector
  1016. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1017. end
  1018.  
  1019. function turnto(position)
  1020. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1021. end
  1022.  
  1023. function SpawnTrail(FROM,TO,BIG)
  1024. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1025. MakeForm(TRAIL,"Cyl")
  1026. local DIST = (FROM - TO).Magnitude
  1027. if BIG == true then
  1028. TRAIL.Size = VT(0.5,DIST,0.5)
  1029. else
  1030. TRAIL.Size = VT(0.25,DIST,0.25)
  1031. end
  1032. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1033. coroutine.resume(coroutine.create(function()
  1034. for i = 1, 5 do
  1035. Swait()
  1036. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1037. end
  1038. TRAIL:remove()
  1039. end))
  1040. end
  1041.  
  1042. local asd = Instance.new("ParticleEmitter")
  1043. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1044. asd.LightEmission = .1
  1045. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1046. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1047. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1048. asd.Transparency = bbb
  1049. asd.Size = aaa
  1050. asd.ZOffset = .9
  1051. asd.Acceleration = Vector3.new(0, -15, 0)
  1052. asd.LockedToPart = false
  1053. asd.EmissionDirection = "Back"
  1054. asd.Lifetime = NumberRange.new(1, 2)
  1055. asd.Rotation = NumberRange.new(-100, 100)
  1056. asd.RotSpeed = NumberRange.new(-100, 100)
  1057. asd.Speed = NumberRange.new(10)
  1058. asd.Enabled = false
  1059. asd.VelocitySpread = 999
  1060.  
  1061. function getbloody(victim,amount)
  1062. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1063. PART.CFrame = victim.CFrame
  1064. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1065. Debris:AddItem(PART,5)
  1066. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1067. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1068. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1069. local prtcl = asd:Clone()
  1070. prtcl.Parent = PART
  1071. prtcl:Emit(amount*10)
  1072. end
  1073.  
  1074. local Particle = IT("ParticleEmitter",nil)
  1075. Particle.Enabled = false
  1076. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1077. Particle.LightEmission = 0.5
  1078. Particle.Rate = 150
  1079. Particle.ZOffset = 1
  1080. Particle.Rotation = NumberRange.new(-180, 180)
  1081. Particle.RotSpeed = NumberRange.new(-180, 180)
  1082. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1083. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  1084.  
  1085. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1086. function ParticleEmitter(Table)
  1087. local PRTCL = Particle:Clone()
  1088. local Speed = Table.Speed or 5
  1089. local Drag = Table.Drag or 0
  1090. local Size1 = Table.Size1 or 1
  1091. local Size2 = Table.Size2 or 5
  1092. local Lifetime1 = Table.Lifetime1 or 1
  1093. local Lifetime2 = Table.Lifetime2 or 1.5
  1094. local Parent = Table.Parent or Torso
  1095. local Emit = Table.Emit or 100
  1096. local Offset = Table.Offset or 360
  1097. local Acel = Table.Acel or VT(0,0,0)
  1098. local Enabled = Table.Enabled or false
  1099. PRTCL.Parent = Parent
  1100. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1101. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1102. PRTCL.Speed = NumberRange.new(Speed)
  1103. PRTCL.VelocitySpread = Offset
  1104. PRTCL.Drag = Drag
  1105. PRTCL.Acceleration = Acel
  1106. if Enabled == false then
  1107. PRTCL:Emit(Emit)
  1108. Debris:AddItem(PRTCL,Lifetime2)
  1109. else
  1110. PRTCL.Enabled = true
  1111. end
  1112. return PRTCL
  1113. end
  1114.  
  1115. --//=================================\\
  1116. --|| WEAPON CREATION
  1117. --\\=================================//
  1118. if Character:FindFirstChildOfClass("Accessory") then
  1119. Character:FindFirstChildOfClass("Accessory"):remove()
  1120. elseif Character:FindFirstChildOfClass("Hat") then
  1121. Character:FindFirstChildOfClass("Hat"):remove()
  1122. end
  1123. if Head:FindFirstChild("face") then
  1124. Head.face.Texture = "rbxassetid://"
  1125. end
  1126.  
  1127. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1128. PRT.Color = C3(0,0,0)
  1129. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1130. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1131. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1132. PRT.Color = C3(0,0,0)
  1133. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1134. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1135.  
  1136. local LASTPART = Head
  1137. for i = 1, 20 do
  1138. local MATH = (1-(i/25))
  1139. if LASTPART == Head then
  1140. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1141. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1142. LASTPART = Horn
  1143. Horn.Color = C3((i*3-3)/255,0,0)
  1144. else
  1145. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1146. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1147. LASTPART = Horn
  1148. Horn.Color = C3((i*3-3)/255,0,0)
  1149. end
  1150. end
  1151. local LASTPART = Head
  1152. for i = 1, 20 do
  1153. local MATH = (1-(i/25))
  1154. if LASTPART == Head then
  1155. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1156. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1157. LASTPART = Horn
  1158. Horn.Color = C3((i*3-3)/255,0,0)
  1159. else
  1160. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1161. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1162. LASTPART = Horn
  1163. Horn.Color = C3((i*3-3)/255,0,0)
  1164. end
  1165. end
  1166.  
  1167. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1168. MakeForm(Eye,"Ball")
  1169. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1170. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1171. MakeForm(Eye,"Ball")
  1172. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1173. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  1174. MakeForm(Eye,"Ball")
  1175. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1176. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  1177. MakeForm(Eye,"Ball")
  1178. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1179.  
  1180. local A = IT("Attachment",Torso)
  1181. A.Position = VT(1,1.3,0)
  1182. A.Orientation = VT(-0.098, -89.999, 0.227)
  1183. local B = IT("Attachment",Torso)
  1184. B.Position = VT(-1.3,-0.6,0)
  1185. B.Orientation = VT(-88.911, -68.808, 158.782)
  1186. local ChainLink = IT("Beam",Torso)
  1187. ChainLink.Texture = "rbxassetid://73042633"
  1188. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  1189. ChainLink.TextureSpeed = 1
  1190. ChainLink.FaceCamera = true
  1191. ChainLink.Width0 = 1
  1192. ChainLink.Width1 = 1
  1193. ChainLink.TextureLength = 3
  1194. ChainLink.Attachment0 = A
  1195. ChainLink.Attachment1 = B
  1196. ChainLink.CurveSize0 = 1.6
  1197. ChainLink.CurveSize1 = 1.6
  1198. ChainLink.FaceCamera = true
  1199. ChainLink.Transparency = NumberSequence.new(0)
  1200. local ChainLink = IT("Beam",Torso)
  1201. ChainLink.Texture = "rbxassetid://73042633"
  1202. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  1203. ChainLink.TextureSpeed = 1
  1204. ChainLink.FaceCamera = true
  1205. ChainLink.Width0 = 1
  1206. ChainLink.Width1 = 1
  1207. ChainLink.TextureLength = 3
  1208. ChainLink.Attachment0 = B
  1209. ChainLink.Attachment1 = A
  1210. ChainLink.CurveSize0 = 1.6
  1211. ChainLink.CurveSize1 = 1.6
  1212. ChainLink.FaceCamera = true
  1213. ChainLink.Transparency = NumberSequence.new(0)
  1214. local A = IT("Attachment",Torso)
  1215. A.Position = VT(1.3,-0.85,0)
  1216. A.Orientation = VT(-0.098, -89.999, 0.227)
  1217. local B = IT("Attachment",Torso)
  1218. B.Position = VT(-1,2,0)
  1219. B.Orientation = VT(-88.911, -68.808, 158.782)
  1220. local ChainLink = IT("Beam",Torso)
  1221. ChainLink.Texture = "rbxassetid://73042633"
  1222. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  1223. ChainLink.TextureSpeed = 1
  1224. ChainLink.FaceCamera = true
  1225. ChainLink.Width0 = 1
  1226. ChainLink.Width1 = 1
  1227. ChainLink.TextureLength = 3
  1228. ChainLink.Attachment0 = A
  1229. ChainLink.Attachment1 = B
  1230. ChainLink.CurveSize0 = 1.3
  1231. ChainLink.CurveSize1 = 1.3
  1232. ChainLink.FaceCamera = true
  1233. ChainLink.Transparency = NumberSequence.new(0)
  1234. local ChainLink = IT("Beam",Torso)
  1235. ChainLink.Texture = "rbxassetid://73042633"
  1236. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  1237. ChainLink.TextureSpeed = 1
  1238. ChainLink.FaceCamera = true
  1239. ChainLink.Width0 = 1
  1240. ChainLink.Width1 = 1
  1241. ChainLink.TextureLength = 3
  1242. ChainLink.Attachment0 = B
  1243. ChainLink.Attachment1 = A
  1244. ChainLink.CurveSize0 = 1.3
  1245. ChainLink.CurveSize1 = 1.3
  1246. ChainLink.FaceCamera = true
  1247. ChainLink.Transparency = NumberSequence.new(0)
  1248.  
  1249. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1250. PRT.LockedToPart = true
  1251. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1252. PRT.LockedToPart = true
  1253. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1254. PRT.LockedToPart = true
  1255. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1256. PRT.LockedToPart = true
  1257. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1258. PRT.LockedToPart = true
  1259.  
  1260. for _, c in pairs(Character:GetDescendants()) do
  1261. if c and c.Parent then
  1262. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1263. local ACCESSORY = c.Parent
  1264. c.Parent = Character
  1265. if c then
  1266. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1267. weldBetween(Head,c)
  1268. else
  1269. weldBetween(Torso,c)
  1270. end
  1271. end
  1272. ACCESSORY:remove()
  1273. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1274. c.Material = "Neon"
  1275. c.Color = C3(0,0,0)
  1276. if c:FindFirstChildOfClass("SpecialMesh") then
  1277. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1278. end
  1279. if c == Head then
  1280. if c:FindFirstChild("face") then
  1281. c.face:remove()
  1282. end
  1283. end
  1284. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1285. c.Color = C3(58,125,21)
  1286. c.Material = "Neon"
  1287. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1288. c:remove()
  1289. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1290. c:remove()
  1291. end
  1292. end
  1293. end
  1294. local BODY = {}
  1295. for _, c in pairs(Character:GetDescendants()) do
  1296. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1297. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1298. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1299. end
  1300. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1301. elseif c:IsA("JointInstance") then
  1302. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1303. end
  1304. end
  1305. function refit()
  1306. Character.Parent = workspace
  1307. for e = 1, #BODY do
  1308. if BODY[e] ~= nil then
  1309. local STUFF = BODY[e]
  1310. local PART = STUFF[1]
  1311. local PARENT = STUFF[2]
  1312. local MATERIAL = STUFF[3]
  1313. local COLOR = STUFF[4]
  1314. local TRANSPARENCY = STUFF[5]
  1315. --local SIZE = STUFF[6]
  1316. local NAME = STUFF[7]
  1317. if PART.ClassName == "Part" and PART ~= RootPart then
  1318. PART.Material = MATERIAL
  1319. PART.Transparency = TRANSPARENCY
  1320. PART.Name = NAME
  1321. end
  1322. if PART.Parent ~= PARENT then
  1323. Humanoid:remove()
  1324. PART.Parent = PARENT
  1325. Humanoid = IT("Humanoid",Character)
  1326. end
  1327. end
  1328. end
  1329. end
  1330.  
  1331. local SKILLTEXTCOLOR = C3(0,0,0)
  1332. local SKILLFONT = "Fantasy"
  1333. local SKILLTEXTSIZE = 6
  1334.  
  1335. Humanoid.Died:connect(function()
  1336. refit()
  1337. end)
  1338.  
  1339. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1340. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1341. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1342. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1343. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1344. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1345. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1346.  
  1347. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1348. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1349. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nightmare Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1350. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dark Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1351. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1352. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Shadow Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1353. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1354.  
  1355. function swait(NUMBER)
  1356. if NUMBER == 0 or NUMBER == nil then
  1357. ArtificialHB.Event:wait()
  1358. else
  1359. for i = 1, NUMBER do
  1360. ArtificialHB.Event:wait()
  1361. end
  1362. end
  1363. end
  1364.  
  1365. function chatfunc(text)
  1366. local chat = coroutine.wrap(function()
  1367. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1368. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1369. end
  1370. local Bill = Instance.new("BillboardGui",Character)
  1371. Bill.Size = UDim2.new(0,100,0,40)
  1372. Bill.StudsOffset = Vector3.new(0,3,0)
  1373. Bill.Adornee = Character.Head
  1374. Bill.Name = "TalkingBillBoard"
  1375. local Hehe = Instance.new("TextLabel",Bill)
  1376. Hehe.BackgroundTransparency = 1
  1377. Hehe.BorderSizePixel = 0
  1378. Hehe.Text = ""
  1379. Hehe.Font = "Garamond"
  1380. Hehe.TextSize = 40
  1381. Hehe.TextStrokeTransparency = 0
  1382. Hehe.Size = UDim2.new(1,0,0.5,0)
  1383. coroutine.resume(coroutine.create(function()
  1384. while Hehe ~= nil do
  1385. swait()
  1386. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1387. Hehe.Rotation = math.random(-5,5)
  1388. Hehe.TextColor3 = Color3.new(0,0,0)
  1389. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1390. end
  1391. end))
  1392. for i = 1,string.len(text),1 do
  1393. swait()
  1394. Hehe.Text = string.sub(text,1,i)
  1395. end
  1396. swait(90)--Re[math.random(1, 93)]
  1397. for i = 0, 1, .025 do
  1398. swait()
  1399. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1400. Hehe.TextStrokeTransparency = i
  1401. Hehe.TextTransparency = i
  1402. end
  1403. Bill:Destroy()
  1404. end)
  1405. chat()
  1406. end
  1407.  
  1408. function onChatted(msg)
  1409. chatfunc(msg)
  1410. end
  1411.  
  1412. Player.Chatted:connect(onChatted)
  1413.  
  1414. chatfunc("Let Me show u my true power")
  1415. wait(4)
  1416. chatfunc("And I will promise u something...")
  1417. wait(4)
  1418. chatfunc("I WILL KILL YOU")
  1419. --//=================================\\
  1420. --|| DAMAGE FUNCTIONS
  1421. --\\=================================//
  1422.  
  1423. function StatLabel(CFRAME, TEXT, COLOR)
  1424. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1425. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1426. local BODYGYRO = IT("BodyGyro", STATPART)
  1427. game:GetService("Debris"):AddItem(STATPART ,5)
  1428. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1429. BILLBOARDGUI.Adornee = STATPART
  1430. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1431. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1432. BILLBOARDGUI.AlwaysOnTop = false
  1433. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1434. TEXTLABEL.BackgroundTransparency = 1
  1435. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1436. TEXTLABEL.Text = TEXT
  1437. TEXTLABEL.Font = SKILLFONT
  1438. TEXTLABEL.FontSize="Size42"
  1439. TEXTLABEL.TextColor3 = COLOR
  1440. TEXTLABEL.TextStrokeTransparency = 0
  1441. TEXTLABEL.TextScaled = true
  1442. TEXTLABEL.TextWrapped = true
  1443. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1444. for i = 1, 50 do
  1445. Swait()
  1446. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1447. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1448. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1449. end
  1450. THEPART.Parent = nil
  1451. end),STATPART, TEXTLABEL)
  1452. end
  1453.  
  1454. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1455. if FLOOR ~= nil then
  1456. coroutine.resume(coroutine.create(function()
  1457. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1458. PART.CFrame = CF(POSITION)
  1459. for i = 1, 45 do
  1460. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1461. RingPiece.Material = FLOOR.Material
  1462. RingPiece.Color = FLOOR.Color
  1463. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1464. Debris:AddItem(RingPiece,SWAIT)
  1465. end
  1466. PART:remove()
  1467. end))
  1468. end
  1469. end
  1470.  
  1471. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1472. if FLOOR ~= nil then
  1473. for i = 1, AMOUNT do
  1474. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1475. DEBREE.Material = FLOOR.Material
  1476. DEBREE.Color = FLOOR.Color
  1477. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1478. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1479. coroutine.resume(coroutine.create(function()
  1480. Swait(15)
  1481. DEBREE.Parent = workspace
  1482. DEBREE.CanCollide = true
  1483. Debris:AddItem(DEBREE,SWAIT)
  1484. end))
  1485. end
  1486. end
  1487. end
  1488. --//=================================\\
  1489. --|| DAMAGING
  1490. --\\=================================//
  1491. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1492. local CHILDREN = workspace:GetDescendants()
  1493. for index, CHILD in pairs(CHILDREN) do
  1494. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1495. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1496. if HUM then
  1497. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1498. if TORSO then
  1499. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1500. CHILD:BreakJoints()
  1501. if FLING ~= 0 then
  1502. for _, c in pairs(CHILD:GetChildren()) do
  1503. if c:IsA("BasePart") and c.Transparency == 0 then
  1504. if BURN == true then
  1505. Fire(c)
  1506. end
  1507. local bv = Instance.new("BodyVelocity")
  1508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1509. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1510. bv.Parent = c
  1511. Debris:AddItem(bv,0.05)
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520. end
  1521.  
  1522. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1523. coroutine.resume(coroutine.create(function()
  1524. local METEOR = IT("Model",Effects)
  1525. METEOR.Name = "Meteorite"
  1526. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1527. METEOR.PrimaryPart = CENTER
  1528. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1529. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1530. for i = 1, 15 do
  1531. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1532. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1533. end
  1534. if ISDEBREE ~= true then
  1535. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1536. else
  1537. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1538. end
  1539. local IMPACT = false
  1540. CreateSound(463593339, CENTER, 10, 0.6)
  1541. if SIZE >= 3.5 then
  1542. for i = 1, MRANDOM(3,7) do
  1543. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1544. end
  1545. end
  1546. for i = 1, 200 do
  1547. Swait()
  1548. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1549. if HITFLOOR == nil then
  1550. local ORI = CENTER.Orientation
  1551. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1552. else
  1553. if HITFLOOR.Anchored == true then
  1554. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1555. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1556. end
  1557. IMPACT = true
  1558. break
  1559. end
  1560. end
  1561. if IMPACT == true then
  1562. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1563. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1564. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1565. ApplyAoE(CENTER.Position,30*SIZE)
  1566.  
  1567. end
  1568. METEOR:remove()
  1569. end))
  1570. end
  1571.  
  1572. function KillChildren(Char)
  1573. local NewCharacter = IT("Model",Effects)
  1574. NewCharacter.Name = "Ow im ded ;-;"
  1575. for _, c in pairs(Char:GetDescendants()) do
  1576. if c:IsA("BasePart") and c.Transparency == 0 then
  1577. if c.Parent == Char then
  1578. getbloody(c,5)
  1579. end
  1580. c:BreakJoints()
  1581. c.Material = "Glass"
  1582. c.Color = C3(0.5,0,0)
  1583. c.CanCollide = true
  1584. c.Transparency = 0.3
  1585. if c:FindFirstChildOfClass("SpecialMesh") then
  1586. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1587. end
  1588. if c.Name == "Head" then
  1589. c:ClearAllChildren()
  1590. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1591. end
  1592. if c.ClassName == "MeshPart" then
  1593. c.TextureID = ""
  1594. end
  1595. if c:FindFirstChildOfClass("BodyPosition") then
  1596. c:FindFirstChildOfClass("BodyPosition"):remove()
  1597. end
  1598. if c:FindFirstChildOfClass("ParticleEmitter") then
  1599. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1600. end
  1601. c.Parent = NewCharacter
  1602. c.Name = "DeadPart"
  1603. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1604. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1605. end
  1606. end
  1607. Char:remove()
  1608. Debris:AddItem(NewCharacter,5)
  1609. end
  1610.  
  1611. function Kill(Char)
  1612. local NewCharacter = IT("Model",Effects)
  1613. NewCharacter.Name = "Ow im ded ;-;"
  1614. for _, c in pairs(Char:GetDescendants()) do
  1615. if c:IsA("BasePart") and c.Transparency == 0 then
  1616. if c.Parent == Char then
  1617. getbloody(c,5)
  1618. end
  1619. c:BreakJoints()
  1620. c.Material = "Glass"
  1621. c.Color = C3(0.5,0,0)
  1622. c.CanCollide = true
  1623. c.Transparency = 0.3
  1624. if c:FindFirstChildOfClass("SpecialMesh") then
  1625. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1626. end
  1627. if c.Name == "Head" then
  1628. c:ClearAllChildren()
  1629. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1630. end
  1631. if c.ClassName == "MeshPart" then
  1632. c.TextureID = ""
  1633. end
  1634. if c:FindFirstChildOfClass("BodyPosition") then
  1635. c:FindFirstChildOfClass("BodyPosition"):remove()
  1636. end
  1637. if c:FindFirstChildOfClass("ParticleEmitter") then
  1638. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1639. end
  1640. c.Parent = NewCharacter
  1641. c.Name = "DeadPart"
  1642. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1643. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1644. end
  1645. end
  1646. Char:remove()
  1647. Debris:AddItem(NewCharacter,5)
  1648. end
  1649.  
  1650. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1651. local CHILDREN = workspace:GetDescendants()
  1652. for index, CHILD in pairs(CHILDREN) do
  1653. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1654. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1655. if HUM then
  1656. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1657. if TORSO then
  1658. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1659. if BRUTAL == true then
  1660. Kill(CHILD)
  1661. else
  1662. CHILD:BreakJoints()
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670.  
  1671. function BulletDetection(FROM,TO,BRUTAL)
  1672. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1673. coroutine.resume(coroutine.create(function()
  1674. if AIMHIT ~= nil then
  1675. if AIMHIT.Parent ~= Character then
  1676. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1677. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1678. if BRUTAL == true then
  1679. Kill(AIMHIT.Parent)
  1680. else
  1681. getbloody(AIMHIT,15)
  1682. AIMHIT.Parent:BreakJoints()
  1683. if AIMHIT.Name == "Head" then
  1684. AIMHIT.Name = "HEADSHOT"
  1685. AIMHIT:remove()
  1686. end
  1687. end
  1688. else
  1689. if BRUTAL == true then
  1690. Kill(AIMHIT.Parent.Parent)
  1691. else
  1692. AIMHIT.Parent.Parent:BreakJoints()
  1693. end
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end))
  1699. SpawnTrail(FROM,AIMPOS)
  1700. return AIMHIT,AIMPOS,NORMAL
  1701. end
  1702.  
  1703. local Weapon = nil
  1704. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1705. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1706.  
  1707. function Charge(TIME,GYRO)
  1708. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1709. local G = nil
  1710. if GYRO == true then
  1711. G = IT("BodyGyro",RootPart)
  1712. G.D = 250
  1713. G.P = 200000
  1714. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1715. end
  1716. for i=0, TIME, 0.1 / Animation_Speed do
  1717. Swait()
  1718. if G then
  1719. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1720. end
  1721. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. end
  1729. SND:remove()
  1730. if G then
  1731. return G
  1732. end
  1733. end
  1734. --//=================================\\
  1735. --|| ATTACK FUNCTIONS AND STUFF
  1736. --\\=================================//
  1737.  
  1738. function Warden_Wall()
  1739. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1740. if HITFLOOR ~= nil then
  1741. if HITFLOOR.Anchored == true then
  1742. local WALL = HITFLOOR:Clone()
  1743. WALL.Size = VT(45,45,5)
  1744. WALL.Parent = Effects
  1745. WALL.Name = "Wall"
  1746. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1747. CreateSound(130972023,WALL,5,0.8,false)
  1748. ATTACK = true
  1749. Rooted = true
  1750. local HIT = WALL.Touched:Connect(function(hit)
  1751. if hit.Parent ~= Character then
  1752. hit:BreakJoints()
  1753. end
  1754. end)
  1755. coroutine.resume(coroutine.create(function()
  1756. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1757. for i = 1, 90 do
  1758. Swait()
  1759. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1760. end
  1761. HIT:disconnect()
  1762. wait(5)
  1763. for i = 1, 46 do
  1764. Swait()
  1765. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1766. end
  1767. WALL:remove()
  1768. end))
  1769. Pose("RightArmUp",1.5,1.2,true)
  1770. ATTACK = false
  1771. Rooted = false
  1772. end
  1773. end
  1774. end
  1775.  
  1776. function Prison_Key()
  1777. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1778. PLAYMAINANIM = false
  1779. if WhichPose == "Cast1" then
  1780. for i=0, Time, 0.1 / Animation_Speed do
  1781. Swait()
  1782. if Magic == true then
  1783. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1784. end
  1785. if Gyro ~= nil and Gyro ~= false then
  1786. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1787. end
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1794. end
  1795. elseif WhichPose == "Cast2" then
  1796. for i=0, Time, 0.1 / Animation_Speed do
  1797. Swait()
  1798. if Magic == true then
  1799. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1800. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1801. end
  1802. if Gyro ~= nil and Gyro ~= false then
  1803. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1804. end
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1811. end
  1812. elseif WhichPose == "RightArmUp" then
  1813. for i=0, Time, 0.1 / Animation_Speed do
  1814. Swait()
  1815. if Magic == true then
  1816. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1817. end
  1818. if Gyro ~= nil and Gyro ~= false then
  1819. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1820. end
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1827. end
  1828. elseif WhichPose == "Taunt" then
  1829. for i=0, Time, 0.1 / Animation_Speed do
  1830. Swait()
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1837. end
  1838. HATWELD.Part0 = RightArm
  1839. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1840. CreateSound(221057812,Torso,10,1,false)
  1841. for i=0, Time*2, 0.1 / Animation_Speed do
  1842. Swait()
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1849. end
  1850. for i=0, Time, 0.1 / Animation_Speed do
  1851. Swait()
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1858. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1859. end
  1860. HATWELD.Part0 = Head
  1861. HATWELD.C0 = CF(0,0.35,0)
  1862. elseif WhichPose == "Prepare key" then
  1863. for i=0, Time, 0.1 / Animation_Speed do
  1864. Swait()
  1865. if Gyro ~= nil and Gyro ~= false then
  1866. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1867. end
  1868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1874. end
  1875. elseif WhichPose == "Turn key" then
  1876. for i=0, Time, 0.1 / Animation_Speed do
  1877. Swait()
  1878. if Gyro ~= nil and Gyro ~= false then
  1879. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1880. end
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1887. end
  1888. end
  1889. PLAYMAINANIM = true
  1890. end
  1891. if Mouse.Target ~= nil then
  1892. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1893. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1894. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1895. local GYRO = IT("BodyGyro",RootPart)
  1896. GYRO.D = 750
  1897. GYRO.P = 20000
  1898. GYRO.MaxTorque = VT(0,40000000,0)
  1899. local grav = Instance.new("BodyPosition",TORSO)
  1900. grav.D = 15
  1901. grav.P = 20000
  1902. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1903. grav.position = TORSO.Position
  1904. local GYRO2 = IT("BodyGyro",TORSO)
  1905. GYRO2.D = 750
  1906. GYRO2.P = 20000
  1907. GYRO2.MaxTorque = VT(0,40000000,0)
  1908. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1909. grav.Name = "Jail"
  1910. local LOCKPARTS = {}
  1911. ATTACK = true
  1912. Rooted = false
  1913. local LOCK = IT("Model",Effects)
  1914. LOCK.Name = "Lock"
  1915. local LOCK2 = IT("Model",LOCK)
  1916. LOCK2.Name = "Metal"
  1917. --CREATE LOCK--
  1918. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1919. LOCK.PrimaryPart = BASE
  1920. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1921. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1922. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1923. MakeForm(PRT,"Cyl")
  1924. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1925. PRT.Color = C3(0,0,0)
  1926. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1927. MakeForm(PRT,"Cyl")
  1928. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1929. PRT.Color = C3(0,0,0)
  1930. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1931. for i = 1, 45 do
  1932. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1933. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1934. end
  1935. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1936. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1937. LOCK2.PrimaryPart = PRT
  1938. ---------------
  1939. local CHILDREN = LOCK:GetDescendants()
  1940. for index, CHILD in pairs(CHILDREN) do
  1941. if CHILD:IsA("BasePart") then
  1942. CHILD.Transparency = 1
  1943. end
  1944. end
  1945. for i = 1, 75 do
  1946. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1947. Swait()
  1948. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1949. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1950. local CHILDREN = LOCK:GetDescendants()
  1951. for index, CHILD in pairs(CHILDREN) do
  1952. if CHILD:IsA("BasePart") then
  1953. CHILD.Transparency = CHILD.Transparency - 1/75
  1954. end
  1955. end
  1956. end
  1957. HUM.DisplayDistanceType = "None"
  1958. local KEY = IT("Model",Effects)
  1959. KEY.Name = "Key"
  1960. --CREATE KEY--
  1961. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1962. KEY.PrimaryPart = KBASE
  1963. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1964. local WLD = weldBetween(RightArm,KBASE)
  1965. for i = 1, 45 do
  1966. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1967. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1968. weldBetween(KBASE,PRT)
  1969. end
  1970. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1971. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1972. weldBetween(KBASE,PRT)
  1973. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1974. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1975. weldBetween(KBASE,PRT)
  1976. --------------
  1977. Rooted = true
  1978. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1979. coroutine.resume(coroutine.create(function()
  1980. for i = 1, 10 do
  1981. Swait()
  1982. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1983. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1984. end
  1985. CreateSound(1149318312,BASE,5,1,false)
  1986. CreateSound(160772554,BASE,3,1,false)
  1987. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1988. for i = 1, 4 do
  1989. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1990. end
  1991. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1992. wait(1)
  1993. TORSO.Parent.Parent = LOCK
  1994. for i = 1, 75 do
  1995. Swait()
  1996. local CHILDREN = KEY:GetDescendants()
  1997. for index, CHILD in pairs(CHILDREN) do
  1998. if CHILD:IsA("BasePart") then
  1999. CHILD.Transparency = i/25
  2000. end
  2001. end
  2002. local CHILDREN = LOCK:GetDescendants()
  2003. for index, CHILD in pairs(CHILDREN) do
  2004. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2005. CHILD.Transparency = CHILD.Transparency + 1/75
  2006. elseif CHILD.ClassName == "Decal" then
  2007. CHILD.Transparency = CHILD.Transparency + 1/75
  2008. end
  2009. end
  2010. end
  2011. TORSO.Parent:ClearAllChildren()
  2012. KEY:remove()
  2013. LOCK:remove()
  2014. end))
  2015. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2016. GYRO:remove()
  2017. ATTACK = false
  2018. Rooted = false
  2019. end
  2020. end
  2021. end
  2022.  
  2023. function Corrupted_Immobilization()
  2024. ATTACK = true
  2025. Rooted = true
  2026. Charge(2,false)
  2027. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  2028. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  2029. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  2030. for i = 1, 60 do
  2031. Swait()
  2032. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  2033. SND.Pitch = SND.Pitch - 1/60
  2034. SND2.Pitch = SND.Pitch
  2035. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2036. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2037. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. end
  2045. SND:remove()
  2046. SND2:remove()
  2047. ATTACK = false
  2048. Rooted = false
  2049. end
  2050.  
  2051. local OFFSET = 0
  2052. local TAUNT = false
  2053.  
  2054. function Taunt()
  2055. ATTACK = true
  2056. Rooted = false
  2057. TAUNT = true
  2058. for i=0, 0.1, 0.1 / Animation_Speed do
  2059. Swait()
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. end
  2064. for i=0, 3, 0.1 / Animation_Speed do
  2065. Swait()
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2069. end
  2070. CreateSound(363808674, Torso, 10, 1.3)
  2071. for i=0, 1, 0.1 / Animation_Speed do
  2072. Swait()
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2076. end
  2077. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2078. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  2079. for i=0, 0.01, 0.1 / Animation_Speed do
  2080. Swait()
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2084. end
  2085. ATTACK = false
  2086. Rooted = false
  2087. TAUNT = false
  2088. end
  2089.  
  2090. function Click()
  2091. ATTACK = true
  2092. Rooted = false
  2093. local HIT = nil
  2094. OFFSET = -45
  2095. for i=0, 1, 0.1 / Animation_Speed do
  2096. Swait()
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2099. end
  2100. OFFSET = 45
  2101. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  2102. PUNCH.CanCollide = true
  2103. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  2104. TAUNT = true
  2105. local TOUCH = PUNCH.Touched:Connect(function(hit)
  2106. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2107. HIT = hit.Parent
  2108. end
  2109. end)
  2110. for i=0, 0.3, 0.1 / Animation_Speed do
  2111. Swait()
  2112. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  2113. if HIT ~= nil then
  2114. break
  2115. end
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2119. end
  2120. PUNCH:remove()
  2121. TOUCH:disconnect()
  2122. if HIT ~= nil then
  2123. for _, c in pairs(HIT:GetChildren()) do
  2124. if c:IsA("BasePart") then
  2125. c.Anchored = true
  2126. end
  2127. end
  2128. Rooted = true
  2129. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  2130. CreateSound(1368573150, RightArm, 3, 1.5)
  2131. for i=0, 0.6, 0.1 / Animation_Speed do
  2132. Swait()
  2133. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2137. end
  2138. for _, c in pairs(HIT:GetChildren()) do
  2139. if c:IsA("BasePart") then
  2140. c.Anchored = false
  2141. end
  2142. end
  2143. KillChildren(HIT)
  2144. end
  2145. OFFSET = 0
  2146. ATTACK = false
  2147. Rooted = false
  2148. TAUNT = false
  2149. end
  2150.  
  2151. function SpawnSmite(POS)
  2152. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2153. local EMITPOS = HITPOS
  2154. if HITFLOOR ~= nil then
  2155. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2156. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2157. EMITPOS = HITPOS
  2158. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2159. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2160. EMITPOS = HITPOS
  2161. end
  2162. end
  2163. if HITFLOOR ~= nil then
  2164. ApplyAoE(EMITPOS,10)
  2165. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2166. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2167. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2168. for i = 1, 5 do
  2169. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2170. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2171. end
  2172. end
  2173. end
  2174.  
  2175. function Corrupted_Explosion()
  2176. ATTACK = true
  2177. Rooted = false
  2178. CreateSound(1368573150, RightArm, 3, 1.5)
  2179. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  2180. for i=0, 0.6, 0.1 / Animation_Speed do
  2181. Swait()
  2182. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2185. end
  2186. local POWER = 0
  2187. repeat
  2188. Swait()
  2189. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2192. POWER = POWER + 0.5
  2193. if POWER >= 85 then
  2194. POWER = 85
  2195. end
  2196. until KEYHOLD == false
  2197. if POWER < 0.6 then
  2198. SpawnMeteor(Mouse.Hit.p)
  2199. else
  2200. if POWER < 15 then
  2201. POWER = 15
  2202. end
  2203. SpawnMeteor(Mouse.Hit.p,POWER/15)
  2204. end
  2205. ATTACK = false
  2206. Rooted = false
  2207. end
  2208.  
  2209. function Psyo()
  2210.  
  2211. end
  2212.  
  2213. function Cleve()
  2214.  
  2215. end
  2216. function Lock_n_Load()
  2217.  
  2218. end
  2219. function Morning_Star()
  2220. ATTACK = true
  2221. Rooted = true
  2222. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2223. for i=0, 0.5, 0.1 / Animation_Speed do
  2224. Swait()
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2227. end
  2228. coroutine.resume(coroutine.create(function()
  2229. local POS = Mouse.Hit.p
  2230. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  2231. MakeForm(RAY,"Cyl")
  2232. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  2233. MakeForm(SPHERE,"Ball")
  2234. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2235. MakeForm(SHIELD,"Ball")
  2236. SHIELD.CFrame = CF(POS)
  2237. RAY.CFrame = CF(POS)
  2238. SPHERE.CFrame = CF(POS)
  2239. CreateSound(144699494, SPHERE, 10, 0.8, false)
  2240. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  2241. for i = 1, 200 do
  2242. Swait()
  2243. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2244. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2245. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2246. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2247. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2248. end
  2249. for i = 1, 45 do
  2250. Swait()
  2251. RAY.Transparency = RAY.Transparency + 1/45
  2252. SPHERE.Transparency = RAY.Transparency
  2253. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2254. end
  2255. RAY:remove()
  2256. SHIELD:remove()
  2257. SPHERE:remove()
  2258. end))
  2259. for i=0, 0.1, 0.1 / Animation_Speed do
  2260. Swait()
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2262. end
  2263. ATTACK = false
  2264. Rooted = false
  2265. end
  2266. function Deathbound()
  2267.  
  2268. end
  2269. function Execute()
  2270.  
  2271. end
  2272.  
  2273. function Teleport()
  2274. ATTACK = true
  2275. Rooted = false
  2276. for i=0, 0.5, 0.1 / Animation_Speed do
  2277. Swait()
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2280. end
  2281. for e = 1, #BODY do
  2282. if BODY[e] ~= nil then
  2283. local STUFF = BODY[e]
  2284. local PART = STUFF[1]
  2285. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2286. local PRT = PART:Clone()
  2287. PRT.Anchored = true
  2288. PRT.CanCollide = false
  2289. PRT.Material = "Neon"
  2290. PRT.Color = C3(0,0,0)
  2291. PRT.Name = "WarpEffect"
  2292. PRT.Parent = Effects
  2293. PRT.CFrame = PART.CFrame
  2294. PRT:BreakJoints()
  2295. if PRT:FindFirstChildOfClass("Sound") then
  2296. PRT:FindFirstChildOfClass("Sound"):remove()
  2297. end
  2298. if PRT:FindFirstChildOfClass("Decal") then
  2299. PRT:FindFirstChildOfClass("Decal"):remove()
  2300. end
  2301. coroutine.resume(coroutine.create(function()
  2302. for i = 1, 100 do
  2303. Swait()
  2304. PRT.Transparency = PRT.Transparency + 1/100
  2305. end
  2306. PRT:remove()
  2307. end))
  2308. end
  2309. end
  2310. end
  2311. CreateSound(217767125, Torso, 10, 1)
  2312. local POS = RootPart.Orientation
  2313. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2314. RootPart.Orientation = POS
  2315. RootJoint.Parent = RootPart
  2316. for i=0, 0.5, 0.1 / Animation_Speed do
  2317. Swait()
  2318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2320. end
  2321. for i=0, 0.1, 0.1 / Animation_Speed do
  2322. Swait()
  2323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2324. end
  2325. ATTACK = false
  2326. Rooted = false
  2327. end
  2328.  
  2329. function Equivalent_Pain()
  2330. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2331. if HITFLOOR then
  2332. ATTACK = true
  2333. Rooted = true
  2334. FULL = true
  2335. local GYRO = IT("BodyGyro",RootPart)
  2336. GYRO.D = 25
  2337. GYRO.P = 20000
  2338. GYRO.MaxTorque = VT(0,math.huge,0)
  2339. for i=0, 0.3, 0.1 / Animation_Speed do
  2340. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  2348. end
  2349. GYRO:remove()
  2350. CreateSound(12222200, RightArm, 10, 1)
  2351. for i=0, 0.4, 0.1 / Animation_Speed do
  2352. Swait()
  2353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2359. end
  2360. CreateSound(289842971, RightArm, 10, 1)
  2361. coroutine.resume(coroutine.create(function()
  2362. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  2363. local ECHO = POS
  2364. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2365. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2366. ECHO = POS
  2367. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2368. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2369. ECHO = POS
  2370. end
  2371. if ECHO.Y == HITPOS.Y then
  2372. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  2373. local CFRAME = CF(HITPOS,ECHO)
  2374. local RANGE = math.ceil(DISTANCE)
  2375. for i = 1, RANGE-1 do
  2376. Swait(3)
  2377. local A = CFRAME*CF(0,0,-i*3)
  2378. ApplyAoE(A.p,4)
  2379. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  2380. end
  2381. local SIZE = 3
  2382. local POS = CFRAME*CF(0,0,-RANGE*3).p
  2383. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  2384. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2385. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  2386. for i = 1, 9 do
  2387. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2388. end
  2389. for i = 1, 9 do
  2390. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2391. end
  2392. ApplyAoE(POS,30*SIZE)
  2393. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  2394. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  2395. end
  2396. end))
  2397. for i=0, 0.6, 0.1 / Animation_Speed do
  2398. Swait()
  2399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  2400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  2404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2405. end
  2406. FULL = false
  2407. ATTACK = false
  2408. Rooted = false
  2409. end
  2410. end
  2411.  
  2412. --//=================================\\
  2413. --|| ASSIGN THINGS TO KEYS
  2414. --\\=================================//
  2415.  
  2416. function MouseDown(Mouse)
  2417. if ATTACK == false then
  2418. Click()
  2419. end
  2420. end
  2421.  
  2422. function MouseUp(Mouse)
  2423. HOLD = false
  2424. end
  2425.  
  2426. function KeyDown(Key)
  2427. KEYHOLD = true
  2428. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2429. if Key == "z" and ATTACK == false then
  2430. Corrupted_Explosion()
  2431.  
  2432. elseif Key == "c" and ATTACK == false then
  2433. Warden_Wall()
  2434.  
  2435. elseif Key == "q" and ATTACK == false then
  2436. Prison_Key()
  2437.  
  2438. elseif Key == "b" and ATTACK == false then
  2439. Corrupted_Immobilization()
  2440.  
  2441. elseif Key == "c" and ATTACK == false then
  2442. Cleave()
  2443.  
  2444. elseif Key == "v" and ATTACK == false then
  2445. Teleport()
  2446.  
  2447. elseif Key == "g" and ATTACK == false then
  2448. Deathbound()
  2449.  
  2450. elseif Key == "x" and ATTACK == false then
  2451. Morning_Star()
  2452.  
  2453. elseif Key == "t" then
  2454. Taunt()
  2455. end
  2456. end
  2457. end
  2458.  
  2459. function KeyUp(Key)
  2460. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2461. KEYHOLD = false
  2462. end
  2463. end
  2464.  
  2465. Mouse.Button1Down:connect(function(NEWKEY)
  2466. MouseDown(NEWKEY)
  2467. end)
  2468. Mouse.Button1Up:connect(function(NEWKEY)
  2469. MouseUp(NEWKEY)
  2470. end)
  2471. Mouse.KeyDown:connect(function(NEWKEY)
  2472. KeyDown(NEWKEY)
  2473. end)
  2474. Mouse.KeyUp:connect(function(NEWKEY)
  2475. KeyUp(NEWKEY)
  2476. end)
  2477.  
  2478. --//=================================\\
  2479. --\\=================================//
  2480.  
  2481.  
  2482. function unanchor()
  2483. if UNANCHOR == true then
  2484. g = Character:GetChildren()
  2485. for i = 1, #g do
  2486. if g[i].ClassName == "Part" then
  2487. g[i].Anchored = false
  2488. end
  2489. end
  2490. end
  2491. end
  2492.  
  2493.  
  2494. --//=================================\\
  2495. --|| WRAP THE WHOLE SCRIPT UP
  2496. --\\=================================//
  2497.  
  2498. Humanoid.Changed:connect(function(Jump)
  2499. if Jump == "Jump" and (Disable_Jump == true) then
  2500. Humanoid.Jump = false
  2501. end
  2502. end)
  2503.  
  2504. local SIZE = 1
  2505. while true do
  2506. Swait()
  2507. script.Parent = WEAPONGUI
  2508. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2509. v:Stop();
  2510. end
  2511. ANIMATE.Parent = nil
  2512. SINE = SINE + CHANGE*1.5
  2513. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2514. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2515. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2516. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2517. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2518. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2519. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2520. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2521. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2522. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2523. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2524. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. end
  2528. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2529. ANIM = "Jump"
  2530. if ATTACK == false then
  2531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2535. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2537. end
  2538. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2539. ANIM = "Fall"
  2540. if ATTACK == false then
  2541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2545. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2547. end
  2548. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2549. ANIM = "Idle"
  2550. if ATTACK == false then
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. end
  2558. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2559. ANIM = "Walk"
  2560. if ATTACK == false then
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2567. end
  2568. end
  2569. unanchor()
  2570. Humanoid.MaxHealth = "inf"
  2571. Humanoid.Health = "inf"
  2572. if Rooted == false then
  2573. Disable_Jump = false
  2574. Humanoid.WalkSpeed = Speed
  2575. elseif Rooted == true then
  2576. Disable_Jump = true
  2577. Humanoid.WalkSpeed = 0
  2578. end
  2579. for _, c in pairs(Character:GetDescendants()) do
  2580. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2581. c.Material = "Neon"
  2582. c.Color = C3(0,0,0)
  2583. if c:FindFirstChildOfClass("SpecialMesh") then
  2584. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2585. end
  2586. if c == Head then
  2587. if c:FindFirstChild("face") then
  2588. c.face:remove()
  2589. end
  2590. end
  2591. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2592. c.Color = C3(58,125,21)
  2593. c.Material = "Neon"
  2594. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2595. c:remove()
  2596. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2597. c:remove()
  2598. end
  2599. end
  2600. refit()
  2601. Humanoid.Name = "Deadeyes"
  2602. sick.Parent = Torso
  2603. sick:resume()
  2604. sick.Volume = 5
  2605. sick.Pitch = 1
  2606. if Head:FindFirstChildOfClass("Sound") then
  2607. Head:FindFirstChildOfClass("Sound"):remove()
  2608. end
  2609. end
  2610.  
  2611. --//=================================\\
  2612. --\\=================================//
  2613.  
  2614.  
  2615. --//====================================================\\--
  2616. --|| END OF SCRIPT
  2617. --\\====================================================//--
  2618.  
  2619. --//=================================\\
  2620. --|| WEAPON CREATION
  2621. --\\=================================//
  2622. if Character:FindFirstChildOfClass("Accessory") then
  2623. Character:FindFirstChildOfClass("Accessory"):remove()
  2624. elseif Character:FindFirstChildOfClass("Hat") then
  2625. Character:FindFirstChildOfClass("Hat"):remove()
  2626. end
  2627. if Head:FindFirstChild("face") then
  2628. Head.face.Texture = "rbxassetid://"
  2629. end
  2630.  
  2631. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2632. PRT.Color = C3(0,0,0)
  2633. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2634. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2635. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  2636. PRT.Color = C3(0,0,0)
  2637. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2638. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2639.  
  2640. local LASTPART = Head
  2641. for i = 1, 20 do
  2642. local MATH = (1-(i/25))
  2643. if LASTPART == Head then
  2644. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2645. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2646. LASTPART = Horn
  2647. Horn.Color = C3((i*3-3)/255,0,0)
  2648. else
  2649. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2650. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2651. LASTPART = Horn
  2652. Horn.Color = C3((i*3-3)/255,0,0)
  2653. end
  2654. end
  2655. local LASTPART = Head
  2656. for i = 1, 20 do
  2657. local MATH = (1-(i/25))
  2658. if LASTPART == Head then
  2659. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2660. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2661. LASTPART = Horn
  2662. Horn.Color = C3((i*3-3)/255,0,0)
  2663. else
  2664. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2665. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2666. LASTPART = Horn
  2667. Horn.Color = C3((i*3-3)/255,0,0)
  2668. end
  2669. end
  2670.  
  2671. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  2672. MakeForm(Eye,"Ball")
  2673. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2674. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  2675. MakeForm(Eye,"Ball")
  2676. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  2677. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  2678. MakeForm(Eye,"Ball")
  2679. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2680. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  2681. MakeForm(Eye,"Ball")
  2682. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  2683.  
  2684. local A = IT("Attachment",Torso)
  2685. A.Position = VT(1,1.3,0)
  2686. A.Orientation = VT(-0.098, -89.999, 0.227)
  2687. local B = IT("Attachment",Torso)
  2688. B.Position = VT(-1.3,-0.6,0)
  2689. B.Orientation = VT(-88.911, -68.808, 158.782)
  2690. local ChainLink = IT("Beam",Torso)
  2691. ChainLink.Texture = "rbxassetid://73042633"
  2692. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  2693. ChainLink.TextureSpeed = 1
  2694. ChainLink.FaceCamera = true
  2695. ChainLink.Width0 = 1
  2696. ChainLink.Width1 = 1
  2697. ChainLink.TextureLength = 3
  2698. ChainLink.Attachment0 = A
  2699. ChainLink.Attachment1 = B
  2700. ChainLink.CurveSize0 = 1.6
  2701. ChainLink.CurveSize1 = 1.6
  2702. ChainLink.FaceCamera = true
  2703. ChainLink.Transparency = NumberSequence.new(0)
  2704. local ChainLink = IT("Beam",Torso)
  2705. ChainLink.Texture = "rbxassetid://73042633"
  2706. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  2707. ChainLink.TextureSpeed = 1
  2708. ChainLink.FaceCamera = true
  2709. ChainLink.Width0 = 1
  2710. ChainLink.Width1 = 1
  2711. ChainLink.TextureLength = 3
  2712. ChainLink.Attachment0 = B
  2713. ChainLink.Attachment1 = A
  2714. ChainLink.CurveSize0 = 1.6
  2715. ChainLink.CurveSize1 = 1.6
  2716. ChainLink.FaceCamera = true
  2717. ChainLink.Transparency = NumberSequence.new(0)
  2718. local A = IT("Attachment",Torso)
  2719. A.Position = VT(1.3,-0.85,0)
  2720. A.Orientation = VT(-0.098, -89.999, 0.227)
  2721. local B = IT("Attachment",Torso)
  2722. B.Position = VT(-1,2,0)
  2723. B.Orientation = VT(-88.911, -68.808, 158.782)
  2724. local ChainLink = IT("Beam",Torso)
  2725. ChainLink.Texture = "rbxassetid://73042633"
  2726. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  2727. ChainLink.TextureSpeed = 1
  2728. ChainLink.FaceCamera = true
  2729. ChainLink.Width0 = 1
  2730. ChainLink.Width1 = 1
  2731. ChainLink.TextureLength = 3
  2732. ChainLink.Attachment0 = A
  2733. ChainLink.Attachment1 = B
  2734. ChainLink.CurveSize0 = 1.3
  2735. ChainLink.CurveSize1 = 1.3
  2736. ChainLink.FaceCamera = true
  2737. ChainLink.Transparency = NumberSequence.new(0)
  2738. local ChainLink = IT("Beam",Torso)
  2739. ChainLink.Texture = "rbxassetid://73042633"
  2740. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  2741. ChainLink.TextureSpeed = 1
  2742. ChainLink.FaceCamera = true
  2743. ChainLink.Width0 = 1
  2744. ChainLink.Width1 = 1
  2745. ChainLink.TextureLength = 3
  2746. ChainLink.Attachment0 = B
  2747. ChainLink.Attachment1 = A
  2748. ChainLink.CurveSize0 = 1.3
  2749. ChainLink.CurveSize1 = 1.3
  2750. ChainLink.FaceCamera = true
  2751. ChainLink.Transparency = NumberSequence.new(0)
  2752.  
  2753. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  2754. PRT.LockedToPart = true
  2755. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  2756. PRT.LockedToPart = true
  2757. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  2758. PRT.LockedToPart = true
  2759. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  2760. PRT.LockedToPart = true
  2761. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  2762. PRT.LockedToPart = true
  2763.  
  2764. for _, c in pairs(Character:GetDescendants()) do
  2765. if c and c.Parent then
  2766. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2767. local ACCESSORY = c.Parent
  2768. c.Parent = Character
  2769. if c then
  2770. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2771. weldBetween(Head,c)
  2772. else
  2773. weldBetween(Torso,c)
  2774. end
  2775. end
  2776. ACCESSORY:remove()
  2777. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2778. c.Material = "Neon"
  2779. c.Color = C3(0,0,0)
  2780. if c:FindFirstChildOfClass("SpecialMesh") then
  2781. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2782. end
  2783. if c == Head then
  2784. if c:FindFirstChild("face") then
  2785. c.face:remove()
  2786. end
  2787. end
  2788. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2789. c.Color = C3(58,125,21)
  2790. c.Material = "Neon"
  2791. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2792. c:remove()
  2793. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2794. c:remove()
  2795. end
  2796. end
  2797. end
  2798. local BODY = {}
  2799. for _, c in pairs(Character:GetDescendants()) do
  2800. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2801. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2802. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2803. end
  2804. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2805. elseif c:IsA("JointInstance") then
  2806. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2807. end
  2808. end
  2809. function refit()
  2810. Character.Parent = workspace
  2811. for e = 1, #BODY do
  2812. if BODY[e] ~= nil then
  2813. local STUFF = BODY[e]
  2814. local PART = STUFF[1]
  2815. local PARENT = STUFF[2]
  2816. local MATERIAL = STUFF[3]
  2817. local COLOR = STUFF[4]
  2818. local TRANSPARENCY = STUFF[5]
  2819. --local SIZE = STUFF[6]
  2820. local NAME = STUFF[7]
  2821. if PART.ClassName == "Part" and PART ~= RootPart then
  2822. PART.Material = MATERIAL
  2823. PART.Transparency = TRANSPARENCY
  2824. PART.Name = NAME
  2825. end
  2826. if PART.Parent ~= PARENT then
  2827. Humanoid:remove()
  2828. PART.Parent = PARENT
  2829. Humanoid = IT("Humanoid",Character)
  2830. end
  2831. end
  2832. end
  2833. end
  2834.  
  2835. local SKILLTEXTCOLOR = C3(0,0,0)
  2836. local SKILLFONT = "Fantasy"
  2837. local SKILLTEXTSIZE = 6
  2838.  
  2839. Humanoid.Died:connect(function()
  2840. refit()
  2841. end)
  2842.  
  2843. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2844. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2845. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2846. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2847. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2848. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2849. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  2850.  
  2851. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shadow Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  2852. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  2853. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Nightmare Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  2854. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dark Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  2855. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Black Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  2856. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Shadow Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  2857. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2858.  
  2859. function swait(NUMBER)
  2860. if NUMBER == 0 or NUMBER == nil then
  2861. ArtificialHB.Event:wait()
  2862. else
  2863. for i = 1, NUMBER do
  2864. ArtificialHB.Event:wait()
  2865. end
  2866. end
  2867. end
  2868.  
  2869. function chatfunc(text)
  2870. local chat = coroutine.wrap(function()
  2871. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2872. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2873. end
  2874. local Bill = Instance.new("BillboardGui",Character)
  2875. Bill.Size = UDim2.new(0,100,0,40)
  2876. Bill.StudsOffset = Vector3.new(0,3,0)
  2877. Bill.Adornee = Character.Head
  2878. Bill.Name = "TalkingBillBoard"
  2879. local Hehe = Instance.new("TextLabel",Bill)
  2880. Hehe.BackgroundTransparency = 1
  2881. Hehe.BorderSizePixel = 0
  2882. Hehe.Text = ""
  2883. Hehe.Font = "Garamond"
  2884. Hehe.TextSize = 40
  2885. Hehe.TextStrokeTransparency = 0
  2886. Hehe.Size = UDim2.new(1,0,0.5,0)
  2887. coroutine.resume(coroutine.create(function()
  2888. while Hehe ~= nil do
  2889. swait()
  2890. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2891. Hehe.Rotation = math.random(-5,5)
  2892. Hehe.TextColor3 = Color3.new(0,0,0)
  2893. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2894. end
  2895. end))
  2896. for i = 1,string.len(text),1 do
  2897. swait()
  2898. Hehe.Text = string.sub(text,1,i)
  2899. end
  2900. swait(90)--Re[math.random(1, 93)]
  2901. for i = 0, 1, .025 do
  2902. swait()
  2903. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2904. Hehe.TextStrokeTransparency = i
  2905. Hehe.TextTransparency = i
  2906. end
  2907. Bill:Destroy()
  2908. end)
  2909. chat()
  2910. end
  2911.  
  2912. function onChatted(msg)
  2913. chatfunc(msg)
  2914. end
  2915.  
  2916. Player.Chatted:connect(onChatted)
  2917.  
  2918. chatfunc("Let Me show u my true power")
  2919. wait(4)
  2920. chatfunc("And I will promise u something...")
  2921. wait(4)
  2922. chatfunc("I WILL KILL YOU")
  2923. --//=================================\\
  2924. --|| DAMAGE FUNCTIONS
  2925. --\\=================================//
  2926.  
  2927. function StatLabel(CFRAME, TEXT, COLOR)
  2928. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2929. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2930. local BODYGYRO = IT("BodyGyro", STATPART)
  2931. game:GetService("Debris"):AddItem(STATPART ,5)
  2932. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2933. BILLBOARDGUI.Adornee = STATPART
  2934. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2935. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2936. BILLBOARDGUI.AlwaysOnTop = false
  2937. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2938. TEXTLABEL.BackgroundTransparency = 1
  2939. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2940. TEXTLABEL.Text = TEXT
  2941. TEXTLABEL.Font = SKILLFONT
  2942. TEXTLABEL.FontSize="Size42"
  2943. TEXTLABEL.TextColor3 = COLOR
  2944. TEXTLABEL.TextStrokeTransparency = 0
  2945. TEXTLABEL.TextScaled = true
  2946. TEXTLABEL.TextWrapped = true
  2947. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2948. for i = 1, 50 do
  2949. Swait()
  2950. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2951. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2952. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2953. end
  2954. THEPART.Parent = nil
  2955. end),STATPART, TEXTLABEL)
  2956. end
  2957.  
  2958. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2959. if FLOOR ~= nil then
  2960. coroutine.resume(coroutine.create(function()
  2961. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2962. PART.CFrame = CF(POSITION)
  2963. for i = 1, 45 do
  2964. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2965. RingPiece.Material = FLOOR.Material
  2966. RingPiece.Color = FLOOR.Color
  2967. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2968. Debris:AddItem(RingPiece,SWAIT)
  2969. end
  2970. PART:remove()
  2971. end))
  2972. end
  2973. end
  2974.  
  2975. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2976. if FLOOR ~= nil then
  2977. for i = 1, AMOUNT do
  2978. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2979. DEBREE.Material = FLOOR.Material
  2980. DEBREE.Color = FLOOR.Color
  2981. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2982. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2983. coroutine.resume(coroutine.create(function()
  2984. Swait(15)
  2985. DEBREE.Parent = workspace
  2986. DEBREE.CanCollide = true
  2987. Debris:AddItem(DEBREE,SWAIT)
  2988. end))
  2989. end
  2990. end
  2991. end
  2992. --//=================================\\
  2993. --|| DAMAGING
  2994. --\\=================================//
  2995. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2996. local CHILDREN = workspace:GetDescendants()
  2997. for index, CHILD in pairs(CHILDREN) do
  2998. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2999. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3000. if HUM then
  3001. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3002. if TORSO then
  3003. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  3004. CHILD:BreakJoints()
  3005. if FLING ~= 0 then
  3006. for _, c in pairs(CHILD:GetChildren()) do
  3007. if c:IsA("BasePart") and c.Transparency == 0 then
  3008. if BURN == true then
  3009. Fire(c)
  3010. end
  3011. local bv = Instance.new("BodyVelocity")
  3012. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3013. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3014. bv.Parent = c
  3015. Debris:AddItem(bv,0.05)
  3016. end
  3017. end
  3018. end
  3019. end
  3020. end
  3021. end
  3022. end
  3023. end
  3024. end
  3025.  
  3026. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3027. coroutine.resume(coroutine.create(function()
  3028. local METEOR = IT("Model",Effects)
  3029. METEOR.Name = "Meteorite"
  3030. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3031. METEOR.PrimaryPart = CENTER
  3032. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3033. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3034. for i = 1, 15 do
  3035. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  3036. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3037. end
  3038. if ISDEBREE ~= true then
  3039. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3040. else
  3041. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3042. end
  3043. local IMPACT = false
  3044. CreateSound(463593339, CENTER, 10, 0.6)
  3045. if SIZE >= 3.5 then
  3046. for i = 1, MRANDOM(3,7) do
  3047. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3048. end
  3049. end
  3050. for i = 1, 200 do
  3051. Swait()
  3052. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3053. if HITFLOOR == nil then
  3054. local ORI = CENTER.Orientation
  3055. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3056. else
  3057. if HITFLOOR.Anchored == true then
  3058. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3059. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3060. end
  3061. IMPACT = true
  3062. break
  3063. end
  3064. end
  3065. if IMPACT == true then
  3066. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3067. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3068. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3069. ApplyAoE(CENTER.Position,30*SIZE)
  3070.  
  3071. end
  3072. METEOR:remove()
  3073. end))
  3074. end
  3075.  
  3076. function KillChildren(Char)
  3077. local NewCharacter = IT("Model",Effects)
  3078. NewCharacter.Name = "Ow im ded ;-;"
  3079. for _, c in pairs(Char:GetDescendants()) do
  3080. if c:IsA("BasePart") and c.Transparency == 0 then
  3081. if c.Parent == Char then
  3082. getbloody(c,5)
  3083. end
  3084. c:BreakJoints()
  3085. c.Material = "Glass"
  3086. c.Color = C3(0.5,0,0)
  3087. c.CanCollide = true
  3088. c.Transparency = 0.3
  3089. if c:FindFirstChildOfClass("SpecialMesh") then
  3090. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3091. end
  3092. if c.Name == "Head" then
  3093. c:ClearAllChildren()
  3094. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3095. end
  3096. if c.ClassName == "MeshPart" then
  3097. c.TextureID = ""
  3098. end
  3099. if c:FindFirstChildOfClass("BodyPosition") then
  3100. c:FindFirstChildOfClass("BodyPosition"):remove()
  3101. end
  3102. if c:FindFirstChildOfClass("ParticleEmitter") then
  3103. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3104. end
  3105. c.Parent = NewCharacter
  3106. c.Name = "DeadPart"
  3107. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3108. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3109. end
  3110. end
  3111. Char:remove()
  3112. Debris:AddItem(NewCharacter,5)
  3113. end
  3114.  
  3115. function Kill(Char)
  3116. local NewCharacter = IT("Model",Effects)
  3117. NewCharacter.Name = "Ow im ded ;-;"
  3118. for _, c in pairs(Char:GetDescendants()) do
  3119. if c:IsA("BasePart") and c.Transparency == 0 then
  3120. if c.Parent == Char then
  3121. getbloody(c,5)
  3122. end
  3123. c:BreakJoints()
  3124. c.Material = "Glass"
  3125. c.Color = C3(0.5,0,0)
  3126. c.CanCollide = true
  3127. c.Transparency = 0.3
  3128. if c:FindFirstChildOfClass("SpecialMesh") then
  3129. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3130. end
  3131. if c.Name == "Head" then
  3132. c:ClearAllChildren()
  3133. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3134. end
  3135. if c.ClassName == "MeshPart" then
  3136. c.TextureID = ""
  3137. end
  3138. if c:FindFirstChildOfClass("BodyPosition") then
  3139. c:FindFirstChildOfClass("BodyPosition"):remove()
  3140. end
  3141. if c:FindFirstChildOfClass("ParticleEmitter") then
  3142. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3143. end
  3144. c.Parent = NewCharacter
  3145. c.Name = "DeadPart"
  3146. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3147. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3148. end
  3149. end
  3150. Char:remove()
  3151. Debris:AddItem(NewCharacter,5)
  3152. end
  3153.  
  3154. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3155. local CHILDREN = workspace:GetDescendants()
  3156. for index, CHILD in pairs(CHILDREN) do
  3157. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3158. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3159. if HUM then
  3160. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3161. if TORSO then
  3162. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3163. if BRUTAL == true then
  3164. Kill(CHILD)
  3165. else
  3166. CHILD:BreakJoints()
  3167. end
  3168. end
  3169. end
  3170. end
  3171. end
  3172. end
  3173. end
  3174.  
  3175. function BulletDetection(FROM,TO,BRUTAL)
  3176. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3177. coroutine.resume(coroutine.create(function()
  3178. if AIMHIT ~= nil then
  3179. if AIMHIT.Parent ~= Character then
  3180. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3181. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3182. if BRUTAL == true then
  3183. Kill(AIMHIT.Parent)
  3184. else
  3185. getbloody(AIMHIT,15)
  3186. AIMHIT.Parent:BreakJoints()
  3187. if AIMHIT.Name == "Head" then
  3188. AIMHIT.Name = "HEADSHOT"
  3189. AIMHIT:remove()
  3190. end
  3191. end
  3192. else
  3193. if BRUTAL == true then
  3194. Kill(AIMHIT.Parent.Parent)
  3195. else
  3196. AIMHIT.Parent.Parent:BreakJoints()
  3197. end
  3198. end
  3199. end
  3200. end
  3201. end
  3202. end))
  3203. SpawnTrail(FROM,AIMPOS)
  3204. return AIMHIT,AIMPOS,NORMAL
  3205. end
  3206.  
  3207. local Weapon = nil
  3208. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  3209. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3210.  
  3211. function Charge(TIME,GYRO)
  3212. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  3213. local G = nil
  3214. if GYRO == true then
  3215. G = IT("BodyGyro",RootPart)
  3216. G.D = 250
  3217. G.P = 200000
  3218. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  3219. end
  3220. for i=0, TIME, 0.1 / Animation_Speed do
  3221. Swait()
  3222. if G then
  3223. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3224. end
  3225. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3232. end
  3233. SND:remove()
  3234. if G then
  3235. return G
  3236. end
  3237. end
  3238. --//=================================\\
  3239. --|| ATTACK FUNCTIONS AND STUFF
  3240. --\\=================================//
  3241.  
  3242. function Warden_Wall()
  3243. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3244. if HITFLOOR ~= nil then
  3245. if HITFLOOR.Anchored == true then
  3246. local WALL = HITFLOOR:Clone()
  3247. WALL.Size = VT(45,45,5)
  3248. WALL.Parent = Effects
  3249. WALL.Name = "Wall"
  3250. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3251. CreateSound(130972023,WALL,5,0.8,false)
  3252. ATTACK = true
  3253. Rooted = true
  3254. local HIT = WALL.Touched:Connect(function(hit)
  3255. if hit.Parent ~= Character then
  3256. hit:BreakJoints()
  3257. end
  3258. end)
  3259. coroutine.resume(coroutine.create(function()
  3260. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3261. for i = 1, 90 do
  3262. Swait()
  3263. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3264. end
  3265. HIT:disconnect()
  3266. wait(5)
  3267. for i = 1, 46 do
  3268. Swait()
  3269. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3270. end
  3271. WALL:remove()
  3272. end))
  3273. Pose("RightArmUp",1.5,1.2,true)
  3274. ATTACK = false
  3275. Rooted = false
  3276. end
  3277. end
  3278. end
  3279.  
  3280. function Prison_Key()
  3281. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  3282. PLAYMAINANIM = false
  3283. if WhichPose == "Cast1" then
  3284. for i=0, Time, 0.1 / Animation_Speed do
  3285. Swait()
  3286. if Magic == true then
  3287. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3288. end
  3289. if Gyro ~= nil and Gyro ~= false then
  3290. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3291. end
  3292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  3293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  3294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3298. end
  3299. elseif WhichPose == "Cast2" then
  3300. for i=0, Time, 0.1 / Animation_Speed do
  3301. Swait()
  3302. if Magic == true then
  3303. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3304. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3305. end
  3306. if Gyro ~= nil and Gyro ~= false then
  3307. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3308. end
  3309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3315. end
  3316. elseif WhichPose == "RightArmUp" then
  3317. for i=0, Time, 0.1 / Animation_Speed do
  3318. Swait()
  3319. if Magic == true then
  3320. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321. end
  3322. if Gyro ~= nil and Gyro ~= false then
  3323. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3324. end
  3325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  3326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3331. end
  3332. elseif WhichPose == "Taunt" then
  3333. for i=0, Time, 0.1 / Animation_Speed do
  3334. Swait()
  3335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3341. end
  3342. HATWELD.Part0 = RightArm
  3343. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  3344. CreateSound(221057812,Torso,10,1,false)
  3345. for i=0, Time*2, 0.1 / Animation_Speed do
  3346. Swait()
  3347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3353. end
  3354. for i=0, Time, 0.1 / Animation_Speed do
  3355. Swait()
  3356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  3358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3362. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  3363. end
  3364. HATWELD.Part0 = Head
  3365. HATWELD.C0 = CF(0,0.35,0)
  3366. elseif WhichPose == "Prepare key" then
  3367. for i=0, Time, 0.1 / Animation_Speed do
  3368. Swait()
  3369. if Gyro ~= nil and Gyro ~= false then
  3370. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3371. end
  3372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  3373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  3374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3378. end
  3379. elseif WhichPose == "Turn key" then
  3380. for i=0, Time, 0.1 / Animation_Speed do
  3381. Swait()
  3382. if Gyro ~= nil and Gyro ~= false then
  3383. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3384. end
  3385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  3386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  3387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3391. end
  3392. end
  3393. PLAYMAINANIM = true
  3394. end
  3395. if Mouse.Target ~= nil then
  3396. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3397. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3398. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3399. local GYRO = IT("BodyGyro",RootPart)
  3400. GYRO.D = 750
  3401. GYRO.P = 20000
  3402. GYRO.MaxTorque = VT(0,40000000,0)
  3403. local grav = Instance.new("BodyPosition",TORSO)
  3404. grav.D = 15
  3405. grav.P = 20000
  3406. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3407. grav.position = TORSO.Position
  3408. local GYRO2 = IT("BodyGyro",TORSO)
  3409. GYRO2.D = 750
  3410. GYRO2.P = 20000
  3411. GYRO2.MaxTorque = VT(0,40000000,0)
  3412. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3413. grav.Name = "Jail"
  3414. local LOCKPARTS = {}
  3415. ATTACK = true
  3416. Rooted = false
  3417. local LOCK = IT("Model",Effects)
  3418. LOCK.Name = "Lock"
  3419. local LOCK2 = IT("Model",LOCK)
  3420. LOCK2.Name = "Metal"
  3421. --CREATE LOCK--
  3422. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3423. LOCK.PrimaryPart = BASE
  3424. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3425. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3426. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3427. MakeForm(PRT,"Cyl")
  3428. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3429. PRT.Color = C3(0,0,0)
  3430. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3431. MakeForm(PRT,"Cyl")
  3432. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3433. PRT.Color = C3(0,0,0)
  3434. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3435. for i = 1, 45 do
  3436. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3437. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3438. end
  3439. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3440. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3441. LOCK2.PrimaryPart = PRT
  3442. ---------------
  3443. local CHILDREN = LOCK:GetDescendants()
  3444. for index, CHILD in pairs(CHILDREN) do
  3445. if CHILD:IsA("BasePart") then
  3446. CHILD.Transparency = 1
  3447. end
  3448. end
  3449. for i = 1, 75 do
  3450. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3451. Swait()
  3452. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3453. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3454. local CHILDREN = LOCK:GetDescendants()
  3455. for index, CHILD in pairs(CHILDREN) do
  3456. if CHILD:IsA("BasePart") then
  3457. CHILD.Transparency = CHILD.Transparency - 1/75
  3458. end
  3459. end
  3460. end
  3461. HUM.DisplayDistanceType = "None"
  3462. local KEY = IT("Model",Effects)
  3463. KEY.Name = "Key"
  3464. --CREATE KEY--
  3465. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  3466. KEY.PrimaryPart = KBASE
  3467. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3468. local WLD = weldBetween(RightArm,KBASE)
  3469. for i = 1, 45 do
  3470. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  3471. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3472. weldBetween(KBASE,PRT)
  3473. end
  3474. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  3475. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3476. weldBetween(KBASE,PRT)
  3477. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  3478. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3479. weldBetween(KBASE,PRT)
  3480. --------------
  3481. Rooted = true
  3482. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3483. coroutine.resume(coroutine.create(function()
  3484. for i = 1, 10 do
  3485. Swait()
  3486. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3487. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3488. end
  3489. CreateSound(1149318312,BASE,5,1,false)
  3490. CreateSound(160772554,BASE,3,1,false)
  3491. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3492. for i = 1, 4 do
  3493. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3494. end
  3495. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3496. wait(1)
  3497. TORSO.Parent.Parent = LOCK
  3498. for i = 1, 75 do
  3499. Swait()
  3500. local CHILDREN = KEY:GetDescendants()
  3501. for index, CHILD in pairs(CHILDREN) do
  3502. if CHILD:IsA("BasePart") then
  3503. CHILD.Transparency = i/25
  3504. end
  3505. end
  3506. local CHILDREN = LOCK:GetDescendants()
  3507. for index, CHILD in pairs(CHILDREN) do
  3508. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3509. CHILD.Transparency = CHILD.Transparency + 1/75
  3510. elseif CHILD.ClassName == "Decal" then
  3511. CHILD.Transparency = CHILD.Transparency + 1/75
  3512. end
  3513. end
  3514. end
  3515. TORSO.Parent:ClearAllChildren()
  3516. KEY:remove()
  3517. LOCK:remove()
  3518. end))
  3519. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3520. GYRO:remove()
  3521. ATTACK = false
  3522. Rooted = false
  3523. end
  3524. end
  3525. end
  3526.  
  3527. function Corrupted_Immobilization()
  3528. ATTACK = true
  3529. Rooted = true
  3530. Charge(2,false)
  3531. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  3532. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  3533. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  3534. for i = 1, 60 do
  3535. Swait()
  3536. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  3537. SND.Pitch = SND.Pitch - 1/60
  3538. SND2.Pitch = SND.Pitch
  3539. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3540. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3541. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. end
  3549. SND:remove()
  3550. SND2:remove()
  3551. ATTACK = false
  3552. Rooted = false
  3553. end
  3554.  
  3555. local OFFSET = 0
  3556. local TAUNT = false
  3557.  
  3558. function Taunt()
  3559. ATTACK = true
  3560. Rooted = false
  3561. TAUNT = true
  3562. for i=0, 0.1, 0.1 / Animation_Speed do
  3563. Swait()
  3564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3567. end
  3568. for i=0, 3, 0.1 / Animation_Speed do
  3569. Swait()
  3570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3573. end
  3574. CreateSound(363808674, Torso, 10, 1.3)
  3575. for i=0, 1, 0.1 / Animation_Speed do
  3576. Swait()
  3577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3580. end
  3581. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3582. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  3583. for i=0, 0.01, 0.1 / Animation_Speed do
  3584. Swait()
  3585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3588. end
  3589. ATTACK = false
  3590. Rooted = false
  3591. TAUNT = false
  3592. end
  3593.  
  3594. function Click()
  3595. ATTACK = true
  3596. Rooted = false
  3597. local HIT = nil
  3598. OFFSET = -45
  3599. for i=0, 1, 0.1 / Animation_Speed do
  3600. Swait()
  3601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3603. end
  3604. OFFSET = 45
  3605. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  3606. PUNCH.CanCollide = true
  3607. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  3608. TAUNT = true
  3609. local TOUCH = PUNCH.Touched:Connect(function(hit)
  3610. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  3611. HIT = hit.Parent
  3612. end
  3613. end)
  3614. for i=0, 0.3, 0.1 / Animation_Speed do
  3615. Swait()
  3616. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  3617. if HIT ~= nil then
  3618. break
  3619. end
  3620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3623. end
  3624. PUNCH:remove()
  3625. TOUCH:disconnect()
  3626. if HIT ~= nil then
  3627. for _, c in pairs(HIT:GetChildren()) do
  3628. if c:IsA("BasePart") then
  3629. c.Anchored = true
  3630. end
  3631. end
  3632. Rooted = true
  3633. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  3634. CreateSound(1368573150, RightArm, 3, 1.5)
  3635. for i=0, 0.6, 0.1 / Animation_Speed do
  3636. Swait()
  3637. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  3639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3641. end
  3642. for _, c in pairs(HIT:GetChildren()) do
  3643. if c:IsA("BasePart") then
  3644. c.Anchored = false
  3645. end
  3646. end
  3647. KillChildren(HIT)
  3648. end
  3649. OFFSET = 0
  3650. ATTACK = false
  3651. Rooted = false
  3652. TAUNT = false
  3653. end
  3654.  
  3655. function SpawnSmite(POS)
  3656. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3657. local EMITPOS = HITPOS
  3658. if HITFLOOR ~= nil then
  3659. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3660. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3661. EMITPOS = HITPOS
  3662. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3663. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3664. EMITPOS = HITPOS
  3665. end
  3666. end
  3667. if HITFLOOR ~= nil then
  3668. ApplyAoE(EMITPOS,10)
  3669. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3670. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3671. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3672. for i = 1, 5 do
  3673. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3674. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3675. end
  3676. end
  3677. end
  3678.  
  3679. function Corrupted_Explosion()
  3680. ATTACK = true
  3681. Rooted = false
  3682. CreateSound(1368573150, RightArm, 3, 1.5)
  3683. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  3684. for i=0, 0.6, 0.1 / Animation_Speed do
  3685. Swait()
  3686. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3689. end
  3690. local POWER = 0
  3691. repeat
  3692. Swait()
  3693. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3696. POWER = POWER + 0.5
  3697. if POWER >= 85 then
  3698. POWER = 85
  3699. end
  3700. until KEYHOLD == false
  3701. if POWER < 0.6 then
  3702. SpawnMeteor(Mouse.Hit.p)
  3703. else
  3704. if POWER < 15 then
  3705. POWER = 15
  3706. end
  3707. SpawnMeteor(Mouse.Hit.p,POWER/15)
  3708. end
  3709. ATTACK = false
  3710. Rooted = false
  3711. end
  3712.  
  3713. function Psyo()
  3714.  
  3715. end
  3716.  
  3717. function Cleve()
  3718.  
  3719. end
  3720. function Lock_n_Load()
  3721.  
  3722. end
  3723. function Morning_Star()
  3724. ATTACK = true
  3725. Rooted = true
  3726. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  3727. for i=0, 0.5, 0.1 / Animation_Speed do
  3728. Swait()
  3729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3731. end
  3732. coroutine.resume(coroutine.create(function()
  3733. local POS = Mouse.Hit.p
  3734. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  3735. MakeForm(RAY,"Cyl")
  3736. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3737. MakeForm(SPHERE,"Ball")
  3738. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3739. MakeForm(SHIELD,"Ball")
  3740. SHIELD.CFrame = CF(POS)
  3741. RAY.CFrame = CF(POS)
  3742. SPHERE.CFrame = CF(POS)
  3743. CreateSound(144699494, SPHERE, 10, 0.8, false)
  3744. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  3745. for i = 1, 200 do
  3746. Swait()
  3747. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3748. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3749. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  3750. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  3751. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  3752. end
  3753. for i = 1, 45 do
  3754. Swait()
  3755. RAY.Transparency = RAY.Transparency + 1/45
  3756. SPHERE.Transparency = RAY.Transparency
  3757. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3758. end
  3759. RAY:remove()
  3760. SHIELD:remove()
  3761. SPHERE:remove()
  3762. end))
  3763. for i=0, 0.1, 0.1 / Animation_Speed do
  3764. Swait()
  3765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3766. end
  3767. ATTACK = false
  3768. Rooted = false
  3769. end
  3770. function Deathbound()
  3771.  
  3772. end
  3773. function Execute()
  3774.  
  3775. end
  3776.  
  3777. function Teleport()
  3778. ATTACK = true
  3779. Rooted = false
  3780. for i=0, 0.5, 0.1 / Animation_Speed do
  3781. Swait()
  3782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3784. end
  3785. for e = 1, #BODY do
  3786. if BODY[e] ~= nil then
  3787. local STUFF = BODY[e]
  3788. local PART = STUFF[1]
  3789. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3790. local PRT = PART:Clone()
  3791. PRT.Anchored = true
  3792. PRT.CanCollide = false
  3793. PRT.Material = "Neon"
  3794. PRT.Color = C3(0,0,0)
  3795. PRT.Name = "WarpEffect"
  3796. PRT.Parent = Effects
  3797. PRT.CFrame = PART.CFrame
  3798. PRT:BreakJoints()
  3799. if PRT:FindFirstChildOfClass("Sound") then
  3800. PRT:FindFirstChildOfClass("Sound"):remove()
  3801. end
  3802. if PRT:FindFirstChildOfClass("Decal") then
  3803. PRT:FindFirstChildOfClass("Decal"):remove()
  3804. end
  3805. coroutine.resume(coroutine.create(function()
  3806. for i = 1, 100 do
  3807. Swait()
  3808. PRT.Transparency = PRT.Transparency + 1/100
  3809. end
  3810. PRT:remove()
  3811. end))
  3812. end
  3813. end
  3814. end
  3815. CreateSound(217767125, Torso, 10, 1)
  3816. local POS = RootPart.Orientation
  3817. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3818. RootPart.Orientation = POS
  3819. RootJoint.Parent = RootPart
  3820. for i=0, 0.5, 0.1 / Animation_Speed do
  3821. Swait()
  3822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3824. end
  3825. for i=0, 0.1, 0.1 / Animation_Speed do
  3826. Swait()
  3827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3828. end
  3829. ATTACK = false
  3830. Rooted = false
  3831. end
  3832.  
  3833. function Equivalent_Pain()
  3834. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3835. if HITFLOOR then
  3836. ATTACK = true
  3837. Rooted = true
  3838. FULL = true
  3839. local GYRO = IT("BodyGyro",RootPart)
  3840. GYRO.D = 25
  3841. GYRO.P = 20000
  3842. GYRO.MaxTorque = VT(0,math.huge,0)
  3843. for i=0, 0.3, 0.1 / Animation_Speed do
  3844. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3845. Swait()
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  3852. end
  3853. GYRO:remove()
  3854. CreateSound(12222200, RightArm, 10, 1)
  3855. for i=0, 0.4, 0.1 / Animation_Speed do
  3856. Swait()
  3857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3863. end
  3864. CreateSound(289842971, RightArm, 10, 1)
  3865. coroutine.resume(coroutine.create(function()
  3866. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  3867. local ECHO = POS
  3868. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3869. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3870. ECHO = POS
  3871. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3872. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3873. ECHO = POS
  3874. end
  3875. if ECHO.Y == HITPOS.Y then
  3876. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  3877. local CFRAME = CF(HITPOS,ECHO)
  3878. local RANGE = math.ceil(DISTANCE)
  3879. for i = 1, RANGE-1 do
  3880. Swait(3)
  3881. local A = CFRAME*CF(0,0,-i*3)
  3882. ApplyAoE(A.p,4)
  3883. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  3884. end
  3885. local SIZE = 3
  3886. local POS = CFRAME*CF(0,0,-RANGE*3).p
  3887. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  3888. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3889. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3890. for i = 1, 9 do
  3891. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3892. end
  3893. for i = 1, 9 do
  3894. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3895. end
  3896. ApplyAoE(POS,30*SIZE)
  3897. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  3898. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  3899. end
  3900. end))
  3901. for i=0, 0.6, 0.1 / Animation_Speed do
  3902. Swait()
  3903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3909. end
  3910. FULL = false
  3911. ATTACK = false
  3912. Rooted = false
  3913. end
  3914. end
  3915.  
  3916. --//=================================\\
  3917. --|| ASSIGN THINGS TO KEYS
  3918. --\\=================================//
  3919.  
  3920. function MouseDown(Mouse)
  3921. if ATTACK == false then
  3922. Click()
  3923. end
  3924. end
  3925.  
  3926. function MouseUp(Mouse)
  3927. HOLD = false
  3928. end
  3929.  
  3930. function KeyDown(Key)
  3931. KEYHOLD = true
  3932. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3933. if Key == "z" and ATTACK == false then
  3934. Corrupted_Explosion()
  3935.  
  3936. elseif Key == "c" and ATTACK == false then
  3937. Warden_Wall()
  3938.  
  3939. elseif Key == "q" and ATTACK == false then
  3940. Prison_Key()
  3941.  
  3942. elseif Key == "b" and ATTACK == false then
  3943. Corrupted_Immobilization()
  3944.  
  3945. elseif Key == "c" and ATTACK == false then
  3946. Cleave()
  3947.  
  3948. elseif Key == "v" and ATTACK == false then
  3949. Teleport()
  3950.  
  3951. elseif Key == "g" and ATTACK == false then
  3952. Deathbound()
  3953.  
  3954. elseif Key == "x" and ATTACK == false then
  3955. Morning_Star()
  3956.  
  3957. elseif Key == "t" then
  3958. Taunt()
  3959. end
  3960. end
  3961. end
  3962.  
  3963. function KeyUp(Key)
  3964. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3965. KEYHOLD = false
  3966. end
  3967. end
  3968.  
  3969. Mouse.Button1Down:connect(function(NEWKEY)
  3970. MouseDown(NEWKEY)
  3971. end)
  3972. Mouse.Button1Up:connect(function(NEWKEY)
  3973. MouseUp(NEWKEY)
  3974. end)
  3975. Mouse.KeyDown:connect(function(NEWKEY)
  3976. KeyDown(NEWKEY)
  3977. end)
  3978. Mouse.KeyUp:connect(function(NEWKEY)
  3979. KeyUp(NEWKEY)
  3980. end)
  3981.  
  3982. --//=================================\\
  3983. --\\=================================//
  3984.  
  3985.  
  3986. function unanchor()
  3987. if UNANCHOR == true then
  3988. g = Character:GetChildren()
  3989. for i = 1, #g do
  3990. if g[i].ClassName == "Part" then
  3991. g[i].Anchored = false
  3992. end
  3993. end
  3994. end
  3995. end
  3996.  
  3997.  
  3998. --//=================================\\
  3999. --|| WRAP THE WHOLE SCRIPT UP
  4000. --\\=================================//
  4001.  
  4002. Humanoid.Changed:connect(function(Jump)
  4003. if Jump == "Jump" and (Disable_Jump == true) then
  4004. Humanoid.Jump = false
  4005. end
  4006. end)
  4007.  
  4008. local SIZE = 1
  4009. while true do
  4010. Swait()
  4011. script.Parent = WEAPONGUI
  4012. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4013. v:Stop();
  4014. end
  4015. ANIMATE.Parent = nil
  4016. SINE = SINE + CHANGE*1.5
  4017. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4018. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4019. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4020. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  4021. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4022. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4023. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4024. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4025. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4026. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4027. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4028. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4030. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. end
  4032. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4033. ANIM = "Jump"
  4034. if ATTACK == false then
  4035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4039. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4041. end
  4042. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4043. ANIM = "Fall"
  4044. if ATTACK == false then
  4045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4049. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4051. end
  4052. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4053. ANIM = "Idle"
  4054. if ATTACK == false then
  4055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4059. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061. end
  4062. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4063. ANIM = "Walk"
  4064. if ATTACK == false then
  4065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4071. end
  4072. end
  4073. unanchor()
  4074. Humanoid.MaxHealth = "inf"
  4075. Humanoid.Health = "inf"
  4076. if Rooted == false then
  4077. Disable_Jump = false
  4078. Humanoid.WalkSpeed = Speed
  4079. elseif Rooted == true then
  4080. Disable_Jump = true
  4081. Humanoid.WalkSpeed = 0
  4082. end
  4083. for _, c in pairs(Character:GetDescendants()) do
  4084. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  4085. c.Material = "Neon"
  4086. c.Color = C3(0,0,0)
  4087. if c:FindFirstChildOfClass("SpecialMesh") then
  4088. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4089. end
  4090. if c == Head then
  4091. if c:FindFirstChild("face") then
  4092. c.face:remove()
  4093. end
  4094. end
  4095. elseif c.ClassName == "Part" and c.Name == "Eye" then
  4096. c.Color = C3(58,125,21)
  4097. c.Material = "Neon"
  4098. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  4099. c:remove()
  4100. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4101. c:remove()
  4102. end
  4103. end
  4104. refit()
  4105. Humanoid.Name = "Deadeyes"
  4106. sick.Parent = Torso
  4107. sick:resume()
  4108. sick.Volume = 5
  4109. sick.Pitch = 1
  4110. if Head:FindFirstChildOfClass("Sound") then
  4111. Head:FindFirstChildOfClass("Sound"):remove()
  4112. end
  4113. end
  4114.  
  4115. --//=================================\\
  4116. --\\=================================//
  4117.  
  4118.  
  4119. --//====================================================\\--
  4120. --|| END OF SCRIPT
  4121. --\\====================================================//--
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