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astrike.log modern GPU

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Jun 5th, 2019
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  1.  
  2. ---- Initializing file system ----
  3.  
  4. pak0.apk - 1201 files
  5. pak1.apk - 113 files
  6. pak2.apk - 37 files
  7. F_Init:
  8. 3 data files found.
  9.  
  10. ---- Initializing main window ----
  11.  
  12. ...registered window class.
  13. ...window creation: succeeded.
  14. ...getting DC: succeeded.
  15. ...using pixel format 5: color(32-bit), Z-buffer(24-bit), stencil(8-bit))
  16. ...no PFD_GENERIC_ACCELERATED
  17. ...no PFD_GENERIC_FORMAT
  18. ...creating RC: succeeded.
  19.  
  20. ------ OpenGL Initializing ------
  21.  
  22. renderer : Intel(R) HD Graphics 620
  23. vendor : Intel
  24. version : 4.4.0 - Build 21.20.16.4550
  25. extensions : GL_3DFX_texture_compression_FXT1 GL_ARB_conservative_depth GL_AMD_depth_clamp_separate GL_ARB_draw_buffers_blend GL_ARB_shader_stencil_export GL_ARB_texture_gather GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_EXT_blend_equation_separate GL_ATI_separate_stencil GL_ARB_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_ARB_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_ARB_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_ARB_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_ARB_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_EXT_blend_func_separate GL_EXT_texture_snorm GL_NV_blend_square GL_NV_conditional_render GL_ARB_depth_clamp GL_NV_primitive_restart GL_NV_texgen_reflection GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_ARB_depth_texture GL_ARB_point_sprite GL_ARB_texture_cube_map GL_ARB_texture_env_crossbar GL_ARB_texture_non_power_of_two GL_ARB_half_float_vertex GL_SGIS_generate_mipmap GL_ARB_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
  26.  
  27. multitexture : enabled
  28. vertex arrays : disabled
  29. texture env add : enabled
  30. texture combine : enabled
  31.  
  32. Joy_Init: No valid joysticks (a5)
  33.  
  34. ---- Initializing sound system ----
  35. BASS_Init: Succeeded.
  36.  
  37. G_LoadObjects: 864 objects parsed succefully.
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