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Feb 27th, 2023
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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.3.224
  6.  
  7.  
  8. Instance Extensions: count = 14
  9. ===============================
  10. VK_EXT_debug_report : extension revision 10
  11. VK_EXT_debug_utils : extension revision 2
  12. VK_EXT_swapchain_colorspace : extension revision 4
  13. VK_KHR_device_group_creation : extension revision 1
  14. VK_KHR_external_fence_capabilities : extension revision 1
  15. VK_KHR_external_memory_capabilities : extension revision 1
  16. VK_KHR_external_semaphore_capabilities : extension revision 1
  17. VK_KHR_get_physical_device_properties2 : extension revision 2
  18. VK_KHR_get_surface_capabilities2 : extension revision 1
  19. VK_KHR_portability_enumeration : extension revision 1
  20. VK_KHR_surface : extension revision 25
  21. VK_KHR_surface_protected_capabilities : extension revision 1
  22. VK_KHR_win32_surface : extension revision 6
  23. VK_NV_external_memory_capabilities : extension revision 1
  24.  
  25. Layers: count = 5
  26. =================
  27. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.3.224, layer version 1:
  28. Layer Extensions: count = 0
  29. Devices: count = 1
  30. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  31. Layer-Device Extensions: count = 0
  32.  
  33. VK_LAYER_OW_OBS_HOOK (OWOBS hook) Vulkan version 1.2.131, layer version 1:
  34. Layer Extensions: count = 0
  35. Devices: count = 1
  36. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  37. Layer-Device Extensions: count = 0
  38.  
  39. VK_LAYER_OW_OVERLAY (Overwolf Overlay Layer) Vulkan version 1.2.131, layer version 1:
  40. Layer Extensions: count = 0
  41. Devices: count = 1
  42. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  43. Layer-Device Extensions: count = 0
  44.  
  45. VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.3.207, layer version 1:
  46. Layer Extensions: count = 0
  47. Devices: count = 1
  48. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  49. Layer-Device Extensions: count = 0
  50.  
  51. VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.3.207, layer version 1:
  52. Layer Extensions: count = 0
  53. Devices: count = 1
  54. GPU id = 0 (NVIDIA GeForce RTX 2080 Ti)
  55. Layer-Device Extensions: count = 0
  56.  
  57. Presentable Surfaces:
  58. =====================
  59. GPU id : 0 (NVIDIA GeForce RTX 2080 Ti):
  60. Surface type = VK_KHR_win32_surface
  61. Formats: count = 3
  62. SurfaceFormat[0]:
  63. format = FORMAT_B8G8R8A8_UNORM
  64. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  65. SurfaceFormat[1]:
  66. format = FORMAT_B8G8R8A8_SRGB
  67. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  68. SurfaceFormat[2]:
  69. format = FORMAT_A2B10G10R10_UNORM_PACK32
  70. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  71. Present Modes: count = 4
  72. PRESENT_MODE_FIFO_KHR
  73. PRESENT_MODE_FIFO_RELAXED_KHR
  74. PRESENT_MODE_MAILBOX_KHR
  75. PRESENT_MODE_IMMEDIATE_KHR
  76. VkSurfaceCapabilitiesKHR:
  77. -------------------------
  78. minImageCount = 2
  79. maxImageCount = 8
  80. currentExtent:
  81. width = 256
  82. height = 256
  83. minImageExtent:
  84. width = 256
  85. height = 256
  86. maxImageExtent:
  87. width = 256
  88. height = 256
  89. maxImageArrayLayers = 1
  90. supportedTransforms: count = 1
  91. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  92. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  93. supportedCompositeAlpha: count = 1
  94. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  95. supportedUsageFlags: count = 6
  96. IMAGE_USAGE_TRANSFER_SRC_BIT
  97. IMAGE_USAGE_TRANSFER_DST_BIT
  98. IMAGE_USAGE_SAMPLED_BIT
  99. IMAGE_USAGE_STORAGE_BIT
  100. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  101. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  102. VkSurfaceCapabilitiesFullScreenExclusiveEXT:
  103. --------------------------------------------
  104. fullScreenExclusiveSupported = true
  105.  
  106. VkSurfaceProtectedCapabilitiesKHR:
  107. ----------------------------------
  108. supportsProtected = false
  109.  
  110.  
  111.  
  112. Device Groups:
  113. ==============
  114. Group 0:
  115. Properties:
  116. physicalDevices: count = 1
  117. NVIDIA GeForce RTX 2080 Ti (ID: 0)
  118. subsetAllocation = 1
  119.  
  120. Present Capabilities:
  121. NVIDIA GeForce RTX 2080 Ti (ID: 0):
  122. Can present images from the following devices: count = 1
  123. NVIDIA GeForce RTX 2080 Ti (ID: 0)
  124. Present modes: count = 1
  125. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  126.  
  127.  
  128. Device Properties and Extensions:
  129. =================================
  130. GPU0:
  131. VkPhysicalDeviceProperties:
  132. ---------------------------
  133. apiVersion = 4206816 (1.3.224)
  134. driverVersion = 2211315712 (0x83ce0000)
  135. vendorID = 0x10de
  136. deviceID = 0x1e07
  137. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  138. deviceName = NVIDIA GeForce RTX 2080 Ti
  139. pipelineCacheUUID = cbfb9ac4-b5cf-5b70-59ae-d2f669674151
  140.  
  141. VkPhysicalDeviceLimits:
  142. -----------------------
  143. maxImageDimension1D = 32768
  144. maxImageDimension2D = 32768
  145. maxImageDimension3D = 16384
  146. maxImageDimensionCube = 32768
  147. maxImageArrayLayers = 2048
  148. maxTexelBufferElements = 134217728
  149. maxUniformBufferRange = 65536
  150. maxStorageBufferRange = 4294967295
  151. maxPushConstantsSize = 256
  152. maxMemoryAllocationCount = 4096
  153. maxSamplerAllocationCount = 4000
  154. bufferImageGranularity = 0x00000400
  155. sparseAddressSpaceSize = 0xffffffffff
  156. maxBoundDescriptorSets = 32
  157. maxPerStageDescriptorSamplers = 1048576
  158. maxPerStageDescriptorUniformBuffers = 1048576
  159. maxPerStageDescriptorStorageBuffers = 1048576
  160. maxPerStageDescriptorSampledImages = 1048576
  161. maxPerStageDescriptorStorageImages = 1048576
  162. maxPerStageDescriptorInputAttachments = 1048576
  163. maxPerStageResources = 4294967295
  164. maxDescriptorSetSamplers = 1048576
  165. maxDescriptorSetUniformBuffers = 1048576
  166. maxDescriptorSetUniformBuffersDynamic = 15
  167. maxDescriptorSetStorageBuffers = 1048576
  168. maxDescriptorSetStorageBuffersDynamic = 16
  169. maxDescriptorSetSampledImages = 1048576
  170. maxDescriptorSetStorageImages = 1048576
  171. maxDescriptorSetInputAttachments = 1048576
  172. maxVertexInputAttributes = 32
  173. maxVertexInputBindings = 32
  174. maxVertexInputAttributeOffset = 2047
  175. maxVertexInputBindingStride = 2048
  176. maxVertexOutputComponents = 128
  177. maxTessellationGenerationLevel = 64
  178. maxTessellationPatchSize = 32
  179. maxTessellationControlPerVertexInputComponents = 128
  180. maxTessellationControlPerVertexOutputComponents = 128
  181. maxTessellationControlPerPatchOutputComponents = 120
  182. maxTessellationControlTotalOutputComponents = 4216
  183. maxTessellationEvaluationInputComponents = 128
  184. maxTessellationEvaluationOutputComponents = 128
  185. maxGeometryShaderInvocations = 32
  186. maxGeometryInputComponents = 128
  187. maxGeometryOutputComponents = 128
  188. maxGeometryOutputVertices = 1024
  189. maxGeometryTotalOutputComponents = 1024
  190. maxFragmentInputComponents = 128
  191. maxFragmentOutputAttachments = 8
  192. maxFragmentDualSrcAttachments = 1
  193. maxFragmentCombinedOutputResources = 4294967295
  194. maxComputeSharedMemorySize = 49152
  195. maxComputeWorkGroupCount: count = 3
  196. 2147483647
  197. 65535
  198. 65535
  199. maxComputeWorkGroupInvocations = 1024
  200. maxComputeWorkGroupSize: count = 3
  201. 1024
  202. 1024
  203. 64
  204. subPixelPrecisionBits = 8
  205. subTexelPrecisionBits = 8
  206. mipmapPrecisionBits = 8
  207. maxDrawIndexedIndexValue = 4294967295
  208. maxDrawIndirectCount = 4294967295
  209. maxSamplerLodBias = 15
  210. maxSamplerAnisotropy = 16
  211. maxViewports = 16
  212. maxViewportDimensions: count = 2
  213. 32768
  214. 32768
  215. viewportBoundsRange: count = 2
  216. -65536
  217. 65536
  218. viewportSubPixelBits = 8
  219. minMemoryMapAlignment = 64
  220. minTexelBufferOffsetAlignment = 0x00000010
  221. minUniformBufferOffsetAlignment = 0x00000040
  222. minStorageBufferOffsetAlignment = 0x00000010
  223. minTexelOffset = -8
  224. maxTexelOffset = 7
  225. minTexelGatherOffset = -32
  226. maxTexelGatherOffset = 31
  227. minInterpolationOffset = -0.5
  228. maxInterpolationOffset = 0.4375
  229. subPixelInterpolationOffsetBits = 4
  230. maxFramebufferWidth = 32768
  231. maxFramebufferHeight = 32768
  232. maxFramebufferLayers = 2048
  233. framebufferColorSampleCounts: count = 4
  234. SAMPLE_COUNT_1_BIT
  235. SAMPLE_COUNT_2_BIT
  236. SAMPLE_COUNT_4_BIT
  237. SAMPLE_COUNT_8_BIT
  238. framebufferDepthSampleCounts: count = 4
  239. SAMPLE_COUNT_1_BIT
  240. SAMPLE_COUNT_2_BIT
  241. SAMPLE_COUNT_4_BIT
  242. SAMPLE_COUNT_8_BIT
  243. framebufferStencilSampleCounts: count = 5
  244. SAMPLE_COUNT_1_BIT
  245. SAMPLE_COUNT_2_BIT
  246. SAMPLE_COUNT_4_BIT
  247. SAMPLE_COUNT_8_BIT
  248. SAMPLE_COUNT_16_BIT
  249. framebufferNoAttachmentsSampleCounts: count = 5
  250. SAMPLE_COUNT_1_BIT
  251. SAMPLE_COUNT_2_BIT
  252. SAMPLE_COUNT_4_BIT
  253. SAMPLE_COUNT_8_BIT
  254. SAMPLE_COUNT_16_BIT
  255. maxColorAttachments = 8
  256. sampledImageColorSampleCounts: count = 4
  257. SAMPLE_COUNT_1_BIT
  258. SAMPLE_COUNT_2_BIT
  259. SAMPLE_COUNT_4_BIT
  260. SAMPLE_COUNT_8_BIT
  261. sampledImageIntegerSampleCounts: count = 4
  262. SAMPLE_COUNT_1_BIT
  263. SAMPLE_COUNT_2_BIT
  264. SAMPLE_COUNT_4_BIT
  265. SAMPLE_COUNT_8_BIT
  266. sampledImageDepthSampleCounts: count = 4
  267. SAMPLE_COUNT_1_BIT
  268. SAMPLE_COUNT_2_BIT
  269. SAMPLE_COUNT_4_BIT
  270. SAMPLE_COUNT_8_BIT
  271. sampledImageStencilSampleCounts: count = 5
  272. SAMPLE_COUNT_1_BIT
  273. SAMPLE_COUNT_2_BIT
  274. SAMPLE_COUNT_4_BIT
  275. SAMPLE_COUNT_8_BIT
  276. SAMPLE_COUNT_16_BIT
  277. storageImageSampleCounts: count = 4
  278. SAMPLE_COUNT_1_BIT
  279. SAMPLE_COUNT_2_BIT
  280. SAMPLE_COUNT_4_BIT
  281. SAMPLE_COUNT_8_BIT
  282. maxSampleMaskWords = 1
  283. timestampComputeAndGraphics = true
  284. timestampPeriod = 1
  285. maxClipDistances = 8
  286. maxCullDistances = 8
  287. maxCombinedClipAndCullDistances = 8
  288. discreteQueuePriorities = 2
  289. pointSizeRange: count = 2
  290. 1
  291. 2047.94
  292. lineWidthRange: count = 2
  293. 1
  294. 64
  295. pointSizeGranularity = 0.0625
  296. lineWidthGranularity = 0.0625
  297. strictLines = true
  298. standardSampleLocations = true
  299. optimalBufferCopyOffsetAlignment = 0x00000001
  300. optimalBufferCopyRowPitchAlignment = 0x00000001
  301. nonCoherentAtomSize = 0x00000040
  302.  
  303. VkPhysicalDeviceSparseProperties:
  304. ---------------------------------
  305. residencyStandard2DBlockShape = true
  306. residencyStandard2DMultisampleBlockShape = true
  307. residencyStandard3DBlockShape = true
  308. residencyAlignedMipSize = false
  309. residencyNonResidentStrict = true
  310.  
  311. VkPhysicalDeviceAccelerationStructurePropertiesKHR:
  312. ---------------------------------------------------
  313. maxGeometryCount = 16777215
  314. maxInstanceCount = 16777215
  315. maxPrimitiveCount = 536870911
  316. maxPerStageDescriptorAccelerationStructures = 1048576
  317. maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
  318. maxDescriptorSetAccelerationStructures = 1048576
  319. maxDescriptorSetUpdateAfterBindAccelerationStructures = 1048576
  320. minAccelerationStructureScratchOffsetAlignment = 128
  321.  
  322. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  323. ----------------------------------------------------
  324. advancedBlendMaxColorAttachments = 8
  325. advancedBlendIndependentBlend = false
  326. advancedBlendNonPremultipliedSrcColor = true
  327. advancedBlendNonPremultipliedDstColor = true
  328. advancedBlendCorrelatedOverlap = true
  329. advancedBlendAllOperations = true
  330.  
  331. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  332. -------------------------------------------------------
  333. primitiveOverestimationSize = 0.00195313
  334. maxExtraPrimitiveOverestimationSize = 0.75
  335. extraPrimitiveOverestimationSizeGranularity = 0.25
  336. primitiveUnderestimation = true
  337. conservativePointAndLineRasterization = true
  338. degenerateTrianglesRasterized = true
  339. degenerateLinesRasterized = true
  340. fullyCoveredFragmentShaderInputVariable = true
  341. conservativeRasterizationPostDepthCoverage = true
  342.  
  343. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  344. -----------------------------------------------
  345. maxCustomBorderColorSamplers = 4000
  346.  
  347. VkPhysicalDeviceDepthStencilResolveProperties:
  348. ----------------------------------------------
  349. supportedDepthResolveModes: count = 4
  350. RESOLVE_MODE_SAMPLE_ZERO_BIT
  351. RESOLVE_MODE_AVERAGE_BIT
  352. RESOLVE_MODE_MIN_BIT
  353. RESOLVE_MODE_MAX_BIT
  354. supportedStencilResolveModes: count = 3
  355. RESOLVE_MODE_SAMPLE_ZERO_BIT
  356. RESOLVE_MODE_MIN_BIT
  357. RESOLVE_MODE_MAX_BIT
  358. independentResolveNone = true
  359. independentResolve = true
  360.  
  361. VkPhysicalDeviceDescriptorIndexingProperties:
  362. ---------------------------------------------
  363. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  364. shaderUniformBufferArrayNonUniformIndexingNative = true
  365. shaderSampledImageArrayNonUniformIndexingNative = true
  366. shaderStorageBufferArrayNonUniformIndexingNative = true
  367. shaderStorageImageArrayNonUniformIndexingNative = true
  368. shaderInputAttachmentArrayNonUniformIndexingNative = true
  369. robustBufferAccessUpdateAfterBind = true
  370. quadDivergentImplicitLod = true
  371. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  372. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  373. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  374. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  375. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  376. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  377. maxPerStageUpdateAfterBindResources = 4294967295
  378. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  379. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  380. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  381. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  382. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  383. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  384. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  385. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  386.  
  387. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  388. ----------------------------------------------
  389. maxDiscardRectangles = 8
  390.  
  391. VkPhysicalDeviceDriverProperties:
  392. ---------------------------------
  393. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  394. driverName = NVIDIA
  395. driverInfo = 527.56
  396. conformanceVersion:
  397. major = 1
  398. minor = 3
  399. subminor = 3
  400. patch = 1
  401.  
  402. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  403. ------------------------------------------------
  404. minImportedHostPointerAlignment = 0x00001000
  405.  
  406. VkPhysicalDeviceFloatControlsProperties:
  407. ----------------------------------------
  408. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  409. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  410. shaderSignedZeroInfNanPreserveFloat16 = true
  411. shaderSignedZeroInfNanPreserveFloat32 = true
  412. shaderSignedZeroInfNanPreserveFloat64 = true
  413. shaderDenormPreserveFloat16 = true
  414. shaderDenormPreserveFloat32 = false
  415. shaderDenormPreserveFloat64 = false
  416. shaderDenormFlushToZeroFloat16 = false
  417. shaderDenormFlushToZeroFloat32 = false
  418. shaderDenormFlushToZeroFloat64 = false
  419. shaderRoundingModeRTEFloat16 = true
  420. shaderRoundingModeRTEFloat32 = true
  421. shaderRoundingModeRTEFloat64 = true
  422. shaderRoundingModeRTZFloat16 = false
  423. shaderRoundingModeRTZFloat32 = true
  424. shaderRoundingModeRTZFloat64 = true
  425.  
  426. VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR:
  427. -------------------------------------------------------
  428. triStripVertexOrderIndependentOfProvokingVertex = false
  429.  
  430. VkPhysicalDeviceFragmentShadingRatePropertiesKHR:
  431. -------------------------------------------------
  432. minFragmentShadingRateAttachmentTexelSize:
  433. width = 16
  434. height = 16
  435. maxFragmentShadingRateAttachmentTexelSize:
  436. width = 16
  437. height = 16
  438. maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1
  439. primitiveFragmentShadingRateWithMultipleViewports = false
  440. layeredShadingRateAttachments = true
  441. fragmentShadingRateNonTrivialCombinerOps = true
  442. maxFragmentSize:
  443. width = 4
  444. height = 4
  445. maxFragmentSizeAspectRatio = 2
  446. maxFragmentShadingRateCoverageSamples = 16
  447. maxFragmentShadingRateRasterizationSamples = SAMPLE_COUNT_16_BIT
  448. fragmentShadingRateWithShaderDepthStencilWrites = true
  449. fragmentShadingRateWithSampleMask = true
  450. fragmentShadingRateWithShaderSampleMask = true
  451. fragmentShadingRateWithConservativeRasterization = true
  452. fragmentShadingRateWithFragmentShaderInterlock = true
  453. fragmentShadingRateWithCustomSampleLocations = true
  454. fragmentShadingRateStrictMultiplyCombiner = true
  455.  
  456. VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT:
  457. -----------------------------------------------------
  458. graphicsPipelineLibraryFastLinking = true
  459. graphicsPipelineLibraryIndependentInterpolationDecoration = true
  460.  
  461. VkPhysicalDeviceIDProperties:
  462. -----------------------------
  463. deviceUUID = fe326505-9280-b42e-b18f-efaa302b157b
  464. driverUUID = b641a49e-ec80-50b4-b1cf-4c08167f3ffb
  465. deviceLUID = 25fa0000-00000000
  466. deviceNodeMask = 1
  467. deviceLUIDValid = true
  468.  
  469. VkPhysicalDeviceInlineUniformBlockProperties:
  470. ---------------------------------------------
  471. maxInlineUniformBlockSize = 256
  472. maxPerStageDescriptorInlineUniformBlocks = 32
  473. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  474. maxDescriptorSetInlineUniformBlocks = 32
  475. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  476.  
  477. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  478. -----------------------------------------------
  479. lineSubPixelPrecisionBits = 8
  480.  
  481. VkPhysicalDeviceMaintenance3Properties:
  482. ---------------------------------------
  483. maxPerSetDescriptors = 4294967295
  484. maxMemoryAllocationSize = 0xffe00000
  485.  
  486. VkPhysicalDeviceMaintenance4Properties:
  487. ---------------------------------------
  488. maxBufferSize = 0xffffffffffff0000
  489.  
  490. VkPhysicalDeviceMultiDrawPropertiesEXT:
  491. ---------------------------------------
  492. maxMultiDrawCount = 4294967295
  493.  
  494. VkPhysicalDeviceMultiviewProperties:
  495. ------------------------------------
  496. maxMultiviewViewCount = 32
  497. maxMultiviewInstanceIndex = 134217727
  498.  
  499. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  500. ----------------------------------------
  501. pciDomain = 0
  502. pciBus = 8
  503. pciDevice = 0
  504. pciFunction = 0
  505.  
  506. VkPhysicalDevicePipelineRobustnessPropertiesEXT:
  507. ------------------------------------------------
  508. defaultRobustnessStorageBuffers = PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT
  509. defaultRobustnessUniformBuffers = PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT
  510. defaultRobustnessVertexInputs = PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT
  511. defaultRobustnessImages = PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_2_EXT
  512.  
  513. VkPhysicalDevicePointClippingProperties:
  514. ----------------------------------------
  515. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  516.  
  517. VkPhysicalDeviceProtectedMemoryProperties:
  518. ------------------------------------------
  519. protectedNoFault = false
  520.  
  521. VkPhysicalDeviceProvokingVertexPropertiesEXT:
  522. ---------------------------------------------
  523. provokingVertexModePerPipeline = true
  524. transformFeedbackPreservesTriangleFanProvokingVertex = true
  525.  
  526. VkPhysicalDevicePushDescriptorPropertiesKHR:
  527. --------------------------------------------
  528. maxPushDescriptors = 32
  529.  
  530. VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
  531. ------------------------------------------------
  532. shaderGroupHandleSize = 32
  533. maxRayRecursionDepth = 31
  534. maxShaderGroupStride = 4096
  535. shaderGroupBaseAlignment = 64
  536. shaderGroupHandleCaptureReplaySize = 32
  537. maxRayDispatchInvocationCount = 1073741824
  538. shaderGroupHandleAlignment = 32
  539. maxRayHitAttributeSize = 32
  540.  
  541. VkPhysicalDeviceRobustness2PropertiesEXT:
  542. -----------------------------------------
  543. robustStorageBufferAccessSizeAlignment = 0x00000001
  544. robustUniformBufferAccessSizeAlignment = 0x00000010
  545.  
  546. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  547. ---------------------------------------------
  548. sampleLocationSampleCounts: count = 5
  549. SAMPLE_COUNT_1_BIT
  550. SAMPLE_COUNT_2_BIT
  551. SAMPLE_COUNT_4_BIT
  552. SAMPLE_COUNT_8_BIT
  553. SAMPLE_COUNT_16_BIT
  554. maxSampleLocationGridSize:
  555. width = 1
  556. height = 1
  557. sampleLocationCoordinateRange: count = 2
  558. 0
  559. 0.9375
  560. sampleLocationSubPixelBits = 4
  561. variableSampleLocations = true
  562.  
  563. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  564. ----------------------------------------------
  565. filterMinmaxSingleComponentFormats = true
  566. filterMinmaxImageComponentMapping = true
  567.  
  568. VkPhysicalDeviceShaderIntegerDotProductProperties:
  569. --------------------------------------------------
  570. integerDotProduct8BitUnsignedAccelerated = true
  571. integerDotProduct8BitSignedAccelerated = true
  572. integerDotProduct8BitMixedSignednessAccelerated = true
  573. integerDotProduct4x8BitPackedUnsignedAccelerated = true
  574. integerDotProduct4x8BitPackedSignedAccelerated = true
  575. integerDotProduct4x8BitPackedMixedSignednessAccelerated = true
  576. integerDotProduct16BitUnsignedAccelerated = false
  577. integerDotProduct16BitSignedAccelerated = false
  578. integerDotProduct16BitMixedSignednessAccelerated = false
  579. integerDotProduct32BitUnsignedAccelerated = false
  580. integerDotProduct32BitSignedAccelerated = false
  581. integerDotProduct32BitMixedSignednessAccelerated = false
  582. integerDotProduct64BitUnsignedAccelerated = false
  583. integerDotProduct64BitSignedAccelerated = false
  584. integerDotProduct64BitMixedSignednessAccelerated = false
  585. integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = true
  586. integerDotProductAccumulatingSaturating8BitSignedAccelerated = true
  587. integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = true
  588. integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = true
  589. integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = true
  590. integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = true
  591. integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = true
  592. integerDotProductAccumulatingSaturating16BitSignedAccelerated = true
  593. integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = true
  594. integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = true
  595. integerDotProductAccumulatingSaturating32BitSignedAccelerated = true
  596. integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = true
  597. integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = true
  598. integerDotProductAccumulatingSaturating64BitSignedAccelerated = true
  599. integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = true
  600.  
  601. VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT:
  602. ----------------------------------------------------
  603. shaderModuleIdentifierAlgorithmUUID = 1f4517a6-c1c4-11ec-9d64-0242ac120005
  604.  
  605. VkPhysicalDeviceSubgroupProperties:
  606. -----------------------------------
  607. subgroupSize = 32
  608. supportedStages: count = 16
  609. SHADER_STAGE_VERTEX_BIT
  610. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  611. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  612. SHADER_STAGE_GEOMETRY_BIT
  613. SHADER_STAGE_FRAGMENT_BIT
  614. SHADER_STAGE_COMPUTE_BIT
  615. SHADER_STAGE_ALL_GRAPHICS
  616. SHADER_STAGE_ALL
  617. SHADER_STAGE_RAYGEN_BIT_KHR
  618. SHADER_STAGE_ANY_HIT_BIT_KHR
  619. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  620. SHADER_STAGE_MISS_BIT_KHR
  621. SHADER_STAGE_INTERSECTION_BIT_KHR
  622. SHADER_STAGE_CALLABLE_BIT_KHR
  623. SHADER_STAGE_TASK_BIT_NV
  624. SHADER_STAGE_MESH_BIT_NV
  625. supportedOperations: count = 9
  626. SUBGROUP_FEATURE_BASIC_BIT
  627. SUBGROUP_FEATURE_VOTE_BIT
  628. SUBGROUP_FEATURE_ARITHMETIC_BIT
  629. SUBGROUP_FEATURE_BALLOT_BIT
  630. SUBGROUP_FEATURE_SHUFFLE_BIT
  631. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  632. SUBGROUP_FEATURE_CLUSTERED_BIT
  633. SUBGROUP_FEATURE_QUAD_BIT
  634. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  635. quadOperationsInAllStages = true
  636.  
  637. VkPhysicalDeviceSubgroupSizeControlProperties:
  638. ----------------------------------------------
  639. minSubgroupSize = 32
  640. maxSubgroupSize = 32
  641. maxComputeWorkgroupSubgroups = 2097152
  642. requiredSubgroupSizeStages: count = 16
  643. SHADER_STAGE_VERTEX_BIT
  644. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  645. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  646. SHADER_STAGE_GEOMETRY_BIT
  647. SHADER_STAGE_FRAGMENT_BIT
  648. SHADER_STAGE_COMPUTE_BIT
  649. SHADER_STAGE_ALL_GRAPHICS
  650. SHADER_STAGE_ALL
  651. SHADER_STAGE_RAYGEN_BIT_KHR
  652. SHADER_STAGE_ANY_HIT_BIT_KHR
  653. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  654. SHADER_STAGE_MISS_BIT_KHR
  655. SHADER_STAGE_INTERSECTION_BIT_KHR
  656. SHADER_STAGE_CALLABLE_BIT_KHR
  657. SHADER_STAGE_TASK_BIT_NV
  658. SHADER_STAGE_MESH_BIT_NV
  659.  
  660. VkPhysicalDeviceTexelBufferAlignmentProperties:
  661. -----------------------------------------------
  662. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  663. storageTexelBufferOffsetSingleTexelAlignment = true
  664. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  665. uniformTexelBufferOffsetSingleTexelAlignment = true
  666.  
  667. VkPhysicalDeviceTimelineSemaphoreProperties:
  668. --------------------------------------------
  669. maxTimelineSemaphoreValueDifference = 2147483647
  670.  
  671. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  672. -----------------------------------------------
  673. maxTransformFeedbackStreams = 4
  674. maxTransformFeedbackBuffers = 4
  675. maxTransformFeedbackBufferSize = 0xffffffff
  676. maxTransformFeedbackStreamDataSize = 2048
  677. maxTransformFeedbackBufferDataSize = 512
  678. maxTransformFeedbackBufferDataStride = 2048
  679. transformFeedbackQueries = true
  680. transformFeedbackStreamsLinesTriangles = false
  681. transformFeedbackRasterizationStreamSelect = true
  682. transformFeedbackDraw = true
  683.  
  684. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  685. ----------------------------------------------------
  686. maxVertexAttribDivisor = 4294967295
  687.  
  688. VkPhysicalDeviceVulkan11Properties:
  689. -----------------------------------
  690. deviceUUID = fe326505-9280-b42e-b18f-efaa302b157b
  691. driverUUID = b641a49e-ec80-50b4-b1cf-4c08167f3ffb
  692. deviceLUID = 25fa0000-00000000
  693. deviceNodeMask = 1
  694. deviceLUIDValid = true
  695. subgroupSize = 32
  696. subgroupSupportedStages: count = 16
  697. SHADER_STAGE_VERTEX_BIT
  698. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  699. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  700. SHADER_STAGE_GEOMETRY_BIT
  701. SHADER_STAGE_FRAGMENT_BIT
  702. SHADER_STAGE_COMPUTE_BIT
  703. SHADER_STAGE_ALL_GRAPHICS
  704. SHADER_STAGE_ALL
  705. SHADER_STAGE_RAYGEN_BIT_KHR
  706. SHADER_STAGE_ANY_HIT_BIT_KHR
  707. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  708. SHADER_STAGE_MISS_BIT_KHR
  709. SHADER_STAGE_INTERSECTION_BIT_KHR
  710. SHADER_STAGE_CALLABLE_BIT_KHR
  711. SHADER_STAGE_TASK_BIT_NV
  712. SHADER_STAGE_MESH_BIT_NV
  713. subgroupSupportedOperations: count = 9
  714. SUBGROUP_FEATURE_BASIC_BIT
  715. SUBGROUP_FEATURE_VOTE_BIT
  716. SUBGROUP_FEATURE_ARITHMETIC_BIT
  717. SUBGROUP_FEATURE_BALLOT_BIT
  718. SUBGROUP_FEATURE_SHUFFLE_BIT
  719. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  720. SUBGROUP_FEATURE_CLUSTERED_BIT
  721. SUBGROUP_FEATURE_QUAD_BIT
  722. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  723. subgroupQuadOperationsInAllStages = true
  724. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  725. maxMultiviewViewCount = 32
  726. maxMultiviewInstanceIndex = 134217727
  727. protectedNoFault = false
  728. maxPerSetDescriptors = 4294967295
  729. maxMemoryAllocationSize = 0xffe00000
  730.  
  731. VkPhysicalDeviceVulkan12Properties:
  732. -----------------------------------
  733. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  734. driverName = NVIDIA
  735. driverInfo = 527.56
  736. conformanceVersion:
  737. major = 1
  738. minor = 3
  739. subminor = 3
  740. patch = 1
  741. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  742. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  743. shaderSignedZeroInfNanPreserveFloat16 = true
  744. shaderSignedZeroInfNanPreserveFloat32 = true
  745. shaderSignedZeroInfNanPreserveFloat64 = true
  746. shaderDenormPreserveFloat16 = true
  747. shaderDenormPreserveFloat32 = false
  748. shaderDenormPreserveFloat64 = false
  749. shaderDenormFlushToZeroFloat16 = false
  750. shaderDenormFlushToZeroFloat32 = false
  751. shaderDenormFlushToZeroFloat64 = false
  752. shaderRoundingModeRTEFloat16 = true
  753. shaderRoundingModeRTEFloat32 = true
  754. shaderRoundingModeRTEFloat64 = true
  755. shaderRoundingModeRTZFloat16 = false
  756. shaderRoundingModeRTZFloat32 = true
  757. shaderRoundingModeRTZFloat64 = true
  758. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  759. shaderUniformBufferArrayNonUniformIndexingNative = true
  760. shaderSampledImageArrayNonUniformIndexingNative = true
  761. shaderStorageBufferArrayNonUniformIndexingNative = true
  762. shaderStorageImageArrayNonUniformIndexingNative = true
  763. shaderInputAttachmentArrayNonUniformIndexingNative = true
  764. robustBufferAccessUpdateAfterBind = true
  765. quadDivergentImplicitLod = true
  766. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  767. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  768. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  769. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  770. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  771. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  772. maxPerStageUpdateAfterBindResources = 4294967295
  773. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  774. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  775. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  776. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  777. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  778. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  779. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  780. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  781. supportedDepthResolveModes: count = 4
  782. RESOLVE_MODE_SAMPLE_ZERO_BIT
  783. RESOLVE_MODE_AVERAGE_BIT
  784. RESOLVE_MODE_MIN_BIT
  785. RESOLVE_MODE_MAX_BIT
  786. supportedStencilResolveModes: count = 3
  787. RESOLVE_MODE_SAMPLE_ZERO_BIT
  788. RESOLVE_MODE_MIN_BIT
  789. RESOLVE_MODE_MAX_BIT
  790. independentResolveNone = true
  791. independentResolve = true
  792. filterMinmaxSingleComponentFormats = true
  793. filterMinmaxImageComponentMapping = true
  794. maxTimelineSemaphoreValueDifference = 2147483647
  795. framebufferIntegerColorSampleCounts: count = 4
  796. SAMPLE_COUNT_1_BIT
  797. SAMPLE_COUNT_2_BIT
  798. SAMPLE_COUNT_4_BIT
  799. SAMPLE_COUNT_8_BIT
  800.  
  801. VkPhysicalDeviceVulkan13Properties:
  802. -----------------------------------
  803. minSubgroupSize = 32
  804. maxSubgroupSize = 32
  805. maxComputeWorkgroupSubgroups = 2097152
  806. requiredSubgroupSizeStages: count = 16
  807. SHADER_STAGE_VERTEX_BIT
  808. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  809. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  810. SHADER_STAGE_GEOMETRY_BIT
  811. SHADER_STAGE_FRAGMENT_BIT
  812. SHADER_STAGE_COMPUTE_BIT
  813. SHADER_STAGE_ALL_GRAPHICS
  814. SHADER_STAGE_ALL
  815. SHADER_STAGE_RAYGEN_BIT_KHR
  816. SHADER_STAGE_ANY_HIT_BIT_KHR
  817. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  818. SHADER_STAGE_MISS_BIT_KHR
  819. SHADER_STAGE_INTERSECTION_BIT_KHR
  820. SHADER_STAGE_CALLABLE_BIT_KHR
  821. SHADER_STAGE_TASK_BIT_NV
  822. SHADER_STAGE_MESH_BIT_NV
  823. maxInlineUniformBlockSize = 256
  824. maxPerStageDescriptorInlineUniformBlocks = 32
  825. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  826. maxDescriptorSetInlineUniformBlocks = 32
  827. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  828. maxInlineUniformTotalSize = 3584
  829. integerDotProduct8BitUnsignedAccelerated = true
  830. integerDotProduct8BitSignedAccelerated = true
  831. integerDotProduct8BitMixedSignednessAccelerated = true
  832. integerDotProduct4x8BitPackedUnsignedAccelerated = true
  833. integerDotProduct4x8BitPackedSignedAccelerated = true
  834. integerDotProduct4x8BitPackedMixedSignednessAccelerated = true
  835. integerDotProduct16BitUnsignedAccelerated = false
  836. integerDotProduct16BitSignedAccelerated = false
  837. integerDotProduct16BitMixedSignednessAccelerated = false
  838. integerDotProduct32BitUnsignedAccelerated = false
  839. integerDotProduct32BitSignedAccelerated = false
  840. integerDotProduct32BitMixedSignednessAccelerated = false
  841. integerDotProduct64BitUnsignedAccelerated = false
  842. integerDotProduct64BitSignedAccelerated = false
  843. integerDotProduct64BitMixedSignednessAccelerated = false
  844. integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = true
  845. integerDotProductAccumulatingSaturating8BitSignedAccelerated = true
  846. integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = true
  847. integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = true
  848. integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = true
  849. integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = true
  850. integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = true
  851. integerDotProductAccumulatingSaturating16BitSignedAccelerated = true
  852. integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = true
  853. integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = true
  854. integerDotProductAccumulatingSaturating32BitSignedAccelerated = true
  855. integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = true
  856. integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = true
  857. integerDotProductAccumulatingSaturating64BitSignedAccelerated = true
  858. integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = true
  859. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  860. storageTexelBufferOffsetSingleTexelAlignment = true
  861. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  862. uniformTexelBufferOffsetSingleTexelAlignment = true
  863. maxBufferSize = 0xffffffffffff0000
  864.  
  865.  
  866. Device Extensions: count = 173
  867. VK_EXT_4444_formats : extension revision 1
  868. VK_EXT_attachment_feedback_loop_layout : extension revision 2
  869. VK_EXT_blend_operation_advanced : extension revision 2
  870. VK_EXT_border_color_swizzle : extension revision 1
  871. VK_EXT_buffer_device_address : extension revision 2
  872. VK_EXT_calibrated_timestamps : extension revision 2
  873. VK_EXT_color_write_enable : extension revision 1
  874. VK_EXT_conditional_rendering : extension revision 2
  875. VK_EXT_conservative_rasterization : extension revision 1
  876. VK_EXT_custom_border_color : extension revision 12
  877. VK_EXT_depth_clip_control : extension revision 1
  878. VK_EXT_depth_clip_enable : extension revision 1
  879. VK_EXT_depth_range_unrestricted : extension revision 1
  880. VK_EXT_descriptor_indexing : extension revision 2
  881. VK_EXT_discard_rectangles : extension revision 1
  882. VK_EXT_extended_dynamic_state : extension revision 1
  883. VK_EXT_extended_dynamic_state2 : extension revision 1
  884. VK_EXT_external_memory_host : extension revision 1
  885. VK_EXT_fragment_shader_interlock : extension revision 1
  886. VK_EXT_full_screen_exclusive : extension revision 4
  887. VK_EXT_graphics_pipeline_library : extension revision 1
  888. VK_EXT_hdr_metadata : extension revision 2
  889. VK_EXT_host_query_reset : extension revision 1
  890. VK_EXT_image_2d_view_of_3d : extension revision 1
  891. VK_EXT_image_robustness : extension revision 1
  892. VK_EXT_image_view_min_lod : extension revision 1
  893. VK_EXT_index_type_uint8 : extension revision 1
  894. VK_EXT_inline_uniform_block : extension revision 1
  895. VK_EXT_line_rasterization : extension revision 1
  896. VK_EXT_load_store_op_none : extension revision 1
  897. VK_EXT_memory_budget : extension revision 1
  898. VK_EXT_memory_priority : extension revision 1
  899. VK_EXT_mesh_shader : extension revision 1
  900. VK_EXT_multi_draw : extension revision 1
  901. VK_EXT_mutable_descriptor_type : extension revision 1
  902. VK_EXT_non_seamless_cube_map : extension revision 1
  903. VK_EXT_opacity_micromap : extension revision 2
  904. VK_EXT_pageable_device_local_memory : extension revision 1
  905. VK_EXT_pci_bus_info : extension revision 2
  906. VK_EXT_pipeline_creation_cache_control : extension revision 3
  907. VK_EXT_pipeline_creation_feedback : extension revision 1
  908. VK_EXT_pipeline_robustness : extension revision 1
  909. VK_EXT_post_depth_coverage : extension revision 1
  910. VK_EXT_primitive_topology_list_restart : extension revision 1
  911. VK_EXT_primitives_generated_query : extension revision 1
  912. VK_EXT_private_data : extension revision 1
  913. VK_EXT_provoking_vertex : extension revision 1
  914. VK_EXT_queue_family_foreign : extension revision 1
  915. VK_EXT_robustness2 : extension revision 1
  916. VK_EXT_sample_locations : extension revision 1
  917. VK_EXT_sampler_filter_minmax : extension revision 2
  918. VK_EXT_scalar_block_layout : extension revision 1
  919. VK_EXT_separate_stencil_usage : extension revision 1
  920. VK_EXT_shader_atomic_float : extension revision 1
  921. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  922. VK_EXT_shader_image_atomic_int64 : extension revision 1
  923. VK_EXT_shader_module_identifier : extension revision 1
  924. VK_EXT_shader_subgroup_ballot : extension revision 1
  925. VK_EXT_shader_subgroup_vote : extension revision 1
  926. VK_EXT_shader_viewport_index_layer : extension revision 1
  927. VK_EXT_subgroup_size_control : extension revision 2
  928. VK_EXT_texel_buffer_alignment : extension revision 1
  929. VK_EXT_tooling_info : extension revision 1
  930. VK_EXT_transform_feedback : extension revision 1
  931. VK_EXT_vertex_attribute_divisor : extension revision 3
  932. VK_EXT_vertex_input_dynamic_state : extension revision 2
  933. VK_EXT_ycbcr_2plane_444_formats : extension revision 1
  934. VK_EXT_ycbcr_image_arrays : extension revision 1
  935. VK_KHR_16bit_storage : extension revision 1
  936. VK_KHR_8bit_storage : extension revision 1
  937. VK_KHR_acceleration_structure : extension revision 13
  938. VK_KHR_bind_memory2 : extension revision 1
  939. VK_KHR_buffer_device_address : extension revision 1
  940. VK_KHR_copy_commands2 : extension revision 1
  941. VK_KHR_create_renderpass2 : extension revision 1
  942. VK_KHR_dedicated_allocation : extension revision 3
  943. VK_KHR_deferred_host_operations : extension revision 4
  944. VK_KHR_depth_stencil_resolve : extension revision 1
  945. VK_KHR_descriptor_update_template : extension revision 1
  946. VK_KHR_device_group : extension revision 4
  947. VK_KHR_draw_indirect_count : extension revision 1
  948. VK_KHR_driver_properties : extension revision 1
  949. VK_KHR_dynamic_rendering : extension revision 1
  950. VK_KHR_external_fence : extension revision 1
  951. VK_KHR_external_fence_win32 : extension revision 1
  952. VK_KHR_external_memory : extension revision 1
  953. VK_KHR_external_memory_win32 : extension revision 1
  954. VK_KHR_external_semaphore : extension revision 1
  955. VK_KHR_external_semaphore_win32 : extension revision 1
  956. VK_KHR_format_feature_flags2 : extension revision 1
  957. VK_KHR_fragment_shader_barycentric : extension revision 1
  958. VK_KHR_fragment_shading_rate : extension revision 2
  959. VK_KHR_get_memory_requirements2 : extension revision 1
  960. VK_KHR_image_format_list : extension revision 1
  961. VK_KHR_imageless_framebuffer : extension revision 1
  962. VK_KHR_maintenance1 : extension revision 2
  963. VK_KHR_maintenance2 : extension revision 1
  964. VK_KHR_maintenance3 : extension revision 1
  965. VK_KHR_maintenance4 : extension revision 2
  966. VK_KHR_multiview : extension revision 1
  967. VK_KHR_pipeline_executable_properties : extension revision 1
  968. VK_KHR_pipeline_library : extension revision 1
  969. VK_KHR_present_id : extension revision 1
  970. VK_KHR_present_wait : extension revision 1
  971. VK_KHR_push_descriptor : extension revision 2
  972. VK_KHR_ray_query : extension revision 1
  973. VK_KHR_ray_tracing_maintenance1 : extension revision 1
  974. VK_KHR_ray_tracing_pipeline : extension revision 1
  975. VK_KHR_relaxed_block_layout : extension revision 1
  976. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  977. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  978. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  979. VK_KHR_shader_atomic_int64 : extension revision 1
  980. VK_KHR_shader_clock : extension revision 1
  981. VK_KHR_shader_draw_parameters : extension revision 1
  982. VK_KHR_shader_float16_int8 : extension revision 1
  983. VK_KHR_shader_float_controls : extension revision 4
  984. VK_KHR_shader_integer_dot_product : extension revision 1
  985. VK_KHR_shader_non_semantic_info : extension revision 1
  986. VK_KHR_shader_subgroup_extended_types : extension revision 1
  987. VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
  988. VK_KHR_shader_terminate_invocation : extension revision 1
  989. VK_KHR_spirv_1_4 : extension revision 1
  990. VK_KHR_storage_buffer_storage_class : extension revision 1
  991. VK_KHR_swapchain : extension revision 70
  992. VK_KHR_swapchain_mutable_format : extension revision 1
  993. VK_KHR_synchronization2 : extension revision 1
  994. VK_KHR_timeline_semaphore : extension revision 2
  995. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  996. VK_KHR_variable_pointers : extension revision 1
  997. VK_KHR_vulkan_memory_model : extension revision 3
  998. VK_KHR_win32_keyed_mutex : extension revision 1
  999. VK_KHR_workgroup_memory_explicit_layout : extension revision 1
  1000. VK_KHR_zero_initialize_workgroup_memory : extension revision 1
  1001. VK_NVX_binary_import : extension revision 1
  1002. VK_NVX_image_view_handle : extension revision 2
  1003. VK_NVX_multiview_per_view_attributes : extension revision 1
  1004. VK_NV_clip_space_w_scaling : extension revision 1
  1005. VK_NV_compute_shader_derivatives : extension revision 1
  1006. VK_NV_cooperative_matrix : extension revision 1
  1007. VK_NV_copy_memory_indirect : extension revision 1
  1008. VK_NV_corner_sampled_image : extension revision 2
  1009. VK_NV_coverage_reduction_mode : extension revision 1
  1010. VK_NV_cuda_kernel_launch : extension revision 2
  1011. VK_NV_dedicated_allocation : extension revision 1
  1012. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  1013. VK_NV_device_diagnostic_checkpoints : extension revision 2
  1014. VK_NV_device_diagnostics_config : extension revision 2
  1015. VK_NV_device_generated_commands : extension revision 3
  1016. VK_NV_external_memory : extension revision 1
  1017. VK_NV_external_memory_win32 : extension revision 1
  1018. VK_NV_fill_rectangle : extension revision 1
  1019. VK_NV_fragment_coverage_to_color : extension revision 1
  1020. VK_NV_fragment_shader_barycentric : extension revision 1
  1021. VK_NV_fragment_shading_rate_enums : extension revision 1
  1022. VK_NV_framebuffer_mixed_samples : extension revision 1
  1023. VK_NV_geometry_shader_passthrough : extension revision 1
  1024. VK_NV_inherited_viewport_scissor : extension revision 1
  1025. VK_NV_linear_color_attachment : extension revision 1
  1026. VK_NV_memory_decompression : extension revision 1
  1027. VK_NV_mesh_shader : extension revision 1
  1028. VK_NV_ray_tracing : extension revision 3
  1029. VK_NV_ray_tracing_invocation_reorder : extension revision 1
  1030. VK_NV_representative_fragment_test : extension revision 2
  1031. VK_NV_sample_mask_override_coverage : extension revision 1
  1032. VK_NV_scissor_exclusive : extension revision 1
  1033. VK_NV_shader_image_footprint : extension revision 2
  1034. VK_NV_shader_sm_builtins : extension revision 1
  1035. VK_NV_shader_subgroup_partitioned : extension revision 1
  1036. VK_NV_shading_rate_image : extension revision 3
  1037. VK_NV_viewport_array2 : extension revision 1
  1038. VK_NV_viewport_swizzle : extension revision 1
  1039. VK_NV_win32_keyed_mutex : extension revision 2
  1040.  
  1041. VkQueueFamilyProperties:
  1042. ========================
  1043. queueProperties[0]:
  1044. -------------------
  1045. minImageTransferGranularity = (1,1,1)
  1046. queueCount = 16
  1047. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  1048. timestampValidBits = 64
  1049. present support = true
  1050.  
  1051. queueProperties[1]:
  1052. -------------------
  1053. minImageTransferGranularity = (1,1,1)
  1054. queueCount = 2
  1055. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  1056. timestampValidBits = 64
  1057. present support = false
  1058.  
  1059. queueProperties[2]:
  1060. -------------------
  1061. minImageTransferGranularity = (1,1,1)
  1062. queueCount = 8
  1063. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  1064. timestampValidBits = 64
  1065. present support = true
  1066.  
  1067. VkPhysicalDeviceMemoryProperties:
  1068. =================================
  1069. memoryHeaps: count = 3
  1070. memoryHeaps[0]:
  1071. size = 11577327616 (0x2b2100000) (10.78 GiB)
  1072. budget = 10772021248 (0x282100000) (10.03 GiB)
  1073. usage = 0 (0x00000000) (0.00 B)
  1074. flags: count = 1
  1075. MEMORY_HEAP_DEVICE_LOCAL_BIT
  1076. memoryHeaps[1]:
  1077. size = 17150279680 (0x3fe3c8000) (15.97 GiB)
  1078. budget = 16344975360 (0x3ce3c8800) (15.22 GiB)
  1079. usage = 278528 (0x00044000) (272.00 KiB)
  1080. flags:
  1081. None
  1082. memoryHeaps[2]:
  1083. size = 224395264 (0x0d600000) (214.00 MiB)
  1084. budget = 224264192 (0x0d5e0000) (213.88 MiB)
  1085. usage = 131072 (0x00020000) (128.00 KiB)
  1086. flags: count = 1
  1087. MEMORY_HEAP_DEVICE_LOCAL_BIT
  1088. memoryTypes: count = 5
  1089. memoryTypes[0]:
  1090. heapIndex = 1
  1091. propertyFlags = 0x0000:
  1092. None
  1093. usable for:
  1094. IMAGE_TILING_OPTIMAL:
  1095. color images
  1096. FORMAT_D16_UNORM
  1097. FORMAT_X8_D24_UNORM_PACK32
  1098. FORMAT_D32_SFLOAT
  1099. FORMAT_S8_UINT
  1100. FORMAT_D24_UNORM_S8_UINT
  1101. FORMAT_D32_SFLOAT_S8_UINT
  1102. (non-sparse)
  1103. IMAGE_TILING_LINEAR:
  1104. color images
  1105. (non-sparse, non-transient)
  1106. memoryTypes[1]:
  1107. heapIndex = 0
  1108. propertyFlags = 0x0001: count = 1
  1109. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1110. usable for:
  1111. IMAGE_TILING_OPTIMAL:
  1112. color images
  1113. FORMAT_D16_UNORM
  1114. FORMAT_X8_D24_UNORM_PACK32
  1115. FORMAT_D32_SFLOAT
  1116. FORMAT_S8_UINT
  1117. FORMAT_D24_UNORM_S8_UINT
  1118. FORMAT_D32_SFLOAT_S8_UINT
  1119. IMAGE_TILING_LINEAR:
  1120. color images
  1121. (non-sparse, non-transient)
  1122. memoryTypes[2]:
  1123. heapIndex = 1
  1124. propertyFlags = 0x0006: count = 2
  1125. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1126. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1127. usable for:
  1128. IMAGE_TILING_OPTIMAL:
  1129. None
  1130. IMAGE_TILING_LINEAR:
  1131. color images
  1132. (non-sparse, non-transient)
  1133. memoryTypes[3]:
  1134. heapIndex = 1
  1135. propertyFlags = 0x000e: count = 3
  1136. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1137. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1138. MEMORY_PROPERTY_HOST_CACHED_BIT
  1139. usable for:
  1140. IMAGE_TILING_OPTIMAL:
  1141. None
  1142. IMAGE_TILING_LINEAR:
  1143. color images
  1144. (non-sparse, non-transient)
  1145. memoryTypes[4]:
  1146. heapIndex = 2
  1147. propertyFlags = 0x0007: count = 3
  1148. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1149. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1150. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1151. usable for:
  1152. IMAGE_TILING_OPTIMAL:
  1153. None
  1154. IMAGE_TILING_LINEAR:
  1155. color images
  1156. (non-sparse, non-transient)
  1157.  
  1158. VkPhysicalDeviceFeatures:
  1159. =========================
  1160. robustBufferAccess = true
  1161. fullDrawIndexUint32 = true
  1162. imageCubeArray = true
  1163. independentBlend = true
  1164. geometryShader = true
  1165. tessellationShader = true
  1166. sampleRateShading = true
  1167. dualSrcBlend = true
  1168. logicOp = true
  1169. multiDrawIndirect = true
  1170. drawIndirectFirstInstance = true
  1171. depthClamp = true
  1172. depthBiasClamp = true
  1173. fillModeNonSolid = true
  1174. depthBounds = true
  1175. wideLines = true
  1176. largePoints = true
  1177. alphaToOne = true
  1178. multiViewport = true
  1179. samplerAnisotropy = true
  1180. textureCompressionETC2 = false
  1181. textureCompressionASTC_LDR = false
  1182. textureCompressionBC = true
  1183. occlusionQueryPrecise = true
  1184. pipelineStatisticsQuery = true
  1185. vertexPipelineStoresAndAtomics = true
  1186. fragmentStoresAndAtomics = true
  1187. shaderTessellationAndGeometryPointSize = true
  1188. shaderImageGatherExtended = true
  1189. shaderStorageImageExtendedFormats = true
  1190. shaderStorageImageMultisample = true
  1191. shaderStorageImageReadWithoutFormat = true
  1192. shaderStorageImageWriteWithoutFormat = true
  1193. shaderUniformBufferArrayDynamicIndexing = true
  1194. shaderSampledImageArrayDynamicIndexing = true
  1195. shaderStorageBufferArrayDynamicIndexing = true
  1196. shaderStorageImageArrayDynamicIndexing = true
  1197. shaderClipDistance = true
  1198. shaderCullDistance = true
  1199. shaderFloat64 = true
  1200. shaderInt64 = true
  1201. shaderInt16 = true
  1202. shaderResourceResidency = true
  1203. shaderResourceMinLod = true
  1204. sparseBinding = true
  1205. sparseResidencyBuffer = true
  1206. sparseResidencyImage2D = true
  1207. sparseResidencyImage3D = true
  1208. sparseResidency2Samples = true
  1209. sparseResidency4Samples = true
  1210. sparseResidency8Samples = true
  1211. sparseResidency16Samples = true
  1212. sparseResidencyAliased = true
  1213. variableMultisampleRate = true
  1214. inheritedQueries = true
  1215.  
  1216. VkPhysicalDevice16BitStorageFeatures:
  1217. -------------------------------------
  1218. storageBuffer16BitAccess = true
  1219. uniformAndStorageBuffer16BitAccess = true
  1220. storagePushConstant16 = true
  1221. storageInputOutput16 = false
  1222.  
  1223. VkPhysicalDevice4444FormatsFeaturesEXT:
  1224. ---------------------------------------
  1225. formatA4R4G4B4 = true
  1226. formatA4B4G4R4 = true
  1227.  
  1228. VkPhysicalDevice8BitStorageFeatures:
  1229. ------------------------------------
  1230. storageBuffer8BitAccess = true
  1231. uniformAndStorageBuffer8BitAccess = true
  1232. storagePushConstant8 = true
  1233.  
  1234. VkPhysicalDeviceAccelerationStructureFeaturesKHR:
  1235. -------------------------------------------------
  1236. accelerationStructure = true
  1237. accelerationStructureCaptureReplay = true
  1238. accelerationStructureIndirectBuild = false
  1239. accelerationStructureHostCommands = false
  1240. descriptorBindingAccelerationStructureUpdateAfterBind = true
  1241.  
  1242. VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT:
  1243. --------------------------------------------------------
  1244. attachmentFeedbackLoopLayout = true
  1245.  
  1246. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  1247. --------------------------------------------------
  1248. advancedBlendCoherentOperations = true
  1249.  
  1250. VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
  1251. ----------------------------------------------
  1252. borderColorSwizzle = true
  1253. borderColorSwizzleFromImage = false
  1254.  
  1255. VkPhysicalDeviceBufferDeviceAddressFeatures:
  1256. --------------------------------------------
  1257. bufferDeviceAddress = true
  1258. bufferDeviceAddressCaptureReplay = true
  1259. bufferDeviceAddressMultiDevice = true
  1260.  
  1261. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1262. -----------------------------------------------
  1263. bufferDeviceAddress = true
  1264. bufferDeviceAddressCaptureReplay = true
  1265. bufferDeviceAddressMultiDevice = true
  1266.  
  1267. VkPhysicalDeviceColorWriteEnableFeaturesEXT:
  1268. --------------------------------------------
  1269. colorWriteEnable = true
  1270.  
  1271. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1272. ------------------------------------------------
  1273. conditionalRendering = true
  1274. inheritedConditionalRendering = true
  1275.  
  1276. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1277. ---------------------------------------------
  1278. customBorderColors = true
  1279. customBorderColorWithoutFormat = true
  1280.  
  1281. VkPhysicalDeviceDepthClipControlFeaturesEXT:
  1282. --------------------------------------------
  1283. depthClipControl = true
  1284.  
  1285. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1286. -------------------------------------------
  1287. depthClipEnable = true
  1288.  
  1289. VkPhysicalDeviceDescriptorIndexingFeatures:
  1290. -------------------------------------------
  1291. shaderInputAttachmentArrayDynamicIndexing = true
  1292. shaderUniformTexelBufferArrayDynamicIndexing = true
  1293. shaderStorageTexelBufferArrayDynamicIndexing = true
  1294. shaderUniformBufferArrayNonUniformIndexing = true
  1295. shaderSampledImageArrayNonUniformIndexing = true
  1296. shaderStorageBufferArrayNonUniformIndexing = true
  1297. shaderStorageImageArrayNonUniformIndexing = true
  1298. shaderInputAttachmentArrayNonUniformIndexing = true
  1299. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1300. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1301. descriptorBindingUniformBufferUpdateAfterBind = true
  1302. descriptorBindingSampledImageUpdateAfterBind = true
  1303. descriptorBindingStorageImageUpdateAfterBind = true
  1304. descriptorBindingStorageBufferUpdateAfterBind = true
  1305. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1306. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1307. descriptorBindingUpdateUnusedWhilePending = true
  1308. descriptorBindingPartiallyBound = true
  1309. descriptorBindingVariableDescriptorCount = true
  1310. runtimeDescriptorArray = true
  1311.  
  1312. VkPhysicalDeviceDynamicRenderingFeatures:
  1313. -----------------------------------------
  1314. dynamicRendering = true
  1315.  
  1316. VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
  1317. -------------------------------------------------
  1318. extendedDynamicState2 = true
  1319. extendedDynamicState2LogicOp = true
  1320. extendedDynamicState2PatchControlPoints = true
  1321.  
  1322. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
  1323. ------------------------------------------------
  1324. extendedDynamicState = true
  1325.  
  1326. VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR:
  1327. -----------------------------------------------------
  1328. fragmentShaderBarycentric = true
  1329.  
  1330. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1331. ---------------------------------------------------
  1332. fragmentShaderSampleInterlock = true
  1333. fragmentShaderPixelInterlock = true
  1334. fragmentShaderShadingRateInterlock = true
  1335.  
  1336. VkPhysicalDeviceFragmentShadingRateFeaturesKHR:
  1337. -----------------------------------------------
  1338. pipelineFragmentShadingRate = true
  1339. primitiveFragmentShadingRate = true
  1340. attachmentFragmentShadingRate = true
  1341.  
  1342. VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT:
  1343. ---------------------------------------------------
  1344. graphicsPipelineLibrary = true
  1345.  
  1346. VkPhysicalDeviceHostQueryResetFeatures:
  1347. ---------------------------------------
  1348. hostQueryReset = true
  1349.  
  1350. VkPhysicalDeviceImage2DViewOf3DFeaturesEXT:
  1351. -------------------------------------------
  1352. image2DViewOf3D = true
  1353. sampler2DViewOf3D = true
  1354.  
  1355. VkPhysicalDeviceImageRobustnessFeatures:
  1356. ----------------------------------------
  1357. robustImageAccess = true
  1358.  
  1359. VkPhysicalDeviceImageViewMinLodFeaturesEXT:
  1360. -------------------------------------------
  1361. minLod = true
  1362.  
  1363. VkPhysicalDeviceImagelessFramebufferFeatures:
  1364. ---------------------------------------------
  1365. imagelessFramebuffer = true
  1366.  
  1367. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1368. ------------------------------------------
  1369. indexTypeUint8 = true
  1370.  
  1371. VkPhysicalDeviceInlineUniformBlockFeatures:
  1372. -------------------------------------------
  1373. inlineUniformBlock = true
  1374. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1375.  
  1376. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1377. ---------------------------------------------
  1378. rectangularLines = true
  1379. bresenhamLines = true
  1380. smoothLines = true
  1381. stippledRectangularLines = true
  1382. stippledBresenhamLines = true
  1383. stippledSmoothLines = true
  1384.  
  1385. VkPhysicalDeviceMaintenance4Features:
  1386. -------------------------------------
  1387. maintenance4 = true
  1388.  
  1389. VkPhysicalDeviceMemoryPriorityFeaturesEXT:
  1390. ------------------------------------------
  1391. memoryPriority = true
  1392.  
  1393. VkPhysicalDeviceMultiDrawFeaturesEXT:
  1394. -------------------------------------
  1395. multiDraw = true
  1396.  
  1397. VkPhysicalDeviceMultiviewFeatures:
  1398. ----------------------------------
  1399. multiview = true
  1400. multiviewGeometryShader = true
  1401. multiviewTessellationShader = true
  1402.  
  1403. VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT:
  1404. ----------------------------------------------
  1405. nonSeamlessCubeMap = true
  1406.  
  1407. VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT:
  1408. -----------------------------------------------------
  1409. pageableDeviceLocalMemory = true
  1410.  
  1411. VkPhysicalDevicePipelineCreationCacheControlFeatures:
  1412. -----------------------------------------------------
  1413. pipelineCreationCacheControl = true
  1414.  
  1415. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1416. --------------------------------------------------------
  1417. pipelineExecutableInfo = true
  1418.  
  1419. VkPhysicalDevicePipelineRobustnessFeaturesEXT:
  1420. ----------------------------------------------
  1421. pipelineRobustness = true
  1422.  
  1423. VkPhysicalDevicePresentIdFeaturesKHR:
  1424. -------------------------------------
  1425. presentId = true
  1426.  
  1427. VkPhysicalDevicePresentWaitFeaturesKHR:
  1428. ---------------------------------------
  1429. presentWait = true
  1430.  
  1431. VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
  1432. --------------------------------------------------------
  1433. primitiveTopologyListRestart = true
  1434. primitiveTopologyPatchListRestart = true
  1435.  
  1436. VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT:
  1437. ----------------------------------------------------
  1438. primitivesGeneratedQuery = true
  1439. primitivesGeneratedQueryWithRasterizerDiscard = true
  1440. primitivesGeneratedQueryWithNonZeroStreams = true
  1441.  
  1442. VkPhysicalDevicePrivateDataFeatures:
  1443. ------------------------------------
  1444. privateData = true
  1445.  
  1446. VkPhysicalDeviceProtectedMemoryFeatures:
  1447. ----------------------------------------
  1448. protectedMemory = false
  1449.  
  1450. VkPhysicalDeviceProvokingVertexFeaturesEXT:
  1451. -------------------------------------------
  1452. provokingVertexLast = true
  1453. transformFeedbackPreservesProvokingVertex = true
  1454.  
  1455. VkPhysicalDeviceRayQueryFeaturesKHR:
  1456. ------------------------------------
  1457. rayQuery = true
  1458.  
  1459. VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR:
  1460. --------------------------------------------------
  1461. rayTracingMaintenance1 = true
  1462. rayTracingPipelineTraceRaysIndirect2 = true
  1463.  
  1464. VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
  1465. ----------------------------------------------
  1466. rayTracingPipeline = true
  1467. rayTracingPipelineShaderGroupHandleCaptureReplay = false
  1468. rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
  1469. rayTracingPipelineTraceRaysIndirect = true
  1470. rayTraversalPrimitiveCulling = true
  1471.  
  1472. VkPhysicalDeviceRobustness2FeaturesEXT:
  1473. ---------------------------------------
  1474. robustBufferAccess2 = true
  1475. robustImageAccess2 = true
  1476. nullDescriptor = true
  1477.  
  1478. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1479. -----------------------------------------------
  1480. samplerYcbcrConversion = true
  1481.  
  1482. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1483. ------------------------------------------
  1484. scalarBlockLayout = true
  1485.  
  1486. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1487. ----------------------------------------------------
  1488. separateDepthStencilLayouts = true
  1489.  
  1490. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
  1491. ---------------------------------------------
  1492. shaderBufferFloat32Atomics = true
  1493. shaderBufferFloat32AtomicAdd = true
  1494. shaderBufferFloat64Atomics = true
  1495. shaderBufferFloat64AtomicAdd = true
  1496. shaderSharedFloat32Atomics = true
  1497. shaderSharedFloat32AtomicAdd = true
  1498. shaderSharedFloat64Atomics = true
  1499. shaderSharedFloat64AtomicAdd = true
  1500. shaderImageFloat32Atomics = true
  1501. shaderImageFloat32AtomicAdd = true
  1502. sparseImageFloat32Atomics = true
  1503. sparseImageFloat32AtomicAdd = true
  1504.  
  1505. VkPhysicalDeviceShaderAtomicInt64Features:
  1506. ------------------------------------------
  1507. shaderBufferInt64Atomics = true
  1508. shaderSharedInt64Atomics = true
  1509.  
  1510. VkPhysicalDeviceShaderClockFeaturesKHR:
  1511. ---------------------------------------
  1512. shaderSubgroupClock = true
  1513. shaderDeviceClock = true
  1514.  
  1515. VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
  1516. -------------------------------------------------------
  1517. shaderDemoteToHelperInvocation = true
  1518.  
  1519. VkPhysicalDeviceShaderDrawParametersFeatures:
  1520. ---------------------------------------------
  1521. shaderDrawParameters = true
  1522.  
  1523. VkPhysicalDeviceShaderFloat16Int8Features:
  1524. ------------------------------------------
  1525. shaderFloat16 = true
  1526. shaderInt8 = true
  1527.  
  1528. VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
  1529. --------------------------------------------------
  1530. shaderImageInt64Atomics = true
  1531. sparseImageInt64Atomics = true
  1532.  
  1533. VkPhysicalDeviceShaderIntegerDotProductFeatures:
  1534. ------------------------------------------------
  1535. shaderIntegerDotProduct = true
  1536.  
  1537. VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT:
  1538. --------------------------------------------------
  1539. shaderModuleIdentifier = true
  1540.  
  1541. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1542. ----------------------------------------------------
  1543. shaderSubgroupExtendedTypes = true
  1544.  
  1545. VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
  1546. ------------------------------------------------------------
  1547. shaderSubgroupUniformControlFlow = true
  1548.  
  1549. VkPhysicalDeviceShaderTerminateInvocationFeatures:
  1550. --------------------------------------------------
  1551. shaderTerminateInvocation = true
  1552.  
  1553. VkPhysicalDeviceSubgroupSizeControlFeatures:
  1554. --------------------------------------------
  1555. subgroupSizeControl = true
  1556. computeFullSubgroups = true
  1557.  
  1558. VkPhysicalDeviceSynchronization2Features:
  1559. -----------------------------------------
  1560. synchronization2 = true
  1561.  
  1562. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1563. ------------------------------------------------
  1564. texelBufferAlignment = true
  1565.  
  1566. VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
  1567. --------------------------------------------------
  1568. textureCompressionASTC_HDR = false
  1569.  
  1570. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1571. ------------------------------------------
  1572. timelineSemaphore = true
  1573.  
  1574. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1575. ---------------------------------------------
  1576. transformFeedback = true
  1577. geometryStreams = true
  1578.  
  1579. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1580. ----------------------------------------------------
  1581. uniformBufferStandardLayout = true
  1582.  
  1583. VkPhysicalDeviceVariablePointersFeatures:
  1584. -----------------------------------------
  1585. variablePointersStorageBuffer = true
  1586. variablePointers = true
  1587.  
  1588. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1589. --------------------------------------------------
  1590. vertexAttributeInstanceRateDivisor = true
  1591. vertexAttributeInstanceRateZeroDivisor = true
  1592.  
  1593. VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
  1594. ---------------------------------------------------
  1595. vertexInputDynamicState = true
  1596.  
  1597. VkPhysicalDeviceVulkan11Features:
  1598. ---------------------------------
  1599. storageBuffer16BitAccess = true
  1600. uniformAndStorageBuffer16BitAccess = true
  1601. storagePushConstant16 = true
  1602. storageInputOutput16 = false
  1603. multiview = true
  1604. multiviewGeometryShader = true
  1605. multiviewTessellationShader = true
  1606. variablePointersStorageBuffer = true
  1607. variablePointers = true
  1608. protectedMemory = false
  1609. samplerYcbcrConversion = true
  1610. shaderDrawParameters = true
  1611.  
  1612. VkPhysicalDeviceVulkan12Features:
  1613. ---------------------------------
  1614. samplerMirrorClampToEdge = true
  1615. drawIndirectCount = true
  1616. storageBuffer8BitAccess = true
  1617. uniformAndStorageBuffer8BitAccess = true
  1618. storagePushConstant8 = true
  1619. shaderBufferInt64Atomics = true
  1620. shaderSharedInt64Atomics = true
  1621. shaderFloat16 = true
  1622. shaderInt8 = true
  1623. descriptorIndexing = true
  1624. shaderInputAttachmentArrayDynamicIndexing = true
  1625. shaderUniformTexelBufferArrayDynamicIndexing = true
  1626. shaderStorageTexelBufferArrayDynamicIndexing = true
  1627. shaderUniformBufferArrayNonUniformIndexing = true
  1628. shaderSampledImageArrayNonUniformIndexing = true
  1629. shaderStorageBufferArrayNonUniformIndexing = true
  1630. shaderStorageImageArrayNonUniformIndexing = true
  1631. shaderInputAttachmentArrayNonUniformIndexing = true
  1632. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1633. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1634. descriptorBindingUniformBufferUpdateAfterBind = true
  1635. descriptorBindingSampledImageUpdateAfterBind = true
  1636. descriptorBindingStorageImageUpdateAfterBind = true
  1637. descriptorBindingStorageBufferUpdateAfterBind = true
  1638. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1639. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1640. descriptorBindingUpdateUnusedWhilePending = true
  1641. descriptorBindingPartiallyBound = true
  1642. descriptorBindingVariableDescriptorCount = true
  1643. runtimeDescriptorArray = true
  1644. samplerFilterMinmax = true
  1645. scalarBlockLayout = true
  1646. imagelessFramebuffer = true
  1647. uniformBufferStandardLayout = true
  1648. shaderSubgroupExtendedTypes = true
  1649. separateDepthStencilLayouts = true
  1650. hostQueryReset = true
  1651. timelineSemaphore = true
  1652. bufferDeviceAddress = true
  1653. bufferDeviceAddressCaptureReplay = true
  1654. bufferDeviceAddressMultiDevice = true
  1655. vulkanMemoryModel = true
  1656. vulkanMemoryModelDeviceScope = true
  1657. vulkanMemoryModelAvailabilityVisibilityChains = true
  1658. shaderOutputViewportIndex = true
  1659. shaderOutputLayer = true
  1660. subgroupBroadcastDynamicId = true
  1661.  
  1662. VkPhysicalDeviceVulkan13Features:
  1663. ---------------------------------
  1664. robustImageAccess = true
  1665. inlineUniformBlock = true
  1666. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1667. pipelineCreationCacheControl = true
  1668. privateData = true
  1669. shaderDemoteToHelperInvocation = true
  1670. shaderTerminateInvocation = true
  1671. subgroupSizeControl = true
  1672. computeFullSubgroups = true
  1673. synchronization2 = true
  1674. textureCompressionASTC_HDR = false
  1675. shaderZeroInitializeWorkgroupMemory = true
  1676. dynamicRendering = true
  1677. shaderIntegerDotProduct = true
  1678. maintenance4 = true
  1679.  
  1680. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1681. ------------------------------------------
  1682. vulkanMemoryModel = true
  1683. vulkanMemoryModelDeviceScope = true
  1684. vulkanMemoryModelAvailabilityVisibilityChains = true
  1685.  
  1686. VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
  1687. ---------------------------------------------------------
  1688. workgroupMemoryExplicitLayout = true
  1689. workgroupMemoryExplicitLayoutScalarBlockLayout = true
  1690. workgroupMemoryExplicitLayout8BitAccess = true
  1691. workgroupMemoryExplicitLayout16BitAccess = true
  1692.  
  1693. VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT:
  1694. -------------------------------------------------
  1695. ycbcr2plane444Formats = true
  1696.  
  1697. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1698. --------------------------------------------
  1699. ycbcrImageArrays = true
  1700.  
  1701. VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
  1702. ------------------------------------------------------
  1703. shaderZeroInitializeWorkgroupMemory = true
  1704.  
  1705.  
  1706.  
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