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frightfulactions

Jason Entity

Oct 22nd, 2016
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  1. <entity_class name="ZombieJason" extends="Survivor" >
  2.     <property name="Archetype" value="ZombieJason"/>
  3.     <property name="Class" value="EntityNPC" />
  4.     <property name="Parent" value="Players" />
  5.     <property name="PhysicsBody" value="Player" />
  6.     <!-- AI properties -->
  7.     <property name="AITask-1" value="ApproachAndAttackTarget" param1="EntityZombie" />
  8.     <property name="AITask-2" value="ApproachAndAttackTarget" param1="EntityPlayer" />
  9.     <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntitySurvivor" />
  10.     <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombieDog" />
  11.     <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityZombieCop" />
  12.     <property name="AITask-6" value="BreakDoor" />
  13.     <property name="AITask-7" value="BreakBlock" />
  14.     <property name="AITask-8" value="ApproachSpot" />
  15.     <property name="AITask-9" value="Wander" />
  16.     <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityZombie" />
  17.     <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer" />
  18.     <property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor" />
  19.     <property name="AITarget-4" value="SetAsTargetIfHurt" param1="EntityZombieDog" />
  20.     <property name="AITarget-5" value="SetAsTargetIfHurt" param1="EntityZombieCop" />
  21.     <property name="AITarget-6" value="BlockingTargetTask" />
  22.     <property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityZombie" />
  23.     <property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
  24.     <property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityZombieDog" />
  25.     <property name="AITarget-10" value="SetNearestEntityAsTarget" param1="EntityZombieCop" />
  26.     <!-- General entity properties -->
  27.     <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="machete" />
  28.     <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="machete" />
  29.     <property name="MaxHealth" value="1550" />
  30.     <property name="MaxViewAngle" value="180" />
  31.     <property name="Weight" value="70" />
  32.     <property name="WanderSpeed" value="0.5" />
  33.     <property name="ApproachSpeed" value="0.8" />
  34.     <property name="NightWanderSpeed" value="0.8" />
  35.     <property name="NightApproachSpeed" value="1" />
  36.     <property name="PanicSpeed" value="1.15" />
  37.     <property name="CanClimbLadders" value="true" />
  38.     <property name="IsEnemyEntity" value="true" />
  39.     <!-- This decides on the particle effect played on hit -->
  40.     <property name="SurfaceCategory" value="organic" />
  41.     <property name="WalkType" value="7" />
  42.     <property name="ParticleOnDeath" value="blood_death" />
  43.     <!-- It will play the roam every 60/30 seconds -->
  44.     <property name="SoundRandom" value="Enemies/Base_Zombie_Male/zombiemaleroam" />
  45.     <property name="SoundAlertTime" value="25.0" />
  46.     <!-- It will play the roam every 25/12.5 seconds-->
  47.     <property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
  48.     <property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
  49.     <property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
  50.     <property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
  51.     <property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
  52.     <property name="TimeStayAfterDeath" value="25" />
  53.     <!-- in s -->
  54.     <property name="ExperienceGain" value="5000"/>
  55.     <property name="DeadBodyHitPoints" value="20" />
  56.     <property name="HasDeathAnim" value="true" />
  57. </entity_class>
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