Matix-Media

BetterEMS.ini

Nov 27th, 2021
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  1. # This is the .ini file for the Better EMS mod by PNWParksFan.
  2. # This file affects how the plugin operates. To set EMS vehicle
  3. # and ped spawn settings, edit EMSmod\EMSUnits.xml
  4.  
  5. [AmbientDispatch]
  6.  
  7. # Blocks default in-game ambulance dispatch from responding
  8. DisableEMS = true
  9. # Blocks default in-game fire dispatch from responding
  10. DisableFire = true
  11.  
  12.  
  13. [Keybindings]
  14.  
  15. # For a list of valid key names, see
  16. # https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
  17.  
  18. # Sets the keys to open the Better EMS menu
  19. MenuKey = RShiftKey
  20. MenuModifier = None
  21.  
  22. # Sets the keys used to call EMS
  23. DispatchEMSKey = OemSemicolon
  24. DispatchEMSModifier = None
  25.  
  26. # If you have configured for only one unit to
  27. # respond (e.g. no fire truck mode; see [Units] section below) in
  28. # most situations, you can use this key to manually request
  29. # a full response (e.g. do send a fire truck and an ambulance).
  30. DispatchBothUnitsKey = None
  31. DispatchBothModifier = None
  32.  
  33. # Use this key to call only an ambulance, even if you don't have
  34. # no-firetruck-mode enabled.
  35. DispatchAmbulanceOnlyKey = None
  36. DispatchAmbulanceModifier = None
  37.  
  38.  
  39. # If you use a controller, you can choose the button which activates
  40. # the custom backup menu. For a list of valid button names, see
  41. # http://docs.ragepluginhook.net/html/558BC34.htm.
  42.  
  43. DispatchEMSControllerButton = None
  44. DispatchEMSControllerModifier = None
  45.  
  46. WarpCloserKey = Divide
  47. CancelKey = Multiply
  48. StopThereKey = Subtract
  49.  
  50. [Player]
  51. # Configure how the responders will treat the player (if applicable)
  52.  
  53. # If the player's health is less than this percentage of their
  54. # max health, the player will be treated. Set to 0 to disable.
  55. TreatPlayerInjuriesThreshold = 0.9
  56.  
  57. # If true, sets the player's armor to max when they are treated
  58. MaxArmorOnTreatPlayer = true
  59.  
  60. [Units]
  61. # Configure which units should respond under what circumstances.
  62. # By default a first responder (typically firetruck) and an
  63. # ambulance are dispatched to every call. Adjust these settings
  64. # if you would prefer not to always have a first responder dispatched.
  65.  
  66. # If the first responder has not arrived yet and the ambulance gets on
  67. # scene first, and there are enough responders to handle all patients,
  68. # clear the first responder from the call
  69. # This works even if you don't have "ambulance only" mode turned on.
  70. ClearFirstResponderIfAmbulanceOnScene = true
  71.  
  72. # If set to true, a first responder (e.g. firetruck) will always be
  73. # dispatched in addition to an ambulance. If true, the other settings
  74. # in this section will have no effect.
  75. AlwaysSendFirstResponder = true
  76.  
  77. # If true, will dispatch a first responder (e.g. firetruck) if a fire
  78. # or explosion is detected nearby
  79. SendFirstResponderIfFireNearby = true
  80.  
  81. # If true, will dispatch a first responder (e.g. firetruck) if an
  82. # MVA (motor vehicle accident) is detected
  83. SendFirstResponderForMVA = true
  84.  
  85. # Will always dispatch a first responder if there are more than
  86. # this number of patients detected at the time you make the call.
  87. SendFirstResponderIfMoreThanPatients = 2
  88.  
  89. # If the first responder is this much closer than the ambulance,
  90. # it will respond. Set to -1 to disable this trigger.
  91. SendFirstResponderIfCloserBy = 400
  92.  
  93. # If you call for EMS a second time while in the same area, and the
  94. # first responder wasn't dispatched the first time, force the
  95. # first responder to respond at that time if the call is still active
  96. SecondCallSendsFirstResponderLater = true
  97.  
  98.  
  99. [Impatient Mode]
  100. # Are you impatient? Maybe you just don't like waiting around for
  101. # EMS to show up. Maybe you're a YouTuber who is patient, but your
  102. # audience isn't, and doesn't like waiting around for EMS to show up.
  103. # Whatever your excuse, I've got your back! With Impatient Mode you
  104. # can now define a maximum response distance. If the responding unit
  105. # spawns further away than that, it'll be warped closer automatically.
  106.  
  107.  
  108. # Enables or disabled impatient mode
  109. UseImpatientMode = false
  110.  
  111. # If a unit spawns further than this far away, it'll be warped closer
  112. # This is measured as DRIVING DISTANCE from the spawn point to you.
  113. MaxSpawnDist = 1000
  114.  
  115. # Distance a unit will be warped to if moved closer. This is measured
  116. # as DIRECT DISTANCE from the unit to you. Actual driving distance may
  117. # be quite a bit higher depending on the terrain and roads.
  118. WarpToDistance = 500
  119.  
  120. [Dispatch]
  121.  
  122. # Sets how detailed the dispatch audio will be.
  123. # Valid modes:
  124. # DETAIL = Full dispatch audio, including location, injury type,
  125. # station location, and dispatched unit type
  126. #
  127. # PARTIAL = Partial audio. Includes location and injury type.
  128. #
  129. # BASIC = Only medical assistance required in location.
  130. #
  131. # NONE = No dispatch audio at all
  132.  
  133. # Default:
  134. # DispatchAudioMode = DETAIL
  135. DispatchAudioMode = DETAIL
  136.  
  137.  
  138. [Response]
  139. # Settings for how units should respond to the scene
  140.  
  141. # Radius in which dead peds should be added to the patients list
  142. PatientRadius = 50
  143.  
  144. # Speed in m/s units respond to scene
  145. DriveSpeed = 18
  146.  
  147. # Speed in m/s units drive on the freeway
  148. HighwaySpeed = 30
  149.  
  150. # Speed in m/s units drive on slow/dirt roads
  151. DirtRoadSpeed = 12
  152.  
  153. # Speed units slow down to when near scene
  154. NearSceneDriveSpeed = 8
  155.  
  156. # Distance at which units slow down to scene speed
  157. NearSceneDistance = 60
  158.  
  159. # How close vehicles get warped when using the
  160. # warp closer key to speed up response
  161. WarpCloserDistance = 80
  162.  
  163.  
  164. # Speed zone near the scene, to automatically slow down
  165. # any drivers nearby where you have called EMS
  166. EnableSceneSlowZone = true
  167. SceneSlowZoneSpeed = 6
  168.  
  169. # Uses LSPDFR pullover task to try to pull neatly to the side
  170. # of the road when possible. Sometimes results in stopping farther
  171. # away from the scene.
  172. UseAdvancedParkingTask = false
  173.  
  174.  
  175. [Cleanup]
  176.  
  177. # Sets whether or not to display a summary of patients
  178. # and status after scene is code 4
  179.  
  180. ShowIncidentReport = true
  181.  
  182. # Peds and vehicles spawned by the EMS mod are made persistent
  183. # so that they don't despawn unexpectedly. When a ped or vehicle
  184. # is no longer needed, it is dismissed, making it non-persistent
  185. # and allowing GTA to despawn it.
  186. # This option determine when entities spawned by this plugin
  187. # will be dismissed.
  188.  
  189. DismissDistance = 200
  190.  
  191. # After the scene is code 4, units will leave their lights on
  192. # until they are this distance (in meters) away from the scene.
  193. # Ensures that lights remain on while the vehicle may be turning
  194. # around and therefore creating a traffic hazard.
  195.  
  196. LightsOffDistance = 20
  197.  
  198. # After departing the scene, ambulance may drive to the hospital,
  199. # and fire truck will always return to station. Sets speed in
  200. # m/s to return to station and hospital.
  201.  
  202. DriveToHospitalSpeed = 18
  203. ReturnToStationSpeed = 10
  204.  
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