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- # This is the .ini file for the Better EMS mod by PNWParksFan.
- # This file affects how the plugin operates. To set EMS vehicle
- # and ped spawn settings, edit EMSmod\EMSUnits.xml
- [AmbientDispatch]
- # Blocks default in-game ambulance dispatch from responding
- DisableEMS = true
- # Blocks default in-game fire dispatch from responding
- DisableFire = true
- [Keybindings]
- # For a list of valid key names, see
- # https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
- # Sets the keys to open the Better EMS menu
- MenuKey = RShiftKey
- MenuModifier = None
- # Sets the keys used to call EMS
- DispatchEMSKey = OemSemicolon
- DispatchEMSModifier = None
- # If you have configured for only one unit to
- # respond (e.g. no fire truck mode; see [Units] section below) in
- # most situations, you can use this key to manually request
- # a full response (e.g. do send a fire truck and an ambulance).
- DispatchBothUnitsKey = None
- DispatchBothModifier = None
- # Use this key to call only an ambulance, even if you don't have
- # no-firetruck-mode enabled.
- DispatchAmbulanceOnlyKey = None
- DispatchAmbulanceModifier = None
- # If you use a controller, you can choose the button which activates
- # the custom backup menu. For a list of valid button names, see
- # http://docs.ragepluginhook.net/html/558BC34.htm.
- DispatchEMSControllerButton = None
- DispatchEMSControllerModifier = None
- WarpCloserKey = Divide
- CancelKey = Multiply
- StopThereKey = Subtract
- [Player]
- # Configure how the responders will treat the player (if applicable)
- # If the player's health is less than this percentage of their
- # max health, the player will be treated. Set to 0 to disable.
- TreatPlayerInjuriesThreshold = 0.9
- # If true, sets the player's armor to max when they are treated
- MaxArmorOnTreatPlayer = true
- [Units]
- # Configure which units should respond under what circumstances.
- # By default a first responder (typically firetruck) and an
- # ambulance are dispatched to every call. Adjust these settings
- # if you would prefer not to always have a first responder dispatched.
- # If the first responder has not arrived yet and the ambulance gets on
- # scene first, and there are enough responders to handle all patients,
- # clear the first responder from the call
- # This works even if you don't have "ambulance only" mode turned on.
- ClearFirstResponderIfAmbulanceOnScene = true
- # If set to true, a first responder (e.g. firetruck) will always be
- # dispatched in addition to an ambulance. If true, the other settings
- # in this section will have no effect.
- AlwaysSendFirstResponder = true
- # If true, will dispatch a first responder (e.g. firetruck) if a fire
- # or explosion is detected nearby
- SendFirstResponderIfFireNearby = true
- # If true, will dispatch a first responder (e.g. firetruck) if an
- # MVA (motor vehicle accident) is detected
- SendFirstResponderForMVA = true
- # Will always dispatch a first responder if there are more than
- # this number of patients detected at the time you make the call.
- SendFirstResponderIfMoreThanPatients = 2
- # If the first responder is this much closer than the ambulance,
- # it will respond. Set to -1 to disable this trigger.
- SendFirstResponderIfCloserBy = 400
- # If you call for EMS a second time while in the same area, and the
- # first responder wasn't dispatched the first time, force the
- # first responder to respond at that time if the call is still active
- SecondCallSendsFirstResponderLater = true
- [Impatient Mode]
- # Are you impatient? Maybe you just don't like waiting around for
- # EMS to show up. Maybe you're a YouTuber who is patient, but your
- # audience isn't, and doesn't like waiting around for EMS to show up.
- # Whatever your excuse, I've got your back! With Impatient Mode you
- # can now define a maximum response distance. If the responding unit
- # spawns further away than that, it'll be warped closer automatically.
- # Enables or disabled impatient mode
- UseImpatientMode = false
- # If a unit spawns further than this far away, it'll be warped closer
- # This is measured as DRIVING DISTANCE from the spawn point to you.
- MaxSpawnDist = 1000
- # Distance a unit will be warped to if moved closer. This is measured
- # as DIRECT DISTANCE from the unit to you. Actual driving distance may
- # be quite a bit higher depending on the terrain and roads.
- WarpToDistance = 500
- [Dispatch]
- # Sets how detailed the dispatch audio will be.
- # Valid modes:
- # DETAIL = Full dispatch audio, including location, injury type,
- # station location, and dispatched unit type
- #
- # PARTIAL = Partial audio. Includes location and injury type.
- #
- # BASIC = Only medical assistance required in location.
- #
- # NONE = No dispatch audio at all
- # Default:
- # DispatchAudioMode = DETAIL
- DispatchAudioMode = DETAIL
- [Response]
- # Settings for how units should respond to the scene
- # Radius in which dead peds should be added to the patients list
- PatientRadius = 50
- # Speed in m/s units respond to scene
- DriveSpeed = 18
- # Speed in m/s units drive on the freeway
- HighwaySpeed = 30
- # Speed in m/s units drive on slow/dirt roads
- DirtRoadSpeed = 12
- # Speed units slow down to when near scene
- NearSceneDriveSpeed = 8
- # Distance at which units slow down to scene speed
- NearSceneDistance = 60
- # How close vehicles get warped when using the
- # warp closer key to speed up response
- WarpCloserDistance = 80
- # Speed zone near the scene, to automatically slow down
- # any drivers nearby where you have called EMS
- EnableSceneSlowZone = true
- SceneSlowZoneSpeed = 6
- # Uses LSPDFR pullover task to try to pull neatly to the side
- # of the road when possible. Sometimes results in stopping farther
- # away from the scene.
- UseAdvancedParkingTask = false
- [Cleanup]
- # Sets whether or not to display a summary of patients
- # and status after scene is code 4
- ShowIncidentReport = true
- # Peds and vehicles spawned by the EMS mod are made persistent
- # so that they don't despawn unexpectedly. When a ped or vehicle
- # is no longer needed, it is dismissed, making it non-persistent
- # and allowing GTA to despawn it.
- # This option determine when entities spawned by this plugin
- # will be dismissed.
- DismissDistance = 200
- # After the scene is code 4, units will leave their lights on
- # until they are this distance (in meters) away from the scene.
- # Ensures that lights remain on while the vehicle may be turning
- # around and therefore creating a traffic hazard.
- LightsOffDistance = 20
- # After departing the scene, ambulance may drive to the hospital,
- # and fire truck will always return to station. Sets speed in
- # m/s to return to station and hospital.
- DriveToHospitalSpeed = 18
- ReturnToStationSpeed = 10
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