Robloxian_Scripter

AK-47

Mar 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. -- made by 1ndrew
  90. function sandbox(var,func)
  91. local env = getfenv(func)
  92. local newenv = setmetatable({},{
  93. __index = function(self,k)
  94. if k=="script" then
  95. return var
  96. else
  97. return env[k]
  98. end
  99. end,
  100. })
  101. setfenv(func,newenv)
  102. return func
  103. end
  104. cors = {}
  105. mas = Instance.new("Model",game:GetService("Lighting"))
  106. Tool0 = Instance.new("Tool")
  107. LocalScript1 = Instance.new("LocalScript")
  108. NumberValue2 = Instance.new("NumberValue")
  109. PointLight3 = Instance.new("PointLight")
  110. Smoke4 = Instance.new("Smoke")
  111. Smoke5 = Instance.new("Smoke")
  112. NumberValue6 = Instance.new("NumberValue")
  113. ScreenGui7 = Instance.new("ScreenGui")
  114. Frame8 = Instance.new("Frame")
  115. TextLabel9 = Instance.new("TextLabel")
  116. TextLabel10 = Instance.new("TextLabel")
  117. LocalScript11 = Instance.new("LocalScript")
  118. NumberValue12 = Instance.new("NumberValue")
  119. NumberValue13 = Instance.new("NumberValue")
  120. ScreenGui14 = Instance.new("ScreenGui")
  121. Frame15 = Instance.new("Frame")
  122. TextLabel16 = Instance.new("TextLabel")
  123. Smoke17 = Instance.new("Smoke")
  124. Smoke18 = Instance.new("Smoke")
  125. PointLight19 = Instance.new("PointLight")
  126. Part20 = Instance.new("Part")
  127. BlockMesh21 = Instance.new("BlockMesh")
  128. Part22 = Instance.new("Part")
  129. BlockMesh23 = Instance.new("BlockMesh")
  130. Part24 = Instance.new("Part")
  131. CylinderMesh25 = Instance.new("CylinderMesh")
  132. Part26 = Instance.new("Part")
  133. BlockMesh27 = Instance.new("BlockMesh")
  134. Part28 = Instance.new("Part")
  135. BlockMesh29 = Instance.new("BlockMesh")
  136. Part30 = Instance.new("Part")
  137. BlockMesh31 = Instance.new("BlockMesh")
  138. Part32 = Instance.new("Part")
  139. BlockMesh33 = Instance.new("BlockMesh")
  140. Sound34 = Instance.new("Sound")
  141. Sound35 = Instance.new("Sound")
  142. Sound36 = Instance.new("Sound")
  143. Sound37 = Instance.new("Sound")
  144. Sound38 = Instance.new("Sound")
  145. Sound39 = Instance.new("Sound")
  146. Part40 = Instance.new("Part")
  147. CylinderMesh41 = Instance.new("CylinderMesh")
  148. Part42 = Instance.new("Part")
  149. BlockMesh43 = Instance.new("BlockMesh")
  150. Part44 = Instance.new("Part")
  151. BlockMesh45 = Instance.new("BlockMesh")
  152. Part46 = Instance.new("Part")
  153. BlockMesh47 = Instance.new("BlockMesh")
  154. Part48 = Instance.new("Part")
  155. Decal49 = Instance.new("Decal")
  156. CylinderMesh50 = Instance.new("CylinderMesh")
  157. Part51 = Instance.new("Part")
  158. BlockMesh52 = Instance.new("BlockMesh")
  159. Part53 = Instance.new("Part")
  160. BlockMesh54 = Instance.new("BlockMesh")
  161. ManualWeld55 = Instance.new("ManualWeld")
  162. Part56 = Instance.new("Part")
  163. CylinderMesh57 = Instance.new("CylinderMesh")
  164. Part58 = Instance.new("Part")
  165. BlockMesh59 = Instance.new("BlockMesh")
  166. Part60 = Instance.new("Part")
  167. BlockMesh61 = Instance.new("BlockMesh")
  168. Part62 = Instance.new("Part")
  169. BlockMesh63 = Instance.new("BlockMesh")
  170. Part64 = Instance.new("Part")
  171. CylinderMesh65 = Instance.new("CylinderMesh")
  172. Part66 = Instance.new("Part")
  173. Decal67 = Instance.new("Decal")
  174. BlockMesh68 = Instance.new("BlockMesh")
  175. Part69 = Instance.new("Part")
  176. BlockMesh70 = Instance.new("BlockMesh")
  177. Part71 = Instance.new("Part")
  178. BlockMesh72 = Instance.new("BlockMesh")
  179. Part73 = Instance.new("Part")
  180. CylinderMesh74 = Instance.new("CylinderMesh")
  181. Part75 = Instance.new("Part")
  182. CylinderMesh76 = Instance.new("CylinderMesh")
  183. Part77 = Instance.new("Part")
  184. SpecialMesh78 = Instance.new("SpecialMesh")
  185. Part79 = Instance.new("Part")
  186. BlockMesh80 = Instance.new("BlockMesh")
  187. Part81 = Instance.new("Part")
  188. CylinderMesh82 = Instance.new("CylinderMesh")
  189. Part83 = Instance.new("Part")
  190. BlockMesh84 = Instance.new("BlockMesh")
  191. Part85 = Instance.new("Part")
  192. BlockMesh86 = Instance.new("BlockMesh")
  193. Part87 = Instance.new("Part")
  194. BlockMesh88 = Instance.new("BlockMesh")
  195. Part89 = Instance.new("Part")
  196. BlockMesh90 = Instance.new("BlockMesh")
  197. Part91 = Instance.new("Part")
  198. BlockMesh92 = Instance.new("BlockMesh")
  199. Part93 = Instance.new("Part")
  200. BlockMesh94 = Instance.new("BlockMesh")
  201. Part95 = Instance.new("Part")
  202. BlockMesh96 = Instance.new("BlockMesh")
  203. Part97 = Instance.new("Part")
  204. BlockMesh98 = Instance.new("BlockMesh")
  205. Part99 = Instance.new("Part")
  206. BlockMesh100 = Instance.new("BlockMesh")
  207. Part101 = Instance.new("Part")
  208. BlockMesh102 = Instance.new("BlockMesh")
  209. Part103 = Instance.new("Part")
  210. BlockMesh104 = Instance.new("BlockMesh")
  211. Part105 = Instance.new("Part")
  212. BlockMesh106 = Instance.new("BlockMesh")
  213. Part107 = Instance.new("Part")
  214. Decal108 = Instance.new("Decal")
  215. BlockMesh109 = Instance.new("BlockMesh")
  216. Part110 = Instance.new("Part")
  217. CylinderMesh111 = Instance.new("CylinderMesh")
  218. Part112 = Instance.new("Part")
  219. CylinderMesh113 = Instance.new("CylinderMesh")
  220. Part114 = Instance.new("Part")
  221. SpecialMesh115 = Instance.new("SpecialMesh")
  222. Part116 = Instance.new("Part")
  223. BlockMesh117 = Instance.new("BlockMesh")
  224. Part118 = Instance.new("Part")
  225. CylinderMesh119 = Instance.new("CylinderMesh")
  226. Part120 = Instance.new("Part")
  227. SpecialMesh121 = Instance.new("SpecialMesh")
  228. Part122 = Instance.new("Part")
  229. BlockMesh123 = Instance.new("BlockMesh")
  230. Part124 = Instance.new("Part")
  231. CylinderMesh125 = Instance.new("CylinderMesh")
  232. Part126 = Instance.new("Part")
  233. CylinderMesh127 = Instance.new("CylinderMesh")
  234. Part128 = Instance.new("Part")
  235. BlockMesh129 = Instance.new("BlockMesh")
  236. Part130 = Instance.new("Part")
  237. BlockMesh131 = Instance.new("BlockMesh")
  238. Part132 = Instance.new("Part")
  239. SpecialMesh133 = Instance.new("SpecialMesh")
  240. Part134 = Instance.new("Part")
  241. BlockMesh135 = Instance.new("BlockMesh")
  242. Part136 = Instance.new("Part")
  243. SpecialMesh137 = Instance.new("SpecialMesh")
  244. Part138 = Instance.new("Part")
  245. BlockMesh139 = Instance.new("BlockMesh")
  246. Part140 = Instance.new("Part")
  247. BlockMesh141 = Instance.new("BlockMesh")
  248. Part142 = Instance.new("Part")
  249. SpecialMesh143 = Instance.new("SpecialMesh")
  250. Part144 = Instance.new("Part")
  251. BlockMesh145 = Instance.new("BlockMesh")
  252. Part146 = Instance.new("Part")
  253. BlockMesh147 = Instance.new("BlockMesh")
  254. Part148 = Instance.new("Part")
  255. BlockMesh149 = Instance.new("BlockMesh")
  256. Part150 = Instance.new("Part")
  257. SpecialMesh151 = Instance.new("SpecialMesh")
  258. Part152 = Instance.new("Part")
  259. BlockMesh153 = Instance.new("BlockMesh")
  260. Part154 = Instance.new("Part")
  261. SpecialMesh155 = Instance.new("SpecialMesh")
  262. Part156 = Instance.new("Part")
  263. BlockMesh157 = Instance.new("BlockMesh")
  264. Part158 = Instance.new("Part")
  265. BlockMesh159 = Instance.new("BlockMesh")
  266. Part160 = Instance.new("Part")
  267. BlockMesh161 = Instance.new("BlockMesh")
  268. Part162 = Instance.new("Part")
  269. BlockMesh163 = Instance.new("BlockMesh")
  270. Part164 = Instance.new("Part")
  271. BlockMesh165 = Instance.new("BlockMesh")
  272. Part166 = Instance.new("Part")
  273. CylinderMesh167 = Instance.new("CylinderMesh")
  274. Part168 = Instance.new("Part")
  275. SpecialMesh169 = Instance.new("SpecialMesh")
  276. Part170 = Instance.new("Part")
  277. CylinderMesh171 = Instance.new("CylinderMesh")
  278. Part172 = Instance.new("Part")
  279. SpecialMesh173 = Instance.new("SpecialMesh")
  280. Part174 = Instance.new("Part")
  281. BlockMesh175 = Instance.new("BlockMesh")
  282. Part176 = Instance.new("Part")
  283. BlockMesh177 = Instance.new("BlockMesh")
  284. Part178 = Instance.new("Part")
  285. BlockMesh179 = Instance.new("BlockMesh")
  286. Part180 = Instance.new("Part")
  287. CylinderMesh181 = Instance.new("CylinderMesh")
  288. Part182 = Instance.new("Part")
  289. BlockMesh183 = Instance.new("BlockMesh")
  290. Part184 = Instance.new("Part")
  291. SpecialMesh185 = Instance.new("SpecialMesh")
  292. Part186 = Instance.new("Part")
  293. SpecialMesh187 = Instance.new("SpecialMesh")
  294. Part188 = Instance.new("Part")
  295. BlockMesh189 = Instance.new("BlockMesh")
  296. Part190 = Instance.new("Part")
  297. BlockMesh191 = Instance.new("BlockMesh")
  298. Part192 = Instance.new("Part")
  299. CylinderMesh193 = Instance.new("CylinderMesh")
  300. Part194 = Instance.new("Part")
  301. SpecialMesh195 = Instance.new("SpecialMesh")
  302. Part196 = Instance.new("Part")
  303. SpecialMesh197 = Instance.new("SpecialMesh")
  304. Part198 = Instance.new("Part")
  305. CylinderMesh199 = Instance.new("CylinderMesh")
  306. Part200 = Instance.new("Part")
  307. SpecialMesh201 = Instance.new("SpecialMesh")
  308. Part202 = Instance.new("Part")
  309. SpecialMesh203 = Instance.new("SpecialMesh")
  310. ManualWeld204 = Instance.new("ManualWeld")
  311. Part205 = Instance.new("Part")
  312. CylinderMesh206 = Instance.new("CylinderMesh")
  313. Part207 = Instance.new("Part")
  314. SpecialMesh208 = Instance.new("SpecialMesh")
  315. Part209 = Instance.new("Part")
  316. BlockMesh210 = Instance.new("BlockMesh")
  317. Part211 = Instance.new("Part")
  318. BlockMesh212 = Instance.new("BlockMesh")
  319. Part213 = Instance.new("Part")
  320. BlockMesh214 = Instance.new("BlockMesh")
  321. Part215 = Instance.new("Part")
  322. CylinderMesh216 = Instance.new("CylinderMesh")
  323. Part217 = Instance.new("Part")
  324. BlockMesh218 = Instance.new("BlockMesh")
  325. Part219 = Instance.new("Part")
  326. CylinderMesh220 = Instance.new("CylinderMesh")
  327. Part221 = Instance.new("Part")
  328. CylinderMesh222 = Instance.new("CylinderMesh")
  329. Part223 = Instance.new("Part")
  330. CylinderMesh224 = Instance.new("CylinderMesh")
  331. Part225 = Instance.new("Part")
  332. BlockMesh226 = Instance.new("BlockMesh")
  333. Part227 = Instance.new("Part")
  334. CylinderMesh228 = Instance.new("CylinderMesh")
  335. Part229 = Instance.new("Part")
  336. SpecialMesh230 = Instance.new("SpecialMesh")
  337. Part231 = Instance.new("Part")
  338. BlockMesh232 = Instance.new("BlockMesh")
  339. Part233 = Instance.new("Part")
  340. BlockMesh234 = Instance.new("BlockMesh")
  341. Part235 = Instance.new("Part")
  342. SpecialMesh236 = Instance.new("SpecialMesh")
  343. Part237 = Instance.new("Part")
  344. BlockMesh238 = Instance.new("BlockMesh")
  345. Tool0.Name = "AK-47"
  346. Tool0.Parent = mas
  347. Tool0.GripForward = Vector3.new(-0.286980897, 0, -0.957936287)
  348. Tool0.GripPos = Vector3.new(0, -0.300000012, 0.300000012)
  349. Tool0.GripRight = Vector3.new(0.957936287, 0, -0.286980897)
  350. LocalScript1.Name = "Gun_Script"
  351. LocalScript1.Parent = Tool0
  352. table.insert(cors,sandbox(LocalScript1,function()
  353. sp = script.Parent
  354.  
  355. Mesh = false -- If true will load BC 2.0 Arm meshes as well.
  356. Shirt = true -- If true will load the user's shirt to the arms as well
  357.  
  358. function onEquipped(mouse)
  359. local Player = owner
  360. local Cam = game.Workspace.CurrentCamera
  361.  
  362. local Arms = Instance.new("Model")
  363. Arms.Name = "Arms"
  364. Arms.Parent = Cam
  365.  
  366. if Shirt == true then
  367. local Humanoid = Instance.new("Humanoid")
  368. Humanoid.MaxHealth = 0
  369. Humanoid.Health = 0
  370. Humanoid.Name = ""
  371. Humanoid.Parent = Arms
  372. local newShirt = Player.Character:FindFirstChild("Shirt")
  373. if newShirt then
  374. newShirt = newShirt:clone()
  375. newShirt.Parent = Arms
  376. end
  377. else end
  378.  
  379. local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
  380. RightArm.Name = "Right Arm"
  381. RightArm.Transparency = 0
  382. RightArm.Size = Vector3.new(.6, 2, .6)
  383.  
  384. local w = Instance.new("Weld")
  385. w.Part0 = RightArm
  386. w.Part1 = Player.Character:FindFirstChild("Right Arm")
  387. w.C0 = CFrame.new()
  388. w.C1 = CFrame.new()
  389. w.Parent = RightArm
  390. RightArm.Parent = Arms
  391.  
  392. local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
  393. LeftArm.Name = "Left Arm"
  394. LeftArm.Transparency = 0
  395. LeftArm.Size = Vector3.new(.6, 2, .6)
  396.  
  397. local w = Instance.new("Weld")
  398. w.Part0 = LeftArm
  399. w.Part1 = Player.Character:FindFirstChild("Left Arm")
  400. w.C0 = CFrame.new()
  401. w.C1 = CFrame.new()
  402. w.Parent = LeftArm
  403. LeftArm.Parent = Arms
  404.  
  405. if Mesh ~= false then
  406. local LeftArmMesh = script:FindFirstChild("LeftArm")
  407. LeftArmMesh.Parent = LeftArm
  408. local RightArmMesh = script:FindFirstChild("RightArm")
  409. RightArmMesh.Parent = RightArm
  410. else end
  411.  
  412. end
  413.  
  414. function onUnequipped(mouse)
  415. local Player = owner
  416. local Cam = game.Workspace.CurrentCamera
  417. for _, Model in pairs(Cam:GetChildren()) do
  418. if Model.Name == "Arms" then
  419. Model:remove()
  420. else end
  421. end
  422. end
  423.  
  424. script.Parent.Equipped:connect(onEquipped)
  425. script.Parent.Unequipped:connect(onUnequipped)
  426.  
  427. wait(0.5)
  428. --Made by YouTubes--
  429. --Edit settings below--
  430. local Tool = script.Parent
  431. local Settings = {
  432. Range = 1000
  433. ,Spread = 10
  434. ,Damage = {25, 50}
  435. ,HeadShotDamage = {70, 120}
  436. ,Bullets = 1
  437. ,FireRate = 0.1
  438. ,Automatic = true
  439. ,AntiTK = false
  440. ,ImpactDuration = 3
  441. --Reload
  442. ,ReloadKey = "R"
  443. ,ReloadTime = 2.5
  444. ,Ammo = 30
  445. ,IncludeChamberedBullet = true
  446. --Gui
  447. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  448. --Arms
  449. ,OneHanded = false
  450. ,FakeArms = false
  451. ,FakeArmTransparency = 0.5
  452. ,RightPos = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  453. ,LeftPos = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  454. ,AimPart = script.Parent.AimPart
  455. ,AimPartOffset = CFrame.new()
  456. ,AimGripOffset = Vector3.new(0, 0, 0)
  457. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  458. ,AimAnim = {
  459. Enabled = false
  460. ,Frames = 50
  461. ,Time = 0.1
  462. }
  463. ,ChangeFOV = {true, 60}
  464. ,SpreadReduction = 5
  465. --Weld
  466. ,Weld = true
  467. --Mouse
  468. ,Icons = {
  469. Idle = "rbxassetid://70288585"
  470. ,Fire1 = "rbxassetid://70288578"
  471. ,Fire2 = "rbxassetid://70288572"
  472. ,Fire3 = "rbxassetid://70288578"
  473. ,Reload = "rbxassetid://70288599"
  474. ,Aim = "rbxasset://textures/Blank.png"
  475. }
  476. ,FireMouseAnimTime = 0.15
  477. --Recoil
  478. ,Recoil = math.rad(1)
  479. --Smoke
  480. ,Smoke = true
  481. ,SmokePart = Tool.SmokePart
  482. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  483. --Sprint
  484. ,Sprint = true
  485. ,SprintSpeed = 25
  486. ,SprintKey = "0"
  487. ,SprintSpreadIncrease = 40
  488. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  489. --Other
  490. ,DropHats = true
  491. }
  492.  
  493. --Do not edit below this lign--
  494.  
  495. local Orig_Spread = Settings.Spread
  496. local Orig_Grip = Tool.GripPos
  497.  
  498. local Player = owner
  499. local Character = Player.Character
  500.  
  501. local Camera = workspace.CurrentCamera
  502.  
  503. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  504.  
  505. local Gui, CanUpdateGui = nil, true
  506.  
  507. local Sprinting, Equipped
  508.  
  509. function Update_Gui()
  510. if Gui and CanUpdateGui then
  511. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  512. end
  513. end
  514.  
  515. local Welded
  516. if Settings.Weld then
  517. Delay(0, function()
  518. local weldC0s = {}
  519. for i, v in pairs(Tool:GetChildren()) do
  520. if v:IsA("BasePart") and v ~= Tool.Handle then
  521. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  522. v.Anchored = false
  523. end
  524. end
  525. Tool.Handle.Anchored = false
  526. local welds = {}
  527. Tool.Equipped:connect(function()
  528. for i, v in ipairs(welds) do
  529. v.Part1 = nil
  530. v:Destroy()
  531. end
  532. for i, v in ipairs(weldC0s) do
  533. if v[1] and v[2] then
  534. local w = Instance.new("Weld", Tool.Handle)
  535. w.Part0 = Tool.Handle
  536. w.Part1 = v[1]
  537. w.C0 = v[2]
  538. table.insert(welds, w)
  539. end
  540. end
  541. end)
  542. wait()
  543. Welded = true
  544. end)
  545. end
  546.  
  547. local Left_Weld, Right_Weld
  548.  
  549. Ammo.Changed:connect(Update_Gui)
  550. StoredAmmo.Changed:connect(Update_Gui)
  551.  
  552. Settings.Range = math.min(Settings.Range, 999)
  553.  
  554. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  555. Ignore_Model.Name = "Ray_Ignore"
  556.  
  557. local Ray_Ignore = {Character, Ignore_Model, Camera}
  558.  
  559. Character.Humanoid.Died:connect(function()
  560. Tool.Parent = Player.Backpack
  561. end)
  562.  
  563. function Fire(Mouse)
  564. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  565. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  566. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  567. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  568. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  569. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  570. return
  571. end
  572. local Humanoid = Hit.Parent.Humanoid
  573. local c = Instance.new("ObjectValue")
  574. c.Name = "creator"
  575. c.Value = Player
  576. game.Debris:AddItem(c, 3)
  577. c.Parent = Humanoid
  578. if Hit.Name == "Head" then
  579. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  580. else
  581. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  582. end
  583. elseif Hit then
  584. local Hit_Part = Instance.new("Part", Ignore_Model)
  585. Hit_Part.FormFactor = "Custom"
  586. Hit_Part.TopSurface = 0
  587. Hit_Part.BottomSurface = 0
  588. Hit_Part.Anchored = true
  589. Hit_Part.CanCollide = false
  590. Hit_Part.Size = Vector3.new()
  591. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  592. Hit_Part.BrickColor = BrickColor.new("Black")
  593. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  594. if not Hit.Anchored then
  595. local w = Instance.new("Weld", Hit_Part)
  596. w.Part0 = Hit
  597. w.Part1 = Hit_Part
  598. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  599. Hit_Part.Anchored = false
  600. end
  601. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  602. Hit.Parent.Parent = workspace
  603. game.Debris:AddItem(Hit, 3)
  604. end
  605. end
  606. end
  607.  
  608. local Can_Shoot = true
  609. local Reloading = false
  610.  
  611. local First_Person = false
  612.  
  613. local Mouse_Held
  614.  
  615. Tool.Equipped:connect(function(Mouse)
  616. Equipped = true
  617. if Settings.Weld and not Welded then
  618. wait()
  619. Tool.Parent = Player.Backpack
  620. end
  621. Character = Player.Character
  622. if Gui then
  623. return
  624. end
  625. Ray_Ignore = {Character, Ignore_Model, Camera}
  626. Mouse.Icon = Settings.Icons.Idle
  627. Gui = script.Gui:Clone()
  628. Gui.Parent = Player.PlayerGui
  629. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  630. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  631. CanUpdateGui = true
  632. Update_Gui()
  633. Mouse.Button1Down:connect(function()
  634. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  635. Mouse_Held = true
  636. while true do
  637. Can_Shoot = false
  638. Delay(0, function()
  639. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  640. if not Aiming then
  641. Mouse.Icon = Settings.Icons.Fire1
  642. end
  643. wait(t)
  644. if not Aiming then
  645. if Reloading then return end
  646. Mouse.Icon = Settings.Icons.Fire2
  647. end
  648. wait(t)
  649. if not Aiming then
  650. if Reloading then return end
  651. Mouse.Icon = Settings.Icons.Fire3
  652. end
  653. wait(t)
  654. if not Aiming then
  655. if Reloading then return end
  656. Mouse.Icon = Settings.Icons.Idle
  657. end
  658. end)
  659. if Settings.Smoke then
  660. for i, v in pairs(Settings.Smokes) do
  661. local s = v[1]:Clone()
  662. s.Parent = Settings.SmokePart
  663. s.Enabled = true
  664. game.Debris:AddItem(s, v[2])
  665. if v[3] then
  666. Delay(v[3], function()
  667. s.Enabled = false
  668. end)
  669. end
  670. end
  671. end
  672. for _ = 1, Settings.Bullets do
  673. pcall(function() Fire(Mouse) end)
  674. end
  675. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  676. if Tool.Handle:FindFirstChild("Shoot") then
  677. Tool.Handle.Shoot:Play()
  678. end
  679. Ammo.Value = Ammo.Value - 1
  680. wait(Settings.FireRate)
  681. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  682. break
  683. end
  684. end
  685. Can_Shoot = true
  686. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  687. Tool.Handle.Click:Play()
  688. end
  689. end)
  690. Mouse.Button1Up:connect(function()
  691. Mouse_Held = false
  692. end)
  693. Mouse.KeyDown:connect(function(Key)
  694. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  695. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  696. return
  697. end
  698. Can_Shoot = false
  699. Reloading = true
  700. local TextLabel = Gui.Frame.AmmoDisplay
  701. Delay(0, function()
  702. CanUpdateGui = false
  703. TextLabel.Text = "Reloading."
  704. wait(Settings.ReloadTime/3)
  705. if TextLabel then
  706. TextLabel.Text = "Reloading.."
  707. end
  708. wait(Settings.ReloadTime/3)
  709. if TextLabel then
  710. TextLabel.Text = "Reloading..."
  711. end
  712. end)
  713. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0.21)
  714. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-0))
  715. wait(.04)
  716. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.22)
  717. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.92, math.rad(-0))
  718. wait(.04)
  719. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.23)
  720. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.883, math.rad(-0))
  721. wait(.04)
  722. Right_Weld.C1 = CFrame.new(-0.705, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.225)
  723. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.864, math.rad(-0))
  724. wait(.07)
  725. Right_Weld.C1 = CFrame.new(-0.715, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.215)
  726. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.855, math.rad(-0))
  727. Tool.Handle.M1:play()
  728. Tool.Mag.Transparency = 1
  729. local mag = Tool.Mag:clone()
  730. mag.Parent = game.Workspace
  731. mag.CanCollide = false
  732. mag.Transparency = 0
  733. Tool.Mag2.Transparency = 1
  734. local mag = Tool.Mag2:clone()
  735. mag.Parent = game.Workspace
  736. mag.CanCollide = false
  737. mag.Transparency = 0
  738. Tool.Mag3.Transparency = 1
  739. local mag = Tool.Mag3:clone()
  740. mag.Parent = game.Workspace
  741. mag.CanCollide = false
  742. mag.Transparency = 0
  743. Tool.Mag4.Transparency = 1
  744. local mag = Tool.Mag4:clone()
  745. mag.Parent = game.Workspace
  746. mag.CanCollide = false
  747. mag.Transparency = 0
  748. wait(.04)
  749. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-107), math.rad(-16), 0.21)
  750. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(301), 0.85, math.rad(-0))
  751. wait(.04)
  752. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.75), math.rad(-16), 0.22)
  753. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.8, math.rad(-0))
  754. wait(.04)
  755. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.6), math.rad(-16), 0.23)
  756. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(314), 0.76, math.rad(-0))
  757. wait(.04)
  758. Right_Weld.C1 = CFrame.new(-0.66, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.5), math.rad(-16), 0.24)
  759. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(322), 0.72, math.rad(-0))
  760. wait(.04)
  761. Right_Weld.C1 = CFrame.new(-0.63, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.4), math.rad(-16), 0.25)
  762. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.68, math.rad(-0))
  763. wait(.04)
  764. Right_Weld.C1 = CFrame.new(-0.59, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-105.9), math.rad(-16), 0.26)
  765. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(332), 0.64, math.rad(-0))
  766. wait(.04)
  767. Right_Weld.C1 = CFrame.new(-0.55, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-104.4), math.rad(-16), 0.27)
  768. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(335), 0.61, math.rad(-0))
  769. wait(.05)
  770. Right_Weld.C1 = CFrame.new(-0.5, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-16), 0.28)
  771. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.58, math.rad(-0))
  772. wait(.05)
  773. Right_Weld.C1 = CFrame.new(-0.44, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-102.7), math.rad(-16), 0.29)
  774. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(342), 0.55, math.rad(-0))
  775. wait(.05)
  776. Right_Weld.C1 = CFrame.new(-0.38, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-101.5), math.rad(-16), 0.3)
  777. Left_Weld.C1 = CFrame.new(1.025, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.54, math.rad(-0))
  778. wait(.05)
  779. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-100.4), math.rad(-16), 0.3)
  780. Left_Weld.C1 = CFrame.new(1.1, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(334), 0.57, math.rad(-0))
  781. wait(.05)
  782. Right_Weld.C1 = CFrame.new(-0.36, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-99.4), math.rad(-16), 0.3)
  783. Left_Weld.C1 = CFrame.new(1.12, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.6, math.rad(-0))
  784. wait(.05)
  785. Right_Weld.C1 = CFrame.new(-0.35, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-98.5), math.rad(-16), 0.3)
  786. Left_Weld.C1 = CFrame.new(1.14, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(325), 0.64, math.rad(-0))
  787. wait(.08)
  788. Right_Weld.C1 = CFrame.new(-0.34, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.3)
  789. Left_Weld.C1 = CFrame.new(1.16, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(321), 0.68, math.rad(-0))
  790. Tool.Mag.Transparency = 0
  791. Tool.Mag2.Transparency = 0
  792. Tool.Mag3.Transparency = 0
  793. Tool.Mag4.Transparency = 0
  794. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
  795. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.675, 0.195)
  796. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.605, 0.365)
  797. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.49, 0.51)
  798. wait(.05)
  799. Right_Weld.C1 = CFrame.new(-0.33, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0.3)
  800. Left_Weld.C1 = CFrame.new(1.18, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0.72, math.rad(-0))
  801. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
  802. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.578, 0.167)
  803. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.518, 0.312)
  804. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.42, 0.437)
  805. wait(.05)
  806. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-96.4), math.rad(-16), 0.3)
  807. Left_Weld.C1 = CFrame.new(1.2, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.76, math.rad(-0))
  808. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
  809. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.482, 0.139)
  810. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.432, 0.26)
  811. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.35, 0.364)
  812. wait(.05)
  813. Right_Weld.C1 = CFrame.new(-0.3, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.9), math.rad(-16), 0.31)
  814. Left_Weld.C1 = CFrame.new(1.22, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.8, math.rad(-0))
  815. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
  816. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.385, 0.111)
  817. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.345, 0.208)
  818. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.28, 0.291)
  819. wait(.05)
  820. Right_Weld.C1 = CFrame.new(-0.28, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), 0.32)
  821. Left_Weld.C1 = CFrame.new(1.24, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(297), 0.85, math.rad(-0))
  822. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
  823. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.289, 0.083)
  824. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.259, 0.156)
  825. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.21, 0.218)
  826. wait(.05)
  827. Right_Weld.C1 = CFrame.new(-0.26, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.2), math.rad(-16), 0.33)
  828. Left_Weld.C1 = CFrame.new(1.26, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(291), 0.9, math.rad(-0))
  829. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
  830. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.192, 0.055)
  831. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.172, 0.104)
  832. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.14, 0.145)
  833. Tool.Handle.M2:play()
  834. wait(.05)
  835. Right_Weld.C1 = CFrame.new(-0.24, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.1), math.rad(-16), 0.34)
  836. Left_Weld.C1 = CFrame.new(1.28, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 0.95, math.rad(-0))
  837. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
  838. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.096, 0.027)
  839. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.086, 0.052)
  840. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.07, 0.072)
  841. wait(.05)
  842. Right_Weld.C1 = CFrame.new(-0.22, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.35)
  843. Left_Weld.C1 = CFrame.new(1.3, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(279), 1, math.rad(-0))
  844. Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
  845. Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
  846. Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
  847. Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
  848. wait(.1)
  849. Right_Weld.C1 = CFrame.new(-0.27, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.21)
  850. Left_Weld.C1 = CFrame.new(1.26, -0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(276), 0.995, math.rad(-0))
  851. wait(.09)
  852. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.08)
  853. Left_Weld.C1 = CFrame.new(1.23, -0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(273), 0.99, math.rad(-0))
  854. wait(.09)
  855. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.04)
  856. Left_Weld.C1 = CFrame.new(1.19, -0.3, 0.32) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0.985, math.rad(-0))
  857. wait(.09)
  858. Right_Weld.C1 = CFrame.new(-0.42, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.5), math.rad(-16), -0.18)
  859. Left_Weld.C1 = CFrame.new(1.16, -0.13, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(267), 0.98, math.rad(-0))
  860. wait(.09)
  861. Right_Weld.C1 = CFrame.new(-0.47, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.31)
  862. Left_Weld.C1 = CFrame.new(1.13, 0.03, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(264), 0.975, math.rad(-0))
  863. wait(.1)
  864. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), -0.45)
  865. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  866. Tool.Handle.M3:play()
  867. wait(.05)
  868. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  869. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  870. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  871. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  872. wait(.05)
  873. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  874. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  875. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  876. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  877. wait(.05)
  878. Right_Weld.C1 = CFrame.new(-0.52, -0.63, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  879. Left_Weld.C1 = CFrame.new(0.74, -0.2, 0.77) * CFrame.fromEulerAnglesXYZ(math.rad(259), 1.07, math.rad(-0))
  880. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.55)
  881. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.55)
  882. wait(.05)
  883. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  884. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  885. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  886. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  887. wait(.05)
  888. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  889. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  890. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  891. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  892. wait(.05)
  893. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  894. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  895. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
  896. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
  897. Tool.Handle.M4:Play()
  898. wait(.2)
  899. Right_Weld.C1 = CFrame.new(-0.55, -0.6, -0.06) * CFrame.fromEulerAnglesXYZ(math.rad(-96.6), math.rad(-16), -0.38)
  900. Left_Weld.C1 = CFrame.new(1, 0.26, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(269), 0.91, math.rad(-12))
  901. wait(.05)
  902. Right_Weld.C1 = CFrame.new(-0.58, -0.6, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), -0.32)
  903. Left_Weld.C1 = CFrame.new(0.9, 0.32, 0.88) * CFrame.fromEulerAnglesXYZ(math.rad(277), 0.86, math.rad(-24))
  904. wait(.05)
  905. Right_Weld.C1 = CFrame.new(-0.61, -0.6, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-94.4), math.rad(-16), -0.25)
  906. Left_Weld.C1 = CFrame.new(0.8, 0.39, 0.92) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-36))
  907. wait(.05)
  908. Right_Weld.C1 = CFrame.new(-0.65, -0.6, 0.19) * CFrame.fromEulerAnglesXYZ(math.rad(-93.3), math.rad(-16), -0.19)
  909. Left_Weld.C1 = CFrame.new(0.7, 0.45, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(294), 0.75, math.rad(-48))
  910. wait(.05)
  911. Right_Weld.C1 = CFrame.new(-0.68, -0.6, 0.27) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), -0.12)
  912. Left_Weld.C1 = CFrame.new(0.6, 0.52, 1.01) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.7, math.rad(-60))
  913. wait(.05)
  914. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.36) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.06)
  915. Left_Weld.C1 = CFrame.new(0.5, 0.58, 1.05) * CFrame.fromEulerAnglesXYZ(math.rad(311), 0.65, math.rad(-72))
  916. wait(.05)
  917. Right_Weld.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  918. Left_Weld.C1 = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  919. CanUpdateGui = true
  920. local m = Settings.Ammo
  921. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  922. m = m + 1
  923. end
  924. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  925. Ammo.Value = Ammo.Value + StoredAmmo.Value
  926. StoredAmmo.Value = 0
  927. else
  928. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  929. Ammo.Value = m
  930. end
  931. Can_Shoot = true
  932. Reloading = false
  933. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  934. Sprinting = true
  935. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  936. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  937. end
  938. end)
  939. Mouse.KeyUp:connect(function(Key)
  940. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  941. Sprinting = false
  942. Character.Humanoid.WalkSpeed = 16
  943. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  944. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  945. end
  946. end)
  947. Mouse.Button2Down:connect(function()
  948. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  949. Aiming = true
  950. Mouse.Icon = Settings.Icons.Aim
  951. Right_Weld.C1 = CFrame.new()
  952. Right_Weld.C0 = CFrame.new()
  953. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  954. Left_Weld.C1 = Settings.LeftAimPos
  955. if Settings.ChangeFOV[1] then
  956. Camera.FieldOfView = Settings.ChangeFOV[2]
  957. end
  958. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  959. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  960. end
  961. end)
  962. Mouse.Button2Up:connect(function()
  963. if Aiming then
  964. Mouse.Icon = Settings.Icons.Idle
  965. Tool.GripPos = Orig_Grip
  966. Right_Weld.C1 = Settings.RightPos
  967. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  968. Left_Weld.C1 = Settings.LeftPos
  969. if Settings.ChangeFOV[1] then
  970. Camera.FieldOfView = 70
  971. end
  972. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  973. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  974. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  975. wait(0.25)
  976. Aiming = false
  977. end
  978. end)
  979. wait()
  980. Camera.Changed:connect(function()
  981. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  982. Mouse.TargetFilter = workspace
  983. Character.Torso.Neck.C1 = CFrame.new()
  984. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  985. end
  986. end)
  987. Mouse.Idle:connect(function()
  988. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  989. Mouse.TargetFilter = workspace
  990. Character.Torso.Neck.C1 = CFrame.new()
  991. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  992. end
  993. end)
  994. while wait() and Equipped do
  995. if Sprinting then
  996. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  997. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  998. elseif not Aiming then
  999. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1000. end
  1001. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1002. Mouse.TargetFilter = nil
  1003. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1004. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1005. end
  1006. end
  1007. end)
  1008.  
  1009. local Arms_Made
  1010. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1011.  
  1012. Tool.Equipped:connect(function(Mouse)
  1013. if Character and not Arms_Made then
  1014. Arms_Made = true
  1015. local Torso = Character.Torso
  1016. Torso["Right Shoulder"].Part1 = nil
  1017. Left_Weld = Instance.new("Weld", Torso)
  1018. Left_Weld.Name = "Left_Weld"
  1019. Left_Weld.Part0 = Character.Head
  1020. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1021. if not Settings.OneHanded then
  1022. Torso["Left Shoulder"].Part1 = nil
  1023. Left_Weld.Part1 = Character["Left Arm"]
  1024. end
  1025. Right_Weld = Instance.new("Weld", Torso)
  1026. Right_Weld.Name = "Right_Weld"
  1027. Right_Weld.Part0 = Character.Head
  1028. Right_Weld.Part1 = Character["Right Arm"]
  1029. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1030. Left_Weld.C1 = Settings.LeftPos
  1031. Right_Weld.C1 = Settings.RightPos
  1032. end
  1033. if Settings.FakeArms and not Fake_Arm_Right then
  1034. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1035. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1036. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1037. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1038. for i = 1, 2 do
  1039. local w = Instance.new("Weld", fakeArms[i])
  1040. w.Part0 = Character[fakeArms[i].Name]
  1041. w.Part1 = fakeArms[i]
  1042. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1043. end
  1044. Fake_Arm_Model = Instance.new("Model", Camera)
  1045. Fake_Arm_Right.Parent = Fake_Arm_Model
  1046. if not Settings.OneHanded then
  1047. Fake_Arm_Left.Parent = Fake_Arm_Model
  1048. end
  1049. Fake_Arm_Model.Name = "FakeArms"
  1050. if Settings.CharacterMeshes then
  1051. for i, v in pairs(Character:GetChildren()) do
  1052. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1053. v:Clone().Parent = Fake_Arm_Model
  1054. end
  1055. end
  1056. end
  1057. if Character:FindFirstChild("Shirt") then
  1058. Instance.new("Humanoid", Fake_Arm_Model)
  1059. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1060. else
  1061. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1062. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1063. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1064. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1065. end
  1066. end
  1067. end)
  1068.  
  1069. Tool.Unequipped:connect(function()
  1070. Equipped = false
  1071. Tool.GripPos = Orig_Grip
  1072. Aiming = false
  1073. Settings.Spread = Orig_Spread
  1074. if Settings.ChangeFOV[1] then
  1075. Camera.FieldOfView = 70
  1076. end
  1077. if Gui then
  1078. Gui:Destroy()
  1079. Gui = nil
  1080. end
  1081. for i, v in pairs(Tool.Handle:GetChildren()) do
  1082. if v:IsA("Sound") then
  1083. v:Stop()
  1084. end
  1085. end
  1086. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1087. Fake_Arm_Model:Destroy()
  1088. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1089. end
  1090. if Character and Left_Weld and Right_Weld then
  1091. Arms_Made = false
  1092. local Torso = Character.Torso
  1093. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1094. Left_Weld:Destroy()
  1095. Right_Weld:Destroy()
  1096. end
  1097. Sprinting = false
  1098. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1099. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1100. Character.Humanoid.WalkSpeed = 16
  1101. end)
  1102.  
  1103. end))
  1104. NumberValue2.Name = "Ammo"
  1105. NumberValue2.Parent = LocalScript1
  1106. NumberValue2.Value = 999999
  1107. PointLight3.Name = "Flash"
  1108. PointLight3.Parent = LocalScript1
  1109. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1110. PointLight3.Brightness = 10
  1111. PointLight3.Range = 10
  1112. PointLight3.Shadows = true
  1113. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1114. Smoke4.Parent = LocalScript1
  1115. Smoke4.Size = 0.25
  1116. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1117. Smoke4.Enabled = false
  1118. Smoke4.Opacity = 0.10000000149012
  1119. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1120. Smoke5.Name = "Smoke1"
  1121. Smoke5.Parent = LocalScript1
  1122. Smoke5.Size = 0.10000000149012
  1123. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1124. Smoke5.Enabled = false
  1125. Smoke5.Opacity = 0.40000000596046
  1126. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1127. NumberValue6.Name = "StoredAmmo"
  1128. NumberValue6.Parent = LocalScript1
  1129. NumberValue6.Value = inf
  1130. ScreenGui7.Name = "Gui"
  1131. ScreenGui7.Parent = LocalScript1
  1132. Frame8.Parent = ScreenGui7
  1133. Frame8.Transparency = 1
  1134. Frame8.Size = UDim2.new(0, 100, 0, 100)
  1135. Frame8.Position = UDim2.new(1, -200, 1, -100)
  1136. Frame8.BackgroundColor3 = Color3.new(1, 1, 1)
  1137. Frame8.BackgroundTransparency = 1
  1138. Frame8.BorderSizePixel = 0
  1139. TextLabel9.Name = "AmmoDisplay"
  1140. TextLabel9.Parent = Frame8
  1141. TextLabel9.Transparency = 1
  1142. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  1143. TextLabel9.Text = ""
  1144. TextLabel9.BackgroundTransparency = 1
  1145. TextLabel9.FontSize = Enum.FontSize.Size24
  1146. TextLabel9.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1147. TextLabel9.TextStrokeTransparency = 0.5
  1148. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1149. TextLabel10.Parent = Frame8
  1150. TextLabel10.Transparency = 50
  1151. TextLabel10.Size = UDim2.new(0, 200, 0, 50)
  1152. TextLabel10.Text = "Made by 1ndrew"
  1153. TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
  1154. TextLabel10.BackgroundTransparency = 50
  1155. TextLabel10.BorderColor3 = Color3.new(1, 1, 1)
  1156. TextLabel10.Font = Enum.Font.SourceSans
  1157. TextLabel10.FontSize = Enum.FontSize.Size14
  1158. TextLabel10.TextColor3 = Color3.new(0, 0, 1)
  1159. LocalScript11.Name = "Gun_Script"
  1160. LocalScript11.Parent = LocalScript1
  1161. table.insert(cors,sandbox(LocalScript11,function()
  1162. wait(0.5)
  1163. --Made by YouTubes--
  1164. --Edit settings below--
  1165. local Tool = script.Parent
  1166. local Settings = {
  1167. Range = 1000
  1168. ,Spread = 10
  1169. ,Damage = {25, 50}
  1170. ,HeadShotDamage = {70, 120}
  1171. ,Bullets = 1
  1172. ,FireRate = 0.1
  1173. ,Automatic = true
  1174. ,AntiTK = true
  1175. ,ImpactDuration = 3
  1176. --Reload
  1177. ,ReloadKey = "R"
  1178. ,ReloadTime = 2.5
  1179. ,Ammo = 30
  1180. ,IncludeChamberedBullet = true
  1181. --Gui
  1182. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1183. --Arms
  1184. ,OneHanded = false
  1185. ,FakeArms = true
  1186. ,FakeArmTransparency = 0.5
  1187. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  1188. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  1189. ,AimPart = Tool.AimPart
  1190. ,AimPartOffset = CFrame.new()
  1191. ,AimGripOffset = Vector3.new(0, 0, 0)
  1192. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1193. ,AimAnim = {
  1194. Enabled = false
  1195. ,Frames = 50
  1196. ,Time = 0.1
  1197. }
  1198. ,ChangeFOV = {true, 60}
  1199. ,SpreadReduction = 5
  1200. --Weld
  1201. ,Weld = true
  1202. --Mouse
  1203. ,Icons = {
  1204. Idle = "rbxassetid://70288585"
  1205. ,Fire1 = "rbxassetid://70288578"
  1206. ,Fire2 = "rbxassetid://70288572"
  1207. ,Fire3 = "rbxassetid://70288578"
  1208. ,Reload = "rbxassetid://70288599"
  1209. ,Aim = "rbxasset://textures/Blank.png"
  1210. }
  1211. ,FireMouseAnimTime = 0.15
  1212. --Recoil
  1213. ,Recoil = math.rad(1)
  1214. --Smoke
  1215. ,Smoke = true
  1216. ,SmokePart = Tool.SmokePart
  1217. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  1218. --Sprint
  1219. ,Sprint = true
  1220. ,SprintSpeed = 25
  1221. ,SprintKey = "0"
  1222. ,SprintSpreadIncrease = 40
  1223. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1224. --Other
  1225. ,DropHats = true
  1226. }
  1227.  
  1228. --Do not edit below this lign--
  1229.  
  1230. local Orig_Spread = Settings.Spread
  1231. local Orig_Grip = Tool.GripPos
  1232.  
  1233. local Player = owner
  1234. local Character = Player.Character
  1235.  
  1236. local Camera = Workspace.CurrentCamera
  1237.  
  1238. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1239.  
  1240. local Gui, CanUpdateGui = nil, true
  1241.  
  1242. local Sprinting, Equipped
  1243.  
  1244. function Update_Gui()
  1245. if Gui and CanUpdateGui then
  1246. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1247. end
  1248. end
  1249.  
  1250. local Welded
  1251. if Settings.Weld then
  1252. Delay(0, function()
  1253. local weldC0s = {}
  1254. for i, v in pairs(Tool:GetChildren()) do
  1255. if v:IsA("BasePart") and v ~= Tool.Handle then
  1256. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1257. v.Anchored = false
  1258. end
  1259. end
  1260. Tool.Handle.Anchored = false
  1261. local welds = {}
  1262. Tool.Equipped:connect(function()
  1263. for i, v in ipairs(welds) do
  1264. v.Part1 = nil
  1265. v:Destroy()
  1266. end
  1267. for i, v in ipairs(weldC0s) do
  1268. if v[1] and v[2] then
  1269. local w = Instance.new("Weld", Tool.Handle)
  1270. w.Part0 = Tool.Handle
  1271. w.Part1 = v[1]
  1272. w.C0 = v[2]
  1273. table.insert(welds, w)
  1274. end
  1275. end
  1276. end)
  1277. wait()
  1278. Welded = true
  1279. end)
  1280. end
  1281.  
  1282. local Left_Weld, Right_Weld
  1283.  
  1284. Ammo.Changed:connect(Update_Gui)
  1285. StoredAmmo.Changed:connect(Update_Gui)
  1286.  
  1287. Settings.Range = math.min(Settings.Range, 999)
  1288.  
  1289. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1290. Ignore_Model.Name = "Ray_Ignore"
  1291.  
  1292. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1293.  
  1294. Character.Humanoid.Died:connect(function()
  1295. Tool.Parent = Player.Backpack
  1296. end)
  1297.  
  1298. function Fire(Mouse)
  1299. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1300. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1301. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1302. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1303. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1304. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1305. return
  1306. end
  1307. local Humanoid = Hit.Parent.Humanoid
  1308. local c = Instance.new("ObjectValue")
  1309. c.Name = "creator"
  1310. c.Value = Player
  1311. game.Debris:AddItem(c, 3)
  1312. c.Parent = Humanoid
  1313. if Hit.Name == "Head" then
  1314. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1315. else
  1316. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1317. end
  1318. elseif Hit then
  1319. local Hit_Part = Instance.new("Part", Ignore_Model)
  1320. Hit_Part.FormFactor = "Custom"
  1321. Hit_Part.TopSurface = 0
  1322. Hit_Part.BottomSurface = 0
  1323. Hit_Part.Anchored = true
  1324. Hit_Part.CanCollide = false
  1325. Hit_Part.Size = Vector3.new()
  1326. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1327. Hit_Part.BrickColor = BrickColor.new("Black")
  1328. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1329. if not Hit.Anchored then
  1330. local w = Instance.new("Weld", Hit_Part)
  1331. w.Part0 = Hit
  1332. w.Part1 = Hit_Part
  1333. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1334. Hit_Part.Anchored = false
  1335. end
  1336. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1337. Hit.Parent.Parent = workspace
  1338. game.Debris:AddItem(Hit, 3)
  1339. end
  1340. end
  1341. end
  1342.  
  1343. local Can_Shoot = true
  1344. local Reloading = false
  1345.  
  1346. local First_Person = false
  1347.  
  1348. local Mouse_Held
  1349.  
  1350. Tool.Equipped:connect(function(Mouse)
  1351. Equipped = true
  1352. if Settings.Weld and not Welded then
  1353. wait()
  1354. Tool.Parent = Player.Backpack
  1355. end
  1356. Character = Player.Character
  1357. if Gui then
  1358. return
  1359. end
  1360. Ray_Ignore = {Character, Ignore_Model, Camera}
  1361. Mouse.Icon = Settings.Icons.Idle
  1362. Gui = script.Gui:Clone()
  1363. Gui.Parent = Player.PlayerGui
  1364. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1365. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1366. CanUpdateGui = true
  1367. Update_Gui()
  1368. Mouse.Button1Down:connect(function()
  1369. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1370. Mouse_Held = true
  1371. while true do
  1372. Can_Shoot = false
  1373. Delay(0, function()
  1374. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1375. if not Aiming then
  1376. Mouse.Icon = Settings.Icons.Fire1
  1377. end
  1378. wait(t)
  1379. if not Aiming then
  1380. if Reloading then return end
  1381. Mouse.Icon = Settings.Icons.Fire2
  1382. end
  1383. wait(t)
  1384. if not Aiming then
  1385. if Reloading then return end
  1386. Mouse.Icon = Settings.Icons.Fire3
  1387. end
  1388. wait(t)
  1389. if not Aiming then
  1390. if Reloading then return end
  1391. Mouse.Icon = Settings.Icons.Idle
  1392. end
  1393. end)
  1394. if Settings.Smoke then
  1395. for i, v in pairs(Settings.Smokes) do
  1396. local s = v[1]:Clone()
  1397. s.Parent = Settings.SmokePart
  1398. s.Enabled = true
  1399. game.Debris:AddItem(s, v[2])
  1400. if v[3] then
  1401. Delay(v[3], function()
  1402. s.Enabled = false
  1403. end)
  1404. end
  1405. end
  1406. end
  1407. for _ = 1, Settings.Bullets do
  1408. pcall(function() Fire(Mouse) end)
  1409. end
  1410. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1411. if Tool.Handle:FindFirstChild("Shoot") then
  1412. Tool.Handle.Shoot:Play()
  1413. end
  1414. Ammo.Value = Ammo.Value - 1
  1415. wait(Settings.FireRate)
  1416. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1417. break
  1418. end
  1419. end
  1420. Can_Shoot = true
  1421. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1422. Tool.Handle.Click:Play()
  1423. end
  1424. end)
  1425. Mouse.Button1Up:connect(function()
  1426. Mouse_Held = false
  1427. end)
  1428. Mouse.KeyDown:connect(function(Key)
  1429. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1430. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1431. return
  1432. end
  1433. Can_Shoot = false
  1434. Reloading = true
  1435. local TextLabel = Gui.Frame.AmmoDisplay
  1436. Delay(0, function()
  1437. CanUpdateGui = false
  1438. TextLabel.Text = "Reloading."
  1439. wait(Settings.ReloadTime/3)
  1440. if TextLabel then
  1441. TextLabel.Text = "Reloading.."
  1442. end
  1443. wait(Settings.ReloadTime/3)
  1444. if TextLabel then
  1445. TextLabel.Text = "Reloading..."
  1446. end
  1447. end)
  1448. if Tool.Handle:FindFirstChild("Reload") then
  1449. Tool.Handle.Reload:Play()
  1450. end
  1451. Mouse.Icon = Settings.Icons.Reload
  1452. wait(Settings.ReloadTime)
  1453. Mouse.Icon = Settings.Icons.Idle
  1454. CanUpdateGui = true
  1455. local m = Settings.Ammo
  1456. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1457. m = m + 1
  1458. end
  1459. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1460. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1461. StoredAmmo.Value = 0
  1462. else
  1463. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1464. Ammo.Value = m
  1465. end
  1466. Can_Shoot = true
  1467. Reloading = false
  1468. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1469. Sprinting = true
  1470. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1471. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1472. end
  1473. end)
  1474. Mouse.KeyUp:connect(function(Key)
  1475. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1476. Sprinting = false
  1477. Character.Humanoid.WalkSpeed = 16
  1478. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1479. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1480. end
  1481. end)
  1482. Mouse.Button2Down:connect(function()
  1483. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1484. Aiming = true
  1485. Mouse.Icon = Settings.Icons.Aim
  1486. Right_Weld.C1 = CFrame.new()
  1487. Right_Weld.C0 = CFrame.new()
  1488. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1489. Left_Weld.C1 = Settings.LeftAimPos
  1490. if Settings.ChangeFOV[1] then
  1491. Camera.FieldOfView = Settings.ChangeFOV[2]
  1492. end
  1493. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1494. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1495. end
  1496. end)
  1497. Mouse.Button2Up:connect(function()
  1498. if Aiming then
  1499. Mouse.Icon = Settings.Icons.Idle
  1500. Tool.GripPos = Orig_Grip
  1501. Right_Weld.C1 = Settings.RightPos
  1502. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1503. Left_Weld.C1 = Settings.LeftPos
  1504. if Settings.ChangeFOV[1] then
  1505. Camera.FieldOfView = 70
  1506. end
  1507. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1508. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1509. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1510. wait(0.25)
  1511. Aiming = false
  1512. end
  1513. end)
  1514. wait()
  1515. Camera.Changed:connect(function()
  1516. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1517. Mouse.TargetFilter = workspace
  1518. Character.Torso.Neck.C1 = CFrame.new()
  1519. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1520. end
  1521. end)
  1522. Mouse.Idle:connect(function()
  1523. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1524. Mouse.TargetFilter = workspace
  1525. Character.Torso.Neck.C1 = CFrame.new()
  1526. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1527. end
  1528. end)
  1529. while wait() and Equipped do
  1530. if Sprinting then
  1531. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1532. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1533. elseif not Aiming then
  1534. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1535. end
  1536. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1537. Mouse.TargetFilter = nil
  1538. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1539. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1540. end
  1541. end
  1542. end)
  1543.  
  1544. local Arms_Made
  1545. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1546.  
  1547. Tool.Equipped:connect(function(Mouse)
  1548. if Character and not Arms_Made then
  1549. Arms_Made = true
  1550. local Torso = Character.Torso
  1551. Torso["Right Shoulder"].Part1 = nil
  1552. Left_Weld = Instance.new("Weld", Torso)
  1553. Left_Weld.Name = "Left_Weld"
  1554. Left_Weld.Part0 = Character.Head
  1555. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1556. if not Settings.OneHanded then
  1557. Torso["Left Shoulder"].Part1 = nil
  1558. Left_Weld.Part1 = Character["Left Arm"]
  1559. end
  1560. Right_Weld = Instance.new("Weld", Torso)
  1561. Right_Weld.Name = "Right_Weld"
  1562. Right_Weld.Part0 = Character.Head
  1563. Right_Weld.Part1 = Character["Right Arm"]
  1564. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1565. Left_Weld.C1 = Settings.LeftPos
  1566. Right_Weld.C1 = Settings.RightPos
  1567. end
  1568. if Settings.FakeArms and not Fake_Arm_Right then
  1569. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1570. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1571. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1572. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1573. for i = 1, 2 do
  1574. local w = Instance.new("Weld", fakeArms[i])
  1575. w.Part0 = Character[fakeArms[i].Name]
  1576. w.Part1 = fakeArms[i]
  1577. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1578. end
  1579. Fake_Arm_Model = Instance.new("Model", Camera)
  1580. Fake_Arm_Right.Parent = Fake_Arm_Model
  1581. if not Settings.OneHanded then
  1582. Fake_Arm_Left.Parent = Fake_Arm_Model
  1583. end
  1584. Fake_Arm_Model.Name = "FakeArms"
  1585. if Settings.CharacterMeshes then
  1586. for i, v in pairs(Character:GetChildren()) do
  1587. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1588. v:Clone().Parent = Fake_Arm_Model
  1589. end
  1590. end
  1591. end
  1592. if Character:FindFirstChild("Shirt") then
  1593. Instance.new("Humanoid", Fake_Arm_Model)
  1594. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1595. else
  1596. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1597. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1598. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1599. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1600. end
  1601. end
  1602. end)
  1603.  
  1604. Tool.Unequipped:connect(function()
  1605. Equipped = false
  1606. Tool.GripPos = Orig_Grip
  1607. Aiming = false
  1608. Settings.Spread = Orig_Spread
  1609. if Settings.ChangeFOV[1] then
  1610. Camera.FieldOfView = 70
  1611. end
  1612. if Gui then
  1613. Gui:Destroy()
  1614. Gui = nil
  1615. end
  1616. for i, v in pairs(Tool.Handle:GetChildren()) do
  1617. if v:IsA("Sound") then
  1618. v:Stop()
  1619. end
  1620. end
  1621. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1622. Fake_Arm_Model:Destroy()
  1623. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1624. end
  1625. if Character and Left_Weld and Right_Weld then
  1626. Arms_Made = false
  1627. local Torso = Character.Torso
  1628. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1629. Left_Weld:Destroy()
  1630. Right_Weld:Destroy()
  1631. end
  1632. Sprinting = false
  1633. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1634. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1635. Character.Humanoid.WalkSpeed = 16
  1636. end)
  1637.  
  1638. end))
  1639. NumberValue12.Name = "Ammo"
  1640. NumberValue12.Parent = LocalScript11
  1641. NumberValue12.Value = 31
  1642. NumberValue13.Name = "StoredAmmo"
  1643. NumberValue13.Parent = LocalScript11
  1644. NumberValue13.Value = inf
  1645. ScreenGui14.Name = "Gui"
  1646. ScreenGui14.Parent = LocalScript11
  1647. Frame15.Parent = ScreenGui14
  1648. Frame15.Transparency = 1
  1649. Frame15.Size = UDim2.new(0, 100, 0, 100)
  1650. Frame15.Position = UDim2.new(1, -200, 1, -100)
  1651. Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
  1652. Frame15.BackgroundTransparency = 1
  1653. Frame15.BorderSizePixel = 0
  1654. TextLabel16.Name = "AmmoDisplay"
  1655. TextLabel16.Parent = Frame15
  1656. TextLabel16.Transparency = 1
  1657. TextLabel16.Size = UDim2.new(1, 0, 1, 0)
  1658. TextLabel16.Text = ""
  1659. TextLabel16.BackgroundTransparency = 1
  1660. TextLabel16.FontSize = Enum.FontSize.Size24
  1661. TextLabel16.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1662. TextLabel16.TextStrokeTransparency = 0.5
  1663. TextLabel16.TextXAlignment = Enum.TextXAlignment.Right
  1664. Smoke17.Parent = LocalScript11
  1665. Smoke17.Size = 0.25
  1666. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1667. Smoke17.Enabled = false
  1668. Smoke17.Opacity = 0.10000000149012
  1669. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1670. Smoke18.Name = "Smoke1"
  1671. Smoke18.Parent = LocalScript11
  1672. Smoke18.Size = 0.10000000149012
  1673. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  1674. Smoke18.Enabled = false
  1675. Smoke18.Opacity = 0.40000000596046
  1676. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  1677. PointLight19.Name = "Flash"
  1678. PointLight19.Parent = LocalScript11
  1679. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  1680. PointLight19.Brightness = 10
  1681. PointLight19.Range = 10
  1682. PointLight19.Shadows = true
  1683. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  1684. Part20.Name = "AimPart"
  1685. Part20.Parent = Tool0
  1686. Part20.BrickColor = BrickColor.new("Really red")
  1687. Part20.Transparency = 1
  1688. Part20.Anchored = true
  1689. Part20.FormFactor = Enum.FormFactor.Custom
  1690. Part20.Size = Vector3.new(0.277777731, 0.222222224, 0.222222224)
  1691. Part20.CFrame = CFrame.new(16.8380165, 2.34158659, -288.340729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1692. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1693. Part20.TopSurface = Enum.SurfaceType.Smooth
  1694. Part20.Color = Color3.new(1, 0, 0)
  1695. Part20.Position = Vector3.new(16.8380165, 2.34158659, -288.340729)
  1696. Part20.Color = Color3.new(1, 0, 0)
  1697. BlockMesh21.Parent = Part20
  1698. Part22.Parent = Tool0
  1699. Part22.BrickColor = BrickColor.new("Black")
  1700. Part22.Rotation = Vector3.new(-1.89999998, 0, -180)
  1701. Part22.Anchored = true
  1702. Part22.CanCollide = false
  1703. Part22.FormFactor = Enum.FormFactor.Custom
  1704. Part22.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  1705. Part22.CFrame = CFrame.new(16.8364105, 2.31557727, -290.044708, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  1706. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1707. Part22.TopSurface = Enum.SurfaceType.Smooth
  1708. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1709. Part22.Position = Vector3.new(16.8364105, 2.31557727, -290.044708)
  1710. Part22.Orientation = Vector3.new(-1.89999998, 0, 180)
  1711. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1712. BlockMesh23.Parent = Part22
  1713. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  1714. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  1715. Part24.Name = "SmokePart"
  1716. Part24.Parent = Tool0
  1717. Part24.BrickColor = BrickColor.new("Black")
  1718. Part24.Transparency = 1
  1719. Part24.Rotation = Vector3.new(-90, 0, 0)
  1720. Part24.Anchored = true
  1721. Part24.FormFactor = Enum.FormFactor.Custom
  1722. Part24.Size = Vector3.new(0.200000003, 0.388888896, 0.200000003)
  1723. Part24.CFrame = CFrame.new(16.8349438, 2.24659419, -290.819763, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1724. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1725. Part24.TopSurface = Enum.SurfaceType.Smooth
  1726. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1727. Part24.Position = Vector3.new(16.8349438, 2.24659419, -290.819763)
  1728. Part24.Orientation = Vector3.new(-90, 0, 0)
  1729. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1730. CylinderMesh25.Parent = Part24
  1731. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  1732. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  1733. Part26.Name = "A1"
  1734. Part26.Parent = Tool0
  1735. Part26.BrickColor = BrickColor.new("Black")
  1736. Part26.Rotation = Vector3.new(0, 0, -180)
  1737. Part26.Anchored = true
  1738. Part26.CanCollide = false
  1739. Part26.FormFactor = Enum.FormFactor.Custom
  1740. Part26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1741. Part26.CFrame = CFrame.new(16.976408, 2.17557716, -289.88269, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1742. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1743. Part26.TopSurface = Enum.SurfaceType.Smooth
  1744. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1745. Part26.Position = Vector3.new(16.976408, 2.17557716, -289.88269)
  1746. Part26.Orientation = Vector3.new(0, 0, 180)
  1747. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1748. BlockMesh27.Parent = Part26
  1749. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  1750. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  1751. Part28.Name = "A2"
  1752. Part28.Parent = Tool0
  1753. Part28.BrickColor = BrickColor.new("Black")
  1754. Part28.Rotation = Vector3.new(0, 0, -180)
  1755. Part28.Anchored = true
  1756. Part28.CanCollide = false
  1757. Part28.FormFactor = Enum.FormFactor.Custom
  1758. Part28.Size = Vector3.new(0.200000003, 0.200000003, 0.449999988)
  1759. Part28.CFrame = CFrame.new(16.8764095, 2.20057726, -289.674713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1760. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1761. Part28.TopSurface = Enum.SurfaceType.Smooth
  1762. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1763. Part28.Position = Vector3.new(16.8764095, 2.20057726, -289.674713)
  1764. Part28.Orientation = Vector3.new(0, 0, 180)
  1765. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1766. BlockMesh29.Parent = Part28
  1767. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  1768. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  1769. Part30.Parent = Tool0
  1770. Part30.BrickColor = BrickColor.new("CGA brown")
  1771. Part30.Rotation = Vector3.new(0, 0, -180)
  1772. Part30.Anchored = true
  1773. Part30.CanCollide = false
  1774. Part30.FormFactor = Enum.FormFactor.Custom
  1775. Part30.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  1776. Part30.CFrame = CFrame.new(16.8364105, 1.77557695, -288.737701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1777. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part30.TopSurface = Enum.SurfaceType.Smooth
  1779. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  1780. Part30.Position = Vector3.new(16.8364105, 1.77557695, -288.737701)
  1781. Part30.Orientation = Vector3.new(0, 0, 180)
  1782. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  1783. BlockMesh31.Parent = Part30
  1784. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  1785. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  1786. Part32.Name = "Handle"
  1787. Part32.Parent = Tool0
  1788. Part32.BrickColor = BrickColor.new("Black")
  1789. Part32.Rotation = Vector3.new(0, 0.00999999978, 0)
  1790. Part32.Anchored = true
  1791. Part32.CanCollide = false
  1792. Part32.FormFactor = Enum.FormFactor.Custom
  1793. Part32.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1794. Part32.CFrame = CFrame.new(16.8364105, 1.91257691, -289.077698, 1.00000024, 0, 0.000125974417, 7.93443178e-09, 1.00000012, -6.29723218e-05, -0.000125989318, 6.29723072e-05, 1.00000036)
  1795. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1796. Part32.TopSurface = Enum.SurfaceType.Smooth
  1797. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1798. Part32.Position = Vector3.new(16.8364105, 1.91257691, -289.077698)
  1799. Part32.Orientation = Vector3.new(0, 0.00999999978, 0)
  1800. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1801. BlockMesh33.Parent = Part32
  1802. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  1803. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  1804. Sound34.Name = "Empty"
  1805. Sound34.Parent = Part32
  1806. Sound34.SoundId = "rbxasset://sounds//clickfast.wav"
  1807. Sound34.Volume = 1
  1808. Sound35.Name = "M1"
  1809. Sound35.Parent = Part32
  1810. Sound35.Pitch = 0.75
  1811. Sound35.SoundId = "rbxassetid://306684229"
  1812. Sound35.Volume = 1
  1813. Sound36.Name = "M2"
  1814. Sound36.Parent = Part32
  1815. Sound36.SoundId = "rbxassetid://233931547"
  1816. Sound36.Volume = 1
  1817. Sound37.Name = "M3"
  1818. Sound37.Parent = Part32
  1819. Sound37.Pitch = 1.2000000476837
  1820. Sound37.SoundId = "rbxassetid://515216492"
  1821. Sound37.Volume = 1
  1822. Sound38.Name = "Shoot"
  1823. Sound38.Parent = Part32
  1824. Sound38.SoundId = "rbxassetid://132258172"
  1825. Sound39.Name = "M4"
  1826. Sound39.Parent = Part32
  1827. Sound39.Pitch = 1.2000000476837
  1828. Sound39.SoundId = "rbxassetid://515216512"
  1829. Sound39.Volume = 1
  1830. Part40.Parent = Tool0
  1831. Part40.BrickColor = BrickColor.new("CGA brown")
  1832. Part40.Rotation = Vector3.new(-90, 0, 0)
  1833. Part40.Anchored = true
  1834. Part40.CanCollide = false
  1835. Part40.FormFactor = Enum.FormFactor.Custom
  1836. Part40.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  1837. Part40.CFrame = CFrame.new(16.7964096, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  1838. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1839. Part40.TopSurface = Enum.SurfaceType.Smooth
  1840. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  1841. Part40.Position = Vector3.new(16.7964096, 2.2375772, -290.565704)
  1842. Part40.Orientation = Vector3.new(-90, 0, 0)
  1843. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  1844. CylinderMesh41.Parent = Part40
  1845. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  1846. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  1847. Part42.Name = "Mag2"
  1848. Part42.Parent = Tool0
  1849. Part42.BrickColor = BrickColor.new("Black")
  1850. Part42.Rotation = Vector3.new(23, 0, 0)
  1851. Part42.Anchored = true
  1852. Part42.CanCollide = false
  1853. Part42.FormFactor = Enum.FormFactor.Custom
  1854. Part42.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  1855. Part42.CFrame = CFrame.new(16.8364105, 1.64257693, -289.622711, 1, 0, 0, 0, 0.920504868, -0.390731156, 0, 0.390731156, 0.920504868)
  1856. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1857. Part42.TopSurface = Enum.SurfaceType.Smooth
  1858. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1859. Part42.Position = Vector3.new(16.8364105, 1.64257693, -289.622711)
  1860. Part42.Orientation = Vector3.new(23, 0, 0)
  1861. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1862. BlockMesh43.Parent = Part42
  1863. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  1864. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  1865. Part44.Name = "Mag3"
  1866. Part44.Parent = Tool0
  1867. Part44.BrickColor = BrickColor.new("Black")
  1868. Part44.Rotation = Vector3.new(38, 0, 0)
  1869. Part44.Anchored = true
  1870. Part44.CanCollide = false
  1871. Part44.FormFactor = Enum.FormFactor.Custom
  1872. Part44.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  1873. Part44.CFrame = CFrame.new(16.8364105, 1.42957699, -289.748688, 1, -1.28487216e-07, -5.65306237e-08, 6.64456934e-08, 0.788011432, -0.615661383, 1.23651333e-07, 0.615661383, 0.788011432)
  1874. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1875. Part44.TopSurface = Enum.SurfaceType.Smooth
  1876. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1877. Part44.Position = Vector3.new(16.8364105, 1.42957699, -289.748688)
  1878. Part44.Orientation = Vector3.new(38, 0, 0)
  1879. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1880. BlockMesh45.Parent = Part44
  1881. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  1882. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  1883. Part46.Name = "Mag4"
  1884. Part46.Parent = Tool0
  1885. Part46.BrickColor = BrickColor.new("Black")
  1886. Part46.Rotation = Vector3.new(53, 0, 0)
  1887. Part46.Anchored = true
  1888. Part46.CanCollide = false
  1889. Part46.FormFactor = Enum.FormFactor.Custom
  1890. Part46.Size = Vector3.new(0.200000003, 0.324999988, 0.375)
  1891. Part46.CFrame = CFrame.new(16.8364105, 1.24757695, -289.935699, 1, -8.42117487e-08, -4.51465922e-08, 1.46242813e-08, 0.601815701, -0.798635483, 9.44243794e-08, 0.798635483, 0.601815701)
  1892. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1893. Part46.TopSurface = Enum.SurfaceType.Smooth
  1894. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1895. Part46.Position = Vector3.new(16.8364105, 1.24757695, -289.935699)
  1896. Part46.Orientation = Vector3.new(53, 0, 0)
  1897. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1898. BlockMesh47.Parent = Part46
  1899. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  1900. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  1901. Part48.Parent = Tool0
  1902. Part48.BrickColor = BrickColor.new("Black")
  1903. Part48.Rotation = Vector3.new(-90, 0, 0)
  1904. Part48.Anchored = true
  1905. Part48.CanCollide = false
  1906. Part48.FormFactor = Enum.FormFactor.Custom
  1907. Part48.Size = Vector3.new(0.200000003, 1.39999986, 0.200000003)
  1908. Part48.CFrame = CFrame.new(16.8364105, 2.08557701, -291.654694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1909. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1910. Part48.TopSurface = Enum.SurfaceType.Smooth
  1911. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1912. Part48.Position = Vector3.new(16.8364105, 2.08557701, -291.654694)
  1913. Part48.Orientation = Vector3.new(-90, 0, 0)
  1914. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1915. Decal49.Parent = Part48
  1916. Decal49.Texture = "http://www.roblox.com/asset/?id=47760372"
  1917. Decal49.Face = Enum.NormalId.Top
  1918. CylinderMesh50.Parent = Part48
  1919. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  1920. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  1921. Part51.Parent = Tool0
  1922. Part51.BrickColor = BrickColor.new("CGA brown")
  1923. Part51.Rotation = Vector3.new(0, 0, -180)
  1924. Part51.Anchored = true
  1925. Part51.CanCollide = false
  1926. Part51.FormFactor = Enum.FormFactor.Custom
  1927. Part51.Size = Vector3.new(0.200000003, 0.215000004, 0.254999965)
  1928. Part51.CFrame = CFrame.new(16.8364105, 2.08257699, -290.15271, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1929. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1930. Part51.TopSurface = Enum.SurfaceType.Smooth
  1931. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  1932. Part51.Position = Vector3.new(16.8364105, 2.08257699, -290.15271)
  1933. Part51.Orientation = Vector3.new(0, 0, 180)
  1934. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  1935. BlockMesh52.Parent = Part51
  1936. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  1937. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  1938. Part53.Parent = Tool0
  1939. Part53.BrickColor = BrickColor.new("CGA brown")
  1940. Part53.Rotation = Vector3.new(0, 0, 180)
  1941. Part53.Anchored = true
  1942. Part53.CanCollide = false
  1943. Part53.FormFactor = Enum.FormFactor.Custom
  1944. Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.625)
  1945. Part53.CFrame = CFrame.new(16.8364105, 2.04557705, -290.537689, -1, -4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  1946. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1947. Part53.TopSurface = Enum.SurfaceType.Smooth
  1948. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  1949. Part53.Position = Vector3.new(16.8364105, 2.04557705, -290.537689)
  1950. Part53.Orientation = Vector3.new(0, 0, 180)
  1951. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  1952. BlockMesh54.Parent = Part53
  1953. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  1954. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  1955. ManualWeld55.Name = "Part-to-SmokePart Strong Joint"
  1956. ManualWeld55.Parent = Part53
  1957. ManualWeld55.C0 = CFrame.new(0.100000001, -0.100000001, 0.3125, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1958. ManualWeld55.C1 = CFrame.new(-0.0985336304, -0.594573975, -0.101017118, -1, 4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  1959. ManualWeld55.Part0 = Part53
  1960. ManualWeld55.Part1 = Part24
  1961. Part56.Parent = Tool0
  1962. Part56.BrickColor = BrickColor.new("Mid gray")
  1963. Part56.Rotation = Vector3.new(90, 0, 0)
  1964. Part56.Anchored = true
  1965. Part56.CanCollide = false
  1966. Part56.FormFactor = Enum.FormFactor.Custom
  1967. Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1968. Part56.CFrame = CFrame.new(16.8364105, 2.34657717, -292.220703, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1969. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1970. Part56.TopSurface = Enum.SurfaceType.Smooth
  1971. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1972. Part56.Position = Vector3.new(16.8364105, 2.34657717, -292.220703)
  1973. Part56.Orientation = Vector3.new(90, 0, 0)
  1974. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1975. CylinderMesh57.Parent = Part56
  1976. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  1977. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  1978. Part58.Parent = Tool0
  1979. Part58.BrickColor = BrickColor.new("Black")
  1980. Part58.Anchored = true
  1981. Part58.CanCollide = false
  1982. Part58.FormFactor = Enum.FormFactor.Custom
  1983. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1984. Part58.CFrame = CFrame.new(16.8364105, 2.03857708, -291.465698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1985. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1986. Part58.TopSurface = Enum.SurfaceType.Smooth
  1987. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1988. Part58.Position = Vector3.new(16.8364105, 2.03857708, -291.465698)
  1989. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1990. BlockMesh59.Parent = Part58
  1991. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  1992. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  1993. Part60.Parent = Tool0
  1994. Part60.BrickColor = BrickColor.new("Black")
  1995. Part60.Rotation = Vector3.new(0, 0, -90)
  1996. Part60.Anchored = true
  1997. Part60.CanCollide = false
  1998. Part60.FormFactor = Enum.FormFactor.Custom
  1999. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2000. Part60.CFrame = CFrame.new(16.7904091, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2001. Part60.BottomSurface = Enum.SurfaceType.Smooth
  2002. Part60.TopSurface = Enum.SurfaceType.Smooth
  2003. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2004. Part60.Position = Vector3.new(16.7904091, 2.34757733, -292.220703)
  2005. Part60.Orientation = Vector3.new(0, 0, -90)
  2006. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2007. BlockMesh61.Parent = Part60
  2008. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2009. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2010. Part62.Parent = Tool0
  2011. Part62.BrickColor = BrickColor.new("Black")
  2012. Part62.Rotation = Vector3.new(0, 0, 135)
  2013. Part62.Anchored = true
  2014. Part62.CanCollide = false
  2015. Part62.FormFactor = Enum.FormFactor.Custom
  2016. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2017. Part62.CFrame = CFrame.new(16.8014088, 2.32057714, -292.220703, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121, 0, 0, 0, 1)
  2018. Part62.BottomSurface = Enum.SurfaceType.Smooth
  2019. Part62.TopSurface = Enum.SurfaceType.Smooth
  2020. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2021. Part62.Position = Vector3.new(16.8014088, 2.32057714, -292.220703)
  2022. Part62.Orientation = Vector3.new(0, 0, 135)
  2023. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2024. BlockMesh63.Parent = Part62
  2025. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2026. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2027. Part64.Parent = Tool0
  2028. Part64.BrickColor = BrickColor.new("Black")
  2029. Part64.Rotation = Vector3.new(88.0999985, 0, 90)
  2030. Part64.Anchored = true
  2031. Part64.CanCollide = false
  2032. Part64.FormFactor = Enum.FormFactor.Custom
  2033. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2034. Part64.CFrame = CFrame.new(16.88941, 2.3165772, -290.091705, 0, -1, 0, 0.0331151746, 0, -0.999451458, 0.999451458, 0, 0.0331151746)
  2035. Part64.BottomSurface = Enum.SurfaceType.Smooth
  2036. Part64.TopSurface = Enum.SurfaceType.Smooth
  2037. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2038. Part64.Position = Vector3.new(16.88941, 2.3165772, -290.091705)
  2039. Part64.Orientation = Vector3.new(88.0999985, 0, 90)
  2040. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2041. CylinderMesh65.Parent = Part64
  2042. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2043. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2044. Part66.Parent = Tool0
  2045. Part66.BrickColor = BrickColor.new("Black")
  2046. Part66.Rotation = Vector3.new(-1.89999998, 0, -180)
  2047. Part66.Anchored = true
  2048. Part66.CanCollide = false
  2049. Part66.FormFactor = Enum.FormFactor.Custom
  2050. Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2051. Part66.CFrame = CFrame.new(16.88941, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2052. Part66.BottomSurface = Enum.SurfaceType.Smooth
  2053. Part66.TopSurface = Enum.SurfaceType.Smooth
  2054. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2055. Part66.Position = Vector3.new(16.88941, 2.33557725, -289.899689)
  2056. Part66.Orientation = Vector3.new(-1.89999998, 0, 180)
  2057. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2058. Decal67.Parent = Part66
  2059. Decal67.Texture = "http://www.roblox.com/asset/?id=61019872"
  2060. Decal67.Face = Enum.NormalId.Back
  2061. BlockMesh68.Parent = Part66
  2062. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2063. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2064. Part69.Parent = Tool0
  2065. Part69.BrickColor = BrickColor.new("Black")
  2066. Part69.Rotation = Vector3.new(0, 0, 45)
  2067. Part69.Anchored = true
  2068. Part69.CanCollide = false
  2069. Part69.FormFactor = Enum.FormFactor.Custom
  2070. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2071. Part69.CFrame = CFrame.new(16.8014088, 2.37557721, -292.220703, 0.707084537, -0.70712918, 0, 0.70712918, 0.707084537, 0, 0, 0, 0.999999881)
  2072. Part69.BottomSurface = Enum.SurfaceType.Smooth
  2073. Part69.TopSurface = Enum.SurfaceType.Smooth
  2074. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2075. Part69.Position = Vector3.new(16.8014088, 2.37557721, -292.220703)
  2076. Part69.Orientation = Vector3.new(0, 0, 45)
  2077. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2078. BlockMesh70.Parent = Part69
  2079. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2080. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2081. Part71.Parent = Tool0
  2082. Part71.BrickColor = BrickColor.new("Black")
  2083. Part71.Rotation = Vector3.new(90, 0, -180)
  2084. Part71.Anchored = true
  2085. Part71.CanCollide = false
  2086. Part71.FormFactor = Enum.FormFactor.Custom
  2087. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2088. Part71.CFrame = CFrame.new(16.8364105, 2.20157719, -292.262695, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  2089. Part71.BottomSurface = Enum.SurfaceType.Smooth
  2090. Part71.TopSurface = Enum.SurfaceType.Smooth
  2091. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2092. Part71.Position = Vector3.new(16.8364105, 2.20157719, -292.262695)
  2093. Part71.Orientation = Vector3.new(90, 180, 0)
  2094. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2095. BlockMesh72.Parent = Part71
  2096. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2097. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2098. Part73.Parent = Tool0
  2099. Part73.BrickColor = BrickColor.new("Black")
  2100. Part73.Rotation = Vector3.new(90, 0, 90)
  2101. Part73.Anchored = true
  2102. Part73.CanCollide = false
  2103. Part73.FormFactor = Enum.FormFactor.Custom
  2104. Part73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2105. Part73.CFrame = CFrame.new(16.7864094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2106. Part73.BottomSurface = Enum.SurfaceType.Smooth
  2107. Part73.TopSurface = Enum.SurfaceType.Smooth
  2108. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2109. Part73.Position = Vector3.new(16.7864094, 2.2835772, -288.750702)
  2110. Part73.Orientation = Vector3.new(89.9700012, 180, -90)
  2111. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2112. CylinderMesh74.Parent = Part73
  2113. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2114. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2115. Part75.Parent = Tool0
  2116. Part75.BrickColor = BrickColor.new("Black")
  2117. Part75.Rotation = Vector3.new(88.0999985, 0, 90)
  2118. Part75.Anchored = true
  2119. Part75.CanCollide = false
  2120. Part75.FormFactor = Enum.FormFactor.Custom
  2121. Part75.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2122. Part75.CFrame = CFrame.new(16.7844105, 2.3165772, -290.091705, 0, -1, 1.02140518e-13, 0.0331144109, -1.02082649e-13, -0.999451458, 0.999451458, 3.43788036e-15, 0.0331144109)
  2123. Part75.BottomSurface = Enum.SurfaceType.Smooth
  2124. Part75.TopSurface = Enum.SurfaceType.Smooth
  2125. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2126. Part75.Position = Vector3.new(16.7844105, 2.3165772, -290.091705)
  2127. Part75.Orientation = Vector3.new(88.0999985, 0, 90)
  2128. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2129. CylinderMesh76.Parent = Part75
  2130. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2131. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2132. Part77.Parent = Tool0
  2133. Part77.BrickColor = BrickColor.new("Black")
  2134. Part77.Rotation = Vector3.new(-94.5699997, -90, 0)
  2135. Part77.Anchored = true
  2136. Part77.CanCollide = false
  2137. Part77.FormFactor = Enum.FormFactor.Custom
  2138. Part77.Size = Vector3.new(0.200000003, 0.450000346, 0.200000003)
  2139. Part77.CFrame = CFrame.new(16.8914089, 2.04557705, -289.20871, -0, 0, -1, 0.996814251, -0.079757154, 0, -0.079757154, -0.996814251, 0)
  2140. Part77.BottomSurface = Enum.SurfaceType.Smooth
  2141. Part77.TopSurface = Enum.SurfaceType.Smooth
  2142. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2143. Part77.Position = Vector3.new(16.8914089, 2.04557705, -289.20871)
  2144. Part77.Orientation = Vector3.new(0, -90, 94.5699997)
  2145. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2146. SpecialMesh78.Parent = Part77
  2147. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2148. SpecialMesh78.MeshType = Enum.MeshType.Torso
  2149. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2150. Part79.Parent = Tool0
  2151. Part79.BrickColor = BrickColor.new("CGA brown")
  2152. Part79.Rotation = Vector3.new(0, 0, -180)
  2153. Part79.Anchored = true
  2154. Part79.CanCollide = false
  2155. Part79.FormFactor = Enum.FormFactor.Custom
  2156. Part79.Size = Vector3.new(0.200000003, 0.200000003, 0.570000052)
  2157. Part79.CFrame = CFrame.new(16.8364105, 2.25757718, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2158. Part79.BottomSurface = Enum.SurfaceType.Smooth
  2159. Part79.TopSurface = Enum.SurfaceType.Smooth
  2160. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2161. Part79.Position = Vector3.new(16.8364105, 2.25757718, -290.565704)
  2162. Part79.Orientation = Vector3.new(0, 0, 180)
  2163. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2164. BlockMesh80.Parent = Part79
  2165. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2166. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2167. Part81.Parent = Tool0
  2168. Part81.BrickColor = BrickColor.new("Black")
  2169. Part81.Rotation = Vector3.new(90, 0, 90)
  2170. Part81.Anchored = true
  2171. Part81.CanCollide = false
  2172. Part81.FormFactor = Enum.FormFactor.Custom
  2173. Part81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2174. Part81.CFrame = CFrame.new(16.8564091, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2175. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2176. Part81.TopSurface = Enum.SurfaceType.Smooth
  2177. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2178. Part81.Position = Vector3.new(16.8564091, 2.2835772, -288.750702)
  2179. Part81.Orientation = Vector3.new(89.9700012, 180, -90)
  2180. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2181. CylinderMesh82.Parent = Part81
  2182. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2183. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2184. Part83.Parent = Tool0
  2185. Part83.BrickColor = BrickColor.new("CGA brown")
  2186. Part83.Rotation = Vector3.new(0, 0, -180)
  2187. Part83.Anchored = true
  2188. Part83.CanCollide = false
  2189. Part83.FormFactor = Enum.FormFactor.Custom
  2190. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.569999933)
  2191. Part83.CFrame = CFrame.new(16.8364105, 2.197577, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2192. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2193. Part83.TopSurface = Enum.SurfaceType.Smooth
  2194. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2195. Part83.Position = Vector3.new(16.8364105, 2.197577, -290.565704)
  2196. Part83.Orientation = Vector3.new(0, 0, 180)
  2197. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2198. BlockMesh84.Parent = Part83
  2199. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2200. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2201. Part85.Parent = Tool0
  2202. Part85.BrickColor = BrickColor.new("Black")
  2203. Part85.Rotation = Vector3.new(0, 0, -180)
  2204. Part85.Anchored = true
  2205. Part85.CanCollide = false
  2206. Part85.FormFactor = Enum.FormFactor.Custom
  2207. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2208. Part85.CFrame = CFrame.new(16.8364105, 2.21557713, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2209. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2210. Part85.TopSurface = Enum.SurfaceType.Smooth
  2211. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2212. Part85.Position = Vector3.new(16.8364105, 2.21557713, -290.252686)
  2213. Part85.Orientation = Vector3.new(0, 0, 180)
  2214. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2215. BlockMesh86.Parent = Part85
  2216. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2217. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2218. Part87.Parent = Tool0
  2219. Part87.BrickColor = BrickColor.new("Black")
  2220. Part87.Rotation = Vector3.new(0, 0, -180)
  2221. Part87.Anchored = true
  2222. Part87.CanCollide = false
  2223. Part87.FormFactor = Enum.FormFactor.Custom
  2224. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.435000241)
  2225. Part87.CFrame = CFrame.new(16.8344097, 2.18257713, -288.857697, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2226. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2227. Part87.TopSurface = Enum.SurfaceType.Smooth
  2228. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2229. Part87.Position = Vector3.new(16.8344097, 2.18257713, -288.857697)
  2230. Part87.Orientation = Vector3.new(0, 0, 180)
  2231. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2232. BlockMesh88.Parent = Part87
  2233. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2234. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2235. Part89.Parent = Tool0
  2236. Part89.BrickColor = BrickColor.new("Black")
  2237. Part89.Rotation = Vector3.new(0, 0, -180)
  2238. Part89.Anchored = true
  2239. Part89.CanCollide = false
  2240. Part89.FormFactor = Enum.FormFactor.Custom
  2241. Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  2242. Part89.CFrame = CFrame.new(16.76441, 2.18257713, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2243. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2244. Part89.TopSurface = Enum.SurfaceType.Smooth
  2245. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2246. Part89.Position = Vector3.new(16.76441, 2.18257713, -289.487701)
  2247. Part89.Orientation = Vector3.new(0, 0, 180)
  2248. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2249. BlockMesh90.Parent = Part89
  2250. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2251. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2252. Part91.Parent = Tool0
  2253. Part91.BrickColor = BrickColor.new("Black")
  2254. Part91.Rotation = Vector3.new(-6.83999968, 0, -180)
  2255. Part91.Anchored = true
  2256. Part91.CanCollide = false
  2257. Part91.FormFactor = Enum.FormFactor.Custom
  2258. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.349999994)
  2259. Part91.CFrame = CFrame.new(16.9194088, 2.10857725, -289.264709, -1, 0, 0, 0, -0.992889583, 0.119038537, 0, 0.119038537, 0.992889583)
  2260. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2261. Part91.TopSurface = Enum.SurfaceType.Smooth
  2262. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2263. Part91.Position = Vector3.new(16.9194088, 2.10857725, -289.264709)
  2264. Part91.Orientation = Vector3.new(-6.83999968, 0, 180)
  2265. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2266. BlockMesh92.Parent = Part91
  2267. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2268. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2269. Part93.Parent = Tool0
  2270. Part93.BrickColor = BrickColor.new("Black")
  2271. Part93.Rotation = Vector3.new(0, 0, -180)
  2272. Part93.Anchored = true
  2273. Part93.CanCollide = false
  2274. Part93.FormFactor = Enum.FormFactor.Custom
  2275. Part93.Size = Vector3.new(0.200000003, 0.264999926, 0.200000003)
  2276. Part93.CFrame = CFrame.new(16.8364105, 2.10857725, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2277. Part93.BottomSurface = Enum.SurfaceType.Smooth
  2278. Part93.TopSurface = Enum.SurfaceType.Smooth
  2279. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2280. Part93.Position = Vector3.new(16.8364105, 2.10857725, -290.877686)
  2281. Part93.Orientation = Vector3.new(0, 0, 180)
  2282. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2283. BlockMesh94.Parent = Part93
  2284. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2285. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2286. Part95.Parent = Tool0
  2287. Part95.BrickColor = BrickColor.new("Black")
  2288. Part95.Rotation = Vector3.new(0, 0, -180)
  2289. Part95.Anchored = true
  2290. Part95.CanCollide = false
  2291. Part95.FormFactor = Enum.FormFactor.Custom
  2292. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2293. Part95.CFrame = CFrame.new(16.8364105, 2.25757718, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2294. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2295. Part95.TopSurface = Enum.SurfaceType.Smooth
  2296. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2297. Part95.Position = Vector3.new(16.8364105, 2.25757718, -290.252686)
  2298. Part95.Orientation = Vector3.new(0, 0, 180)
  2299. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2300. BlockMesh96.Parent = Part95
  2301. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2302. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2303. Part97.Parent = Tool0
  2304. Part97.BrickColor = BrickColor.new("Black")
  2305. Part97.Rotation = Vector3.new(0, 0, -180)
  2306. Part97.Anchored = true
  2307. Part97.CanCollide = false
  2308. Part97.FormFactor = Enum.FormFactor.Custom
  2309. Part97.Size = Vector3.new(0.200000003, 0.200000003, 1.12500024)
  2310. Part97.CFrame = CFrame.new(16.8364105, 2.29257727, -289.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2311. Part97.BottomSurface = Enum.SurfaceType.Smooth
  2312. Part97.TopSurface = Enum.SurfaceType.Smooth
  2313. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2314. Part97.Position = Vector3.new(16.8364105, 2.29257727, -289.337708)
  2315. Part97.Orientation = Vector3.new(0, 0, 180)
  2316. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2317. BlockMesh98.Parent = Part97
  2318. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2319. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2320. Part99.Parent = Tool0
  2321. Part99.BrickColor = BrickColor.new("Black")
  2322. Part99.Rotation = Vector3.new(0, 0, 120)
  2323. Part99.Anchored = true
  2324. Part99.CanCollide = false
  2325. Part99.FormFactor = Enum.FormFactor.Custom
  2326. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2327. Part99.CFrame = CFrame.new(16.8744106, 2.37557721, -292.220703, -0.500036836, -0.866004944, 0, 0.866004944, -0.500036836, 0, 0, 0, 1)
  2328. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2329. Part99.TopSurface = Enum.SurfaceType.Smooth
  2330. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2331. Part99.Position = Vector3.new(16.8744106, 2.37557721, -292.220703)
  2332. Part99.Orientation = Vector3.new(0, 0, 120)
  2333. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2334. BlockMesh100.Parent = Part99
  2335. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2336. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2337. Part101.Parent = Tool0
  2338. Part101.BrickColor = BrickColor.new("Black")
  2339. Part101.Rotation = Vector3.new(0, 0, -135)
  2340. Part101.Anchored = true
  2341. Part101.CanCollide = false
  2342. Part101.FormFactor = Enum.FormFactor.Custom
  2343. Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2344. Part101.CFrame = CFrame.new(16.8714104, 2.32057714, -292.220703, -0.70712924, 0.707084715, 0, -0.707084715, -0.70712924, 0, 0, 0, 1)
  2345. Part101.BottomSurface = Enum.SurfaceType.Smooth
  2346. Part101.TopSurface = Enum.SurfaceType.Smooth
  2347. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2348. Part101.Position = Vector3.new(16.8714104, 2.32057714, -292.220703)
  2349. Part101.Orientation = Vector3.new(0, 0, -135)
  2350. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2351. BlockMesh102.Parent = Part101
  2352. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2353. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2354. Part103.Parent = Tool0
  2355. Part103.BrickColor = BrickColor.new("Black")
  2356. Part103.Rotation = Vector3.new(0, 0, -180)
  2357. Part103.Anchored = true
  2358. Part103.CanCollide = false
  2359. Part103.FormFactor = Enum.FormFactor.Custom
  2360. Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2361. Part103.CFrame = CFrame.new(16.8364105, 2.32957721, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2362. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2363. Part103.TopSurface = Enum.SurfaceType.Smooth
  2364. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2365. Part103.Position = Vector3.new(16.8364105, 2.32957721, -292.220703)
  2366. Part103.Orientation = Vector3.new(0, 0, 180)
  2367. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2368. BlockMesh104.Parent = Part103
  2369. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2370. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2371. Part105.Parent = Tool0
  2372. Part105.BrickColor = BrickColor.new("Black")
  2373. Part105.Rotation = Vector3.new(0, 0, -90)
  2374. Part105.Anchored = true
  2375. Part105.CanCollide = false
  2376. Part105.FormFactor = Enum.FormFactor.Custom
  2377. Part105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2378. Part105.CFrame = CFrame.new(16.88241, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2379. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2380. Part105.TopSurface = Enum.SurfaceType.Smooth
  2381. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2382. Part105.Position = Vector3.new(16.88241, 2.34757733, -292.220703)
  2383. Part105.Orientation = Vector3.new(0, 0, -90)
  2384. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2385. BlockMesh106.Parent = Part105
  2386. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2387. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2388. Part107.Parent = Tool0
  2389. Part107.BrickColor = BrickColor.new("Black")
  2390. Part107.Rotation = Vector3.new(-1.89999998, 0, -180)
  2391. Part107.Anchored = true
  2392. Part107.CanCollide = false
  2393. Part107.FormFactor = Enum.FormFactor.Custom
  2394. Part107.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2395. Part107.CFrame = CFrame.new(16.7844105, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2396. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2397. Part107.TopSurface = Enum.SurfaceType.Smooth
  2398. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2399. Part107.Position = Vector3.new(16.7844105, 2.33557725, -289.899689)
  2400. Part107.Orientation = Vector3.new(-1.89999998, 0, 180)
  2401. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2402. Decal108.Parent = Part107
  2403. Decal108.Texture = "http://www.roblox.com/asset/?id=61019872"
  2404. Decal108.Face = Enum.NormalId.Back
  2405. BlockMesh109.Parent = Part107
  2406. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2407. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2408. Part110.Parent = Tool0
  2409. Part110.BrickColor = BrickColor.new("Black")
  2410. Part110.Rotation = Vector3.new(-90, 0, 0)
  2411. Part110.Anchored = true
  2412. Part110.CanCollide = false
  2413. Part110.FormFactor = Enum.FormFactor.Custom
  2414. Part110.Size = Vector3.new(0.200000003, 1.32499981, 0.200000003)
  2415. Part110.CFrame = CFrame.new(16.8364105, 2.02057695, -291.567688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2416. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2417. Part110.TopSurface = Enum.SurfaceType.Smooth
  2418. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2419. Part110.Position = Vector3.new(16.8364105, 2.02057695, -291.567688)
  2420. Part110.Orientation = Vector3.new(-90, 0, 0)
  2421. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2422. CylinderMesh111.Parent = Part110
  2423. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2424. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2425. Part112.Parent = Tool0
  2426. Part112.BrickColor = BrickColor.new("Black")
  2427. Part112.Rotation = Vector3.new(-90, 0, 0)
  2428. Part112.Anchored = true
  2429. Part112.CanCollide = false
  2430. Part112.FormFactor = Enum.FormFactor.Custom
  2431. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2432. Part112.CFrame = CFrame.new(16.7964096, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  2433. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2434. Part112.TopSurface = Enum.SurfaceType.Smooth
  2435. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2436. Part112.Position = Vector3.new(16.7964096, 2.2375772, -290.252686)
  2437. Part112.Orientation = Vector3.new(-90, 0, 0)
  2438. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2439. CylinderMesh113.Parent = Part112
  2440. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  2441. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  2442. Part114.Parent = Tool0
  2443. Part114.BrickColor = BrickColor.new("Black")
  2444. Part114.Rotation = Vector3.new(-90, 0, -180)
  2445. Part114.Anchored = true
  2446. Part114.CanCollide = false
  2447. Part114.FormFactor = Enum.FormFactor.Custom
  2448. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.224999994)
  2449. Part114.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2450. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2451. Part114.TopSurface = Enum.SurfaceType.Smooth
  2452. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2453. Part114.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  2454. Part114.Orientation = Vector3.new(-90, -180, 0)
  2455. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2456. SpecialMesh115.Parent = Part114
  2457. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  2458. SpecialMesh115.MeshType = Enum.MeshType.Wedge
  2459. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  2460. Part116.Parent = Tool0
  2461. Part116.BrickColor = BrickColor.new("Black")
  2462. Part116.Rotation = Vector3.new(0, 0, -180)
  2463. Part116.Anchored = true
  2464. Part116.CanCollide = false
  2465. Part116.FormFactor = Enum.FormFactor.Custom
  2466. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  2467. Part116.CFrame = CFrame.new(16.8364105, 2.22557712, -290.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2468. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2469. Part116.TopSurface = Enum.SurfaceType.Smooth
  2470. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2471. Part116.Position = Vector3.new(16.8364105, 2.22557712, -290.062683)
  2472. Part116.Orientation = Vector3.new(0, 0, 180)
  2473. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2474. BlockMesh117.Parent = Part116
  2475. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  2476. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  2477. Part118.Parent = Tool0
  2478. Part118.BrickColor = BrickColor.new("Black")
  2479. Part118.Rotation = Vector3.new(-90, 0, 0)
  2480. Part118.Anchored = true
  2481. Part118.CanCollide = false
  2482. Part118.FormFactor = Enum.FormFactor.Custom
  2483. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2484. Part118.CFrame = CFrame.new(16.8364105, 2.02057695, -292.239685, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2485. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2486. Part118.TopSurface = Enum.SurfaceType.Smooth
  2487. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2488. Part118.Position = Vector3.new(16.8364105, 2.02057695, -292.239685)
  2489. Part118.Orientation = Vector3.new(-90, 0, 0)
  2490. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2491. CylinderMesh119.Parent = Part118
  2492. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  2493. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  2494. Part120.Parent = Tool0
  2495. Part120.BrickColor = BrickColor.new("Black")
  2496. Part120.Anchored = true
  2497. Part120.CanCollide = false
  2498. Part120.FormFactor = Enum.FormFactor.Custom
  2499. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2500. Part120.CFrame = CFrame.new(16.8364105, 2.1355772, -291.567688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2501. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2502. Part120.TopSurface = Enum.SurfaceType.Smooth
  2503. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2504. Part120.Position = Vector3.new(16.8364105, 2.1355772, -291.567688)
  2505. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2506. SpecialMesh121.Parent = Part120
  2507. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  2508. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2509. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  2510. Part122.Parent = Tool0
  2511. Part122.BrickColor = BrickColor.new("CGA brown")
  2512. Part122.Rotation = Vector3.new(0, 0, -180)
  2513. Part122.Anchored = true
  2514. Part122.CanCollide = false
  2515. Part122.FormFactor = Enum.FormFactor.Custom
  2516. Part122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2517. Part122.CFrame = CFrame.new(16.8364105, 2.1355772, -290.819702, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2518. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2519. Part122.TopSurface = Enum.SurfaceType.Smooth
  2520. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  2521. Part122.Position = Vector3.new(16.8364105, 2.1355772, -290.819702)
  2522. Part122.Orientation = Vector3.new(0, 0, 180)
  2523. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  2524. BlockMesh123.Parent = Part122
  2525. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  2526. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  2527. Part124.Parent = Tool0
  2528. Part124.BrickColor = BrickColor.new("Black")
  2529. Part124.Rotation = Vector3.new(-90, 0, 0)
  2530. Part124.Anchored = true
  2531. Part124.CanCollide = false
  2532. Part124.FormFactor = Enum.FormFactor.Custom
  2533. Part124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2534. Part124.CFrame = CFrame.new(16.8364105, 2.08557701, -290.929688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2535. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2536. Part124.TopSurface = Enum.SurfaceType.Smooth
  2537. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2538. Part124.Position = Vector3.new(16.8364105, 2.08557701, -290.929688)
  2539. Part124.Orientation = Vector3.new(-90, 0, 0)
  2540. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2541. CylinderMesh125.Parent = Part124
  2542. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  2543. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  2544. Part126.Parent = Tool0
  2545. Part126.BrickColor = BrickColor.new("Black")
  2546. Part126.Rotation = Vector3.new(-90, 0, 0)
  2547. Part126.Anchored = true
  2548. Part126.CanCollide = false
  2549. Part126.FormFactor = Enum.FormFactor.Custom
  2550. Part126.Size = Vector3.new(0.200000003, 0.524999976, 0.200000003)
  2551. Part126.CFrame = CFrame.new(16.8364105, 2.20557714, -291.167694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2552. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2553. Part126.TopSurface = Enum.SurfaceType.Smooth
  2554. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2555. Part126.Position = Vector3.new(16.8364105, 2.20557714, -291.167694)
  2556. Part126.Orientation = Vector3.new(-90, 0, 0)
  2557. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2558. CylinderMesh127.Parent = Part126
  2559. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  2560. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  2561. Part128.Parent = Tool0
  2562. Part128.BrickColor = BrickColor.new("CGA brown")
  2563. Part128.Rotation = Vector3.new(0, 0, -180)
  2564. Part128.Anchored = true
  2565. Part128.CanCollide = false
  2566. Part128.FormFactor = Enum.FormFactor.Custom
  2567. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2568. Part128.CFrame = CFrame.new(16.8364105, 2.1355772, -290.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2569. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2570. Part128.TopSurface = Enum.SurfaceType.Smooth
  2571. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  2572. Part128.Position = Vector3.new(16.8364105, 2.1355772, -290.307709)
  2573. Part128.Orientation = Vector3.new(0, 0, 180)
  2574. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  2575. BlockMesh129.Parent = Part128
  2576. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  2577. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  2578. Part130.Parent = Tool0
  2579. Part130.BrickColor = BrickColor.new("CGA brown")
  2580. Part130.Rotation = Vector3.new(0, 0, -180)
  2581. Part130.Anchored = true
  2582. Part130.CanCollide = false
  2583. Part130.FormFactor = Enum.FormFactor.Custom
  2584. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2585. Part130.CFrame = CFrame.new(16.8364105, 2.1355772, -290.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2586. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2587. Part130.TopSurface = Enum.SurfaceType.Smooth
  2588. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  2589. Part130.Position = Vector3.new(16.8364105, 2.1355772, -290.562683)
  2590. Part130.Orientation = Vector3.new(0, 0, 180)
  2591. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  2592. BlockMesh131.Parent = Part130
  2593. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  2594. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  2595. Part132.Parent = Tool0
  2596. Part132.BrickColor = BrickColor.new("CGA brown")
  2597. Part132.Rotation = Vector3.new(-90, 0, -180)
  2598. Part132.Anchored = true
  2599. Part132.CanCollide = false
  2600. Part132.FormFactor = Enum.FormFactor.Custom
  2601. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.575000107)
  2602. Part132.CFrame = CFrame.new(16.8364105, 1.73857701, -287.375702, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2603. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2604. Part132.TopSurface = Enum.SurfaceType.Smooth
  2605. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  2606. Part132.Position = Vector3.new(16.8364105, 1.73857701, -287.375702)
  2607. Part132.Orientation = Vector3.new(-90, -180, 0)
  2608. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  2609. SpecialMesh133.Parent = Part132
  2610. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2611. SpecialMesh133.MeshType = Enum.MeshType.Wedge
  2612. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2613. Part134.Parent = Tool0
  2614. Part134.BrickColor = BrickColor.new("Black")
  2615. Part134.Rotation = Vector3.new(175, 0, 180)
  2616. Part134.Anchored = true
  2617. Part134.CanCollide = false
  2618. Part134.FormFactor = Enum.FormFactor.Custom
  2619. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2620. Part134.CFrame = CFrame.new(16.8364105, 1.74257696, -289.332703, -1, -0, 0, 0, 0.99619472, -0.087155737, 0, -0.087155737, -0.99619472)
  2621. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2622. Part134.TopSurface = Enum.SurfaceType.Smooth
  2623. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2624. Part134.Position = Vector3.new(16.8364105, 1.74257696, -289.332703)
  2625. Part134.Orientation = Vector3.new(5, 180, 0)
  2626. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2627. BlockMesh135.Parent = Part134
  2628. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  2629. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  2630. Part136.Parent = Tool0
  2631. Part136.BrickColor = BrickColor.new("CGA brown")
  2632. Part136.Rotation = Vector3.new(0, 0, -180)
  2633. Part136.Anchored = true
  2634. Part136.CanCollide = false
  2635. Part136.FormFactor = Enum.FormFactor.Custom
  2636. Part136.Size = Vector3.new(0.200000003, 0.449999988, 1.125)
  2637. Part136.CFrame = CFrame.new(16.8364105, 1.67557693, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2638. Part136.BottomSurface = Enum.SurfaceType.Smooth
  2639. Part136.TopSurface = Enum.SurfaceType.Smooth
  2640. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  2641. Part136.Position = Vector3.new(16.8364105, 1.67557693, -287.962708)
  2642. Part136.Orientation = Vector3.new(0, 0, 180)
  2643. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  2644. SpecialMesh137.Parent = Part136
  2645. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  2646. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2647. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  2648. Part138.Parent = Tool0
  2649. Part138.BrickColor = BrickColor.new("Black")
  2650. Part138.Rotation = Vector3.new(135, 0, 0)
  2651. Part138.Anchored = true
  2652. Part138.CanCollide = false
  2653. Part138.FormFactor = Enum.FormFactor.Custom
  2654. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2655. Part138.CFrame = CFrame.new(16.8364105, 1.76057696, -289.24469, 1, 0, 0, 0, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121)
  2656. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2657. Part138.TopSurface = Enum.SurfaceType.Smooth
  2658. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2659. Part138.Position = Vector3.new(16.8364105, 1.76057696, -289.24469)
  2660. Part138.Orientation = Vector3.new(45, 180, 180)
  2661. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2662. BlockMesh139.Parent = Part138
  2663. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  2664. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  2665. Part140.Parent = Tool0
  2666. Part140.BrickColor = BrickColor.new("CGA brown")
  2667. Part140.Rotation = Vector3.new(-15, 0, -180)
  2668. Part140.Anchored = true
  2669. Part140.CanCollide = false
  2670. Part140.FormFactor = Enum.FormFactor.Custom
  2671. Part140.Size = Vector3.new(0.200000003, 0.524999976, 0.25)
  2672. Part140.CFrame = CFrame.new(16.8364105, 1.567577, -288.692688, -1, 0, 0, 0, -0.965928555, 0.258808911, 0, 0.258808911, 0.965928555)
  2673. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2674. Part140.TopSurface = Enum.SurfaceType.Smooth
  2675. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  2676. Part140.Position = Vector3.new(16.8364105, 1.567577, -288.692688)
  2677. Part140.Orientation = Vector3.new(-15, 0, 180)
  2678. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  2679. BlockMesh141.Parent = Part140
  2680. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  2681. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  2682. Part142.Parent = Tool0
  2683. Part142.BrickColor = BrickColor.new("CGA brown")
  2684. Part142.Rotation = Vector3.new(0, 0, -180)
  2685. Part142.Anchored = true
  2686. Part142.CanCollide = false
  2687. Part142.FormFactor = Enum.FormFactor.Custom
  2688. Part142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000018)
  2689. Part142.CFrame = CFrame.new(16.8364105, 1.947577, -290.209686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2690. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2691. Part142.TopSurface = Enum.SurfaceType.Smooth
  2692. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  2693. Part142.Position = Vector3.new(16.8364105, 1.947577, -290.209686)
  2694. Part142.Orientation = Vector3.new(0, 0, 180)
  2695. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  2696. SpecialMesh143.Parent = Part142
  2697. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  2698. SpecialMesh143.MeshType = Enum.MeshType.Wedge
  2699. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  2700. Part144.Parent = Tool0
  2701. Part144.BrickColor = BrickColor.new("CGA brown")
  2702. Part144.Rotation = Vector3.new(0, 0, -180)
  2703. Part144.Anchored = true
  2704. Part144.CanCollide = false
  2705. Part144.FormFactor = Enum.FormFactor.Custom
  2706. Part144.Size = Vector3.new(0.200000003, 0.200000003, 1.125)
  2707. Part144.CFrame = CFrame.new(16.8364105, 1.96357703, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2708. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2709. Part144.TopSurface = Enum.SurfaceType.Smooth
  2710. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  2711. Part144.Position = Vector3.new(16.8364105, 1.96357703, -287.962708)
  2712. Part144.Orientation = Vector3.new(0, 0, 180)
  2713. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  2714. BlockMesh145.Parent = Part144
  2715. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  2716. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  2717. Part146.Parent = Tool0
  2718. Part146.BrickColor = BrickColor.new("Black")
  2719. Part146.Rotation = Vector3.new(30, 0, -180)
  2720. Part146.Anchored = true
  2721. Part146.CanCollide = false
  2722. Part146.FormFactor = Enum.FormFactor.Custom
  2723. Part146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2724. Part146.CFrame = CFrame.new(16.8364105, 1.78757703, -289.002686, -1, 0, 0, 0, -0.866035938, -0.499981821, 0, -0.499981821, 0.866035938)
  2725. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2726. Part146.TopSurface = Enum.SurfaceType.Smooth
  2727. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2728. Part146.Position = Vector3.new(16.8364105, 1.78757703, -289.002686)
  2729. Part146.Orientation = Vector3.new(30, 0, 180)
  2730. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2731. BlockMesh147.Parent = Part146
  2732. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2733. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2734. Part148.Parent = Tool0
  2735. Part148.BrickColor = BrickColor.new("CGA brown")
  2736. Part148.Rotation = Vector3.new(0, 0, -180)
  2737. Part148.Anchored = true
  2738. Part148.CanCollide = false
  2739. Part148.FormFactor = Enum.FormFactor.Custom
  2740. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2741. Part148.CFrame = CFrame.new(16.8364105, 1.81257701, -288.924713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2742. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2743. Part148.TopSurface = Enum.SurfaceType.Smooth
  2744. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  2745. Part148.Position = Vector3.new(16.8364105, 1.81257701, -288.924713)
  2746. Part148.Orientation = Vector3.new(0, 0, 180)
  2747. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  2748. BlockMesh149.Parent = Part148
  2749. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  2750. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  2751. Part150.Parent = Tool0
  2752. Part150.BrickColor = BrickColor.new("CGA brown")
  2753. Part150.Rotation = Vector3.new(-105, 0, 0)
  2754. Part150.Anchored = true
  2755. Part150.CanCollide = false
  2756. Part150.FormFactor = Enum.FormFactor.Custom
  2757. Part150.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  2758. Part150.CFrame = CFrame.new(16.8364105, 1.62557697, -288.862701, 1, 0, -0, 0, -0.258808911, 0.965928555, 0, -0.965928555, -0.258808911)
  2759. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2760. Part150.TopSurface = Enum.SurfaceType.Smooth
  2761. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  2762. Part150.Position = Vector3.new(16.8364105, 1.62557697, -288.862701)
  2763. Part150.Orientation = Vector3.new(-75, -180, 180)
  2764. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  2765. SpecialMesh151.Parent = Part150
  2766. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  2767. SpecialMesh151.MeshType = Enum.MeshType.Wedge
  2768. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  2769. Part152.Parent = Tool0
  2770. Part152.BrickColor = BrickColor.new("Black")
  2771. Part152.Rotation = Vector3.new(0, 0, -180)
  2772. Part152.Anchored = true
  2773. Part152.CanCollide = false
  2774. Part152.FormFactor = Enum.FormFactor.Custom
  2775. Part152.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2776. Part152.CFrame = CFrame.new(16.8364105, 1.88557696, -289.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2777. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2778. Part152.TopSurface = Enum.SurfaceType.Smooth
  2779. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2780. Part152.Position = Vector3.new(16.8364105, 1.88557696, -289.307709)
  2781. Part152.Orientation = Vector3.new(0, 0, 180)
  2782. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2783. BlockMesh153.Parent = Part152
  2784. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  2785. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  2786. Part154.Parent = Tool0
  2787. Part154.BrickColor = BrickColor.new("CGA brown")
  2788. Part154.Rotation = Vector3.new(-180, 0, -180)
  2789. Part154.Anchored = true
  2790. Part154.CanCollide = false
  2791. Part154.FormFactor = Enum.FormFactor.Custom
  2792. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.800000072)
  2793. Part154.CFrame = CFrame.new(16.8364105, 2.07557702, -287.749695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2794. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2795. Part154.TopSurface = Enum.SurfaceType.Smooth
  2796. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  2797. Part154.Position = Vector3.new(16.8364105, 2.07557702, -287.749695)
  2798. Part154.Orientation = Vector3.new(0, 180, 0)
  2799. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  2800. SpecialMesh155.Parent = Part154
  2801. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  2802. SpecialMesh155.MeshType = Enum.MeshType.Wedge
  2803. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  2804. Part156.Parent = Tool0
  2805. Part156.BrickColor = BrickColor.new("Black")
  2806. Part156.Rotation = Vector3.new(-90, 0, -180)
  2807. Part156.Anchored = true
  2808. Part156.CanCollide = false
  2809. Part156.FormFactor = Enum.FormFactor.Custom
  2810. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2811. Part156.CFrame = CFrame.new(16.8364105, 1.71757698, -289.122711, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2812. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2813. Part156.TopSurface = Enum.SurfaceType.Smooth
  2814. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2815. Part156.Position = Vector3.new(16.8364105, 1.71757698, -289.122711)
  2816. Part156.Orientation = Vector3.new(-90, -180, 0)
  2817. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2818. BlockMesh157.Parent = Part156
  2819. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2820. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2821. Part158.Parent = Tool0
  2822. Part158.BrickColor = BrickColor.new("Black")
  2823. Part158.Rotation = Vector3.new(94.4000015, 0, 180)
  2824. Part158.Anchored = true
  2825. Part158.CanCollide = false
  2826. Part158.FormFactor = Enum.FormFactor.Custom
  2827. Part158.Size = Vector3.new(0.200000003, 0.200000003, 0.574999928)
  2828. Part158.CFrame = CFrame.new(16.8364105, 1.73857701, -287.363708, -1, -0, 0, 0, 0.0766965002, -0.997054458, 0, -0.997054458, -0.0766965002)
  2829. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2830. Part158.TopSurface = Enum.SurfaceType.Smooth
  2831. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2832. Part158.Position = Vector3.new(16.8364105, 1.73857701, -287.363708)
  2833. Part158.Orientation = Vector3.new(85.5999985, 180, 0)
  2834. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2835. BlockMesh159.Parent = Part158
  2836. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  2837. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  2838. Part160.Parent = Tool0
  2839. Part160.BrickColor = BrickColor.new("CGA brown")
  2840. Part160.Rotation = Vector3.new(0, 0, -180)
  2841. Part160.Anchored = true
  2842. Part160.CanCollide = false
  2843. Part160.FormFactor = Enum.FormFactor.Custom
  2844. Part160.Size = Vector3.new(0.200000003, 0.200000003, 0.37500003)
  2845. Part160.CFrame = CFrame.new(16.8364105, 2.05057693, -288.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2846. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2847. Part160.TopSurface = Enum.SurfaceType.Smooth
  2848. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  2849. Part160.Position = Vector3.new(16.8364105, 2.05057693, -288.337708)
  2850. Part160.Orientation = Vector3.new(0, 0, 180)
  2851. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  2852. BlockMesh161.Parent = Part160
  2853. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2854. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2855. Part162.Parent = Tool0
  2856. Part162.BrickColor = BrickColor.new("Black")
  2857. Part162.Rotation = Vector3.new(0, 0, -180)
  2858. Part162.Anchored = true
  2859. Part162.CanCollide = false
  2860. Part162.FormFactor = Enum.FormFactor.Custom
  2861. Part162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2862. Part162.CFrame = CFrame.new(16.8364105, 2.30257726, -288.727692, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2863. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2864. Part162.TopSurface = Enum.SurfaceType.Smooth
  2865. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2866. Part162.Position = Vector3.new(16.8364105, 2.30257726, -288.727692)
  2867. Part162.Orientation = Vector3.new(0, 0, 180)
  2868. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2869. BlockMesh163.Parent = Part162
  2870. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  2871. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  2872. Part164.Parent = Tool0
  2873. Part164.BrickColor = BrickColor.new("Black")
  2874. Part164.Rotation = Vector3.new(0, 0, -180)
  2875. Part164.Anchored = true
  2876. Part164.CanCollide = false
  2877. Part164.FormFactor = Enum.FormFactor.Custom
  2878. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.774999976)
  2879. Part164.CFrame = CFrame.new(16.8914089, 2.2375772, -289.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2880. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2881. Part164.TopSurface = Enum.SurfaceType.Smooth
  2882. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2883. Part164.Position = Vector3.new(16.8914089, 2.2375772, -289.062683)
  2884. Part164.Orientation = Vector3.new(0, 0, 180)
  2885. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2886. BlockMesh165.Parent = Part164
  2887. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  2888. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  2889. Part166.Parent = Tool0
  2890. Part166.BrickColor = BrickColor.new("Black")
  2891. Part166.Rotation = Vector3.new(-90, 0, 0)
  2892. Part166.Anchored = true
  2893. Part166.CanCollide = false
  2894. Part166.FormFactor = Enum.FormFactor.Custom
  2895. Part166.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  2896. Part166.CFrame = CFrame.new(16.8364105, 2.08557701, -292.155701, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2897. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2898. Part166.TopSurface = Enum.SurfaceType.Smooth
  2899. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2900. Part166.Position = Vector3.new(16.8364105, 2.08557701, -292.155701)
  2901. Part166.Orientation = Vector3.new(-90, 0, 0)
  2902. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2903. CylinderMesh167.Parent = Part166
  2904. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  2905. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  2906. Part168.Parent = Tool0
  2907. Part168.BrickColor = BrickColor.new("Black")
  2908. Part168.Rotation = Vector3.new(-180, 0, -180)
  2909. Part168.Anchored = true
  2910. Part168.CanCollide = false
  2911. Part168.FormFactor = Enum.FormFactor.Custom
  2912. Part168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2913. Part168.CFrame = CFrame.new(16.8344097, 2.18257713, -288.619659, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2914. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2915. Part168.TopSurface = Enum.SurfaceType.Smooth
  2916. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2917. Part168.Position = Vector3.new(16.8344097, 2.18257713, -288.619659)
  2918. Part168.Orientation = Vector3.new(0, 180, 0)
  2919. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2920. SpecialMesh169.Parent = Part168
  2921. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  2922. SpecialMesh169.MeshType = Enum.MeshType.Wedge
  2923. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  2924. Part170.Parent = Tool0
  2925. Part170.BrickColor = BrickColor.new("Black")
  2926. Part170.Rotation = Vector3.new(90, 0, 90)
  2927. Part170.Anchored = true
  2928. Part170.CanCollide = false
  2929. Part170.FormFactor = Enum.FormFactor.Custom
  2930. Part170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2931. Part170.CFrame = CFrame.new(16.9044094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2932. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2933. Part170.TopSurface = Enum.SurfaceType.Smooth
  2934. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2935. Part170.Position = Vector3.new(16.9044094, 2.2835772, -288.750702)
  2936. Part170.Orientation = Vector3.new(89.9700012, 180, -90)
  2937. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2938. CylinderMesh171.Parent = Part170
  2939. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  2940. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  2941. Part172.Parent = Tool0
  2942. Part172.BrickColor = BrickColor.new("CGA brown")
  2943. Part172.Rotation = Vector3.new(-180, 0, -180)
  2944. Part172.Anchored = true
  2945. Part172.CanCollide = false
  2946. Part172.FormFactor = Enum.FormFactor.Custom
  2947. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  2948. Part172.CFrame = CFrame.new(16.8364105, 2.10057688, -288.375702, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2949. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2950. Part172.TopSurface = Enum.SurfaceType.Smooth
  2951. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  2952. Part172.Position = Vector3.new(16.8364105, 2.10057688, -288.375702)
  2953. Part172.Orientation = Vector3.new(0, 180, 0)
  2954. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  2955. SpecialMesh173.Parent = Part172
  2956. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2957. SpecialMesh173.MeshType = Enum.MeshType.Wedge
  2958. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2959. Part174.Parent = Tool0
  2960. Part174.BrickColor = BrickColor.new("Black")
  2961. Part174.Rotation = Vector3.new(60, 0, -180)
  2962. Part174.Anchored = true
  2963. Part174.CanCollide = false
  2964. Part174.FormFactor = Enum.FormFactor.Custom
  2965. Part174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2966. Part174.CFrame = CFrame.new(16.8364105, 2.2065773, -292.120697, -1, 0, 0, 0, -0.500036895, -0.866004944, 0, -0.866004944, 0.500036895)
  2967. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2968. Part174.TopSurface = Enum.SurfaceType.Smooth
  2969. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2970. Part174.Position = Vector3.new(16.8364105, 2.2065773, -292.120697)
  2971. Part174.Orientation = Vector3.new(60, 0, 180)
  2972. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2973. BlockMesh175.Parent = Part174
  2974. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  2975. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  2976. Part176.Parent = Tool0
  2977. Part176.BrickColor = BrickColor.new("Black")
  2978. Part176.Anchored = true
  2979. Part176.CanCollide = false
  2980. Part176.FormFactor = Enum.FormFactor.Custom
  2981. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2982. Part176.CFrame = CFrame.new(16.8364105, 2.04257703, -292.239685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2983. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2984. Part176.TopSurface = Enum.SurfaceType.Smooth
  2985. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2986. Part176.Position = Vector3.new(16.8364105, 2.04257703, -292.239685)
  2987. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2988. BlockMesh177.Parent = Part176
  2989. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  2990. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  2991. Part178.Parent = Tool0
  2992. Part178.BrickColor = BrickColor.new("Black")
  2993. Part178.Rotation = Vector3.new(0, 0, -180)
  2994. Part178.Anchored = true
  2995. Part178.CanCollide = false
  2996. Part178.FormFactor = Enum.FormFactor.Custom
  2997. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.25000003)
  2998. Part178.CFrame = CFrame.new(16.8364105, 2.12157726, -292.179688, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2999. Part178.BottomSurface = Enum.SurfaceType.Smooth
  3000. Part178.TopSurface = Enum.SurfaceType.Smooth
  3001. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3002. Part178.Position = Vector3.new(16.8364105, 2.12157726, -292.179688)
  3003. Part178.Orientation = Vector3.new(0, 0, 180)
  3004. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3005. BlockMesh179.Parent = Part178
  3006. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3007. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3008. Part180.Parent = Tool0
  3009. Part180.BrickColor = BrickColor.new("Black")
  3010. Part180.Rotation = Vector3.new(-90, 0, 90)
  3011. Part180.Anchored = true
  3012. Part180.CanCollide = false
  3013. Part180.FormFactor = Enum.FormFactor.Custom
  3014. Part180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3015. Part180.CFrame = CFrame.new(16.8364105, 2.30257726, -290.202698, 0, -1, -2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, -1, 1.77635684e-15, -2.98023224e-08)
  3016. Part180.BottomSurface = Enum.SurfaceType.Smooth
  3017. Part180.TopSurface = Enum.SurfaceType.Smooth
  3018. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3019. Part180.Position = Vector3.new(16.8364105, 2.30257726, -290.202698)
  3020. Part180.Orientation = Vector3.new(-90, 90, 0)
  3021. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3022. CylinderMesh181.Parent = Part180
  3023. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3024. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3025. Part182.Parent = Tool0
  3026. Part182.BrickColor = BrickColor.new("Really black")
  3027. Part182.Rotation = Vector3.new(0, 0, -180)
  3028. Part182.Anchored = true
  3029. Part182.CanCollide = false
  3030. Part182.FormFactor = Enum.FormFactor.Custom
  3031. Part182.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  3032. Part182.CFrame = CFrame.new(16.8764095, 2.20057726, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3033. Part182.BottomSurface = Enum.SurfaceType.Smooth
  3034. Part182.TopSurface = Enum.SurfaceType.Smooth
  3035. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3036. Part182.Position = Vector3.new(16.8764095, 2.20057726, -289.487701)
  3037. Part182.Orientation = Vector3.new(0, 0, 180)
  3038. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3039. BlockMesh183.Parent = Part182
  3040. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3041. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3042. Part184.Parent = Tool0
  3043. Part184.BrickColor = BrickColor.new("Black")
  3044. Part184.Rotation = Vector3.new(0, 0, -180)
  3045. Part184.Anchored = true
  3046. Part184.CanCollide = false
  3047. Part184.FormFactor = Enum.FormFactor.Custom
  3048. Part184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3049. Part184.CFrame = CFrame.new(16.8914089, 2.2375772, -289.474701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3050. Part184.BottomSurface = Enum.SurfaceType.Smooth
  3051. Part184.TopSurface = Enum.SurfaceType.Smooth
  3052. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3053. Part184.Position = Vector3.new(16.8914089, 2.2375772, -289.474701)
  3054. Part184.Orientation = Vector3.new(0, 0, 180)
  3055. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3056. SpecialMesh185.Parent = Part184
  3057. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3058. SpecialMesh185.MeshType = Enum.MeshType.Wedge
  3059. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3060. Part186.Parent = Tool0
  3061. Part186.BrickColor = BrickColor.new("Black")
  3062. Part186.Rotation = Vector3.new(-180, 0, -180)
  3063. Part186.Anchored = true
  3064. Part186.CanCollide = false
  3065. Part186.FormFactor = Enum.FormFactor.Custom
  3066. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3067. Part186.CFrame = CFrame.new(16.8364105, 2.28157711, -292.147705, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3068. Part186.BottomSurface = Enum.SurfaceType.Smooth
  3069. Part186.TopSurface = Enum.SurfaceType.Smooth
  3070. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3071. Part186.Position = Vector3.new(16.8364105, 2.28157711, -292.147705)
  3072. Part186.Orientation = Vector3.new(0, 180, 0)
  3073. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3074. SpecialMesh187.Parent = Part186
  3075. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3076. SpecialMesh187.MeshType = Enum.MeshType.Wedge
  3077. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3078. Part188.Parent = Tool0
  3079. Part188.BrickColor = BrickColor.new("Black")
  3080. Part188.Rotation = Vector3.new(0, 0, -180)
  3081. Part188.Anchored = true
  3082. Part188.CanCollide = false
  3083. Part188.FormFactor = Enum.FormFactor.Custom
  3084. Part188.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
  3085. Part188.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3086. Part188.BottomSurface = Enum.SurfaceType.Smooth
  3087. Part188.TopSurface = Enum.SurfaceType.Smooth
  3088. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3089. Part188.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  3090. Part188.Orientation = Vector3.new(0, 0, 180)
  3091. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3092. BlockMesh189.Parent = Part188
  3093. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3094. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3095. Part190.Parent = Tool0
  3096. Part190.BrickColor = BrickColor.new("Black")
  3097. Part190.Rotation = Vector3.new(-170.539993, 0, 0)
  3098. Part190.Anchored = true
  3099. Part190.CanCollide = false
  3100. Part190.FormFactor = Enum.FormFactor.Custom
  3101. Part190.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  3102. Part190.CFrame = CFrame.new(16.8364105, 2.10857725, -288.407684, 1, 0, -0, 0, -0.986393929, 0.164399043, 0, -0.164399043, -0.986393929)
  3103. Part190.BottomSurface = Enum.SurfaceType.Smooth
  3104. Part190.TopSurface = Enum.SurfaceType.Smooth
  3105. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3106. Part190.Position = Vector3.new(16.8364105, 2.10857725, -288.407684)
  3107. Part190.Orientation = Vector3.new(-9.46000004, -180, 180)
  3108. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3109. BlockMesh191.Parent = Part190
  3110. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3111. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3112. Part192.Parent = Tool0
  3113. Part192.BrickColor = BrickColor.new("CGA brown")
  3114. Part192.Rotation = Vector3.new(-90, 0, -90)
  3115. Part192.Anchored = true
  3116. Part192.CanCollide = false
  3117. Part192.FormFactor = Enum.FormFactor.Custom
  3118. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3119. Part192.CFrame = CFrame.new(16.8364105, 1.9785769, -290.087708, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  3120. Part192.BottomSurface = Enum.SurfaceType.Smooth
  3121. Part192.TopSurface = Enum.SurfaceType.Smooth
  3122. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3123. Part192.Position = Vector3.new(16.8364105, 1.9785769, -290.087708)
  3124. Part192.Orientation = Vector3.new(-90, -90, 0)
  3125. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3126. CylinderMesh193.Parent = Part192
  3127. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3128. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3129. Part194.Parent = Tool0
  3130. Part194.BrickColor = BrickColor.new("Black")
  3131. Part194.Anchored = true
  3132. Part194.CanCollide = false
  3133. Part194.FormFactor = Enum.FormFactor.Custom
  3134. Part194.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3135. Part194.CFrame = CFrame.new(16.8364105, 2.18857718, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3136. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3137. Part194.TopSurface = Enum.SurfaceType.Smooth
  3138. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3139. Part194.Position = Vector3.new(16.8364105, 2.18857718, -291.455688)
  3140. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3141. SpecialMesh195.Parent = Part194
  3142. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3143. SpecialMesh195.MeshType = Enum.MeshType.Wedge
  3144. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3145. Part196.Parent = Tool0
  3146. Part196.BrickColor = BrickColor.new("CGA brown")
  3147. Part196.Anchored = true
  3148. Part196.CanCollide = false
  3149. Part196.FormFactor = Enum.FormFactor.Custom
  3150. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3151. Part196.CFrame = CFrame.new(16.8364105, 2.10057688, -288.187683, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3152. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3153. Part196.TopSurface = Enum.SurfaceType.Smooth
  3154. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3155. Part196.Position = Vector3.new(16.8364105, 2.10057688, -288.187683)
  3156. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3157. SpecialMesh197.Parent = Part196
  3158. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3159. SpecialMesh197.MeshType = Enum.MeshType.Wedge
  3160. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3161. Part198.Parent = Tool0
  3162. Part198.BrickColor = BrickColor.new("Black")
  3163. Part198.Rotation = Vector3.new(-90, 0, 0)
  3164. Part198.Anchored = true
  3165. Part198.CanCollide = false
  3166. Part198.FormFactor = Enum.FormFactor.Custom
  3167. Part198.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
  3168. Part198.CFrame = CFrame.new(16.8364105, 2.08557701, -291.529694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3169. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3170. Part198.TopSurface = Enum.SurfaceType.Smooth
  3171. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3172. Part198.Position = Vector3.new(16.8364105, 2.08557701, -291.529694)
  3173. Part198.Orientation = Vector3.new(-90, 0, 0)
  3174. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3175. CylinderMesh199.Parent = Part198
  3176. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3177. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3178. Part200.Parent = Tool0
  3179. Part200.BrickColor = BrickColor.new("Black")
  3180. Part200.Anchored = true
  3181. Part200.CanCollide = false
  3182. Part200.FormFactor = Enum.FormFactor.Custom
  3183. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3184. Part200.CFrame = CFrame.new(16.8364105, 2.34657717, -288.697693, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3185. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3186. Part200.TopSurface = Enum.SurfaceType.Smooth
  3187. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3188. Part200.Position = Vector3.new(16.8364105, 2.34657717, -288.697693)
  3189. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3190. SpecialMesh201.Parent = Part200
  3191. SpecialMesh201.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3192. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3193. SpecialMesh201.MeshType = Enum.MeshType.FileMesh
  3194. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3195. Part202.Parent = Tool0
  3196. Part202.BrickColor = BrickColor.new("Black")
  3197. Part202.Rotation = Vector3.new(-180, 0, -180)
  3198. Part202.Anchored = true
  3199. Part202.CanCollide = false
  3200. Part202.FormFactor = Enum.FormFactor.Custom
  3201. Part202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3202. Part202.CFrame = CFrame.new(16.8364105, 2.13757706, -288.562683, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3203. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3204. Part202.TopSurface = Enum.SurfaceType.Smooth
  3205. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3206. Part202.Position = Vector3.new(16.8364105, 2.13757706, -288.562683)
  3207. Part202.Orientation = Vector3.new(0, 180, 0)
  3208. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3209. SpecialMesh203.Parent = Part202
  3210. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3211. SpecialMesh203.MeshType = Enum.MeshType.Wedge
  3212. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3213. ManualWeld204.Name = "Part-to-AimPart Strong Joint"
  3214. ManualWeld204.Parent = Part202
  3215. ManualWeld204.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3216. ManualWeld204.C1 = CFrame.new(-0.101606369, -0.304009438, -0.121948242, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3217. ManualWeld204.Part0 = Part202
  3218. ManualWeld204.Part1 = Part20
  3219. Part205.Parent = Tool0
  3220. Part205.BrickColor = BrickColor.new("Black")
  3221. Part205.Rotation = Vector3.new(-90, 0, 0)
  3222. Part205.Anchored = true
  3223. Part205.CanCollide = false
  3224. Part205.FormFactor = Enum.FormFactor.Custom
  3225. Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3226. Part205.CFrame = CFrame.new(16.8764095, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3227. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3228. Part205.TopSurface = Enum.SurfaceType.Smooth
  3229. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3230. Part205.Position = Vector3.new(16.8764095, 2.2375772, -290.252686)
  3231. Part205.Orientation = Vector3.new(-90, 0, 0)
  3232. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3233. CylinderMesh206.Parent = Part205
  3234. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3235. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3236. Part207.Parent = Tool0
  3237. Part207.BrickColor = BrickColor.new("Black")
  3238. Part207.Rotation = Vector3.new(-180, 0, -180)
  3239. Part207.Anchored = true
  3240. Part207.CanCollide = false
  3241. Part207.FormFactor = Enum.FormFactor.Custom
  3242. Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3243. Part207.CFrame = CFrame.new(16.8364105, 2.2125771, -288.637695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3244. Part207.BottomSurface = Enum.SurfaceType.Smooth
  3245. Part207.TopSurface = Enum.SurfaceType.Smooth
  3246. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3247. Part207.Position = Vector3.new(16.8364105, 2.2125771, -288.637695)
  3248. Part207.Orientation = Vector3.new(0, 180, 0)
  3249. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3250. SpecialMesh208.Parent = Part207
  3251. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3252. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  3253. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3254. Part209.Parent = Tool0
  3255. Part209.BrickColor = BrickColor.new("Black")
  3256. Part209.Rotation = Vector3.new(0, 0, -180)
  3257. Part209.Anchored = true
  3258. Part209.CanCollide = false
  3259. Part209.FormFactor = Enum.FormFactor.Custom
  3260. Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3261. Part209.CFrame = CFrame.new(16.8364105, 2.28157711, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3262. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3263. Part209.TopSurface = Enum.SurfaceType.Smooth
  3264. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3265. Part209.Position = Vector3.new(16.8364105, 2.28157711, -292.220703)
  3266. Part209.Orientation = Vector3.new(0, 0, 180)
  3267. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3268. BlockMesh210.Parent = Part209
  3269. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3270. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3271. Part211.Parent = Tool0
  3272. Part211.BrickColor = BrickColor.new("Black")
  3273. Part211.Rotation = Vector3.new(0, 0, -180)
  3274. Part211.Anchored = true
  3275. Part211.CanCollide = false
  3276. Part211.FormFactor = Enum.FormFactor.Custom
  3277. Part211.Size = Vector3.new(0.200000003, 0.200000003, 1.625)
  3278. Part211.CFrame = CFrame.new(16.8364105, 2.06357694, -289.412689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3279. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3280. Part211.TopSurface = Enum.SurfaceType.Smooth
  3281. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3282. Part211.Position = Vector3.new(16.8364105, 2.06357694, -289.412689)
  3283. Part211.Orientation = Vector3.new(0, 0, 180)
  3284. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3285. BlockMesh212.Parent = Part211
  3286. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3287. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3288. Part213.Parent = Tool0
  3289. Part213.BrickColor = BrickColor.new("Black")
  3290. Part213.Rotation = Vector3.new(0, 0, -180)
  3291. Part213.Anchored = true
  3292. Part213.CanCollide = false
  3293. Part213.FormFactor = Enum.FormFactor.Custom
  3294. Part213.Size = Vector3.new(0.200000003, 0.200000003, 1.54999995)
  3295. Part213.CFrame = CFrame.new(16.8344097, 2.2125771, -289.449677, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3296. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3297. Part213.TopSurface = Enum.SurfaceType.Smooth
  3298. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3299. Part213.Position = Vector3.new(16.8344097, 2.2125771, -289.449677)
  3300. Part213.Orientation = Vector3.new(0, 0, 180)
  3301. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3302. BlockMesh214.Parent = Part213
  3303. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3304. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3305. Part215.Parent = Tool0
  3306. Part215.BrickColor = BrickColor.new("Black")
  3307. Part215.Rotation = Vector3.new(-94.5699997, 0, 90)
  3308. Part215.Anchored = true
  3309. Part215.CanCollide = false
  3310. Part215.FormFactor = Enum.FormFactor.Custom
  3311. Part215.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3312. Part215.CFrame = CFrame.new(16.9194088, 2.06457686, -288.981689, 0, -1, -2.98023224e-08, -0.0797571838, -2.97073797e-08, 0.996814251, -0.996814251, 2.37695019e-09, -0.0797571838)
  3313. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3314. Part215.TopSurface = Enum.SurfaceType.Smooth
  3315. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3316. Part215.Position = Vector3.new(16.9194088, 2.06457686, -288.981689)
  3317. Part215.Orientation = Vector3.new(-85.4300003, -180, -90)
  3318. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3319. CylinderMesh216.Parent = Part215
  3320. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3321. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3322. Part217.Parent = Tool0
  3323. Part217.BrickColor = BrickColor.new("Black")
  3324. Part217.Anchored = true
  3325. Part217.CanCollide = false
  3326. Part217.FormFactor = Enum.FormFactor.Custom
  3327. Part217.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3328. Part217.CFrame = CFrame.new(16.8364105, 2.1355772, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3329. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3330. Part217.TopSurface = Enum.SurfaceType.Smooth
  3331. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3332. Part217.Position = Vector3.new(16.8364105, 2.1355772, -291.455688)
  3333. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3334. BlockMesh218.Parent = Part217
  3335. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3336. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3337. Part219.Parent = Tool0
  3338. Part219.BrickColor = BrickColor.new("CGA brown")
  3339. Part219.Rotation = Vector3.new(-90, 0, 0)
  3340. Part219.Anchored = true
  3341. Part219.CanCollide = false
  3342. Part219.FormFactor = Enum.FormFactor.Custom
  3343. Part219.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  3344. Part219.CFrame = CFrame.new(16.8764095, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3345. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3346. Part219.TopSurface = Enum.SurfaceType.Smooth
  3347. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3348. Part219.Position = Vector3.new(16.8764095, 2.2375772, -290.565704)
  3349. Part219.Orientation = Vector3.new(-90, 0, 0)
  3350. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3351. CylinderMesh220.Parent = Part219
  3352. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3353. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3354. Part221.Parent = Tool0
  3355. Part221.BrickColor = BrickColor.new("Black")
  3356. Part221.Rotation = Vector3.new(-90, 0, 0)
  3357. Part221.Anchored = true
  3358. Part221.CanCollide = false
  3359. Part221.FormFactor = Enum.FormFactor.Custom
  3360. Part221.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3361. Part221.CFrame = CFrame.new(16.7964096, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3362. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3363. Part221.TopSurface = Enum.SurfaceType.Smooth
  3364. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3365. Part221.Position = Vector3.new(16.7964096, 2.2375772, -290.877686)
  3366. Part221.Orientation = Vector3.new(-90, 0, 0)
  3367. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3368. CylinderMesh222.Parent = Part221
  3369. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3370. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3371. Part223.Parent = Tool0
  3372. Part223.BrickColor = BrickColor.new("Black")
  3373. Part223.Rotation = Vector3.new(-90, 0, 0)
  3374. Part223.Anchored = true
  3375. Part223.CanCollide = false
  3376. Part223.FormFactor = Enum.FormFactor.Custom
  3377. Part223.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3378. Part223.CFrame = CFrame.new(16.8764095, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3379. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3380. Part223.TopSurface = Enum.SurfaceType.Smooth
  3381. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3382. Part223.Position = Vector3.new(16.8764095, 2.2375772, -290.877686)
  3383. Part223.Orientation = Vector3.new(-90, 0, 0)
  3384. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3385. CylinderMesh224.Parent = Part223
  3386. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3387. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3388. Part225.Parent = Tool0
  3389. Part225.BrickColor = BrickColor.new("Black")
  3390. Part225.Rotation = Vector3.new(0, 0, -180)
  3391. Part225.Anchored = true
  3392. Part225.CanCollide = false
  3393. Part225.FormFactor = Enum.FormFactor.Custom
  3394. Part225.Size = Vector3.new(0.200000003, 0.200000003, 0.375)
  3395. Part225.CFrame = CFrame.new(16.8364105, 1.91257691, -288.787689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3396. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3397. Part225.TopSurface = Enum.SurfaceType.Smooth
  3398. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3399. Part225.Position = Vector3.new(16.8364105, 1.91257691, -288.787689)
  3400. Part225.Orientation = Vector3.new(0, 0, 180)
  3401. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3402. BlockMesh226.Parent = Part225
  3403. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3404. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3405. Part227.Parent = Tool0
  3406. Part227.BrickColor = BrickColor.new("Black")
  3407. Part227.Rotation = Vector3.new(90, 0, 90)
  3408. Part227.Anchored = true
  3409. Part227.CanCollide = false
  3410. Part227.FormFactor = Enum.FormFactor.Custom
  3411. Part227.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3412. Part227.CFrame = CFrame.new(16.8864098, 2.2835772, -288.749695, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  3413. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3414. Part227.TopSurface = Enum.SurfaceType.Smooth
  3415. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3416. Part227.Position = Vector3.new(16.8864098, 2.2835772, -288.749695)
  3417. Part227.Orientation = Vector3.new(89.9700012, 180, -90)
  3418. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3419. CylinderMesh228.Parent = Part227
  3420. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3421. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3422. Part229.Parent = Tool0
  3423. Part229.BrickColor = BrickColor.new("Black")
  3424. Part229.Rotation = Vector3.new(-45, 0, 0)
  3425. Part229.Anchored = true
  3426. Part229.CanCollide = false
  3427. Part229.FormFactor = Enum.FormFactor.Custom
  3428. Part229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3429. Part229.CFrame = CFrame.new(16.8364105, 1.83257699, -289.104706, 0.99999994, -0, 0, 0, 0.707129002, 0.707084537, 0, -0.707084537, 0.707129002)
  3430. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3431. Part229.TopSurface = Enum.SurfaceType.Smooth
  3432. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3433. Part229.Position = Vector3.new(16.8364105, 1.83257699, -289.104706)
  3434. Part229.Orientation = Vector3.new(-45, 0, 0)
  3435. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3436. SpecialMesh230.Parent = Part229
  3437. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  3438. SpecialMesh230.MeshType = Enum.MeshType.Wedge
  3439. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  3440. Part231.Parent = Tool0
  3441. Part231.BrickColor = BrickColor.new("Black")
  3442. Part231.Rotation = Vector3.new(0, 0, -180)
  3443. Part231.Anchored = true
  3444. Part231.CanCollide = false
  3445. Part231.FormFactor = Enum.FormFactor.Custom
  3446. Part231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3447. Part231.CFrame = CFrame.new(16.8364105, 2.25757718, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3448. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3449. Part231.TopSurface = Enum.SurfaceType.Smooth
  3450. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3451. Part231.Position = Vector3.new(16.8364105, 2.25757718, -290.877686)
  3452. Part231.Orientation = Vector3.new(0, 0, 180)
  3453. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3454. BlockMesh232.Parent = Part231
  3455. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  3456. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  3457. Part233.Parent = Tool0
  3458. Part233.BrickColor = BrickColor.new("Black")
  3459. Part233.Rotation = Vector3.new(0, 0, -180)
  3460. Part233.Anchored = true
  3461. Part233.CanCollide = false
  3462. Part233.FormFactor = Enum.FormFactor.Custom
  3463. Part233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3464. Part233.CFrame = CFrame.new(16.8364105, 2.29557729, -290.195709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3465. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3466. Part233.TopSurface = Enum.SurfaceType.Smooth
  3467. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3468. Part233.Position = Vector3.new(16.8364105, 2.29557729, -290.195709)
  3469. Part233.Orientation = Vector3.new(0, 0, 180)
  3470. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3471. BlockMesh234.Parent = Part233
  3472. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  3473. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  3474. Part235.Parent = Tool0
  3475. Part235.BrickColor = BrickColor.new("Black")
  3476. Part235.Rotation = Vector3.new(0, 0, -180)
  3477. Part235.Anchored = true
  3478. Part235.CanCollide = false
  3479. Part235.FormFactor = Enum.FormFactor.Custom
  3480. Part235.Size = Vector3.new(0.200000003, 0.200000003, 1.42499995)
  3481. Part235.CFrame = CFrame.new(16.8364105, 1.93857694, -289.312653, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3482. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3483. Part235.TopSurface = Enum.SurfaceType.Smooth
  3484. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3485. Part235.Position = Vector3.new(16.8364105, 1.93857694, -289.312653)
  3486. Part235.Orientation = Vector3.new(0, 0, 180)
  3487. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3488. SpecialMesh236.Parent = Part235
  3489. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  3490. SpecialMesh236.MeshType = Enum.MeshType.Wedge
  3491. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  3492. Part237.Name = "Mag"
  3493. Part237.Parent = Tool0
  3494. Part237.BrickColor = BrickColor.new("Black")
  3495. Part237.Rotation = Vector3.new(7, 0, 0)
  3496. Part237.Anchored = true
  3497. Part237.CanCollide = false
  3498. Part237.FormFactor = Enum.FormFactor.Custom
  3499. Part237.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  3500. Part237.CFrame = CFrame.new(16.8364105, 1.87957692, -289.558685, 1, 0, 0, 0, 0.992546141, -0.121869348, 0, 0.121869348, 0.992546141)
  3501. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3502. Part237.TopSurface = Enum.SurfaceType.Smooth
  3503. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3504. Part237.Position = Vector3.new(16.8364105, 1.87957692, -289.558685)
  3505. Part237.Orientation = Vector3.new(7, 0, 0)
  3506. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3507. BlockMesh238.Parent = Part237
  3508. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  3509. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  3510. for i,v in pairs(mas:GetChildren()) do
  3511. v.Parent = owner
  3512. pcall(function() v:MakeJoints() end)
  3513. end
  3514. mas:Destroy()
  3515. for i,v in pairs(cors) do
  3516. spawn(function()
  3517. pcall(v)
  3518. end)
  3519. end
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