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- -- Initialize GameData, cross-playthrough variables, for this level. This avoids conflicts with GameData of other levels.
- GameData[Level.filename()] = GameData[Level.filename()] or {}
- -- Initialize the checkpoint variable
- GameData[Level.filename()].checkpoint = GameData[Level.filename()].checkpoint or 0
- -- When the level starts, trigger a SMBX event by name, based on which checkpoint we are at.
- function onStart()
- local checkpoint = GameData[Level.filename()].checkpoint
- if checkpoint == 0 then
- triggerEvent("startFight")
- elseif checkpoint == 1 then
- triggerEvent("startCP1")
- elseif checkpoint == 2 then
- triggerEvent("startCP2")
- end
- end
- -- In a SMBX event, trigger the events named below to collect a checkpoint.
- function onEvent(eventName)
- if eventName == "collectCP1" then
- GameData[Level.filename()].checkpoint = 1
- elseif eventName == "collectCP2" then
- GameData[Level.filename()].checkpoint = 2
- end
- end
- -- Reset the checkpoint after winning
- function onExit()
- if Level.winState() > 0 then
- GameData[Level.filename()].checkpoint = 0
- end
- end
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