uor

Untitled

uor
May 29th, 2019
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --fixed by allahuahkbar
  87. --made by shackluster
  88.  
  89. --// \\--
  90. --|| MADE BY SHACKLUSTER ||--
  91. --|| FIXED BY ALLAHUAHKBAR ||--
  92. --|| ARCHANGEL ||--
  93. --\\ //--
  94.  
  95. --Converted with ttyyuu12345's model to script plugin v4
  96. function sandbox(var,func)
  97. local env = getfenv(func)
  98. local newenv = setmetatable({},{
  99. __index = function(self,k)
  100. if k=="script" then
  101. return var
  102. else
  103. return env[k]
  104. end
  105. end,
  106. })
  107. setfenv(func,newenv)
  108. return func
  109. end
  110. function NS(...)
  111. local tab = {...}
  112. local fat = {}
  113. for i = 1, #tab do
  114. local v = tab[i]
  115. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  116. end
  117. return NumberSequence.new(fat);
  118. end
  119.  
  120. cors = {}
  121. mas = Instance.new("Model",game:GetService("Lighting"))
  122. ParticleEmitter0 = Instance.new("ParticleEmitter")
  123. ParticleEmitter1 = Instance.new("ParticleEmitter")
  124. ParticleEmitter2 = Instance.new("ParticleEmitter")
  125. ParticleEmitter0.Name = "Flames"
  126. ParticleEmitter0.Parent = mas
  127. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  128. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  129. ParticleEmitter0.Enabled = false
  130. ParticleEmitter0.LightEmission = 1
  131. ParticleEmitter0.LightInfluence = 1
  132. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  133. ParticleEmitter0.ZOffset = 1
  134. ParticleEmitter0.Size = NumberSequence.new(10,0)
  135. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  136. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  137. ParticleEmitter0.Rate = 9999
  138. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  139. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  140. ParticleEmitter0.VelocitySpread = 25
  141. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  142. ParticleEmitter1.Name = "Death"
  143. ParticleEmitter1.Parent = mas
  144. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  145. ParticleEmitter1.Enabled = false
  146. ParticleEmitter1.LightEmission = 0.75
  147. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  148. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  149. ParticleEmitter1.ZOffset = 0.5
  150. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  151. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  152. ParticleEmitter1.Drag = 5
  153. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  154. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  155. ParticleEmitter1.Rate = 999
  156. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  157. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  158. ParticleEmitter1.VelocitySpread = 360
  159. ParticleEmitter2.Name = "Wing"
  160. ParticleEmitter2.Parent = mas
  161. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  162. ParticleEmitter2.Enabled = false
  163. ParticleEmitter2.LightEmission = 1
  164. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  165. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  166. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  167. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  168. ParticleEmitter2.LockedToPart = true
  169. ParticleEmitter2.Rate = 300
  170.  
  171. for i,v in pairs(mas:GetChildren()) do
  172. v.Parent = script
  173. pcall(function() v:MakeJoints() end)
  174. end
  175. mas:Destroy()
  176. for i,v in pairs(cors) do
  177. spawn(function()
  178. pcall(v)
  179. end)
  180. end
  181.  
  182.  
  183. New = function(Object, Parent, Name, Data)
  184. local Object = Instance.new(Object)
  185. for Index, Value in pairs(Data or {}) do
  186. Object[Index] = Value
  187. end
  188. Object.Parent = Parent
  189. Object.Name = Name
  190. return Object
  191. end
  192.  
  193.  
  194.  
  195.  
  196. wait(0.2)
  197. Player = owner
  198. PlayerGui = Player.PlayerGui
  199. Cam = workspace.CurrentCamera
  200. Backpack = Player.Backpack
  201. Character = Player.Character
  202. Humanoid = Character.Humanoid
  203. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  204. v:Stop()
  205. end
  206. RootPart = Character.HumanoidRootPart
  207. Torso = Character.Torso
  208. Head = Character.Head
  209. RightArm = Character["Right Arm"]
  210. LeftArm = Character["Left Arm"]
  211. RightLeg = Character["Right Leg"]
  212. LeftLeg = Character["Left Leg"]
  213. RootJoint = RootPart.RootJoint
  214. Neck = Torso.Neck
  215. RightShoulder = Torso["Right Shoulder"]
  216. LeftShoulder = Torso["Left Shoulder"]
  217. RightHip = Torso["Right Hip"]
  218. LeftHip = Torso["Left Hip"]
  219. local sick = Instance.new("Sound", Character)
  220. wait(1)
  221. IT = Instance.new
  222. CF = CFrame.new
  223. VT = Vector3.new
  224. RAD = math.rad
  225. C3 = Color3.new
  226. UD2 = UDim2.new
  227. BRICKC = BrickColor.new
  228. ANGLES = CFrame.Angles
  229. EULER = CFrame.fromEulerAnglesXYZ
  230. COS = math.cos
  231. ACOS = math.acos
  232. SIN = math.sin
  233. ASIN = math.asin
  234. ABS = math.abs
  235. MRANDOM = math.random
  236. FLOOR = math.floor
  237. Animation_Speed = 3
  238. Frame_Speed = 0.016666666666666666
  239. local Speed = 70
  240. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  243. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  244. local DAMAGEMULTIPLIER = 1
  245. local ANIM = "Idle"
  246. local ATTACK = false
  247. local EQUIPPED = false
  248. local HOLD = false
  249. local COMBO = 1
  250. local Rooted = false
  251. local SINE = 0
  252. local KEYHOLD = false
  253. local CHANGE = 2 / Animation_Speed
  254. local WALKINGANIM = false
  255. local VALUE1 = false
  256. local VALUE2 = false
  257. local ROBLOXIDLEANIMATION = IT("Animation")
  258. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  259. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  260. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  261. WEAPONGUI.Name = "Weapon GUI"
  262. local Effects = IT("Folder", Character)
  263. Effects.Name = "Effects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local UNANCHOR = true
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "ArtificialHB"
  269. script:WaitForChild("ArtificialHB")
  270. frame = Frame_Speed
  271. tf = 0
  272. allowframeloss = false
  273. tossremainder = false
  274. lastframe = tick()
  275. script.ArtificialHB:Fire()
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277. tf = tf + s
  278. if tf >= frame then
  279. if allowframeloss then
  280. script.ArtificialHB:Fire()
  281. lastframe = tick()
  282. else
  283. for i = 1, math.floor(tf / frame) do
  284. script.ArtificialHB:Fire()
  285. end
  286. lastframe = tick()
  287. end
  288. if tossremainder then
  289. tf = 0
  290. else
  291. tf = tf - frame * math.floor(tf / frame)
  292. end
  293. end
  294. end)
  295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  296. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  297. end
  298. function PositiveAngle(NUMBER)
  299. if NUMBER >= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304. function NegativeAngle(NUMBER)
  305. if NUMBER <= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310. function Swait(NUMBER)
  311. if NUMBER == 0 or NUMBER == nil then
  312. ArtificialHB.Event:wait()
  313. else
  314. for i = 1, NUMBER do
  315. ArtificialHB.Event:wait()
  316. end
  317. end
  318. end
  319. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  320. local NEWMESH = IT(MESH)
  321. if MESH == "SpecialMesh" then
  322. NEWMESH.MeshType = MESHTYPE
  323. if MESHID ~= "nil" and MESHID ~= "" then
  324. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  325. end
  326. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  327. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  328. end
  329. end
  330. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  331. NEWMESH.Scale = SCALE
  332. NEWMESH.Parent = PARENT
  333. return NEWMESH
  334. end
  335. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  336. local NEWPART = IT("Part")
  337. NEWPART.formFactor = FORMFACTOR
  338. NEWPART.Reflectance = REFLECTANCE
  339. NEWPART.Transparency = TRANSPARENCY
  340. NEWPART.CanCollide = false
  341. NEWPART.Locked = true
  342. NEWPART.Anchored = true
  343. if ANCHOR == false then
  344. NEWPART.Anchored = false
  345. end
  346. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  347. NEWPART.Name = NAME
  348. NEWPART.Size = SIZE
  349. NEWPART.Position = Torso.Position
  350. NEWPART.Material = MATERIAL
  351. NEWPART:BreakJoints()
  352. NEWPART.Parent = PARENT
  353. return NEWPART
  354. end
  355. local weldBetween = function(a, b)
  356. local weldd = Instance.new("ManualWeld")
  357. weldd.Part0 = a
  358. weldd.Part1 = b
  359. weldd.C0 = CFrame.new()
  360. weldd.C1 = b.CFrame:inverse() * a.CFrame
  361. weldd.Parent = a
  362. return weldd
  363. end
  364. function QuaternionFromCFrame(cf)
  365. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  366. local trace = m00 + m11 + m22
  367. if trace > 0 then
  368. local s = math.sqrt(1 + trace)
  369. local recip = 0.5 / s
  370. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  371. else
  372. local i = 0
  373. if m00 < m11 then
  374. i = 1
  375. end
  376. if m22 > (i == 0 and m00 or m11) then
  377. i = 2
  378. end
  379. if i == 0 then
  380. local s = math.sqrt(m00 - m11 - m22 + 1)
  381. local recip = 0.5 / s
  382. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  383. elseif i == 1 then
  384. local s = math.sqrt(m11 - m22 - m00 + 1)
  385. local recip = 0.5 / s
  386. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  387. elseif i == 2 then
  388. local s = math.sqrt(m22 - m00 - m11 + 1)
  389. local recip = 0.5 / s
  390. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  395. local xs, ys, zs = x + x, y + y, z + z
  396. local wx, wy, wz = w * xs, w * ys, w * zs
  397. local xx = x * xs
  398. local xy = x * ys
  399. local xz = x * zs
  400. local yy = y * ys
  401. local yz = y * zs
  402. local zz = z * zs
  403. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  404. end
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp
  408. if cosTheta >= 1.0E-4 then
  409. if 1 - cosTheta > 1.0E-4 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. elseif 1 + cosTheta > 1.0E-4 then
  419. local theta = ACOS(-cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((t - 1) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = t - 1
  425. finishInterp = t
  426. end
  427. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  428. end
  429. function Clerp(a, b, t)
  430. local qa = {
  431. QuaternionFromCFrame(a)
  432. }
  433. local qb = {
  434. QuaternionFromCFrame(b)
  435. }
  436. local ax, ay, az = a.x, a.y, a.z
  437. local bx, by, bz = b.x, b.y, b.z
  438. local _t = 1 - t
  439. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  440. end
  441. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  442. local frame = IT("Frame")
  443. frame.BackgroundTransparency = TRANSPARENCY
  444. frame.BorderSizePixel = BORDERSIZEPIXEL
  445. frame.Position = POSITION
  446. frame.Size = SIZE
  447. frame.BackgroundColor3 = COLOR
  448. frame.BorderColor3 = BORDERCOLOR
  449. frame.Name = NAME
  450. frame.Parent = PARENT
  451. return frame
  452. end
  453. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  454. local label = IT("TextLabel")
  455. label.BackgroundTransparency = 1
  456. label.Size = UD2(1, 0, 1, 0)
  457. label.Position = UD2(0, 0, 0, 0)
  458. label.TextColor3 = TEXTCOLOR
  459. label.TextStrokeTransparency = STROKETRANSPARENCY
  460. label.TextTransparency = TRANSPARENCY
  461. label.FontSize = TEXTFONTSIZE
  462. label.Font = TEXTFONT
  463. label.BorderSizePixel = BORDERSIZEPIXEL
  464. label.TextScaled = false
  465. label.Text = TEXT
  466. label.Name = NAME
  467. label.Parent = PARENT
  468. return label
  469. end
  470. function NoOutlines(PART)
  471. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  472. end
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482. local S = IT("Sound")
  483. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  484. local NEWSOUND
  485. coroutine.resume(coroutine.create(function()
  486. NEWSOUND = S:Clone()
  487. NEWSOUND.Parent = PARENT
  488. NEWSOUND.EmitterSize = VOLUME * 3
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat
  497. wait(1)
  498. until NEWSOUND.Playing == false
  499. NEWSOUND:remove()
  500. end
  501. end))
  502. return NEWSOUND
  503. end
  504. function CFrameFromTopBack(at, top, back)
  505. local right = top:Cross(back)
  506. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  507. end
  508. function WACKYEFFECT(Table)
  509. local TYPE = Table.EffectType or "Sphere"
  510. local SIZE = Table.Size or VT(1, 1, 1)
  511. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  512. local TRANSPARENCY = Table.Transparency or 0
  513. local ENDTRANSPARENCY = Table.Transparency2 or 1
  514. local CFRAME = Table.CFrame or Torso.CFrame
  515. local MOVEDIRECTION = Table.MoveToPos or nil
  516. local ROTATION1 = Table.RotationX or 0
  517. local ROTATION2 = Table.RotationY or 0
  518. local ROTATION3 = Table.RotationZ or 0
  519. local MATERIAL = Table.Material or "Neon"
  520. local COLOR = Table.Color or C3(1, 1, 1)
  521. local TIME = Table.Time or 45
  522. local SOUNDID = Table.SoundID or nil
  523. local SOUNDPITCH = Table.SoundPitch or nil
  524. local SOUNDVOLUME = Table.SoundVolume or nil
  525. coroutine.resume(coroutine.create(function()
  526. local PLAYSSOUND = false
  527. local SOUND
  528. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  529. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  530. PLAYSSOUND = true
  531. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  532. end
  533. EFFECT.Color = COLOR
  534. local MSH
  535. if TYPE == "Sphere" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  537. elseif TYPE == "Block" then
  538. MSH = IT("BlockMesh", EFFECT)
  539. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  540. elseif TYPE == "Wave" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  542. elseif TYPE == "Ring" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  544. elseif TYPE == "Slash" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  546. elseif TYPE == "Round Slash" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  548. elseif TYPE == "Swirl" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  550. elseif TYPE == "Skull" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  552. elseif TYPE == "Crystal" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  554. end
  555. if MSH ~= nil then
  556. local MOVESPEED
  557. if MOVEDIRECTION ~= nil then
  558. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  559. end
  560. local GROWTH = SIZE - ENDSIZE
  561. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  562. if TYPE == "Block" then
  563. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  564. else
  565. EFFECT.CFrame = CFRAME
  566. end
  567. for LOOP = 1, TIME + 1 do
  568. Swait()
  569. MSH.Scale = MSH.Scale - GROWTH / TIME
  570. if TYPE == "Wave" then
  571. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  572. end
  573. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  574. if TYPE == "Block" then
  575. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  576. else
  577. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  578. end
  579. if MOVEDIRECTION ~= nil then
  580. local ORI = EFFECT.Orientation
  581. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  582. EFFECT.Orientation = ORI
  583. end
  584. end
  585. if PLAYSSOUND == false then
  586. EFFECT:remove()
  587. else
  588. repeat
  589. Swait()
  590. until SOUND.Playing == false
  591. EFFECT:remove()
  592. end
  593. elseif PLAYSSOUND == false then
  594. EFFECT:remove()
  595. else
  596. repeat
  597. Swait()
  598. until SOUND.Playing == false
  599. EFFECT:remove()
  600. end
  601. end))
  602. end
  603. function MakeForm(PART, TYPE)
  604. if TYPE == "Cyl" then
  605. local MSH = IT("CylinderMesh", PART)
  606. elseif TYPE == "Ball" then
  607. local MSH = IT("SpecialMesh", PART)
  608. MSH.MeshType = "Sphere"
  609. elseif TYPE == "Wedge" then
  610. local MSH = IT("SpecialMesh", PART)
  611. MSH.MeshType = "Wedge"
  612. end
  613. end
  614. Debris = game:GetService("Debris")
  615. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  616. local DIRECTION = CF(StartPos, EndPos).lookVector
  617. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  618. end
  619. function turnto(position)
  620. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  621. end
  622. local DECAL = IT("Decal")
  623. function MakeRing()
  624. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  625. local MSH = IT("BlockMesh", RING)
  626. local TOP = DECAL:Clone()
  627. local BOTTOM = DECAL:Clone()
  628. TOP.Parent = RING
  629. BOTTOM.Parent = RING
  630. TOP.Face = "Top"
  631. BOTTOM.Face = "Bottom"
  632. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  633. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  634. local function REMOVE()
  635. coroutine.resume(coroutine.create(function()
  636. local SIZE = MSH.Scale.X
  637. for i = 1, 35 do
  638. Swait()
  639. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  640. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  641. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  642. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  643. end
  644. RING:remove()
  645. end))
  646. end
  647. return RING, MSH, REMOVE
  648. end
  649. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  650. local TORSO = Torso
  651. local HUM = Humanoid
  652. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  653. coroutine.wrap(function()
  654. VT = Vector3.new
  655. MRANDOM = math.random
  656. local A = TIME
  657. local B = INTENSITY
  658. local C = true
  659. local HUMANOID = Humanoid
  660. local TIMER = A or 35
  661. local SHAKE = B or 5
  662. local FADE = C or true
  663. if HUMANOID then
  664. local FADER = SHAKE / TIMER
  665. for i = 1, TIMER do
  666. wait()
  667. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  668. end
  669. HUMANOID.CameraOffset = VT(0, 0, 0)
  670. end
  671.  
  672. end)()
  673. end
  674. end
  675.  
  676. local SKILLTEXTCOLOR = C3(0, 0, 0)
  677. local SKILLFONT = "SciFi"
  678. local SKILLTEXTSIZE = 7
  679. local WING = Instance.new("Attachment")
  680. local WING1 = WING:Clone()
  681. local WING2 = WING:Clone()
  682. WING1.Parent = Torso
  683. WING2.Parent = Torso
  684. WING1.Position = VT(-1, 0.6, 1)
  685. WING2.Position = VT(1, 0.6, 1)
  686. WING1.Orientation = VT(0, 0, 0)
  687. WING2.Orientation = VT(0, 0, 0)
  688. local WINGS = {}
  689. for i = 1, 5 do
  690. local PARTICLES = script.Wing:Clone()
  691. PARTICLES.Parent = WING1
  692. PARTICLES.Enabled = true
  693. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  694. table.insert(WINGS, {
  695. PARTICLES,
  696. VT(-i * 30, 0, 25)
  697. })
  698. end
  699. for i = 1, 5 do
  700. local PARTICLES = script.Wing:Clone()
  701. PARTICLES.Parent = WING2
  702. PARTICLES.Enabled = true
  703. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  704. table.insert(WINGS, {
  705. PARTICLES,
  706. VT(i * 30, 0, 25)
  707. })
  708. end
  709.  
  710. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  711. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  712. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  713. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  714. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  715.  
  716. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  717.  
  718. Head.Color = C3(0,0,0)
  719.  
  720. local DParticles = script.Death
  721. DParticles:remove()
  722. DParticles.Name = "ArchangelDeathParticles"
  723. local BODY = {}
  724. for _, c in pairs(Character:GetDescendants()) do
  725. if c:IsA("BasePart") and c.Name ~= "Handle" then
  726. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  727. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  728. end
  729. table.insert(BODY, {
  730. c,
  731. c.Parent,
  732. c.Material,
  733. c.Color,
  734. c.Transparency
  735. })
  736. elseif c:IsA("JointInstance") then
  737. table.insert(BODY, {
  738. c,
  739. c.Parent,
  740. nil,
  741. nil,
  742. nil
  743. })
  744. end
  745. end
  746. for e = 1, #BODY do
  747. if BODY[e] ~= nil then
  748. do
  749. local STUFF = BODY[e]
  750. local PART = STUFF[1]
  751. local PARENT = STUFF[2]
  752. local MATERIAL = STUFF[3]
  753. local COLOR = STUFF[4]
  754. local TRANSPARENCY = STUFF[5]
  755. if PART.ClassName == "Part" and PART ~= RootPart then
  756. PART.Material = MATERIAL
  757. PART.Color = COLOR
  758. PART.Transparency = TRANSPARENCY
  759. end
  760. PART.AncestryChanged:Connect(function()
  761. PART.Parent = PARENT
  762. end)
  763. end
  764. end
  765. end
  766. function refit()
  767. Character.Parent = workspace
  768. for e = 1, #BODY do
  769. if BODY[e] ~= nil then
  770. local STUFF = BODY[e]
  771. local PART = STUFF[1]
  772. local PARENT = STUFF[2]
  773. local MATERIAL = STUFF[3]
  774. local COLOR = STUFF[4]
  775. local TRANSPARENCY = STUFF[5]
  776. if PART:IsA("BasePart") and PART ~= RootPart then
  777. PART.Material = MATERIAL
  778. PART.Color = COLOR
  779. PART.Transparency = TRANSPARENCY
  780. end
  781. if PART.Parent ~= PARENT then
  782. Humanoid:remove()
  783. PART.Parent = PARENT
  784. Humanoid = IT("Humanoid", Character)
  785. end
  786. end
  787. end
  788. end
  789. Humanoid.Died:connect(function()
  790. refit()
  791. end)
  792.  
  793.  
  794. local SKILLTEXTCOLOR = C3(1, 1, 1)
  795. local SKILLFONT = "Fantasy"
  796. local SKILLTEXTSIZE = 3
  797. local ATTACKS = {
  798. "Z - Holy Smite",
  799. "B - Divine Ravage",
  800. "C - Divine Earthquake",
  801. "V - Beam of Light",
  802. "X - Divine Nova"
  803. }
  804. for i = 1, #ATTACKS do
  805. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  806. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  807. SKILLTEXT.TextXAlignment = "Right"
  808. end
  809.  
  810. function ApplyAoE(POSITION, RANGE)
  811. local PARTS = {}
  812. for index, CHILD in pairs(workspace:GetDescendants()) do
  813. if CHILD.ClassName == "Model" and CHILD ~= Character then
  814. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  815. if HUM then
  816. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  817. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  818. CHILD:BreakJoints()
  819. for index, PART in pairs(CHILD:GetChildren()) do
  820. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  821. local P = DParticles:Clone()
  822. P.Parent = PART
  823. P.Enabled = true
  824. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  825. PART.Anchored = true
  826. table.insert(PARTS, {PART, P})
  827. end
  828. end
  829. end
  830. end
  831. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  832. local FOLDER = IT("Folder", CHILD)
  833. FOLDER.Name = "ewdfrfgrwefd"
  834. local P = DParticles:Clone()
  835. P.Parent = CHILD
  836. P.Enabled = true
  837. CHILD:BreakJoints()
  838. CHILD.CanCollide = false
  839. CHILD.Anchored = true
  840. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  841. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  842. table.insert(PARTS, {CHILD, P})
  843. end
  844. end
  845. coroutine.resume(coroutine.create(function()
  846. if #PARTS > 0 then
  847. for i = 1, 85 do
  848. Swait()
  849. for E = 1, #PARTS do
  850. local F = PARTS[E]
  851. local A = F[1]
  852. local B = F[2]
  853. A.Transparency = A.Transparency + 0.011764705882352941
  854. B.Rate = math.ceil(B.Rate * 1.2)
  855. for index, E in pairs(A:GetChildren()) do
  856. if E:IsA("Decal") or E:IsA("Texture") then
  857. E.Transparency = E.Transparency + 0.011764705882352941
  858. elseif E:IsA("JointInstance") then
  859. E:remove()
  860. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  861. E.Enabled = false
  862. end
  863. end
  864. end
  865. end
  866. for E = 1, #PARTS do
  867. local F = PARTS[E]
  868. local A = F[1]
  869. local B = F[2]
  870. B.Enabled = false
  871. Debris:AddItem(A, 3)
  872. end
  873. end
  874. end))
  875. end
  876. function Smite()
  877. local RING, MESH, DELET = MakeRing()
  878. local POS = Mouse.Hit.p
  879. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  880. for i = 1, 45 do
  881. Swait()
  882. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  883. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  884. end
  885. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  886. if HITFLOOR then
  887. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  888. MakeForm(BEAM, "Cyl")
  889. local DIST = (RING.Position - HITPOS).Magnitude
  890. BEAM.Size = VT(0, DIST, 0)
  891. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  892. for i = 1, 5 do
  893. WACKYEFFECT({
  894. EffectType = "Wave",
  895. Size = VT(25, 0, 25),
  896. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  897. Transparency = 0,
  898. Transparency2 = 1,
  899. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  900. MoveToPos = nil,
  901. RotationX = 0,
  902. RotationY = 3,
  903. RotationZ = 0,
  904. Material = "Neon",
  905. Color = C3(1, 1, 1),
  906. SoundID = nil,
  907. SoundPitch = nil,
  908. SoundVolume = nil
  909. })
  910. WACKYEFFECT({
  911. EffectType = "Round Slash",
  912. Size = VT(3, 0, 3) / 13,
  913. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  914. Transparency = 0,
  915. Transparency2 = 1,
  916. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  917. MoveToPos = nil,
  918. RotationX = 0,
  919. RotationY = 0,
  920. RotationZ = 0,
  921. Material = "Neon",
  922. Color = C3(1, 1, 1),
  923. SoundID = nil,
  924. SoundPitch = nil,
  925. SoundVolume = nil
  926. })
  927. WACKYEFFECT({
  928. Time = 35,
  929. EffectType = "Sphere",
  930. Size = VT(22, 22, 22),
  931. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  932. Transparency = 0,
  933. Transparency2 = 1,
  934. CFrame = CF(HITPOS),
  935. MoveToPos = nil,
  936. RotationX = 0,
  937. RotationY = 0,
  938. RotationZ = 0,
  939. Material = "Neon",
  940. Color = C3(1, 1, 1),
  941. SoundID = 459523898,
  942. SoundPitch = MRANDOM(9, 12) / 10,
  943. SoundVolume = 10
  944. })
  945. end
  946. SHAKECAM(HITPOS, 100, 8, 15)
  947. ApplyAoE(HITPOS, 50)
  948. for i = 1, 25 do
  949. Swait()
  950. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  951. BEAM.Transparency = BEAM.Transparency + 0.04
  952. end
  953. BEAM:remove()
  954. end
  955. wait(0.2)
  956. DELET()
  957. end
  958. function Ravage()
  959. ATTACK = true
  960. Rooted = false
  961. local RING, MESH, DELET = MakeRing()
  962. RING.Anchored = false
  963. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  964. local WELD = weldBetween(RightArm, RING)
  965. local GYRO = IT("BodyGyro", RootPart)
  966. GYRO.D = 20
  967. GYRO.P = 4000
  968. GYRO.MaxTorque = VT(0, 40000, 0)
  969. coroutine.resume(coroutine.create(function()
  970. repeat
  971. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. until ATTACK == false
  980. GYRO:remove()
  981. end))
  982. CreateSound(459523787, RING, 8, 1, false)
  983. for i = 1, 45 do
  984. Swait()
  985. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  986. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  987. end
  988. wait(0.3)
  989. repeat
  990. for i = 1, 25 do
  991. Swait()
  992. WACKYEFFECT({
  993. Time = 15,
  994. EffectType = "Sphere",
  995. Size = VT(4, 4, 4),
  996. Size2 = VT(0, 0, 0),
  997. Transparency = 1,
  998. Transparency2 = 0,
  999. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1000. MoveToPos = RING.Position,
  1001. RotationX = 0,
  1002. RotationY = 0,
  1003. RotationZ = 0,
  1004. Material = "Neon",
  1005. Color = C3(1, 1, 1),
  1006. SoundID = nil,
  1007. SoundPitch = nil,
  1008. SoundVolume = nil
  1009. })
  1010. end
  1011. WACKYEFFECT({
  1012. Time = 35,
  1013. EffectType = "Sphere",
  1014. Size = VT(25, 2, 25),
  1015. Size2 = VT(35, 5, 35),
  1016. Transparency = 0,
  1017. Transparency2 = 1,
  1018. CFrame = RING.CFrame,
  1019. MoveToPos = nil,
  1020. RotationX = 0,
  1021. RotationY = 0,
  1022. RotationZ = 0,
  1023. Material = "Neon",
  1024. Color = C3(1, 1, 1),
  1025. SoundID = 459523898,
  1026. SoundPitch = MRANDOM(9, 12) / 10,
  1027. SoundVolume = 10
  1028. })
  1029. coroutine.resume(coroutine.create(function()
  1030. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1031. MakeForm(PROJECTILE, "Ball")
  1032. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1033. local FIRE = script.Flames:Clone()
  1034. FIRE.Parent = PROJECTILE
  1035. FIRE.Enabled = true
  1036. local SPEED = -0.2
  1037. for i = 1, 1000 do
  1038. Swait()
  1039. SPEED = SPEED - 0.01
  1040. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1041. if HIT then
  1042. do
  1043. local POS = PROJECTILE.Position
  1044. ApplyAoE(POS, 100)
  1045. SHAKECAM(POS, 150, 12, 15)
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 1, 5 do
  1048. Swait()
  1049. WACKYEFFECT({
  1050. Time = 85,
  1051. EffectType = "Wave",
  1052. Size = VT(25, 0, 25),
  1053. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1054. Transparency = 0,
  1055. Transparency2 = 1,
  1056. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1057. MoveToPos = nil,
  1058. RotationX = 0,
  1059. RotationY = 3,
  1060. RotationZ = 0,
  1061. Material = "Neon",
  1062. Color = C3(1, 1, 1),
  1063. SoundID = nil,
  1064. SoundPitch = nil,
  1065. SoundVolume = nil
  1066. })
  1067. WACKYEFFECT({
  1068. Time = 85,
  1069. EffectType = "Round Slash",
  1070. Size = VT(3, 0, 3) / 13,
  1071. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1072. Transparency = 0,
  1073. Transparency2 = 1,
  1074. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1075. MoveToPos = nil,
  1076. RotationX = 0,
  1077. RotationY = 0,
  1078. RotationZ = 0,
  1079. Material = "Neon",
  1080. Color = C3(1, 1, 1),
  1081. SoundID = nil,
  1082. SoundPitch = nil,
  1083. SoundVolume = nil
  1084. })
  1085. WACKYEFFECT({
  1086. Time = 75,
  1087. EffectType = "Sphere",
  1088. Size = VT(22, 22, 22),
  1089. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1090. Transparency = 0,
  1091. Transparency2 = 1,
  1092. CFrame = CF(POS),
  1093. MoveToPos = nil,
  1094. RotationX = 0,
  1095. RotationY = 0,
  1096. RotationZ = 0,
  1097. Material = "Neon",
  1098. Color = C3(1, 1, 1),
  1099. SoundID = 533636431,
  1100. SoundPitch = MRANDOM(9, 12) / 10,
  1101. SoundVolume = 10
  1102. })
  1103. end
  1104. end))
  1105. break
  1106. end
  1107. else
  1108. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1109. for index, CHILD in pairs(workspace:GetDescendants()) do
  1110. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1111. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1112. if HUM then
  1113. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1114. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1115. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. FIRE.Enabled = false
  1123. PROJECTILE.Transparency = 1
  1124. Debris:AddItem(PROJECTILE, 5)
  1125. end))
  1126. until KEYHOLD == false
  1127. wait(0.1)
  1128. RING.Anchored = true
  1129. WELD:remove()
  1130. DELET()
  1131. ATTACK = false
  1132. Rooted = false
  1133. end
  1134. function Earthquake()
  1135. ATTACK = true
  1136. Rooted = true
  1137. local GYRO = IT("BodyGyro", RootPart)
  1138. GYRO.D = 20
  1139. GYRO.P = 4000
  1140. GYRO.MaxTorque = VT(0, 40000, 0)
  1141. local RING, MESH, DELET = MakeRing()
  1142. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1143. RING.CFrame = CF(HITPOS)
  1144. for i = 0, 0.6, 0.1 / Animation_Speed do
  1145. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1146. Swait()
  1147. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1148. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. local BLASTS = {468991944, 468991990}
  1157. coroutine.resume(coroutine.create(function()
  1158. local CFRAME = RootPart.CFrame
  1159. for i = 1, 100 do
  1160. CFRAME = CFRAME * CF(0, 0, -35)
  1161. do
  1162. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1163. if HITFLOOR then
  1164. Swait()
  1165. do
  1166. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1167. coroutine.resume(coroutine.create(function()
  1168. local RING, MESH, DELET = MakeRing()
  1169. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1170. for i = 1, 25 do
  1171. Swait()
  1172. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1173. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1174. end
  1175. ApplyAoE(RING.Position, 65)
  1176. SHAKECAM(RING.Position, 80, 12, 15)
  1177. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1178. WACKYEFFECT({
  1179. Time = 25,
  1180. EffectType = "Sphere",
  1181. Size = VT(22, 22, 22),
  1182. Size2 = VT(85, 85, 85),
  1183. Transparency = 0,
  1184. Transparency2 = 1,
  1185. CFrame = CF(RING.Position),
  1186. MoveToPos = nil,
  1187. RotationX = 0,
  1188. RotationY = 0,
  1189. RotationZ = 0,
  1190. Material = "Neon",
  1191. Color = C3(1, 1, 1),
  1192. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1193. SoundPitch = MRANDOM(9, 12) / 10,
  1194. SoundVolume = 10
  1195. })
  1196. for e = 1, 3 do
  1197. WACKYEFFECT({
  1198. EffectType = "Wave",
  1199. Size = VT(25, 0, 25),
  1200. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1201. Transparency = 0,
  1202. Transparency2 = 1,
  1203. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1204. MoveToPos = nil,
  1205. RotationX = 0,
  1206. RotationY = 3,
  1207. RotationZ = 0,
  1208. Material = "Neon",
  1209. Color = C3(1, 1, 1),
  1210. SoundID = nil,
  1211. SoundPitch = nil,
  1212. SoundVolume = nil
  1213. })
  1214. WACKYEFFECT({
  1215. Time = 35,
  1216. EffectType = "Sphere",
  1217. Size = VT(22, 45, 22),
  1218. Size2 = VT(25, 45 + e * 75, 25),
  1219. Transparency = 0,
  1220. Transparency2 = 1,
  1221. CFrame = CF(RING.Position) * TURN,
  1222. MoveToPos = nil,
  1223. RotationX = 0,
  1224. RotationY = 0,
  1225. RotationZ = 0,
  1226. Material = "Neon",
  1227. Color = C3(1, 1, 1),
  1228. SoundID = nil,
  1229. SoundPitch = MRANDOM(9, 12) / 10,
  1230. SoundVolume = 10
  1231. })
  1232. end
  1233. wait(0.3)
  1234. DELET()
  1235. end))
  1236. end
  1237. end
  1238. end
  1239. end
  1240. end))
  1241. Rooted = false
  1242. for i = 0, 0.2, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. DELET()
  1252. GYRO:remove()
  1253. ATTACK = false
  1254. Rooted = false
  1255. end
  1256. function Beam()
  1257. ATTACK = true
  1258. Rooted = false
  1259. local GYRO = IT("BodyGyro", RootPart)
  1260. GYRO.D = 20
  1261. GYRO.P = 4000
  1262. GYRO.MaxTorque = VT(0, 40000, 0)
  1263. local RING, MESH, DELET = MakeRing()
  1264. local POS = RootPart.Position + VT(0, 25, 0)
  1265. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1266. CreateSound(459523787, RING, 8, 1, false)
  1267. local BLASTS = {468991944, 468991990}
  1268. coroutine.resume(coroutine.create(function()
  1269. local E = 0
  1270. repeat
  1271. E = E + 5
  1272. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1273. Swait()
  1274. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. until ATTACK == false
  1282. GYRO:remove()
  1283. DELET()
  1284. end))
  1285. for i = 1, 50 do
  1286. Swait()
  1287. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1288. end
  1289. for i = 1, 25 do
  1290. Swait()
  1291. WACKYEFFECT({
  1292. Time = 15,
  1293. EffectType = "Sphere",
  1294. Size = VT(4, 4, 4),
  1295. Size2 = VT(0, 0, 0),
  1296. Transparency = 1,
  1297. Transparency2 = 0,
  1298. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1299. MoveToPos = RING.Position,
  1300. RotationX = 0,
  1301. RotationY = 0,
  1302. RotationZ = 0,
  1303. Material = "Neon",
  1304. Color = C3(1, 1, 1),
  1305. SoundID = nil,
  1306. SoundPitch = nil,
  1307. SoundVolume = nil
  1308. })
  1309. end
  1310. local LOOP = 0
  1311. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1312. MakeForm(BEAM, "Cyl")
  1313. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1314. repeat
  1315. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1316. if DISTANCE < 2000 then
  1317. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1318. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1319. ApplyAoE(Mouse.Hit.p, 35)
  1320. WACKYEFFECT({
  1321. Time = 35,
  1322. EffectType = "Sphere",
  1323. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1324. Size2 = VT(5, 75, 5),
  1325. Transparency = 0,
  1326. Transparency2 = 1,
  1327. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1328. MoveToPos = nil,
  1329. RotationX = 0,
  1330. RotationY = 0,
  1331. RotationZ = 0,
  1332. Material = "Neon",
  1333. Color = C3(1, 1, 1),
  1334. SoundID = nil,
  1335. SoundPitch = MRANDOM(9, 12) / 10,
  1336. SoundVolume = 10
  1337. })
  1338. Swait()
  1339. LOOP = LOOP + 1
  1340. end
  1341. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1342. coroutine.resume(coroutine.create(function()
  1343. for i = 1, 15 do
  1344. Swait()
  1345. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1346. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1347. end
  1348. BEAM:remove()
  1349. end))
  1350. ATTACK = false
  1351. Rooted = false
  1352. end
  1353. function Nuke()
  1354. ATTACK = true
  1355. Rooted = true
  1356. local CHARGE = false
  1357. local BLASTS = {468991944, 468991990}
  1358. coroutine.resume(coroutine.create(function()
  1359. repeat
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1367. until CHARGE == true
  1368. for i = 0, 0.4, 0.1 / Animation_Speed do
  1369. Swait()
  1370. WACKYEFFECT({
  1371. Time = 15,
  1372. EffectType = "Sphere",
  1373. Size = VT(60, 60, 60),
  1374. Size2 = VT(0, 0, 0),
  1375. Transparency = 1,
  1376. Transparency2 = 0.7,
  1377. CFrame = CF(RootPart.Position),
  1378. MoveToPos = nil,
  1379. RotationX = 0,
  1380. RotationY = 0,
  1381. RotationZ = 0,
  1382. Material = "Neon",
  1383. Color = C3(1, 1, 1),
  1384. SoundID = nil,
  1385. SoundPitch = nil,
  1386. SoundVolume = nil
  1387. })
  1388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. end
  1395. coroutine.resume(coroutine.create(function()
  1396. local POS = RootPart.Position
  1397. wait(0.2)
  1398. for i = 1, 5 do
  1399. WACKYEFFECT({
  1400. Time = 65,
  1401. EffectType = "Sphere",
  1402. Size = VT(2, 2, 2),
  1403. Size2 = VT(0, 0, 500),
  1404. Transparency = 1,
  1405. Transparency2 = 0,
  1406. CFrame = CF(POS),
  1407. MoveToPos = nil,
  1408. RotationX = MRANDOM(-2, 2),
  1409. RotationY = MRANDOM(-12, 12),
  1410. RotationZ = MRANDOM(-2, 2),
  1411. Material = "Neon",
  1412. Color = C3(1, 1, 1),
  1413. SoundID = nil,
  1414. SoundPitch = nil,
  1415. SoundVolume = nil
  1416. })
  1417. end
  1418. wait(1)
  1419. SHAKECAM(POS, 9999999999, 25, 25)
  1420. ApplyAoE(POS, 450)
  1421. WACKYEFFECT({
  1422. Time = 85,
  1423. EffectType = "Sphere",
  1424. Size = VT(120, 120, 120),
  1425. Size2 = VT(350, 350, 350),
  1426. Transparency = 0,
  1427. Transparency2 = 1,
  1428. CFrame = CF(POS),
  1429. MoveToPos = nil,
  1430. RotationX = 0,
  1431. RotationY = 0,
  1432. RotationZ = 0,
  1433. Material = "Neon",
  1434. Color = C3(1, 1, 1),
  1435. SoundID = nil,
  1436. SoundPitch = 1,
  1437. SoundVolume = 10
  1438. })
  1439. for i = 1, 20 do
  1440. WACKYEFFECT({
  1441. Time = 85,
  1442. EffectType = "Sphere",
  1443. Size = VT(120, 120, 120),
  1444. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1445. Transparency = 0.8,
  1446. Transparency2 = 1,
  1447. CFrame = CF(POS),
  1448. MoveToPos = nil,
  1449. RotationX = 0,
  1450. RotationY = 0,
  1451. RotationZ = 0,
  1452. Material = "Neon",
  1453. Color = C3(1, 1, 1),
  1454. SoundID = nil,
  1455. SoundPitch = 1,
  1456. SoundVolume = 10
  1457. })
  1458. WACKYEFFECT({
  1459. Time = 100,
  1460. EffectType = "Wave",
  1461. Size = VT(25, 2, 25),
  1462. Size2 = VT(400, 0, 400) * 1.2,
  1463. Transparency = 0,
  1464. Transparency2 = 1,
  1465. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1466. MoveToPos = nil,
  1467. RotationX = 0,
  1468. RotationY = 0,
  1469. RotationZ = 0,
  1470. Material = "Neon",
  1471. Color = C3(1, 1, 1),
  1472. SoundID = nil,
  1473. SoundPitch = nil,
  1474. SoundVolume = nil
  1475. })
  1476. end
  1477. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1478. for i = 1, 5 do
  1479. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1480. WACKYEFFECT({
  1481. Time = 120,
  1482. EffectType = "Wave",
  1483. Size = VT(150, 2, 150),
  1484. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1485. Transparency = 0,
  1486. Transparency2 = 1,
  1487. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1488. MoveToPos = nil,
  1489. RotationX = 0,
  1490. RotationY = 0,
  1491. RotationZ = 0,
  1492. Material = "Neon",
  1493. Color = C3(1, 1, 1),
  1494. SoundID = nil,
  1495. SoundPitch = nil,
  1496. SoundVolume = nil
  1497. })
  1498. end
  1499. end))
  1500. for i = 0, 1, 0.1 / Animation_Speed do
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. end
  1509. ATTACK = false
  1510. Rooted = false
  1511. end))
  1512. for i = 1, 30 do
  1513. wait(0.01)
  1514. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1515. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1516. if HITFLOOR then
  1517. ApplyAoE(HITPOS, 65)
  1518. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1519. WACKYEFFECT({
  1520. Time = 25,
  1521. EffectType = "Sphere",
  1522. Size = VT(22, 22, 22),
  1523. Size2 = VT(85, 85, 85),
  1524. Transparency = 0,
  1525. Transparency2 = 1,
  1526. CFrame = CF(HITPOS),
  1527. MoveToPos = nil,
  1528. RotationX = 0,
  1529. RotationY = 0,
  1530. RotationZ = 0,
  1531. Material = "Neon",
  1532. Color = C3(1, 1, 1),
  1533. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1534. SoundPitch = MRANDOM(9, 12) / 10,
  1535. SoundVolume = 10
  1536. })
  1537. for e = 1, 3 do
  1538. WACKYEFFECT({
  1539. EffectType = "Wave",
  1540. Size = VT(25, 0, 25),
  1541. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1542. Transparency = 0,
  1543. Transparency2 = 1,
  1544. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1545. MoveToPos = nil,
  1546. RotationX = 0,
  1547. RotationY = 3,
  1548. RotationZ = 0,
  1549. Material = "Neon",
  1550. Color = C3(1, 1, 1),
  1551. SoundID = nil,
  1552. SoundPitch = nil,
  1553. SoundVolume = nil
  1554. })
  1555. WACKYEFFECT({
  1556. Time = 35,
  1557. EffectType = "Sphere",
  1558. Size = VT(22, 45, 22),
  1559. Size2 = VT(25, 45 + e * 75, 25),
  1560. Transparency = 0,
  1561. Transparency2 = 1,
  1562. CFrame = CF(HITPOS) * TURN,
  1563. MoveToPos = nil,
  1564. RotationX = 0,
  1565. RotationY = 0,
  1566. RotationZ = 0,
  1567. Material = "Neon",
  1568. Color = C3(1, 1, 1),
  1569. SoundID = nil,
  1570. SoundPitch = MRANDOM(9, 12) / 10,
  1571. SoundVolume = 10
  1572. })
  1573. end
  1574. end
  1575. end
  1576. CHARGE = true
  1577. end
  1578. function MouseDown(Mouse)
  1579. if ATTACK == false then
  1580. end
  1581. end
  1582. function MouseUp(Mouse)
  1583. HOLD = false
  1584. end
  1585. function KeyDown(Key)
  1586. KEYHOLD = true
  1587. if Key == "z" and ATTACK == false then
  1588. Smite()
  1589. end
  1590. if Key == "b" and ATTACK == false then
  1591. Ravage()
  1592. end
  1593. if Key == "c" and ATTACK == false then
  1594. Earthquake()
  1595. end
  1596. if Key == "v" and ATTACK == false then
  1597. Beam()
  1598. end
  1599. if Key == "x" and ATTACK == false then
  1600. Nuke()
  1601. end
  1602. end
  1603. function KeyUp(Key)
  1604. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1605. KEYHOLD = false
  1606. end
  1607. end
  1608. Mouse.Button1Down:connect(function(NEWKEY)
  1609. MouseDown(NEWKEY)
  1610. end)
  1611. Mouse.Button1Up:connect(function(NEWKEY)
  1612. MouseUp(NEWKEY)
  1613. end)
  1614. Mouse.KeyDown:connect(function(NEWKEY)
  1615. KeyDown(NEWKEY)
  1616. end)
  1617. Mouse.KeyUp:connect(function(NEWKEY)
  1618. KeyUp(NEWKEY)
  1619. end)
  1620. function unanchor()
  1621. for _, c in pairs(Character:GetChildren()) do
  1622. if c:IsA("BasePart") and c ~= RootPart then
  1623. c.Anchored = false
  1624. end
  1625. end
  1626. if UNANCHOR == true then
  1627. RootPart.Anchored = false
  1628. else
  1629. RootPart.Anchored = true
  1630. end
  1631. end
  1632. Humanoid.Changed:connect(function(Jump)
  1633. if Jump == "Jump" and Disable_Jump == true then
  1634. Humanoid.Jump = false
  1635. end
  1636. end)
  1637. while true do
  1638. Swait()
  1639. Humanoid.HipHeight = 7
  1640. script.Parent = WEAPONGUI
  1641. ANIMATE.Parent = nil
  1642. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1643. v:Stop()
  1644. end
  1645. SINE = SINE + CHANGE / 2
  1646. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1647. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1648. if ATTACK == false then
  1649. if TORSOVELOCITY < 1 then
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. elseif TORSOVELOCITY > 1 then
  1657. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. end
  1665. for WING = 1, #WINGS do
  1666. local STUFF = WINGS[WING]
  1667. local FEATHERS = STUFF[1]
  1668. local ACCEL = STUFF[2]
  1669. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1670. end
  1671. unanchor()
  1672. Humanoid.MaxHealth = 3000000
  1673. Humanoid.Health = 3000000
  1674. if Rooted == false then
  1675. Disable_Jump = false
  1676. Humanoid.WalkSpeed = Speed
  1677. elseif Rooted == true then
  1678. Disable_Jump = true
  1679. Humanoid.WalkSpeed = 0
  1680. end
  1681. for _, c in pairs(Character:GetChildren()) do
  1682. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1683. local hand = c:FindFirstChild'Handle'
  1684. if(hand)then
  1685. hand.Parent = Character
  1686. weldBetween(hand,Head)
  1687. end
  1688. c:destroy()
  1689. end
  1690. end
  1691. sick.Playing = true
  1692. sick.SoundId = "rbxassetid://1073318933"
  1693. sick.Looped = true
  1694. sick.Pitch = 1
  1695. sick.Volume = 3
  1696. if sick.Parent ~= Character then
  1697. sick = IT("Sound", Character)
  1698. end
  1699. Head.Color = C3(0,0,0)
  1700. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1701. ApplyAoE(Torso.Position, 12)
  1702. refit()
  1703. end
Add Comment
Please, Sign In to add comment