alamo2914

autoexec

Dec 20th, 2017
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  1. alias "good" "cl_interp 0.0227272; cl_interp_ratio 1.5 cl_pred_optimize 1; ;rate 196608; net_splitpacket_maxrate 196608; cl_cmdrate 66; cl_updaterate 66; cl_predictweapons 1; net_maxroutable 1260; net_maxfragments 1260; net_maxcleartime 4; net_maxpacketdrop 1000; net_splitrate 2; cl_smooth 1; net_compresspackets_minsize 957"
  2.  
  3. alias "decent" "cl_interp 0.303030303; cl_interp_ratio 2 ;rate 196608; cl_pred_optimize 1; net_splitpacket_maxrate 196608; cl_cmdrate 66; cl_updaterate 66; cl_predictweapons 1; net_maxroutable 1200; net_maxfragments 1200; net_maxcleartime 4; net_maxpacketdrop 1000; net_splitrate 2; cl_smooth 1; net_compresspackets_minsize 957"
  4.  
  5. alias "bad" "cl_interp 0.0454545; cl_interp_ratio 3; rate 87648; cl_pred_optimize 1; net_splitpacket_maxrate 87648; cl_cmdrate 66; cl_updaterate 66; cl_predictweapons 1; net_maxroutable 956; net_maxfragments 956; net_maxcleartime 4; net_maxpacketdrop 1000; net_splitrate 2; cl_smooth 1; net_compresspackets_minsize 0"
  6.  
  7. alias "very_bad" "rate 51280; cl_pred_optimize 2; net_splitpacket_maxrate 51280; cl_cmdrate 20; cl_updaterate 10; cl_predictweapons 0; net_maxroutable 1260; net_maxfragments 1260; net_maxcleartime 10; net_maxpacketdrop 10000; net_splitrate 1; cl_smooth 0; cl_interp_ratio 2; cl_interp 0.1; net_compresspackets_minsize 0"
  8.  
  9. // Null-cancelling movement script
  10. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  11.  
  12. bind "w" "+mfwd"
  13. bind "a" "+mleft"
  14. bind "s" "+mback"
  15. bind "d" "+mright"
  16.  
  17. alias "+mfwd" "-back;+forward;alias checkfwd +forward"
  18. alias "+mback" "-forward;+back;alias checkback +back"
  19. alias "+mleft" "-moveright;+moveleft;alias checkleft +moveleft"
  20. alias "+mright" "-moveleft;+moveright;alias checkright +moveright"
  21. alias "-mfwd" "-forward;checkback;alias checkfwd none"
  22. alias "-mback" "-back;checkfwd;alias checkback none"
  23. alias "-mleft" "-moveleft;checkright;alias checkleft none"
  24. alias "-mright" "-moveright;checkleft;alias checkright none"
  25. alias "checkfwd" "none"
  26. alias "checkback" "none"
  27. alias "checkleft" "none"
  28. alias "checkright" "none"
  29. alias "none" ""
  30.  
  31. alias von "r_drawviewmodel 1; viewmodel_fov 87"
  32. alias voff "r_drawviewmodel 0; viewmodel_fov 0"
  33.  
  34. //another things
  35. tf_hud_target_id_disable_floating_health 1
  36. tf_colorblindassist 1
  37. bind pgup "record temp; stop; snd_restart; hud_reloadscheme;heartbeat;"
  38. demo_recordcommands 1
  39. gl_clear 1
  40.  
  41.  
  42.  
  43.  
  44.  
  45. host_thread_mode 0 // Do not use the threaded frame behavior for local servers
  46.  
  47. // Warning system
  48. sv_allow_wait_command 1;developer 1;wait 1500; echo " ****************************************************** "; echo " ****************************************************** "; echo " ****************************************************** "; echo " ****************************************************** "; echo "=> Set host_thread_mode 0 for local servers."; echo "=> Set host_thread_mode 1 once you are done with your local server.";wait 8000; developer 0; sv_allow_wait_command 0
  49.  
  50. bind tab "+scoreboard"
  51. alias +scoreboard "+showscores;net_graph 1;cl_hud_playerclass_use_playermodel 1"
  52. alias -scoreboard "-showscores;net_graph 0;cl_hud_playerclass_use_playermodel 0"
  53.  
  54.  
  55.  
  56.  
  57. //commands that I write here so that I won't have to change them every time the config gets updated
  58. cl_threaded_client_leaf_system 0
  59. r_threaded_client_shadow_manager 0
  60. r_queued_ropes 0
  61. snd_async_minsize 262144
  62. snd_mix_async 0
  63. r_WaterDrawRefraction 1
  64. r_cheapwaterstart 0
  65. tf_contract_competitive_show 0 // Hide contracts in comp matches
  66. tf_contract_progress_show 0 // Hide contracts
  67. m_filter 0 // Do not average mouse input over two frames
  68. m_mousespeed 0 // Disable Windows mouse acceleration
  69. m_rawinput 0 // Skip using in-engine mouse polling
  70. fps_max 121
  71. snd_surround_speakers 0
  72. m_rawinput 1
  73.  
  74.  
  75.  
  76.  
  77. //taken from stripped:
  78. hud_saytext_time 0
  79. cl_showtextmsg 0 // Disable chat
  80. cl_chatfilters 0 // Filter all chat
  81. cl_mute_all_comms 1 // Disable text and voice for muted players
  82. hud_deathnotice_time 1
  83. tf_chat_popup_hold_time 0 // Disable party messages on main menu
  84. cl_hud_killstreak_display_alpha 255 // Disable transparency for lowend computers
  85. cl_hud_killstreak_display_fontsize 0 // Smallest killstreak font
  86. cl_hud_killstreak_display_time 0 // Disable killstreak banner
  87. cl_notifications_max_num_visible 0 // No notifications
  88. cl_notifications_move_time 0 // Skip notification transition
  89. cl_notifications_show_ingame 0 // Do not show notifications in game
  90. con_drawnotify 0 // Disable drawing notification area
  91. tf_notifications_push_bottom 1 // Push notifications to the bottom of the view
  92. cl_vote_ui_active_after_voting 0 // Keep the vote UI up after voting
  93. cl_vote_ui_show_notification 0 // Hide vote UI notifications
  94. tf_hud_notification_duration 0 // Notifications should never display
  95. tf_contract_competitive_show 0 // Hide contracts in comp matches
  96. tf_contract_progress_show 0 // Hide contracts
  97. hud_achievement_glowtime 0 // No glow in achievement UI
  98. hud_achievement_tracker 0 // Disable achievement tracker
  99. hud_achievement_count 0 // Hide achievements on HUD
  100. cl_mvm_wave_status_visible_during_wave 0 // Hide extra MvM info
  101. cl_ask_favorite_opt_out 1
  102. cl_ask_blacklist_opt_out 1
  103. replay_quitmsg_dontaskagain 1
  104. cl_ask_bigpicture_controller_opt_out 1
  105. tf_explanations_store 1
  106. tf_explanations_discardpanel 1
  107. tf_explanations_backpackpanel 1
  108. tf_explanations_charinfopanel 1
  109. tf_explanations_craftingpanel 1
  110. tf_explanations_charinfo_armory_panel 1
  111. tf_training_has_prompted_for_forums 1
  112. tf_training_has_prompted_for_loadout 1
  113. tf_training_has_prompted_for_options 1
  114. tf_training_has_prompted_for_training 1
  115. tf_training_has_prompted_for_offline_practice 1
  116. cl_showhelp 0
  117. tf_taunt_always_show_hint 0
  118. sb_dontshow_maxplayer_warning 1
  119. tf_coach_request_nevershowagain 1
  120. tf_show_maps_details_explanation_count 0
  121. tf_show_taunt_explanation_in_class_loadout 0
  122. tf_show_preset_explanation_in_class_loadout 0
  123. cl_hud_playerclass_playermodel_showed_confirm_dialog 1
  124. tf_find_a_match_hint_viewed 1
  125. tf_quest_map_intro_viewed 1
  126. tf_warpaint_explanation_viewed 1
  127. con_nprint_bgalpha 255 // Disable transparency for lowend computers
  128. r_drawviewmodel 0
  129. viewmodel_fov 0
  130.  
  131. soundscapes_manifest
  132. {
  133. }
  134. // "surface group"
  135. // {
  136. // "property" "value"
  137. // ...
  138. // }
  139. //
  140. // thickness: If this value is present, the material is not volumetrically solid
  141. // it means that the volume should be computed as the surface area times this
  142. // thickness (for automatic mass). The inside space beneath the thickness value is air.
  143. //
  144. // physics parameters are:
  145. // density: this is the material density in kg / m^3 (water is 1000)
  146. // elasticity: This is the collision elasticity (0 - 1.0, 0.01 is soft, 1.0 is hard)
  147. // friction: this is the physical friction (0 - 1.0, 0.01 is slick, 1.0 is totally rough)
  148. // dampening: this is the physical drag on an object when in contact with this surface (0 - x, 0 none to x a lot)
  149. //
  150. // !!! Do not edit the physics properties (especially density) without the proper references !!!
  151. //
  152. // Sounds
  153. //
  154. // stepleft: footstep sound for left foot
  155. // stepright: footstep sound for right foot
  156. // impactsoft: Physical impact sound when hitting soft surfaces
  157. // impacthard: Physical impact sound when hitting hard surfaces
  158. // scrapesmooth: Looping physics friction sound (when scraping smooth surfaces)
  159. // scraperough: Looping physics friction sound (when scraping rough surfaces)
  160. // bulletimpact: bullet impact sound
  161. // gamematerial: game material index (can be a single letter or a number)
  162. //
  163.  
  164. // NOTE: The properties of "default" will get copied into EVERY material who does not
  165. // override them!!!
  166. //
  167. // "base" means to use the parameters from that material as a base.
  168. // "base" must appear as the first key in a material
  169. //
  170.  
  171. // -----------------------------
  172. // world materials
  173. // -----------------------------
  174.  
  175. // NOTE: "default" properties are assigned to ALL other materials unless overriden!!!
  176. "default"
  177. {
  178. "density" "2000"
  179. "elasticity" "0.25"
  180. "friction" "0.8"
  181. "dampening" "0.0"
  182.  
  183. "stepleft" ""
  184. "stepright" ""
  185. "bulletimpact" ""
  186. "scraperough" ""
  187. "scrapesmooth" ""
  188. "impacthard" ""
  189. "impactsoft" ""
  190.  
  191. "audioreflectivity" "0.66"
  192. "audiohardnessfactor" "1.0"
  193. "audioroughnessfactor" "1.0"
  194.  
  195. "scrapeRoughThreshold" "0.5"
  196. "impactHardThreshold" "0.5"
  197.  
  198. "gamematerial" "C"
  199. "jumpfactor" "1.0"
  200. "maxspeedfactor" "1.0"
  201. "climbable" "0"
  202. }
  203. // Override this file in your mod directory so you can load the base HL2 file as well
  204. // as new properties.
  205. // NOTE: Listing a property twice (e.g. in separate files) means that
  206. // the values in the second definition will override the first definition
  207.  
  208. // NOTE: Each file must have a unique name. The physics system does not understand mods and will not
  209. // parse the same file (compared by name) twice.
  210.  
  211. surfaceproperties_manifest
  212. {
  213. "file" "scripts/surfaceproperties.txt"
  214. }
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