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- 21:42:43: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
- 21:42:43: INFO[ServerThread]: LuaEntitySAO::create(name="animal_big_red:big_red" state="return { ["version"] = 2, ["spawnpoint"] = { ["y"] = -30, ["x"] = -14, ["z"] = -29 }, ["original_spawntime"] = 1345584301, ["playerspawned"] = false }")
- 21:42:43: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(-13,-29.9,-30.9992) type=7
- 21:42:43: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=36; there are now 36 active objects.
- 21:42:43: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=36 name="animal_big_red:big_red"
- 21:42:43: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=36
- 21:42:43: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
- 21:42:45: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=37; there are now 37 active objects.
- 21:42:45: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=37 name="animal_vombie:vombie"
- 21:42:45: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=37
- 21:42:45: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
- Spawning animal_vombie:vombie at night at position (-7,6,-49)
- 21:42:45: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activating objects of block (-1,0,-3) (1 objects)
- 21:42:45: INFO[ServerThread]: LuaEntitySAO::create(name="animal_wolf:wolf" state="return { ["version"] = 2, ["spawnpoint"] = { ["y"] = 7, ["x"] = -8, ["z"] = -45 }, ["original_spawntime"] = 1345586225, ["playerspawned"] = false }")
- 21:42:45: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(-8,7,-45) type=7
- 21:42:45: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=38; there are now 38 active objects.
- 21:42:45: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=38 name="animal_wolf:wolf"
- 21:42:45: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=38
- 21:42:45: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
- 21:42:47: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activating objects of block (-1,0,-1) (1 objects)
- 21:42:47: INFO[ServerThread]: LuaEntitySAO::create(name="animal_cow:cow" state="return { ["version"] = 2, ["spawnpoint"] = { ["y"] = 5, ["x"] = -15, ["z"] = -3 }, ["original_spawntime"] = 1345570578, ["playerspawned"] = false }")
- 21:42:47: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(-11.354,6,-4.5865) type=7
- 21:42:47: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=39; there are now 39 active objects.
- 21:42:47: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=39 name="animal_cow:cow"
- 21:42:47: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=39
- 21:42:47: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
- 21:42:48: INFO[ServerThread]: ANIMALS: Too many dm at one place dying
- 21:42:48: VERBOSE[ServerThread]: ObjectRef::l_remove(): id=4
- 21:42:48: INFO[ServerThread]: ANIMALS: Too many cow at one place dying
- 21:42:48: VERBOSE[ServerThread]: ObjectRef::l_remove(): id=6
- 21:42:48: INFO[ServerThread]: ANIMALS: Too many gull at one place dying
- 21:42:48: VERBOSE[ServerThread]: ObjectRef::l_remove(): id=9
- 21:42:48: INFO[ServerThread]: ANIMALS: Too many cow at one place dying
- 21:42:48: VERBOSE[ServerThread]: ObjectRef::l_remove(): id=11
- 21:42:48: VERBOSE[ServerThread]: scriptapi_luaentity_rm: id=4
- 21:42:48: VERBOSE[ServerThread]: scriptapi_luaentity_rm: id=9
- 21:42:48: VERBOSE[ServerThread]: Server: Sent object remove/add: 2 removed, 15 added, packet size is 2526
- 21:42:48: INFO[ServerThread]: Server: MapEditEvents:
- 21:42:48: INFO[ServerThread]: MEET_ADDNODE: - - - - - - - - - - - - - - 24
- 21:42:48: INFO[ServerThread]: MEET_REMOVENODE: - - - - - - - - - - - - 20
- 21:42:57: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
- 21:42:57: INFO[main]: Dedicated server quitting
- 21:42:57: INFO[main]: Server destructing
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