Magicat

status effects oh no

Aug 19th, 2017
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  1. SCURVY-
  2. Effect: Cannot use Healing Items
  3. Cure: Eating Orange, Tangerine, Lemon, or drink Lemonade or Orange Juice (healing effects of such will be multiplied by 3)
  4.  
  5. ALLERGY-
  6. Effect: Player loses 1/20 Max Health per turn in battle (1/100 when out of battle)
  7. Cure: Heading inside will divide HP draining effects by 5. Eating Herb or Medicine Powder will remove ALLERGY, and staying inside long enough will eventually get rid of the status effect.
  8.  
  9. MILD_PSN (Mild Poison)-
  10. Effect: Player loses 1/16 Max Health per turn for 8 turns (equals to the amount of characters in "MILD_PSN"). Being out of battle, the player won't lose any Health, but the poison counter will still be lowered.
  11. Cure: Besides letting the poison counter dwindle, the player can also use Medicine Powder to completely remove Mild Poison. Using Refresh, or using an Herb will lower the Poison counter by 3.
  12.  
  13. FRZ (Freeze)-
  14. Effect: The player cannot do anything for three turns. Can be dethawed by a Flame or Impact move, but the move itself will inflict 1.5x as much damage.
  15. Cure: The player can use a flame-typed move to unfreeze themselves, and there will most likely be Battlechip moves in the future that can be used to combat freeze.
  16.  
  17. BURN-
  18. Effect: For four turns, the player will lose 1/16 of their Max Health. The player's attack stat will be lowered by 20%, and their attacks will all gain a Flame typing.
  19. Cure: Being hit or using any Freeze-typed move will remove burn. The player can also use any liquid in their inventory to lower the Burn counter by 2 (hot sauce or gasoline will raise the Burn counter by 2).
  20.  
  21. HEARTBREAK-
  22. Effect: Lowers player's Attack and Defense stats by 20%. Lasts for 9 turns
  23. Cure: The player can call a Therapist I guess? I made this for a Valentine's event but I forgot if I made any other cure for it.
  24.  
  25. IONIZED-
  26. Effect: Lowers player's Health by 1/16 of their Max Health per turn. Their attack stat will be lowered by 25%, and their attack's type will be converted to Shadow/Earth. Making contact with an enemy will also make them IONIZED. Players will lose no Health outside of battle. Can only be caused by NetNavis and Starforce-infused enemies.
  27. Cure: Refresh will cure IONIZED, as well as staying away from any types of enemies that can cause IONIZED for 3 turns.
  28.  
  29. LIONIZED-
  30. Effect: Lowers the player's Attack and Defense stat by 50%, and converts the player's attack's type to purely Neutral, and the effect goes away after the battle ends. Can only be caused by a Lion Stone.
  31. Cure: Applying some Tiger Balm will have a 50% chance to cure LIONIZATION. If the player has the Filter Badge, not only would the Neutral type change be beneficial, but the player's Attack and Defense stat will raise by 50% instead of dropping.
  32.  
  33. -------------------------------------------------------------------------------------------------
  34.  
  35. REFRESHED-
  36. Cause: using the move "Refresh" on someone with full Health and no status effects, drinking from the fountain water, or experiencing any other soothing uh, experience.
  37. Effect: Player will be immune to status effects for 9 turns, and will recover 1/64 of their Health per turn
  38.  
  39. REGENERATION
  40. Cause: Using the move "Regen" on someone.
  41. Effect: Player will recover 1/32 of their Health for 12 turns. Player cannot use Regen again to reset counter to 12.
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