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alethiophile

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Apr 19th, 2014
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  1. [X] 8 6: (shadowward, wildwind, mc2rpg, BloodWitch1337, drake_azathoth, BFldyq, Jans, Archanist)
  2. [X] 1 6 rooms: (Winged One)
  3. [X] 7 <del>Bottomless Pit</del> Informed this works as a Ruin, and we can get derelict trap bits out of that layout.: (shadowward, wildwind, mc2rpg, drake_azathoth, BFldyq, Jans, Archanist)
  4. [X] 1 Bottomless Pit: (Larekko12)
  5. [X] 1 Bottomless Pit - Theme in Boss Chest Room: (BloodWitch1337)
  6. [X] 1 Choose 6: (EternitynChaos)
  7. [X] 1 Kobold-infested cave with a "secret": (Winged One)
  8. [X] 1 Make a winding path throughout a long room. The path is a wide as two men shoulder to should with chasms on each side. The path spirals bit zig zagging in different ways going to three different directions.  One to a trapped Chest with poison arrows and gold and key.1 One to an untrapped chest filled with gold. The Third to a  an armless  smooth stone Bridge to the next Room.   There was randomly place slanted smooth patches on the paths.  The room is cast in a deep darkness save for the chests and door which are unnaturally lighted in the darkness. There are three units of Dire Bats keyed to fly down as you leave the room to the next along with a Fear Spell. The bats are hinted at by Quano on the path.: (Larekko12)
  9. [X] 1 Open with the usual creepy cavern, with a warren of 6 kobolds. There is a golden idol shaped like a particularly handsome kobold on a stone altar in the center of the cave, atop a pressure plate that shoots spikes out when there is no pressure on it. A mysterious magical-looking locked door (ruins style), placed such that it could have been plausibly missed by earlier adventurers, leads to the next room. The kobold's supposed homes contain small treasure chests with mixed silver and copper coins, except for one that has a trapped chest (shooting out poisoned needles from the lock) that also contains some gold and a few jewels. Do not speak until the next room.: (Winged One)
  10. [X] 1 Plan a2znut: (ReinZero)
  11. [X] 7 Room One: A wide cylindrical pit, with a circular staircase marching down along the side. The stairs are wide enough for one person to walk, and hewn unevenly. Not enough to be a hazard (like slippery) but enough to make walking take time and feel awkward. There are tall but narrow rents in the walls, wide enough for a single person to wedge themselves into. Dire bats live at the top of these rents. Their "droppings" at the bottom have a few scattered gold and silver in them, as well as some old trap bits, and is slippery as heck.: (shadowward, wildwind, mc2rpg, drake_azathoth, BFldyq, Jans, Archanist)
  12. [X] 1 Ruins: (EternitynChaos)
  13. [X] 1 Ruins - Overlaying Theme: (BloodWitch1337)
  14. [X] 1 Ruins [X] 6 [X] Cantrip *1 Trap *1 First Room: (ReinZero)
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