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epic switcher

Aug 13th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Epic Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7. --Edited by ArtistBase
  8.  
  9. -------------------------------------------------
  10. congrats you found me
  11. dont leak or i will eat ur kidneys
  12. -------------------------------------------------
  13. ]])
  14.  
  15. if game:GetService("RunService"):IsClient() then error("This script is FE, use the prefix h/ instead of hl/.") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. local rp = RealPlayer
  20. script.Parent = rp.Character
  21.  
  22. --RemoteEvent for communicating
  23. local Event = Instance.new("RemoteEvent")
  24. Event.Name = "UserInput_Event"
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local function fakeEvent()
  28. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  29. t.connect = t.Connect
  30. return t
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function te(self,ev,...)
  44. local t = m[ev]
  45. if t and t._fakeEvent then
  46. for _,f in pairs(t.Functions) do
  47. f(...)
  48. end
  49. end
  50. end
  51. m.TrigEvent = te
  52. UIS.TrigEvent = te
  53.  
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=rp then return end
  56. m.Target = io.Target
  57. m.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. for _,t in pairs(CAS.Actions) do
  64. for _,k in pairs(t.Keys) do
  65. if k==io.KeyCode then
  66. t.Function(t.Name,io.UserInputState,io)
  67. end
  68. end
  69. end
  70. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  71. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  72. end
  73. end)
  74. Event.Parent = NLS([==[
  75. local Player = game:GetService("Players").LocalPlayer
  76. local Event = script:WaitForChild("UserInput_Event")
  77.  
  78. local Mouse = Player:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,a)
  81. if a then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data 30 times every second, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. while wait(1/30) do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. end]==],Player.Character)
  97.  
  98. ----Sandboxed game object that allows the usage of client-side methods and services
  99. --Real game object
  100. local _rg = game
  101.  
  102. --Metatable for fake service
  103. local fsmt = {
  104. __index = function(self,k)
  105. local s = rawget(self,"_RealService")
  106. if s then return s[k] end
  107. end,
  108. __newindex = function(self,k,v)
  109. local s = rawget(self,"_RealService")
  110. if s then s[k]=v end
  111. end,
  112. __call = function(self,...)
  113. local s = rawget(self,"_RealService")
  114. if s then return s(...) end
  115. end
  116. }
  117. local function FakeService(t,RealService)
  118. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  119. return setmetatable(t,fsmt)
  120. end
  121.  
  122. --Fake game object
  123. local g = {
  124. GetService = function(self,s)
  125. return self[s]
  126. end,
  127. Players = FakeService({
  128. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  129. },"Players"),
  130. UserInputService = FakeService(UIS,"UserInputService"),
  131. ContextActionService = FakeService(CAS,"ContextActionService"),
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135.  
  136. g.RunService = FakeService({
  137. RenderStepped = _rg:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145.  
  146. setmetatable(g,{
  147. __index=function(self,s)
  148. return _rg:GetService(s) or typeof(_rg[s])=="function"
  149. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  150. end,
  151. __newindex = fsmt.__newindex,
  152. __call = fsmt.__call
  153. })
  154. --Changing owner to fake player object to support owner:GetMouse()
  155. game,owner = g,g.Players.LocalPlayer
  156. end
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178.  
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. ---------
  182. plr = game.Players.LocalPlayer
  183. chara = plr.Character
  184. mouse = plr:GetMouse()
  185. Create = Instance.new
  186. Huge = math.huge
  187.  
  188.  
  189.  
  190.  
  191. local shadowhead = Create("Part",chara.Head)
  192. shadowhead.BrickColor = BrickColor.new("Really black")
  193. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  194. shadowhead.CanCollide = false
  195. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  196. shadowheadmesh.MeshType = "Head"
  197. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  198. local weld2 = Create("Weld",shadowhead)
  199. weld2.Part0 = shadowhead
  200. weld2.Part1 = chara.Head
  201. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202.  
  203. Player = game:GetService("Players").LocalPlayer
  204. PlayerGui = Player.PlayerGui
  205. Cam = workspace.CurrentCamera
  206. Backpack = Player.Backpack
  207. Character = Player.Character
  208. char = Player.Character
  209. Humanoid = Character.Humanoid
  210. Mouse = Player:GetMouse()
  211. RootPart = Character["HumanoidRootPart"]
  212. Torso = Character["Torso"]
  213. Head = Character["Head"]
  214. RightArm = Character["Right Arm"]
  215. LeftArm = Character["Left Arm"]
  216. RightLeg = Character["Right Leg"]
  217. LeftLeg = Character["Left Leg"]
  218. RootJoint = RootPart["RootJoint"]
  219. Neck = Torso["Neck"]
  220. RightShoulder = Torso["Right Shoulder"]
  221. LeftShoulder = Torso["Left Shoulder"]
  222. RightHip = Torso["Right Hip"]
  223. LeftHip = Torso["Left Hip"]
  224.  
  225. local Orin = "http://www.roblox.com/asset/?id=10521899"
  226. Head.face.Texture = Orin
  227. function weld(a, b, acf)
  228. local w = Instance.new("Weld", a)
  229. w.Part0 = a
  230. w.Part1 = b
  231. w.C0 = acf
  232. end
  233.  
  234. char.Humanoid.MaxHealth = 9999
  235. char.Humanoid.Health = 9999
  236.  
  237. char.Humanoid.Changed:Connect(function()
  238.  
  239.  
  240. char.Humanoid.Health = 9999
  241.  
  242. end)
  243. --------------------------------
  244. char.Head.face.Texture = "rbxassetid://168332209"
  245. --------------------------------
  246.  
  247.  
  248.  
  249.  
  250. -------------------------------------------------------
  251.  
  252. local FavIDs = {
  253. 340106355, --Nefl Crystals
  254. 927529620, --Dimension
  255. 876981900, --Fantasy
  256. 398987889, --Ordinary Days
  257. 1117396305, --Oh wait, it's you.
  258. 885996042, --Action Winter Journey
  259. 919231299, --Sprawling Idiot Effigy
  260. 743466274, --Good Day Sunshine
  261. 727411183, --Knife Fight
  262. 1402748531, --The Earth Is Counting On You!
  263. 595230126 --Robot Language
  264. }
  265.  
  266.  
  267.  
  268. --The reality of my life isn't real but a Universe -makhail07
  269. wait(0.2)
  270. local plr = game:service'Players'.LocalPlayer
  271. print('Local User is '..plr.Name)
  272. print('SCRIPTNAME Loaded')
  273. print('SCRIPT DESCRIPTION')
  274. local char = plr.Character
  275. local hum = char.Humanoid
  276. local hed = char.Head
  277. local root = char.HumanoidRootPart
  278. local rootj = root.RootJoint
  279. local tors = char.Torso
  280. local ra = char["Right Arm"]
  281. local la = char["Left Arm"]
  282. local rl = char["Right Leg"]
  283. local ll = char["Left Leg"]
  284. local neck = tors["Neck"]
  285. local mouse = plr:GetMouse()
  286. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  287. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  288. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  289.  
  290.  
  291. -------------------------------------------------------
  292. --Start Good Stuff--
  293. -------------------------------------------------------
  294. cam = game.Workspace.CurrentCamera
  295. CF = CFrame.new
  296. angles = CFrame.Angles
  297. attack = false
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. Rad = math.rad
  300. IT = Instance.new
  301. BrickC = BrickColor.new
  302. Cos = math.cos
  303. Acos = math.acos
  304. Sin = math.sin
  305. Asin = math.asin
  306. Abs = math.abs
  307. Mrandom = math.random
  308. Floor = math.floor
  309.  
  310.  
  311.  
  312. -------------------------------------------------------
  313. --End Good Stuff--
  314. -------------------------------------------------------
  315. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316. RSH, LSH = nil, nil
  317. RW = Instance.new("Weld")
  318. LW = Instance.new("Weld")
  319. RH = tors["Right Hip"]
  320. LH = tors["Left Hip"]
  321. RSH = tors["Right Shoulder"]
  322. LSH = tors["Left Shoulder"]
  323. RSH.Parent = nil
  324. LSH.Parent = nil
  325. RW.Name = "RW"
  326. RW.Part0 = tors
  327. RW.C0 = CF(1.5, 0.5, 0)
  328. RW.C1 = CF(0, 0.5, 0)
  329. RW.Part1 = ra
  330. RW.Parent = tors
  331. LW.Name = "LW"
  332. LW.Part0 = tors
  333. LW.C0 = CF(-1.5, 0.5, 0)
  334. LW.C1 = CF(0, 0.5, 0)
  335. LW.Part1 = la
  336. LW.Parent = tors
  337. Effects = {}
  338. -------------------------------------------------------
  339. --Start HeartBeat--
  340. -------------------------------------------------------
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "Heartbeat"
  343. script:WaitForChild("Heartbeat")
  344.  
  345. frame = 1 / 60
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349.  
  350.  
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354.  
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356. tf = tf + s
  357. if tf >= frame then
  358. if allowframeloss then
  359. script.Heartbeat:Fire()
  360. lastframe = tick()
  361. else
  362. for i = 1, math.floor(tf / frame) do
  363. script.Heartbeat:Fire()
  364. end
  365. lastframe = tick()
  366. end
  367. if tossremainder then
  368. tf = 0
  369. else
  370. tf = tf - frame * math.floor(tf / frame)
  371. end
  372. end
  373. end)
  374. -------------------------------------------------------
  375. --End HeartBeat--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Important Functions--
  380. -------------------------------------------------------
  381. function swait(num)
  382. if num == 0 or num == nil then
  383. game:service("RunService").Stepped:wait(0)
  384. else
  385. for i = 0, num do
  386. game:service("RunService").Stepped:wait(0)
  387. end
  388. end
  389. end
  390. function thread(f)
  391. coroutine.resume(coroutine.create(f))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / Sin(theta)
  453. startInterp = Sin((1 - t) * theta) * invSinTheta
  454. finishInterp = Sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / Sin(theta)
  462. startInterp = Sin((t - 1) * theta) * invSinTheta
  463. finishInterp = Sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Position, Direction, Range, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  472. end
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. function getRegion(point,range,ignore)
  477. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  478. end
  479.  
  480. function GetTorso(char)
  481. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  482. end
  483.  
  484. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  485. -------------------------------------------------------
  486. --Start Damage Function--
  487. -------------------------------------------------------
  488. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  489. if hit.Parent == nil then
  490. return
  491. end
  492. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  493. for _, v in pairs(hit.Parent:children()) do
  494. if v:IsA("Humanoid") then
  495. h = v
  496. end
  497. end
  498. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  499.  
  500. hit.Parent:FindFirstChild("Head"):BreakJoints()
  501. end
  502.  
  503. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  504. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  505. if hit.Parent.DebounceHit.Value == true then
  506. return
  507. end
  508. end
  509. if insta == true then
  510. hit.Parent:FindFirstChild("Head"):BreakJoints()
  511. end
  512. local c = Create("ObjectValue"){
  513. Name = "creator",
  514. Value = game:service("Players").LocalPlayer,
  515. Parent = h,
  516. }
  517. game:GetService("Debris"):AddItem(c, .5)
  518. if HitSound ~= nil and HitPitch ~= nil then
  519. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  520. end
  521. local Damage = math.random(minim, maxim)
  522. local blocked = false
  523. local block = hit.Parent:findFirstChild("Block")
  524. if block ~= nil then
  525. if block.className == "IntValue" then
  526. if block.Value > 0 then
  527. blocked = true
  528. block.Value = block.Value - 1
  529. print(block.Value)
  530. end
  531. end
  532. end
  533. if blocked == false then
  534. h.Health = h.Health - Damage
  535. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  536. else
  537. h.Health = h.Health - (Damage / 2)
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. end
  540. if Type == "Knockdown" then
  541. local hum = hit.Parent.Humanoid
  542. hum.PlatformStand = true
  543. coroutine.resume(coroutine.create(function(HHumanoid)
  544. swait(1)
  545. HHumanoid.PlatformStand = false
  546. end), hum)
  547. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  548. local bodvol = Create("BodyVelocity"){
  549. velocity = angle * knockback,
  550. P = 5000,
  551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  552. Parent = hit,
  553. }
  554. local rl = Create("BodyAngularVelocity"){
  555. P = 3000,
  556. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  557. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  558. Parent = hit,
  559. }
  560. game:GetService("Debris"):AddItem(bodvol, .5)
  561. game:GetService("Debris"):AddItem(rl, .5)
  562. elseif Type == "Normal" then
  563. local vp = Create("BodyVelocity"){
  564. P = 500,
  565. maxForce = Vector3.new(math.huge, 0, math.huge),
  566. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  567. }
  568. if knockback > 0 then
  569. vp.Parent = hit.Parent.Torso
  570. end
  571. game:GetService("Debris"):AddItem(vp, .5)
  572. elseif Type == "Up" then
  573. local bodyVelocity = Create("BodyVelocity"){
  574. velocity = Vector3.new(0, 20, 0),
  575. P = 5000,
  576. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  577. Parent = hit,
  578. }
  579. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  580. elseif Type == "DarkUp" then
  581. coroutine.resume(coroutine.create(function()
  582. for i = 0, 1, 0.1 do
  583. swait()
  584. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  585. end
  586. end))
  587. local bodyVelocity = Create("BodyVelocity"){
  588. velocity = Vector3.new(0, 20, 0),
  589. P = 5000,
  590. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  591. Parent = hit,
  592. }
  593. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  594. elseif Type == "Snare" then
  595. local bp = Create("BodyPosition"){
  596. P = 2000,
  597. D = 100,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. game:GetService("Debris"):AddItem(bp, 1)
  603. elseif Type == "Freeze" then
  604. local BodPos = Create("BodyPosition"){
  605. P = 50000,
  606. D = 1000,
  607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  608. position = hit.Parent.Torso.Position,
  609. Parent = hit.Parent.Torso,
  610. }
  611. local BodGy = Create("BodyGyro") {
  612. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  613. P = 20e+003,
  614. Parent = hit.Parent.Torso,
  615. cframe = hit.Parent.Torso.CFrame,
  616. }
  617. hit.Parent.Torso.Anchored = true
  618. coroutine.resume(coroutine.create(function(Part)
  619. swait(1.5)
  620. Part.Anchored = false
  621. end), hit.Parent.Torso)
  622. game:GetService("Debris"):AddItem(BodPos, 3)
  623. game:GetService("Debris"):AddItem(BodGy, 3)
  624. end
  625. local debounce = Create("BoolValue"){
  626. Name = "DebounceHit",
  627. Parent = hit.Parent,
  628. Value = true,
  629. }
  630. game:GetService("Debris"):AddItem(debounce, Delay)
  631. c = Create("ObjectValue"){
  632. Name = "creator",
  633. Value = Player,
  634. Parent = h,
  635. }
  636. game:GetService("Debris"):AddItem(c, .5)
  637. end
  638. end
  639. -------------------------------------------------------
  640. --End Damage Function--
  641. -------------------------------------------------------
  642.  
  643. -------------------------------------------------------
  644. --Start Damage Function Customization--
  645. -------------------------------------------------------
  646. function ShowDamage(Pos, Text, Time, Color)
  647. local Rate = (1 / 30)
  648. local Pos = (Pos or Vector3.new(0, 0, 0))
  649. local Text = (Text or "")
  650. local Time = (Time or 2)
  651. local Color = (Color or Color3.new(255, 255, 1))
  652. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  653. EffectPart.Anchored = true
  654. local BillboardGui = Create("BillboardGui"){
  655. Size = UDim2.new(3, 0, 3, 0),
  656. Adornee = EffectPart,
  657. Parent = EffectPart,
  658. }
  659. local TextLabel = Create("TextLabel"){
  660. BackgroundTransparency = 1,
  661. Size = UDim2.new(1, 0, 1, 0),
  662. Text = Text,
  663. Font = "Bodoni",
  664. TextColor3 = Color,
  665. TextScaled = true,
  666. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  667. Parent = BillboardGui,
  668. }
  669. game.Debris:AddItem(EffectPart, (Time))
  670. EffectPart.Parent = game:GetService("Workspace")
  671. delay(0, function()
  672. local Frames = (Time / Rate)
  673. for Frame = 1, Frames do
  674. wait(Rate)
  675. local Percent = (Frame / Frames)
  676. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  677. TextLabel.TextTransparency = Percent
  678. end
  679. if EffectPart and EffectPart.Parent then
  680. EffectPart:Destroy()
  681. end
  682. end)
  683. end
  684. -------------------------------------------------------
  685. --End Damage Function Customization--
  686. -------------------------------------------------------
  687.  
  688. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  689. for _, c in pairs(workspace:children()) do
  690. local hum = c:findFirstChild("Humanoid")
  691. if hum ~= nil then
  692. local head = c:findFirstChild("Head")
  693. if head ~= nil then
  694. local targ = head.Position - Part.Position
  695. local mag = targ.magnitude
  696. if magni >= mag and c.Name ~= plr.Name then
  697. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  698. end
  699. end
  700. end
  701. end
  702. end
  703.  
  704.  
  705. CFuncs = {
  706. Part = {
  707. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  708. local Part = Create("Part")({
  709. Parent = Parent,
  710. Reflectance = Reflectance,
  711. Transparency = Transparency,
  712. CanCollide = false,
  713. Locked = true,
  714. BrickColor = BrickColor.new(tostring(BColor)),
  715. Name = Name,
  716. Size = Size,
  717. Material = Material
  718. })
  719. RemoveOutlines(Part)
  720. return Part
  721. end
  722. },
  723. Mesh = {
  724. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. },
  737. Mesh = {
  738. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  739. local Msh = Create(Mesh)({
  740. Parent = Part,
  741. Offset = OffSet,
  742. Scale = Scale
  743. })
  744. if Mesh == "SpecialMesh" then
  745. Msh.MeshType = MeshType
  746. Msh.MeshId = MeshId
  747. end
  748. return Msh
  749. end
  750. },
  751. Weld = {
  752. Create = function(Parent, Part0, Part1, C0, C1)
  753. local Weld = Create("Weld")({
  754. Parent = Parent,
  755. Part0 = Part0,
  756. Part1 = Part1,
  757. C0 = C0,
  758. C1 = C1
  759. })
  760. return Weld
  761. end
  762. },
  763. Sound = {
  764. Create = function(id, par, vol, pit)
  765. coroutine.resume(coroutine.create(function()
  766. local S = Create("Sound")({
  767. Volume = vol,
  768. Pitch = pit or 1,
  769. SoundId = id,
  770. Parent = par or workspace
  771. })
  772. wait()
  773. S:play()
  774. game:GetService("Debris"):AddItem(S, 6)
  775. end))
  776. end
  777. },
  778. ParticleEmitter = {
  779. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  780. local fp = Create("ParticleEmitter")({
  781. Parent = Parent,
  782. Color = ColorSequence.new(Color1, Color2),
  783. LightEmission = LightEmission,
  784. Size = Size,
  785. Texture = Texture,
  786. Transparency = Transparency,
  787. ZOffset = ZOffset,
  788. Acceleration = Accel,
  789. Drag = Drag,
  790. LockedToPart = LockedToPart,
  791. VelocityInheritance = VelocityInheritance,
  792. EmissionDirection = EmissionDirection,
  793. Enabled = Enabled,
  794. Lifetime = LifeTime,
  795. Rate = Rate,
  796. Rotation = Rotation,
  797. RotSpeed = RotSpeed,
  798. Speed = Speed,
  799. VelocitySpread = VelocitySpread
  800. })
  801. return fp
  802. end
  803. }
  804. }
  805. function RemoveOutlines(part)
  806. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  807. end
  808. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  809. local Part = Create("Part")({
  810. formFactor = FormFactor,
  811. Parent = Parent,
  812. Reflectance = Reflectance,
  813. Transparency = Transparency,
  814. CanCollide = false,
  815. Locked = true,
  816. BrickColor = BrickColor.new(tostring(BColor)),
  817. Name = Name,
  818. Size = Size,
  819. Material = Material
  820. })
  821. RemoveOutlines(Part)
  822. return Part
  823. end
  824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825. local Msh = Create(Mesh)({
  826. Parent = Part,
  827. Offset = OffSet,
  828. Scale = Scale
  829. })
  830. if Mesh == "SpecialMesh" then
  831. Msh.MeshType = MeshType
  832. Msh.MeshId = MeshId
  833. end
  834. return Msh
  835. end
  836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  837. local Weld = Create("Weld")({
  838. Parent = Parent,
  839. Part0 = Part0,
  840. Part1 = Part1,
  841. C0 = C0,
  842. C1 = C1
  843. })
  844. return Weld
  845. end
  846.  
  847.  
  848. -------------------------------------------------------
  849. --Start Effect Function--
  850. -------------------------------------------------------
  851. EffectModel = Instance.new("Model", char)
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. else
  881. table.insert(Effects, {
  882. prt,
  883. "Block3",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. end
  891. end
  892. },
  893. Sphere = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Cylinder = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Wave = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3 / 60,
  941. y3 / 60,
  942. z3 / 60,
  943. msh
  944. })
  945. end
  946. },
  947. Ring = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. },
  965. Break = {
  966. Create = function(brickcolor, cframe, x1, y1, z1)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  968. prt.Anchored = true
  969. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. local num = math.random(10, 50) / 1000
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Shatter",
  976. num,
  977. prt.CFrame,
  978. math.random() - math.random(),
  979. 0,
  980. math.random(50, 100) / 100
  981. })
  982. end
  983. },
  984. Spiral = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Push = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. end
  1019. }
  1020. }
  1021. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1022. local fp = IT("Part")
  1023. fp.formFactor = formfactor
  1024. fp.Parent = parent
  1025. fp.Reflectance = reflectance
  1026. fp.Transparency = transparency
  1027. fp.CanCollide = false
  1028. fp.Locked = true
  1029. fp.BrickColor = brickcolor
  1030. fp.Name = name
  1031. fp.Size = size
  1032. fp.Position = tors.Position
  1033. RemoveOutlines(fp)
  1034. fp.Material = "SmoothPlastic"
  1035. fp:BreakJoints()
  1036. return fp
  1037. end
  1038.  
  1039. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1040. local mesh = IT(Mesh)
  1041. mesh.Parent = part
  1042. if Mesh == "SpecialMesh" then
  1043. mesh.MeshType = meshtype
  1044. if meshid ~= "nil" then
  1045. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1046. end
  1047. end
  1048. mesh.Offset = offset
  1049. mesh.Scale = scale
  1050. return mesh
  1051. end
  1052.  
  1053. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1054. local type = type
  1055. local rng = Instance.new("Part", char)
  1056. rng.Anchored = true
  1057. rng.BrickColor = color
  1058. rng.CanCollide = false
  1059. rng.FormFactor = 3
  1060. rng.Name = "Ring"
  1061. rng.Material = "Neon"
  1062. rng.Size = Vector3.new(1, 1, 1)
  1063. rng.Transparency = 0
  1064. rng.TopSurface = 0
  1065. rng.BottomSurface = 0
  1066. rng.CFrame = pos
  1067. local rngm = Instance.new("SpecialMesh", rng)
  1068. rngm.MeshType = MType
  1069. rngm.Scale = scale
  1070. local scaler2 = 1
  1071. if type == "Add" then
  1072. scaler2 = 1 * value
  1073. elseif type == "Divide" then
  1074. scaler2 = 1 / value
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 0, 10 / bonuspeed, 0.1 do
  1078. swait()
  1079. if type == "Add" then
  1080. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1081. elseif type == "Divide" then
  1082. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1083. end
  1084. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1085. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1086. end
  1087. rng:Destroy()
  1088. end))
  1089. end
  1090.  
  1091. function Eviscerate(dude)
  1092. if dude.Name ~= char then
  1093. local bgf = IT("BodyGyro", dude.Head)
  1094. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1095. local val = IT("BoolValue", dude)
  1096. val.Name = "IsHit"
  1097. local ds = coroutine.wrap(function()
  1098. dude:WaitForChild("Head"):BreakJoints()
  1099. wait(0.5)
  1100. target = nil
  1101. coroutine.resume(coroutine.create(function()
  1102. for i, v in pairs(dude:GetChildren()) do
  1103. if v:IsA("Accessory") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("Humanoid") then
  1107. v:Destroy()
  1108. end
  1109. if v:IsA("CharacterMesh") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("Model") then
  1113. v:Destroy()
  1114. end
  1115. if v:IsA("Part") or v:IsA("MeshPart") then
  1116. for x, o in pairs(v:GetChildren()) do
  1117. if o:IsA("Decal") then
  1118. o:Destroy()
  1119. end
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. v.Material = "Neon"
  1123. v.CanCollide = false
  1124. local PartEmmit1 = IT("ParticleEmitter", v)
  1125. PartEmmit1.LightEmission = 1
  1126. PartEmmit1.Texture = "rbxassetid://2582829122"
  1127. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1128. PartEmmit1.Rate = 150
  1129. PartEmmit1.Lifetime = NumberRange.new(1)
  1130. PartEmmit1.Size = NumberSequence.new({
  1131. NumberSequenceKeypoint.new(0, 0.75, 0),
  1132. NumberSequenceKeypoint.new(1, 0, 0)
  1133. })
  1134. PartEmmit1.Transparency = NumberSequence.new({
  1135. NumberSequenceKeypoint.new(0, 0, 0),
  1136. NumberSequenceKeypoint.new(1, 1, 0)
  1137. })
  1138. PartEmmit1.Speed = NumberRange.new(0, 0)
  1139. PartEmmit1.VelocitySpread = 30000
  1140. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1141. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1142. local BodPoss = IT("BodyPosition", v)
  1143. BodPoss.P = 3000
  1144. BodPoss.D = 1000
  1145. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1146. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1147. v.Color = maincolor.Color
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 0, 49 do
  1150. swait(1)
  1151. v.Transparency = v.Transparency + 0.08
  1152. end
  1153. wait(0.5)
  1154. PartEmmit1.Enabled = false
  1155. wait(3)
  1156. v:Destroy()
  1157. dude:Destroy()
  1158. end))
  1159. end))
  1160. end
  1161. end
  1162. end))
  1163. end)
  1164. ds()
  1165. end
  1166. end
  1167.  
  1168. function FindNearestHead(Position, Distance, SinglePlayer)
  1169. if SinglePlayer then
  1170. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1171. end
  1172. local List = {}
  1173. for i, v in pairs(workspace:GetChildren()) do
  1174. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1175. table.insert(List, v)
  1176. end
  1177. end
  1178. return List
  1179. end
  1180.  
  1181. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1182. local type = type
  1183. local rng = Instance.new("Part", char)
  1184. rng.Anchored = true
  1185. rng.BrickColor = color
  1186. rng.CanCollide = false
  1187. rng.FormFactor = 3
  1188. rng.Name = "Ring"
  1189. rng.Material = "Neon"
  1190. rng.Size = Vector3.new(1, 1, 1)
  1191. rng.Transparency = 0
  1192. rng.TopSurface = 0
  1193. rng.BottomSurface = 0
  1194. rng.CFrame = pos
  1195. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1196. local rngm = Instance.new("SpecialMesh", rng)
  1197. rngm.MeshType = MType
  1198. rngm.Scale = Vector3.new(x1, y1, z1)
  1199. local scaler2 = 1
  1200. local speeder = FastSpeed
  1201. if type == "Add" then
  1202. scaler2 = 1 * value
  1203. elseif type == "Divide" then
  1204. scaler2 = 1 / value
  1205. end
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 0, 10 / bonuspeed, 0.1 do
  1208. swait()
  1209. if type == "Add" then
  1210. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1211. elseif type == "Divide" then
  1212. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1213. end
  1214. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1215. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1216. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1217. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1218. end
  1219. rng:Destroy()
  1220. end))
  1221. end
  1222.  
  1223. function SoulSteal(dude)
  1224. if dude.Name ~= char then
  1225. local bgf = IT("BodyGyro", dude.Head)
  1226. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1227. local val = IT("BoolValue", dude)
  1228. val.Name = "IsHit"
  1229. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1230. local soulst = coroutine.wrap(function()
  1231. local soul = Instance.new("Part",dude)
  1232. soul.Size = Vector3.new(1,1,1)
  1233. soul.CanCollide = false
  1234. soul.Anchored = false
  1235. soul.Position = torso.Position
  1236. soul.Transparency = 1
  1237. local PartEmmit1 = IT("ParticleEmitter", soul)
  1238. PartEmmit1.LightEmission = 1
  1239. PartEmmit1.Texture = "rbxassetid://2582829122"
  1240. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1241. PartEmmit1.Rate = 250
  1242. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1243. PartEmmit1.Size = NumberSequence.new({
  1244. NumberSequenceKeypoint.new(0, 1, 0),
  1245. NumberSequenceKeypoint.new(1, 0, 0)
  1246. })
  1247. PartEmmit1.Transparency = NumberSequence.new({
  1248. NumberSequenceKeypoint.new(0, 0, 0),
  1249. NumberSequenceKeypoint.new(1, 1, 0)
  1250. })
  1251. PartEmmit1.Speed = NumberRange.new(0, 0)
  1252. PartEmmit1.VelocitySpread = 30000
  1253. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1254. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1255. local BodPoss = IT("BodyPosition", soul)
  1256. BodPoss.P = 3000
  1257. BodPoss.D = 1000
  1258. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1259. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1260. wait(1.6)
  1261. soul.Touched:connect(function(hit)
  1262. if hit.Parent == char then
  1263. soul:Destroy()
  1264. end
  1265. end)
  1266. wait(1.2)
  1267. while soul do
  1268. swait()
  1269. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1270. BodPoss.Position = tors.Position
  1271. end
  1272. end)
  1273. soulst()
  1274. end
  1275. end
  1276. function FaceMouse()
  1277. local Cam = workspace.CurrentCamera
  1278. return {
  1279. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1280. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1281. }
  1282. end
  1283.  
  1284. BTAUNT = Instance.new("Sound", tors)
  1285. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1286. BTAUNT.Volume = 10
  1287. BTAUNT.Pitch = 1
  1288. BTAUNT.Looped = true
  1289. BTAUNT.TimePosition = 0
  1290.  
  1291. BTAUNT2 = Instance.new("Sound", tors)
  1292. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1293. BTAUNT2.Volume = 10
  1294. BTAUNT2.Pitch = 1
  1295. BTAUNT2.Looped = false
  1296. BTAUNT2.TimePosition = 0
  1297.  
  1298. BTAUNT3 = Instance.new("Sound", tors)
  1299. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1300. BTAUNT3.Volume = 2
  1301. BTAUNT3.Pitch = 1
  1302. BTAUNT3.Looped = true
  1303. BTAUNT3.TimePosition = 0
  1304.  
  1305. TEST = Instance.new("Sound", tors)
  1306. TEST.SoundId = "http://www.roblox.com/asset/?id=1117396305"
  1307. TEST.Volume = 25
  1308. TEST.Pitch = 1
  1309. TEST.Looped = false
  1310. TEST.TimePosition = 0
  1311. -------------------------------------------------------
  1312. --End Effect Function--
  1313. -------------------------------------------------------
  1314. function Cso(ID, PARENT, VOLUME, PITCH)
  1315. local NSound = nil
  1316. coroutine.resume(coroutine.create(function()
  1317. NSound = IT("Sound", PARENT)
  1318. NSound.Volume = VOLUME
  1319. NSound.Pitch = PITCH
  1320. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1321. swait()
  1322. NSound:play()
  1323. game:GetService("Debris"):AddItem(NSound, 50)
  1324. end))
  1325. return NSound
  1326. end
  1327. function CameraEnshaking(Length, Intensity)
  1328. coroutine.resume(coroutine.create(function()
  1329. local intensity = 1 * Intensity
  1330. local rotM = 0.01 * Intensity
  1331. for i = 0, Length, 0.1 do
  1332. swait()
  1333. intensity = intensity - 0.05 * Intensity / Length
  1334. rotM = rotM - 5.0E-4 * Intensity / Length
  1335. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1336. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1337. end
  1338. hum.CameraOffset = Vector3.new(0, 0, 0)
  1339. end))
  1340. end
  1341. -------------------------------------------------------
  1342. --End Important Functions--
  1343. -------------------------------------------------------
  1344.  
  1345.  
  1346. -------------------------------------------------------
  1347. --Start Customization--
  1348. -------------------------------------------------------
  1349. local Player_Size = 1
  1350. if Player_Size ~= 1 then
  1351. root.Size = root.Size * Player_Size
  1352. tors.Size = tors.Size * Player_Size
  1353. hed.Size = hed.Size * Player_Size
  1354. ra.Size = ra.Size * Player_Size
  1355. la.Size = la.Size * Player_Size
  1356. rl.Size = rl.Size * Player_Size
  1357. ll.Size = ll.Size * Player_Size
  1358. ----------------------------------------------------------------------------------
  1359. rootj.Parent = root
  1360. neck.Parent = tors
  1361. RW.Parent = tors
  1362. LW.Parent = tors
  1363. RH.Parent = tors
  1364. LH.Parent = tors
  1365. ----------------------------------------------------------------------------------
  1366. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1369. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1370. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1371. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1372. ----------------------------------------------------------------------------------
  1373. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1377. --hat.Parent = Character
  1378. end
  1379. ----------------------------------------------------------------------------------
  1380. ----------------------------------------------------------------------------------
  1381. local equipped = false
  1382. local idle = 0
  1383. local change = 1
  1384. local val = 0
  1385. local toim = 0
  1386. local idleanim = 0.4
  1387. local sine = 0
  1388. local Sit = 1
  1389. ----------------------------------------------------------------------------------
  1390. hum.WalkSpeed = 8
  1391. hum.JumpPower = 57
  1392. hum.Animator.Parent = nil
  1393. ----------------------------------------------------------------------------------
  1394.  
  1395.  
  1396. -------------------------------------------------------
  1397. --End Customization--
  1398. -------------------------------------------------------
  1399. local Blobby = Instance.new("Part", char)
  1400. Blobby.Name = "Blob"
  1401. Blobby.CanCollide = false
  1402. Blobby.BrickColor = BrickColor.new("Really black")
  1403. Blobby.Transparency = 0
  1404. Blobby.Material = "Plastic"
  1405. Blobby.Size = Vector3.new(1, 1, 2)
  1406. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1407. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1408.  
  1409. local Weld = Instance.new("Weld", Blobby)
  1410. Weld.Part0 = ra
  1411. Weld.Part1 = Blobby
  1412. Weld.C1 = CFrame.new(0, 0.8, 0)
  1413. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1414.  
  1415. local M2 = Instance.new("SpecialMesh")
  1416. M2.Parent = Blobby
  1417. M2.MeshId = "rbxassetid://0"
  1418. M2.TextureId = "rbxassetid://0"
  1419. M2.Scale = Vector3.new(1, 0.8, 1)
  1420.  
  1421. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1422. naeeym2.AlwaysOnTop = true
  1423. naeeym2.Size = UDim2.new(5,35,2,15)
  1424. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1425. naeeym2.Adornee = hed
  1426. naeeym2.Name = "Name"
  1427. --naeeym2.PlayerToHideFrom = Player
  1428. local tecks2 = Instance.new("TextLabel",naeeym2)
  1429. tecks2.BackgroundTransparency = 1
  1430. tecks2.TextScaled = true
  1431. tecks2.BorderSizePixel = 0
  1432. tecks2.Text = "Fight Me"
  1433. tecks2.Font = Enum.Font.Bodoni
  1434. tecks2.TextSize = 30
  1435. tecks2.TextStrokeTransparency = 0
  1436. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1437. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1438. tecks2.Size = UDim2.new(1,0,0.5,0)
  1439. tecks2.Parent = naeeym2]]
  1440. ----------------------------------------------------------------------------------
  1441. local AddInstance = function(Object, ...)
  1442. local Obj = Instance.new(Object)
  1443. for i,v in next,(...) do
  1444. Obj[i] = v
  1445. end
  1446. return Obj
  1447. end
  1448. ----------------------------------------------------
  1449.  
  1450. MeshT = "rbxassetid://1031410"
  1451. TextureM = "rbxassetid://1031417"
  1452.  
  1453.  
  1454.  
  1455.  
  1456. local Load = Instance.new("Animation", char)
  1457.  
  1458.  
  1459. local Reaper = AddInstance("Part",{
  1460. Parent = hed,
  1461. CFrame = hed.CFrame,
  1462. formFactor = "Symmetric",
  1463. Size = Vector3.new(1, 1, 1),
  1464. CanCollide = false,
  1465. TopSurface = "Smooth",
  1466. BottomSurface = "Smooth",
  1467. Locked = true,
  1468. })
  1469. local Weld = AddInstance("Weld",{
  1470. Parent = Reaper,
  1471. Part0 = hed,
  1472. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1473. Part1 = Reaper,
  1474. })
  1475. local Mesh = AddInstance("SpecialMesh",{
  1476. Parent = Reaper,
  1477. MeshId = MeshT,
  1478. TextureId = TextureM,
  1479. Offset = Vector3.new(0, 0.3, 0),
  1480. Scale = Vector3.new(1.05,1.05,1.05),
  1481. VertexColor = Vector3.new(0.3, 0, 0.3),
  1482. })
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488. -------------------------------------------------------
  1489. wait(1)
  1490. plr = game.Players.LocalPlayer
  1491. char = plr.Character
  1492. mouse = plr:GetMouse()
  1493. whitecolor = Color3.new(255,255,1)
  1494. epicmode = false
  1495. normal = true
  1496. for i,v in pairs(char:GetChildren()) do
  1497. if v.ClassName == "Hat" then v:Destroy()
  1498. end
  1499. end
  1500.  
  1501.  
  1502.  
  1503. local righteyebrickcolor = "Institutional white"
  1504. local reye = Instance.new("Part", char)
  1505. reye.CanCollide = false
  1506. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1507. reye.Material = "Neon"
  1508. reye.Size = Vector3.new(.25,.35,.15)
  1509. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1510. m1 = Instance.new("SpecialMesh", reye)
  1511. m1.MeshType = "Sphere"
  1512. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1513. reye.Locked = true
  1514. reye.Name = "re"
  1515.  
  1516. -------------------------------------------------------
  1517. --Start Attacks N Stuff--
  1518. -------------------------------------------------------
  1519. local naeeym2 = Instance.new("BillboardGui",char)
  1520. naeeym2.AlwaysOnTop = true
  1521. naeeym2.Size = UDim2.new(5,35,2,35)
  1522. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1523. naeeym2.Adornee = hed
  1524. naeeym2.Name = "Name"
  1525.  
  1526. local tecks2 = Instance.new("TextLabel",naeeym2)
  1527. tecks2.BackgroundTransparency = 1
  1528. tecks2.TextScaled = true
  1529. tecks2.BorderSizePixel = 0
  1530. tecks2.Text = "Script By ArtistBase (leak this and ur dead)"
  1531. tecks2.Font = "Fantasy"
  1532. tecks2.TextSize = 30
  1533. tecks2.TextStrokeTransparency = 0
  1534. tecks2.TextColor3 = BrickColor.new('Black').Color
  1535. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1536. tecks2.Size = UDim2.new(1,0,0.5,0)
  1537. tecks2.Parent = naeeym2
  1538. textfag = tecks2
  1539. tecks2.Text = "Loading madness..."
  1540. wait(2)
  1541. tecks2.Text = "Please don't abuse."
  1542. wait(1)
  1543. tecks2.Text = "Neutral"
  1544. BTAUNT:Play()
  1545. coroutine.resume(coroutine.create(function()
  1546. while textfag ~= nil do
  1547. swait()
  1548. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1549. textfag.Rotation = math.random(-3,3)
  1550. end
  1551. end))
  1552.  
  1553.  
  1554. char.Humanoid.JumpPower = 115
  1555. char.Humanoid.WalkSpeed = 30
  1556.  
  1557.  
  1558. --Switcher-------------------------------------
  1559.  
  1560.  
  1561. local effectTorso = Instance.new("Sparkles", char.Torso)
  1562. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1563. effectTorso.Enabled = false
  1564.  
  1565. local animation = Instance.new("NumberValue", char)
  1566. animation.Value = 1
  1567. animation.Name = "Animation"
  1568.  
  1569.  
  1570.  
  1571.  
  1572. ---------------------------
  1573.  
  1574.  
  1575. function Noob2 ()
  1576.  
  1577. tecks2.Text = "Anime"
  1578.  
  1579. tecks2.TextColor3 = BrickColor.new('Black').Color
  1580. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1581. maincolor = BrickColor.new("Hot pink")
  1582.  
  1583. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=195916147"
  1584.  
  1585. char.Torso.Material = ("Plastic")
  1586.  
  1587. effectTorso.Enabled = false
  1588.  
  1589. animation.Value = 3
  1590.  
  1591.  
  1592. hed.face.Texture = "rbxassetid://494290547"
  1593.  
  1594.  
  1595. end
  1596.  
  1597. function Noob3 ()
  1598.  
  1599. wait(0.1)
  1600.  
  1601. tecks2.Text = "Murderer"
  1602.  
  1603. tecks2.TextColor3 = BrickColor.new('Black').Color
  1604. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1605. maincolor = BrickColor.new("Really red")
  1606.  
  1607. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=590936038"
  1608.  
  1609. char.Torso.Material = ("Plastic")
  1610.  
  1611. effectTorso.Enabled = false
  1612.  
  1613. animation.Value = 1
  1614.  
  1615. hed.face.Texture = "rbxassetid://1428312511"
  1616.  
  1617.  
  1618. end
  1619.  
  1620. function Noob4 ()
  1621.  
  1622.  
  1623. tecks2.Text = "Neutral"
  1624.  
  1625. tecks2.TextColor3 = BrickColor.new('Black').Color
  1626. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1627. maincolor = BrickColor.new("New Yeller")
  1628.  
  1629.  
  1630. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1117396305"
  1631.  
  1632. char.Torso.Material = ("Plastic")
  1633. effectTorso.Enabled = false
  1634.  
  1635. animation.Value = 1
  1636.  
  1637. hed.face.Texture = "rbxassetid://402301113"
  1638.  
  1639.  
  1640. end
  1641.  
  1642.  
  1643. function Noob5 ()
  1644.  
  1645. wait(0.1)
  1646. tecks2.Text = "Pandora"
  1647.  
  1648. tecks2.TextColor3 = BrickColor.new('Black').Color
  1649. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1650. maincolor = BrickColor.new("White")
  1651.  
  1652.  
  1653. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1654.  
  1655. char.Torso.Material = ("Plastic")
  1656. effectTorso.Enabled = false
  1657.  
  1658. animation.Value = 1
  1659.  
  1660.  
  1661. hed.face.Texture = "rbxassetid://2375008868"
  1662.  
  1663. end
  1664.  
  1665.  
  1666.  
  1667. function Noob6 ()
  1668.  
  1669. wait(0.1)
  1670. tecks2.Text = "Injustice"
  1671.  
  1672. tecks2.TextColor3 = BrickColor.new('Black').Color
  1673. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1674. maincolor = BrickColor.new("Really black")
  1675.  
  1676.  
  1677. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=639429915"
  1678.  
  1679. char.Torso.Material = ("Plastic")
  1680.  
  1681. effectTorso.Enabled = false
  1682.  
  1683. animation.Value = 1
  1684.  
  1685.  
  1686. hed.face.Texture = "rbxassetid://209715003"
  1687.  
  1688.  
  1689. end
  1690.  
  1691.  
  1692. function Noob7 ()
  1693.  
  1694. wait(0.1)
  1695. tecks2.Text = "God of Time"
  1696.  
  1697. tecks2.TextColor3 = BrickColor.new('Black').Color
  1698. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1699. maincolor = BrickColor.new("Deep orange")
  1700.  
  1701.  
  1702. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1703.  
  1704. char.Torso.Material = ("Plastic")
  1705.  
  1706.  
  1707. effectTorso.Enabled = false
  1708.  
  1709. animation.Value = 1
  1710.  
  1711. hed.face.Texture = "rbxassetid://405706038"
  1712.  
  1713.  
  1714.  
  1715. end
  1716.  
  1717.  
  1718.  
  1719. function Noob8 ()
  1720.  
  1721. wait(0.1)
  1722.  
  1723. tecks2.Text = "Blu"
  1724.  
  1725. tecks2.TextColor3 = BrickColor.new('Black').Color
  1726. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1727. maincolor = BrickColor.new("Really blue")
  1728.  
  1729.  
  1730. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=362567158"
  1731.  
  1732.  
  1733. effectTorso.Enabled = true
  1734.  
  1735.  
  1736. animation.Value = 2
  1737.  
  1738. hed.face.Texture = "rbxassetid://7699115"
  1739.  
  1740.  
  1741.  
  1742.  
  1743. end
  1744.  
  1745.  
  1746. function Noob9 ()
  1747.  
  1748. wait(0.1)
  1749.  
  1750. tecks2.Text = "Vanta-X"
  1751.  
  1752. tecks2.TextColor3 = BrickColor.new('Black').Color
  1753. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1754. maincolor = BrickColor.new("Royal purple")
  1755.  
  1756.  
  1757. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=190845741"
  1758.  
  1759.  
  1760. effectTorso.Enabled = false
  1761.  
  1762. animation.Value = 4
  1763.  
  1764. hed.face.Texture = "rbxassetid://2378683942"
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774. end
  1775.  
  1776.  
  1777. function Noob10 ()
  1778.  
  1779. tecks2.Text = "Nature"
  1780.  
  1781. tecks2.TextColor3 = BrickColor.new('Dark green').Color
  1782. tecks2.TextStrokeColor3 = BrickColor.new('Bright green').Color
  1783. maincolor = BrickColor.new("Bright green")
  1784.  
  1785. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=132024343"
  1786.  
  1787. char.Torso.Material = ("Plastic")
  1788.  
  1789. effectTorso.Enabled = false
  1790.  
  1791. animation.Value = 3
  1792.  
  1793.  
  1794. hed.face.Texture = "rbxassetid://236455674"
  1795.  
  1796.  
  1797. end
  1798.  
  1799. --------------------------------------------
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810. --------------------------------------------------
  1811.  
  1812. function die()
  1813. attack = true
  1814. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1815. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1816. for i = 0, 2.6, 0.1 do
  1817. swait()
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1819. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1820. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1822. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1823. end
  1824. Cso("357417055", tors, 10, 1)
  1825. CameraEnshaking(2, 15)
  1826. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1827. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1828. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1829. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1830. if v:FindFirstChild("Head") then
  1831. Eviscerate(v)
  1832. end
  1833. end
  1834. for i = 0, 3, 0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1837. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1841. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1842. end
  1843. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1844. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1845. attack = false
  1846. end
  1847.  
  1848.  
  1849. function dance()
  1850. attack = true
  1851. hum.WalkSpeed = 0
  1852. CFuncs.Sound.Create("rbxassetid://235997694", head, 100, 1)
  1853. for i = 0, 2, 0.1 do
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1856. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1857. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1860. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1861. end
  1862. for i = 0, 6, 0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1865. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1866. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1870. end
  1871. for i = 0, 2, 0.1 do
  1872. swait()
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1874. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1878. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1879. end
  1880. attack = false
  1881. hum.WalkSpeed = 20
  1882. end
  1883.  
  1884. function aaa()
  1885. attack = true
  1886. hum.WalkSpeed = 0
  1887. for i = 0,20, 0.1 do
  1888. swait()
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1891. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1892. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1893. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1895. end
  1896. hum.WalkSpeed = 16
  1897. attack = false
  1898. end
  1899.  
  1900. function finalChaos()
  1901. attack = true
  1902. spawn(function()
  1903. local p = Instance.new("Part",char)
  1904. p.Anchored = true
  1905. p.CanCollide = false
  1906. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1907. local m = Instance.new("SpecialMesh",p)
  1908. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1909. m.Scale = Vector3.new(2,2,2)
  1910. for i=1,30 do
  1911. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1912. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1913. wait()
  1914. end
  1915. local beam = Instance.new("Part",char)
  1916. beam.Anchored = true
  1917. beam.CanCollide = false
  1918. beam.BrickColor = BrickColor.new("White")
  1919. beam.Material = Enum.Material.Neon
  1920. beam.Size = Vector3.new(1,1,1)
  1921. beam.Position = p.Position+Vector3.new(0,1000,0)
  1922. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1923. local m = Instance.new("SpecialMesh",beam)
  1924. m.MeshType = "Cylinder"
  1925. m.Scale = Vector3.new(2000,15,15)
  1926. damage(6,20,35,p.Position)
  1927. p.Transparency = 1
  1928. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1929. for i=1,10 do
  1930. m.Scale = m.Scale-Vector3.new(0,1,1)
  1931. beam.Transparency = i / 10
  1932. wait()
  1933. end
  1934. p:Destroy()
  1935. end)
  1936. attack = false
  1937. end
  1938.  
  1939. function beam()
  1940. attack = true
  1941. hum.WalkSpeed = 0
  1942. local Ring1 = Instance.new("Part", char)
  1943. Ring1.Anchored = true
  1944. Ring1.BrickColor = maincolor
  1945. Ring1.CanCollide = false
  1946. Ring1.FormFactor = 3
  1947. Ring1.Name = "Ring"
  1948. Ring1.Material = "Neon"
  1949. Ring1.Size = Vector3.new(1, 0.05, 1)
  1950. Ring1.Transparency = 1
  1951. Ring1.TopSurface = 0
  1952. Ring1.BottomSurface = 0
  1953. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1954. Ring1Mesh.MeshType = "Brick"
  1955. Ring1Mesh.Name = "SizeMesh"
  1956. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1957. local InnerRing1 = Ring1:Clone()
  1958. InnerRing1.Parent = char
  1959. InnerRing1.Transparency = 0
  1960. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1961. InnerRing1.Size = Vector3.new(1, 1, 1)
  1962. local InnerRing1Mesh = InnerRing1.SizeMesh
  1963. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1964. InnerRing1Mesh.MeshType = "Sphere"
  1965. Ring1:Destroy()
  1966. for i = 0, 6, 0.1 do
  1967. swait()
  1968. --orb.CFrame = Pupil.CFrame
  1969. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1971. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1972. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1973. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1974. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1975. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1976. end
  1977. InnerRing1.Transparency = 1
  1978. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1979. Cso("2545012765", char, 10, 1)
  1980. Cso("2606661976", char, 2.3, 1)
  1981. local a = IT("Part", char)
  1982. a.Name = "Direction"
  1983. a.Anchored = true
  1984. a.BrickColor = BrickC("Pastel violet")
  1985. a.Material = "SmoothPlastic"
  1986. a.Transparency = 0
  1987. a.Shape = "Cylinder"
  1988. a.CanCollide = false
  1989. local a2 = IT("Part", char)
  1990. a2.Name = "Direction"
  1991. a2.Anchored = true
  1992. a2.BrickColor = maincolor
  1993. a2.Color = maincolor.Color
  1994. a2.Material = "Neon"
  1995. a2.Transparency = 0.7
  1996. a2.Shape = "Cylinder"
  1997. a2.CanCollide = false
  1998. local ba = IT("Part", char)
  1999. ba.Name = "HitDirect"
  2000. ba.Anchored = true
  2001. ba.BrickColor = maincolor
  2002. ba.Material = "Neon"
  2003. ba.Transparency = 1
  2004. ba.CanCollide = false
  2005. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2006. local ignore = char
  2007. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2008. a.BottomSurface = 10
  2009. a.TopSurface = 10
  2010. a2.BottomSurface = 10
  2011. a2.TopSurface = 10
  2012. local distance = (InnerRing1.CFrame.p - position).magnitude
  2013. a.Size = Vector3.new(distance, 1, 1)
  2014. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2015. a2.Size = Vector3.new(distance, 1, 1)
  2016. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2017. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2018. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2019. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2020. game:GetService("Debris"):AddItem(a, 20)
  2021. game:GetService("Debris"):AddItem(a2, 20)
  2022. game:GetService("Debris"):AddItem(ba, 20)
  2023. local msh = Instance.new("SpecialMesh", a)
  2024. msh.MeshType = "Brick"
  2025. msh.Scale = Vector3.new(1, 5, 5)
  2026. local msh2 = Instance.new("SpecialMesh", a2)
  2027. msh2.MeshType = "Brick"
  2028. msh2.Scale = Vector3.new(1, 7, 7)
  2029. for i = 0, 10, 0.1 do
  2030. swait()
  2031. CameraEnshaking(1, 5)
  2032. a2.Color = maincolor.Color
  2033. root.CFrame = FaceMouse()[1]
  2034. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2035. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2036. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2037. distance = (InnerRing1.CFrame.p - position).magnitude
  2038. a.Size = Vector3.new(distance, 1, 1)
  2039. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2040. a2.Size = Vector3.new(distance, 1, 1)
  2041. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2042. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2043. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2044. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2045. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2046. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2047. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2048. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2049. if v:FindFirstChild("Head") then
  2050. Eviscerate(v)
  2051. end
  2052. end
  2053. end
  2054. a:Destroy()
  2055. a2:Destroy()
  2056. ba:Destroy()
  2057. InnerRing1:Destroy()
  2058. attack = false
  2059. hum.WalkSpeed = 10
  2060. hum.CameraOffset = Vector3.new(0,0,0)
  2061. end
  2062.  
  2063. function Call_Upon_The_Eyes()
  2064. attack = true
  2065. hum.WalkSpeed = 0
  2066. for i = 0, 6, 0.1 do
  2067. swait()
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2069. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2070. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2073. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2074. end
  2075. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2076. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2077. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2078. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2079. CameraEnshaking(4, 25)
  2080. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2081. if v:FindFirstChild("Head") then
  2082. Eviscerate(v)
  2083. end
  2084. end
  2085. for i = 0, 6, 0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2088. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2092. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2093. end
  2094. attack = false
  2095. hum.WalkSpeed = 10
  2096. end
  2097.  
  2098. function CHAOS()
  2099. attack = true
  2100. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2101. Cso("2545012765", hed, 10, 1)
  2102. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2103.  
  2104. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2105. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2106. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2107.  
  2108. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2109. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2110. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2111. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2112. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2113. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2114. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2115. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2116. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2117. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2118. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2119. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2120. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2121. if v:FindFirstChild("Head") then
  2122. Eviscerate(v)
  2123. end
  2124. end
  2125. attack = false
  2126. end
  2127. function Chain2()
  2128. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2129. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2130. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2131. local HEAD = HUM.Parent:FindFirstChild("Head")
  2132. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2133. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2134. if HEAD and TORSO and HUM.Health > 0 then
  2135. local GYRO = IT("BodyGyro",root)
  2136. GYRO.D = 275
  2137. GYRO.P = 20000
  2138. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2139. attack = true
  2140. hum.WalkSpeed = 0
  2141. local hit,pos,hummie;
  2142. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2143. Hook2.Transparency = 1
  2144. local A2 = NewInstance("Attachment",Hook2)
  2145. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2146. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2147. for i = 0, 2.3, .1 do
  2148. swait()
  2149. GYRO.cframe = CF(root.Position,TORSO.Position)
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2156. end
  2157. Cso("169105657", ra, 7, 1.2)
  2158. for i = 0, 5, .1 do
  2159. if(hit)then break end
  2160. swait()
  2161. GYRO.cframe = CF(root.Position,TORSO.Position)
  2162. Hook2.CFrame = TORSO.CFrame
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2169. end
  2170. Cso("169105657", ra, 5, .8)
  2171. Cso("2545211765", char, 7, 1)
  2172. GYRO:remove()
  2173. TORSO:BreakJoints()
  2174. for i = 0, 6, .1 do
  2175. swait()
  2176. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2177. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2178. end
  2179. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2180. break
  2181. end
  2182. Chain2.TextureLength = 4
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2189. end
  2190. hum.WalkSpeed = 16
  2191. attack = false
  2192. Hook2:Destroy()
  2193. end
  2194. end
  2195. end
  2196.  
  2197. function dejzrXD()
  2198. attack = true
  2199. hum.WalkSpeed = 20
  2200. for i = 0, 1, 0.1 do
  2201. swait()
  2202. Cso("262562442", char, 10, 1)
  2203. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2206. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2207. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2208. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2209. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2210. end
  2211. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2212. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2213. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2214. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2215. CameraEnshaking(4, 5)
  2216. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2217. if v:FindFirstChild("Head") then
  2218. Eviscerate(v)
  2219. end
  2220. end
  2221. for i = 0, 1, 0.1 do
  2222. swait()
  2223. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2230. end
  2231. attack = false
  2232. Speed = 20
  2233. end
  2234.  
  2235. function specialchaos()
  2236. wait(0)
  2237. CHOICE = 6
  2238. Cso("130781067", hed, 10, 1)
  2239. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2240. killsky.SkyboxBk = "rbxassetid://3662994"
  2241. killsky.SkyboxDn = "rbxassetid://3662994"
  2242. killsky.SkyboxFt = "rbxassetid://3662994"
  2243. killsky.SkyboxLf = "rbxassetid://3662994"
  2244. killsky.SkyboxRt = "rbxassetid://3662994"
  2245. killsky.SkyboxUp = "rbxassetid://3662994"
  2246. ---
  2247. killsky.StarCount = 0
  2248. killsky.SunAngularSize = 0
  2249. killsky.MoonAngularSize = 0
  2250. killsky.MoonTextureId = ""
  2251. killsky.CelestialBodiesShown = false
  2252. if HITFLOOR ~= nil then
  2253. ATTACK = false
  2254. Rooted = false
  2255. local RINGSPIN = true
  2256. local CONSTRUCTING = true
  2257. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2258. RING.Color = C3(0,0,0)
  2259. MakeForm(RING,"Cyl")
  2260. RING.CFrame = CF(HITPOS)
  2261. coroutine.resume(coroutine.create(function()
  2262. repeat
  2263. Swait()
  2264. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2265. until CONSTRUCTING == false
  2266. repeat
  2267. Swait()
  2268. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2269. until RINGSPIN == false
  2270. for i = 1, 25 do
  2271. Swait()
  2272. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2273. RING.Size = RING.Size - VT(0.15,0,0.15)
  2274. --DECAL.Transparency = DECAL.Transparency + 1/25
  2275. RING.Transparency = RING.Transparency + 1/25
  2276. end
  2277. RING:remove()
  2278. end))
  2279. for i = 1, 15 do
  2280. Swait()
  2281. RING.Size = RING.Size + VT(0,0,0)
  2282. RING.Transparency = RING.Transparency - 1/15
  2283. end
  2284. end
  2285. hum.WalkSpeed = 20
  2286. attack = false
  2287. end
  2288. function icando()
  2289. attack = true
  2290. hum.WalkSpeed = 0
  2291. TEST:Remove()
  2292. TEST:Play()
  2293. repeat
  2294. for i = 0,4,0.1 do
  2295. swait()
  2296. TEST.Parent = tors
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2303. end
  2304. until TEST.Playing == false
  2305. TEST:Stop()
  2306. TEST:Play()
  2307. TEST:Remove()
  2308. print('I CAN DO ANYTHING')
  2309. attack = false
  2310. hum.WalkSpeed = 20
  2311. end
  2312.  
  2313. function finalChaos2()
  2314. attack = true
  2315. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2316. M2.TextureId = "rbxassetid://2582829122"
  2317. M2.Scale = Vector3.new(5, 5, 5)
  2318. Cso("2545018472", hed, 10, 1)
  2319. for i = 0, 1, 0.1 do
  2320. swait()
  2321. hum.CameraOffset = Vector3.new(0, 8, 0)
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2324. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2325. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2326. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2328. end
  2329. Cso("483458132", char, 10, .7)
  2330. Cso("483458132", char, 10, 1)
  2331. CameraEnshaking(6, 65)
  2332. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2333. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2334. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2335. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2336. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2337. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2338. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2339. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2340. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2341. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2342. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2343. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2344. if v:FindFirstChild("Head") then
  2345. Eviscerate(v)
  2346. end
  2347. end
  2348. for i = 0, 1, 0.1 do
  2349. swait()
  2350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2351. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2352. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2353. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2354. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2355. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2356. end
  2357. M2.Scale = Vector3.new(1, 1, 1)
  2358. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2359. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2360. attack = false
  2361. end
  2362.  
  2363. function DRAG_THEM_TO_HELL()
  2364. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2365. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2366. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2367. local HEAD = HUM.Parent:FindFirstChild("Head")
  2368. if HEAD and TORSO and HUM.Health > 0 then
  2369. local GYRO = IT("BodyGyro",root)
  2370. GYRO.D = 275
  2371. GYRO.P = 20000
  2372. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2373. attack = true
  2374. hum.WalkSpeed = 0
  2375. local hit,pos,hummie;
  2376. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2377. Hook.Transparency = 1
  2378. local A = NewInstance("Attachment",Hook)
  2379. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2380. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2381. local POS = mouse.Hit.p
  2382. local CHAINS = false
  2383. local CHAINLINKS = {}
  2384. local A = IT("Attachment",la)
  2385. A.Position = Vector3.new(1,-1,0)*Player_Size
  2386. A.Orientation = Vector3.new(-90, -89.982, 0)
  2387. local B = IT("Attachment",la)
  2388. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2389. B.Orientation = Vector3.new(-90, 89.988, 0)
  2390. local C = IT("Attachment",la)
  2391. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2392. C.Orientation = Vector3.new(-90, -89.982, 0)
  2393. local D = IT("Attachment",la)
  2394. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2395. D.Orientation = Vector3.new(-90, 89.988, 0)
  2396. local LIGHT = IT("Attachment",la)
  2397. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2398. local LIGHT2 = IT("PointLight",LIGHT)
  2399. LIGHT2.Range = 7
  2400. LIGHT2.Brightness = 5
  2401. LIGHT2.Color = Color3.new(0,0,0)
  2402. for i = 1, 2 do
  2403. local TWIST = -2
  2404. local START = A
  2405. local END = B
  2406. if i == 1 then
  2407. START = B
  2408. END = A
  2409. end
  2410. local ChainLink = IT("Beam",tors)
  2411. ChainLink.Texture = "rbxassetid://73042633"
  2412. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2413. ChainLink.TextureSpeed = 1
  2414. ChainLink.Width0 = 1
  2415. ChainLink.Width1 = 1
  2416. ChainLink.TextureLength = 2.5
  2417. ChainLink.Attachment0 = START
  2418. ChainLink.Attachment1 = END
  2419. ChainLink.CurveSize0 = TWIST
  2420. ChainLink.CurveSize1 = TWIST
  2421. --ChainLink.FaceCamera = true
  2422. ChainLink.Segments = 45
  2423. ChainLink.Transparency = NumberSequence.new(0.25)
  2424. table.insert(CHAINLINKS,ChainLink)
  2425. end
  2426. for i = 1, 2 do
  2427. local TWIST = -1
  2428. local START = C
  2429. local END = D
  2430. if i == 1 then
  2431. START = D
  2432. END = C
  2433. end
  2434. local ChainLink = IT("Beam",tors)
  2435. ChainLink.Texture = "rbxassetid://73042633"
  2436. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2437. ChainLink.TextureSpeed = 1
  2438. ChainLink.Width0 = 1
  2439. ChainLink.Width1 = 1
  2440. ChainLink.TextureLength = 5
  2441. ChainLink.Attachment0 = START
  2442. ChainLink.Attachment1 = END
  2443. ChainLink.CurveSize0 = TWIST
  2444. ChainLink.CurveSize1 = TWIST
  2445. --ChainLink.FaceCamera = true
  2446. ChainLink.Segments = 25
  2447. ChainLink.LightEmission = 0.5
  2448. ChainLink.Transparency = NumberSequence.new(0.25)
  2449. table.insert(CHAINLINKS,ChainLink)
  2450. end
  2451. for i = 0, 2.3, .1 do
  2452. swait()
  2453. GYRO.cframe = CF(root.Position,TORSO.Position)
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2460. end
  2461. Cso("169105657", ra, 7, 1.2)
  2462. for i = 0, 4, .1 do
  2463. if(hit)then break end
  2464. swait()
  2465. GYRO.cframe = CF(root.Position,TORSO.Position)
  2466. Hook.CFrame = HEAD.CFrame
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2473. end
  2474. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2475. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2476. hit = GetTorso(v.Parent);
  2477. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2478. break;
  2479. end
  2480. end
  2481. Cso("169105657", ra, 5, .8)
  2482. Cso("1251737869", tors, 2, 1.1)
  2483. GYRO:remove()
  2484. for i = 0, 3, .1 do
  2485. swait()
  2486. HUM.PlatformStand = true
  2487. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2488. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2489. end
  2490. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2491. break
  2492. end
  2493. Chain.TextureLength = 4
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2500. end
  2501. hum.WalkSpeed = 16
  2502. attack = false
  2503. Hook:Destroy()
  2504. A:remove()
  2505. B:remove()
  2506. C:remove()
  2507. D:remove()
  2508. end
  2509. end
  2510. end
  2511. function ultra()
  2512. attack = true
  2513. hum.WalkSpeed = 0
  2514. BTAUNT:Remove()
  2515. hed.face.Texture = "rbxassetid://160952297"
  2516. local Fire = IT("Sound",Character.Torso)
  2517. Fire.SoundId = "rbxassetid://1060413310"
  2518. Fire.Looped = true
  2519. Fire.Pitch = 1
  2520. Fire.Volume = 1
  2521. Fire:Play()
  2522. BTAUNT:Play()
  2523. BTAUNT:Remove()
  2524. wait(1)
  2525. for i = 0,18,0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2533. end
  2534. wait(1)
  2535. for i = 0,1.2,0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2543. end
  2544. for i = 0,1.2,0.1 do
  2545. swait()
  2546.  
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2553. end
  2554. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2555. M2.TextureId = "rbxassetid://26884682"
  2556. tecks2:Remove()
  2557. Fire:Stop()
  2558. BTAUNT3:Play()
  2559. local naeeym2 = Instance.new("BillboardGui",char)
  2560. naeeym2.AlwaysOnTop = true
  2561. naeeym2.Size = UDim2.new(5,35,2,35)
  2562. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2563. naeeym2.Adornee = hed
  2564. naeeym2.Name = "Name"
  2565. local tecks2 = Instance.new("TextLabel",naeeym2)
  2566. tecks2.BackgroundTransparency = 1
  2567. tecks2.TextScaled = true
  2568. tecks2.BorderSizePixel = 0
  2569. tecks2.Font = "Garamond"
  2570. tecks2.TextSize = 30
  2571. tecks2.TextStrokeTransparency = 0
  2572. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2573. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2574. tecks2.Size = UDim2.new(1,0,0.5,0)
  2575. tecks2.Parent = naeeym2
  2576. textfag = tecks2
  2577. wait(1)
  2578. tecks2.Text = "FINAL POWER"
  2579. coroutine.resume(coroutine.create(function()
  2580. while textfag ~= nil do
  2581. swait()
  2582. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2583. textfag.Rotation = math.random(-3,3)
  2584. end
  2585. end))
  2586. hed.face.Texture = "rbxassetid://168332209"
  2587. -------------------
  2588. Spawn(function()
  2589. while Equipped and Humanoid.Parent and Torso.Parent do
  2590. if Angle == 360 then
  2591. Angle = 0
  2592. end
  2593. Angle = Angle + 0.05
  2594. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2595. if Hit then
  2596. if not Circle.Parent then
  2597. Circle.Parent = Character
  2598. end
  2599. for i, v in pairs(CircleParts) do
  2600. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2601. end
  2602. else
  2603. Circle.Parent = nil
  2604. end
  2605. wait()
  2606. end
  2607. end)
  2608. attack = false
  2609. hum.WalkSpeed = 75
  2610. end
  2611. -------------------------------------------------------
  2612. --End Attacks N Stuff--
  2613. -------------------------------------------------------
  2614. mouse.KeyDown:connect(function(key)
  2615. if attack == false then
  2616. if key == "t" then
  2617. dance()
  2618. elseif key == 'y' then
  2619. aaa()
  2620. elseif key == "j" then
  2621. finalChaos()
  2622. elseif key == "z" then
  2623. beam()
  2624. elseif key == "x" then
  2625. Call_Upon_The_Eyes()
  2626. elseif key == "v" then
  2627. dejzrXD()
  2628. elseif key == "b" then
  2629. specialchaos()
  2630. elseif key == "n" then
  2631. CHAOS()
  2632. elseif key == "f" then
  2633. icando()
  2634. elseif key == "h" then
  2635. finalChaos2()
  2636. elseif key == "g" then
  2637. Chain2()
  2638. elseif key == "c" then
  2639. DRAG_THEM_TO_HELL()
  2640. elseif key == "q" then
  2641.  
  2642.  
  2643.  
  2644. Noob6()
  2645. elseif key == "l" then
  2646.  
  2647.  
  2648.  
  2649.  
  2650. Noob2()
  2651.  
  2652.  
  2653. elseif key == "k" then
  2654.  
  2655.  
  2656.  
  2657.  
  2658. Noob3()
  2659.  
  2660. elseif key == "p" then
  2661.  
  2662.  
  2663.  
  2664.  
  2665.  
  2666. Noob4()
  2667.  
  2668.  
  2669. elseif key == "m" then
  2670.  
  2671.  
  2672.  
  2673.  
  2674. Noob5()
  2675.  
  2676.  
  2677. elseif key == "e" then
  2678.  
  2679.  
  2680.  
  2681.  
  2682. Noob7()
  2683.  
  2684. elseif key == "u" then
  2685.  
  2686. Noob8()
  2687.  
  2688. elseif key == "r" then
  2689.  
  2690. Noob9()
  2691.  
  2692.  
  2693.  
  2694. elseif key == "," then
  2695.  
  2696. Noob10()
  2697.  
  2698.  
  2699.  
  2700. end
  2701. end
  2702. end)
  2703.  
  2704. mouse.Button1Down:connect(function(key)
  2705. if attack == false then
  2706. die()
  2707. end
  2708. end)
  2709.  
  2710. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2711. local part = Instance.new("Part")
  2712. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2713. part.Material = material or Enum.Material.SmoothPlastic
  2714. part.TopSurface,part.BottomSurface=10,10
  2715. part.Size = size or Vector3.new(1,1,1)
  2716. part.CFrame = cframe or CF(0,0,0)
  2717. part.Anchored = anchored or true
  2718. part.CanCollide = cancollide or false
  2719. part.Parent = parent or char
  2720. return part
  2721. end
  2722.  
  2723. NewInstance = function(instance,parent,properties)
  2724. local inst = Instance.new(instance)
  2725. inst.Parent = parent
  2726. if(properties)then
  2727. for i,v in next, properties do
  2728. pcall(function() inst[i] = v end)
  2729. end
  2730. end
  2731. return inst;
  2732. end
  2733. -------------------------------------------------------
  2734. --Start Damage Function--
  2735. -------------------------------------------------------
  2736. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2737. local type = type
  2738. local rng = Instance.new("Part", char)
  2739. rng.Anchored = true
  2740. rng.BrickColor = color
  2741. rng.CanCollide = false
  2742. rng.FormFactor = 3
  2743. rng.Name = "Ring"
  2744. rng.Material = "Neon"
  2745. rng.Size = Vector3.new(1, 1, 1)
  2746. rng.Transparency = 0
  2747. rng.TopSurface = 0
  2748. rng.BottomSurface = 0
  2749. rng.CFrame = pos
  2750. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2751. local rngm = Instance.new("SpecialMesh", rng)
  2752. rngm.MeshType = "Brick"
  2753. if rainbowmode == true then
  2754. rng.Color = Color3.new(r/255,g/255,b/255)
  2755. end
  2756. local scaler2 = 1
  2757. local speeder = FastSpeed/10
  2758. if type == "Add" then
  2759. scaler2 = 1*value
  2760. elseif type == "Divide" then
  2761. scaler2 = 1/value
  2762. end
  2763. coroutine.resume(coroutine.create(function()
  2764. for i = 0,10/bonuspeed,0.1 do
  2765. swait()
  2766. if type == "Add" then
  2767. scaler2 = scaler2 - 0.01*value/bonuspeed
  2768. elseif type == "Divide" then
  2769. scaler2 = scaler2 - 0.01/value*bonuspeed
  2770. end
  2771. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2772. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2773. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2774. end
  2775. rng:Destroy()
  2776. end))
  2777. end
  2778.  
  2779. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2780. if hit.Parent == nil then
  2781. return
  2782. end
  2783. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2784. for _, v in pairs(hit.Parent:children()) do
  2785. if v:IsA("Humanoid") then
  2786. h = v
  2787. end
  2788. end
  2789. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2790.  
  2791. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2792. end
  2793.  
  2794. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2795. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2796. if hit.Parent.DebounceHit.Value == true then
  2797. return
  2798. end
  2799. end
  2800. if insta == true then
  2801. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2802. end
  2803. local c = Create("ObjectValue"){
  2804. Name = "creator",
  2805. Value = game:service("Players").LocalPlayer,
  2806. Parent = h,
  2807. }
  2808. game:GetService("Debris"):AddItem(c, .5)
  2809. if HitSound ~= nil and HitPitch ~= nil then
  2810. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2811. end
  2812. local Damage = math.random(minim, maxim)
  2813. local blocked = false
  2814. local block = hit.Parent:findFirstChild("Block")
  2815. if block ~= nil then
  2816. if block.className == "IntValue" then
  2817. if block.Value > 0 then
  2818. blocked = true
  2819. block.Value = block.Value - 1
  2820. print(block.Value)
  2821. end
  2822. end
  2823. end
  2824. if blocked == false then
  2825. h.Health = h.Health - Damage
  2826. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2827. else
  2828. h.Health = h.Health - (Damage / 2)
  2829. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2830. end
  2831. if Type == "Knockdown" then
  2832. local hum = hit.Parent.Humanoid
  2833. hum.PlatformStand = true
  2834. coroutine.resume(coroutine.create(function(HHumanoid)
  2835. swait(1)
  2836. HHumanoid.PlatformStand = false
  2837. end), hum)
  2838. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2839. local bodvol = Create("BodyVelocity"){
  2840. velocity = angle * knockback,
  2841. P = 5000,
  2842. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2843. Parent = hit,
  2844. }
  2845. local rl = Create("BodyAngularVelocity"){
  2846. P = 3000,
  2847. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2848. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2849. Parent = hit,
  2850. }
  2851. game:GetService("Debris"):AddItem(bodvol, .5)
  2852. game:GetService("Debris"):AddItem(rl, .5)
  2853. elseif Type == "Normal" then
  2854. local vp = Create("BodyVelocity"){
  2855. P = 500,
  2856. maxForce = Vector3.new(math.huge, 0, math.huge),
  2857. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2858. }
  2859. if knockback > 0 then
  2860. vp.Parent = hit.Parent.Torso
  2861. end
  2862. game:GetService("Debris"):AddItem(vp, .5)
  2863. elseif Type == "Up" then
  2864. local bodyVelocity = Create("BodyVelocity"){
  2865. velocity = Vector3.new(0, 20, 0),
  2866. P = 5000,
  2867. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2868. Parent = hit,
  2869. }
  2870. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2871. elseif Type == "DarkUp" then
  2872. coroutine.resume(coroutine.create(function()
  2873. for i = 0, 1, 0.1 do
  2874. swait()
  2875. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2876. end
  2877. end))
  2878. local bodyVelocity = Create("BodyVelocity"){
  2879. velocity = Vector3.new(0, 20, 0),
  2880. P = 5000,
  2881. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2882. Parent = hit,
  2883. }
  2884. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2885. elseif Type == "Snare" then
  2886. local bp = Create("BodyPosition"){
  2887. P = 2000,
  2888. D = 100,
  2889. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2890. position = hit.Parent.Torso.Position,
  2891. Parent = hit.Parent.Torso,
  2892. }
  2893. game:GetService("Debris"):AddItem(bp, 1)
  2894. elseif Type == "Freeze" then
  2895. local BodPos = Create("BodyPosition"){
  2896. P = 50000,
  2897. D = 1000,
  2898. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2899. position = hit.Parent.Torso.Position,
  2900. Parent = hit.Parent.Torso,
  2901. }
  2902. local BodGy = Create("BodyGyro") {
  2903. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2904. P = 20e+003,
  2905. Parent = hit.Parent.Torso,
  2906. cframe = hit.Parent.Torso.CFrame,
  2907. }
  2908. hit.Parent.Torso.Anchored = true
  2909. coroutine.resume(coroutine.create(function(Part)
  2910. swait(1.5)
  2911. Part.Anchored = false
  2912. end), hit.Parent.Torso)
  2913. game:GetService("Debris"):AddItem(BodPos, 3)
  2914. game:GetService("Debris"):AddItem(BodGy, 3)
  2915. end
  2916. local debounce = Create("BoolValue"){
  2917. Name = "DebounceHit",
  2918. Parent = hit.Parent,
  2919. Value = true,
  2920. }
  2921. game:GetService("Debris"):AddItem(debounce, Delay)
  2922. c = Create("ObjectValue"){
  2923. Name = "creator",
  2924. Value = Player,
  2925. Parent = h,
  2926. }
  2927. game:GetService("Debris"):AddItem(c, .5)
  2928. end
  2929. end
  2930.  
  2931. function damage(range,mindam,maxdam,pos)
  2932. for i,v in ipairs(workspace:GetChildren()) do
  2933. if v:IsA("Model") then
  2934. if v.Name ~= Player.Name then
  2935. if v:FindFirstChildOfClass("Humanoid") then
  2936. if v:FindFirstChild("Head") then
  2937. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2938. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2939. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2940. end
  2941. end
  2942. end
  2943. end
  2944. end
  2945. end
  2946. end
  2947. end
  2948. -------------------------------------------------------
  2949. --End Damage Function--
  2950. -------------------------------------------------------
  2951.  
  2952. -------------------------------------------------------
  2953. --Start Animations--
  2954. -------------------------------------------------------
  2955. print("By Makhail07")
  2956. while true do
  2957. swait()
  2958. sine = sine + change
  2959. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2960. local velderp = root.Velocity.y
  2961. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2962. if equipped == true or equipped == false then
  2963. if attack == false then
  2964. idle = idle + 1
  2965. else
  2966. idle = 0
  2967. end
  2968. if 1 < root.Velocity.y and hitfloor == nil then
  2969. Anim = "Jump"
  2970. if attack == false then
  2971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2972. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2973. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2974. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2977. end
  2978. elseif -1 > root.Velocity.y and hitfloor == nil then
  2979. Anim = "Fall"
  2980. if attack == false then
  2981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2982. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2983. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2984. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2985. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2987. end
  2988. elseif torvel < 1 and hitfloor ~= nil then
  2989. Anim = "Idle"
  2990. change = 1
  2991. if attack == false then
  2992.  
  2993. if animation.Value == 1 then
  2994.  
  2995.  
  2996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2997. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2998. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2999. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3000. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3001. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3002.  
  3003.  
  3004. else
  3005.  
  3006. if animation.Value == 2 then
  3007.  
  3008.  
  3009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3011. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3015.  
  3016.  
  3017. else
  3018.  
  3019.  
  3020. if animation.Value == 3 then
  3021.  
  3022.  
  3023.  
  3024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3028. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3029. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3030.  
  3031.  
  3032. else
  3033.  
  3034.  
  3035. if animation.Value == 4 then
  3036.  
  3037.  
  3038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3042. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3043. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3044.  
  3045.  
  3046.  
  3047. end
  3048.  
  3049. end
  3050. end
  3051.  
  3052.  
  3053. end
  3054.  
  3055. end
  3056. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3057. Anim = "Walk"
  3058. change = 1
  3059. if attack == false then
  3060. hum.WalkSpeed = 25
  3061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3063. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3064. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3066. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3067. end
  3068. elseif torvel >= 25 and hitfloor ~= nil then
  3069. Anim = "Sprint"
  3070. change = 1.35
  3071. if attack == false then
  3072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3073. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3074. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3075. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3076. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3077. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3078. end
  3079. end
  3080. end
  3081. if 0 < #Effects then
  3082. for e = 1, #Effects do
  3083. if Effects[e] ~= nil then
  3084. local Thing = Effects[e]
  3085. if Thing ~= nil then
  3086. local Part = Thing[1]
  3087. local Mode = Thing[2]
  3088. local Delay = Thing[3]
  3089. local IncX = Thing[4]
  3090. local IncY = Thing[5]
  3091. local IncZ = Thing[6]
  3092. if 1 >= Thing[1].Transparency then
  3093. if Thing[2] == "Block1" then
  3094. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3095. local Mesh = Thing[1].Mesh
  3096. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3097. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3098. elseif Thing[2] == "Block2" then
  3099. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3100. local Mesh = Thing[7]
  3101. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3102. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3103. elseif Thing[2] == "Block3" then
  3104. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3105. local Mesh = Thing[7]
  3106. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3107. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3108. elseif Thing[2] == "Cylinder" then
  3109. local Mesh = Thing[1].Mesh
  3110. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3111. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3112. elseif Thing[2] == "Blood" then
  3113. local Mesh = Thing[7]
  3114. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3115. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3116. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3117. elseif Thing[2] == "Elec" then
  3118. local Mesh = Thing[1].Mesh
  3119. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3120. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3121. elseif Thing[2] == "Disappear" then
  3122. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3123. elseif Thing[2] == "Shatter" then
  3124. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3125. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3126. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3127. Thing[6] = Thing[6] + Thing[5]
  3128. end
  3129. else
  3130. Part.Parent = nil
  3131. table.remove(Effects, e)
  3132. end
  3133. end
  3134. end
  3135. end
  3136. end
  3137. end
  3138. -------------------------------------------------------
  3139. --End Animations And Script--
  3140. ------------------------------------------------------
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