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- Remaining cash (as of october 5th 2014): 373
- Name: Tako Joe
- Race: Human
- Attributes [55]
- ST 9 [-10]
- DX 10
- IQ 13 [60]
- HT 10
- HP 9
- Will 13
- Per 14 [5]
- FP 10
- Basic Lift 16
- Damage 1d-2/1d-1
- Basic Speed 5
- Basic Move 5
- Ground Move 5
- Water Move 1
- Social Background
- TL: 8 [0]
- Cultural Familiarities: Western [1].
- Languages: English (Broken) [2]; Japanese (Native) [0].
- Advantages [147]
- Ambidexterity [5]
- Claim to Hospitality (Yakuza) (3) [5]
- Common Sense [10]
- Contact (High ranking cousin in Yakuza) (Effective Skill 18) (9 or less; Completely Reliable) [9]
- Danger Sense [15]
- Empathy [15]
- Fashion Sense [5]
- Fit [5]
- Flexibility [5]
- Gizmo (2) [10]
- Hard to Kill (1) [2]
- High Manual Dexterity (2) [10]
- Independent Income (Stock Investment:) (1) [1]
- Intuition [15]
- Luck [15]
- Night Vision (2) [2]
- Reputation (Friendly With Yakuza) (3) (All the time; Small class) [5]
- Single-Minded [5]
- Versatile [5]
- Disadvantages [-39]
- Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
- Appearance (Unattractive) [-4]
- Code of Honor (Professional) [-5]
- Pacifism (Cannot Harm Innocents) [-10]
- Sense of Duty (Yakuza) (Small Group) [-5]
- Skinny [-5]
- Workaholic [-5]
- Quirks [-3]
- Attentive [-1]
- Careful [-1]
- Distinctive Feature ((Tattoos)) [-1]
- Skills [42]
- Area Knowledge (Tokyo) IQ/E - IQ+1 14 [2]
- Artist (Body Art) IQ/H - IQ-1 12 [2]
- Artist (Calligraphy) IQ/H - IQ-1 12 [2]
- Brawling DX/E - DX+2 12 [4]
- Connoisseur (Visual Arts) IQ/A - IQ+0 13 [2]
- Current Affairs/TL8 (Headline News) IQ/E - IQ+0 13 [1]
- Detect Lies Per/H - Per+3 17 [4]
- includes: +3 from 'Empathy'
- Esoteric Medicine Per/H - Per-2 12 [1]
- First Aid/TL8 (Human) IQ/E - IQ+0 13 [1]
- Fishing Per/E - Per+0 14 [1]
- Forgery/TL8 IQ/H - IQ-2 11 [1]
- Games (Mahjong) IQ/E - IQ+0 13 [1]
- Guns/TL8 (Pistol) DX/E - DX+2 12 [4]
- Lockpicking/TL8 IQ/A - IQ+0 13 [2]
- Meditation Will/H - Will-2 11 [1]
- Musical Instrument (Koto) IQ/H - IQ-2 11 [1]
- Observation Per/A - Per+1 15 [4]
- Smuggling IQ/A - IQ+0 13 [2]
- Streetwise IQ/A - IQ+0 13 [2]
- Urban Survival Per/A - Per+1 15 [4]
- Stats [55] Ads [147] Disads [-39] Quirks [-3] Skills [42] = Total [202]
- Hand Weapons
- Ranged Weapons
- 1 Auto Pistol, .40 LC:3 Dam:2d pi+ Acc:2 Range:150 / 1900
- RoF:3 Shots:15+1(3) ST:9 Bulk:-2 Rcl:2 $640 Wgt:2.1
- Armor & Possessions
- 24 Auto Pistol, .40 (Ammunition) $336 Wgt:16.8 Location:
- 1 Bicycle (enhanced move 0.5 ground, roadbound) $50 Wgt:30 Location:
- 1 Boots $80 Wgt:3 Location:feet
- 1 Camera, 35mm $50 Wgt:3 Location:
- 1 Canteen $10 Wgt:1 Location:
- 1 Cell Phone $250 Wgt:.25 Location:
- 1 Cigarette Lighter $10 Wgt:0 Location:
- 1 Compass $50 Wgt:0 Location:
- 1 Crash Kit $200 Wgt:10 Location:
- 1 Forgery kit $200 Wgt:20 Location:
- 1 Lockpicks $50 Wgt:0 Location:
- 1 Surgical Instruments $300 Wgt:15 Location:
- 1 Tattoo kit $200 Wgt:10 Location:
- 1 Tiny Radio (Radio intercept) $250 Wgt:.75 Location:
- 1 Transistor Radio $15 Wgt:.5 Location:
- 1 Wireless Earphone $300 Wgt:.5 Location:
- Notes
- Attentive quirk gives a +1
- Single minded advantage gives a bonus to working on a single mental task but makes interruptions difficult to notice.
- Attentive similar to single minded, get a bonus to lengthy tasks but a -3 to noticing interruptions
- careful makes me spend more time and money in prep
- intuition helps guess correctly
- versatile gives a small bonus to creative or inventive tasks
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