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ShimaShim

Eon Assassins

May 4th, 2018
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  1. Zill Zadam:
  2. -HP 66
  3. -Talent: A Word in your Ear can be made permanent if certain conditions are met in character
  4. -A Word In Your Ear
  5. -Blind
  6. -Escape Artist
  7. -Arabian Endurance + Agility
  8. Upgrades
  9. 1. Bonus to health
  10. 2. Small bonus to health, Escape Artist can be used on others
  11. 3. Teleport (can be used to cast A Word In Your Ear at a distance)
  12. 4. Bonus to rogue skills +2
  13. 5. Steal Item
  14.  
  15. Rubianca
  16. -HP 70
  17. -Talent: World Warp does not dispel while attacking, and has no recharge. +1 DC to all allies in World Warp
  18. -World Warp
  19. -Elementalist: Light (target's next action has -1 to critfail range)
  20. -Magical Cleave
  21. -Improvise
  22. -Recovering Memory
  23. Upgrades
  24. 1. Bonus to health
  25. 2. Small bonus to health, Teleportation
  26. 3. +1 to all spells
  27. 4. Doppelganger (capable of casting spells)
  28. 5. Doppelganger can be cast instantly
  29. Owns a +1 Catalyst (mechanical right foreleg)
  30.  
  31. Xapodra
  32. -HP 80
  33. -Talent: Paradox field. Every action taken by Xapodra rolls an additional 1d10, no modifier. Depending on this roll, Xapodra's action will be delayed by a number of turns, and with a stronger modifier depending on how much longer it has to wait.
  34. 1: The action hits Xapodra next turn.
  35. 2-3: 0 turn delay, +0
  36. 4-5: 1 turn delay, +1
  37. 6-7: 2 turn delay, +2
  38. 8-9: 3 turn delay, +3
  39. 10: 4 turn delay, +4
  40. -Elemental Ammo: Time (Target deals -1 damage next turn) + Space (Target's next offensive action has a +1 DC)
  41. -Hawekeye
  42. -Custom Job
  43. -Marksmans Shot
  44. -Telekinesis
  45. Upgrades
  46. 1/2. Bonus to health
  47. 3. Nerves of Steel
  48. 4. May apply two Trick Ammo effects at once
  49. 5. Barrage
  50.  
  51. Bossa Nova:
  52. -HP 90
  53. -Talent: +1 on Raise Dead and Corpse Explosion: may use Corpse Explosion on Unholy Elementalist summons
  54. -Unholy Elementalist
  55. -Raise Dead
  56. -Corpse Explosion
  57. -Telekinesis
  58. Upgrades
  59. 1/2: Bonus to health
  60. 3. Transfix
  61. 4. 2x Pet Mastery (4 minions total), Minions obtain a +1 to their roll
  62. 5. Pets have doubled health (20)
  63. Items:
  64. Magic guitar catalyst, +2 to spell casting (doubles as a shield, offering +1 H)
  65.  
  66. Eo Naxx Steel:
  67. -HP 120
  68. -Vanish
  69. -Improved Master of Arms; weapon always counts as two types, which can be changed [usually Dual/Great]
  70. -Knight's Challenge; instant/automatic: Eo Naxx Steel can declare a Challenge against any one enemy. He gains DR 5 against all enemies except the target of his Challenge.
  71. -Hero of Justice: Enemy rolls suffer -1 next turn [-2 on crit, +1 on critfail]
  72. -Hero's Banner; instant/automatic recharge 3: Negates all status effects [except Helpless] currently effecting Eo Naxx Steel.
  73. -Heroes Never Die; passive: Regain 1 Hit per hour. This effect applies even after death, reviving Steel one hour after his demise. Attempts to destroy his body fail.
  74. -Pegasus Flight
  75.  
  76. Attack Pattern:
  77. [1d10+3] Crits 9+ Critfails 2-
  78. [1d10+3] Crits 9+ Critfails 2-
  79. >Can Vanish to make the first Autocrit
  80. >Can Cleave at his discretion
  81.  
  82. Notes:
  83. -For balancing purposes, the Staff never attacks, instead spams Hero of Justice every turn.
  84. -Knight's Challenge should be used on the strongest damage dealer present/his primary target, even if mechanically he would benefit more from targetting a weaker foe.
  85. -Vanish only grants critical to the first attack in a dual attack.
  86. -Hero's Banner would remove shrinking, the debuff from Nero's sword, etc.
  87. -Nero's sword effects the Staff also.
  88. -Looks like the Judge of Wings
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