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- Mono path[0] = 'C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Forgotten Will_Data/Managed'
- Mono config path = 'C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Mono/etc'
- PlayerConnection initialized from C:/Unity Projects/Kennesaw/Studio/ForgottenWillBuilds/4-22/Forgotten Will_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55085
- Multi-casting "[IP] 172.20.28.43 [Port] 55085 [Flags] 3 [Guid] 705353342 [EditorId] 3899078198 [Version] 1048832 [Id] WindowsPlayer(Rat) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Waiting for connection from host on [0.0.0.0:55085]...
- PlayerConnection accepted from [172.20.28.43] handle:0x3ec
- Started listening to [0.0.0.0:55085]
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56342
- PlayerConnection already initialized - listening to [0.0.0.0:55085]
- Initialize engine version: 2018.3.11f1 (5063218e4ab8)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 25.21.14.1967
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.107 seconds
- OnLevelWasLoaded was found on DataService
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356)
- Script error: OnLevelWasLoaded
- The message must have 0 or 1 parameters.
- The message will be ignored.
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 176)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Could not produce class with ID 1108.
- (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DeferredFog' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DeferredFog' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/TemporalAntialiasing' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/TemporalAntialiasing' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Texture2DLerp' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Texture2DLerp' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScalableAO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScalableAO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DiscardAlpha' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DiscardAlpha' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/GrainBaker' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/GrainBaker' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/SubpixelMorphologicalAntialiasing' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/SubpixelMorphologicalAntialiasing' - Setting to default shader.
- SO awake
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- fWill.AttackedDecision:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\AI\PluggableAI\Decisions\AttackedDecision.cs:18)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/AI/PluggableAI/Decisions/AttackedDecision.cs Line: 18)
- SO enabled
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- fWill.AttackedDecision:OnEnable() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\AI\PluggableAI\Decisions\AttackedDecision.cs:24)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/AI/PluggableAI/Decisions/AttackedDecision.cs Line: 24)
- UnloadTime: 0.696400 ms
- Material doesn't have a texture property '_MainTex'
- UnityEngine.Material:SetTextureOffsetImpl_Injected(Int32, Vector2&)
- UnityEngine.Material:SetTextureOffsetImpl(Int32, Vector2)
- UnityEngine.Material:SetTextureOffset(String, Vector2)
- WaterScript:Update() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Environment\WaterScript.cs:20)
- [C:\buildslave\unity\build\Runtime/Shaders/Material.cpp line 1324]
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Environment/WaterScript.cs Line: 20)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1c6c -> priority: 1
- Thread -> id: 532c -> priority: 1
- Thread -> id: 1334 -> priority: 1
- Thread -> id: 53c -> priority: 1
- SetMuted(False)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- PlayerPrefsHandler:SetMuted(Boolean) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:43)
- PlayerPrefsHandler:RestorePreferences() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:22)
- DataService:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:42)
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- DataService:get_Instance() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:22)
- SaveSlotButtonHandler:SetButtonLabels() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\SaveSlotButtonHandler.cs:31)
- SaveSlotButtonHandler:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\SaveSlotButtonHandler.cs:16)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Serialization/PlayerPrefsHandler.cs Line: 43)
- Could not produce class with ID 1108.
- (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
- Could not produce class with ID 1108.
- (Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1530)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 36.159500 ms
- Initializing InventoryPlayer
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:Log(Object, Object)
- Devdog.General.DevdogLogger:LogVerbose(String, Object) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\General\Misc\DevdogLogger.cs:33)
- Devdog.InventoryPro.InventoryPlayer:Init() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Modules\Player\InventoryPlayer.cs:65)
- Devdog.InventoryPro.InventoryPlayer:Awake() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Modules\Player\InventoryPlayer.cs:101)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Devdog/General/Misc/DevdogLogger.cs Line: 33)
- Scene change, Current: , Next: Overworld
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- PlayerSingleton:OnSceneLoad(Scene, Scene) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Player\PlayerSingleton.cs:54)
- UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Player/PlayerSingleton.cs Line: 54)
- SetMuted(False)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- PlayerPrefsHandler:SetMuted(Boolean) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:43)
- PlayerPrefsHandler:RestorePreferences() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\PlayerPrefsHandler.cs:22)
- DataService:OnLevelWasLoaded() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:57)
- DataService:OnLevelWasLoaded(Scene, LoadSceneMode) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Serialization\DataService.cs:50)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Serialization/PlayerPrefsHandler.cs Line: 43)
- System memory in use before: 306.4 MB.
- System memory in use after: 274.7 MB.
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 26967.
- Total: 20.963500 ms (FindLiveObjects: 1.271700 ms CreateObjectMapping: 0.410900 ms MarkObjects: 15.010500 ms DeleteObjects: 4.269300 ms)
- Material doesn't have a texture property '_MainTex'
- UnityEngine.Material:SetTextureOffsetImpl_Injected(Int32, Vector2&)
- UnityEngine.Material:SetTextureOffsetImpl(Int32, Vector2)
- UnityEngine.Material:SetTextureOffset(String, Vector2)
- WaterScript:Update() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\Environment\WaterScript.cs:20)
- [C:\buildslave\unity\build\Runtime/Shaders/Material.cpp line 1324]
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/Environment/WaterScript.cs Line: 20)
- Active Vol is: PostProcessingOverworldGlobalVolume (UnityEngine.GameObject)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GammaSlider:SetExposureToSetting() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\PauseScreen\GammaSlider.cs:50)
- GammaSlider:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Scripts\UI\PauseScreen\GammaSlider.cs:29)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Scripts/UI/PauseScreen/GammaSlider.cs Line: 50)
- 0 Gold
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Devdog.InventoryPro.CurrencyUIElement:Repaint(CurrencyDecorator) (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Currency\UIModels\CurrencyUIElement.cs:39)
- Devdog.InventoryPro.UI.CurrencyUI:Start() (at C:\Unity Projects\Kennesaw\Studio\ForgottenWill\Assets\Devdog\InventoryPro\Scripts\Currency\UIModels\CurrencyUI.cs:36)
- (Filename: C:/Unity Projects/Kennesaw/Studio/ForgottenWill/Assets/Devdog/InventoryPro/Scripts/Currency/UIModels/CurrencyUIElement.cs Line: 39)
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