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- Changelog 16-02-2018 | Version 1.0
- • Official release.
- • Compatible on all map sizes now, except LudiKRIS.
- • Decreased the number of ponds.
- • Added grassy savannah patches.
- • Increased the space between gold and stone mines.
- Changelog 08-03-2018 | Version 2.0
- • All constants in the scripts have been updated.
- • Huts can no longer spawn in range of town centers.
- • Rhinos, zebras, and berries are pushed further away from the middle.
- • Added bigger variety in fish.
- • Added storks to the map.
- • Beach rocks will spawn further away from the shoreline.
- • Decreased the amount of quicksand.
- • Box turtles have been replaced by shore fish in the sea water.
- • Added five relics to the map.
- • Added support for regicide.
- • Rhinos, zebras, and berries are moved further away from each other.
- • Rocks in the middle will now scale correctly on all map sizes.
- • Forests will now scale correctly on all map sizes.
- • The minimum distance between forests and other terrain has been removed.
- • Added more groups of baobab straggler trees.
- • The map is now compatible on LudiKRIS map size.
- • Spawns have moved further outwards in deathmatch and capture the relic.
- • Added berries to the middle when playing deathmatch, CTR or on LudiKRIS.
- • Added more straggler trees to the middle when playing deathmatch, CTR or on LudiKRIS.
- • Added ostriches to the middle when playing deathmatch, CTR or on LudiKRIS.
- Changelog 25-03-2018 | Version 2.1
- • Removed fire towers in regicide.
- • Players now spawn even further away from the middle in CTR and deathmatch.
- • Decreased the amount of stone on the map. Stone piles are now smaller.
- • Gold now spawn in more tightly packed groups.
- • Elephants should now spawn more evenly around town centers.
- • Decreased the chance of ponds spawning on hills.
- • Added more variety to the textures.
- • Removed cliffs completely.
- • Forests will now be less roundish.
- • Ponds have been increased and now scale correctly across all map sizes.
- • Script has been simplified.
- • Relics now scale correctly on all map sizes.
- Changelog 29-03-2018 | Version 2.2
- • Fix a bug where savannah grass wouldn't spawn.
- • Fixed animal skeletons only spawning on quicksand.
- • Added one small island in each corner of water.
- • Added a small group of palm trees to each island.
- • Added crocodiles to the islands.
- • The amount of shallow water has been decreased.
- • The amount of medium and deep water has been increased, allowing more fish to spawn.
- Changelog 22-04-2018 | Version 2.3
- • Islands in corner water will no longer spawn on 2 and 3 player map sizes.
- • Islands now scale correctly on giant and LudiKRIS map sizes.
- • A sandy mountain will spawn on the islands when playing on LudiKRIS.
- • Added a more appropriate AI profile.
- • The script has been optimized.
- • Increased the number of villagers when playing regicide.
- Changelog 26-04-2018 | Version: 3.0
- • The map is now playable on Voobly using WololoKingdoms.
- Changelog 07-05-2018 | Version: 3.1
- • Fixed an issue that could cause games to become out of sync.
- Changelog 25-05-2018 | Version: 4.0
- • Ponds will no longer be generated on elevated terrains.
- • Spawns will now spawn perfectly equal in the center.
- • The number of elevations have been slightly randomized.
- • Zebras now have a fifty percent chance of spawning as ostriches.
- • Quicksand has been replaced with desert terrain.
- • Added support for relic capture.
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