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Chrazini

African Waters - Changelog

Jun 26th, 2018
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  1. Changelog 16-02-2018 | Version 1.0
  2. • Official release.
  3. • Compatible on all map sizes now, except LudiKRIS.
  4. • Decreased the number of ponds.
  5. • Added grassy savannah patches.
  6. • Increased the space between gold and stone mines.
  7.  
  8. Changelog 08-03-2018 | Version 2.0
  9. • All constants in the scripts have been updated.
  10. • Huts can no longer spawn in range of town centers.
  11. • Rhinos, zebras, and berries are pushed further away from the middle.
  12. • Added bigger variety in fish.
  13. • Added storks to the map.
  14. • Beach rocks will spawn further away from the shoreline.
  15. • Decreased the amount of quicksand.
  16. • Box turtles have been replaced by shore fish in the sea water.
  17. • Added five relics to the map.
  18. • Added support for regicide.
  19. • Rhinos, zebras, and berries are moved further away from each other.
  20. • Rocks in the middle will now scale correctly on all map sizes.
  21. • Forests will now scale correctly on all map sizes.
  22. • The minimum distance between forests and other terrain has been removed.
  23. • Added more groups of baobab straggler trees.
  24. • The map is now compatible on LudiKRIS map size.
  25. • Spawns have moved further outwards in deathmatch and capture the relic.
  26. • Added berries to the middle when playing deathmatch, CTR or on LudiKRIS.
  27. • Added more straggler trees to the middle when playing deathmatch, CTR or on LudiKRIS.
  28. • Added ostriches to the middle when playing deathmatch, CTR or on LudiKRIS.
  29.  
  30. Changelog 25-03-2018 | Version 2.1
  31. • Removed fire towers in regicide.
  32. • Players now spawn even further away from the middle in CTR and deathmatch.
  33. • Decreased the amount of stone on the map. Stone piles are now smaller.
  34. • Gold now spawn in more tightly packed groups.
  35. • Elephants should now spawn more evenly around town centers.
  36. • Decreased the chance of ponds spawning on hills.
  37. • Added more variety to the textures.
  38. • Removed cliffs completely.
  39. • Forests will now be less roundish.
  40. • Ponds have been increased and now scale correctly across all map sizes.
  41. • Script has been simplified.
  42. • Relics now scale correctly on all map sizes.
  43.  
  44. Changelog 29-03-2018 | Version 2.2
  45. • Fix a bug where savannah grass wouldn't spawn.
  46. • Fixed animal skeletons only spawning on quicksand.
  47. • Added one small island in each corner of water.
  48. • Added a small group of palm trees to each island.
  49. • Added crocodiles to the islands.
  50. • The amount of shallow water has been decreased.
  51. • The amount of medium and deep water has been increased, allowing more fish to spawn.
  52.  
  53. Changelog 22-04-2018 | Version 2.3
  54. • Islands in corner water will no longer spawn on 2 and 3 player map sizes.
  55. • Islands now scale correctly on giant and LudiKRIS map sizes.
  56. • A sandy mountain will spawn on the islands when playing on LudiKRIS.
  57. • Added a more appropriate AI profile.
  58. • The script has been optimized.
  59. • Increased the number of villagers when playing regicide.
  60.  
  61. Changelog 26-04-2018 | Version: 3.0
  62. • The map is now playable on Voobly using WololoKingdoms.
  63.  
  64. Changelog 07-05-2018 | Version: 3.1
  65. • Fixed an issue that could cause games to become out of sync.
  66.  
  67. Changelog 25-05-2018 | Version: 4.0
  68. • Ponds will no longer be generated on elevated terrains.
  69. • Spawns will now spawn perfectly equal in the center.
  70. • The number of elevations have been slightly randomized.
  71. • Zebras now have a fifty percent chance of spawning as ostriches.
  72. • Quicksand has been replaced with desert terrain.
  73. • Added support for relic capture.
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